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/*
===========================================================================
Copyright (C) 2007 Open Arena Team
This file is part of Open Arena.
Open Arena is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Open Arena is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Open Arena; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "ui/menudef.h"
{
MenuDef {
name endOfGame
visible 0
fullscreen 1
rect 0 0 640 480
background MP_BACKGROUND
focuscolor MP_FOCUSCOLOR
onClose { uiScript updateSPMenu; }
onEsc { close endOfGame; open skirmish; }
onOpen { close ingame; }
itemDef {
name next
text "Next"
textstyle 6
textscale .25
type ITEM_TYPE_BUTTON
rect 450 50 20 10
textalign 0
textaligny 10
forecolor MP_TEXTCOLOR
backcolor 0 0 0 0
visible 1
action { uiScript nextSkirmish; close endOfGame; close main }
}
itemDef {
name tomain
text "Back"
textstyle 6
textscale .25
type ITEM_TYPE_BUTTON
rect 295 50 20 10
textalign 0
textaligny 10
forecolor MP_TEXTCOLOR
backcolor 0 0 0 0
visible 1
action {
close endofgame;
open skirmish;
}
}
itemDef {
name playagain
text "Replay"
textstyle 6
textscale .25
type ITEM_TYPE_BUTTON
rect 140 50 20 10
textalign 0
textaligny 10
forecolor MP_TEXTCOLOR
backcolor 0 0 0 0
visible 1
action {
close endofgame;
close skirmish;
uiScript skirmishStart;
}
}
itemDef {
name title
text "SCORES"
rect 320 125 128 10
textstyle 6
textscale .5
textalign 1
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name mapshit
type 4
text "Map: "
cvar "ui_scoremap"
rect 270 160 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name fraglimit
type 4
text "Frag limit: "
cvar "ui_fraglimit"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
rect 270 180 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name caplimit
type 4
text "Capture limit: "
cvar "ui_capturelimit"
ownerdrawflag UI_SHOW_ANYTEAMGAME
rect 270 180 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name time
text "Time to Beat: "
ownerdraw UI_MAP_TIMETOBEAT
rect 270 200 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name skill
type 9
text "Skill: "
cvar "g_spSkill"
rect 270 220 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name gscore
type 9
text "Map Score: "
cvar "ui_scoreTeam2"
rect 270 260 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name gtime
type 9
text "Time: "
cvar "ui_scoreTime2"
rect 270 280 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name bscore
type 9
text "Score: "
cvar "ui_scoreBase2"
rect 270 300 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name tbonus
type 9
text "Time Bonus: "
cvar "ui_scoreTimeBonus2"
rect 270 320 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name sobonus
type 9
text "Shutout Bonus: "
cvar "ui_scoreShutoutBonus2"
rect 270 340 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name skbonus
type 9
text "Skill Bonus"
cvar "ui_scoreSkillBonus2"
rect 270 360 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name ascore
type 9
text "Total Score: "
cvar "ui_scoreScore2"
rect 270 380 128 10
textscale .2
textstyle 6
textalign 0
textaligny 10
forecolor 1 1 1 1
backcolor 0 0 0 0
decoration
visible 1
}
itemDef {
name newhighscoreshit
text "New High Score"
ownerdrawflag UI_SHOW_NEWHIGHSCORE
rect 320 80 128 10
textscale .3
textstyle 1
textalign 1
textaligny 10
forecolor 1 0.847 0 0.7
decoration
visible 1
}
itemDef {
name assist
style 3
background "ui/assets/medal_assist.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
rect 150 130 25 25
type 1
border 1
bordercolor MP_BOX_BORDER
visible 1
mouseenter { setcolor forecolor 1 1 1 1; }
mouseexit { setcolor forecolor 1 1 1 0; }
action {
exec "play sound/feedback/assist.wav"
}
}
itemDef {
name perfect
style 3
background "ui/assets/medal_perfect.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
rect 150 130 25 25
type 1
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/perfect.wav"
}
}
itemDef {
name tsissa
type 4
style 3
background "ui/assets/medal_assist.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
cvar "ui_scoreAssists2"
text ""
textscale .2
forecolor 1 1 1 1
textalign 1
textalignx 13
textaligny 35
rect 150 130 25 25
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/assist.wav"
}
}
itemDef {
name tcefrep
type 4
style 3
background "ui/assets/medal_perfect.tga"
ownerdrawflag UI_SHOW_ANYNONTEAMGAME
cvar "ui_scorePerfect2"
text ""
textscale .2
forecolor 1 1 1 1
textalign 1
textalignx 13
textaligny 35
rect 150 130 25 25
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/perfect.wav"
}
}
itemDef {
name accuracy
style 3
background "ui/assets/medal_accuracy.tga"
rect 150 170 25 25
type 1
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/accuracy.wav"
}
}
itemDef {
name ycarucca
type 4
style 3
background "ui/assets/medal_accuracy.tga"
rect 150 170 25 25
cvar "ui_scoreAccuracy2"
text ""
forecolor 1 1 1 1
textscale .2
textalign 1
textalignx 13
textaligny 35
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/accuracy.wav"
}
}
itemDef {
name ehxcsellent
style 3
background "ui/assets/medal_excellent.tga"
rect 150 210 25 25
type 1
border 1
bordercolor MP_BOX_BORDER
visible 1
mouseenter { setcolor forecolor 1 1 1 1; }
action {
exec "play sound/feedback/excellent.wav"
}
}
itemDef {
name tnellescxhe
type 4
style 3
background "ui/assets/medal_excellent.tga"
rect 150 210 25 25
cvar "ui_scoreExcellents2"
text ""
forecolor 1 1 1 1
textscale .2
textalign 1
textalignx 13
textaligny 35
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/excellent.wav"
}
}
itemDef {
name gauntlet
style 3
background "ui/assets/medal_gauntlet.tga"
rect 150 250 25 25
type 1
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/gauntlet.wav"
}
}
itemDef {
name teltnuag
type 4
style 3
background "ui/assets/medal_gauntlet.tga"
rect 150 250 25 25
cvar "ui_scoreGauntlets2"
text ""
forecolor 1 1 1 1
textscale .2
textalign 1
textalignx 13
textaligny 35
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/gauntlet.wav"
}
}
itemDef {
name impressive
style 3
background "ui/assets/medal_impressive.tga"
rect 150 290 25 25
type 1
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/impressive.wav"
}
}
itemDef {
name evisserpmi
type 4
style 3
background "ui/assets/medal_impressive.tga"
rect 150 290 25 25
cvar "ui_scoreImpressives2"
text ""
textscale .2
forecolor 1 1 1 1
textalign 1
textalignx 13
textaligny 35
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/impressive.wav"
}
}
itemDef {
name defense
style 3
background "ui/assets/medal_defend.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
rect 150 330 25 25
type 1
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/defense.wav"
}
}
itemDef {
name esnefed
type 4
style 3
background "ui/assets/medal_defend.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
rect 150 330 25 25
cvar "ui_scoreDefends2"
text ""
forecolor 1 1 1 1
textscale .2
textalign 1
textalignx 13
textaligny 35
border 1
bordercolor MP_BOX_BORDER
visible 1
action {
exec "play sound/feedback/defense.wav"
}
}
itemDef {
name capture
type 4
style 3
background "ui/assets/medal_capture.tga"
ownerdrawflag UI_SHOW_ANYTEAMGAME
rect 150 370 25 25
cvar "ui_scoreCaptures2"
text ""
textscale .2
forecolor 1 1 1 1
textalign 1
textalignx 13
textaligny 35
border 1
bordercolor MP_BOX_BORDER
visible 1
}
}
}
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