File: options.menu

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/*
===========================================================================
Copyright (C) 2007 Open Arena Team

This file is part of Open Arena.

Open Arena is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Open Arena is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Open Arena; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "ui/menudef.h"

// classic H*L style menu

{
menuDef	{
	name options
	visible 0
	fullscreen 1
	background MP_BACKGROUND	
	focusColor MP_FOCUSCOLOR
	rect 0 0 640 480
	outOfBoundsClick  
	style 0
	onEsc	{
		close options;
		open configuration;
		}

itemDef {
      	name titleness
      	text "Game Options"
      	style 0	
	type 0
	textstyle 6
      	textscale 1
      	rect 0 65 1 1
      	textalign 0		
     	textalignx 48 	
	textaligny 40        
	forecolor MP_TITLECOLOR
	visible 1 
	}

// The Bar of Buttons

itemDef {
      	name button1
      	text "Apply"
      	style 0
	type 1
	textstyle 3
      	textscale 0.3
      	rect 52 145 163 34
      	textalign 0		
     	textalignx 5  	
	textaligny 20      
	backcolor 0 0 0 0
	forecolor MP_TEXTCOLOR
	visible 1 
	      action
      		{
	        play "ui/assets/select.wav"; 
		close options;
	       	open configuration;
		}
	}

itemDef {
      	name button2
      	text "Done"
      	style 0
	type 1
	textstyle 3
      	textscale 0.3
      	rect 52 177 163 34
      	textalign 0		
     	textalignx 5 	
	textaligny 20   
	forecolor MP_TEXTCOLOR 
	visible 1 
	      action
      		{
	        play "ui/assets/select.wav"; 
		close options;
		open configuration;
 		}
	}
// the audio controls

itemDef {
	name crosshair
	text "Crosshair: "
	ownerdraw UI_CROSSHAIR
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	textstyle 6
	textscale .25
	rect 212 180 20 20
	textalign 0
	textalignx 6
	textaligny 18
	visible 1 
    }


itemDef {
	name simpleitems
	type ITEM_TYPE_YESNO
      	style 0	
      	text "Simple Items: "
	cvar "cg_simpleitems"
	textstyle 6
      	textscale .22
      	rect 212 287 150 24
      	textalign 0		
     	textalignx 6	
	textaligny 18        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
	}

itemDef {
	name shadows
	type ITEM_TYPE_YESNO
	style 0
	text "Marks on Walls: "
	cvar "cg_marks"
	textstyle 6
	textscale .22
	rect 54 287 116 24
	textalign 0
	textalignx 6
	textaligny 20
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1
	}


// other buttons

itemDef {
      	name frares
	type ITEM_TYPE_YESNO
      	text "Floating Scores: "
	cvar "cg_scorePlums"
      	style 0	
	textstyle 6
      	textscale .22
      	rect 54 311 116 24
      	textalign 0		
     	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
	}

itemDef {
	name pure
	type ITEM_TYPE_MULTI
	text "Ejecting Brass: "
	cvar "cg_brassTime"
	cvarFloatList	{ "High" 2500 "Medium" 1250 "Low" 625 "Off" 0 }
	textstyle 6
	textscale .22
	rect 54 335 116 24
	textalign 0		
	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
	}

itemDef {
      	name ded
	type ITEM_TYPE_YESNO
      	text "Dynamic Lights: "
      	style 0	
	cvar "r_dynamiclight"
	textstyle 6
      	textscale .22
      	rect 54 359 116 24
      	textalign 0		
     	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
	}

// row 2 of other buttons

itemDef {
	name fraglimit
	type ITEM_TYPE_YESNO
	text "Identify Target: "
	style 0	
	cvar "cg_drawCrosshairNames"
	textstyle 6
	textscale .22
	rect 215 311 116 24
	textalign 0		
	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
	}

itemDef {
	name timelimit
	type ITEM_TYPE_YESNO
	text "Draw Gun: "
	style 0	
	cvar "cg_drawGun"
	textstyle 6
	textscale .22
	rect 215 335 116 24
	textalign 0
	textalignx 6
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
	}

itemDef {
	name caplimit
	type ITEM_TYPE_YESNO
	text "Low Quality Sky: "
	cvar "r_fastsky"
	style 0	
	maxchars 5
	textstyle 6
      	textscale .22
	textstyle 6
      	textscale .22
      	rect 215 359 116 24
      	textalign 0		
     	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
	}

itemDef {
      	name minplayers
	type ITEM_TYPE_YESNO
      	text "Sync Every Frame: "
	cvar "weapon 5"
      	style 0	
	maxchars 2
	textstyle 6
      	textscale .22
	textstyle 6
      	textscale .22
      	rect 215 383 116 24
      	textalign 0		
     	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
    }

itemDef {
	name bloom
	type ITEM_TYPE_YESNO
	text "Force Models: "
	cvar "cg_forceModel"
	style 0	
	maxchars 2
	textstyle 6
	textscale .22
	textstyle 6
	textscale .22
	rect 54 407 116 24
	textalign 0		
	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
	}

itemDef {
      	name minfayers
	type ITEM_TYPE_YESNO
      	text "Draw Team Overlay: "
	cvar "cg_drawTeamOverlay"
      	style 0	
	maxchars 2
	textstyle 6
      	textscale .22
	textstyle 6
      	textscale .22
      	rect 54 383 116 24
      	textalign 0		
     	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
    }

itemDef {
      	name stencilbuffer
	style 0	
	type ITEM_TYPE_YESNO
      	text "Auto Download: "
	cvar "cl_allowdownload"
	textstyle 6
      	textscale .22
      	rect 215 407 116 24
      	textalign 0		
     	textalignx 6	
	textaligny 20        
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1 
	}

itemDef	{
	name timer
	style 0
	type ITEM_TYPE_YESNO
	text "Show Timer: "
	cvar "cg_drawTimer"
	rect 376 287 116 24
	textstyle 6
	textscale .22
	textalign 0
	textalignx 6
	textaligny 20
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1
	}

itemDef	{
	name voice
	style 0
	type ITEM_TYPE_YESNO
	text "Voices Off: "
	cvar "cg_NoVoiceChats"
	rect 376 311 116 24
	textstyle 6
	textscale .22
	textalign 0
	textalignx 6
	textaligny 20
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1
	}

itemDef	{
	name taunts
	style 0
	type ITEM_TYPE_YESNO
	text "Taunts Off: "
	cvar "cg_NoTaunt"
	rect 376 335 116 24
	textstyle 6
	textscale .22
	textalign 0
	textalignx 6
	textaligny 20
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1
	}

itemDef	{
	name vtext
	style 0
	type ITEM_TYPE_YESNO
	text "Voice Text Off: "
	cvar "cg_NoVoiceText"
	rect 376 359 116 24
	textstyle 6
	textscale .22
	textalign 0
	textalignx 6
	textaligny 20
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1
	}

itemDef	{
	name tchat
	style 0
	type ITEM_TYPE_YESNO
	text "Team Chats Only: "
	cvar "cg_teamChatsOnly"
	rect 376 383 116 24
	textstyle 6
	textscale .22
	textalign 0
	textalignx 6
	textaligny 20
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1
	}

itemDef	{
	name status
	type ITEM_TYPE_MULTI
	text "Status Bar: "
	cvar "cg_hudfiles"
	cvarStrList { Normal "ui/hud.txt" Small "ui/hud2.txt" }
	rect 376 407 116 24
	textstyle 6
	textscale .22
	textalign 0
	textalignx 6
	textaligny 20
	forecolor MP_TEXTCOLOR
	backcolor 0 0 0 0
	visible 1
	}


}
}