File: oa_rpg3dm1.map

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openarena-maps 0.8.5split-15
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// This map has been written by QuArK - Quake Army Knife, QuArK 6.4 alpha
// It is a map for the game Quake 3.
// For more information see QuArK's Home Page :  http://www.planetquake.com/quark

// Entity 0
// worldspawn
{
 "classname" "worldspawn"
 "message" "A Genius Trapped in an Idiot's Mind"
 "started" "Sept 5, 2003"
// Brush 0
// Map structure:g[2] -> poly:p[1]
 {
brushDef
 {
  ( 64 64 32 ) ( 64 128 32 ) ( 64 64 96 ) ( ( -0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -64 256 32 ) ( 0 256 32 ) ( -64 256 96 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( 80 0 32 ) ( 90.66666 0 96 ) ( 80 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00771 0.34459 ) ) base_wall/c_met5_2 0 0 0
  ( -64 192 32 ) ( -64 192 96 ) ( 0 192 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -64 64 128 ) ( -64 128 128 ) ( 0 64 128 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/door01 0 0 0
  ( -64 64 32 ) ( 0 64 32 ) ( -64 128 32 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 1
// Map structure:g[2] -> poly:p[2]
 {
brushDef
 {
  ( 0 96 32 ) ( 64 96 32 ) ( 0 160 32 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.75000 ) ) rpg3dm1/door01 0 0 0
  ( 0 96 128 ) ( 0 160 128 ) ( 64 96 128 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.75000 ) ) rpg3dm1/door01 0 0 0
  ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( 240 0 32 ) ( 240 64 32 ) ( 229.33333 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00771 -0.06081 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 2
// Map structure:g[2] -> poly:p[3]
 {
brushDef
 {
  ( 240 0 32 ) ( 240 64 32 ) ( 240 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 256 0 ) ( -32 256 64 ) ( -96 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 192 0 ) ( -96 192 0 ) ( -32 192 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 96 32 ) ( 0 160 32 ) ( 64 96 32 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 96 0 ) ( 64 96 0 ) ( 0 160 0 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 3
// Map structure:g[2] -> poly:p[4]
 {
brushDef
 {
  ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 224 0 0 ) ( 224 0 64 ) ( 224 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 4
// Map structure:g[2] -> poly:p[5]
 {
brushDef
 {
  ( 224 0 0 ) ( 224 64 0 ) ( 224 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 240 0 0 ) ( 240 0 64 ) ( 240 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 5
// Map structure:g[2] -> poly:p[6]
 {
brushDef
 {
  ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 6
// Map structure:g[2] -> poly:p[7]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( -16 256 0 ) ( -16 256 64 ) ( -80 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -1.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 80 0 32 ) ( 80 0 96 ) ( 80 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -16 192 0 ) ( -80 192 0 ) ( -16 192 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -1.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 96 32 ) ( 0 160 32 ) ( 64 96 32 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 96 0 ) ( 64 96 0 ) ( 0 160 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 7
// Map structure:g[2] -> poly:p[8]
 {
brushDef
 {
  ( -176 0 32 ) ( -176 64 32 ) ( -184 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00775 0.41538 ) ) rpg3dm1/cretemetl03 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 48 0 32 ) ( 56 0 96 ) ( 48 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00775 0.29231 ) ) rpg3dm1/cretemetl03 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 32 32 ) ( 64 32 32 ) ( 0 96 32 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/cretemetl03 0 0 0
 }
 }
// Brush 8
// Map structure:g[2] -> poly:p[9]
 {
brushDef
 {
  ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -192 0 32 ) ( -192 64 32 ) ( -192 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 0 32 ) ( 64 0 32 ) ( 0 -64 32 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 -0.03125 -6.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 9
// Map structure:g[2] -> poly:p[10]
 {
brushDef
 {
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 64 0 32 ) ( 64 0 96 ) ( 64 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 0 32 ) ( -64 0 32 ) ( 0 64 32 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 10
// Map structure:g[2] -> poly:p[11]
 {
brushDef
 {
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 11
// Map structure:g[2] -> poly:p[12]
 {
brushDef
 {
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 12
// Map structure:g[2] -> poly:p[13]
 {
brushDef
 {
  ( 224 0 0 ) ( 224 64 0 ) ( 224 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 256 0 64 ) ( 256 0 128 ) ( 256 64 64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -32 0 0 ) ( -96 0 0 ) ( -32 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 13
// Map structure:g[2] -> poly:p[14]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -32 0 0 ) ( 32 0 0 ) ( -32 -64 0 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 0.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 14
// Map structure:g[2] -> poly:p[15]
 {
brushDef
 {
  ( 0 64 32 ) ( 64 64 32 ) ( 0 128 32 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/door01 0 0 0
  ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/door01 0 0 0
  ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -368 0 32 ) ( -357.33334 0 96 ) ( -368 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00771 -0.22297 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -384 64 32 ) ( -384 128 32 ) ( -384 64 96 ) ( ( -0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 15
// Map structure:g[2] -> poly:p[16]
 {
brushDef
 {
  ( 0 96 0 ) ( 64 96 0 ) ( 0 160 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 96 32 ) ( 0 160 32 ) ( 64 96 32 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 192 0 ) ( -96 192 0 ) ( -32 192 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( -32 256 0 ) ( -32 256 64 ) ( -96 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -208 0 32 ) ( -208 64 32 ) ( -208 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 16
// Map structure:g[2] -> poly:p[17]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 5.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( -352 0 0 ) ( -352 64 0 ) ( -352 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 17
// Map structure:g[2] -> poly:p[18]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 6.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 18
// Map structure:g[2] -> poly:p[19]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 11.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 19
// Map structure:g[2] -> poly:p[20]
 {
brushDef
 {
  ( 0 96 0 ) ( 64 96 0 ) ( 0 160 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 96 32 ) ( 0 160 32 ) ( 64 96 32 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -16 192 0 ) ( -80 192 0 ) ( -16 192 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -368 0 32 ) ( -368 0 96 ) ( -368 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -16 256 0 ) ( -16 256 64 ) ( -80 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -384 0 32 ) ( -384 64 32 ) ( -384 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 20
// Map structure:g[2] -> poly:p[21]
 {
brushDef
 {
  ( -192 0 32 ) ( -192 0 96 ) ( -192 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -64 256 32 ) ( 0 256 32 ) ( -64 256 96 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -208 0 32 ) ( -208 64 32 ) ( -218.66667 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00771 0.50676 ) ) base_wall/c_met5_2 0 0 0
  ( -64 192 32 ) ( -64 192 96 ) ( 0 192 32 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -64 96 128 ) ( -64 160 128 ) ( 0 96 128 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 1.75000 ) ) rpg3dm1/door01 0 0 0
  ( -64 96 32 ) ( 0 96 32 ) ( -64 160 32 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 1.75000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 21
// Map structure:g[2] -> poly:p[22]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 32 0 0 ) ( -32 0 0 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -192 0 64 ) ( -192 0 128 ) ( -192 64 64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 22
// Map structure:g[2] -> poly:p[23]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 32 0 0 ) ( 96 0 0 ) ( 32 -64 0 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( -384 0 64 ) ( -384 64 64 ) ( -384 0 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 23
// Map structure:g[2] -> poly:p[24]
 {
brushDef
 {
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal4_1 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
 }
 }
// Brush 24
// Map structure:g[2] -> poly:p[25]
 {
brushDef
 {
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 -10.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 -288 0 ) ( 64 -288 0 ) ( 0 -288 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -368 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.00758 -1.35294 ) ) rpg3dm1/green1_2 0 0 0
  ( 0 64 -288 ) ( 64 64 -288 ) ( 0 128 -288 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.00781 0.00000 -2.50000 ) ) rpg3dm1/green1_2 0 0 0
 }
 }
// Brush 25
// Map structure:g[2] -> poly:p[26]
 {
brushDef
 {
  ( -85.33334 0 0 ) ( -85.33334 64 0 ) ( -74.66666 0 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00771 -1.10811 ) ) rpg3dm1/lun_stars 0 0 0
  ( 0 -588 0 ) ( 64 -588 0 ) ( 0 -588 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/lun_stars 0 0 0
  ( -42.66667 0 0 ) ( -53.33333 0 64 ) ( -42.66667 64 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00771 -0.94595 ) ) rpg3dm1/lun_stars 0 0 0
  ( 0 -640 0 ) ( 0 -640 64 ) ( 64 -640 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/lun_stars 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -5.00000 ) ) rpg3dm1/lun_stars 0 0 0
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -5.00000 ) ) rpg3dm1/lun_stars 0 0 0
 }
 }
// Brush 26
// Map structure:g[2] -> poly:p[27]
 {
brushDef
 {
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -32 -576 -64 ) ( 32 -576 -64 ) ( -32 -576 0 ) ( ( -0.01563 0.00000 1.50000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -32 -640 -64 ) ( -32 -640 0 ) ( 32 -640 -64 ) ( ( 0.01563 0.00000 1.50000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 0 0 ) ( -32 64 0 ) ( 32 0 0 ) ( ( 0.00000 0.00781 1.25000 ) ( -0.00781 0.00000 -5.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 64 -64 ) ( 32 64 -64 ) ( -32 128 -64 ) ( ( 0.00000 -0.01563 1.50000 ) ( -0.01563 0.00000 -10.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 27
// Map structure:g[2] -> poly:p[28]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -640 0 ) ( 0 -640 64 ) ( 64 -640 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 0 128 0 ) ( ( 0.00781 0.00000 5.50000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -128 64 0 ) ( -128 128 0 ) ( -128 64 64 ) ( ( -0.00781 0.00000 5.50000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 28
// Map structure:g[2] -> poly:p[29]
 {
brushDef
 {
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 64 -64 ) ( 0 128 -64 ) ( 64 64 -64 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 -5.50000 ) ) rpg3dm1/door01 0 0 0
  ( 0 -640 -32 ) ( 0 -640 32 ) ( 64 -640 -32 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/door01 0 0 0
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 -64 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -576 -32 ) ( 64 -576 -32 ) ( 0 -576 32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/door01 0 0 0
  ( -42.66667 0 0 ) ( -32 0 -64 ) ( -42.66667 64 0 ) ( ( 0.00000 0.00771 -0.94595 ) ( 0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 29
// Map structure:g[2] -> poly:p[30]
 {
brushDef
 {
  ( -85.33334 0 0 ) ( -85.33334 64 0 ) ( -96 0 -64 ) ( ( 0.00000 0.00771 -1.10811 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -576 -32 ) ( 64 -576 -32 ) ( 0 -576 32 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/door01 0 0 0
  ( -160 0 0 ) ( -160 0 -64 ) ( -160 64 0 ) ( ( 0.00000 0.00781 -1.00000 ) ( 0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -640 -32 ) ( 0 -640 32 ) ( 64 -640 -32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/door01 0 0 0
  ( 0 64 -64 ) ( 0 128 -64 ) ( 64 64 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -5.50000 ) ) rpg3dm1/door01 0 0 0
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -38.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 30
// Map structure:g[2] -> poly:p[31]
 {
brushDef
 {
  ( -32 16 512 ) ( 32 16 512 ) ( -32 80 576 ) ( ( -0.01563 0.00000 1.50000 ) ( 0.00000 0.00552 -2.93750 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 16 -576 ) ( -32 80 -640 ) ( 32 16 -576 ) ( ( -0.01562 0.00000 1.50000 ) ( 0.00000 -0.00552 -2.68750 ) ) rpg3dm1/green1_2 0 0 0
  ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 -560 -32 ) ( 32 -560 -32 ) ( -32 -560 32 ) ( ( -0.01563 0.00000 1.50000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 0 0 ) ( -32 0 64 ) ( -32 64 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 -640 -32 ) ( -32 -640 32 ) ( 32 -640 -32 ) ( ( 0.01563 0.00000 1.50000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 16 16 ) ( -32 80 16 ) ( 32 16 16 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.00781 0.00000 -4.87500 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 16 -80 ) ( 32 16 -80 ) ( -32 80 -80 ) ( ( 0.00000 -0.01563 1.50000 ) ( -0.00781 0.00000 -4.87500 ) ) rpg3dm1/green1_2 0 0 0
 }
 }
// Brush 31
// Map structure:g[2] -> poly:p[32]
 {
brushDef
 {
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -1.00000 ) ) stone/pjrock6 0 0 0
  ( 0 0 -400 ) ( 0 64 -400 ) ( 64 0 -400 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -1.00000 ) ) stone/pjrock6 0 0 0
  ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) stone/pjrock6 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) stone/pjrock6 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) stone/pjrock6 0 0 0
  ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) stone/pjrock6 0 0 0
 }
 }
// Brush 32
// Map structure:g[2] -> poly:p[33]
 {
brushDef
 {
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( -42.66667 0 0 ) ( -53.33333 0 64 ) ( -42.66667 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03082 -3.78378 ) ) common/caulk 0 4 0
  ( 0 -640 0 ) ( 64 -640 0 ) ( 0 -640 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( -85.33334 0 0 ) ( -85.33334 64 0 ) ( -74.66666 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03082 -4.43243 ) ) common/caulk 0 4 0
 }
 }
// Brush 33
// Map structure:g[2] -> poly:p[34]
 {
brushDef
 {
  ( 0 64 0 ) ( 0 64 64 ) ( 64 32 0 ) ( ( 0.00699 0.00000 -3.80000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.06250 0.00000 -2.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.06250 0.00000 -2.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 34
// Map structure:g[2] -> poly:p[35]
 {
brushDef
 {
  ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00699 0.00000 3.10000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 416 0 0 ) ( 480 64 0 ) ( 416 0 64 ) ( ( -0.00552 0.00000 0.37500 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.00699 0.00000 -1.80000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 512 0 0 ) ( 512 0 64 ) ( 576 64 0 ) ( ( 0.00552 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 35
// Map structure:g[2] -> poly:p[36]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00391 -1.00000 ) ( -0.00391 0.00000 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00391 0.00000 2.05590 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 512 0 0 ) ( 576 64 0 ) ( 512 0 64 ) ( ( -0.00391 0.00000 0.58579 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.00391 0.00000 -1.88820 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00391 0.00000 0.52513 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -1.00000 ) ( -0.00391 0.00000 -2.00000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 36
// Map structure:g[2] -> poly:p[37]
 {
brushDef
 {
  ( -128 64 0 ) ( -96 128 0 ) ( -128 64 64 ) ( ( -0.00699 0.00000 4.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( -32 128 0 ) ( ( 0.00699 0.00000 3.60000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -28.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 -28.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 37
// Map structure:g[2] -> poly:p[38]
 {
brushDef
 {
  ( 0 64 -256 ) ( 0 128 -256 ) ( 64 64 -256 ) ( ( 0.00000 0.00391 1.00000 ) ( -0.00391 0.00000 -1.75000 ) ) base_wall/rusted 0 0 0
  ( -128 64 0 ) ( -96 128 0 ) ( -128 64 64 ) ( ( -0.00391 0.00000 3.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( -32 128 0 ) ( ( 0.00391 0.00000 2.77639 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 64 -384 ) ( 64 64 -384 ) ( 0 128 -384 ) ( ( 0.00000 -0.00391 1.00000 ) ( -0.00391 0.00000 -1.75000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 38
// Map structure:g[2] -> poly:p[39]
 {
brushDef
 {
  ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00699 0.00000 3.60000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.00699 0.00000 3.50000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -640 0 0 ) ( -704 64 0 ) ( -640 0 64 ) ( ( -0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -544 0 0 ) ( -544 0 64 ) ( -608 64 0 ) ( ( 0.00552 0.00000 -0.12500 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 39
// Map structure:g[2] -> poly:p[40]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00391 2.00000 ) ( -0.00391 0.00000 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00391 0.00000 2.77639 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.00391 0.00000 2.27951 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00391 0.00000 0.17157 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( -640 0 0 ) ( -640 0 64 ) ( -704 64 0 ) ( ( 0.00391 0.00000 0.23223 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 2.00000 ) ( -0.00391 0.00000 -2.00000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 40
// Map structure:g[2] -> poly:p[41]
 {
brushDef
 {
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -2.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 160 0 ) ( ( 0.00699 0.00000 4.60000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.06250 0.00000 -2.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 41
// Map structure:g[2] -> poly:p[42]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00391 3.00000 ) ( -0.00391 0.00000 0.00000 ) ) base_wall/rusted 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00391 0.00000 3.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 160 0 ) ( ( 0.00391 0.00000 2.77639 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 3.00000 ) ( -0.00391 0.00000 0.00000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 42
// Map structure:g[2] -> poly:p[43]
 {
brushDef
 {
  ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00552 0.00000 2.50000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -272 0 ) ( 64 -272 0 ) ( 0 -272 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -256 0 0 ) ( -256 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 2.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -19.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 -19.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 43
// Map structure:g[2] -> poly:p[44]
 {
brushDef
 {
  ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00391 0.00000 1.64645 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 -272 0 ) ( 64 -272 0 ) ( 0 -272 64 ) ( ( -0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( -256 0 0 ) ( -256 0 64 ) ( -320 64 0 ) ( ( 0.00391 0.00000 1.29289 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 1.00000 ) ( -0.00391 0.00000 -1.00000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 44
// Map structure:g[2] -> poly:p[45]
 {
brushDef
 {
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -3.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 -192 0 ) ( 0 -192 64 ) ( 64 -192 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 320 0 0 ) ( 320 0 64 ) ( 384 64 0 ) ( ( 0.00552 0.00000 -0.25000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -448 0 0 ) ( -512 64 0 ) ( -448 0 64 ) ( ( -0.00552 0.00000 -0.75000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 45
// Map structure:g[2] -> poly:p[46]
 {
brushDef
 {
  ( 0 64 -160 ) ( 64 64 -160 ) ( 0 128 -160 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -9.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 -592 0 ) ( 64 -592 0 ) ( 0 -608 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01516 0.17647 ) ) base_trim/tinfx 0 0 0
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 -64 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.03125 0.00000 -18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 -568 0 ) ( 64 -568 0 ) ( 0 -568 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 0 0 ) ( 0 0 -64 ) ( 0 64 0 ) ( ( 0.00000 0.01563 -2.00000 ) ( 0.03125 0.00000 -18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 -64 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.03125 0.00000 0.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 46
// Map structure:g[2] -> poly:p[47]
 {
brushDef
 {
  ( -160 0 0 ) ( -160 0 -64 ) ( -160 64 0 ) ( ( 0.00000 0.01563 -2.00000 ) ( 0.03125 0.00000 -18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 -568 0 ) ( 64 -568 0 ) ( 0 -568 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 -64 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.03125 0.00000 -18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 -592 0 ) ( 64 -592 0 ) ( 0 -608 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01516 0.17647 ) ) base_trim/tinfx 0 0 0
  ( 0 64 -160 ) ( 64 64 -160 ) ( 0 128 -160 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.01563 0.00000 -9.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 -576 64 ) ( 0 -576 128 ) ( 64 -576 64 ) ( ( 0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 47
// Map structure:g[2] -> poly:p[48]
 {
brushDef
 {
  ( -32 -64 -384 ) ( 32 -64 -384 ) ( -32 0 -384 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 0.50000 ) ) rpg3dm1/lun_stars 0 0 0
  ( -32 -64 -288 ) ( -32 0 -288 ) ( 32 -64 -288 ) ( ( 0.00000 0.00781 -0.75000 ) ( -0.00781 0.00000 0.50000 ) ) rpg3dm1/lun_stars 0 0 0
  ( -32 192 32 ) ( 32 192 32 ) ( -32 192 96 ) ( ( -0.00781 0.00000 -0.75000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/lun_stars 0 0 0
  ( 138.66667 -64 32 ) ( 128 -64 96 ) ( 138.66667 0 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00771 -2.93243 ) ) rpg3dm1/lun_stars 0 0 0
  ( -32 140 32 ) ( -32 140 96 ) ( 32 140 32 ) ( ( 0.00781 0.00000 -0.75000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/lun_stars 0 0 0
  ( 181.33333 -64 32 ) ( 181.33333 0 32 ) ( 192 -64 96 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00771 -2.52703 ) ) rpg3dm1/lun_stars 0 0 0
 }
 }
// Brush 48
// Map structure:g[2] -> poly:p[49]
 {
brushDef
 {
  ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -32 128 0 ) ( -32 128 64 ) ( 32 128 0 ) ( ( 0.00781 0.00000 -0.75000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 224 0 0 ) ( 224 0 64 ) ( 224 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -32 192 0 ) ( 32 192 0 ) ( -32 192 64 ) ( ( -0.00781 0.00000 -0.75000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -32 0 -384 ) ( -32 64 -384 ) ( 32 0 -384 ) ( ( 0.00000 0.00781 -0.75000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -32 0 -416 ) ( 32 0 -416 ) ( -32 64 -416 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 49
// Map structure:g[2] -> poly:p[50]
 {
brushDef
 {
  ( 159.91667 -15.50000 -95.50000 ) ( 170.58333 -15.50000 -159.50000 ) ( 159.91667 48.50000 -95.50000 ) ( ( 0.00000 0.00771 -2.92853 ) ( 0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0
  ( -32 128 0 ) ( -32 128 64 ) ( 32 128 0 ) ( ( 0.00781 0.00000 -1.75000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/door01 0 0 0
  ( 256 -15.50000 -95.50000 ) ( 256 48.50000 -95.50000 ) ( 256 -15.50000 -159.50000 ) ( ( 0.00000 0.00781 -2.74609 ) ( -0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0
  ( -32 192 0 ) ( 32 192 0 ) ( -32 192 64 ) ( ( -0.00781 0.00000 -1.75000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/door01 0 0 0
  ( -32 0 -288 ) ( -32 64 -288 ) ( 32 0 -288 ) ( ( 0.00000 0.00781 -1.75000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0
  ( -32 0 -384 ) ( 32 0 -384 ) ( -32 64 -384 ) ( ( 0.00000 -0.00781 -1.75000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 50
// Map structure:g[2] -> poly:p[51]
 {
brushDef
 {
  ( -32 0 -384 ) ( 32 0 -384 ) ( -32 64 -384 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -32 0 -288 ) ( -32 64 -288 ) ( 32 0 -288 ) ( ( 0.00000 0.00781 -0.75000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0
  ( -32 192 0 ) ( 32 192 0 ) ( -32 192 64 ) ( ( -0.00781 0.00000 -0.75000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/door01 0 0 0
  ( 64 -15.50000 -95.50000 ) ( 64 -15.50000 -159.50000 ) ( 64 48.50000 -95.50000 ) ( ( 0.00000 0.00781 -2.74609 ) ( 0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0
  ( -32 128 0 ) ( -32 128 64 ) ( 32 128 0 ) ( ( 0.00781 0.00000 -0.75000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/door01 0 0 0
  ( 160.08333 -15.50000 -95.50000 ) ( 160.08333 48.50000 -95.50000 ) ( 149.41667 -15.50000 -159.50000 ) ( ( 0.00000 0.00771 -2.52312 ) ( -0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 51
// Map structure:g[2] -> poly:p[52]
 {
brushDef
 {
  ( 176 0 0 ) ( 176 64 0 ) ( 186.66667 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03082 -10.10811 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/caulk 0 4 0
  ( 144 0 0 ) ( 133.33333 0 64 ) ( 144 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03082 -11.72973 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/caulk 0 4 0
  ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.03125 -5.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 52
// Map structure:g[2] -> poly:p[53]
 {
brushDef
 {
  ( -7.50000 128 31.50000 ) ( -7.50000 128 -32.50000 ) ( 56.50000 128 31.50000 ) ( ( 0.00000 0.01563 -4.50781 ) ( 0.03125 0.00000 6.76563 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 224 -7.50000 -95.50000 ) ( 224 -7.50000 -159.50000 ) ( 224 56.50000 -95.50000 ) ( ( 0.00000 0.01563 -5.49219 ) ( 0.03125 0.00000 3.76563 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 120 32 ) ( 0 120 96 ) ( 64 120 32 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -5.50000 ) ) base_trim/tinfx 0 0 0
  ( 256 -7.50000 -95.50000 ) ( 256 56.50000 -95.50000 ) ( 256 -7.50000 -159.50000 ) ( ( 0.00000 0.01563 -5.49219 ) ( -0.03125 0.00000 3.76563 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 208 32 ) ( 0 224 96 ) ( 64 208 32 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01516 -4.76471 ) ) base_trim/tinfx 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 53
// Map structure:g[2] -> poly:p[54]
 {
brushDef
 {
  ( 0 128 -32 ) ( 64 128 -32 ) ( 0 128 32 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -5.50000 ) ) base_trim/tinfx 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 208 32 ) ( 0 224 96 ) ( 64 208 32 ) ( ( 0.01562 0.00000 -1.00000 ) ( 0.00000 0.01516 -4.76471 ) ) base_trim/tinfx 0 0 0
  ( 96 -7.50000 -95.50000 ) ( 96 56.50000 -95.50000 ) ( 96 -7.50000 -159.50000 ) ( ( 0.00000 0.01563 -5.49219 ) ( -0.03125 0.00000 3.76563 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 120 32 ) ( 0 120 96 ) ( 64 120 32 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -5.50000 ) ) base_trim/tinfx 0 0 0
  ( 64 -7.50000 -95.50000 ) ( 64 -7.50000 -159.50000 ) ( 64 56.50000 -95.50000 ) ( ( 0.00000 0.01563 -5.49219 ) ( 0.03125 0.00000 3.76563 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 54
// Map structure:g[2] -> poly:p[55]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 -0.03125 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 -128 ) ( -64 0 -128 ) ( 0 64 -128 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.03125 6.00000 ) ( 0.03125 0.00000 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.03125 6.00000 ) ( 0.03125 0.00000 -5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( -64 192 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -2.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
 }
 }
// Brush 55
// Map structure:g[2] -> poly:p[56]
 {
brushDef
 {
  ( -192 0 0 ) ( -192 0 64 ) ( -192 -64 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( -64 192 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( -176 0 0 ) ( -176 -64 0 ) ( -176 0 64 ) ( ( 0.00000 -0.03125 6.00000 ) ( 0.03125 0.00000 -5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.03125 6.00000 ) ( 0.03125 0.00000 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 -128 ) ( -64 0 -128 ) ( 0 64 -128 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 -0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
 }
 }
// Brush 56
// Map structure:g[2] -> poly:p[57]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/caulk 0 4 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0
  ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 0.00000 ) ) rpg3dm1/metal9_1 0 0 0
 }
 }
// Brush 57
// Map structure:g[2] -> poly:p[58]
 {
brushDef
 {
  ( 0 64 -96 ) ( 0 128 -96 ) ( 64 64 -96 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 3.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 58
// Map structure:g[2] -> poly:p[59]
 {
brushDef
 {
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 59
// Map structure:g[2] -> poly:p[60]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -224 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 -0.02795 5.40000 ) ) rpg3dm1/trlight03_500 0 0 0
  ( 0 32 -224 ) ( 0 96 -224 ) ( 64 32 -224 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 96 32 ) ( 0 96 96 ) ( 64 96 32 ) ( ( 0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 -3.50000 ) ) rpg3dm1/trim03 0 0 0
  ( -256 0 32 ) ( -256 0 96 ) ( -256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 32 ) ( 64 128 32 ) ( 0 128 96 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -320 0 32 ) ( -320 64 32 ) ( -320 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 60
// Map structure:g[2] -> poly:p[61]
 {
brushDef
 {
  ( 32 0 -256 ) ( 96 0 -256 ) ( 32 64 -256 ) ( ( 0.00000 -0.00781 1.75000 ) ( -0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 61
// Map structure:g[2] -> poly:p[62]
 {
brushDef
 {
  ( 32 0 -256 ) ( 96 0 -256 ) ( 32 64 -256 ) ( ( 0.00000 -0.00781 2.75000 ) ( -0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 9.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 62
// Map structure:g[2] -> poly:p[63]
 {
brushDef
 {
  ( 32 0 -256 ) ( 96 0 -256 ) ( 32 64 -256 ) ( ( 0.00000 -0.00781 2.75000 ) ( -0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 63
// Map structure:g[2] -> poly:p[64]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 64
// Map structure:g[2] -> poly:p[65]
 {
brushDef
 {
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 0.00000 ) ) rpg3dm1/metal9_1 0 0 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/metal9_1 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 65
// Map structure:g[2] -> poly:p[66]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.03125 0.00000 3.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 64 -96 ) ( 0 128 -96 ) ( 64 64 -96 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 66
// Map structure:g[2] -> poly:p[67]
 {
brushDef
 {
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.03125 -10.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 67
// Map structure:g[2] -> poly:p[68]
 {
brushDef
 {
  ( 32 0 -96 ) ( 96 0 -96 ) ( 32 64 -96 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.03125 0.00000 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 16 16 -88 ) ( 16 80 -88 ) ( 80 16 -88 ) ( ( 0.00000 0.03125 14.50000 ) ( -0.03125 0.00000 2.50000 ) ) base_light/proto_light 0 0 0
  ( 32 80 0 ) ( 32 80 64 ) ( 96 80 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -432 0 0 ) ( -432 0 64 ) ( -432 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 32 112 0 ) ( 96 112 0 ) ( 32 112 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -464 0 0 ) ( -464 64 0 ) ( -464 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 68
// Map structure:g[2] -> poly:p[69]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 2.00000 ) ( -0.00391 0.00000 -1.00000 ) ) base_wall/rusted 0 0 0
  ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -640 0 0 ) ( -704 64 0 ) ( -640 0 64 ) ( ( -0.00391 0.00000 0.23223 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.00391 0.00000 2.27951 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( -544 0 0 ) ( -544 0 64 ) ( -608 64 0 ) ( ( 0.00391 0.00000 -0.50260 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00391 0.00000 1.77639 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 69
// Map structure:g[2] -> poly:p[70]
 {
brushDef
 {
  ( 0 0 -288 ) ( 64 0 -288 ) ( 0 64 -288 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -7.00000 ) ) common/caulk 0 4 0
  ( -13.15219 51.33595 -192 ) ( 54.73006 119.21820 -192 ) ( 51.33595 -13.15219 -192 ) ( ( -0.01551 0.01551 3.00000 ) ( -0.01473 -0.01473 -9.43750 ) ) rpg3dm1/light01_1k 0 0 0
  ( -640 0 0 ) ( -704 64 0 ) ( -640 0 64 ) ( ( -0.02210 0.00000 -3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( -64 0 0 ) ( -64 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 3.35355 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -576 0 0 ) ( -576 0 64 ) ( -640 64 0 ) ( ( 0.01105 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( -320 0 0 ) ( -256 64 0 ) ( -320 0 64 ) ( ( -0.00781 0.00000 3.76777 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -704 0 0 ) ( -736 0 64 ) ( -768 64 0 ) ( ( 0.02210 0.00737 -1.77778 ) ( 0.00000 0.02946 -5.11111 ) ) common/caulk 0 4 0
 }
 }
// Brush 70
// Map structure:g[2] -> poly:p[71]
 {
brushDef
 {
  ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.00391 0.00000 -0.88820 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 416 0 0 ) ( 480 64 0 ) ( 416 0 64 ) ( ( -0.00391 0.00000 -0.14905 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00391 0.00000 2.05590 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 512 0 0 ) ( 512 0 64 ) ( 576 64 0 ) ( ( 0.00391 0.00000 0.58579 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -1.00000 ) ( -0.00391 0.00000 -1.00000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 71
// Map structure:g[2] -> poly:p[72]
 {
brushDef
 {
  ( -13.15219 51.33595 -288 ) ( 51.33595 -13.15219 -288 ) ( 54.73006 119.21820 -288 ) ( ( -0.01551 -0.01551 -7.00000 ) ( -0.01473 0.01473 0.56250 ) ) rpg3dm1/light01_1k 0 0 0
  ( -47.09331 -17.39483 -224 ) ( -114.97556 50.48742 -224 ) ( 17.39483 47.09331 -224 ) ( ( 0.01551 0.01551 -1.00000 ) ( -0.01473 0.01473 -7.56250 ) ) rpg3dm1/light01_1k 0 0 0
  ( -64 0 0 ) ( -128 64 0 ) ( -64 0 64 ) ( ( -0.00781 0.00000 2.64645 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 512 0 0 ) ( 512 0 64 ) ( 576 64 0 ) ( ( 0.01563 0.00000 -0.65685 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 192 0 0 ) ( 192 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 3.06066 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 592 0 0 ) ( 656 64 0 ) ( 624 0 64 ) ( ( -0.02210 0.00737 0.77778 ) ( 0.00000 0.02946 -6.88889 ) ) common/caulk 0 4 0
 }
 }
// Brush 72
// Map structure:g[2] -> poly:p[73]
 {
brushDef
 {
  ( 0 0 320 ) ( 64 0 320 ) ( 0 64 320 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 512 ) ( 0 64 512 ) ( 64 0 512 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -736 0 ) ( 0 -736 64 ) ( 64 -736 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 1376 0 0 ) ( 1376 0 64 ) ( 1376 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 1328 0 ) ( 64 1328 0 ) ( 0 1328 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( -912 0 0 ) ( -912 64 0 ) ( -912 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 3.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 73
// Map structure:g[2] -> poly:p[74]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 74
// Map structure:g[2] -> poly:p[75]
 {
brushDef
 {
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -288 ) ( 64 0 -288 ) ( 0 64 -288 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 192 -32 ) ( 64 192 -32 ) ( 0 192 32 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 -4.50000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 -4.50000 ) ) base_floor/proto_grate4 0 0 0
  ( 64 -15.50000 -95.50000 ) ( 64 -15.50000 -159.50000 ) ( 64 48.50000 -95.50000 ) ( ( 0.00000 0.00781 -1.74609 ) ( 0.06250 0.00000 10.03125 ) ) rpg3dm1/trim04 0 0 0
  ( 256 0 -32 ) ( 256 0 32 ) ( 256 64 -32 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 -4.50000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 75
// Map structure:g[2] -> poly:p[76]
 {
brushDef
 {
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 32 ) ( 64 64 32 ) ( 64 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 76
// Map structure:g[2] -> poly:p[77]
 {
brushDef
 {
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 -5.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 -48 -304 ) ( 64 -48 -304 ) ( 0 16 -304 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 0.62500 ) ) rpg3dm1/green1_2 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( 192 -64 32 ) ( 192 -64 96 ) ( 192 0 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.75000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 112 0 ) ( 0 112 64 ) ( 64 112 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( 128 -64 32 ) ( 128 0 32 ) ( 128 -64 96 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.75000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 -48 -128 ) ( 64 -48 -128 ) ( 0 16 -192 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.00552 1.31250 ) ) rpg3dm1/green1_2 0 0 0
 }
 }
// Brush 77
// Map structure:g[2] -> poly:p[78]
 {
brushDef
 {
  ( -768 0 -32 ) ( -768 64 -32 ) ( -768 0 32 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0
  ( 0 256 -32 ) ( 64 256 -32 ) ( 0 256 32 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -736 0 64 ) ( -725.33331 0 128 ) ( -736 64 64 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.00771 -1.44595 ) ) rpg3dm1/wall10 0 0 0
  ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 78
// Map structure:g[2] -> poly:p[79]
 {
brushDef
 {
  ( -528 0 64 ) ( -528 64 64 ) ( -528 0 128 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall10 0 0 0
  ( 0 256 -32 ) ( 64 256 -32 ) ( 0 256 32 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -512 0 -32 ) ( -512 0 32 ) ( -512 64 -32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -32 ) ( 0 96 -32 ) ( 64 32 -32 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -64 ) ( 64 32 -64 ) ( 0 96 -64 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 79
// Map structure:g[2] -> poly:p[80]
 {
brushDef
 {
  ( -768 0 -32 ) ( -768 64 -32 ) ( -768 0 32 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 -32 ) ( 64 256 -32 ) ( 0 256 32 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -752 0 64 ) ( -752 0 128 ) ( -752 64 64 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall10 0 0 0
  ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -32 ) ( 0 96 -32 ) ( 64 32 -32 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -64 ) ( 64 32 -64 ) ( 0 96 -64 ) ( ( 0.00000 -0.00781 6.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 80
// Map structure:g[2] -> poly:p[81]
 {
brushDef
 {
  ( 0 32 -32 ) ( 64 32 -32 ) ( 0 96 -32 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0
  ( 0 32 64 ) ( 0 96 64 ) ( 64 32 64 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0
  ( 0 128 -32 ) ( 0 128 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -544 0 64 ) ( -544 64 64 ) ( -554.66669 0 128 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.00771 0.17568 ) ) rpg3dm1/wall10 0 0 0
  ( 0 256 -32 ) ( 64 256 -32 ) ( 0 256 32 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0
  ( -512 -64 -32 ) ( -512 -64 32 ) ( -512 0 -32 ) ( ( 0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 -0.25000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 81
// Map structure:g[2] -> poly:p[82]
 {
brushDef
 {
  ( 0 176 32 ) ( 0 144 96 ) ( 64 176 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00699 0.65000 ) ) base_wall/c_met5_2 0 0 0
  ( -768 0 32 ) ( -768 64 32 ) ( -768 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -448 0 32 ) ( -448 0 96 ) ( -448 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 112 32 ) ( 0 112 96 ) ( 64 112 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 32 128 ) ( 64 32 128 ) ( 0 96 128 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 82
// Map structure:g[2] -> poly:p[83]
 {
brushDef
 {
  ( 0 128 32 ) ( 64 128 32 ) ( 0 128 96 ) ( ( -0.01563 0.00000 12.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 96 32 ) ( 0 96 96 ) ( 64 96 32 ) ( ( 0.01563 0.00000 12.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 0 256 ) ( 64 0 256 ) ( 0 64 192 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 -0.00552 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -704 0 32 ) ( -704 0 96 ) ( -704 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( -768 0 32 ) ( -768 64 32 ) ( -768 0 96 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 83
// Map structure:g[2] -> poly:p[84]
 {
brushDef
 {
  ( 0 32 128 ) ( 64 32 128 ) ( 0 96 128 ) ( ( 0.00000 -0.01563 7.00000 ) ( -0.01563 0.00000 2.50000 ) ) base_floor/proto_grate4 0 0 0
  ( -448 0 32 ) ( -448 64 32 ) ( -448 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( -384 0 32 ) ( -384 0 96 ) ( -384 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 256 ) ( 64 0 256 ) ( 0 64 192 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 -0.00552 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 96 32 ) ( 0 96 96 ) ( 64 96 32 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 2.50000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 84
// Map structure:g[2] -> poly:p[85]
 {
brushDef
 {
  ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 96 32 ) ( 0 96 96 ) ( 64 96 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 0 256 ) ( 64 0 256 ) ( 0 64 192 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 -0.00552 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -512 0 32 ) ( -512 0 96 ) ( -512 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( -640 0 32 ) ( -640 64 32 ) ( -640 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 32 128 ) ( 64 32 128 ) ( 0 96 128 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 85
// Map structure:g[2] -> poly:p[86]
 {
brushDef
 {
  ( 0 0 544 ) ( -64 0 608 ) ( 0 64 544 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01105 -1.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 256 0 32 ) ( 256 64 32 ) ( 256 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 384 0 32 ) ( 384 0 96 ) ( 384 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 32 128 ) ( 64 32 128 ) ( 0 96 128 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 86
// Map structure:g[2] -> poly:p[87]
 {
brushDef
 {
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
 }
 }
// Brush 87
// Map structure:g[2] -> poly:p[88]
 {
brushDef
 {
  ( 304 0 0 ) ( 304 64 0 ) ( 304 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 32 112 0 ) ( 96 112 0 ) ( 32 112 64 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 336 0 0 ) ( 336 0 64 ) ( 336 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 32 80 0 ) ( 32 80 64 ) ( 96 80 0 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 16 16 -88 ) ( 16 80 -88 ) ( 80 16 -88 ) ( ( 0.00000 0.03125 -9.50000 ) ( -0.03125 0.00000 2.50000 ) ) base_light/proto_light 0 0 0
  ( 32 0 -96 ) ( 96 0 -96 ) ( 32 64 -96 ) ( ( 0.00000 -0.01563 -4.50000 ) ( -0.03125 0.00000 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 88
// Map structure:g[2] -> poly:p[89]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 544 0 0 ) ( 544 64 0 ) ( 544 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
 }
 }
// Brush 89
// Map structure:g[2] -> poly:p[90]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 480 0 0 ) ( 480 0 64 ) ( 480 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
 }
 }
// Brush 90
// Map structure:g[2] -> poly:p[91]
 {
brushDef
 {
  ( 0 0 -128 ) ( 0 -64 -128 ) ( 64 0 -128 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 13.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
 }
 }
// Brush 91
// Map structure:g[2] -> poly:p[92]
 {
brushDef
 {
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( -64 0 -128 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.03125 -19.00000 ) ) rpg3dm1/trim13 0 0 0
 }
 }
// Brush 92
// Map structure:g[2] -> poly:p[93]
 {
brushDef
 {
  ( 496 0 0 ) ( 496 64 0 ) ( 496 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 528 0 0 ) ( 528 0 64 ) ( 528 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 93
// Map structure:g[2] -> poly:p[94]
 {
brushDef
 {
  ( 528 0 0 ) ( 528 64 0 ) ( 528 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 94
// Map structure:g[2] -> poly:p[95]
 {
brushDef
 {
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 496 0 0 ) ( 496 0 64 ) ( 496 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 95
// Map structure:g[2] -> poly:p[96]
 {
brushDef
 {
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.03125 0.00000 9.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.03125 0.00000 9.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 1.94975 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00781 0.00000 -3.70711 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
 }
 }
// Brush 96
// Map structure:g[2] -> poly:p[97]
 {
brushDef
 {
  ( 896 0 0 ) ( 896 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 -0.05025 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 -3.70711 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -16 ) ( 64 0 -16 ) ( 0 -64 -16 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.03125 13.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_trim/yellow_rustb 0 0 0
 }
 }
// Brush 97
// Map structure:g[2] -> poly:p[98]
 {
brushDef
 {
  ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 -5.70711 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 896 0 0 ) ( 832 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 -0.05025 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -16 ) ( 0 -64 -16 ) ( -64 0 -16 ) ( ( 0.00000 -0.00781 4.00000 ) ( 0.03125 0.00000 -15.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.03125 0.00000 14.00000 ) ) base_trim/yellow_rustb 0 0 0
 }
 }
// Brush 98
// Map structure:g[2] -> poly:p[99]
 {
brushDef
 {
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -16 ) ( -64 0 -16 ) ( 0 64 -16 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -19.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00781 0.00000 -5.70711 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 896 0 0 ) ( 832 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 1.94975 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
 }
 }
// Brush 99
// Map structure:g[2] -> poly:p[100]
 {
brushDef
 {
  ( -64 16 -112 ) ( 0 16 -112 ) ( -64 80 -112 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 16 -32 ) ( -64 80 -32 ) ( 0 16 -32 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 480 16 ) ( 0 480 16 ) ( -64 480 80 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( 960 -64 16 ) ( 896 0 16 ) ( 960 -64 80 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 448 16 ) ( -64 448 80 ) ( 0 448 16 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( 64 -64 16 ) ( 64 -64 80 ) ( 128 0 16 ) ( ( 0.00552 0.00000 -4.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 100
// Map structure:g[2] -> poly:p[101]
 {
brushDef
 {
  ( 960 -64 16 ) ( 896 0 16 ) ( 960 -64 80 ) ( ( -0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( 576 -64 16 ) ( 576 0 16 ) ( 576 -64 80 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( 64 -64 16 ) ( 128 0 16 ) ( 64 -64 80 ) ( ( -0.00552 0.00000 -4.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( 608 -64 16 ) ( 608 -64 80 ) ( 608 0 16 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 16 -32 ) ( -64 80 -32 ) ( 0 16 -32 ) ( ( 0.00000 0.00781 -4.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 16 -112 ) ( 0 16 -112 ) ( -64 80 -112 ) ( ( 0.00000 -0.00781 -4.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 101
// Map structure:g[2] -> poly:p[102]
 {
brushDef
 {
  ( -64 16 -112 ) ( 0 16 -112 ) ( -64 80 -112 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 16 -32 ) ( -64 80 -32 ) ( 0 16 -32 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 3.12500 ) ) rpg3dm1/wall03 0 0 0
  ( 416 -64 16 ) ( 416 0 16 ) ( 416 -64 80 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( 64 -64 16 ) ( 64 -64 80 ) ( 128 0 16 ) ( ( 0.00552 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( 448 -64 16 ) ( 448 -64 80 ) ( 448 0 16 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( 960 -64 16 ) ( 960 -64 80 ) ( 896 0 16 ) ( ( 0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 102
// Map structure:g[2] -> poly:p[103]
 {
brushDef
 {
  ( 64 -64 16 ) ( 128 0 16 ) ( 64 -64 80 ) ( ( -0.00552 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 320 16 ) ( 0 320 16 ) ( -64 320 80 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( 960 -64 16 ) ( 960 -64 80 ) ( 896 0 16 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 288 16 ) ( -64 288 80 ) ( 0 288 16 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -0.87500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 16 -32 ) ( -64 80 -32 ) ( 0 16 -32 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 2.12500 ) ) rpg3dm1/wall03 0 0 0
  ( -64 16 -112 ) ( 0 16 -112 ) ( -64 80 -112 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 2.12500 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 103
// Map structure:g[2] -> poly:p[104]
 {
brushDef
 {
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 432 0 ) ( 0 432 64 ) ( 64 432 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 -5.70711 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 528 0 0 ) ( 528 64 0 ) ( 528 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 104
// Map structure:g[2] -> poly:p[105]
 {
brushDef
 {
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 400 0 ) ( 0 400 64 ) ( 64 400 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00781 0.00000 -5.70711 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 560 0 0 ) ( 560 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
 }
 }
// Brush 105
// Map structure:g[2] -> poly:p[106]
 {
brushDef
 {
  ( 0 368 0 ) ( 64 368 0 ) ( 0 368 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 896 0 0 ) ( 832 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 1.94975 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 560 0 0 ) ( 560 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 106
// Map structure:g[2] -> poly:p[107]
 {
brushDef
 {
  ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 1.94975 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 528 0 0 ) ( 528 64 0 ) ( 528 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 107
// Map structure:g[2] -> poly:p[108]
 {
brushDef
 {
  ( 496 0 0 ) ( 496 0 64 ) ( 496 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 896 0 0 ) ( 832 64 0 ) ( 896 0 64 ) ( ( -0.00781 0.00000 -0.05025 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 432 0 ) ( 0 432 64 ) ( 64 432 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 108
// Map structure:g[2] -> poly:p[109]
 {
brushDef
 {
  ( 464 0 0 ) ( 464 0 64 ) ( 464 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 -0.05025 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 400 0 ) ( 0 400 64 ) ( 64 400 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 109
// Map structure:g[2] -> poly:p[110]
 {
brushDef
 {
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 464 0 0 ) ( 464 0 64 ) ( 464 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 -3.70711 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 368 0 ) ( 64 368 0 ) ( 0 368 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 110
// Map structure:g[2] -> poly:p[111]
 {
brushDef
 {
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 496 0 0 ) ( 496 0 64 ) ( 496 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.00781 0.00000 -3.70711 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_trim/yellow_rustb 0 0 0
 }
 }
// Brush 111
// Map structure:g[2] -> poly:p[112]
 {
brushDef
 {
  ( -14.50000 0 -256 ) ( -14.50000 64 -256 ) ( -78.50000 0 -256 ) ( ( 0.01562 0.00000 -8.00000 ) ( 0.00000 -0.01563 -9.77344 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 31.00000 ) ) common/caulk 0 0 0
  ( -15.50000 496 0 ) ( -79.50000 496 0 ) ( -15.50000 496 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 640 48 0 ) ( 640 -16 0 ) ( 640 48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 512 0 ) ( -15.50000 512 64 ) ( -79.50000 512 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 624 48 0 ) ( 624 48 64 ) ( 624 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 112
// Map structure:g[2] -> poly:p[113]
 {
brushDef
 {
  ( -63.50000 0 -256 ) ( -63.50000 64 -256 ) ( -127.50000 0 -256 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -10.00781 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 28.00000 ) ) common/caulk 0 0 0
  ( -15.50000 448 0 ) ( -79.50000 448 0 ) ( -15.50000 448 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 640 0 0 ) ( 640 -64 0 ) ( 640 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 464 0 ) ( 0 464 64 ) ( -64 464 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 624 0 0 ) ( 624 0 64 ) ( 624 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 113
// Map structure:g[2] -> poly:p[114]
 {
brushDef
 {
  ( -47.50000 0 -256 ) ( -47.50000 64 -256 ) ( -111.50000 0 -256 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -10.25781 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0
  ( -48 464 0 ) ( -112 464 0 ) ( -48 464 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 640 -48 0 ) ( 640 -112 0 ) ( 640 -48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 496 0 ) ( -48 496 64 ) ( -112 496 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 624 -48 0 ) ( 624 -48 64 ) ( 624 -112 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 114
// Map structure:g[2] -> poly:p[115]
 {
brushDef
 {
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -19.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0
  ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -18.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0
  ( 544 16 0 ) ( 528 16 32 ) ( 544 80 0 ) ( ( 0.03125 0.00000 -14.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0
  ( 528 16 0 ) ( 496 16 64 ) ( 528 -112 0 ) ( ( 0.00000 -0.02795 11.60000 ) ( -0.01563 0.00000 -8.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 496 0 ) ( 48 496 0 ) ( -16 496 32 ) ( ( -0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
  ( -16 464 0 ) ( -16 464 32 ) ( 48 464 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 115
// Map structure:g[2] -> poly:p[116]
 {
brushDef
 {
  ( -48 -16 -128 ) ( 16 -16 -128 ) ( -48 48 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 6.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 16 -112 ) ( -16 80 -112 ) ( 48 16 -112 ) ( ( 0.00000 0.01563 -8.75000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 496 -48 ) ( 48 496 -48 ) ( -16 496 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 464 -48 ) ( -16 464 16 ) ( 48 464 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 608 48 -48 ) ( 608 48 16 ) ( 608 112 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 544 48 -48 ) ( 544 112 -48 ) ( 544 48 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 116
// Map structure:g[2] -> poly:p[117]
 {
brushDef
 {
  ( -16 -16 -128 ) ( 48 -16 -128 ) ( -16 48 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 6.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 16 -112 ) ( -16 80 -112 ) ( 48 16 -112 ) ( ( 0.00000 0.01563 -6.75000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 416 48 -48 ) ( 416 112 -48 ) ( 416 48 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 496 -48 ) ( 48 496 -48 ) ( -16 496 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 464 -48 ) ( -16 464 16 ) ( 48 464 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 480 48 -48 ) ( 480 48 16 ) ( 480 112 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 117
// Map structure:g[2] -> poly:p[118]
 {
brushDef
 {
  ( -48 16 -128 ) ( 16 16 -128 ) ( -48 80 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 608 32 -48 ) ( 608 32 16 ) ( 608 96 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 464 -48 ) ( 32 464 -48 ) ( -32 464 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 32 -48 ) ( 544 96 -48 ) ( 544 32 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 118
// Map structure:g[2] -> poly:p[119]
 {
brushDef
 {
  ( -16 16 -128 ) ( 48 16 -128 ) ( -16 80 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 416 32 -48 ) ( 416 96 -48 ) ( 416 32 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 464 -48 ) ( 32 464 -48 ) ( -32 464 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 32 -48 ) ( 480 32 16 ) ( 480 96 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 119
// Map structure:g[2] -> poly:p[120]
 {
brushDef
 {
  ( -48 0 -128 ) ( 16 0 -128 ) ( -48 64 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 608 32 -48 ) ( 608 32 16 ) ( 608 96 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 512 -48 ) ( 32 512 -48 ) ( -32 512 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 496 -48 ) ( -32 496 16 ) ( 32 496 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 32 -48 ) ( 544 96 -48 ) ( 544 32 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 120
// Map structure:g[2] -> poly:p[121]
 {
brushDef
 {
  ( -16 0 -128 ) ( 48 0 -128 ) ( -16 64 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 512 -48 ) ( 32 512 -48 ) ( -32 512 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 416 32 -48 ) ( 416 96 -48 ) ( 416 32 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 496 -48 ) ( -32 496 16 ) ( 32 496 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 32 -48 ) ( 480 32 16 ) ( 480 96 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 121
// Map structure:g[2] -> poly:p[122]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 544 0 0 ) ( 544 0 64 ) ( 544 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( -47.50000 0 -719.50000 ) ( -47.50000 64 -719.50000 ) ( -111.50000 0 -783.50000 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 -0.01105 -3.00781 ) ) rpg3dm1/trim03 0 0 0
  ( 480 0 0 ) ( 480 64 0 ) ( 480 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( -31.50000 0 383.50000 ) ( -31.50000 64 383.50000 ) ( -95.50000 0 447.50000 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01105 -4.75781 ) ) rpg3dm1/trim03 0 0 0
  ( -32 320 -48 ) ( -32 320 16 ) ( 32 320 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 448 -48 ) ( 32 448 -48 ) ( -32 448 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 122
// Map structure:g[2] -> poly:p[123]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 16 -720 ) ( 16 16 -656 ) ( -48 80 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 16 368 ) ( 48 16 304 ) ( -16 80 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 448 -48 ) ( -32 448 16 ) ( 32 448 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 464 -48 ) ( 32 464 -48 ) ( -32 464 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 123
// Map structure:g[2] -> poly:p[124]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 -16 -720 ) ( 16 -16 -656 ) ( -48 48 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 6.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 -16 368 ) ( 48 -16 304 ) ( -16 48 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 6.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 496 -48 ) ( 32 496 -48 ) ( -32 496 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 464 -48 ) ( -32 464 16 ) ( 32 464 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 124
// Map structure:g[2] -> poly:p[125]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01562 0.00000 -8.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 0 -720 ) ( 16 0 -656 ) ( -48 64 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 368 ) ( 48 0 304 ) ( -16 64 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 512 -48 ) ( 32 512 -48 ) ( -32 512 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 496 -48 ) ( -32 496 16 ) ( 32 496 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 125
// Map structure:g[2] -> poly:p[126]
 {
brushDef
 {
  ( -47.50000 0 -256 ) ( -47.50000 64 -256 ) ( -111.50000 0 -256 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -6.25781 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0
  ( -48 464 0 ) ( -112 464 0 ) ( -48 464 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 400 -48 0 ) ( 400 -112 0 ) ( 400 -48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 496 0 ) ( -48 496 64 ) ( -112 496 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 384 -48 0 ) ( 384 -48 64 ) ( 384 -112 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 126
// Map structure:g[2] -> poly:p[127]
 {
brushDef
 {
  ( -63.50000 0 -256 ) ( -63.50000 64 -256 ) ( -127.50000 0 -256 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 -6.00781 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 28.00000 ) ) common/caulk 0 0 0
  ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 400 0 0 ) ( 400 -64 0 ) ( 400 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 464 0 ) ( 0 464 64 ) ( -64 464 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 127
// Map structure:g[2] -> poly:p[128]
 {
brushDef
 {
  ( -14.50000 0 -256 ) ( -14.50000 64 -256 ) ( -78.50000 0 -256 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 -0.01563 -6.77344 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 31.00000 ) ) common/caulk 0 0 0
  ( -15.50000 496 0 ) ( -79.50000 496 0 ) ( -15.50000 496 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 400 48 0 ) ( 400 -16 0 ) ( 400 48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 48 0 ) ( 384 48 64 ) ( 384 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 128
// Map structure:g[2] -> poly:p[129]
 {
brushDef
 {
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -11.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0
  ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -12.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0
  ( 480 16 0 ) ( 480 80 0 ) ( 496 16 32 ) ( ( -0.03125 0.00000 -14.50000 ) ( 0.00000 0.05590 2.00000 ) ) common/caulk 0 0 0
  ( 496 16 0 ) ( 496 -112 0 ) ( 528 16 64 ) ( ( 0.00000 -0.02795 -1.20000 ) ( 0.01563 0.00000 -8.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 496 0 ) ( 48 496 0 ) ( -16 496 32 ) ( ( -0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
  ( -16 464 0 ) ( -16 464 32 ) ( 48 464 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 129
// Map structure:g[2] -> poly:p[130]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 130
// Map structure:g[2] -> poly:p[131]
 {
brushDef
 {
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -11.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0
  ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -12.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0
  ( 480 -16 0 ) ( 480 48 0 ) ( 496 -16 32 ) ( ( -0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 2.00000 ) ) common/caulk 0 0 0
  ( 496 16 0 ) ( 496 -112 0 ) ( 528 16 64 ) ( ( 0.00000 -0.02795 -1.20000 ) ( 0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 304 0 ) ( 48 304 0 ) ( -16 304 32 ) ( ( -0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
  ( -16 272 0 ) ( -16 272 32 ) ( 48 272 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 131
// Map structure:g[2] -> poly:p[132]
 {
brushDef
 {
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -11.50000 ) ( -0.06250 0.00000 10.00000 ) ) common/caulk 0 0 0
  ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -12.50000 ) ( -0.06250 0.00000 10.00000 ) ) common/caulk 0 0 0
  ( 480 -16 0 ) ( 480 48 0 ) ( 496 -16 32 ) ( ( -0.03125 0.00000 -4.50000 ) ( 0.00000 0.05590 2.00000 ) ) common/caulk 0 0 0
  ( 496 16 0 ) ( 496 -112 0 ) ( 528 16 64 ) ( ( 0.00000 -0.02795 -1.20000 ) ( 0.01563 0.00000 -3.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 144 0 ) ( 0 144 64 ) ( 64 144 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 132
// Map structure:g[2] -> poly:p[133]
 {
brushDef
 {
  ( -48 0 -256 ) ( -48 64 -256 ) ( -112 0 -256 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( -48 144 0 ) ( -112 144 0 ) ( -48 144 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 400 -112 0 ) ( 400 -176 0 ) ( 400 -112 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -3.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 176 0 ) ( -48 176 64 ) ( -112 176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 384 -112 0 ) ( 384 -112 64 ) ( 384 -176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -3.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 133
// Map structure:g[2] -> poly:p[134]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 400 0 0 ) ( 400 -64 0 ) ( 400 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -2.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 144 0 ) ( 0 144 64 ) ( -64 144 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -2.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 134
// Map structure:g[2] -> poly:p[135]
 {
brushDef
 {
  ( -15.50000 0 -256 ) ( -15.50000 64 -256 ) ( -79.50000 0 -256 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 -6.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( -15.50000 176 0 ) ( -79.50000 176 0 ) ( -15.50000 176 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 400 -15.50000 0 ) ( 400 -79.50000 0 ) ( 400 -15.50000 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -2.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( -64 192 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 -15.50000 0 ) ( 384 -15.50000 64 ) ( 384 -79.50000 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -2.75781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 135
// Map structure:g[2] -> poly:p[136]
 {
brushDef
 {
  ( -15 0 -256 ) ( -15 64 -256 ) ( -79 0 -256 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 -0.01563 -6.76563 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 19.00000 ) ) common/caulk 0 0 0
  ( -15.50000 304 0 ) ( -79.50000 304 0 ) ( -15.50000 304 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 400 -15.50000 0 ) ( 400 -79.50000 0 ) ( 400 -15.50000 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( -64 320 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 -15.50000 0 ) ( 384 -15.50000 64 ) ( 384 -79.50000 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 136
// Map structure:g[2] -> poly:p[137]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 16.00000 ) ) common/caulk 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 400 0 0 ) ( 400 -64 0 ) ( 400 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 137
// Map structure:g[2] -> poly:p[138]
 {
brushDef
 {
  ( -48 0 -256 ) ( -48 64 -256 ) ( -112 0 -256 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0
  ( -48 272 0 ) ( -112 272 0 ) ( -48 272 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 400 -112 0 ) ( 400 -176 0 ) ( 400 -112 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 304 0 ) ( -48 304 64 ) ( -112 304 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 384 -112 0 ) ( 384 -112 64 ) ( 384 -176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 138
// Map structure:g[2] -> poly:p[139]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 -80 -720 ) ( 16 -80 -656 ) ( -48 -16 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 1.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 -80 368 ) ( 48 -80 304 ) ( -16 -16 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 1.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 176 -48 ) ( 32 176 -48 ) ( -32 176 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 144 -48 ) ( -32 144 16 ) ( 32 144 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 139
// Map structure:g[2] -> poly:p[140]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 0 -720 ) ( 16 0 -656 ) ( -48 64 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 368 ) ( 48 0 304 ) ( -16 64 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01562 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 192 -48 ) ( 32 192 -48 ) ( -32 192 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 176 -48 ) ( -32 176 16 ) ( 32 176 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 140
// Map structure:g[2] -> poly:p[141]
 {
brushDef
 {
  ( -48 -80 -128 ) ( 16 -80 -128 ) ( -48 -16 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 1.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 -48 -112 ) ( -16 16 -112 ) ( 48 -48 -112 ) ( ( 0.00000 0.01563 -8.75000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 176 -48 ) ( 48 176 -48 ) ( -16 176 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 144 -48 ) ( -16 144 16 ) ( 48 144 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 608 -16 -48 ) ( 608 -16 16 ) ( 608 48 -48 ) ( ( 0.01563 0.00000 -1.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 544 -16 -48 ) ( 544 48 -48 ) ( 544 -16 16 ) ( ( -0.01563 0.00000 -1.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 141
// Map structure:g[2] -> poly:p[142]
 {
brushDef
 {
  ( -16 -80 -128 ) ( 48 -80 -128 ) ( -16 -16 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 1.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 -48 -112 ) ( -16 16 -112 ) ( 48 -48 -112 ) ( ( 0.00000 0.01563 -6.75000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 416 -16 -48 ) ( 416 48 -48 ) ( 416 -16 16 ) ( ( -0.01563 0.00000 -1.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 176 -48 ) ( 48 176 -48 ) ( -16 176 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 144 -48 ) ( -16 144 16 ) ( 48 144 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 480 -16 -48 ) ( 480 -16 16 ) ( 480 48 -48 ) ( ( 0.01563 0.00000 -1.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 142
// Map structure:g[2] -> poly:p[143]
 {
brushDef
 {
  ( -16 -48 -128 ) ( 48 -48 -128 ) ( -16 16 -128 ) ( ( 0.00000 -0.01563 -7.75000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 -48 -96 ) ( -32 16 -96 ) ( 32 -48 -96 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0
  ( 384 -32 -48 ) ( 384 32 -48 ) ( 384 -32 16 ) ( ( -0.01563 0.00000 -1.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 144 -48 ) ( 32 144 -48 ) ( -32 144 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 640 -32 -48 ) ( 640 -32 16 ) ( 640 32 -48 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 143
// Map structure:g[2] -> poly:p[144]
 {
brushDef
 {
  ( -48 0 -128 ) ( 16 0 -128 ) ( -48 64 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 608 -32 -48 ) ( 608 -32 16 ) ( 608 32 -48 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 192 -48 ) ( 32 192 -48 ) ( -32 192 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 176 -48 ) ( -32 176 16 ) ( 32 176 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 -32 -48 ) ( 544 32 -48 ) ( 544 -32 16 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 144
// Map structure:g[2] -> poly:p[145]
 {
brushDef
 {
  ( -16 0 -128 ) ( 48 0 -128 ) ( -16 64 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 192 -48 ) ( 32 192 -48 ) ( -32 192 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 416 -32 -48 ) ( 416 32 -48 ) ( 416 -32 16 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 176 -48 ) ( -32 176 16 ) ( 32 176 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 -32 -48 ) ( 480 -32 16 ) ( 480 32 -48 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 145
// Map structure:g[2] -> poly:p[146]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 0 -720 ) ( 16 0 -656 ) ( -48 64 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 368 ) ( 48 0 304 ) ( -16 64 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 320 -48 ) ( 32 320 -48 ) ( -32 320 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 304 -48 ) ( -32 304 16 ) ( 32 304 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 146
// Map structure:g[2] -> poly:p[147]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 -80 -720 ) ( 16 -80 -656 ) ( -48 -16 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 -80 368 ) ( 48 -80 304 ) ( -16 -16 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01562 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 304 -48 ) ( 32 304 -48 ) ( -32 304 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 272 -48 ) ( -32 272 16 ) ( 32 272 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 147
// Map structure:g[2] -> poly:p[148]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 -32 -48 ) ( 544 -32 16 ) ( 544 32 -48 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 -48 -720 ) ( 16 -48 -656 ) ( -48 16 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 -32 -48 ) ( 480 32 -48 ) ( 480 -32 16 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 -48 368 ) ( 48 -48 304 ) ( -16 16 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 256 -48 ) ( -32 256 16 ) ( 32 256 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 272 -48 ) ( 32 272 -48 ) ( -32 272 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 148
// Map structure:g[2] -> poly:p[149]
 {
brushDef
 {
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 3.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 0 -48 ) ( 544 0 16 ) ( 544 64 -48 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 0 -720 ) ( -48 64 -720 ) ( -112 0 -784 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01105 -3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 0 -48 ) ( 480 64 -48 ) ( 480 0 16 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 0 384 ) ( -32 64 384 ) ( -96 0 448 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01105 -4.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 192 -48 ) ( -32 192 16 ) ( 32 192 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 256 -48 ) ( 32 256 -48 ) ( -32 256 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 149
// Map structure:g[2] -> poly:p[150]
 {
brushDef
 {
  ( -16 0 -128 ) ( 48 0 -128 ) ( -16 64 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( 416 -32 -48 ) ( 416 32 -48 ) ( 416 -32 16 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 304 -48 ) ( -32 304 16 ) ( 32 304 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 -32 -48 ) ( 480 -32 16 ) ( 480 32 -48 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 150
// Map structure:g[2] -> poly:p[151]
 {
brushDef
 {
  ( -48 0 -128 ) ( 16 0 -128 ) ( -48 64 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 608 -32 -48 ) ( 608 -32 16 ) ( 608 32 -48 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) base_trim/yellow_rustb 0 0 0
  ( -32 304 -48 ) ( -32 304 16 ) ( 32 304 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 -32 -48 ) ( 544 32 -48 ) ( 544 -32 16 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 151
// Map structure:g[2] -> poly:p[152]
 {
brushDef
 {
  ( -16 -48 -128 ) ( 48 -48 -128 ) ( -16 16 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 256 -48 ) ( -32 256 16 ) ( 32 256 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 416 -32 -48 ) ( 416 32 -48 ) ( 416 -32 16 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 272 -48 ) ( 32 272 -48 ) ( -32 272 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 -32 -48 ) ( 480 -32 16 ) ( 480 32 -48 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 152
// Map structure:g[2] -> poly:p[153]
 {
brushDef
 {
  ( -48 -48 -128 ) ( 16 -48 -128 ) ( -48 16 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 -48 -112 ) ( -32 16 -112 ) ( 32 -48 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 256 -48 ) ( -32 256 16 ) ( 32 256 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 608 -32 -48 ) ( 608 -32 16 ) ( 608 32 -48 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 272 -48 ) ( 32 272 -48 ) ( -32 272 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 -32 -48 ) ( 544 32 -48 ) ( 544 -32 16 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 153
// Map structure:g[2] -> poly:p[154]
 {
brushDef
 {
  ( -16 -80 -128 ) ( 48 -80 -128 ) ( -16 -16 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 -48 -112 ) ( -16 16 -112 ) ( 48 -48 -112 ) ( ( 0.00000 0.01563 -6.75000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 416 -16 -48 ) ( 416 48 -48 ) ( 416 -16 16 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 304 -48 ) ( 48 304 -48 ) ( -16 304 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 272 -48 ) ( -16 272 16 ) ( 48 272 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 480 -16 -48 ) ( 480 -16 16 ) ( 480 48 -48 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 154
// Map structure:g[2] -> poly:p[155]
 {
brushDef
 {
  ( -48 -80 -128 ) ( 16 -80 -128 ) ( -48 -16 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 -48 -112 ) ( -16 16 -112 ) ( 48 -48 -112 ) ( ( 0.00000 0.01563 -8.75000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 304 -48 ) ( 48 304 -48 ) ( -16 304 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 272 -48 ) ( -16 272 16 ) ( 48 272 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 608 -16 -48 ) ( 608 -16 16 ) ( 608 48 -48 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 544 -16 -48 ) ( 544 48 -48 ) ( 544 -16 16 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 155
// Map structure:g[2] -> poly:p[156]
 {
brushDef
 {
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -19.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0
  ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -18.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0
  ( 544 -16 0 ) ( 528 -16 32 ) ( 544 48 0 ) ( ( 0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0
  ( 528 16 0 ) ( 496 16 64 ) ( 528 -112 0 ) ( ( 0.00000 -0.02795 11.60000 ) ( -0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 304 0 ) ( 48 304 0 ) ( -16 304 32 ) ( ( -0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
  ( -16 272 0 ) ( -16 272 32 ) ( 48 272 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 156
// Map structure:g[2] -> poly:p[157]
 {
brushDef
 {
  ( -48 0 -256 ) ( -48 64 -256 ) ( -112 0 -256 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 -0.01563 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0
  ( -48 272 0 ) ( -112 272 0 ) ( -48 272 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 640 -112 0 ) ( 640 -176 0 ) ( 640 -112 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 304 0 ) ( -48 304 64 ) ( -112 304 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 624 -112 0 ) ( 624 -112 64 ) ( 624 -176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 157
// Map structure:g[2] -> poly:p[158]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.01562 0.00000 -4.00000 ) ( 0.00000 -0.01563 -10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 16.00000 ) ) common/caulk 0 0 0
  ( -15.50000 256 0 ) ( -79.50000 256 0 ) ( -15.50000 256 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 640 0 0 ) ( 640 -64 0 ) ( 640 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 624 0 0 ) ( 624 0 64 ) ( 624 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 158
// Map structure:g[2] -> poly:p[159]
 {
brushDef
 {
  ( -15 0 -256 ) ( -15 64 -256 ) ( -79 0 -256 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 -0.01563 -9.76563 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 19.00000 ) ) common/caulk 0 0 0
  ( -15.50000 304 0 ) ( -79.50000 304 0 ) ( -15.50000 304 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 640 -15.50000 0 ) ( 640 -79.50000 0 ) ( 640 -15.50000 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 320 0 ) ( -15.50000 320 64 ) ( -79.50000 320 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 624 -15.50000 0 ) ( 624 -15.50000 64 ) ( 624 -79.50000 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 159
// Map structure:g[2] -> poly:p[160]
 {
brushDef
 {
  ( -15.50000 0 -256 ) ( -15.50000 64 -256 ) ( -79.50000 0 -256 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( -15.50000 176 0 ) ( -79.50000 176 0 ) ( -15.50000 176 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 640 -15.50000 0 ) ( 640 -79.50000 0 ) ( 640 -15.50000 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -2.75781 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 192 0 ) ( -15.50000 192 64 ) ( -79.50000 192 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 624 -15.50000 0 ) ( 624 -15.50000 64 ) ( 624 -79.50000 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -2.75781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 160
// Map structure:g[2] -> poly:p[161]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( -15.50000 128 0 ) ( -79.50000 128 0 ) ( -15.50000 128 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 640 0 0 ) ( 640 -64 0 ) ( 640 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -2.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 144 0 ) ( 0 144 64 ) ( -64 144 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 624 0 0 ) ( 624 0 64 ) ( 624 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -2.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 161
// Map structure:g[2] -> poly:p[162]
 {
brushDef
 {
  ( -48 0 -256 ) ( -48 64 -256 ) ( -112 0 -256 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( -48 144 0 ) ( -112 144 0 ) ( -48 144 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 640 -112 0 ) ( 640 -176 0 ) ( 640 -112 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -3.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 176 0 ) ( -48 176 64 ) ( -112 176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 624 -112 0 ) ( 624 -112 64 ) ( 624 -176 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -3.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 162
// Map structure:g[2] -> poly:p[163]
 {
brushDef
 {
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -19.50000 ) ( -0.06250 0.00000 10.00000 ) ) common/caulk 0 0 0
  ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -18.50000 ) ( -0.06250 0.00000 10.00000 ) ) common/caulk 0 0 0
  ( 544 -16 0 ) ( 528 -16 32 ) ( 544 48 0 ) ( ( 0.03125 0.00000 -4.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0
  ( 528 16 0 ) ( 496 16 64 ) ( 528 -112 0 ) ( ( 0.00000 -0.02795 11.60000 ) ( -0.01563 0.00000 -3.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 144 0 ) ( 0 144 64 ) ( 64 144 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 163
// Map structure:g[2] -> poly:p[164]
 {
brushDef
 {
  ( -15 0 -128 ) ( -143 0 -128 ) ( -15 64 -128 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.01563 -8.76563 ) ) rpg3dm1/light01_1k 0 0 0
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 -48 -720 ) ( 16 -48 -656 ) ( -48 16 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 -48 368 ) ( 48 -48 304 ) ( -16 16 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 128 16 ) ( -96 128 16 ) ( -32 128 80 ) ( ( -0.01563 0.00000 8.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 144 -48 ) ( 32 144 -48 ) ( -32 144 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 164
// Map structure:g[2] -> poly:p[165]
 {
brushDef
 {
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -112 ) ( 64 0 -112 ) ( 0 64 -112 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 165
// Map structure:g[2] -> poly:p[166]
 {
brushDef
 {
  ( 0 640 -64 ) ( 0 640 0 ) ( -64 640 -64 ) ( ( 0.00000 -0.03125 9.00000 ) ( -0.03125 0.00000 -13.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 -64 144 ) ( -64 -64 208 ) ( 0 0 144 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.02210 -10.75000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 -256 ) ( -64 0 -256 ) ( 0 64 -256 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 -272 ) ( 0 64 -272 ) ( -64 0 -272 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 -0.01563 -7.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 166
// Map structure:g[2] -> poly:p[167]
 {
brushDef
 {
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -272 ) ( 64 0 -272 ) ( 0 64 -272 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 -64 -256 ) ( ( -0.01563 0.00000 6.00000 ) ( 0.00000 -0.01563 10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 -64 -880 ) ( 64 -64 -816 ) ( 0 -128 -880 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.02210 5.25000 ) ) rpg3dm1/trlight05glow_500 0 0 0
 }
 }
// Brush 167
// Map structure:g[2] -> poly:p[168]
 {
brushDef
 {
  ( 0 192 -64 ) ( 0 192 0 ) ( 64 192 -64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 256 -64 ) ( 64 256 -64 ) ( 0 256 0 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 -64 -256 ) ( 64 -64 -256 ) ( 0 0 -256 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 -64 -192 ) ( 0 0 -192 ) ( 64 -64 -192 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/wall05 0 0 0
  ( 320 -64 -64 ) ( 320 0 -64 ) ( 320 -64 0 ) ( ( -0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall05 0 0 0
  ( 384 -64 -64 ) ( 384 -64 0 ) ( 384 0 -64 ) ( ( 0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall05 0 0 0
 }
 }
// Brush 168
// Map structure:g[2] -> poly:p[169]
 {
brushDef
 {
  ( 384 -64 0 ) ( 384 -64 64 ) ( 384 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 320 -64 0 ) ( 320 0 0 ) ( 320 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 0 -192 ) ( -64 64 -192 ) ( 0 0 -192 ) ( ( 0.00000 0.00781 -2.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 0 -256 ) ( 0 0 -256 ) ( -64 64 -256 ) ( ( 0.00000 -0.00781 -2.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 169
// Map structure:g[2] -> poly:p[170]
 {
brushDef
 {
  ( 416 -64 0 ) ( 416 -64 64 ) ( 416 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 480 -64 0 ) ( 512 -64 64 ) ( 480 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00699 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 320 -64 0 ) ( 320 0 0 ) ( 320 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 0 -112 ) ( -64 64 -112 ) ( 0 0 -112 ) ( ( 0.00000 0.00781 -2.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.00781 -2.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 170
// Map structure:g[2] -> poly:p[171]
 {
brushDef
 {
  ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.00781 -4.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 0 -112 ) ( -64 64 -112 ) ( 0 0 -112 ) ( ( 0.00000 0.00781 -4.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 704 -64 0 ) ( 704 -64 64 ) ( 704 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 544 -64 0 ) ( 544 0 0 ) ( 512 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00699 -3.70000 ) ) rpg3dm1/wall03 0 0 0
  ( 608 -64 0 ) ( 608 0 0 ) ( 608 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 171
// Map structure:g[2] -> poly:p[172]
 {
brushDef
 {
  ( -64 0 -256 ) ( 0 0 -256 ) ( -64 64 -256 ) ( ( 0.00000 -0.00781 -4.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 0 -192 ) ( -64 64 -192 ) ( 0 0 -192 ) ( ( 0.00000 0.00781 -4.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 704 -64 0 ) ( 704 -64 64 ) ( 704 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 640 -64 0 ) ( 640 0 0 ) ( 640 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 172
// Map structure:g[2] -> poly:p[173]
 {
brushDef
 {
  ( 624 48 0 ) ( 624 48 64 ) ( 624 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 640 0 ) ( -15.50000 640 64 ) ( -79.50000 640 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 640 48 0 ) ( 640 -16 0 ) ( 640 48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 624 0 ) ( -79.50000 624 0 ) ( -15.50000 624 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 39.00000 ) ) common/caulk 0 0 0
  ( -14.50000 0 -256 ) ( -14.50000 64 -256 ) ( -78.50000 0 -256 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01563 -9.77344 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 173
// Map structure:g[2] -> poly:p[174]
 {
brushDef
 {
  ( 624 0 0 ) ( 624 0 64 ) ( 624 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 592 0 ) ( 0 592 64 ) ( -64 592 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 640 0 0 ) ( 640 -64 0 ) ( 640 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 576 0 ) ( -79.50000 576 0 ) ( -15.50000 576 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 36.00000 ) ) common/caulk 0 0 0
  ( -63.50000 0 -256 ) ( -63.50000 64 -256 ) ( -127.50000 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -10.00781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 174
// Map structure:g[2] -> poly:p[175]
 {
brushDef
 {
  ( 624 80 0 ) ( 624 80 64 ) ( 624 16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 624 0 ) ( -48 624 64 ) ( -112 624 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 640 80 0 ) ( 640 16 0 ) ( 640 80 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 592 0 ) ( -112 592 0 ) ( -48 592 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -19.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0
  ( -47.50000 0 -256 ) ( -47.50000 64 -256 ) ( -111.50000 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -10.25781 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 175
// Map structure:g[2] -> poly:p[176]
 {
brushDef
 {
  ( -16 592 0 ) ( -16 592 32 ) ( 48 592 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
  ( -16 624 0 ) ( 48 624 0 ) ( -16 624 32 ) ( ( -0.03125 0.00000 -18.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
  ( 528 16 0 ) ( 496 16 64 ) ( 528 -112 0 ) ( ( 0.00000 -0.02795 11.60000 ) ( -0.01563 0.00000 -10.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 544 16 0 ) ( 528 16 32 ) ( 544 80 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0
  ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -18.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -19.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 176
// Map structure:g[2] -> poly:p[177]
 {
brushDef
 {
  ( 544 48 -48 ) ( 544 112 -48 ) ( 544 48 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 608 48 -48 ) ( 608 48 16 ) ( 608 112 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 592 -48 ) ( -16 592 16 ) ( 48 592 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 624 -48 ) ( 48 624 -48 ) ( -16 624 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 16 -112 ) ( -16 80 -112 ) ( 48 16 -112 ) ( ( 0.00000 0.01563 -8.75000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim09 0 0 0
  ( -48 112 -128 ) ( 16 112 -128 ) ( -48 176 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 177
// Map structure:g[2] -> poly:p[178]
 {
brushDef
 {
  ( 480 48 -48 ) ( 480 48 16 ) ( 480 112 -48 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 592 -48 ) ( -16 592 16 ) ( 48 592 -48 ) ( ( 0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 624 -48 ) ( 48 624 -48 ) ( -16 624 16 ) ( ( -0.01563 0.00000 -6.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( 416 48 -48 ) ( 416 112 -48 ) ( 416 48 16 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 16 -112 ) ( -16 80 -112 ) ( 48 16 -112 ) ( ( 0.00000 0.01563 -6.75000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 112 -128 ) ( 48 112 -128 ) ( -16 176 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 178
// Map structure:g[2] -> poly:p[179]
 {
brushDef
 {
  ( 544 32 -48 ) ( 544 96 -48 ) ( 544 32 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 592 -48 ) ( 32 592 -48 ) ( -32 592 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 608 32 -48 ) ( 608 32 16 ) ( 608 96 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 576 -48 ) ( -32 576 16 ) ( 32 576 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 16 -128 ) ( 16 16 -128 ) ( -48 80 -128 ) ( ( 0.00000 -0.01563 -8.25000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 179
// Map structure:g[2] -> poly:p[180]
 {
brushDef
 {
  ( 480 32 -48 ) ( 480 32 16 ) ( 480 96 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 592 -48 ) ( 32 592 -48 ) ( -32 592 16 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 416 32 -48 ) ( 416 96 -48 ) ( 416 32 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 576 -48 ) ( -32 576 16 ) ( 32 576 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 16 -128 ) ( 48 16 -128 ) ( -16 80 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 180
// Map structure:g[2] -> poly:p[181]
 {
brushDef
 {
  ( 544 32 -48 ) ( 544 96 -48 ) ( 544 32 16 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 624 -48 ) ( -32 624 16 ) ( 32 624 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 640 32 -48 ) ( 640 32 16 ) ( 640 96 -48 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -8.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 0 -128 ) ( 16 0 -128 ) ( -48 64 -128 ) ( ( 0.00000 -0.01563 -9.25000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 181
// Map structure:g[2] -> poly:p[182]
 {
brushDef
 {
  ( 480 32 -48 ) ( 480 32 16 ) ( 480 96 -48 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 624 -48 ) ( -32 624 16 ) ( 32 624 -48 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 32 -48 ) ( 384 96 -48 ) ( 384 32 16 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -6.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -128 ) ( 48 0 -128 ) ( -16 64 -128 ) ( ( 0.00000 -0.01563 -6.75000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 182
// Map structure:g[2] -> poly:p[183]
 {
brushDef
 {
  ( -32 592 -48 ) ( 32 592 -48 ) ( -32 592 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 576 -48 ) ( -32 576 16 ) ( 32 576 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 16 368 ) ( 48 16 304 ) ( -16 80 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 16 -720 ) ( 16 16 -656 ) ( -48 80 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 183
// Map structure:g[2] -> poly:p[184]
 {
brushDef
 {
  ( -32 592 -48 ) ( -32 592 16 ) ( 32 592 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 624 -48 ) ( 32 624 -48 ) ( -32 624 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 112 368 ) ( 48 112 304 ) ( -16 176 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 112 -720 ) ( 16 112 -656 ) ( -48 176 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 184
// Map structure:g[2] -> poly:p[185]
 {
brushDef
 {
  ( 384 80 0 ) ( 384 80 64 ) ( 384 16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 624 0 ) ( -48 624 64 ) ( -112 624 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 400 80 0 ) ( 400 16 0 ) ( 400 80 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 592 0 ) ( -112 592 0 ) ( -48 592 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0
  ( -47.50000 0 -256 ) ( -47.50000 64 -256 ) ( -111.50000 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -6.25781 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 185
// Map structure:g[2] -> poly:p[186]
 {
brushDef
 {
  ( 384 0 0 ) ( 384 0 64 ) ( 384 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 592 0 ) ( 0 592 64 ) ( -64 592 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 400 0 0 ) ( 400 -64 0 ) ( 400 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 576 0 ) ( -64 576 0 ) ( 0 576 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 36.00000 ) ) common/caulk 0 0 0
  ( -63.50000 0 -256 ) ( -63.50000 64 -256 ) ( -127.50000 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -6.00781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 186
// Map structure:g[2] -> poly:p[187]
 {
brushDef
 {
  ( 384 48 0 ) ( 384 48 64 ) ( 384 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( -64 640 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 400 48 0 ) ( 400 -16 0 ) ( 400 48 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 624 0 ) ( -79.50000 624 0 ) ( -15.50000 624 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -192 ) ( -16 32 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.03125 -11.50000 ) ( -0.06250 0.00000 39.00000 ) ) common/caulk 0 0 0
  ( -14.50000 0 -256 ) ( -14.50000 64 -256 ) ( -78.50000 0 -256 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01563 -6.77344 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 187
// Map structure:g[2] -> poly:p[188]
 {
brushDef
 {
  ( -16 592 0 ) ( -16 592 32 ) ( 48 592 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
  ( -16 624 0 ) ( 48 624 0 ) ( -16 624 32 ) ( ( -0.03125 0.00000 -12.50000 ) ( 0.00000 0.06250 -10.00000 ) ) common/caulk 0 0 0
  ( 496 16 0 ) ( 496 -112 0 ) ( 528 16 64 ) ( ( 0.00000 -0.02795 -1.20000 ) ( 0.01563 0.00000 -10.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 480 16 0 ) ( 480 80 0 ) ( 496 16 32 ) ( ( -0.03125 0.00000 -18.50000 ) ( 0.00000 0.05590 2.00000 ) ) common/caulk 0 0 0
  ( -16 0 -128 ) ( -16 32 -128 ) ( 48 0 -128 ) ( ( 0.00000 0.03125 -12.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 32 -192 ) ( ( 0.00000 -0.03125 -11.50000 ) ( -0.06250 0.00000 38.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 188
// Map structure:g[2] -> poly:p[189]
 {
brushDef
 {
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 189
// Map structure:g[2] -> poly:p[190]
 {
brushDef
 {
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 190
// Map structure:g[2] -> poly:p[191]
 {
brushDef
 {
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -112 ) ( 64 0 -112 ) ( 0 64 -112 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 191
// Map structure:g[2] -> poly:p[192]
 {
brushDef
 {
  ( -32 576 -48 ) ( 32 576 -48 ) ( -32 576 16 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 512 -48 ) ( -32 512 16 ) ( 32 512 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 0 384 ) ( -32 64 384 ) ( -96 0 448 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01105 -4.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 480 0 -48 ) ( 480 64 -48 ) ( 480 0 16 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 0 -720 ) ( -48 64 -720 ) ( -112 0 -784 ) ( ( 0.01562 0.00000 -8.00000 ) ( 0.00000 -0.01105 -3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 0 -48 ) ( 544 0 16 ) ( 544 64 -48 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 8.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01562 0.00000 -8.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 192
// Map structure:g[2] -> poly:p[193]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 193
// Map structure:g[2] -> poly:p[194]
 {
brushDef
 {
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 194
// Map structure:g[2] -> poly:p[195]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 195
// Map structure:g[2] -> poly:p[196]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 -10.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 196
// Map structure:g[2] -> poly:p[197]
 {
brushDef
 {
  ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 197
// Map structure:g[2] -> poly:p[198]
 {
brushDef
 {
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01398 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 416 0 -48 ) ( 416 0 16 ) ( 416 64 -48 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 256 -48 ) ( 64 256 -48 ) ( 0 256 16 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 198
// Map structure:g[2] -> poly:p[199]
 {
brushDef
 {
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01398 -6.40000 ) ) base_floor/proto_grate4 0 0 0
  ( 608 0 -48 ) ( 608 64 -48 ) ( 608 0 16 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 256 -48 ) ( 64 256 -48 ) ( 0 256 16 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 199
// Map structure:g[2] -> poly:p[200]
 {
brushDef
 {
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0
  ( 416 0 0 ) ( 416 0 64 ) ( 416 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 200
// Map structure:g[2] -> poly:p[201]
 {
brushDef
 {
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00699 -0.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 416 -64 16 ) ( 416 -64 80 ) ( 416 0 16 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -64 512 16 ) ( -64 512 80 ) ( 0 512 16 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 201
// Map structure:g[2] -> poly:p[202]
 {
brushDef
 {
  ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -20.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 202
// Map structure:g[2] -> poly:p[203]
 {
brushDef
 {
  ( 608 -64 16 ) ( 608 0 16 ) ( 608 -64 80 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01398 -6.40000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 203
// Map structure:g[2] -> poly:p[204]
 {
brushDef
 {
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 4 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 4 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0
  ( 416 0 0 ) ( 416 0 64 ) ( 416 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 204
// Map structure:g[2] -> poly:p[205]
 {
brushDef
 {
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 4 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -20.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/caulk 0 4 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0
  ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 205
// Map structure:g[2] -> poly:p[206]
 {
brushDef
 {
  ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -352 ) ( 0 64 -352 ) ( 64 0 -352 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 64 0 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 64 0 -96 ) ( 64 0 -32 ) ( 64 64 -96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 128 -96 ) ( 64 128 -96 ) ( 0 128 -32 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -192 0 -96 ) ( -192 64 -96 ) ( -192 0 -32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -96 ) ( 0 0 -32 ) ( 64 64 -96 ) ( ( 0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -128 0 -96 ) ( -192 64 -96 ) ( -128 0 -32 ) ( ( -0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 206
// Map structure:g[2] -> poly:p[207]
 {
brushDef
 {
  ( -256 0 -96 ) ( -224 64 -96 ) ( -256 0 -32 ) ( ( -0.00699 0.00000 -0.20000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -192 0 -96 ) ( -192 0 -32 ) ( -192 64 -96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -160 0 -96 ) ( -192 64 -96 ) ( -160 0 -32 ) ( ( -0.00699 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -200 -16 0 ) ( -200 48 0 ) ( -200 -16 64 ) ( ( -0.03125 0.00000 -2.50000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light02_2k 0 0 0
  ( -64 0 -96 ) ( -64 64 -96 ) ( -32 0 -32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00699 -2.80000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 207
// Map structure:g[2] -> poly:p[208]
 {
brushDef
 {
  ( 128 0 -96 ) ( 128 0 -32 ) ( 96 64 -96 ) ( ( 0.00699 0.00000 -0.60000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 -96 ) ( 64 64 -96 ) ( 64 0 -32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 32 0 -96 ) ( 32 0 -32 ) ( 64 64 -96 ) ( ( 0.00699 0.00000 -0.10000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 72 -16 0 ) ( 72 -16 64 ) ( 72 48 0 ) ( ( 0.03125 0.00000 -2.50000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light02_2k 0 0 0
  ( -64 0 -96 ) ( -96 0 -32 ) ( -64 64 -96 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00699 -2.40000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 208
// Map structure:g[2] -> poly:p[209]
 {
brushDef
 {
  ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 27.52413 25.50888 -170.96700 ) ( 50.15155 48.13630 -125.71216 ) ( 92.01227 -38.97926 -170.96700 ) ( ( 0.00548 0.00000 0.99219 ) ( 0.00000 0.00902 -3.06398 ) ) base_wall/c_met5_2 0 0 0
  ( -120 -24 0 ) ( -184 40 0 ) ( -120 -24 64 ) ( ( -0.02210 0.00000 -2.50000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light02_2k 0 0 0
  ( 0 -42.66667 -96 ) ( 0 -42.66667 -32 ) ( 64 -64 -96 ) ( ( 0.00741 0.00000 0.90000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -128 0 -96 ) ( -128 0 -32 ) ( -192 64 -96 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -170.66667 0 -96 ) ( -192 64 -96 ) ( -170.66667 0 -32 ) ( ( -0.00741 0.00000 -0.40000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 209
// Map structure:g[2] -> poly:p[210]
 {
brushDef
 {
  ( 42.66667 0 -96 ) ( 42.66667 0 -32 ) ( 64 64 -96 ) ( ( 0.00741 0.00000 -0.10000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -96 ) ( 64 64 -96 ) ( 0 0 -32 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -96 ) ( 0 0 -32 ) ( 64 21.33333 -96 ) ( ( 0.00741 0.00000 0.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -8 -24 0 ) ( -8 -24 64 ) ( 56 40 0 ) ( ( 0.02210 0.00000 -0.50000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light02_2k 0 0 0
  ( 0 0 -352 ) ( -22.62742 22.62742 -306.74518 ) ( 64.48814 64.48814 -352 ) ( ( 0.00548 0.00000 0.00000 ) ( 0.00000 0.00902 -2.59273 ) ) base_wall/c_met5_2 0 0 0
  ( 0 -96 -384 ) ( 64 -96 -384 ) ( 0 -32 -384 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 0.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 210
// Map structure:g[2] -> poly:p[211]
 {
brushDef
 {
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal4_1 0 0 0
  ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall07 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 7.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 211
// Map structure:g[2] -> poly:p[212]
 {
brushDef
 {
  ( 0 32 -96 ) ( 64 32 -96 ) ( 0 96 -96 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 128 32 ) ( 0 128 96 ) ( 64 128 32 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0
  ( -512 0 32 ) ( -512 64 32 ) ( -512 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 192 32 ) ( 64 192 32 ) ( 0 192 96 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0
  ( -384 0 32 ) ( -384 0 96 ) ( -384 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.75000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 32 0 ) ( 0 96 0 ) ( 64 32 0 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 212
// Map structure:g[2] -> poly:p[213]
 {
brushDef
 {
  ( 64 0 0 ) ( 128 0 0 ) ( 64 64 0 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 64 0 128 ) ( 64 64 128 ) ( 128 0 128 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 64 208 0 ) ( 64 208 64 ) ( 128 208 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 64 224 0 ) ( 128 224 0 ) ( 64 224 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0
 }
 }
// Brush 213
// Map structure:g[2] -> poly:p[214]
 {
brushDef
 {
  ( -64 0 128 ) ( 0 0 128 ) ( -64 64 128 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 64 160 ) ( 0 128 160 ) ( 64 64 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 640 0 32 ) ( 640 0 96 ) ( 640 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 384 0 32 ) ( 384 64 32 ) ( 384 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 214
// Map structure:g[2] -> poly:p[215]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 448 0 0 ) ( 448 -64 0 ) ( 448 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 215
// Map structure:g[2] -> poly:p[216]
 {
brushDef
 {
  ( 576 0 0 ) ( 576 0 64 ) ( 576 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 216
// Map structure:g[2] -> poly:p[217]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 217
// Map structure:g[2] -> poly:p[218]
 {
brushDef
 {
  ( 0 64 192 ) ( 0 128 192 ) ( 64 64 192 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) stone/pjrock17 0 0 0
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 0 ) ( 0 64 64 ) ( 64 0 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01105 2.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 218
// Map structure:g[2] -> poly:p[219]
 {
brushDef
 {
  ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.00781 4.50000 ) ( -0.06250 0.00000 30.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.01563 8.00000 ) ( -0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 448 16 ) ( 0 448 80 ) ( 64 448 16 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 512 0 ) ( 128 512 0 ) ( 64 512 64 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -384 64 0 ) ( -384 64 64 ) ( -384 128 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -576 64 0 ) ( -576 128 0 ) ( -576 64 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 219
// Map structure:g[2] -> poly:p[220]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 10.00000 ) ( -0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 448 16 ) ( 0 448 80 ) ( 64 448 16 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -640 0 16 ) ( -640 64 16 ) ( -640 0 80 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 512 16 ) ( 64 512 16 ) ( 0 512 80 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -576 0 16 ) ( -576 0 80 ) ( -576 64 16 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 220
// Map structure:g[2] -> poly:p[221]
 {
brushDef
 {
  ( 0 0 80 ) ( 64 0 80 ) ( 0 64 80 ) ( ( 0.00000 -0.01563 9.00000 ) ( -0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 0 96 ) ( 64 64 96 ) ( 128 0 96 ) ( ( 0.00000 0.00781 4.50000 ) ( -0.06250 0.00000 30.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 448 32 ) ( 0 448 96 ) ( 64 448 32 ) ( ( 0.01563 0.00000 9.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 512 0 ) ( 128 512 0 ) ( 64 512 64 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.06250 5.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -512 0 0 ) ( -512 -64 0 ) ( -512 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -576 64 0 ) ( -576 128 0 ) ( -576 64 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 5.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 221
// Map structure:g[2] -> poly:p[222]
 {
brushDef
 {
  ( 0 16 80 ) ( 64 16 80 ) ( 0 80 80 ) ( ( 0.00000 -0.01563 10.00000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 96 ) ( 0 80 96 ) ( 64 16 96 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.01563 0.00000 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 448 32 ) ( 0 448 96 ) ( 64 448 32 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0
  ( -640 0 32 ) ( -640 64 32 ) ( -640 0 96 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 512 32 ) ( 64 512 32 ) ( 0 512 96 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0
  ( -576 0 32 ) ( -576 0 96 ) ( -576 64 32 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 222
// Map structure:g[2] -> poly:p[223]
 {
brushDef
 {
  ( 16 64 -48 ) ( 80 64 -48 ) ( 16 128 -48 ) ( ( 0.00000 -0.01563 9.75000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0
  ( 16 64 80 ) ( 16 128 80 ) ( 80 64 80 ) ( ( 0.00000 0.01563 9.75000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0
  ( 16 448 16 ) ( 16 448 80 ) ( 80 448 16 ) ( ( 0.01563 0.00000 9.75000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0
  ( 16 512 16 ) ( 80 512 16 ) ( 16 512 80 ) ( ( -0.01563 0.00000 9.75000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0
  ( -624 16 16 ) ( -624 80 16 ) ( -624 16 80 ) ( ( -0.01563 0.00000 -7.25000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0
  ( -592 16 16 ) ( -592 16 80 ) ( -592 80 16 ) ( ( 0.01563 0.00000 -7.25000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 223
// Map structure:g[2] -> poly:p[224]
 {
brushDef
 {
  ( 0.50000 0 -48 ) ( 0.50000 64 -48 ) ( -63.50000 0 -48 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.06250 35.96875 ) ) rpg3dm1/trim01 0 0 0
  ( 0.50000 0 80 ) ( -63.50000 0 80 ) ( 0.50000 64 80 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 35.96875 ) ) rpg3dm1/trim01 0 0 0
  ( 0 448 -48 ) ( -64 448 -48 ) ( 0 448 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 36.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 512 -47 ) ( 0 512 17 ) ( -64 512 -47 ) ( ( 0.00000 -0.00781 0.36719 ) ( -0.06250 0.00000 36.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -592 0 -47.50000 ) ( -592 0 16.50000 ) ( -592 -64 -47.50000 ) ( ( 0.00000 -0.00781 0.37109 ) ( -0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 -64 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 224
// Map structure:g[2] -> poly:p[225]
 {
brushDef
 {
  ( 0.50000 64 -48 ) ( 0.50000 128 -48 ) ( -63.50000 64 -48 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 -0.03125 18.98438 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0.50000 64 80 ) ( -63.50000 64 80 ) ( 0.50000 128 80 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 18.98438 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 448 -48 ) ( -64 448 -48 ) ( 0 448 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 39.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -640 0 0 ) ( -640 0 64 ) ( -640 -64 0 ) ( ( 0.00000 -0.03125 0.00000 ) ( -0.03125 0.00000 -15.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 512 0.50000 ) ( 0 512 64.50000 ) ( -64 512 0.50000 ) ( ( 0.00000 -0.03125 -0.01563 ) ( -0.03125 0.00000 19.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( -624 0 0 ) ( -624 -64 0 ) ( -624 0 64 ) ( ( 0.00000 -0.03125 0.00000 ) ( 0.03125 0.00000 -15.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
 }
 }
// Brush 225
// Map structure:g[2] -> poly:p[226]
 {
brushDef
 {
  ( 0 320 16 ) ( 64 320 16 ) ( 0 320 80 ) ( ( -0.01563 0.00000 13.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -832 0 16 ) ( -832 64 16 ) ( -832 0 80 ) ( ( -0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 256 16 ) ( 0 256 80 ) ( 64 256 16 ) ( ( 0.01563 0.00000 13.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -768 0 16 ) ( -768 0 80 ) ( -768 64 16 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 -48 ) ( 0 80 -48 ) ( 64 16 -48 ) ( ( 0.00000 0.01563 13.00000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 -64 ) ( 64 16 -64 ) ( 0 80 -64 ) ( ( 0.00000 -0.01563 13.00000 ) ( -0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 226
// Map structure:g[2] -> poly:p[227]
 {
brushDef
 {
  ( 0 320 32 ) ( 64 320 32 ) ( 0 320 96 ) ( ( -0.01563 0.00000 13.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0
  ( -832 0 32 ) ( -832 64 32 ) ( -832 0 96 ) ( ( -0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 256 32 ) ( 0 256 96 ) ( 64 256 32 ) ( ( 0.01563 0.00000 13.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0
  ( -768 0 32 ) ( -768 0 96 ) ( -768 64 32 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 32 96 ) ( 0 96 96 ) ( 64 32 96 ) ( ( 0.00000 0.01563 13.00000 ) ( -0.01563 0.00000 4.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 32 80 ) ( 64 32 80 ) ( 0 96 80 ) ( ( 0.00000 -0.01563 13.00000 ) ( -0.01563 0.00000 4.50000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 227
// Map structure:g[2] -> poly:p[228]
 {
brushDef
 {
  ( -16 304 16 ) ( 48 304 16 ) ( -16 304 80 ) ( ( -0.01563 0.00000 13.25000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0
  ( -16 272 16 ) ( -16 272 80 ) ( 48 272 16 ) ( ( 0.01563 0.00000 13.25000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0
  ( -832 -16 16 ) ( -832 48 16 ) ( -832 -16 80 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0
  ( -768 -16 16 ) ( -768 -16 80 ) ( -768 48 16 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 0.25000 ) ) base_trim/tinfx 0 0 0
  ( -16 16 80 ) ( -16 80 80 ) ( 48 16 80 ) ( ( 0.00000 0.01563 13.25000 ) ( -0.01563 0.00000 4.25000 ) ) base_trim/tinfx 0 0 0
  ( -16 16 -48 ) ( 48 16 -48 ) ( -16 80 -48 ) ( ( 0.00000 -0.01563 13.25000 ) ( -0.01563 0.00000 4.25000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 228
// Map structure:g[2] -> poly:p[229]
 {
brushDef
 {
  ( -768 0 -48 ) ( -768 -64 -48 ) ( -768 0 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 -20.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( 0.00000 -0.03125 0.00000 ) ( 0.03125 0.00000 -25.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( -784 0 -48 ) ( -784 0 16 ) ( -784 -64 -48 ) ( ( 0.00000 -0.00781 0.37500 ) ( -0.06250 0.00000 -20.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 304 -48 ) ( -64 304 -48 ) ( 0 304 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 48.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 -48 80 ) ( -64 -48 80 ) ( 0 16 80 ) ( ( 0.00781 0.00000 -2.62500 ) ( 0.00000 0.06250 48.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 -48 -48 ) ( 0 16 -48 ) ( -64 -48 -48 ) ( ( 0.00781 0.00000 -2.62500 ) ( 0.00000 -0.06250 48.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 229
// Map structure:g[2] -> poly:p[230]
 {
brushDef
 {
  ( 0 -48 -48 ) ( 0 16 -48 ) ( -64 -48 -48 ) ( ( 0.00781 0.00000 -1.62500 ) ( 0.00000 -0.06250 50.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 -48 80 ) ( -64 -48 80 ) ( 0 16 80 ) ( ( 0.00781 0.00000 -1.62500 ) ( 0.00000 0.06250 50.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -768 0 -48 ) ( -768 -64 -48 ) ( -768 0 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 -17.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 256 -48 ) ( -64 256 -48 ) ( 0 256 16 ) ( ( 0.00000 -0.00781 0.37500 ) ( 0.06250 0.00000 50.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -832 0 -48 ) ( -832 0 16 ) ( -832 -64 -48 ) ( ( 0.00000 -0.00781 0.37500 ) ( -0.06250 0.00000 -17.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 272 -48 ) ( 0 272 16 ) ( -64 272 -48 ) ( ( 0.00000 -0.00781 0.37500 ) ( -0.06250 0.00000 50.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 230
// Map structure:g[2] -> poly:p[231]
 {
brushDef
 {
  ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.95900 ) ) base_trim/dark_tin2 0 0 0
  ( 0 160 64 ) ( 64 160 64 ) ( 0 160 0 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.06250 0.00000 -47.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -736 0 64 ) ( -736 64 64 ) ( -736 0 0 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -720 0 64 ) ( -720 64 64 ) ( -736 0 0 ) ( ( 0.00000 0.00758 -0.85294 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 231
// Map structure:g[2] -> poly:p[232]
 {
brushDef
 {
  ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.95900 ) ) base_trim/dark_tin2 0 0 0
  ( -736 16 0 ) ( -736 80 0 ) ( -736 16 -64 ) ( ( 0.00000 0.03125 1.00000 ) ( -0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0
  ( -736 16 0 ) ( -736 80 0 ) ( -752 16 -64 ) ( ( 0.00000 0.03032 -6.41176 ) ( -0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0
  ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 208 0 ) ( 64 208 0 ) ( 0 208 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 176 0 ) ( 0 176 64 ) ( 64 176 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 232
// Map structure:g[2] -> poly:p[233]
 {
brushDef
 {
  ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.95900 ) ) base_trim/dark_tin2 0 0 0
  ( -736 0 64 ) ( -736 64 64 ) ( -736 0 0 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 224 64 ) ( 0 224 0 ) ( 64 224 64 ) ( ( 0.00000 0.00781 0.50000 ) ( 0.06250 0.00000 -47.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -720 0 64 ) ( -720 64 64 ) ( -736 0 0 ) ( ( 0.00000 0.00758 -0.85294 ) ( -0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 208 0 ) ( 0 208 64 ) ( 64 208 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 233
// Map structure:g[2] -> poly:p[234]
 {
brushDef
 {
  ( -768 0 -64 ) ( -768 64 -64 ) ( -768 0 0 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -512 0 -64 ) ( -512 0 0 ) ( -512 64 -64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 128 -64 ) ( 0 128 0 ) ( 64 128 -64 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 32 64 ) ( 64 32 64 ) ( 0 96 64 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( -32 160 16 ) ( 32 160 16 ) ( -32 160 80 ) ( ( -0.01563 0.00000 10.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 234
// Map structure:g[2] -> poly:p[235]
 {
brushDef
 {
  ( -768 0 -64 ) ( -768 64 -64 ) ( -768 0 0 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -512 0 -64 ) ( -512 0 0 ) ( -512 64 -64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -32 224 16 ) ( -32 224 80 ) ( 32 224 16 ) ( ( 0.01563 0.00000 10.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 235
// Map structure:g[2] -> poly:p[236]
 {
brushDef
 {
  ( 96 176 0 ) ( 160 176 0 ) ( 96 176 64 ) ( ( -0.00781 0.00000 4.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -560 0 64 ) ( -544 0 0 ) ( -560 64 64 ) ( ( 0.00000 0.00758 1.50000 ) ( 0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -544 0 64 ) ( -544 0 0 ) ( -544 64 64 ) ( ( 0.00000 0.00781 0.50000 ) ( 0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 160 64 ) ( 64 160 64 ) ( 0 160 0 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.06250 0.00000 -34.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.68500 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 236
// Map structure:g[2] -> poly:p[237]
 {
brushDef
 {
  ( 96 176 0 ) ( 96 176 64 ) ( 160 176 0 ) ( ( 0.00781 0.00000 4.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 96 208 0 ) ( 160 208 0 ) ( 96 208 64 ) ( ( -0.00781 0.00000 4.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -544 16 0 ) ( -528 16 -64 ) ( -544 80 0 ) ( ( 0.00000 0.03032 3.00000 ) ( 0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0
  ( -544 16 0 ) ( -544 16 -64 ) ( -544 80 0 ) ( ( 0.00000 0.03125 1.00000 ) ( 0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0
  ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.68500 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 237
// Map structure:g[2] -> poly:p[238]
 {
brushDef
 {
  ( 96 208 0 ) ( 96 208 64 ) ( 160 208 0 ) ( ( 0.00781 0.00000 4.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -560 0 64 ) ( -544 0 0 ) ( -560 64 64 ) ( ( 0.00000 0.00758 1.50000 ) ( 0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 224 64 ) ( 0 224 0 ) ( 64 224 64 ) ( ( 0.00000 0.00781 0.50000 ) ( 0.06250 0.00000 -34.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -544 0 64 ) ( -544 0 0 ) ( -544 64 64 ) ( ( 0.00000 0.00781 0.50000 ) ( 0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.68500 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 238
// Map structure:g[2] -> poly:p[239]
 {
brushDef
 {
  ( 0 80 -48 ) ( 64 80 -48 ) ( 0 144 -48 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 3.62500 ) ) base_wall/c_met5_2 0 0 0
  ( 0 80 80 ) ( 0 144 80 ) ( 64 80 80 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 3.62500 ) ) base_wall/c_met5_2 0 0 0
  ( 0 448 80 ) ( 0 448 144 ) ( 64 448 80 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -0.37500 ) ) base_wall/c_met5_2 0 0 0
  ( 0 512 80 ) ( 64 512 80 ) ( 0 512 144 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -0.37500 ) ) base_wall/c_met5_2 0 0 0
  ( -512 0 0 ) ( -512 -64 0 ) ( -512 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -576 0 80 ) ( -576 64 80 ) ( -576 0 144 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.37500 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 239
// Map structure:g[2] -> poly:p[240]
 {
brushDef
 {
  ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -128 -64 0 ) ( -128 -64 64 ) ( -192 0 0 ) ( ( 0.00552 0.00000 -3.25000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 240
// Map structure:g[2] -> poly:p[241]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -8 ) ( 0 64 -8 ) ( 64 0 -8 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -400 0 0 ) ( -400 64 0 ) ( -400 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trlight08_1k 0 0 0
 }
 }
// Brush 241
// Map structure:g[2] -> poly:p[242]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -416 0 0 ) ( -416 64 0 ) ( -416 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -400 0 0 ) ( -400 0 64 ) ( -400 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 242
// Map structure:g[2] -> poly:p[243]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -24 ) ( 0 64 -24 ) ( 64 0 -24 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -432 0 0 ) ( -432 64 0 ) ( -432 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trlight08_1k 0 0 0
  ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 243
// Map structure:g[2] -> poly:p[244]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -448 0 0 ) ( -448 64 0 ) ( -448 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -432 0 0 ) ( -432 0 64 ) ( -432 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 244
// Map structure:g[2] -> poly:p[245]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -40 ) ( 0 64 -40 ) ( 64 0 -40 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -464 0 0 ) ( -464 64 0 ) ( -464 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trlight08_1k 0 0 0
  ( -448 0 0 ) ( -448 0 64 ) ( -448 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 245
// Map structure:g[2] -> poly:p[246]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -464 0 0 ) ( -464 0 64 ) ( -464 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 246
// Map structure:g[2] -> poly:p[247]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -56 ) ( 0 64 -56 ) ( 64 0 -56 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -496 0 0 ) ( -496 64 0 ) ( -496 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trlight08_1k 0 0 0
  ( -480 0 0 ) ( -480 0 64 ) ( -480 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 247
// Map structure:g[2] -> poly:p[248]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -496 0 0 ) ( -496 0 64 ) ( -496 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 248
// Map structure:g[2] -> poly:p[249]
 {
brushDef
 {
  ( 0 0 88 ) ( 64 0 88 ) ( 0 64 88 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.03125 0.00000 11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -608 0 0 ) ( -608 0 64 ) ( -608 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -672 0 0 ) ( -672 64 0 ) ( -672 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 249
// Map structure:g[2] -> poly:p[250]
 {
brushDef
 {
  ( 16 16 80 ) ( 80 16 80 ) ( 16 80 80 ) ( ( 0.00000 -0.03125 20.50000 ) ( -0.03125 0.00000 10.50000 ) ) base_light/proto_light 0 0 0
  ( 0 0 88 ) ( 0 64 88 ) ( 64 0 88 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.03125 0.00000 11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -624 0 0 ) ( -624 0 64 ) ( -624 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 368 0 ) ( 64 368 0 ) ( 0 368 64 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -656 0 0 ) ( -656 64 0 ) ( -656 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 250
// Map structure:g[2] -> poly:p[251]
 {
brushDef
 {
  ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 224 ) ( ( 0.00000 -0.00699 3.40000 ) ( 0.03125 0.00000 8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -512 0 0 ) ( -512 64 0 ) ( -512 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 251
// Map structure:g[2] -> poly:p[252]
 {
brushDef
 {
  ( -512 32 0 ) ( -512 96 0 ) ( -512 32 64 ) ( ( -0.00781 0.00000 -3.25000 ) ( 0.00000 0.03125 -3.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -384 32 0 ) ( -384 32 64 ) ( -384 96 0 ) ( ( 0.00781 0.00000 -3.25000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 416 0 ) ( 0 416 64 ) ( 64 416 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 224 ) ( ( 0.00000 -0.00699 3.40000 ) ( 0.03125 0.00000 13.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 13.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 252
// Map structure:g[2] -> poly:p[253]
 {
brushDef
 {
  ( -544 0 -64 ) ( -544 0 0 ) ( -544 64 -64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( -32 -16 -64 ) ( 32 -16 -80 ) ( -32 48 -64 ) ( ( 0.00000 0.01516 9.23529 ) ( 0.01563 0.00000 2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 176 32 ) ( 64 176 32 ) ( 0 176 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 160 32 ) ( 0 160 96 ) ( 64 160 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0
  ( -608 0 32 ) ( -608 64 32 ) ( -608 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 253
// Map structure:g[2] -> poly:p[254]
 {
brushDef
 {
  ( -544 0 -64 ) ( -544 0 0 ) ( -544 64 -64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 16 -72 ) ( 64 16 -88 ) ( 0 80 -72 ) ( ( 0.00000 0.03032 17.47059 ) ( 0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0
  ( 0 176 32 ) ( 0 176 96 ) ( 64 176 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 208 32 ) ( 64 208 32 ) ( 0 208 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0
  ( -608 0 32 ) ( -608 64 32 ) ( -608 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 254
// Map structure:g[2] -> poly:p[255]
 {
brushDef
 {
  ( -544 0 -64 ) ( -544 0 0 ) ( -544 64 -64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/wall03 0 0 0
  ( -32 32 -64 ) ( 32 32 -80 ) ( -32 96 -64 ) ( ( 0.00000 0.01516 9.23529 ) ( 0.01562 0.00000 3.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 208 32 ) ( 0 208 96 ) ( 64 208 32 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0
  ( -608 0 32 ) ( -608 64 32 ) ( -608 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 255
// Map structure:g[2] -> poly:p[256]
 {
brushDef
 {
  ( -672 0 0 ) ( -672 0 64 ) ( -672 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 176 0 ) ( 64 176 0 ) ( 0 176 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -32 -16 240 ) ( 32 -16 256 ) ( -32 48 240 ) ( ( 0.00000 -0.01516 10.58824 ) ( -0.01563 0.00000 2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -736 0 0 ) ( -736 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 256
// Map structure:g[2] -> poly:p[257]
 {
brushDef
 {
  ( -672 0 16 ) ( -672 0 80 ) ( -672 64 16 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.50000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( 0 208 16 ) ( 64 208 16 ) ( 0 208 80 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 2.50000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( 0 176 16 ) ( 0 176 80 ) ( 64 176 16 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 2.50000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( 0 16 248 ) ( 64 16 264 ) ( 0 80 248 ) ( ( 0.00000 -0.03032 20.17647 ) ( -0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_500 0 0 0
  ( 0 16 128 ) ( 0 80 128 ) ( 64 16 128 ) ( ( 0.00000 0.03125 22.00000 ) ( -0.03125 0.00000 5.50000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( -736 0 16 ) ( -736 64 16 ) ( -736 0 80 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.50000 ) ) rpg3dm1/trlight03_1k 0 0 0
 }
 }
// Brush 257
// Map structure:g[2] -> poly:p[258]
 {
brushDef
 {
  ( -672 0 0 ) ( -672 0 64 ) ( -672 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 208 0 ) ( 0 208 64 ) ( 64 208 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -32 32 240 ) ( 32 32 256 ) ( -32 96 240 ) ( ( 0.00000 -0.01516 10.58824 ) ( -0.01563 0.00000 3.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 6.00000 ) ( -0.06250 0.00000 13.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -736 0 0 ) ( -736 64 0 ) ( -736 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 6.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 258
// Map structure:g[2] -> poly:p[259]
 {
brushDef
 {
  ( -32 -32 64 ) ( -32 32 64 ) ( -96 -32 64 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 -0.01563 10.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 80 ) ( 0 64 80 ) ( 64 0 80 ) ( ( 0.00000 0.01563 11.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.01563 0.00000 11.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -656 0 0 ) ( -656 0 64 ) ( -656 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.01563 0.00000 11.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -672 -32 16 ) ( -672 32 16 ) ( -672 -32 80 ) ( ( -0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 259
// Map structure:g[2] -> poly:p[260]
 {
brushDef
 {
  ( 16 -32 64 ) ( 16 32 64 ) ( -48 -32 64 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 -0.01563 9.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 80 ) ( 0 64 80 ) ( 64 0 80 ) ( ( 0.00000 0.01563 10.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -608 -32 16 ) ( -608 -32 80 ) ( -608 32 16 ) ( ( 0.01563 0.00000 -2.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.01563 0.00000 10.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -624 0 0 ) ( -624 64 0 ) ( -624 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 1.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 260
// Map structure:g[2] -> poly:p[261]
 {
brushDef
 {
  ( -16 -32 64 ) ( -16 32 64 ) ( -144 -32 64 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 -0.01563 9.25000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -16 -32 80 ) ( -144 -32 80 ) ( -16 32 80 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.01563 9.25000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -16 160 -32 ) ( -144 160 -32 ) ( -16 160 32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.01563 0.00000 9.25000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -624 -16 -32 ) ( -624 -144 -32 ) ( -624 -16 32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.01563 0.00000 -3.75000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -16 224 -32 ) ( -16 224 32 ) ( -144 224 -32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -656 -16 -32 ) ( -656 -16 32 ) ( -656 -144 -32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.01563 0.00000 -3.75000 ) ) rpg3dm1/light01_1k 0 0 0
 }
 }
// Brush 261
// Map structure:g[2] -> poly:p[262]
 {
brushDef
 {
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.01563 0.00000 10.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 262
// Map structure:g[2] -> poly:p[263]
 {
brushDef
 {
  ( 0 16 0 ) ( 64 16 0 ) ( 0 80 0 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.01563 0.00000 10.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 16 ) ( 0 80 16 ) ( 64 16 16 ) ( ( 0.00000 0.01563 3.00000 ) ( -0.01563 0.00000 10.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -208 0 16 ) ( -208 64 16 ) ( -208 0 80 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 704 16 ) ( 64 704 16 ) ( 0 704 80 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -192 0 16 ) ( -192 0 80 ) ( -192 64 16 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 640 16 ) ( 0 640 80 ) ( 64 640 16 ) ( ( 0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 263
// Map structure:g[2] -> poly:p[264]
 {
brushDef
 {
  ( 0 32 144 ) ( 64 32 144 ) ( 0 96 144 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.01563 0.00000 10.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 32 160 ) ( 0 96 160 ) ( 64 32 160 ) ( ( 0.00000 0.01563 3.00000 ) ( -0.01563 0.00000 10.50000 ) ) rpg3dm1/trim03 0 0 0
  ( -208 0 32 ) ( -208 64 32 ) ( -208 0 96 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 704 32 ) ( 64 704 32 ) ( 0 704 96 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( -192 0 32 ) ( -192 0 96 ) ( -192 64 32 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 640 32 ) ( 0 640 96 ) ( 64 640 32 ) ( ( 0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 264
// Map structure:g[2] -> poly:p[265]
 {
brushDef
 {
  ( 16 80 16 ) ( 80 80 16 ) ( 16 144 16 ) ( ( 0.00000 -0.01563 3.75000 ) ( -0.01563 0.00000 10.25000 ) ) base_trim/tinfx 0 0 0
  ( 16 80 144 ) ( 16 144 144 ) ( 80 80 144 ) ( ( 0.00000 0.01563 3.75000 ) ( -0.01563 0.00000 10.25000 ) ) base_trim/tinfx 0 0 0
  ( -208 16 80 ) ( -208 80 80 ) ( -208 16 144 ) ( ( -0.01563 0.00000 -10.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( -192 16 80 ) ( -192 16 144 ) ( -192 80 80 ) ( ( 0.01563 0.00000 -10.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( 16 688 80 ) ( 80 688 80 ) ( 16 688 144 ) ( ( -0.01563 0.00000 3.75000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( 16 656 80 ) ( 16 656 144 ) ( 80 656 80 ) ( ( 0.01563 0.00000 3.75000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 265
// Map structure:g[2] -> poly:p[266]
 {
brushDef
 {
  ( 0 80 16 ) ( 0 144 16 ) ( -64 80 16 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 -0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 80 144 ) ( -64 80 144 ) ( 0 144 144 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 656 16 ) ( 0 656 80 ) ( -64 656 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 12.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -192 0 16 ) ( -192 -64 16 ) ( -192 0 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -41.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 640 0 ) ( -64 640 0 ) ( 0 640 64 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.03125 0.00000 6.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( -208 0 16 ) ( -208 0 80 ) ( -208 -64 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -41.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 266
// Map structure:g[2] -> poly:p[267]
 {
brushDef
 {
  ( 0 688 16 ) ( -64 688 16 ) ( 0 688 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 12.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -192 0 16 ) ( -192 -64 16 ) ( -192 0 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -44.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 704 16 ) ( 0 704 80 ) ( -64 704 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 12.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -208 0 16 ) ( -208 0 80 ) ( -208 -64 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -44.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 16 144 ) ( -64 16 144 ) ( 0 80 144 ) ( ( 0.00781 0.00000 -5.12500 ) ( 0.00000 0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 16 16 ) ( 0 80 16 ) ( -64 16 16 ) ( ( 0.00781 0.00000 -5.12500 ) ( 0.00000 -0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 267
// Map structure:g[2] -> poly:p[268]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 16 ) ( 0 64 16 ) ( 64 0 16 ) ( ( 0.00000 0.01563 -3.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 528 16 ) ( 64 528 16 ) ( 0 528 80 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 192 0 16 ) ( 192 64 16 ) ( 192 0 80 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 512 16 ) ( 0 512 80 ) ( 64 512 16 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 256 0 16 ) ( 256 0 80 ) ( 256 64 16 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 268
// Map structure:g[2] -> poly:p[269]
 {
brushDef
 {
  ( 0 16 144 ) ( 64 16 144 ) ( 0 80 144 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 8.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 160 ) ( 0 80 160 ) ( 64 16 160 ) ( ( 0.00000 0.01563 -3.00000 ) ( -0.01563 0.00000 8.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 528 32 ) ( 64 528 32 ) ( 0 528 96 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 192 0 32 ) ( 192 64 32 ) ( 192 0 96 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 512 32 ) ( 0 512 96 ) ( 64 512 32 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 269
// Map structure:g[2] -> poly:p[270]
 {
brushDef
 {
  ( 16 64 16 ) ( 80 64 16 ) ( 16 128 16 ) ( ( 0.00000 -0.01563 -3.25000 ) ( -0.01563 0.00000 8.00000 ) ) base_trim/tinfx 0 0 0
  ( 16 64 144 ) ( 16 128 144 ) ( 80 64 144 ) ( ( 0.00000 0.01563 -3.25000 ) ( -0.01563 0.00000 8.00000 ) ) base_trim/tinfx 0 0 0
  ( 16 528 80 ) ( 80 528 80 ) ( 16 528 144 ) ( ( -0.01563 0.00000 -3.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( 16 512 80 ) ( 16 512 144 ) ( 80 512 80 ) ( ( 0.01563 0.00000 -3.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( 208 16 80 ) ( 208 80 80 ) ( 208 16 144 ) ( ( -0.01563 0.00000 -8.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( 240 16 80 ) ( 240 16 144 ) ( 240 80 80 ) ( ( 0.01563 0.00000 -8.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 270
// Map structure:g[2] -> poly:p[271]
 {
brushDef
 {
  ( 0 0 16 ) ( 0 64 16 ) ( -64 0 16 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 -0.06250 -16.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 144 ) ( -64 0 144 ) ( 0 64 144 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 528 16 ) ( 0 528 80 ) ( -64 528 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -16.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 512 16 ) ( -64 512 16 ) ( 0 512 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -16.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 240 0 16.50000 ) ( 240 0 80.50000 ) ( 240 -64 16.50000 ) ( ( 0.00000 -0.00781 -0.12891 ) ( -0.06250 0.00000 -33.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 256 0 16.50000 ) ( 256 -64 16.50000 ) ( 256 0 80.50000 ) ( ( 0.00000 -0.00781 -0.12891 ) ( 0.06250 0.00000 -33.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 271
// Map structure:g[2] -> poly:p[272]
 {
brushDef
 {
  ( 0 64 16 ) ( 0 128 16 ) ( -64 64 16 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 -0.03125 -7.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 64 144 ) ( -64 64 144 ) ( 0 128 144 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 528 16 ) ( 0 528 80 ) ( -64 528 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 192 0 64 ) ( 192 64 64 ) ( 192 0 128 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.03125 0.00000 16.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 512 16 ) ( -64 512 16 ) ( 0 512 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 208 0 64 ) ( 208 -64 64 ) ( 208 0 128 ) ( ( 0.00000 -0.03125 -2.00000 ) ( 0.03125 0.00000 -17.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
 }
 }
// Brush 272
// Map structure:g[2] -> poly:p[273]
 {
brushDef
 {
  ( 0 640 16 ) ( 0 640 80 ) ( 64 640 16 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 0 16 ) ( 64 64 16 ) ( 64 0 80 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 704 16 ) ( 64 704 16 ) ( 0 704 80 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 80 0 16 ) ( 80 0 80 ) ( 80 64 16 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 16 ) ( 0 80 16 ) ( 64 16 16 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 10.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 0 ) ( 64 16 0 ) ( 0 80 0 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 10.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 273
// Map structure:g[2] -> poly:p[274]
 {
brushDef
 {
  ( 0 640 32 ) ( 0 640 96 ) ( 64 640 32 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 0 32 ) ( 64 64 32 ) ( 64 0 96 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 704 32 ) ( 64 704 32 ) ( 0 704 96 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 80 0 32 ) ( 80 0 96 ) ( 80 64 32 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 32 160 ) ( 0 96 160 ) ( 64 32 160 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 10.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 32 144 ) ( 64 32 144 ) ( 0 96 144 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 10.50000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 274
// Map structure:g[2] -> poly:p[275]
 {
brushDef
 {
  ( 16 656 80 ) ( 16 656 144 ) ( 80 656 80 ) ( ( 0.01563 0.00000 -1.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( 16 688 80 ) ( 80 688 80 ) ( 16 688 144 ) ( ( -0.01563 0.00000 -1.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( 64 16 80 ) ( 64 80 80 ) ( 64 16 144 ) ( ( -0.01563 0.00000 -10.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( 80 16 80 ) ( 80 16 144 ) ( 80 80 80 ) ( ( 0.01563 0.00000 -10.25000 ) ( 0.00000 0.01563 1.25000 ) ) base_trim/tinfx 0 0 0
  ( 16 80 144 ) ( 16 144 144 ) ( 80 80 144 ) ( ( 0.00000 0.01563 -1.25000 ) ( -0.01563 0.00000 10.25000 ) ) base_trim/tinfx 0 0 0
  ( 16 80 16 ) ( 80 80 16 ) ( 16 144 16 ) ( ( 0.00000 -0.01563 -1.25000 ) ( -0.01563 0.00000 10.25000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 275
// Map structure:g[2] -> poly:p[276]
 {
brushDef
 {
  ( 80 0 16 ) ( 80 -64 16 ) ( 80 0 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -41.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 640 64 ) ( 0 640 128 ) ( 64 640 64 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 2.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 64 0 16 ) ( 64 0 80 ) ( 64 -64 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -41.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 656 16 ) ( 0 656 80 ) ( -64 656 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 80 144 ) ( -64 80 144 ) ( 0 144 144 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 80 16 ) ( 0 144 16 ) ( -64 80 16 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 -0.06250 -5.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 276
// Map structure:g[2] -> poly:p[277]
 {
brushDef
 {
  ( 0 16 16 ) ( 0 80 16 ) ( -64 16 16 ) ( ( 0.00781 0.00000 -5.12500 ) ( 0.00000 -0.06250 -5.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 16 144 ) ( -64 16 144 ) ( 0 80 144 ) ( ( 0.00781 0.00000 -5.12500 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 80 0 16 ) ( 80 -64 16 ) ( 80 0 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -44.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 704 16 ) ( 0 704 80 ) ( -64 704 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 64 0 16 ) ( 64 0 80 ) ( 64 -64 16 ) ( ( 0.00000 -0.00781 -0.12500 ) ( -0.06250 0.00000 -44.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 688 16 ) ( -64 688 16 ) ( 0 688 80 ) ( ( 0.00000 -0.00781 -0.12500 ) ( 0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 277
// Map structure:g[2] -> poly:p[278]
 {
brushDef
 {
  ( 384 0 127.50000 ) ( 384 -64 127.50000 ) ( 384 0 191.50000 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -0.00781 ) ) base_floor/proto_grate4 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 256 0 127.50000 ) ( 256 0 191.50000 ) ( 256 -64 127.50000 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -0.00781 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 -64 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 -0.01563 5.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 0 ) ( 0 -64 0 ) ( 64 0 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 5.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 278
// Map structure:g[2] -> poly:p[279]
 {
brushDef
 {
  ( 400 -15.50000 15.75000 ) ( 400 -15.50000 47.75000 ) ( 400 -79.50000 15.75000 ) ( ( 0.03125 0.00000 15.51563 ) ( 0.00000 0.06250 5.98438 ) ) common/caulk 0 0 0
  ( 432 -15.50000 15.75000 ) ( 432 -79.50000 15.75000 ) ( 432 -15.50000 47.75000 ) ( ( -0.03125 0.00000 15.51563 ) ( 0.00000 0.06250 5.98438 ) ) common/caulk 0 0 0
  ( 16 528 0 ) ( -112 528 0 ) ( 16 496 64 ) ( ( 0.00000 -0.02795 3.60000 ) ( 0.01563 0.00000 -7.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 544 0 ) ( 48 544 0 ) ( -16 528 32 ) ( ( -0.03125 0.00000 -12.50000 ) ( 0.00000 0.05590 -7.60000 ) ) common/caulk 0 0 0
  ( -15.75000 -16 128 ) ( 16.25000 -16 128 ) ( -15.75000 -80 128 ) ( ( -0.03125 0.00000 15.50000 ) ( 0.00000 -0.06250 26.01563 ) ) common/caulk 0 0 0
  ( -15.75000 -16 64 ) ( -15.75000 -80 64 ) ( 16.25000 -16 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 0.06250 26.01563 ) ) common/caulk 0 0 0
 }
 }
// Brush 279
// Map structure:g[2] -> poly:p[280]
 {
brushDef
 {
  ( 272 -31.50000 31.50000 ) ( 272 -31.50000 95.50000 ) ( 272 -95.50000 31.50000 ) ( ( 0.03125 0.00000 16.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( 304 -31.50000 31.50000 ) ( 304 -95.50000 31.50000 ) ( 304 -31.50000 95.50000 ) ( ( -0.03125 0.00000 16.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( 16 528 0 ) ( -112 528 0 ) ( 16 496 64 ) ( ( 0.00000 -0.02795 3.60000 ) ( 0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 544 0 ) ( 48 544 0 ) ( -16 528 32 ) ( ( -0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 -7.60000 ) ) common/caulk 0 0 0
  ( -15.75000 -16 128 ) ( 16.25000 -16 128 ) ( -15.75000 -80 128 ) ( ( -0.03125 0.00000 15.50000 ) ( 0.00000 -0.06250 18.01563 ) ) common/caulk 0 0 0
  ( -15.75000 -16 64 ) ( -15.75000 -80 64 ) ( 16.25000 -16 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 0.06250 18.01563 ) ) common/caulk 0 0 0
 }
 }
// Brush 280
// Map structure:g[2] -> poly:p[281]
 {
brushDef
 {
  ( 16 512 0 ) ( 16 512 64 ) ( -48 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 304 48 0 ) ( 304 48 64 ) ( 304 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 496 0 ) ( -48 496 0 ) ( 16 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 272 48 0 ) ( 272 112 0 ) ( 272 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 9.01563 ) ) common/caulk 0 4 0
  ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 281
// Map structure:g[2] -> poly:p[282]
 {
brushDef
 {
  ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 272 0 0 ) ( 272 0 64 ) ( 272 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 496 0 ) ( -64 496 0 ) ( 0 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 8.01563 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 282
// Map structure:g[2] -> poly:p[283]
 {
brushDef
 {
  ( -15.50000 512 0 ) ( -15.50000 512 64 ) ( -79.50000 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 496 0 ) ( -79.50000 496 0 ) ( -15.50000 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 304 15.50000 0 ) ( 304 79.50000 0 ) ( 304 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 9.01563 ) ) common/caulk 0 4 0
  ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 283
// Map structure:g[2] -> poly:p[284]
 {
brushDef
 {
  ( -15.50000 512 0 ) ( -15.50000 512 64 ) ( -79.50000 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 496 0 ) ( -79.50000 496 0 ) ( -15.50000 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 432 15.50000 0 ) ( 432 79.50000 0 ) ( 432 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -15.75000 -16 64 ) ( 16.25000 -16 64 ) ( -15.75000 -80 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 -0.06250 27.01563 ) ) common/caulk 0 0 0
  ( 0 15 0 ) ( 64 15 0 ) ( 0 79 0 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 7.23438 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 284
// Map structure:g[2] -> poly:p[285]
 {
brushDef
 {
  ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 496 0 ) ( -64 496 0 ) ( 0 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -15.75000 -16 64 ) ( 16.25000 -16 64 ) ( -15.75000 -80 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 -0.06250 24.01563 ) ) common/caulk 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 285
// Map structure:g[2] -> poly:p[286]
 {
brushDef
 {
  ( 16 512 0 ) ( 16 512 64 ) ( -48 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 432 48 0 ) ( 432 48 64 ) ( 432 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 496 0 ) ( -48 496 0 ) ( 16 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 400 48 0 ) ( 400 112 0 ) ( 400 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -15.75000 -16 64 ) ( 16.25000 -16 64 ) ( -15.75000 -80 64 ) ( ( -0.03125 0.00000 16.50000 ) ( 0.00000 -0.06250 26.01563 ) ) common/caulk 0 0 0
  ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 286
// Map structure:g[2] -> poly:p[287]
 {
brushDef
 {
  ( 272 -32 15.50000 ) ( 272 -32 79.50000 ) ( 272 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 304 -32 15.50000 ) ( 304 -96 15.50000 ) ( 304 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 48 16 -272 ) ( 48 -48 -336 ) ( 112 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01562 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 416 16 ) ( 32 416 16 ) ( -32 416 80 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 48 -16 496 ) ( 48 -80 560 ) ( 112 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 352 16 ) ( -32 352 80 ) ( 32 352 16 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 287
// Map structure:g[2] -> poly:p[288]
 {
brushDef
 {
  ( 304 -32 15.50000 ) ( 304 -32 79.50000 ) ( 304 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 320 -32 15.50000 ) ( 320 -96 15.50000 ) ( 320 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -64 16 -272 ) ( -64 -48 -336 ) ( 0 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 5.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 416 16 ) ( 32 416 16 ) ( -32 416 80 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -63.50000 -16 496 ) ( -63.50000 -80 560 ) ( 0.50000 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 5.00781 ) ) rpg3dm1/trim03 0 0 0
  ( -32 352 16 ) ( -32 352 80 ) ( 32 352 16 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 288
// Map structure:g[2] -> poly:p[289]
 {
brushDef
 {
  ( -16 352 16 ) ( 48 352 16 ) ( -16 352 80 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 288 16 ) ( -16 288 80 ) ( 48 288 16 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 272 16 15.50000 ) ( 272 16 79.50000 ) ( 272 -48 15.50000 ) ( ( 0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 304 16 15.50000 ) ( 304 -48 15.50000 ) ( 304 16 79.50000 ) ( ( -0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 48 -16 128 ) ( 48 -80 128 ) ( 112 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 3.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 289
// Map structure:g[2] -> poly:p[290]
 {
brushDef
 {
  ( -16 416 16 ) ( -16 416 80 ) ( 48 416 16 ) ( ( 0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 272 16 15.50000 ) ( 272 16 79.50000 ) ( 272 -48 15.50000 ) ( ( 0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 304 16 15.50000 ) ( 304 -48 15.50000 ) ( 304 16 79.50000 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( -16 480 16 ) ( 48 480 16 ) ( -16 480 80 ) ( ( -0.01563 0.00000 -3.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 48 16 128 ) ( 48 -48 128 ) ( 112 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 3.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 290
// Map structure:g[2] -> poly:p[291]
 {
brushDef
 {
  ( -32 256 16 ) ( -32 256 80 ) ( 32 256 16 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 272 -32 15.50000 ) ( 272 -96 15.50000 ) ( 272 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -32 512 16 ) ( 32 512 16 ) ( -32 512 80 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 256 0 31.50000 ) ( 256 0 95.50000 ) ( 256 -64 31.50000 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.24609 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -47.50000 16 128 ) ( -47.50000 -48 128 ) ( 16.50000 16 128 ) ( ( -0.01563 0.00000 6.25000 ) ( 0.00000 0.01563 4.25781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 291
// Map structure:g[2] -> poly:p[292]
 {
brushDef
 {
  ( -32 352 16 ) ( 32 352 16 ) ( -32 352 80 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 304 -32 15.50000 ) ( 304 -32 79.50000 ) ( 304 -96 15.50000 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 320 -32 16 ) ( 320 -96 16 ) ( 320 -32 80 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 288 16 ) ( -32 288 80 ) ( 32 288 16 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -63.50000 -16 128 ) ( -63.50000 -80 128 ) ( 0.50000 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 5.00781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 292
// Map structure:g[2] -> poly:p[293]
 {
brushDef
 {
  ( -32 416 16 ) ( -32 416 80 ) ( 32 416 16 ) ( ( 0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 304 -32 15.50000 ) ( 304 -32 79.50000 ) ( 304 -96 15.50000 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -32 480 16 ) ( 32 480 16 ) ( -32 480 80 ) ( ( -0.01563 0.00000 -4.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 320 -32 16 ) ( 320 -96 16 ) ( 320 -32 80 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -63.50000 16 128 ) ( -63.50000 -48 128 ) ( 0.50000 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 5.00781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 293
// Map structure:g[2] -> poly:p[294]
 {
brushDef
 {
  ( -32 416 16 ) ( -32 416 80 ) ( 32 416 16 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 432 -32 15.50000 ) ( 432 -32 79.50000 ) ( 432 -96 15.50000 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -32 480 16 ) ( 32 480 16 ) ( -32 480 80 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 448 -32 16 ) ( 448 -96 16 ) ( 448 -32 80 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -63.50000 16 128 ) ( -63.50000 -48 128 ) ( 0.50000 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 7.00781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 294
// Map structure:g[2] -> poly:p[295]
 {
brushDef
 {
  ( -32 416 16 ) ( -32 416 80 ) ( 32 416 16 ) ( ( 0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 400 -32 15.50000 ) ( 400 -96 15.50000 ) ( 400 -32 79.50000 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -32 480 16 ) ( 32 480 16 ) ( -32 480 80 ) ( ( -0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 -32 15.50000 ) ( 384 -32 79.50000 ) ( 384 -96 15.50000 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -48 16 128 ) ( -48 -48 128 ) ( 16 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 6.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 295
// Map structure:g[2] -> poly:p[296]
 {
brushDef
 {
  ( -16 416 16 ) ( -16 416 80 ) ( 48 416 16 ) ( ( 0.01563 0.00000 -5.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 400 16 15.50000 ) ( 400 16 79.50000 ) ( 400 -48 15.50000 ) ( ( 0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 432 16 15.50000 ) ( 432 -48 15.50000 ) ( 432 16 79.50000 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( -16 480 16 ) ( 48 480 16 ) ( -16 480 80 ) ( ( -0.01563 0.00000 -5.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 48 16 128 ) ( 48 -48 128 ) ( 112 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 5.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 296
// Map structure:g[2] -> poly:p[297]
 {
brushDef
 {
  ( -15.50000 272 0 ) ( -15.50000 272 64 ) ( -79.50000 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 320 15.50000 0 ) ( 320 15.50000 64 ) ( 320 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 256 0 ) ( -79.50000 256 0 ) ( -15.50000 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 304 15.50000 0 ) ( 304 79.50000 0 ) ( 304 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 9.01563 ) ) common/caulk 0 4 0
  ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 297
// Map structure:g[2] -> poly:p[298]
 {
brushDef
 {
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 272 0 0 ) ( 272 0 64 ) ( 272 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 256 15.50000 0 ) ( 256 79.50000 0 ) ( 256 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 8.01563 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 298
// Map structure:g[2] -> poly:p[299]
 {
brushDef
 {
  ( 16 272 0 ) ( 16 272 64 ) ( -48 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 304 48 0 ) ( 304 48 64 ) ( 304 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 256 0 ) ( -48 256 0 ) ( 16 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 272 48 0 ) ( 272 112 0 ) ( 272 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 9.01563 ) ) common/caulk 0 4 0
  ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 299
// Map structure:g[2] -> poly:p[300]
 {
brushDef
 {
  ( 272 -31.50000 31.50000 ) ( 272 -31.50000 95.50000 ) ( 272 -95.50000 31.50000 ) ( ( 0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( 304 -31.50000 31.50000 ) ( 304 -95.50000 31.50000 ) ( 304 -31.50000 95.50000 ) ( ( -0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( 16 240 0 ) ( 16 272 64 ) ( -112 240 0 ) ( ( 0.00000 -0.02795 -6.00000 ) ( -0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 224 0 ) ( -16 240 32 ) ( 48 224 0 ) ( ( 0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 11.60000 ) ) common/caulk 0 0 0
  ( -15.75000 -16 128 ) ( 16.25000 -16 128 ) ( -15.75000 -80 128 ) ( ( -0.03125 0.00000 9.50000 ) ( 0.00000 -0.06250 18.01563 ) ) common/caulk 0 0 0
  ( -15.75000 -16 64 ) ( -15.75000 -80 64 ) ( 16.25000 -16 64 ) ( ( -0.03125 0.00000 8.50000 ) ( 0.00000 0.06250 18.01563 ) ) common/caulk 0 0 0
 }
 }
// Brush 300
// Map structure:g[2] -> poly:p[301]
 {
brushDef
 {
  ( 272 -32 15.50000 ) ( 272 -96 15.50000 ) ( 272 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 256 -32 16 ) ( 256 -32 80 ) ( 256 -96 16 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 16 16 -272 ) ( 16 -48 -336 ) ( 80 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -47.50000 -16 496 ) ( -47.50000 -80 560 ) ( 16.50000 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 4.25781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 -17 128 ) ( 0 111 128 ) ( 64 -17 128 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.01563 0.00000 5.73438 ) ) rpg3dm1/light01_1k 0 0 0
 }
 }
// Brush 301
// Map structure:g[2] -> poly:p[302]
 {
brushDef
 {
  ( 0 0 144 ) ( 0 -64 144 ) ( 64 0 144 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 320 0 127.50000 ) ( 320 0 191.50000 ) ( 320 -64 127.50000 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.99609 ) ) base_trim/dark_tin2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 384 0 127.50000 ) ( 384 -64 127.50000 ) ( 384 0 191.50000 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.99609 ) ) base_trim/dark_tin2 0 0 0
  ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 302
// Map structure:g[2] -> poly:p[303]
 {
brushDef
 {
  ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 -16 0 ) ( 0 -80 0 ) ( -64 -16 0 ) ( ( 0.00000 -0.01563 8.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -64 0 -496 ) ( -64 64 -432 ) ( 0 0 -496 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.02210 7.25000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 0.00000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 303
// Map structure:g[2] -> poly:p[304]
 {
brushDef
 {
  ( -63.50000 0 272 ) ( -63.50000 -64 336 ) ( -127.50000 0 272 ) ( ( 0.03125 0.00000 16.01563 ) ( 0.00000 0.02210 -4.75000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 256 0 63.50000 ) ( 256 0 127.50000 ) ( 256 -64 63.50000 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -0.50391 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 0 ) ( 0 -64 0 ) ( -64 0 0 ) ( ( 0.00000 -0.01563 8.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -63.50000 0 -16 ) ( -63.50000 -64 -16 ) ( 0.50000 0 -16 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 3.50391 ) ) base_floor/clang_floor2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.01563 0.00000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 304
// Map structure:g[2] -> poly:p[305]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.01563 -5.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 416 0 0 ) ( 416 0 64 ) ( 416 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 305
// Map structure:g[2] -> poly:p[306]
 {
brushDef
 {
  ( 384 32 15.50000 ) ( 384 -32 15.50000 ) ( 384 32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 320 32 15.50000 ) ( 320 32 79.50000 ) ( 320 -32 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0 32 -256 ) ( 64 32 -256 ) ( 0 96 -192 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01105 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 416 16 ) ( 64 416 16 ) ( 0 416 80 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 -16 496 ) ( 64 -16 496 ) ( 0 48 432 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 -0.01105 2.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 352 16 ) ( 0 352 80 ) ( 64 352 16 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 32 144 ) ( 16 32 144 ) ( -48 -32 144 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 -0.01563 5.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -5.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 306
// Map structure:g[2] -> poly:p[307]
 {
brushDef
 {
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 48 -15.50000 495.50000 ) ( 48 -79.50000 559.50000 ) ( 112 -15.50000 495.50000 ) ( ( 0.00000 -0.01105 2.00781 ) ( -0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 48 16 -272 ) ( 48 -48 -336 ) ( 112 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 432 -32 15.50000 ) ( 432 -96 15.50000 ) ( 432 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 400 -32 15.50000 ) ( 400 -32 79.50000 ) ( 400 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 307
// Map structure:g[2] -> poly:p[308]
 {
brushDef
 {
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 -15.50000 495.50000 ) ( 0 -79.50000 559.50000 ) ( 64 -15.50000 495.50000 ) ( ( 0.00000 -0.01105 2.00781 ) ( -0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -64 16 -272 ) ( -64 -48 -336 ) ( 0 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 7.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 448 -32 15.50000 ) ( 448 -96 15.50000 ) ( 448 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 432 -32 15.50000 ) ( 432 -32 79.50000 ) ( 432 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 308
// Map structure:g[2] -> poly:p[309]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 -15.50000 495.50000 ) ( 16 -79.50000 559.50000 ) ( 80 -15.50000 495.50000 ) ( ( 0.00000 -0.01105 2.00781 ) ( -0.01563 0.00000 6.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 16 16 -272 ) ( 16 -48 -336 ) ( 80 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 6.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 384 -32 15.50000 ) ( 384 -32 79.50000 ) ( 384 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 400 -32 15.50000 ) ( 400 -96 15.50000 ) ( 400 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 416 15.50000 ) ( -32 416 79.50000 ) ( -96 416 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 309
// Map structure:g[2] -> poly:p[310]
 {
brushDef
 {
  ( -80 -16 128 ) ( -80 -80 128 ) ( -16 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 5.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 432 16 15.50000 ) ( 432 -48 15.50000 ) ( 432 16 79.50000 ) ( ( -0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 400 16 15.50000 ) ( 400 16 79.50000 ) ( 400 -48 15.50000 ) ( ( 0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( -16 288 16 ) ( -16 288 80 ) ( 48 288 16 ) ( ( 0.01563 0.00000 -5.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 352 16 ) ( 48 352 16 ) ( -16 352 80 ) ( ( -0.01563 0.00000 -5.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 310
// Map structure:g[2] -> poly:p[311]
 {
brushDef
 {
  ( 16 -15.50000 128 ) ( 16 -79.50000 128 ) ( 80 -15.50000 128 ) ( ( -0.01563 0.00000 5.75781 ) ( 0.00000 0.01563 6.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 384 -32 15.50000 ) ( 384 -32 79.50000 ) ( 384 -96 15.50000 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -32 352 16 ) ( 32 352 16 ) ( -32 352 80 ) ( ( -0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 400 -32 15.50000 ) ( 400 -96 15.50000 ) ( 400 -32 79.50000 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -32 288 16 ) ( -32 288 80 ) ( 32 288 16 ) ( ( 0.01563 0.00000 -5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 311
// Map structure:g[2] -> poly:p[312]
 {
brushDef
 {
  ( -63.50000 -16 128 ) ( -63.50000 -80 128 ) ( 0.50000 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 7.00781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 288 16 ) ( -32 288 80 ) ( 32 288 16 ) ( ( 0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 448 -32 16 ) ( 448 -96 16 ) ( 448 -32 80 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 432 -32 15.50000 ) ( 432 -32 79.50000 ) ( 432 -96 15.50000 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -32 352 16 ) ( 32 352 16 ) ( -32 352 80 ) ( ( -0.01563 0.00000 -6.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 312
// Map structure:g[2] -> poly:p[313]
 {
brushDef
 {
  ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 13.01563 ) ) common/caulk 0 4 0
  ( 432 15.50000 0 ) ( 432 79.50000 0 ) ( 432 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 256 0 ) ( -79.50000 256 0 ) ( -15.50000 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 448 15.50000 0 ) ( 448 15.50000 64 ) ( 448 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 272 0 ) ( -15.50000 272 64 ) ( -79.50000 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -6.75781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 313
// Map structure:g[2] -> poly:p[314]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 12.01563 ) ) common/caulk 0 4 0
  ( 384 15.50000 0 ) ( 384 79.50000 0 ) ( 384 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 314
// Map structure:g[2] -> poly:p[315]
 {
brushDef
 {
  ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -31.50000 0 64 ) ( 32.50000 0 64 ) ( -31.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 13.01563 ) ) common/caulk 0 4 0
  ( 400 48 0 ) ( 400 112 0 ) ( 400 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -112 256 0 ) ( -176 256 0 ) ( -112 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 432 48 0 ) ( 432 48 64 ) ( 432 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -112 272 0 ) ( -112 272 64 ) ( -176 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 315
// Map structure:g[2] -> poly:p[316]
 {
brushDef
 {
  ( -15.75000 16 64 ) ( -15.75000 -48 64 ) ( 16.25000 16 64 ) ( ( -0.03125 0.00000 8.50000 ) ( 0.00000 0.06250 26.01563 ) ) common/caulk 0 0 0
  ( -15.75000 16 128 ) ( 16.25000 16 128 ) ( -15.75000 -48 128 ) ( ( -0.03125 0.00000 9.50000 ) ( 0.00000 -0.06250 26.01563 ) ) common/caulk 0 0 0
  ( -16 224 0 ) ( -16 240 32 ) ( 48 224 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.05590 11.60000 ) ) common/caulk 0 0 0
  ( 16 240 0 ) ( 16 272 64 ) ( -112 240 0 ) ( ( 0.00000 -0.02795 -6.00000 ) ( -0.01563 0.00000 -7.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 432 0.50000 31.50000 ) ( 432 -63.50000 31.50000 ) ( 432 0.50000 95.50000 ) ( ( -0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( 400 0.50000 31.50000 ) ( 400 0.50000 95.50000 ) ( 400 -63.50000 31.50000 ) ( ( 0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
 }
 }
// Brush 316
// Map structure:g[2] -> poly:p[317]
 {
brushDef
 {
  ( -64 256 0 ) ( 0 256 0 ) ( -64 256 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 224 0 ) ( -64 224 64 ) ( 0 224 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 -96 64 ) ( 64 -96 64 ) ( 0 -160 64 ) ( ( -0.00781 0.00000 2.25000 ) ( 0.00000 -0.00781 4.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 -96 0 ) ( 0 -160 0 ) ( 64 -96 0 ) ( ( -0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 4.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 576 -96 127.50000 ) ( 576 -160 127.50000 ) ( 576 -96 191.50000 ) ( ( -0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 -0.00391 ) ) rpg3dm1/wall03 0 0 0
  ( 448 -96 127.50000 ) ( 448 -96 191.50000 ) ( 448 -160 127.50000 ) ( ( 0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 -0.00391 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 317
// Map structure:g[2] -> poly:p[318]
 {
brushDef
 {
  ( 0.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( 32.25000 15.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 0.06250 38.01563 ) ) common/caulk 0 0 0
  ( 0.25000 15.50000 128 ) ( 32.25000 15.50000 128 ) ( 0.25000 -48.50000 128 ) ( ( -0.03125 0.00000 15.48438 ) ( 0.00000 -0.06250 38.01563 ) ) common/caulk 0 0 0
  ( -16 544 0 ) ( 48 544 0 ) ( -16 512 64 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01398 -2.40000 ) ) rpg3dm1/trim09 0 0 0
  ( 16 528 0 ) ( -112 528 0 ) ( 16 496 64 ) ( ( 0.00000 -0.02795 3.60000 ) ( 0.01563 0.00000 -10.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 592 -15.50000 15.75000 ) ( 592 -15.50000 47.75000 ) ( 592 -79.50000 15.75000 ) ( ( 0.03125 0.00000 15.51563 ) ( 0.00000 0.06250 5.98438 ) ) common/caulk 0 0 0
  ( 624 -15.50000 15.75000 ) ( 624 -79.50000 15.75000 ) ( 624 -15.50000 47.75000 ) ( ( -0.03125 0.00000 15.51563 ) ( 0.00000 0.06250 5.98438 ) ) common/caulk 0 0 0
 }
 }
// Brush 318
// Map structure:g[2] -> poly:p[319]
 {
brushDef
 {
  ( 0.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( 32.25000 15.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 0.06250 46.01563 ) ) common/caulk 0 0 0
  ( 0.25000 15.50000 128 ) ( 32.25000 15.50000 128 ) ( 0.25000 -48.50000 128 ) ( ( -0.03125 0.00000 15.48438 ) ( 0.00000 -0.06250 46.01563 ) ) common/caulk 0 0 0
  ( -16 544 0 ) ( 48 544 0 ) ( -16 512 64 ) ( ( -0.01563 0.00000 -10.75000 ) ( 0.00000 0.01398 -2.40000 ) ) rpg3dm1/trim09 0 0 0
  ( 16 528 0 ) ( -112 528 0 ) ( 16 496 64 ) ( ( 0.00000 -0.02795 3.60000 ) ( 0.01563 0.00000 -12.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 720 0.50000 31.50000 ) ( 720 0.50000 95.50000 ) ( 720 -63.50000 31.50000 ) ( ( 0.03125 0.00000 16.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( 752 0.50000 31.50000 ) ( 752 -63.50000 31.50000 ) ( 752 0.50000 95.50000 ) ( ( -0.03125 0.00000 16.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
 }
 }
// Brush 319
// Map structure:g[2] -> poly:p[320]
 {
brushDef
 {
  ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 23.01563 ) ) common/caulk 0 4 0
  ( 752 48 0 ) ( 752 48 64 ) ( 752 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 80 496 0 ) ( 16 496 0 ) ( 80 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -12.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 720 48 0 ) ( 720 112 0 ) ( 720 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 80 512 0 ) ( 80 512 64 ) ( 16 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -12.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 320
// Map structure:g[2] -> poly:p[321]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 23.01563 ) ) common/caulk 0 4 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 496 0 ) ( -80 496 0 ) ( -16 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 752 0 0 ) ( 752 64 0 ) ( 752 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -12.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 321
// Map structure:g[2] -> poly:p[322]
 {
brushDef
 {
  ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 -0.03125 22.01563 ) ) common/caulk 0 4 0
  ( 720 15.50000 0 ) ( 720 15.50000 64 ) ( 720 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0 496 0 ) ( -64 496 0 ) ( 0 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 48.50000 512 0 ) ( 48.50000 512 64 ) ( -15.50000 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -11.75781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 322
// Map structure:g[2] -> poly:p[323]
 {
brushDef
 {
  ( 0 15 0 ) ( 64 15 0 ) ( 0 79 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 7.23438 ) ) rpg3dm1/trim03 0 0 0
  ( 0.25000 15.50000 64 ) ( 32.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 -0.06250 36.01563 ) ) common/caulk 0 0 0
  ( 592 15.50000 0 ) ( 592 15.50000 64 ) ( 592 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0 496 0 ) ( -64 496 0 ) ( 0 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 48.50000 512 0 ) ( 48.50000 512 64 ) ( -15.50000 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 323
// Map structure:g[2] -> poly:p[324]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0.25000 15.50000 64 ) ( 32.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 -0.06250 39.01563 ) ) common/caulk 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 496 0 ) ( -80 496 0 ) ( -16 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 324
// Map structure:g[2] -> poly:p[325]
 {
brushDef
 {
  ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0.25000 15.50000 64 ) ( 32.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( ( -0.03125 0.00000 16.48438 ) ( 0.00000 -0.06250 38.01563 ) ) common/caulk 0 0 0
  ( 624 48 0 ) ( 624 48 64 ) ( 624 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 80 496 0 ) ( 16 496 0 ) ( 80 496 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 592 48 0 ) ( 592 112 0 ) ( 592 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 80 512 0 ) ( 80 512 64 ) ( 16 512 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 325
// Map structure:g[2] -> poly:p[326]
 {
brushDef
 {
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -11.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 112 -16 496 ) ( 112 -80 560 ) ( 176 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 10.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -11.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 112 15.50000 -272.50000 ) ( 112 -48.50000 -336.50000 ) ( 176 15.50000 -272.50000 ) ( ( 0.00000 0.01105 3.99219 ) ( 0.01563 0.00000 10.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 720 -32 15.50000 ) ( 720 -32 79.50000 ) ( 720 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 752 -32 15.50000 ) ( 752 -96 15.50000 ) ( 752 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 326
// Map structure:g[2] -> poly:p[327]
 {
brushDef
 {
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 16 464 ) ( -48 -48 528 ) ( 16 16 464 ) ( ( 0.00000 -0.01105 2.50000 ) ( -0.01563 0.00000 11.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -47.50000 16 -272 ) ( -47.50000 -48 -336 ) ( 16.50000 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 11.25781 ) ) rpg3dm1/trim03 0 0 0
  ( 704 -32 15.50000 ) ( 704 -32 79.50000 ) ( 704 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 720 -32 15.50000 ) ( 720 -96 15.50000 ) ( 720 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 327
// Map structure:g[2] -> poly:p[328]
 {
brushDef
 {
  ( 112 -16 128 ) ( 112 -80 128 ) ( 176 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 10.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 720 16 15.50000 ) ( 720 16 79.50000 ) ( 720 -48 15.50000 ) ( ( 0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 752 16 15.50000 ) ( 752 -48 15.50000 ) ( 752 16 79.50000 ) ( ( -0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 48 288 16 ) ( 48 288 80 ) ( 112 288 16 ) ( ( 0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 48 352 16 ) ( 112 352 16 ) ( 48 352 80 ) ( ( -0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 328
// Map structure:g[2] -> poly:p[329]
 {
brushDef
 {
  ( 112 15.50000 128 ) ( 112 -48.50000 128 ) ( 176 15.50000 128 ) ( ( -0.01563 0.00000 7.24219 ) ( 0.00000 0.01563 10.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 720 16 15.50000 ) ( 720 16 79.50000 ) ( 720 -48 15.50000 ) ( ( 0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 752 16 15.50000 ) ( 752 -48 15.50000 ) ( 752 16 79.50000 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 48 416 16 ) ( 48 416 80 ) ( 112 416 16 ) ( ( 0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 329
// Map structure:g[2] -> poly:p[330]
 {
brushDef
 {
  ( 0.50000 15.50000 128 ) ( 0.50000 -48.50000 128 ) ( 64.50000 15.50000 128 ) ( ( -0.01563 0.00000 6.24219 ) ( 0.00000 0.01563 12.00781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 752 -32 15.50000 ) ( 752 -32 79.50000 ) ( 752 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 32 256 16 ) ( 32 256 80 ) ( 96 256 16 ) ( ( 0.01563 0.00000 -11.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 330
// Map structure:g[2] -> poly:p[331]
 {
brushDef
 {
  ( 16 -15.50000 128 ) ( 16 -79.50000 128 ) ( 80 -15.50000 128 ) ( ( -0.01563 0.00000 5.75781 ) ( 0.00000 0.01563 11.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 32 288 16 ) ( 32 288 80 ) ( 96 288 16 ) ( ( 0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 704 -32 16 ) ( 704 -32 80 ) ( 704 -96 16 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 720 -32 15.50000 ) ( 720 -96 15.50000 ) ( 720 -32 79.50000 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 32 352 16 ) ( 96 352 16 ) ( 32 352 80 ) ( ( -0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 331
// Map structure:g[2] -> poly:p[332]
 {
brushDef
 {
  ( -47.50000 16 128 ) ( -47.50000 -48 128 ) ( 16.50000 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 11.25781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 704 -32 16 ) ( 704 -32 80 ) ( 704 -96 16 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 720 -32 15.50000 ) ( 720 -96 15.50000 ) ( 720 -32 79.50000 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 32 416 16 ) ( 32 416 80 ) ( 96 416 16 ) ( ( 0.01563 0.00000 -10.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 332
// Map structure:g[2] -> poly:p[333]
 {
brushDef
 {
  ( -48 16 128 ) ( -48 -48 128 ) ( 16 16 128 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 576 -32 16 ) ( 576 -32 80 ) ( 576 -96 16 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 592 -32 15.50000 ) ( 592 -96 15.50000 ) ( 592 -32 79.50000 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 32 416 16 ) ( 32 416 80 ) ( 96 416 16 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 333
// Map structure:g[2] -> poly:p[334]
 {
brushDef
 {
  ( 0.50000 15.50000 128 ) ( 0.50000 -48.50000 128 ) ( 64.50000 15.50000 128 ) ( ( -0.01563 0.00000 7.24219 ) ( 0.00000 0.01563 10.00781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 640 -32 16 ) ( 640 -96 16 ) ( 640 -32 80 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 624 -32 15.50000 ) ( 624 -32 79.50000 ) ( 624 -96 15.50000 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 32 416 16 ) ( 32 416 80 ) ( 96 416 16 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 334
// Map structure:g[2] -> poly:p[335]
 {
brushDef
 {
  ( 112 15.50000 128 ) ( 112 -48.50000 128 ) ( 176 15.50000 128 ) ( ( -0.01563 0.00000 7.24219 ) ( 0.00000 0.01563 8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 480 32 ) ( 64 480 32 ) ( 0 480 96 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 592 16 15.50000 ) ( 592 16 79.50000 ) ( 592 -48 15.50000 ) ( ( 0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 624 16 15.50000 ) ( 624 -48 15.50000 ) ( 624 16 79.50000 ) ( ( -0.01563 0.00000 7.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 48 416 16 ) ( 48 416 80 ) ( 112 416 16 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 335
// Map structure:g[2] -> poly:p[336]
 {
brushDef
 {
  ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 22.01563 ) ) common/caulk 0 4 0
  ( 720 15.50000 0 ) ( 720 15.50000 64 ) ( 720 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 48.50000 256 0 ) ( -15.50000 256 0 ) ( 48.50000 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -11.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 704 15.50000 0 ) ( 704 79.50000 0 ) ( 704 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 336
// Map structure:g[2] -> poly:p[337]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 23.01563 ) ) common/caulk 0 4 0
  ( 768 15.50000 0 ) ( 768 15.50000 64 ) ( 768 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -12.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 752 0 0 ) ( 752 64 0 ) ( 752 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 272 0 ) ( -16 272 64 ) ( -80 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 337
// Map structure:g[2] -> poly:p[338]
 {
brushDef
 {
  ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 23.01563 ) ) common/caulk 0 4 0
  ( 752 48 0 ) ( 752 48 64 ) ( 752 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 80 256 0 ) ( 16 256 0 ) ( 80 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -12.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 720 48 0 ) ( 720 112 0 ) ( 720 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 80 272 0 ) ( 80 272 64 ) ( 16 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -12.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 338
// Map structure:g[2] -> poly:p[339]
 {
brushDef
 {
  ( 0.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( 32.25000 15.50000 64 ) ( ( -0.03125 0.00000 8.48438 ) ( 0.00000 0.06250 46.01563 ) ) common/caulk 0 0 0
  ( 0.25000 15.50000 128 ) ( 32.25000 15.50000 128 ) ( 0.25000 -48.50000 128 ) ( ( -0.03125 0.00000 9.48438 ) ( 0.00000 -0.06250 46.01563 ) ) common/caulk 0 0 0
  ( 16 224 0 ) ( 16 240 32 ) ( 80 224 0 ) ( ( 0.03125 0.00000 -22.50000 ) ( 0.00000 0.05590 11.60000 ) ) common/caulk 0 0 0
  ( 16 240 0 ) ( 16 272 64 ) ( -112 240 0 ) ( ( 0.00000 -0.02795 -6.00000 ) ( -0.01563 0.00000 -12.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 720 0.50000 31.50000 ) ( 720 0.50000 95.50000 ) ( 720 -63.50000 31.50000 ) ( ( 0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( 752 0.50000 31.50000 ) ( 752 -63.50000 31.50000 ) ( 752 0.50000 95.50000 ) ( ( -0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
 }
 }
// Brush 339
// Map structure:g[2] -> poly:p[340]
 {
brushDef
 {
  ( 0 15 128 ) ( 0 143 128 ) ( 64 15 128 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.01563 0.00000 5.23438 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 0.50000 15.50000 464.50000 ) ( 0.50000 -48.50000 528.50000 ) ( 64.50000 15.50000 464.50000 ) ( ( 0.00000 -0.01105 2.49219 ) ( -0.01563 0.00000 12.00781 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 15.50000 -272.50000 ) ( 0.50000 -48.50000 -336.50000 ) ( 64.50000 15.50000 -272.50000 ) ( ( 0.00000 0.01105 3.99219 ) ( 0.01563 0.00000 12.00781 ) ) rpg3dm1/trim03 0 0 0
  ( 768 -32 16 ) ( 768 -96 16 ) ( 768 -32 80 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 752 -32 15.50000 ) ( 752 -32 79.50000 ) ( 752 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 340
// Map structure:g[2] -> poly:p[341]
 {
brushDef
 {
  ( 64 480 0 ) ( 128 480 0 ) ( 64 480 64 ) ( ( -0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 640 0 127.50000 ) ( 640 0 191.50000 ) ( 640 -64 127.50000 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.99609 ) ) base_trim/dark_tin2 0 0 0
  ( 64 288 0 ) ( 64 288 64 ) ( 128 288 0 ) ( ( 0.00781 0.00000 -4.50000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 704 0 127.50000 ) ( 704 -64 127.50000 ) ( 704 0 191.50000 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.99609 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 144 ) ( 64 -64 144 ) ( 128 0 144 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 4.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 341
// Map structure:g[2] -> poly:p[342]
 {
brushDef
 {
  ( 704 0 127.50000 ) ( 704 -64 127.50000 ) ( 704 0 191.50000 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 1.99219 ) ) base_floor/proto_grate4 0 0 0
  ( 64 0 64 ) ( 64 -64 64 ) ( 128 0 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 10.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01398 2.40000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 288 16 ) ( 64 288 16 ) ( 0 288 80 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 640 0 15.50000 ) ( 640 0 79.50000 ) ( 640 -64 15.50000 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 342
// Map structure:g[2] -> poly:p[343]
 {
brushDef
 {
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 31.50000 144 ) ( 80 31.50000 144 ) ( 16 -32.50000 144 ) ( ( -0.01563 0.00000 6.49219 ) ( 0.00000 -0.01563 10.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 352 16 ) ( 0 352 80 ) ( 64 352 16 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 -16 496 ) ( 64 -16 496 ) ( 0 48 432 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01105 2.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 416 16 ) ( 64 416 16 ) ( 0 416 80 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 32 -256 ) ( 64 32 -256 ) ( 0 96 -192 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01105 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 704 32 15.50000 ) ( 704 -32 15.50000 ) ( 704 32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 640 32 15.50000 ) ( 640 32 79.50000 ) ( 640 -32 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 343
// Map structure:g[2] -> poly:p[344]
 {
brushDef
 {
  ( 624 -32 15.50000 ) ( 624 -96 15.50000 ) ( 624 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 592 -32 15.50000 ) ( 592 -32 79.50000 ) ( 592 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 112 15.50000 -272.50000 ) ( 112 -48.50000 -336.50000 ) ( 176 15.50000 -272.50000 ) ( ( 0.00000 0.01105 3.99219 ) ( 0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 112 -15.50000 495.50000 ) ( 112 -79.50000 559.50000 ) ( 176 -15.50000 495.50000 ) ( ( 0.00000 -0.01105 2.00781 ) ( -0.01563 0.00000 8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 344
// Map structure:g[2] -> poly:p[345]
 {
brushDef
 {
  ( 592 -32 15.50000 ) ( 592 -96 15.50000 ) ( 592 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 576 -32 15.50000 ) ( 576 -32 79.50000 ) ( 576 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 16 16 -272 ) ( 16 -48 -336 ) ( 80 16 -272 ) ( ( 0.00000 0.01105 4.00000 ) ( 0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 32 416 16 ) ( 96 416 16 ) ( 32 416 80 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 16 464 ) ( -48 -48 528 ) ( 16 16 464 ) ( ( 0.00000 -0.01105 2.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 345
// Map structure:g[2] -> poly:p[346]
 {
brushDef
 {
  ( 32 416 15 ) ( 32 416 79 ) ( -32 416 15 ) ( ( 0.01563 0.00000 10.50000 ) ( 0.00000 0.01563 2.23438 ) ) rpg3dm1/trim03 0 0 0
  ( 32 352 16 ) ( 32 352 80 ) ( 96 352 16 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 624 -32 15.50000 ) ( 624 -32 79.50000 ) ( 624 -96 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 640 -32 15.50000 ) ( 640 -96 15.50000 ) ( 640 -32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 15.50000 -272.50000 ) ( 0.50000 -48.50000 -336.50000 ) ( 64.50000 15.50000 -272.50000 ) ( ( 0.00000 0.01105 3.99219 ) ( 0.01563 0.00000 10.00781 ) ) rpg3dm1/trim03 0 0 0
  ( -63.50000 -16 496 ) ( -63.50000 -80 560 ) ( 0.50000 -16 496 ) ( ( 0.00000 -0.01105 2.00000 ) ( -0.01563 0.00000 10.00781 ) ) rpg3dm1/trim03 0 0 0
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 346
// Map structure:g[2] -> poly:p[347]
 {
brushDef
 {
  ( 48 352 16 ) ( 112 352 16 ) ( 48 352 80 ) ( ( -0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 48 288 16 ) ( 48 288 80 ) ( 112 288 16 ) ( ( 0.01563 0.00000 -8.75000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 624 16 15.50000 ) ( 624 -48 15.50000 ) ( 624 16 79.50000 ) ( ( -0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 592 16 15.50000 ) ( 592 16 79.50000 ) ( 592 -48 15.50000 ) ( ( 0.01563 0.00000 5.25000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 112 -16 128 ) ( 112 -80 128 ) ( 176 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 8.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 347
// Map structure:g[2] -> poly:p[348]
 {
brushDef
 {
  ( 32 288 16 ) ( 32 288 80 ) ( 96 288 16 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 624 -32 15.50000 ) ( 624 -32 79.50000 ) ( 624 -96 15.50000 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 32 352 16 ) ( 96 352 16 ) ( 32 352 80 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 640 -32 16 ) ( 640 -96 16 ) ( 640 -32 80 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -63.50000 -16 128 ) ( -63.50000 -80 128 ) ( 0.50000 -16 128 ) ( ( -0.01563 0.00000 5.75000 ) ( 0.00000 0.01563 10.00781 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 348
// Map structure:g[2] -> poly:p[349]
 {
brushDef
 {
  ( 32 352 16 ) ( 96 352 16 ) ( 32 352 80 ) ( ( -0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 592 -32 15.50000 ) ( 592 -96 15.50000 ) ( 592 -32 79.50000 ) ( ( -0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 576 -32 16 ) ( 576 -32 80 ) ( 576 -96 16 ) ( ( 0.01563 0.00000 5.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 32 288 16 ) ( 32 288 80 ) ( 96 288 16 ) ( ( 0.01563 0.00000 -8.50000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 16 -15.50000 128 ) ( 16 -79.50000 128 ) ( 80 -15.50000 128 ) ( ( -0.01563 0.00000 5.75781 ) ( 0.00000 0.01563 9.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 349
// Map structure:g[2] -> poly:p[350]
 {
brushDef
 {
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 576 15.50000 0 ) ( 576 79.50000 0 ) ( 576 15.50000 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 48.50000 256 0 ) ( -15.50000 256 0 ) ( 48.50000 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -9.75781 ) ) rpg3dm1/trim03 0 0 0
  ( 592 15.50000 0 ) ( 592 15.50000 64 ) ( 592 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 18.01563 ) ) common/caulk 0 4 0
  ( 0 15.50000 0 ) ( 64 15.50000 0 ) ( 0 79.50000 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 350
// Map structure:g[2] -> poly:p[351]
 {
brushDef
 {
  ( -16 272 0 ) ( -16 272 64 ) ( -80 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 640 15.50000 0 ) ( 640 15.50000 64 ) ( 640 79.50000 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 19.01563 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 351
// Map structure:g[2] -> poly:p[352]
 {
brushDef
 {
  ( 80 272 0 ) ( 80 272 64 ) ( 16 272 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 592 48 0 ) ( 592 112 0 ) ( 592 48 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 80 256 0 ) ( 16 256 0 ) ( 80 256 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -10.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 624 48 0 ) ( 624 48 64 ) ( 624 112 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0.50000 0 64 ) ( 64.50000 0 64 ) ( 0.50000 -64 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 19.01563 ) ) common/caulk 0 4 0
  ( 0 48 0 ) ( 64 48 0 ) ( 0 112 0 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 352
// Map structure:g[2] -> poly:p[353]
 {
brushDef
 {
  ( 624 0.50000 31.50000 ) ( 624 -63.50000 31.50000 ) ( 624 0.50000 95.50000 ) ( ( -0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( 592 0.50000 31.50000 ) ( 592 0.50000 95.50000 ) ( 592 -63.50000 31.50000 ) ( ( 0.03125 0.00000 9.01563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( 16 240 0 ) ( 16 272 64 ) ( -112 240 0 ) ( ( 0.00000 -0.02795 -6.00000 ) ( -0.01563 0.00000 -10.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 16 224 0 ) ( 16 240 32 ) ( 80 224 0 ) ( ( 0.03125 0.00000 -18.50000 ) ( 0.00000 0.05590 11.60000 ) ) common/caulk 0 0 0
  ( 0.25000 15.50000 128 ) ( 32.25000 15.50000 128 ) ( 0.25000 -48.50000 128 ) ( ( -0.03125 0.00000 9.48438 ) ( 0.00000 -0.06250 38.01563 ) ) common/caulk 0 0 0
  ( 0.25000 15.50000 64 ) ( 0.25000 -48.50000 64 ) ( 32.25000 15.50000 64 ) ( ( -0.03125 0.00000 8.48438 ) ( 0.00000 0.06250 38.01563 ) ) common/caulk 0 0 0
 }
 }
// Brush 353
// Map structure:g[2] -> poly:p[354]
 {
brushDef
 {
  ( 0 0 144 ) ( 0 -64 144 ) ( 64 0 144 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 -0.00781 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 288 0 ) ( 64 288 0 ) ( 0 288 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 448 0 0 ) ( 448 0 -64 ) ( 448 64 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 480 0 ) ( 0 480 -64 ) ( 64 480 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 354
// Map structure:g[2] -> poly:p[355]
 {
brushDef
 {
  ( 0 16 112 ) ( 64 16 112 ) ( 0 80 112 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.01563 0.00000 5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 32 144 ) ( 80 32 144 ) ( 16 -32 144 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 -0.01563 7.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 352 16 ) ( 0 352 80 ) ( 64 352 16 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 -16 496 ) ( 64 -16 496 ) ( 0 48 432 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 -0.01105 2.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 416 16 ) ( 64 416 16 ) ( 0 416 80 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 32 -256 ) ( 64 32 -256 ) ( 0 96 -192 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01105 4.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 448 32 15.50000 ) ( 448 32 79.50000 ) ( 448 -32 15.50000 ) ( ( 0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 576 32 15.50000 ) ( 576 -32 15.50000 ) ( 576 32 79.50000 ) ( ( -0.01563 0.00000 6.50000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 355
// Map structure:g[2] -> poly:p[356]
 {
brushDef
 {
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -9.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 -64 0 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/caulk 0 4 0
 }
 }
// Brush 356
// Map structure:g[2] -> poly:p[357]
 {
brushDef
 {
  ( 0 544 0 ) ( 0 512 64 ) ( 64 544 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/caulk 0 4 0
  ( 256 -32 0 ) ( 256 -32 64 ) ( 256 -96 0 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 -3.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -9.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 357
// Map structure:g[2] -> poly:p[358]
 {
brushDef
 {
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 128 0 ) ( -96 128 0 ) ( -32 128 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 358
// Map structure:g[2] -> poly:p[359]
 {
brushDef
 {
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 2.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 128 0 ) ( -64 128 0 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 359
// Map structure:g[2] -> poly:p[360]
 {
brushDef
 {
  ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/caulk 0 4 0
  ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 768 0 0 ) ( 768 -64 0 ) ( 768 0 64 ) ( ( 0.00000 -0.00781 -1.00000 ) ( 0.00781 0.00000 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 360
// Map structure:g[2] -> poly:p[361]
 {
brushDef
 {
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 544 0 ) ( 64 544 0 ) ( 0 544 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 361
// Map structure:g[2] -> poly:p[362]
 {
brushDef
 {
  ( 448 64 127.50000 ) ( 448 64 191.50000 ) ( 448 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 -0.00391 ) ) rpg3dm1/wall03 0 0 0
  ( 640 64 127.50000 ) ( 640 0 127.50000 ) ( 640 64 191.50000 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 -0.00391 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 0 ) ( 0 0 0 ) ( 64 64 0 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 4.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 512 0 ) ( -64 512 64 ) ( 0 512 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 544 0 ) ( 0 544 0 ) ( -64 544 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 362
// Map structure:g[2] -> poly:p[363]
 {
brushDef
 {
  ( 1280 0 64 ) ( 1280 0 128 ) ( 1216 64 64 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 640 0 63.50000 ) ( 640 0 127.50000 ) ( 640 -64 63.50000 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 -0.50391 ) ) rpg3dm1/wall05 0 0 0
  ( 0 0 -64 ) ( 0 -64 -64 ) ( 64 0 -64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 5.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 576 64 ) ( 64 576 64 ) ( 0 576 128 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 363
// Map structure:g[2] -> poly:p[364]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 -3.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 364
// Map structure:g[2] -> poly:p[365]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -3.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 -3.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.01563 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 365
// Map structure:g[2] -> poly:p[366]
 {
brushDef
 {
  ( 0 64 0 ) ( 0 64 64 ) ( 64 32 0 ) ( ( 0.00391 0.00000 -1.88820 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00391 0.00000 1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -2.00000 ) ( -0.00391 0.00000 -1.00000 ) ) base_wall/rusted 0 0 0
  ( 0 64 0 ) ( 64 64 0 ) ( 0 64 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 366
// Map structure:g[2] -> poly:p[367]
 {
brushDef
 {
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -1.00000 ) ( -0.00391 0.00000 0.00000 ) ) base_wall/rusted 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 367
// Map structure:g[2] -> poly:p[368]
 {
brushDef
 {
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00391 0.00000 0.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00391 -2.00000 ) ( -0.00391 0.00000 0.00000 ) ) base_wall/rusted 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00391 0.00000 -2.00000 ) ( 0.00000 0.00391 -2.00000 ) ) base_wall/rusted 0 0 0
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 368
// Map structure:g[2] -> poly:p[369]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -8 ) ( 0 64 -8 ) ( 64 0 -8 ) ( ( 0.00000 0.01563 -4.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 288 0 0 ) ( 288 0 64 ) ( 288 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 736 0 0 ) ( 736 0 64 ) ( 672 64 0 ) ( ( 0.01563 0.00000 -1.86827 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -32 0 0 ) ( -32 0 64 ) ( 32 64 0 ) ( ( 0.01563 0.00000 -5.64645 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 369
// Map structure:g[2] -> poly:p[370]
 {
brushDef
 {
  ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -264 ) ( 0 64 -264 ) ( 64 0 -264 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -272 ) ( 64 0 -272 ) ( 0 64 -272 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.03125 0.00000 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 736 0 0 ) ( 736 0 64 ) ( 672 64 0 ) ( ( 0.01563 0.00000 5.13173 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 288 0 0 ) ( 352 64 0 ) ( 288 0 64 ) ( ( -0.01562 0.00000 -6.18198 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 370
// Map structure:g[2] -> poly:p[371]
 {
brushDef
 {
  ( -320 0 0 ) ( -320 64 0 ) ( -320 0 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( -848 0 0 ) ( -848 0 64 ) ( -784 64 0 ) ( ( 0.02210 0.00000 -4.75000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 9.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 9.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 371
// Map structure:g[2] -> poly:p[372]
 {
brushDef
 {
  ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.03125 0.00000 15.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.03125 0.00000 15.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -512 0 0 ) ( -512 -64 0 ) ( -512 0 64 ) ( ( 0.00000 -0.00781 -1.00000 ) ( 0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -640 0 0 ) ( -640 64 0 ) ( -640 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 372
// Map structure:g[2] -> poly:p[373]
 {
brushDef
 {
  ( -15 -16 0 ) ( -15 48 0 ) ( -79 -16 0 ) ( ( 0.00781 0.00000 -3.87500 ) ( 0.00000 -0.06250 19.93750 ) ) rpg3dm1/trim01 0 0 0
  ( -15 -16 128 ) ( -79 -16 128 ) ( -15 48 128 ) ( ( 0.00781 0.00000 -3.87500 ) ( 0.00000 0.06250 19.93750 ) ) rpg3dm1/trim01 0 0 0
  ( 0 528 0 ) ( 0 528 64 ) ( -64 528 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 20.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 16.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 512 0 ) ( -64 512 0 ) ( 0 512 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 20.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -336 0 0 ) ( -336 0 64 ) ( -336 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -33.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 373
// Map structure:g[2] -> poly:p[374]
 {
brushDef
 {
  ( 0 -15.50000 128 ) ( 0 48.50000 128 ) ( -64 -15.50000 128 ) ( ( 0.01563 0.00000 -6.75781 ) ( 0.00000 -0.01563 6.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 -15.50000 160 ) ( -64 -15.50000 160 ) ( 0 48.50000 160 ) ( ( 0.01563 0.00000 -6.75781 ) ( 0.00000 0.01563 6.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 464 1 ) ( 0 464 65 ) ( -64 464 1 ) ( ( 0.00000 -0.01563 -2.01563 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim06 0 0 0
  ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 6.00000 ) ) rpg3dm1/trim06 0 0 0
  ( -384 -16 0.50000 ) ( -384 -16 64.50000 ) ( -384 -80 0.50000 ) ( ( 0.00000 -0.01563 -2.00781 ) ( -0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 374
// Map structure:g[2] -> poly:p[375]
 {
brushDef
 {
  ( -32 0 128 ) ( -32 64 128 ) ( -96 0 128 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 -0.01563 5.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 0 160 ) ( -96 0 160 ) ( -32 64 160 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 5.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 512 1 ) ( -32 512 65 ) ( -96 512 1 ) ( ( 0.00000 -0.01563 -2.01563 ) ( -0.01563 0.00000 5.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -336 -16 0 ) ( -336 -80 0 ) ( -336 -16 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim06 0 0 0
  ( -848 -16 32 ) ( -848 -16 96 ) ( -784 48 32 ) ( ( 0.01105 0.00000 -0.25000 ) ( 0.00000 0.01563 1.50000 ) ) rpg3dm1/trim09 0 0 0
  ( -368 0 0.50000 ) ( -368 0 64.50000 ) ( -368 -64 0.50000 ) ( ( 0.00000 -0.01563 -2.00781 ) ( -0.01563 0.00000 -8.00000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 375
// Map structure:g[2] -> poly:p[376]
 {
brushDef
 {
  ( 0 -16 0 ) ( 0 48 0 ) ( -64 -16 0 ) ( ( 0.00781 0.00000 -2.87500 ) ( 0.00000 -0.06250 23.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 464 0 ) ( 0 464 64 ) ( -64 464 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 23.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 23.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -16 128 ) ( -64 -16 128 ) ( 0 48 128 ) ( ( 0.00781 0.00000 -2.87500 ) ( 0.00000 0.06250 23.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 376
// Map structure:g[2] -> poly:p[377]
 {
brushDef
 {
  ( -16 -16 0 ) ( 48 -16 0 ) ( -16 48 0 ) ( ( 0.00000 -0.01563 6.25000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 -16 128 ) ( -16 48 128 ) ( 48 -16 128 ) ( ( 0.00000 0.01563 6.25000 ) ( -0.01563 0.00000 7.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 512 0 ) ( 48 512 0 ) ( -16 512 64 ) ( ( -0.01563 0.00000 6.25000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -336 0 0 ) ( -336 -64 0 ) ( -336 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -32.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -848 -16 0 ) ( -848 -16 64 ) ( -784 48 0 ) ( ( 0.01105 0.00000 -0.25000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall10 0 0 0
  ( -368 -16 0 ) ( -368 48 0 ) ( -368 -16 64 ) ( ( -0.01563 0.00000 -7.75000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 377
// Map structure:g[2] -> poly:p[378]
 {
brushDef
 {
  ( -336 -16 0.50000 ) ( -336 -16 64.50000 ) ( -336 -80 0.50000 ) ( ( 0.00000 -0.01563 -2.00781 ) ( -0.01563 0.00000 -8.75000 ) ) rpg3dm1/trim06 0 0 0
  ( -16 512 0 ) ( -80 512 0 ) ( -16 512 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -320 0 0 ) ( -320 -64 0 ) ( -320 0 64 ) ( ( 0.00000 -0.03125 -4.00000 ) ( 0.03125 0.00000 -17.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( -16 528 1 ) ( -16 528 65 ) ( -80 528 1 ) ( ( 0.00000 -0.01563 -2.01563 ) ( -0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -16 -15 160 ) ( -80 -15 160 ) ( -16 49 160 ) ( ( 0.01563 0.00000 -7.76563 ) ( 0.00000 0.01563 5.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -16 -15 128 ) ( -16 49 128 ) ( -80 -15 128 ) ( ( 0.01563 0.00000 -7.76563 ) ( 0.00000 -0.01563 5.25000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 378
// Map structure:g[2] -> poly:p[379]
 {
brushDef
 {
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -640 0 0 ) ( -640 64 0 ) ( -640 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -384 0 32 ) ( -384 0 96 ) ( -384 64 32 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 448 32 ) ( 64 448 32 ) ( 0 448 96 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 379
// Map structure:g[2] -> poly:p[380]
 {
brushDef
 {
  ( 0 0 -48 ) ( 64 0 -48 ) ( 0 64 -48 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 15.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 448 -16 ) ( 0 448 48 ) ( 64 448 -16 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -384 0 -16 ) ( -384 0 48 ) ( -384 64 -16 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 512 -16 ) ( 64 512 -16 ) ( 0 512 48 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -512 0 0 ) ( -512 0 -64 ) ( -512 64 0 ) ( ( 0.00000 0.01563 0.00000 ) ( 0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 -16 -16 ) ( 0 48 -16 ) ( 64 -16 -16 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.03125 0.00000 14.50000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 380
// Map structure:g[2] -> poly:p[381]
 {
brushDef
 {
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.06250 0.00000 30.00000 ) ) rpg3dm1/trim02 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0
  ( -512 0 0 ) ( -512 0 -64 ) ( -512 64 0 ) ( ( 0.00000 0.01563 0.00000 ) ( 0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 30.00000 ) ) rpg3dm1/trim02 0 0 0
 }
 }
// Brush 381
// Map structure:g[2] -> poly:p[382]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 7.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 7.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( -416 0 0 ) ( -416 0 64 ) ( -416 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 382
// Map structure:g[2] -> poly:p[383]
 {
brushDef
 {
  ( -512 0 0 ) ( -512 0 -64 ) ( -512 64 0 ) ( ( 0.00000 0.01563 1.00000 ) ( 0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( -480 0 0 ) ( -480 -64 0 ) ( -480 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -30.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 8.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 8.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 383
// Map structure:g[2] -> poly:p[384]
 {
brushDef
 {
  ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 14.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -32 0 192 ) ( -32 64 192 ) ( 32 0 192 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 14.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -32 464 0 ) ( 32 464 0 ) ( -32 464 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -32 448 0 ) ( -32 448 64 ) ( 32 448 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0
 }
 }
// Brush 384
// Map structure:g[2] -> poly:p[385]
 {
brushDef
 {
  ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -32 0 192 ) ( -32 64 192 ) ( 32 0 192 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -32 240 0 ) ( -32 240 64 ) ( 32 240 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -32 256 0 ) ( 32 256 0 ) ( -32 256 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_1k 0 0 0
 }
 }
// Brush 385
// Map structure:g[2] -> poly:p[386]
 {
brushDef
 {
  ( -512 0 0 ) ( -512 0 64 ) ( -512 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -14.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( -480 0 0 ) ( -480 -64 0 ) ( -480 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -14.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 -96 128 ) ( 0 -32 128 ) ( 64 -96 128 ) ( ( 0.00000 0.01563 8.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_trim/tinfx 0 0 0
  ( 0 -96 0 ) ( 64 -96 0 ) ( 0 -32 0 ) ( ( 0.00000 -0.01563 8.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 386
// Map structure:g[2] -> poly:p[387]
 {
brushDef
 {
  ( 0 -96 0 ) ( 64 -96 0 ) ( 0 -32 0 ) ( ( 0.00000 -0.01563 7.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_trim/tinfx 0 0 0
  ( 0 -96 128 ) ( 0 -32 128 ) ( 64 -96 128 ) ( ( 0.00000 0.01563 7.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_trim/tinfx 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_trim/tinfx 0 0 0
  ( -416 0 0 ) ( -416 0 64 ) ( -416 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -14.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 387
// Map structure:g[2] -> poly:p[388]
 {
brushDef
 {
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim02 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0
  ( -384 -96 0 ) ( -384 -96 64 ) ( -384 -32 0 ) ( ( 0.00781 0.00000 -1.25000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0
  ( -512 -96 0 ) ( -512 -32 0 ) ( -512 -96 64 ) ( ( -0.00781 0.00000 -1.25000 ) ( 0.00000 0.06250 -1.00000 ) ) rpg3dm1/trim02 0 0 0
  ( 0 0 -16 ) ( 64 0 -16 ) ( 0 64 -16 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim02 0 0 0
 }
 }
// Brush 388
// Map structure:g[2] -> poly:p[389]
 {
brushDef
 {
  ( 0 0 -48 ) ( 64 0 -48 ) ( 0 64 -48 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 256 -16 ) ( 64 256 -16 ) ( 0 256 48 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -384 -96 -16 ) ( -384 -96 48 ) ( -384 -32 -16 ) ( ( 0.00781 0.00000 -1.25000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 192 -16 ) ( 0 192 48 ) ( 64 192 -16 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -512 -96 -16 ) ( -512 -32 -16 ) ( -512 -96 48 ) ( ( -0.00781 0.00000 -1.25000 ) ( 0.00000 0.03125 -1.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 -16 -16 ) ( 0 48 -16 ) ( 64 -16 -16 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.03125 0.00000 6.50000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 389
// Map structure:g[2] -> poly:p[390]
 {
brushDef
 {
  ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.00781 3.50000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 64 0 -48 ) ( 64 64 -48 ) ( 128 0 -48 ) ( ( 0.00000 0.00781 3.50000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 256 16 ) ( 64 256 16 ) ( 0 256 80 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.01563 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 192 0 ) ( 64 192 64 ) ( 128 192 0 ) ( ( 0.00781 0.00000 3.50000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -384 -32 0 ) ( -384 -32 64 ) ( -384 32 0 ) ( ( 0.00781 0.00000 -1.75000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -512 -32 0 ) ( -512 32 0 ) ( -512 -32 64 ) ( ( -0.00781 0.00000 -1.75000 ) ( 0.00000 0.06250 -4.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 390
// Map structure:g[2] -> poly:p[391]
 {
brushDef
 {
  ( -32 192 0 ) ( -32 192 64 ) ( 32 192 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 256 0 ) ( 32 256 0 ) ( -32 240 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01516 -0.94118 ) ) base_floor/proto_grate4 0 0 0
  ( -32 0 0 ) ( 32 0 0 ) ( -32 64 0 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 0 64 ) ( -32 64 64 ) ( 32 0 64 ) ( ( 0.00000 0.01563 7.50000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 391
// Map structure:g[2] -> poly:p[392]
 {
brushDef
 {
  ( -32 192 0 ) ( -32 192 64 ) ( 32 192 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 240 0 ) ( 32 240 0 ) ( -32 240 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 0 128 ) ( -32 64 128 ) ( 32 0 128 ) ( ( 0.00000 0.01563 7.50000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.01563 0.00000 -3.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 0 64 ) ( 32 0 64 ) ( -32 64 64 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 392
// Map structure:g[2] -> poly:p[393]
 {
brushDef
 {
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 544 0 0 ) ( 544 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0
  ( -32 576 0 ) ( -96 576 0 ) ( -32 576 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 640 0 ) ( -32 640 64 ) ( -96 640 0 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 64 -128 ) ( 0 128 -128 ) ( 64 64 -128 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 393
// Map structure:g[2] -> poly:p[394]
 {
brushDef
 {
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 480 0 0 ) ( 512 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0
  ( 0 576 0 ) ( -64 576 0 ) ( 0 576 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( -64 640 0 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 64 -128 ) ( 0 128 -128 ) ( 64 64 -128 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 394
// Map structure:g[2] -> poly:p[395]
 {
brushDef
 {
  ( 1024 -64 0 ) ( 1024 -64 64 ) ( 1024 0 0 ) ( ( 0.00781 0.00000 -5.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 960 -32 64 ) ( 960 32 64 ) ( 960 -32 128 ) ( ( -0.00781 0.00000 -4.75000 ) ( 0.00000 0.00781 -2.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 64 ) ( 64 288 64 ) ( 0 256 128 ) ( ( -0.00699 0.00000 -7.80000 ) ( 0.00000 0.00781 -2.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 1184 0 ) ( -64 1184 64 ) ( 0 1152 0 ) ( ( 0.00699 0.00000 -3.90000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 -64 -256 ) ( 0 -64 -256 ) ( -64 0 -256 ) ( ( 0.00000 -0.00781 -7.50000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 395
// Map structure:g[2] -> poly:p[396]
 {
brushDef
 {
  ( 384 0 0 ) ( 384 0 64 ) ( 448 64 0 ) ( ( 0.00552 0.00000 -5.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 1152 0 0 ) ( 1120 64 0 ) ( 1152 0 64 ) ( ( -0.00699 0.00000 -0.40000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 288 0 0 ) ( 336 48 0 ) ( 288 0 64 ) ( ( -0.00737 0.00000 -7.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 1152 64 ) ( 64 1120 64 ) ( 0 1152 128 ) ( ( -0.00699 0.00000 -3.40000 ) ( 0.00000 0.00781 -1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 396
// Map structure:g[2] -> poly:p[397]
 {
brushDef
 {
  ( 1280 0 0 ) ( 1216 64 0 ) ( 1280 0 64 ) ( ( -0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -95 576 0 ) ( -15 576 0 ) ( -95 576 64 ) ( ( -0.00625 0.00000 -4.40625 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 1152 0 0 ) ( 1152 0 64 ) ( 1120 64 0 ) ( ( 0.00699 0.00000 -0.40000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 397
// Map structure:g[2] -> poly:p[398]
 {
brushDef
 {
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.01563 -11.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 398
// Map structure:g[2] -> poly:p[399]
 {
brushDef
 {
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.01563 0.00000 -4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.01563 -11.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 399
// Map structure:g[2] -> poly:p[400]
 {
brushDef
 {
  ( 608 0 0 ) ( 608 64 0 ) ( 608 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -16 ) ( 0 64 -16 ) ( 64 0 -16 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -10.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 400
// Map structure:g[2] -> poly:p[401]
 {
brushDef
 {
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -24 ) ( 0 64 -24 ) ( 64 0 -24 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 401
// Map structure:g[2] -> poly:p[402]
 {
brushDef
 {
  ( 0 752 0 ) ( 64 752 0 ) ( 0 752 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 -16 32 ) ( 64 -80 32 ) ( 64 -16 96 ) ( ( 0.00000 -0.00781 -0.25000 ) ( 0.03125 0.00000 -23.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 720 0 ) ( 0 720 64 ) ( 64 720 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 80 16 -32 ) ( 64 16 32 ) ( 80 -112 -32 ) ( ( 0.00000 -0.03032 -1.47059 ) ( -0.01563 0.00000 -12.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 32 96 ) ( -80 32 96 ) ( -16 96 96 ) ( ( 0.00781 0.00000 -5.25000 ) ( 0.00000 0.03125 -2.50000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 402
// Map structure:g[2] -> poly:p[403]
 {
brushDef
 {
  ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 1.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 288 0 ) ( ( 0.01562 0.00000 -21.78885 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 4.04163 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 179.20000 0 ) ( 64 217.60001 0 ) ( 0 179.20000 64 ) ( ( -0.01562 0.00000 -21.44059 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 26.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 403
// Map structure:g[2] -> poly:p[404]
 {
brushDef
 {
  ( 0 91.42857 0 ) ( 64 137.14285 0 ) ( 0 91.42857 64 ) ( ( -0.01563 0.00000 -21.83034 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 1.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 3.04163 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -200 ) ( 0 64 -200 ) ( 64 0 -200 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 179.20000 0 ) ( 0 179.20000 64 ) ( 64 217.60001 0 ) ( ( 0.01563 0.00000 -21.44059 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -17.00000 ) ( -0.03125 0.00000 27.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 404
// Map structure:g[2] -> poly:p[405]
 {
brushDef
 {
  ( 0 -9.84615 0 ) ( 64 44.30769 0 ) ( 0 -9.84615 64 ) ( ( -0.01563 0.00000 -21.90062 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 3.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -208 ) ( 0 64 -208 ) ( 64 0 -208 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 91.42857 0 ) ( 0 91.42857 64 ) ( 64 137.14285 0 ) ( ( 0.01563 0.00000 -21.83034 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -17.00000 ) ( -0.03125 0.00000 28.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 405
// Map structure:g[2] -> poly:p[406]
 {
brushDef
 {
  ( 128 0 0 ) ( 192 64 0 ) ( 128 0 64 ) ( ( -0.01563 0.00000 -21.41421 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -216 ) ( 0 64 -216 ) ( 64 0 -216 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 2.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 -9.84615 0 ) ( 0 -9.84615 64 ) ( 64 44.30769 0 ) ( ( 0.01563 0.00000 -21.90062 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 28.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 406
// Map structure:g[2] -> poly:p[407]
 {
brushDef
 {
  ( 226.46153 0 0 ) ( 280.61539 64 0 ) ( 226.46153 0 64 ) ( ( -0.01562 0.00000 -21.28564 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 1.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 192 64 0 ) ( ( 0.01563 0.00000 -21.41421 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 29.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 407
// Map structure:g[2] -> poly:p[408]
 {
brushDef
 {
  ( 0 0 -232 ) ( 0 64 -232 ) ( 64 0 -232 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 1.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 226.46153 0 0 ) ( 226.46153 0 64 ) ( 280.61539 64 0 ) ( ( 0.01563 0.00000 -21.28564 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 310.85715 0 0 ) ( 356.57144 64 0 ) ( 310.85715 0 64 ) ( ( -0.01562 0.00000 -20.82316 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 30.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 408
// Map structure:g[2] -> poly:p[409]
 {
brushDef
 {
  ( 384 0 0 ) ( 422.39999 64 0 ) ( 384 0 64 ) ( ( -0.01563 0.00000 -21.08697 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -240 ) ( 0 64 -240 ) ( 64 0 -240 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 0.04163 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 0.89949 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 310.85715 0 0 ) ( 310.85715 0 64 ) ( 356.57144 64 0 ) ( ( 0.01562 0.00000 -20.82316 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -15.00000 ) ( -0.03125 0.00000 31.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 409
// Map structure:g[2] -> poly:p[410]
 {
brushDef
 {
  ( 0 0 -248 ) ( 0 64 -248 ) ( 64 0 -248 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 2176 0 0 ) ( 2176 0 64 ) ( 2112 64 0 ) ( ( 0.01562 0.00000 -0.95837 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 448 0 0 ) ( 480 64 0 ) ( 448 0 64 ) ( ( -0.01563 0.00000 -21.13050 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1792 0 0 ) ( 1728 64 0 ) ( 1792 0 64 ) ( ( -0.00781 0.00000 -0.10051 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 422.39999 64 0 ) ( ( 0.01563 0.00000 -21.08697 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -15.00000 ) ( -0.03125 0.00000 31.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 410
// Map structure:g[2] -> poly:p[411]
 {
brushDef
 {
  ( -64 412 0 ) ( -64 412 64 ) ( 0 432 0 ) ( ( 0.01563 0.00000 -20.96567 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 64 288 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -21.78885 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -184 ) ( 0 64 -184 ) ( 64 0 -184 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 25.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 411
// Map structure:g[2] -> poly:p[412]
 {
brushDef
 {
  ( -64 532 0 ) ( -64 532 64 ) ( 0 544 0 ) ( ( 0.01563 0.00000 -19.54903 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 432 0 ) ( 64 452 0 ) ( 0 432 64 ) ( ( -0.01563 0.00000 -21.01336 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -176 ) ( 0 64 -176 ) ( 64 0 -176 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 24.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 412
// Map structure:g[2] -> poly:p[413]
 {
brushDef
 {
  ( -64 652 0 ) ( -64 652 64 ) ( 0 656 0 ) ( ( 0.01563 0.00000 -18.63743 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 544 0 ) ( 64 556 0 ) ( 0 544 64 ) ( ( -0.01562 0.00000 -19.56645 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 413
// Map structure:g[2] -> poly:p[414]
 {
brushDef
 {
  ( -64 704 0 ) ( -64 704 64 ) ( 0 704 0 ) ( ( 0.01563 0.00000 -18.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 656 0 ) ( 64 660 0 ) ( 0 656 64 ) ( ( -0.01563 0.00000 -18.63938 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 22.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 414
// Map structure:g[2] -> poly:p[415]
 {
brushDef
 {
  ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.01563 0.00000 -18.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -64 756 0 ) ( -64 756 64 ) ( 0 752 0 ) ( ( 0.01563 0.00000 -17.26510 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -152 ) ( 0 64 -152 ) ( 64 0 -152 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 21.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 415
// Map structure:g[2] -> poly:p[416]
 {
brushDef
 {
  ( 0 752 0 ) ( 64 748 0 ) ( 0 752 64 ) ( ( -0.01563 0.00000 -17.26706 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -64 876 0 ) ( -64 876 64 ) ( 0 864 0 ) ( ( 0.01563 0.00000 -15.49468 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -144 ) ( 0 64 -144 ) ( 64 0 -144 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 20.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 416
// Map structure:g[2] -> poly:p[417]
 {
brushDef
 {
  ( 0 864 0 ) ( 64 852 0 ) ( 0 864 64 ) ( ( -0.01563 0.00000 -15.51210 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -64 996 0 ) ( -64 996 64 ) ( 0 976 0 ) ( ( 0.01562 0.00000 -14.40362 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -136 ) ( 0 64 -136 ) ( 64 0 -136 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 19.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 417
// Map structure:g[2] -> poly:p[418]
 {
brushDef
 {
  ( 0 976 0 ) ( 64 956 0 ) ( 0 976 64 ) ( ( -0.01563 0.00000 -14.45131 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 64 0 ) ( 1024 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1280 -64 0 ) ( 1280 -64 64 ) ( 1280 0 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -64 1184 0 ) ( -64 1184 64 ) ( 0 1152 0 ) ( ( 0.01562 0.00000 -11.83212 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 418
// Map structure:g[2] -> poly:p[419]
 {
brushDef
 {
  ( 1228.80005 0 0 ) ( 1228.80005 0 64 ) ( 1190.40002 64 0 ) ( ( 0.01562 0.00000 2.87832 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -14.48528 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1152 0 0 ) ( 1120 64 0 ) ( 1152 0 64 ) ( ( -0.01562 0.00000 2.04984 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -7.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 419
// Map structure:g[2] -> poly:p[420]
 {
brushDef
 {
  ( 1316.57141 0 0 ) ( 1270.85718 64 0 ) ( 1316.57141 0 64 ) ( ( -0.01563 0.00000 3.95689 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -80 ) ( 0 64 -80 ) ( 64 0 -80 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -15.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1417.84619 0 0 ) ( 1417.84619 0 64 ) ( 1363.69226 64 0 ) ( ( 0.01563 0.00000 5.31012 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 420
// Map structure:g[2] -> poly:p[421]
 {
brushDef
 {
  ( 1228.80005 0 0 ) ( 1190.40002 64 0 ) ( 1228.80005 0 64 ) ( ( -0.01562 0.00000 2.87832 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -14.48528 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1316.57141 0 0 ) ( 1316.57141 0 64 ) ( 1270.85718 64 0 ) ( ( 0.01563 0.00000 3.95689 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -15.00000 ) ( -0.03125 0.00000 13.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 421
// Map structure:g[2] -> poly:p[422]
 {
brushDef
 {
  ( 1417.84619 0 0 ) ( 1363.69226 64 0 ) ( 1417.84619 0 64 ) ( ( -0.01563 0.00000 5.31012 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -16.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -88 ) ( 0 64 -88 ) ( 64 0 -88 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.01563 0.00000 6.97056 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 422
// Map structure:g[2] -> poly:p[423]
 {
brushDef
 {
  ( 1536 0 0 ) ( 1472 64 0 ) ( 1536 0 64 ) ( ( -0.01563 0.00000 6.97056 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -17.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 1417.84619 0 ) ( 64 1363.69226 0 ) ( 0 1417.84619 64 ) ( ( -0.01563 0.00000 -7.68988 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -16.00000 ) ( -0.03125 0.00000 15.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 423
// Map structure:g[2] -> poly:p[424]
 {
brushDef
 {
  ( 0 1316.57141 0 ) ( 64 1270.85718 0 ) ( 0 1316.57141 64 ) ( ( -0.01563 0.00000 -9.04311 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 1417.84619 0 ) ( 0 1417.84619 64 ) ( 64 1363.69226 0 ) ( ( 0.01563 0.00000 -7.68988 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -8.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -17.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -104 ) ( 0 64 -104 ) ( 64 0 -104 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -17.00000 ) ( -0.03125 0.00000 16.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 424
// Map structure:g[2] -> poly:p[425]
 {
brushDef
 {
  ( 0 1316.57141 0 ) ( 0 1316.57141 64 ) ( 64 1270.85718 0 ) ( ( 0.01563 0.00000 -9.04311 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -9.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -18.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 -8.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 1228.80005 0 ) ( 64 1190.40002 0 ) ( 0 1228.80005 64 ) ( ( -0.01563 0.00000 -10.12168 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -17.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 425
// Map structure:g[2] -> poly:p[426]
 {
brushDef
 {
  ( 0 1228.80005 0 ) ( 0 1228.80005 64 ) ( 64 1190.40002 0 ) ( ( 0.01563 0.00000 -10.12168 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 384 0 0 ) ( 448 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -9.12132 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1152 0 ) ( 64 1120 0 ) ( 0 1152 64 ) ( ( -0.01562 0.00000 -11.95016 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 832 64 0 ) ( ( 0.01562 0.00000 -19.48528 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -120 ) ( 0 64 -120 ) ( 64 0 -120 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.01563 -18.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 426
// Map structure:g[2] -> poly:p[427]
 {
brushDef
 {
  ( 1040 0 0 ) ( 1020 64 0 ) ( 1040 0 64 ) ( ( -0.01562 0.00000 -1.15303 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 1152 0 0 ) ( 1152 0 64 ) ( 1120 64 0 ) ( ( 0.01562 0.00000 2.04984 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -15.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -56 ) ( 0 64 -56 ) ( 64 0 -56 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 427
// Map structure:g[2] -> poly:p[428]
 {
brushDef
 {
  ( 928 0 0 ) ( 920 64 0 ) ( 928 0 64 ) ( ( -0.01563 0.00000 -4.20150 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1040 0 0 ) ( 1040 0 64 ) ( 1020 64 0 ) ( ( 0.01562 0.00000 -1.15303 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -14.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -48 ) ( 0 64 -48 ) ( 64 0 -48 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 428
// Map structure:g[2] -> poly:p[429]
 {
brushDef
 {
  ( 816 0 0 ) ( 816 64 0 ) ( 816 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 848 0 0 ) ( 848 0 64 ) ( 848 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -13.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 429
// Map structure:g[2] -> poly:p[430]
 {
brushDef
 {
  ( 848 0 0 ) ( 848 64 0 ) ( 848 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 928 0 0 ) ( 928 0 64 ) ( 920 64 0 ) ( ( 0.01563 0.00000 -4.20150 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -40 ) ( 0 64 -40 ) ( 64 0 -40 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -13.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 430
// Map structure:g[2] -> poly:p[431]
 {
brushDef
 {
  ( 816 0 0 ) ( 816 0 64 ) ( 816 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -2.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -24 ) ( 0 64 -24 ) ( 64 0 -24 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 64 0 -64 ) ( 128 0 -64 ) ( 64 64 -64 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 431
// Map structure:g[2] -> poly:p[432]
 {
brushDef
 {
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 1280 0 0 ) ( 1344 -64 0 ) ( 1280 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 1216 0 0 ) ( 1152 64 0 ) ( 1216 0 64 ) ( ( -0.00552 0.00000 0.75000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 432
// Map structure:g[2] -> poly:p[433]
 {
brushDef
 {
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 433
// Map structure:g[2] -> poly:p[434]
 {
brushDef
 {
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 434
// Map structure:g[2] -> poly:p[435]
 {
brushDef
 {
  ( 1056 0 0 ) ( 992 64 0 ) ( 1056 0 64 ) ( ( -0.01563 0.00000 -1.33274 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -32 0 0 ) ( -32 0 64 ) ( 32 64 0 ) ( ( 0.01563 0.00000 -12.64645 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -272 ) ( 64 0 -272 ) ( 0 64 -272 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.03125 0.00000 20.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -264 ) ( 0 64 -264 ) ( 64 0 -264 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 608 0 ) ( 0 608 64 ) ( 64 608 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 435
// Map structure:g[2] -> poly:p[436]
 {
brushDef
 {
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 436
// Map structure:g[2] -> poly:p[437]
 {
brushDef
 {
  ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 256 64 ) ( 64 256 64 ) ( 0 256 128 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 1152 0 64 ) ( 1152 0 128 ) ( 1120 64 64 ) ( ( 0.00699 0.00000 2.60000 ) ( 0.00000 0.00781 -1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 437
// Map structure:g[2] -> poly:p[438]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -9.00000 ) ( -0.03125 0.00000 11.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 864 0 0 ) ( 864 0 64 ) ( 928 64 0 ) ( ( 0.00552 0.00000 -5.37500 ) ( 0.00000 0.03125 -5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 1152 0 ) ( 64 1120 0 ) ( 0 1152 64 ) ( ( -0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 768 0 0 ) ( 832 64 0 ) ( 768 0 64 ) ( ( -0.00552 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 1152 0 0 ) ( 1120 64 0 ) ( 1152 0 64 ) ( ( -0.00699 0.00000 2.60000 ) ( 0.00000 0.03125 -5.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 438
// Map structure:g[2] -> poly:p[439]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -10.00000 ) ( -0.03125 0.00000 22.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -10.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1152 0 ) ( 0 1152 64 ) ( 64 1120 0 ) ( ( 0.00699 0.00000 -6.40000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 1344 0 0 ) ( 1344 0 64 ) ( 1344 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 256 64 ) ( 64 288 64 ) ( 0 256 128 ) ( ( -0.00699 0.00000 -10.80000 ) ( 0.00000 0.00781 -1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 1280 0 64 ) ( 1280 64 64 ) ( 1280 0 128 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 439
// Map structure:g[2] -> poly:p[440]
 {
brushDef
 {
  ( 448 0 0 ) ( 480 64 0 ) ( 448 0 64 ) ( ( -0.00699 0.00000 -10.40000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 2176 0 0 ) ( 2112 64 0 ) ( 2176 0 64 ) ( ( -0.00552 0.00000 0.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 288 0 ) ( ( 0.00699 0.00000 -10.80000 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 2272 0 0 ) ( 2272 0 64 ) ( 2208 64 0 ) ( ( 0.00552 0.00000 0.87500 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -9.00000 ) ( -0.03125 0.00000 32.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 440
// Map structure:g[2] -> poly:p[441]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 -64 0 ) ( 128 0 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 10.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 64 0 64 ) ( 128 0 64 ) ( 64 -64 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 -0.01563 10.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 640 0 127.50000 ) ( 640 0 191.50000 ) ( 640 -64 127.50000 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -0.00781 ) ) base_floor/proto_grate4 0 0 0
  ( 704 0 127.50000 ) ( 704 -64 127.50000 ) ( 704 0 191.50000 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -0.00781 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 441
// Map structure:g[2] -> poly:p[442]
 {
brushDef
 {
  ( 0 0 0 ) ( 0 64 0 ) ( -64 0 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.03125 -23.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 768 0 0 ) ( 768 -64 0 ) ( 768 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 224 0 ) ( -64 224 0 ) ( 0 224 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.03125 0.00000 -23.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( -64 256 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.03125 0.00000 -23.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 128 ) ( -64 0 128 ) ( 0 64 128 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -23.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 442
// Map structure:g[2] -> poly:p[443]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.01563 -11.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 443
// Map structure:g[2] -> poly:p[444]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( -64 768 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 444
// Map structure:g[2] -> poly:p[445]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 832 0 ) ( -64 832 0 ) ( 0 832 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 445
// Map structure:g[2] -> poly:p[446]
 {
brushDef
 {
  ( -32 512 0 ) ( 32 512 0 ) ( -32 512 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 448 0 ) ( -32 464 64 ) ( 32 448 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01516 1.64706 ) ) base_floor/proto_grate4 0 0 0
  ( -32 0 0 ) ( 32 0 0 ) ( -32 64 0 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 0 64 ) ( -32 64 64 ) ( 32 0 64 ) ( ( 0.00000 0.01563 7.50000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 446
// Map structure:g[2] -> poly:p[447]
 {
brushDef
 {
  ( -32 512 0 ) ( 32 512 0 ) ( -32 512 64 ) ( ( -0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 464 0 ) ( -32 464 64 ) ( 32 464 0 ) ( ( 0.01563 0.00000 7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 0 128 ) ( -32 64 128 ) ( 32 0 128 ) ( ( 0.00000 0.01563 7.50000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -416 -32 0 ) ( -416 -32 64 ) ( -416 32 0 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -480 -32 0 ) ( -480 32 0 ) ( -480 -32 64 ) ( ( -0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 0 64 ) ( 32 0 64 ) ( -32 64 64 ) ( ( 0.00000 -0.01563 7.50000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 447
// Map structure:g[2] -> poly:p[448]
 {
brushDef
 {
  ( -32 624 -48 ) ( -32 624 16 ) ( 32 624 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 640 16 ) ( -32 640 80 ) ( -96 640 16 ) ( ( 0.01563 0.00000 8.50000 ) ( 0.00000 0.01563 -2.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 368 ) ( 48 0 304 ) ( -16 64 368 ) ( ( 0.00000 0.01105 -5.00000 ) ( 0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -48 0 -720 ) ( 16 0 -656 ) ( -48 64 -720 ) ( ( 0.00000 -0.01105 -3.00000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -144 ) ( -16 64 -144 ) ( -80 0 -144 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -128 ) ( -80 0 -128 ) ( -16 64 -128 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 448
// Map structure:g[2] -> poly:p[449]
 {
brushDef
 {
  ( -32 624 -48 ) ( -32 624 16 ) ( 32 624 -48 ) ( ( 0.01563 0.00000 -7.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 480 32 -48 ) ( 480 96 -48 ) ( 480 32 16 ) ( ( -0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 544 32 -48 ) ( 544 32 16 ) ( 544 96 -48 ) ( ( 0.01563 0.00000 -9.50000 ) ( 0.00000 0.01563 -1.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -32 16 -112 ) ( -32 80 -112 ) ( 32 16 -112 ) ( ( 0.00000 0.01563 -7.50000 ) ( -0.01563 0.00000 9.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -128 ) ( -16 64 -128 ) ( -80 0 -128 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 -0.01563 -8.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 449
// Map structure:g[2] -> poly:p[450]
 {
brushDef
 {
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 32 0 32 ) ( 32 64 32 ) ( 32 0 96 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( -128 0 224 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.01398 0.00000 ) ) rpg3dm1/light01_500 0 0 0
 }
 }
// Brush 450
// Map structure:g[2] -> poly:p[451]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 451
// Map structure:g[2] -> poly:p[452]
 {
brushDef
 {
  ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 96 ) ( 0 64 96 ) ( -64 0 96 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 -0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 452
// Map structure:g[2] -> poly:p[453]
 {
brushDef
 {
  ( 0 0 -32 ) ( 0 64 -32 ) ( -64 0 -32 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 -0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 768 0 ) ( -64 768 0 ) ( 0 768 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 80 0 0 ) ( 80 -64 0 ) ( 80 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -50.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 832 0 ) ( 0 832 64 ) ( -64 832 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -50.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 453
// Map structure:g[2] -> poly:p[454]
 {
brushDef
 {
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 454
// Map structure:g[2] -> poly:p[455]
 {
brushDef
 {
  ( -16 16 160 ) ( 48 16 96 ) ( -16 80 160 ) ( ( 0.00000 0.01105 1.37500 ) ( 0.01563 0.00000 11.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 16 720 -32 ) ( -48 720 -32 ) ( 16 720 32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( 0.00781 0.00000 -0.12500 ) ) base_wall/c_met5_2 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 16 752 -32 ) ( 16 752 32 ) ( -48 752 -32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 -0.12500 ) ) base_wall/c_met5_2 0 0 0
  ( 16 -16 0 ) ( 16 48 0 ) ( 16 -16 64 ) ( ( -0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 455
// Map structure:g[2] -> poly:p[456]
 {
brushDef
 {
  ( 48 0 -32 ) ( 48 0 32 ) ( 48 -64 -32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( -0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 96 0 0 ) ( 64 0 64 ) ( 96 -64 0 ) ( ( 0.00000 -0.01398 -0.40000 ) ( -0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 720 0 ) ( 0 720 64 ) ( -64 720 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 456
// Map structure:g[2] -> poly:p[457]
 {
brushDef
 {
  ( 48 -16 -32 ) ( 48 -16 32 ) ( 48 -80 -32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( -0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 96 -16 0 ) ( 64 -16 64 ) ( 96 -80 0 ) ( ( 0.00000 -0.01398 -0.40000 ) ( -0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 752 0 ) ( -64 752 0 ) ( 0 752 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 457
// Map structure:g[2] -> poly:p[458]
 {
brushDef
 {
  ( -16 32 96 ) ( -80 32 96 ) ( -16 96 96 ) ( ( 0.00781 0.00000 -5.25000 ) ( 0.00000 0.03125 5.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -208 16 -32 ) ( -208 -112 -32 ) ( -192 16 32 ) ( ( 0.00000 -0.03032 -0.52941 ) ( 0.01563 0.00000 -12.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -64 720 0 ) ( -64 720 64 ) ( 0 720 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -192 16 32 ) ( -192 16 96 ) ( -192 -48 32 ) ( ( 0.00000 -0.00781 -0.25000 ) ( -0.03125 0.00000 -23.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -64 752 0 ) ( 0 752 0 ) ( -64 752 64 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 458
// Map structure:g[2] -> poly:p[459]
 {
brushDef
 {
  ( -144 -16 0 ) ( -144 -16 64 ) ( -144 48 0 ) ( ( 0.01563 0.00000 -10.75000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -48 752 -32 ) ( -48 752 32 ) ( -112 752 -32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 1.37500 ) ) base_wall/c_met5_2 0 0 0
  ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -48 720 -32 ) ( -112 720 -32 ) ( -48 720 32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( 0.00781 0.00000 1.37500 ) ) base_wall/c_met5_2 0 0 0
  ( -64 0 160 ) ( -64 64 160 ) ( 0 0 160 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 16 256 ) ( 48 16 320 ) ( -16 80 256 ) ( ( 0.00000 -0.01105 1.12500 ) ( -0.01563 0.00000 11.25000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 459
// Map structure:g[2] -> poly:p[460]
 {
brushDef
 {
  ( 0 720 0 ) ( 0 720 64 ) ( -64 720 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0
  ( -224 0 0 ) ( -224 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.01398 0.40000 ) ( 0.01562 0.00000 -11.00000 ) ) rpg3dm1/trim06 0 0 0
  ( -64 0 160 ) ( -64 64 160 ) ( 0 0 160 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 704 0 ) ( -64 704 64 ) ( 0 704 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -176 0 -32 ) ( -176 -64 -32 ) ( -176 0 32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( 0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 460
// Map structure:g[2] -> poly:p[461]
 {
brushDef
 {
  ( 0 752 0 ) ( -64 752 0 ) ( 0 752 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0
  ( -224 -16 0 ) ( -224 -80 0 ) ( -192 -16 64 ) ( ( 0.00000 -0.01398 0.40000 ) ( 0.01562 0.00000 -11.75000 ) ) rpg3dm1/trim06 0 0 0
  ( -64 0 160 ) ( -64 64 160 ) ( 0 0 160 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 768 0 ) ( 0 768 0 ) ( -64 768 64 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -176 -16 -32 ) ( -176 -80 -32 ) ( -176 -16 32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( 0.01563 0.00000 -11.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 461
// Map structure:g[2] -> poly:p[462]
 {
brushDef
 {
  ( -16 32 96 ) ( -80 32 96 ) ( -16 96 96 ) ( ( 0.00781 0.00000 -6.25000 ) ( 0.00000 0.03125 -2.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 80 16 -32 ) ( 64 16 32 ) ( 80 -112 -32 ) ( ( 0.00000 -0.03032 -1.47059 ) ( -0.01563 0.00000 -14.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 848 0 ) ( 0 848 64 ) ( 64 848 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 16 32 ) ( 64 -48 32 ) ( 64 16 96 ) ( ( 0.00000 -0.00781 -0.25000 ) ( 0.03125 0.00000 -27.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 880 0 ) ( 64 880 0 ) ( 0 880 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 462
// Map structure:g[2] -> poly:p[463]
 {
brushDef
 {
  ( 16 -16 0 ) ( 16 48 0 ) ( 16 -16 64 ) ( ( -0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 16 880 -32 ) ( 16 880 32 ) ( -48 880 -32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 -0.12500 ) ) base_wall/c_met5_2 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 16 848 -32 ) ( -48 848 -32 ) ( 16 848 32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( 0.00781 0.00000 -0.12500 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 16 160 ) ( 48 16 96 ) ( -16 80 160 ) ( ( 0.00000 0.01105 1.37500 ) ( 0.01563 0.00000 13.25000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 463
// Map structure:g[2] -> poly:p[464]
 {
brushDef
 {
  ( 0 848 0 ) ( 0 848 64 ) ( -64 848 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 96 0 0 ) ( 64 0 64 ) ( 96 -64 0 ) ( ( 0.00000 -0.01398 -0.40000 ) ( -0.01563 0.00000 -13.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 48 0 -32 ) ( 48 0 32 ) ( 48 -64 -32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( -0.01563 0.00000 -13.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 464
// Map structure:g[2] -> poly:p[465]
 {
brushDef
 {
  ( 0 880 0 ) ( -64 880 0 ) ( 0 880 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 96 48 0 ) ( 64 48 64 ) ( 96 -16 0 ) ( ( 0.00000 -0.01398 -0.40000 ) ( -0.01563 0.00000 -13.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 48 48 -32 ) ( 48 48 32 ) ( 48 -16 -32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( -0.01563 0.00000 -13.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 465
// Map structure:g[2] -> poly:p[466]
 {
brushDef
 {
  ( 0 768 0 ) ( 0 768 64 ) ( -64 768 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 14.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 466
// Map structure:g[2] -> poly:p[467]
 {
brushDef
 {
  ( 0 832 0 ) ( -64 832 0 ) ( 0 832 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 14.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 467
// Map structure:g[2] -> poly:p[468]
 {
brushDef
 {
  ( 0 0 224 ) ( 0 64 224 ) ( -128 0 160 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 -0.01398 0.60000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -160 0 32 ) ( -160 0 96 ) ( -160 64 32 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim03 0 0 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 468
// Map structure:g[2] -> poly:p[469]
 {
brushDef
 {
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 469
// Map structure:g[2] -> poly:p[470]
 {
brushDef
 {
  ( 0 0 96 ) ( 0 64 96 ) ( -64 0 96 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 -0.06250 14.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.01563 0.00000 12.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 1.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 470
// Map structure:g[2] -> poly:p[471]
 {
brushDef
 {
  ( -192 0 0 ) ( -192 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 -50.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 832 0 ) ( 0 832 64 ) ( -64 832 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 12.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -50.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 768 0 ) ( -64 768 0 ) ( 0 768 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.06250 0.00000 12.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 0 ) ( -64 0 0 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.06250 12.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -32 ) ( 0 64 -32 ) ( -64 0 -32 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 -0.06250 12.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 471
// Map structure:g[2] -> poly:p[472]
 {
brushDef
 {
  ( 0 880 0 ) ( 64 880 0 ) ( 0 880 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -192 16 32 ) ( -192 16 96 ) ( -192 -48 32 ) ( ( 0.00000 -0.00781 -0.25000 ) ( -0.03125 0.00000 -27.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 848 0 ) ( 0 848 64 ) ( 64 848 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -208 16 -32 ) ( -208 -112 -32 ) ( -192 16 32 ) ( ( 0.00000 -0.03032 -0.52941 ) ( 0.01563 0.00000 -14.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 32 96 ) ( -80 32 96 ) ( -16 96 96 ) ( ( 0.00781 0.00000 -6.25000 ) ( 0.00000 0.03125 5.50000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 472
// Map structure:g[2] -> poly:p[473]
 {
brushDef
 {
  ( -16 16 256 ) ( 48 16 320 ) ( -16 80 256 ) ( ( 0.00000 -0.01105 1.12500 ) ( -0.01563 0.00000 13.25000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -112 848 -32 ) ( -176 848 -32 ) ( -112 848 32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( 0.00781 0.00000 0.87500 ) ) base_wall/c_met5_2 0 0 0
  ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -112 880 -32 ) ( -112 880 32 ) ( -176 880 -32 ) ( ( 0.00000 -0.00781 -0.75000 ) ( -0.00781 0.00000 0.87500 ) ) base_wall/c_met5_2 0 0 0
  ( -144 -16 0 ) ( -144 -16 64 ) ( -144 48 0 ) ( ( 0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 2.00000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 473
// Map structure:g[2] -> poly:p[474]
 {
brushDef
 {
  ( -176 0 -32 ) ( -176 -64 -32 ) ( -176 0 32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( 0.01563 0.00000 -13.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -224 0 0 ) ( -224 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.01398 0.40000 ) ( 0.01562 0.00000 -13.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 848 0 ) ( 0 848 64 ) ( -64 848 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 474
// Map structure:g[2] -> poly:p[475]
 {
brushDef
 {
  ( -176 48 -32 ) ( -176 -16 -32 ) ( -176 48 32 ) ( ( 0.00000 -0.01563 -1.50000 ) ( 0.01563 0.00000 -13.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -224 48 0 ) ( -224 -16 0 ) ( -192 48 64 ) ( ( 0.00000 -0.01398 0.40000 ) ( 0.01562 0.00000 -13.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 880 0 ) ( -64 880 0 ) ( 0 880 64 ) ( ( 0.00000 -0.01563 -2.00000 ) ( 0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 475
// Map structure:g[2] -> poly:p[476]
 {
brushDef
 {
  ( 0 0 -112 ) ( 64 0 -112 ) ( 0 64 -112 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 476
// Map structure:g[2] -> poly:p[477]
 {
brushDef
 {
  ( 0 -64 64 ) ( 0 0 64 ) ( 64 -64 64 ) ( ( 0.00000 0.01563 -7.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 384 0 -64 ) ( 384 64 -64 ) ( 384 0 0 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 640 64 ) ( 64 640 64 ) ( 0 640 128 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/metal9_1 0 0 0
  ( 512 0 -64 ) ( 512 0 0 ) ( 512 64 -64 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 576 -64 ) ( 0 576 0 ) ( 64 576 -64 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 -7.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 477
// Map structure:g[2] -> poly:p[478]
 {
brushDef
 {
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 576 64 ) ( 64 576 64 ) ( 0 576 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 544 0 ) ( 0 544 64 ) ( 64 544 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 478
// Map structure:g[2] -> poly:p[479]
 {
brushDef
 {
  ( -64 64 128 ) ( -64 128 128 ) ( 0 64 128 ) ( ( 0.00000 0.00781 -2.50000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 544 0 ) ( 0 512 64 ) ( 64 544 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/caulk 0 4 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 479
// Map structure:g[2] -> poly:p[480]
 {
brushDef
 {
  ( -64 256 0 ) ( -64 256 64 ) ( 0 256 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 7.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -64 288 0 ) ( 0 288 0 ) ( -64 288 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 9.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -64 224 0 ) ( 0 224 0 ) ( -64 256 64 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00699 0.70000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 448 -96 127.50000 ) ( 448 -96 191.50000 ) ( 448 -160 127.50000 ) ( ( 0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 576 -96 127.50000 ) ( 576 -160 127.50000 ) ( 576 -96 191.50000 ) ( ( -0.00781 0.00000 2.25000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 480
// Map structure:g[2] -> poly:p[481]
 {
brushDef
 {
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 -0.00781 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/caulk 0 4 0
  ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 481
// Map structure:g[2] -> poly:p[482]
 {
brushDef
 {
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 482
// Map structure:g[2] -> poly:p[483]
 {
brushDef
 {
  ( 0 256 15.50000 ) ( -64 256 15.50000 ) ( 0 256 79.50000 ) ( ( -0.01563 0.00000 6.00000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 384 0 15.50000 ) ( 384 -64 15.50000 ) ( 384 0 79.50000 ) ( ( -0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 1.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0 288 16 ) ( 64 288 16 ) ( 0 288 80 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.01398 2.40000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 320 0 127.50000 ) ( 320 0 191.50000 ) ( 320 -64 127.50000 ) ( ( 0.01563 0.00000 5.00000 ) ( 0.00000 0.01563 1.99219 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 483
// Map structure:g[2] -> poly:p[484]
 {
brushDef
 {
  ( 704 0 0 ) ( 704 64 0 ) ( 704 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 752 0 0 ) ( 752 0 64 ) ( 752 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 484
// Map structure:g[2] -> poly:p[485]
 {
brushDef
 {
  ( 272 0 0 ) ( 272 64 0 ) ( 272 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 485
// Map structure:g[2] -> poly:p[486]
 {
brushDef
 {
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 384 96 0 ) ( 384 96 64 ) ( 384 32 0 ) ( ( 0.00781 0.00000 4.75000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 512 0 64 ) ( 512 0 128 ) ( 512 64 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -127.50000 96 64 ) ( -127.50000 32 64 ) ( -63.50000 96 64 ) ( ( -0.00781 0.00000 4.75000 ) ( 0.00000 0.00781 3.00391 ) ) rpg3dm1/wall05 0 0 0
  ( 0 64 640 ) ( 0 128 576 ) ( 64 64 640 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00552 1.75000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 486
// Map structure:g[2] -> poly:p[487]
 {
brushDef
 {
  ( 640 64 127.50000 ) ( 640 64 191.50000 ) ( 640 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 64 127.50000 128 ) ( 0 127.50000 128 ) ( 64 191.50000 128 ) ( ( 0.00000 -0.00781 5.50000 ) ( -0.00781 0.00000 3.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 0 512 64 ) ( 64 512 64 ) ( 0 512 128 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 544 0 ) ( 0 512 64 ) ( 64 544 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00699 -1.70000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 487
// Map structure:g[2] -> poly:p[488]
 {
brushDef
 {
  ( 640 64 127.50000 ) ( 640 0 127.50000 ) ( 640 64 191.50000 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 64 127.50000 128 ) ( 0 127.50000 128 ) ( 64 191.50000 128 ) ( ( 0.00000 -0.00781 4.50000 ) ( -0.00781 0.00000 3.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 0 512 64 ) ( 64 512 64 ) ( 0 512 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 448 64 127.50000 ) ( 448 64 191.50000 ) ( 448 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0
  ( -64 544 0 ) ( -64 512 64 ) ( 0 544 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00699 -1.70000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 488
// Map structure:g[2] -> poly:p[489]
 {
brushDef
 {
  ( 640 64 127.50000 ) ( 640 64 191.50000 ) ( 640 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 64 127.50000 128 ) ( 64 191.50000 128 ) ( 0 127.50000 128 ) ( ( 0.00000 0.00781 5.50000 ) ( -0.00781 0.00000 3.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 480 16 ) ( 0 480 80 ) ( 64 480 16 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 489
// Map structure:g[2] -> poly:p[490]
 {
brushDef
 {
  ( 384 64 127.50000 ) ( 384 64 191.50000 ) ( 384 0 127.50000 ) ( ( 0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 640 64 127.50000 ) ( 640 0 127.50000 ) ( 640 64 191.50000 ) ( ( -0.00781 0.00000 4.50000 ) ( 0.00000 0.00781 0.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 64 127.50000 128 ) ( 64 191.50000 128 ) ( 0 127.50000 128 ) ( ( 0.00000 0.00781 4.50000 ) ( -0.00781 0.00000 3.99609 ) ) rpg3dm1/wall03 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 480 0 ) ( -64 480 64 ) ( 0 480 0 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.06250 9.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 490
// Map structure:g[2] -> poly:p[491]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -264 ) ( 0 64 -264 ) ( 64 0 -264 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -1.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -2.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -24 0 0 ) ( 8 64 0 ) ( -24 0 64 ) ( ( -0.01562 0.00000 -15.83229 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 491
// Map structure:g[2] -> poly:p[492]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -1.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -2.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -24 0 0 ) ( -24 0 64 ) ( 8 64 0 ) ( ( 0.00781 0.00000 -7.91615 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -48 0 0 ) ( -16 64 0 ) ( -48 0 64 ) ( ( -0.01562 0.00000 -15.66459 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 492
// Map structure:g[2] -> poly:p[493]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -280 ) ( 0 64 -280 ) ( 64 0 -280 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -2.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -48 0 0 ) ( -48 0 64 ) ( -16 64 0 ) ( ( 0.00781 0.00000 -7.83229 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -72 0 0 ) ( -40 64 0 ) ( -72 0 64 ) ( ( -0.01562 0.00000 -15.49688 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 493
// Map structure:g[2] -> poly:p[494]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -72 0 0 ) ( -72 0 64 ) ( -40 64 0 ) ( ( 0.00781 0.00000 -7.74844 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -96 0 0 ) ( -64 64 0 ) ( -96 0 64 ) ( ( -0.01563 0.00000 -15.32918 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 494
// Map structure:g[2] -> poly:p[495]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -296 ) ( 0 64 -296 ) ( 64 0 -296 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -96 0 0 ) ( -96 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -7.66459 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -120 0 0 ) ( -88 64 0 ) ( -120 0 64 ) ( ( -0.01563 0.00000 -16.16147 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 495
// Map structure:g[2] -> poly:p[496]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -304 ) ( 0 64 -304 ) ( 64 0 -304 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -120 0 0 ) ( -120 0 64 ) ( -88 64 0 ) ( ( 0.00781 0.00000 -7.58074 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -144 0 0 ) ( -112 64 0 ) ( -144 0 64 ) ( ( -0.01563 0.00000 -15.99377 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 496
// Map structure:g[2] -> poly:p[497]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -312 ) ( 0 64 -312 ) ( 64 0 -312 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -2.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -144 0 0 ) ( -144 0 64 ) ( -112 64 0 ) ( ( 0.00781 0.00000 -7.49688 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -168 0 0 ) ( -136 64 0 ) ( -168 0 64 ) ( ( -0.01563 0.00000 -15.82606 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 497
// Map structure:g[2] -> poly:p[498]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1152 0 0 ) ( 1088 64 0 ) ( 1152 0 64 ) ( ( -0.00781 0.00000 -3.63604 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -3.51472 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -192 0 0 ) ( -160 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -8.32918 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -168 0 0 ) ( -168 0 64 ) ( -136 64 0 ) ( ( 0.00781 0.00000 -8.41303 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 498
// Map structure:g[2] -> poly:p[499]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 -64 -320 ) ( 64 -64 -320 ) ( 0 0 -320 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -48 1136 0 ) ( -48 1136 64 ) ( 16 1136 0 ) ( ( 0.00781 0.00000 -0.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( -944 0 0 ) ( -944 0 64 ) ( -880 64 0 ) ( ( 0.00552 0.00000 -5.31250 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 1104 96 0 ) ( 1104 96 64 ) ( 1168 32 0 ) ( ( 0.00552 0.00000 5.06250 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 96 0 ) ( 0 96 64 ) ( 0 32 0 ) ( ( 0.00781 0.00000 9.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 272 0 0 ) ( 272 0 64 ) ( 272 64 0 ) ( ( 0.00781 0.00000 -10.00000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
 }
 }
// Brush 499
// Map structure:g[2] -> poly:p[500]
 {
brushDef
 {
  ( 720 96 0 ) ( 720 96 64 ) ( 784 32 0 ) ( ( 0.00552 0.00000 6.56250 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -10.00000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( -1328 0 0 ) ( -1328 0 64 ) ( -1264 64 0 ) ( ( 0.00552 0.00000 -3.81250 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -400 96 0 ) ( -400 96 64 ) ( -400 32 0 ) ( ( 0.00781 0.00000 10.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( -48 1136 0 ) ( -48 1136 64 ) ( 16 1136 0 ) ( ( 0.00781 0.00000 2.37500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 -64 -320 ) ( 64 -64 -320 ) ( 0 0 -320 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 500
// Map structure:g[2] -> poly:p[501]
 {
brushDef
 {
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -10.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -10.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 1296 0 ) ( 0 1296 64 ) ( 64 1296 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metalmech1 0 0 0
 }
 }
// Brush 501
// Map structure:g[2] -> poly:p[502]
 {
brushDef
 {
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1 0 0 0
  ( -960 0 0 ) ( -960 0 64 ) ( -896 64 0 ) ( ( 0.01105 0.00000 -10.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 1216 0 0 ) ( 1152 64 0 ) ( 1216 0 64 ) ( ( -0.01105 0.00000 -8.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -20.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -20.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 502
// Map structure:g[2] -> poly:p[503]
 {
brushDef
 {
  ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 160 0 0 ) ( 160 0 64 ) ( 160 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 1136 0 ) ( -32 1136 64 ) ( 32 1136 0 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 0 0 ) ( -32 64 0 ) ( 32 0 0 ) ( ( 0.00000 0.03125 -4.00000 ) ( -0.03125 0.00000 35.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -32 1104 0 ) ( -32 1088 64 ) ( 32 1104 0 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.00758 -4.02941 ) ) rpg3dm1/green1_2 0 0 0
 }
 }
// Brush 503
// Map structure:g[2] -> poly:p[504]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 176 0 0 ) ( 176 0 64 ) ( 176 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1144 0 ) ( -64 1144 0 ) ( 0 1144 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.06250 0.00000 -8.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 1152 0 ) ( -64 1152 0 ) ( 0 1168 64 ) ( ( 0.00000 -0.00758 -2.11765 ) ( 0.06250 0.00000 -8.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 504
// Map structure:g[2] -> poly:p[505]
 {
brushDef
 {
  ( 160 0 0 ) ( 160 64 0 ) ( 160 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 176 0 0 ) ( 176 0 64 ) ( 176 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 1112 0 ) ( -96 1112 0 ) ( -32 1096 64 ) ( ( 0.00000 -0.01516 7.08824 ) ( 0.01563 0.00000 -2.50000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 505
// Map structure:g[2] -> poly:p[506]
 {
brushDef
 {
  ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 16 1112 0 ) ( -48 1112 0 ) ( 16 1096 64 ) ( ( 0.00000 -0.01516 7.08824 ) ( 0.01563 0.00000 -1.25000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 506
// Map structure:g[2] -> poly:p[507]
 {
brushDef
 {
  ( 0 0 -64 ) ( 0 -64 -64 ) ( 64 0 -64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 7.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 640 64 ) ( 0 640 128 ) ( 64 640 64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 368 0 64 ) ( 368 0 128 ) ( 368 64 64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 880 64 ) ( 64 880 64 ) ( 0 880 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 128 0 64 ) ( 128 64 64 ) ( 128 0 128 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 1128 0 64 ) ( 1128 0 128 ) ( 1064 64 64 ) ( ( 0.00552 0.00000 -1.59375 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 507
// Map structure:g[2] -> poly:p[508]
 {
brushDef
 {
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 3.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 480 16 ) ( 0 480 80 ) ( 64 480 16 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.01563 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 544 0 ) ( 0 512 64 ) ( 64 544 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00699 -1.70000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 320 0 127.50000 ) ( 320 0 191.50000 ) ( 320 -64 127.50000 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.01563 1.99219 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 508
// Map structure:g[2] -> poly:p[509]
 {
brushDef
 {
  ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 256 0 64 ) ( 256 64 64 ) ( 256 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 640 64 ) ( 64 640 64 ) ( 0 640 128 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 509
// Map structure:g[2] -> poly:p[510]
 {
brushDef
 {
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.03125 0.00000 18.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 384 0 32 ) ( 384 0 96 ) ( 384 64 32 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 -0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 256 0 127.50000 ) ( 256 0 191.50000 ) ( 256 -64 127.50000 ) ( ( 0.01563 0.00000 9.00000 ) ( 0.00000 0.01563 1.99219 ) ) base_floor/proto_grate4 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 510
// Map structure:g[2] -> poly:p[511]
 {
brushDef
 {
  ( 0 528 0 ) ( 0 528 64 ) ( 64 528 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -6.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -6.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/caulk 0 4 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 2.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 720 0 0 ) ( 656 64 0 ) ( 720 0 64 ) ( ( -0.02210 0.00000 -6.75000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 511
// Map structure:g[2] -> poly:p[512]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 512
// Map structure:g[2] -> poly:p[513]
 {
brushDef
 {
  ( 1140 -12 -64 ) ( 1140 -12 0 ) ( 1076 52 -64 ) ( ( 0.00552 0.00000 -1.50000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0
  ( 128 0 -64 ) ( 128 64 -64 ) ( 128 0 0 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0
  ( 0 880 -64 ) ( 64 880 -64 ) ( 0 880 0 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0
  ( 368 0 -64 ) ( 368 0 0 ) ( 368 64 -64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0
  ( 0 640 -64 ) ( 0 640 0 ) ( 64 640 -64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/cretemetl03 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/cretemetl03 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/cretemetl03 0 0 0
 }
 }
// Brush 513
// Map structure:g[2] -> poly:p[514]
 {
brushDef
 {
  ( 368 -64 0 ) ( 368 -64 64 ) ( 368 -128 0 ) ( ( 0.00000 -0.00391 1.00000 ) ( -0.00391 0.00000 -2.75000 ) ) base_wall/rusted 0 0 0
  ( 0 704 0 ) ( 0 704 -64 ) ( 64 704 0 ) ( ( 0.00000 0.03125 -4.00000 ) ( 0.03125 0.00000 11.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 384 -64 -64 ) ( 384 -128 -64 ) ( 384 -64 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.00781 0.00000 -5.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 640 0 ) ( -128 640 0 ) ( -64 640 64 ) ( ( 0.00000 -0.00391 1.00000 ) ( 0.00391 0.00000 -1.75000 ) ) base_wall/rusted 0 0 0
  ( -64 0 -64 ) ( -128 0 -64 ) ( -64 64 -64 ) ( ( 0.00391 0.00000 -2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
  ( -64 0 -192 ) ( -64 64 -192 ) ( -128 0 -192 ) ( ( 0.00391 0.00000 -2.00000 ) ( 0.00000 -0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 514
// Map structure:g[2] -> poly:p[515]
 {
brushDef
 {
  ( 0 880 0 ) ( 0 880 64 ) ( 64 880 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -6.00000 ) ( -0.03125 0.00000 27.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 128 64 0 ) ( 128 64 64 ) ( 128 0 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -14.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -160 64 0 ) ( ( 0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 515
// Map structure:g[2] -> poly:p[516]
 {
brushDef
 {
  ( 1128 0 0 ) ( 1064 64 0 ) ( 1128 0 64 ) ( ( -0.00552 0.00000 -1.59375 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -192 0 0 ) ( -160 64 0 ) ( -192 0 64 ) ( ( -0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -1.41421 -1.41421 -192 ) ( 43.84062 43.84062 -192 ) ( 43.84062 -46.66905 -192 ) ( ( -0.02210 0.02210 12.00000 ) ( -0.02210 -0.02210 24.93750 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 608 0 ) ( ( 0.00699 0.00000 -4.80000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 1152 0 64 ) ( 1152 0 128 ) ( 1088 64 64 ) ( ( 0.00552 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall07 0 0 0
 }
 }
// Brush 516
// Map structure:g[2] -> poly:p[517]
 {
brushDef
 {
  ( 368 0 0 ) ( 368 64 0 ) ( 368 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 576 0 ) ( 64 608 0 ) ( 0 576 64 ) ( ( -0.00699 0.00000 -4.80000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 -64 -192 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 -0.03125 11.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 5.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 517
// Map structure:g[2] -> poly:p[518]
 {
brushDef
 {
  ( -192 0 64 ) ( -192 0 128 ) ( -160 64 64 ) ( ( 0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 128 0 64 ) ( 128 64 64 ) ( 128 0 128 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -6.00000 ) ( -0.03125 0.00000 27.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 880 64 ) ( 0 880 128 ) ( 64 880 64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 518
// Map structure:g[2] -> poly:p[519]
 {
brushDef
 {
  ( 1152 0 64 ) ( 1152 0 128 ) ( 1088 64 64 ) ( ( 0.00552 0.00000 -1.50000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 576 64 ) ( 0 576 128 ) ( 64 608 64 ) ( ( 0.00699 0.00000 -4.80000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -1.41421 -1.41421 -64 ) ( 43.84062 -46.66905 -64 ) ( 43.84062 43.84062 -64 ) ( ( -0.02210 -0.02210 12.00000 ) ( -0.02210 0.02210 24.93750 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -192 0 64 ) ( -160 64 64 ) ( -192 0 128 ) ( ( -0.00699 0.00000 -6.40000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 1128 0 64 ) ( 1064 64 64 ) ( 1128 0 128 ) ( ( -0.00552 0.00000 -1.59375 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 519
// Map structure:g[2] -> poly:p[520]
 {
brushDef
 {
  ( 384 0 64 ) ( 384 0 128 ) ( 384 64 64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 640 64 ) ( 0 640 128 ) ( 64 640 64 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 -64 ) ( 0 -64 -64 ) ( 64 0 -64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 11.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 576 64 ) ( 64 608 64 ) ( 0 576 128 ) ( ( -0.00699 0.00000 -4.80000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 368 0 64 ) ( 368 64 64 ) ( 368 0 128 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 520
// Map structure:g[2] -> poly:p[521]
 {
brushDef
 {
  ( 128 -64 -64 ) ( 128 -64 0 ) ( 128 -128 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 -7.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 896 -64 ) ( -64 896 0 ) ( -128 896 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 -1.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 192 0 0 ) ( 192 64 0 ) ( 192 0 -64 ) ( ( 0.00000 0.03125 -4.00000 ) ( -0.03125 0.00000 27.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( -64 880 -64 ) ( -128 880 -64 ) ( -64 880 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.00781 0.00000 -1.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 -64 -64 ) ( -128 -64 -64 ) ( -64 0 -64 ) ( ( 0.00781 0.00000 -6.50000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 -64 -192 ) ( -64 0 -192 ) ( -128 -64 -192 ) ( ( 0.00781 0.00000 -6.50000 ) ( 0.00000 -0.00781 -1.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 521
// Map structure:g[2] -> poly:p[522]
 {
brushDef
 {
  ( 272 0 0 ) ( 272 0 -64 ) ( 272 64 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 512 0 ) ( 0 512 -64 ) ( 64 512 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 480 0 ) ( 64 480 0 ) ( 0 480 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 -64 160 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 128 ) ( 0 -64 128 ) ( 64 0 128 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 522
// Map structure:g[2] -> poly:p[523]
 {
brushDef
 {
  ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.03125 0.00000 24.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.03125 0.00000 24.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 523
// Map structure:g[2] -> poly:p[524]
 {
brushDef
 {
  ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 640 64 ) ( 0 640 128 ) ( 64 640 64 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 128 0 64 ) ( 128 0 128 ) ( 128 64 64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 96 0 64 ) ( 96 64 64 ) ( 96 0 128 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 524
// Map structure:g[2] -> poly:p[525]
 {
brushDef
 {
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 525
// Map structure:g[2] -> poly:p[526]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 1200 32 ) ( -32 1200 96 ) ( 32 1200 32 ) ( ( 0.00781 0.00000 1.25000 ) ( 0.00000 0.00781 -0.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -1232 0 0 ) ( -1296 -64 0 ) ( -1232 0 64 ) ( ( 0.00000 -0.03125 4.00000 ) ( 0.02210 0.00000 -18.75000 ) ) rpg3dm1/light02_2k 0 0 0
  ( 0 1216 -64 ) ( 64 1216 -64 ) ( 0 1216 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 1104 0 0 ) ( 1104 0 64 ) ( 1168 -64 0 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.02210 0.00000 -20.75000 ) ) rpg3dm1/light02_2k 0 0 0
 }
 }
// Brush 526
// Map structure:g[2] -> poly:p[527]
 {
brushDef
 {
  ( 1104 0 0 ) ( 1104 0 64 ) ( 1168 -64 0 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.02210 0.00000 -20.75000 ) ) rpg3dm1/light02_2k 0 0 0
  ( 0 1216 -64 ) ( 64 1216 -64 ) ( 0 1216 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -1232 0 0 ) ( -1296 -64 0 ) ( -1232 0 64 ) ( ( 0.00000 -0.03125 7.00000 ) ( 0.02210 0.00000 -18.75000 ) ) rpg3dm1/light02_2k 0 0 0
  ( -32 1200 -64 ) ( -32 1200 0 ) ( 32 1200 -64 ) ( ( 0.00781 0.00000 1.25000 ) ( 0.00000 0.00781 -1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 527
// Map structure:g[2] -> poly:p[528]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 1.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( -32 0 0 ) ( -32 64 0 ) ( 32 0 32 ) ( ( 0.00000 -0.00699 0.20000 ) ( 0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 0 0 ) ( -32 64 0 ) ( -32 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
 }
 }
// Brush 528
// Map structure:g[2] -> poly:p[529]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( -32 0 0 ) ( -32 64 0 ) ( 32 0 0 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( -32 0 0 ) ( -32 0 64 ) ( -32 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
 }
 }
// Brush 529
// Map structure:g[2] -> poly:p[530]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( 32 0 -64 ) ( 32 64 -64 ) ( 96 0 -96 ) ( ( 0.00000 0.00699 0.60000 ) ( -0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
  ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -96 0 0 ) ( -96 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 -4.00000 ) ) rpg3dm1/trlight03_1k 0 0 0
 }
 }
// Brush 530
// Map structure:g[2] -> poly:p[531]
 {
brushDef
 {
  ( 0 0 16 ) ( 64 0 16 ) ( 0 64 16 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 112 ) ( 0 64 112 ) ( 64 0 112 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 0 ) ( 0 0 -64 ) ( 0 64 0 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -20.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 531
// Map structure:g[2] -> poly:p[532]
 {
brushDef
 {
  ( 0 0 16 ) ( 64 0 16 ) ( 0 64 16 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 10.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 -64 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -20.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 -64 112 ) ( 0 0 112 ) ( 64 -64 112 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 1280 -64 ) ( 0 1280 0 ) ( 64 1280 -64 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 532
// Map structure:g[2] -> poly:p[533]
 {
brushDef
 {
  ( 0 64 128 ) ( 64 64 128 ) ( 0 128 128 ) ( ( 0.00000 -0.00391 1.00000 ) ( -0.00391 0.00000 4.25000 ) ) base_wall/rusted 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 -64 0 ) ( 0 -64 64 ) ( 0 0 0 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -128 -64 0 ) ( -128 0 0 ) ( -128 -64 64 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -64 1280 0 ) ( 0 1280 0 ) ( -64 1280 64 ) ( ( -0.00781 0.00000 0.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 533
// Map structure:g[2] -> poly:p[534]
 {
brushDef
 {
  ( -32 0 128 ) ( 32 0 96 ) ( -32 64 128 ) ( ( 0.00000 0.00699 0.60000 ) ( 0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 -64 0 ) ( 0 -64 64 ) ( 0 0 0 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 -64 0 ) ( -32 0 0 ) ( -32 -64 64 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 534
// Map structure:g[2] -> poly:p[535]
 {
brushDef
 {
  ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -64 1280 0 ) ( -64 1280 64 ) ( 0 1280 0 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -32 -64 0 ) ( -32 -64 64 ) ( -32 0 0 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -96 -64 0 ) ( -96 0 0 ) ( -96 -64 64 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 535
// Map structure:g[2] -> poly:p[536]
 {
brushDef
 {
  ( 32 0 192 ) ( 96 0 224 ) ( 32 64 192 ) ( ( 0.00000 -0.00699 0.20000 ) ( -0.06250 0.00000 80.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.03125 0.00000 40.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 1296 0 ) ( 64 1296 0 ) ( 0 1296 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -128 -64 0 ) ( -128 0 0 ) ( -128 -64 64 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -96 -64 0 ) ( -96 -64 64 ) ( -96 0 0 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 536
// Map structure:g[2] -> poly:p[537]
 {
brushDef
 {
  ( 832 0 0 ) ( 768 64 0 ) ( 832 0 64 ) ( ( -0.01105 0.00000 -11.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -1344 0 0 ) ( -1344 0 64 ) ( -1280 64 0 ) ( ( 0.01105 0.00000 -7.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1 0 0 0
  ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 -64 0 ) ( 0 0 0 ) ( 64 -64 0 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 537
// Map structure:g[2] -> poly:p[538]
 {
brushDef
 {
  ( -32 1104 0 ) ( -32 1088 64 ) ( 32 1104 0 ) ( ( 0.01563 0.00000 4.50000 ) ( 0.00000 0.00758 -4.02941 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 0 0 ) ( -32 64 0 ) ( 32 0 0 ) ( ( 0.00000 0.03125 8.00000 ) ( -0.03125 0.00000 35.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -32 1136 0 ) ( -32 1136 64 ) ( 32 1136 0 ) ( ( 0.01563 0.00000 4.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -288 0 0 ) ( -288 64 0 ) ( -288 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 538
// Map structure:g[2] -> poly:p[539]
 {
brushDef
 {
  ( 0 1152 0 ) ( -64 1152 0 ) ( 0 1168 64 ) ( ( 0.00000 -0.00758 -2.11765 ) ( 0.06250 0.00000 16.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 1144 0 ) ( -64 1144 0 ) ( 0 1144 64 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.06250 0.00000 16.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -304 0 0 ) ( -304 64 0 ) ( -304 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 539
// Map structure:g[2] -> poly:p[540]
 {
brushDef
 {
  ( -32 1112 0 ) ( -96 1112 0 ) ( -32 1096 64 ) ( ( 0.00000 -0.01516 7.08824 ) ( 0.01563 0.00000 3.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 540
// Map structure:g[2] -> poly:p[541]
 {
brushDef
 {
  ( -48 1112 0 ) ( -112 1112 0 ) ( -48 1096 64 ) ( ( 0.00000 -0.01516 7.08824 ) ( 0.01563 0.00000 4.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -304 0 0 ) ( -304 64 0 ) ( -304 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -288 0 0 ) ( -288 0 64 ) ( -288 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 541
// Map structure:g[2] -> poly:p[542]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal4_1 0 0 0
  ( -960 0 0 ) ( -960 0 64 ) ( -896 64 0 ) ( ( 0.01105 0.00000 -10.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 1216 0 0 ) ( 1152 64 0 ) ( 1216 0 64 ) ( ( -0.01105 0.00000 -8.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 542
// Map structure:g[2] -> poly:p[543]
 {
brushDef
 {
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -960 0 32 ) ( -960 0 96 ) ( -896 64 32 ) ( ( 0.00552 0.00000 -5.25000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 1216 0 32 ) ( 1152 64 32 ) ( 1216 0 96 ) ( ( -0.00552 0.00000 -4.25000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 543
// Map structure:g[2] -> poly:p[544]
 {
brushDef
 {
  ( 832 0 0 ) ( 768 64 0 ) ( 832 0 64 ) ( ( -0.01105 0.00000 -11.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -1344 0 0 ) ( -1344 0 64 ) ( -1280 64 0 ) ( ( 0.01105 0.00000 -7.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal4_1 0 0 0
  ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 -64 0 ) ( 64 -64 0 ) ( 0 0 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 -64 128 ) ( 0 0 128 ) ( 64 -64 128 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 544
// Map structure:g[2] -> poly:p[545]
 {
brushDef
 {
  ( 832 0 32 ) ( 768 64 32 ) ( 832 0 96 ) ( ( -0.00552 0.00000 -5.75000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -1344 0 32 ) ( -1344 0 96 ) ( -1280 64 32 ) ( ( 0.00552 0.00000 -3.75000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 1152 0 ) ( -64 1152 64 ) ( 0 1152 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -384 0 32 ) ( -384 64 32 ) ( -384 0 96 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 -64 128 ) ( 64 -64 128 ) ( 0 0 128 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 545
// Map structure:g[2] -> poly:p[546]
 {
brushDef
 {
  ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.03125 0.00000 37.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -32 0 176 ) ( -32 64 176 ) ( 32 0 176 ) ( ( 0.00000 0.01563 -1.50000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 1136 0 ) ( -32 1136 64 ) ( 32 1136 0 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( 160 0 0 ) ( 160 0 64 ) ( 160 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 96 0 0 ) ( 96 64 0 ) ( 96 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 0 -976 ) ( -32 64 -912 ) ( 32 0 -976 ) ( ( 0.01563 0.00000 -1.50000 ) ( 0.00000 0.01105 10.37500 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 546
// Map structure:g[2] -> poly:p[547]
 {
brushDef
 {
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 168 ) ( -64 0 168 ) ( 0 64 168 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 176 0 0 ) ( 176 0 64 ) ( 176 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 160 0 0 ) ( 160 64 0 ) ( 160 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 1184 0 ) ( -96 1184 0 ) ( -32 1168 64 ) ( ( 0.00000 -0.01516 2.35294 ) ( 0.01563 0.00000 -2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 0 -984 ) ( -64 0 -984 ) ( 0 64 -920 ) ( ( 0.00000 -0.00552 -5.15625 ) ( 0.06250 0.00000 -11.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 547
// Map structure:g[2] -> poly:p[548]
 {
brushDef
 {
  ( 0 0 -984 ) ( -64 0 -984 ) ( 0 64 -920 ) ( ( 0.00000 -0.00552 -5.15625 ) ( 0.06250 0.00000 -6.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -48 1184 0 ) ( -112 1184 0 ) ( -48 1168 64 ) ( ( 0.00000 -0.01516 2.35294 ) ( 0.01563 0.00000 -1.25000 ) ) rpg3dm1/trim06 0 0 0
  ( 80 0 0 ) ( 80 64 0 ) ( 80 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -80 1280 0 ) ( -16 1280 0 ) ( -80 1280 64 ) ( ( -0.00781 0.00000 -0.37500 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 168 ) ( -64 0 168 ) ( 0 64 168 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -80 0 128 ) ( -16 0 128 ) ( -80 64 128 ) ( ( 0.00000 -0.00781 -0.37500 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 548
// Map structure:g[2] -> poly:p[549]
 {
brushDef
 {
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 0 ) ( 64 64 0 ) ( 0 128 0 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 64 ) ( 0 128 64 ) ( 64 64 64 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 4.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 549
// Map structure:g[2] -> poly:p[550]
 {
brushDef
 {
  ( -32 0 -976 ) ( -32 64 -912 ) ( 32 0 -976 ) ( ( 0.01563 0.00000 4.50000 ) ( 0.00000 0.01105 10.37500 ) ) rpg3dm1/trim03 0 0 0
  ( -288 0 0 ) ( -288 64 0 ) ( -288 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 1136 0 ) ( -32 1136 64 ) ( 32 1136 0 ) ( ( 0.01563 0.00000 4.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 0 176 ) ( -32 64 176 ) ( 32 0 176 ) ( ( 0.00000 0.01563 4.50000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 0 128 ) ( 32 0 128 ) ( -32 64 128 ) ( ( 0.00000 -0.03125 8.00000 ) ( -0.03125 0.00000 37.00000 ) ) rpg3dm1/light01_1k 0 0 0
 }
 }
// Brush 550
// Map structure:g[2] -> poly:p[551]
 {
brushDef
 {
  ( 0 0 -984 ) ( -64 0 -984 ) ( 0 64 -920 ) ( ( 0.00000 -0.00552 -5.15625 ) ( 0.06250 0.00000 13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -32 1184 0 ) ( -96 1184 0 ) ( -32 1168 64 ) ( ( 0.00000 -0.01516 2.35294 ) ( 0.01563 0.00000 3.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 168 ) ( -64 0 168 ) ( 0 64 168 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 13.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 551
// Map structure:g[2] -> poly:p[552]
 {
brushDef
 {
  ( -80 0 128 ) ( -16 0 128 ) ( -80 64 128 ) ( ( 0.00000 -0.00781 2.62500 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 168 ) ( -64 0 168 ) ( 0 64 168 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 18.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -288 0 0 ) ( -288 0 64 ) ( -288 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -80 1280 0 ) ( -16 1280 0 ) ( -80 1280 64 ) ( ( -0.00781 0.00000 2.62500 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -304 0 0 ) ( -304 64 0 ) ( -304 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -48 1184 0 ) ( -112 1184 0 ) ( -48 1168 64 ) ( ( 0.00000 -0.01516 2.35294 ) ( 0.01563 0.00000 4.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 0 -984 ) ( -64 0 -984 ) ( 0 64 -920 ) ( ( 0.00000 -0.00552 -5.15625 ) ( 0.06250 0.00000 18.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 552
// Map structure:g[2] -> poly:p[553]
 {
brushDef
 {
  ( -32 64 0 ) ( 32 64 0 ) ( -32 128 0 ) ( ( 0.00000 -0.01563 1.50000 ) ( -0.01563 0.00000 19.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 64 4 ) ( -32 128 4 ) ( 32 64 4 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.01563 0.00000 19.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 1216 64 ) ( -32 1216 128 ) ( 32 1216 64 ) ( ( 0.01563 0.00000 1.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 -32 64 ) ( -32 -32 128 ) ( -32 32 64 ) ( ( 0.01563 0.00000 -19.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -32 1280 64 ) ( 32 1280 64 ) ( -32 1280 128 ) ( ( -0.01563 0.00000 1.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -96 -32 64 ) ( -96 32 64 ) ( -96 -32 128 ) ( ( -0.01563 0.00000 -19.50000 ) ( 0.00000 0.01563 0.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 553
// Map structure:g[2] -> poly:p[554]
 {
brushDef
 {
  ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 384 0 ) ( 128 384 0 ) ( 64 384 64 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.03125 4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 320 0 ) ( 64 320 64 ) ( 128 320 0 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.03125 4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 0 128 ) ( 64 64 128 ) ( 128 0 128 ) ( ( 0.00000 0.01563 7.00000 ) ( -0.03125 0.00000 11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 0 120 ) ( 128 0 120 ) ( 64 64 120 ) ( ( 0.00000 -0.00781 3.50000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 554
// Map structure:g[2] -> poly:p[555]
 {
brushDef
 {
  ( -464 0 0 ) ( -464 64 0 ) ( -464 0 64 ) ( ( -0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 368 0 ) ( 128 368 0 ) ( 64 368 64 ) ( ( -0.01563 0.00000 7.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -432 0 0 ) ( -432 0 64 ) ( -432 64 0 ) ( ( 0.01563 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 336 0 ) ( 64 336 64 ) ( 128 336 0 ) ( ( 0.01563 0.00000 7.00000 ) ( 0.00000 0.03125 3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 0 120 ) ( 64 64 120 ) ( 128 0 120 ) ( ( 0.00000 0.01563 7.00000 ) ( -0.03125 0.00000 11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 16 16 112 ) ( 80 16 112 ) ( 16 80 112 ) ( ( 0.00000 -0.03125 14.50000 ) ( -0.03125 0.00000 10.50000 ) ) base_light/proto_light 0 0 0
 }
 }
// Brush 555
// Map structure:g[2] -> poly:p[556]
 {
brushDef
 {
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -14.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -14.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 512 0 0 ) ( 512 0 64 ) ( 512 64 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 556
// Map structure:g[2] -> poly:p[557]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/clip 0 13 0
  ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.02210 0.00000 2.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 557
// Map structure:g[2] -> poly:p[558]
 {
brushDef
 {
  ( 1152 0 0 ) ( 1152 0 64 ) ( 1088 64 0 ) ( ( 0.02210 0.00000 -8.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0
  ( 128 0 0 ) ( 128 64 0 ) ( 128 0 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/clip 0 13 0
  ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.03125 -8.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -8.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 558
// Map structure:g[2] -> poly:p[559]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -15.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -15.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 559
// Map structure:g[2] -> poly:p[560]
 {
brushDef
 {
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -17.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.03125 -17.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 560
// Map structure:g[2] -> poly:p[561]
 {
brushDef
 {
  ( 0 0 224 ) ( 64 0 224 ) ( 0 64 224 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/clip 0 13 0
  ( 0 0 384 ) ( 0 64 384 ) ( 64 0 384 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/clip 0 13 0
  ( 320 0 0 ) ( 320 0 64 ) ( 320 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/clip 0 13 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 561
// Map structure:g[2] -> poly:p[562]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 272 0 ) ( 64 272 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 562
// Map structure:g[2] -> poly:p[563]
 {
brushDef
 {
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 240 0 ) ( 64 240 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/clip 0 13 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 224 0 ) ( 0 256 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 563
// Map structure:g[2] -> poly:p[564]
 {
brushDef
 {
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 272 0 ) ( 64 272 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 564
// Map structure:g[2] -> poly:p[565]
 {
brushDef
 {
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0
  ( 0 224 0 ) ( 0 256 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/clip 0 13 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 240 0 ) ( 64 240 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/clip 0 13 0
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 565
// Map structure:g[2] -> poly:p[566]
 {
brushDef
 {
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 272 0 ) ( 64 272 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 566
// Map structure:g[2] -> poly:p[567]
 {
brushDef
 {
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0
  ( 0 224 0 ) ( 0 256 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.02795 5.80000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 240 0 ) ( 64 240 0 ) ( 0 272 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/clip 0 13 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 567
// Map structure:g[2] -> poly:p[568]
 {
brushDef
 {
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0
  ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 352 0 ) ( 64 352 0 ) ( 0 352 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 568
// Map structure:g[2] -> poly:p[569]
 {
brushDef
 {
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 352 0 ) ( 64 352 0 ) ( 0 352 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 569
// Map structure:g[2] -> poly:p[570]
 {
brushDef
 {
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0
  ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 352 0 ) ( 64 352 0 ) ( 0 352 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 570
// Map structure:g[2] -> poly:p[571]
 {
brushDef
 {
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 571
// Map structure:g[2] -> poly:p[572]
 {
brushDef
 {
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
  ( 0 544 0 ) ( 64 544 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/clip 0 13 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 528 0 ) ( 0 496 64 ) ( 64 528 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -3.60000 ) ) common/clip 0 13 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 572
// Map structure:g[2] -> poly:p[573]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 573
// Map structure:g[2] -> poly:p[574]
 {
brushDef
 {
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 528 0 ) ( 0 496 64 ) ( 64 528 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.02795 -3.60000 ) ) common/clip 0 13 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 544 0 ) ( 64 544 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 574
// Map structure:g[2] -> poly:p[575]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 575
// Map structure:g[2] -> poly:p[576]
 {
brushDef
 {
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 528 0 ) ( 0 496 64 ) ( 64 528 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.02795 -3.60000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 544 0 ) ( 64 544 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 576
// Map structure:g[2] -> poly:p[577]
 {
brushDef
 {
  ( 320 0 0 ) ( 320 64 0 ) ( 320 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 416 0 ) ( 0 416 64 ) ( 64 416 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -11.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -11.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 577
// Map structure:g[2] -> poly:p[578]
 {
brushDef
 {
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
  ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -16.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
  ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 416 0 ) ( 0 416 64 ) ( 64 416 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 448 0 0 ) ( 448 64 0 ) ( 448 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 578
// Map structure:g[2] -> poly:p[579]
 {
brushDef
 {
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 416 0 ) ( 0 416 64 ) ( 64 416 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 704 0 0 ) ( 704 0 64 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 480 0 ) ( 64 480 0 ) ( 0 480 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 0 144 ) ( 0 64 144 ) ( 64 0 144 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 579
// Map structure:g[2] -> poly:p[580]
 {
brushDef
 {
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 580
// Map structure:g[2] -> poly:p[581]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 480 0 0 ) ( 480 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
  ( 496 0 0 ) ( 528 0 64 ) ( 496 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.02795 1.20000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 581
// Map structure:g[2] -> poly:p[582]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 582
// Map structure:g[2] -> poly:p[583]
 {
brushDef
 {
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
  ( 496 0 0 ) ( 528 0 64 ) ( 496 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 1.20000 ) ) common/clip 0 13 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
  ( 480 0 0 ) ( 480 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/clip 0 13 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 583
// Map structure:g[2] -> poly:p[584]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 400 0 0 ) ( 400 0 64 ) ( 400 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 584
// Map structure:g[2] -> poly:p[585]
 {
brushDef
 {
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
  ( 496 0 0 ) ( 528 0 64 ) ( 496 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 1.20000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
  ( 480 0 0 ) ( 480 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/clip 0 13 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 585
// Map structure:g[2] -> poly:p[586]
 {
brushDef
 {
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 480 0 0 ) ( 480 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -14.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -14.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 586
// Map structure:g[2] -> poly:p[587]
 {
brushDef
 {
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 480 0 0 ) ( 480 0 64 ) ( 480 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -14.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -14.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 587
// Map structure:g[2] -> poly:p[588]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 588
// Map structure:g[2] -> poly:p[589]
 {
brushDef
 {
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
  ( 528 0 0 ) ( 528 64 0 ) ( 496 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.02795 -11.60000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
  ( 544 0 0 ) ( 512 0 64 ) ( 544 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/clip 0 13 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 589
// Map structure:g[2] -> poly:p[590]
 {
brushDef
 {
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 590
// Map structure:g[2] -> poly:p[591]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
  ( 544 0 0 ) ( 512 0 64 ) ( 544 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/clip 0 13 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
  ( 528 0 0 ) ( 528 64 0 ) ( 496 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 -11.60000 ) ) common/clip 0 13 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 591
// Map structure:g[2] -> poly:p[592]
 {
brushDef
 {
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 624 0 0 ) ( 624 64 0 ) ( 624 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/clip 0 13 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 592
// Map structure:g[2] -> poly:p[593]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
  ( 544 0 0 ) ( 512 0 64 ) ( 544 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
  ( 528 0 0 ) ( 528 64 0 ) ( 496 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 -11.60000 ) ) common/clip 0 13 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 593
// Map structure:g[2] -> poly:p[594]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -18.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 17.00000 ) ) common/clip 0 13 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 544 0 0 ) ( 544 64 0 ) ( 544 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 594
// Map structure:g[2] -> poly:p[595]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -18.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 544 0 0 ) ( 544 64 0 ) ( 544 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 595
// Map structure:g[2] -> poly:p[596]
 {
brushDef
 {
  ( 1104 0 0 ) ( 1104 0 64 ) ( 1168 -64 0 ) ( ( 0.00000 -0.03125 1.00000 ) ( -0.02210 0.00000 -20.75000 ) ) rpg3dm1/light02_2k 0 0 0
  ( 0 1216 32 ) ( 64 1216 32 ) ( 0 1216 96 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.75000 ) ) base_trim/dark_tin2 0 0 0
  ( -1232 0 0 ) ( -1296 -64 0 ) ( -1232 0 64 ) ( ( 0.00000 -0.03125 1.00000 ) ( 0.02210 0.00000 -18.75000 ) ) rpg3dm1/light02_2k 0 0 0
  ( -32 1200 0 ) ( -32 1200 64 ) ( 32 1200 0 ) ( ( 0.00781 0.00000 1.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 596
// Map structure:g[2] -> poly:p[597]
 {
brushDef
 {
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 14.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 960 0 ) ( 64 960 0 ) ( 0 960 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 -1.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -1088 0 0 ) ( -1024 64 0 ) ( -1088 0 64 ) ( ( -0.00552 0.00000 -2.75000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 960 0 0 ) ( 960 0 64 ) ( 896 64 0 ) ( ( 0.00552 0.00000 -3.25000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 597
// Map structure:g[2] -> poly:p[598]
 {
brushDef
 {
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 960 0 64 ) ( 960 0 128 ) ( 896 64 64 ) ( ( 0.00552 0.00000 -3.25000 ) ( 0.00000 0.00781 1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -1088 0 64 ) ( -1024 64 64 ) ( -1088 0 128 ) ( ( -0.00552 0.00000 -2.75000 ) ( 0.00000 0.00781 1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 960 0 ) ( 64 960 0 ) ( 0 960 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 -64 160 ) ( 64 -64 160 ) ( 0 0 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 598
// Map structure:g[2] -> poly:p[599]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 599
// Map structure:g[2] -> poly:p[600]
 {
brushDef
 {
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.01563 -8.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 600
// Map structure:g[2] -> poly:p[601]
 {
brushDef
 {
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -8.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.01563 -8.00000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 601
// Map structure:g[2] -> poly:p[602]
 {
brushDef
 {
  ( 576 0 0 ) ( 576 64 0 ) ( 576 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -9.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.01563 -9.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 608 0 0 ) ( 608 0 64 ) ( 608 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 602
// Map structure:g[2] -> poly:p[603]
 {
brushDef
 {
  ( 448 0 0 ) ( 448 0 64 ) ( 448 64 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -6.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -272 ) ( 0 64 -272 ) ( 64 0 -272 ) ( ( 0.00000 0.01563 -6.00000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/floor3_3dark 0 0 0
 }
 }
// Brush 603
// Map structure:g[2] -> poly:p[604]
 {
brushDef
 {
  ( 576 -64 64 ) ( 576 -64 128 ) ( 576 0 64 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0
  ( 448 -64 64 ) ( 448 0 64 ) ( 448 -64 128 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0
  ( -64 320 64 ) ( -64 320 128 ) ( 0 320 64 ) ( ( 0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0
  ( -64 448 64 ) ( 0 448 64 ) ( -64 448 128 ) ( ( -0.00781 0.00000 -3.50000 ) ( 0.00000 0.00781 -2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0
  ( -64 64 -320 ) ( 0 64 -320 ) ( -64 128 -320 ) ( ( 0.00000 -0.00781 -3.50000 ) ( -0.00781 0.00000 2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0
  ( -64 64 -272 ) ( -64 128 -272 ) ( 0 64 -272 ) ( ( 0.00000 0.00781 -3.50000 ) ( -0.00781 0.00000 2.50000 ) ) base_floor/floor3_3dark_ow 0 0 0
 }
 }
// Brush 604
// Map structure:g[2] -> poly:p[605]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
 }
 }
// Brush 605
// Map structure:g[2] -> poly:p[606]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 576 0 0 ) ( 512 64 0 ) ( 576 0 64 ) ( ( -0.02210 0.00000 -7.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
 }
 }
// Brush 606
// Map structure:g[2] -> poly:p[607]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( -704 0 0 ) ( -704 0 64 ) ( -640 64 0 ) ( ( 0.02210 0.00000 -5.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
 }
 }
// Brush 607
// Map structure:g[2] -> poly:p[608]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -320 0 0 ) ( -320 0 64 ) ( -320 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
 }
 }
// Brush 608
// Map structure:g[2] -> poly:p[609]
 {
brushDef
 {
  ( 0 0 176 ) ( 64 0 176 ) ( 0 64 176 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/cretewall03 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/cretewall03 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/cretewall03 0 0 0
 }
 }
// Brush 609
// Map structure:g[2] -> poly:p[610]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
 }
 }
// Brush 610
// Map structure:g[2] -> poly:p[611]
 {
brushDef
 {
  ( 64 64 168 ) ( 128 64 168 ) ( 64 128 168 ) ( ( 0.00000 -0.00781 0.50000 ) ( -0.00781 0.00000 3.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 176 ) ( 64 64 176 ) ( 128 0 176 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 512 0 ) ( 64 512 64 ) ( 128 512 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -32 64 0 ) ( -32 64 64 ) ( -32 128 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 576 0 ) ( 128 576 0 ) ( 64 576 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -96 64 0 ) ( -96 128 0 ) ( -96 64 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 611
// Map structure:g[2] -> poly:p[612]
 {
brushDef
 {
  ( -16 16 160 ) ( 48 16 160 ) ( -16 80 160 ) ( ( 0.00000 -0.03125 2.50000 ) ( -0.03125 0.00000 16.50000 ) ) base_light/proto_light 0 0 0
  ( 64 0 168 ) ( 64 64 168 ) ( 128 0 168 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 528 0 ) ( 64 528 64 ) ( 128 528 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -48 64 0 ) ( -48 64 64 ) ( -48 128 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 560 0 ) ( 128 560 0 ) ( 64 560 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -80 64 0 ) ( -80 128 0 ) ( -80 64 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 612
// Map structure:g[2] -> poly:p[613]
 {
brushDef
 {
  ( 96 64 0 ) ( 96 128 0 ) ( 96 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 416 0 ) ( 128 416 0 ) ( 64 416 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 160 64 0 ) ( 160 64 64 ) ( 160 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 352 0 ) ( 64 352 64 ) ( 128 352 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 0 176 ) ( 64 64 176 ) ( 128 0 176 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 64 168 ) ( 128 64 168 ) ( 64 128 168 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 2.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 613
// Map structure:g[2] -> poly:p[614]
 {
brushDef
 {
  ( 64 64 168 ) ( 128 64 168 ) ( 64 128 168 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 2.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 176 ) ( 64 64 176 ) ( 128 0 176 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 352 0 ) ( 64 352 64 ) ( 128 352 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -224 64 0 ) ( -224 64 64 ) ( -224 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 416 0 ) ( 128 416 0 ) ( 64 416 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -288 64 0 ) ( -288 128 0 ) ( -288 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 614
// Map structure:g[2] -> poly:p[615]
 {
brushDef
 {
  ( 16 16 160 ) ( 80 16 160 ) ( 16 80 160 ) ( ( 0.00000 -0.03125 -3.50000 ) ( -0.03125 0.00000 11.50000 ) ) base_light/proto_light 0 0 0
  ( 64 0 168 ) ( 64 64 168 ) ( 128 0 168 ) ( ( 0.00000 0.01563 -2.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 368 0 ) ( 64 368 64 ) ( 128 368 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 144 64 0 ) ( 144 64 64 ) ( 144 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 400 0 ) ( 128 400 0 ) ( 64 400 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 112 64 0 ) ( 112 128 0 ) ( 112 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 615
// Map structure:g[2] -> poly:p[616]
 {
brushDef
 {
  ( -272 64 0 ) ( -272 128 0 ) ( -272 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 400 0 ) ( 128 400 0 ) ( 64 400 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -240 64 0 ) ( -240 64 64 ) ( -240 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 368 0 ) ( 64 368 64 ) ( 128 368 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 0 168 ) ( 64 64 168 ) ( 128 0 168 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -16 16 160 ) ( 48 16 160 ) ( -16 80 160 ) ( ( 0.00000 -0.03125 8.50000 ) ( -0.03125 0.00000 11.50000 ) ) base_light/proto_light 0 0 0
 }
 }
// Brush 616
// Map structure:g[2] -> poly:p[617]
 {
brushDef
 {
  ( -704 0 0 ) ( -704 0 64 ) ( -656 64 0 ) ( ( 0.02500 0.00000 -4.44000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 617
// Map structure:g[2] -> poly:p[618]
 {
brushDef
 {
  ( 0 560 0 ) ( 0 560 64 ) ( 64 544 0 ) ( ( 0.03032 0.00000 -2.88235 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -7.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 16.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 618
// Map structure:g[2] -> poly:p[619]
 {
brushDef
 {
  ( 0 64 -320 ) ( 64 64 -320 ) ( 0 128 -320 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/lun_stars 0 0 0
  ( 0 64 -224 ) ( 0 128 -224 ) ( 64 64 -224 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/lun_stars 0 0 0
  ( 0 1280 -32 ) ( 64 1280 -32 ) ( 0 1280 32 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/lun_stars 0 0 0
  ( -64 64 -32 ) ( -74.66666 64 32 ) ( -64 128 -32 ) ( ( 0.00781 0.00000 -9.50000 ) ( 0.00000 0.00771 -2.16216 ) ) rpg3dm1/lun_stars 0 0 0
  ( 0 1228 -32 ) ( 0 1228 32 ) ( 64 1228 -32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/lun_stars 0 0 0
  ( -64 64 -32 ) ( -64 128 -32 ) ( -53.33333 64 32 ) ( ( -0.00781 0.00000 -9.50000 ) ( 0.00000 0.00771 -2.32432 ) ) rpg3dm1/lun_stars 0 0 0
 }
 }
// Brush 619
// Map structure:g[2] -> poly:p[620]
 {
brushDef
 {
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 -22.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -22.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.06250 -22.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -22.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 620
// Map structure:g[2] -> poly:p[621]
 {
brushDef
 {
  ( -64.08334 0 -31.50000 ) ( -53.41667 0 -95.50000 ) ( -64.08334 64 -31.50000 ) ( ( 0.00000 0.00771 -2.15826 ) ( 0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 1216 -64 ) ( 0 1216 0 ) ( 64 1216 -64 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/door01 0 0 0
  ( 0 0 -31.50000 ) ( 0 64 -31.50000 ) ( 0 0 -95.50000 ) ( ( 0.00000 0.00781 -2.24609 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/door01 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/door01 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 621
// Map structure:g[2] -> poly:p[622]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/door01 0 0 0
  ( 0 1280 -64 ) ( 64 1280 -64 ) ( 0 1280 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/door01 0 0 0
  ( -128 0 -31.50000 ) ( -128 0 -95.50000 ) ( -128 64 -31.50000 ) ( ( 0.00000 0.00781 -2.24609 ) ( 0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 1216 -64 ) ( 0 1216 0 ) ( 64 1216 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/door01 0 0 0
  ( -63.91667 0 -31.50000 ) ( -63.91667 64 -31.50000 ) ( -74.58334 0 -95.50000 ) ( ( 0.00000 0.00771 -2.32042 ) ( -0.06250 0.00000 78.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 622
// Map structure:g[2] -> poly:p[623]
 {
brushDef
 {
  ( -32 16 -240 ) ( 32 16 -240 ) ( -32 80 -240 ) ( ( 0.00000 -0.01563 1.50000 ) ( -0.00781 0.00000 9.12500 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 1096 0 ) ( -32 1064 64 ) ( 32 1096 0 ) ( ( 0.01562 0.00000 1.50000 ) ( 0.00000 0.00699 -5.42500 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 0 -32 ) ( -32 64 -32 ) ( 32 0 -32 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.00781 0.00000 9.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 1208 0 ) ( -32 1208 64 ) ( 32 1208 0 ) ( ( 0.01563 0.00000 1.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/green1_2 0 0 0
  ( -32 0 0 ) ( -32 0 64 ) ( -32 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 623
// Map structure:g[2] -> poly:p[624]
 {
brushDef
 {
  ( 0 -64 -128 ) ( 64 -64 -128 ) ( 0 0 -128 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.00781 0.00000 9.50000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 19.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 624
// Map structure:g[2] -> poly:p[625]
 {
brushDef
 {
  ( 0 0 -128 ) ( -64 0 -128 ) ( 0 64 -128 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( -64 0 -192 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 -0.00781 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 1216 0 ) ( -64 1216 0 ) ( 0 1216 64 ) ( ( 0.00000 -0.01563 3.00000 ) ( 0.00781 0.00000 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 0 0 ) ( 0 -64 0 ) ( 0 0 64 ) ( ( 0.00000 -0.01563 3.00000 ) ( 0.00781 0.00000 -10.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 -64 0 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.00781 0.00000 -10.00000 ) ) rpg3dm1/metal1_1b 0 0 0
  ( 0 1280 0 ) ( 0 1280 64 ) ( -64 1280 0 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.00781 0.00000 0.00000 ) ) rpg3dm1/metal1_1b 0 0 0
 }
 }
// Brush 625
// Map structure:g[2] -> poly:p[626]
 {
brushDef
 {
  ( -16 -32 0 ) ( -16 -32 64 ) ( -16 -96 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -19.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 1280 0 ) ( -32 1280 64 ) ( -96 1280 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -0.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 -32 0 ) ( 0 -96 0 ) ( 0 -32 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -19.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 1216 0 ) ( -96 1216 0 ) ( -32 1216 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -0.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 0 -192 ) ( -96 0 -192 ) ( -32 64 -192 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.01563 -0.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 0 -224 ) ( -32 64 -224 ) ( -96 0 -224 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 -0.01563 -0.50000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 626
// Map structure:g[2] -> poly:p[627]
 {
brushDef
 {
  ( -112 -16 0 ) ( -112 -80 0 ) ( -112 -16 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -19.75000 ) ) rpg3dm1/trim06 0 0 0
  ( -128 -16 0 ) ( -128 -16 64 ) ( -128 -80 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -19.75000 ) ) rpg3dm1/trim06 0 0 0
  ( -16 1280 0 ) ( -16 1280 64 ) ( -80 1280 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 1.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -16 1216 0 ) ( -80 1216 0 ) ( -16 1216 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 1.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -16 0 -192 ) ( -80 0 -192 ) ( -16 64 -192 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 0.01563 1.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -16 0 -224 ) ( -16 64 -224 ) ( -80 0 -224 ) ( ( 0.01563 0.00000 -19.00000 ) ( 0.00000 -0.01563 1.25000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 627
// Map structure:g[2] -> poly:p[628]
 {
brushDef
 {
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -160 64 0 ) ( ( 0.00781 0.00000 -8.32918 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 628
// Map structure:g[2] -> poly:p[629]
 {
brushDef
 {
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 629
// Map structure:g[2] -> poly:p[630]
 {
brushDef
 {
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 630
// Map structure:g[2] -> poly:p[631]
 {
brushDef
 {
  ( -58.66667 0 0 ) ( -58.66667 64 0 ) ( -48 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 -9.29730 ) ) common/caulk 0 4 0
  ( 0 1280 0 ) ( 0 1280 64 ) ( 64 1280 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
  ( -69.33334 0 0 ) ( -80 0 64 ) ( -69.33334 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 -8.64865 ) ) common/caulk 0 4 0
  ( 0 1344 0 ) ( 64 1344 0 ) ( 0 1344 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 631
// Map structure:g[2] -> poly:p[632]
 {
brushDef
 {
  ( -16 16 -864 ) ( -16 80 -832 ) ( 48 16 -864 ) ( ( 0.03125 0.00000 -3.50000 ) ( 0.00000 0.02795 23.60000 ) ) base_light/proto_light 0 0 0
  ( 112 -48 0 ) ( 112 16 0 ) ( 112 -48 64 ) ( ( -0.00781 0.00000 -8.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 1136 0 ) ( 64 1136 0 ) ( 0 1136 64 ) ( ( -0.01563 0.00000 -2.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 144 -48 0 ) ( 144 -48 64 ) ( 144 16 0 ) ( ( 0.00781 0.00000 -8.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -2.00000 ) ( -0.03125 0.00000 35.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 632
// Map structure:g[2] -> poly:p[633]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.03125 0.00000 35.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -240 -48 0 ) ( -240 -48 64 ) ( -240 16 0 ) ( ( 0.00781 0.00000 -8.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 1136 0 ) ( 64 1136 0 ) ( 0 1136 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.03125 -10.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -272 -48 0 ) ( -272 16 0 ) ( -272 -48 64 ) ( ( -0.00781 0.00000 -8.62500 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim14 0 0 0
  ( -16 -16 -880 ) ( -16 48 -848 ) ( 48 -16 -880 ) ( ( 0.03125 0.00000 8.50000 ) ( 0.00000 0.02795 23.60000 ) ) base_light/proto_light 0 0 0
 }
 }
// Brush 633
// Map structure:g[2] -> poly:p[634]
 {
brushDef
 {
  ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( 0 32 128 ) ( 0 96 128 ) ( 64 32 128 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( -192 0 32 ) ( -192 64 32 ) ( -192 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 634
// Map structure:g[2] -> poly:p[635]
 {
brushDef
 {
  ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 32 ) ( 64 0 96 ) ( 64 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 96 128 ) ( 0 160 128 ) ( 64 96 128 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 635
// Map structure:g[2] -> poly:p[636]
 {
brushDef
 {
  ( -192 0 96 ) ( -192 0 160 ) ( -192 64 96 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 96 160 ) ( 0 160 160 ) ( 64 96 160 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -384 0 32 ) ( -384 64 32 ) ( -384 0 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 0 128 ) ( 0 0 128 ) ( -64 64 128 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 636
// Map structure:g[2] -> poly:p[637]
 {
brushDef
 {
  ( -192 0 96 ) ( -192 64 96 ) ( -192 0 160 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 0.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 96 160 ) ( 0 160 160 ) ( 64 96 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 0 128 ) ( 0 0 128 ) ( -64 64 128 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 637
// Map structure:g[2] -> poly:p[638]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 224 32 ) ( 64 224 32 ) ( 0 224 96 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 96 160 ) ( 0 160 160 ) ( 64 96 160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 638
// Map structure:g[2] -> poly:p[639]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 256 0 32 ) ( 256 0 96 ) ( 256 64 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 192 32 ) ( 0 192 96 ) ( 64 192 32 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 96 160 ) ( 0 160 160 ) ( 64 96 160 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 1.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 639
// Map structure:g[2] -> poly:p[640]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -192 0 32 ) ( -192 64 32 ) ( -192 0 96 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 640
// Map structure:g[2] -> poly:p[641]
 {
brushDef
 {
  ( 0 352 0 ) ( 64 384 0 ) ( 0 352 64 ) ( ( -0.00699 0.00000 0.90000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 288 0 ) ( 64 288 0 ) ( 0 288 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 288 0 ) ( 64 256 0 ) ( 0 288 64 ) ( ( -0.00699 0.00000 0.90000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.03125 0.00000 8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 641
// Map structure:g[2] -> poly:p[642]
 {
brushDef
 {
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_trim/tinfx 0 0 0
  ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_trim/tinfx 0 0 0
  ( -16 256 0 ) ( 48 256 0 ) ( -16 256 64 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01563 0.00000 ) ) base_trim/tinfx 0 0 0
  ( -48 0 0 ) ( -48 0 64 ) ( -48 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 642
// Map structure:g[2] -> poly:p[643]
 {
brushDef
 {
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.01563 0.00000 3.00000 ) ) base_trim/tinfx 0 0 0
  ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 224 0 ) ( 48 224 0 ) ( -16 256 64 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01398 2.40000 ) ) base_trim/tinfx 0 0 0
  ( -48 0 0 ) ( -48 0 64 ) ( -48 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 192 0 ) ( 0 224 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.02795 5.40000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 643
// Map structure:g[2] -> poly:p[644]
 {
brushDef
 {
  ( -15.75000 0 64 ) ( -15.75000 -64 64 ) ( 16.25000 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.06250 -1.98438 ) ) common/caulk 0 0 0
  ( -15.75000 0 128 ) ( 16.25000 0 128 ) ( -15.75000 -64 128 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.06250 -1.98438 ) ) common/caulk 0 0 0
  ( -16 208 0 ) ( -16 224 32 ) ( 48 208 0 ) ( ( 0.03125 0.00000 1.50000 ) ( 0.00000 0.05590 11.20000 ) ) common/caulk 0 0 0
  ( 16 224 0 ) ( 16 256 64 ) ( -112 224 0 ) ( ( 0.00000 -0.02795 -5.80000 ) ( -0.01563 0.00000 -0.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 -15.50000 31.50000 ) ( -16 -79.50000 31.50000 ) ( -16 -15.50000 95.50000 ) ( ( -0.03125 0.00000 8.51563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( -48 -15.50000 31.50000 ) ( -48 -15.50000 95.50000 ) ( -48 -79.50000 31.50000 ) ( ( 0.03125 0.00000 8.51563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
 }
 }
// Brush 644
// Map structure:g[2] -> poly:p[645]
 {
brushDef
 {
  ( -15.75000 0 64 ) ( -15.75000 -64 64 ) ( 16.25000 0 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.06250 -5.98438 ) ) common/caulk 0 0 0
  ( -15.75000 0 128 ) ( 16.25000 0 128 ) ( -15.75000 -64 128 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.06250 -5.98438 ) ) common/caulk 0 0 0
  ( -16 208 0 ) ( -16 224 32 ) ( 48 208 0 ) ( ( 0.03125 0.00000 3.50000 ) ( 0.00000 0.05590 11.20000 ) ) common/caulk 0 0 0
  ( 16 224 0 ) ( 16 256 64 ) ( -112 224 0 ) ( ( 0.00000 -0.02795 -5.80000 ) ( -0.01563 0.00000 0.75000 ) ) rpg3dm1/light01_500 0 0 0
  ( -80 -15.50000 31.50000 ) ( -80 -79.50000 31.50000 ) ( -80 -15.50000 95.50000 ) ( ( -0.03125 0.00000 8.51563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
  ( -112 -15.50000 31.50000 ) ( -112 -15.50000 95.50000 ) ( -112 -79.50000 31.50000 ) ( ( 0.03125 0.00000 8.51563 ) ( 0.00000 0.03125 2.98438 ) ) common/caulk 0 4 0
 }
 }
// Brush 645
// Map structure:g[2] -> poly:p[646]
 {
brushDef
 {
  ( 0 208 0 ) ( 64 208 0 ) ( 0 240 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.02795 5.60000 ) ) common/caulk 0 4 0
  ( -48 0 0 ) ( -48 64 0 ) ( -48 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 1.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 646
// Map structure:g[2] -> poly:p[647]
 {
brushDef
 {
  ( -48 0 0 ) ( -48 64 0 ) ( -48 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 1.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 1.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 647
// Map structure:g[2] -> poly:p[648]
 {
brushDef
 {
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 208 0 ) ( 64 208 0 ) ( 0 240 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.02795 5.60000 ) ) common/caulk 0 4 0
 }
 }
// Brush 648
// Map structure:g[2] -> poly:p[649]
 {
brushDef
 {
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 649
// Map structure:g[2] -> poly:p[650]
 {
brushDef
 {
  ( -112 16 0 ) ( -112 16 64 ) ( -112 -48 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 -2.12500 ) ) base_wall/c_met5_2 0 0 0
  ( 16 256 0 ) ( 16 256 64 ) ( -48 256 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 0.87500 ) ) base_wall/c_met5_2 0 0 0
  ( -80 16 0 ) ( -80 -48 0 ) ( -80 16 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.00781 0.00000 -2.12500 ) ) base_wall/c_met5_2 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 16 0 64 ) ( -48 0 64 ) ( 16 64 64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.87500 ) ) base_wall/c_met5_2 0 0 0
  ( 16 0 0 ) ( 16 64 0 ) ( -48 0 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.00781 0.87500 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 650
// Map structure:g[2] -> poly:p[651]
 {
brushDef
 {
  ( 80 0 0 ) ( 80 64 0 ) ( 16 0 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.00781 0.37500 ) ) base_wall/c_met5_2 0 0 0
  ( 80 0 64 ) ( 16 0 64 ) ( 80 64 64 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.37500 ) ) base_wall/c_met5_2 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( -16 16 0 ) ( -16 -48 0 ) ( -16 16 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( 0.00781 0.00000 -2.12500 ) ) base_wall/c_met5_2 0 0 0
  ( 80 256 0 ) ( 80 256 64 ) ( 16 256 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 0.37500 ) ) base_wall/c_met5_2 0 0 0
  ( -48 16 0 ) ( -48 16 64 ) ( -48 -48 0 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 -2.12500 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 651
// Map structure:g[2] -> poly:p[652]
 {
brushDef
 {
  ( -128 0 0 ) ( -128 0 64 ) ( -128 -64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( -64 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 2.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -112 0 0 ) ( -112 -64 0 ) ( -112 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 0 64 ) ( -64 0 64 ) ( 0 64 64 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01562 2.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( -64 0 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01562 2.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 652
// Map structure:g[2] -> poly:p[653]
 {
brushDef
 {
  ( 48 0 0 ) ( 48 64 0 ) ( -16 0 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 48 0 64 ) ( -16 0 64 ) ( 48 64 64 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 0 -64 0 ) ( 0 0 64 ) ( ( 0.00000 -0.01563 0.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 48 256 0 ) ( 48 256 64 ) ( -16 256 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 0 ) ( -16 0 64 ) ( -16 -64 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 653
// Map structure:g[2] -> poly:p[654]
 {
brushDef
 {
  ( 0 0 32 ) ( 0 64 32 ) ( 0 0 96 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.50000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 256 32 ) ( 64 256 32 ) ( 0 256 96 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 0.50000 ) ) base_floor/proto_grate4 0 0 0
  ( 64 0 32 ) ( 64 0 96 ) ( 64 64 32 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 0.50000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 32 0 ) ( 64 32 0 ) ( 0 96 0 ) ( ( 0.00000 -0.01563 0.00000 ) ( -0.01563 0.00000 3.50000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 654
// Map structure:g[2] -> poly:p[655]
 {
brushDef
 {
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.01563 0.00000 2.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.01563 2.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.01563 2.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.01563 0.00000 2.00000 ) ( 0.00000 0.01563 -1.00000 ) ) base_floor/floor3_3dark 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 192 0 0 ) ( 192 0 64 ) ( 192 64 0 ) ( ( 0.01563 0.00000 -7.00000 ) ( 0.00000 0.03125 -1.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 655
// Map structure:g[2] -> poly:p[656]
 {
brushDef
 {
  ( 0 32 -320 ) ( 64 32 -320 ) ( 0 96 -320 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -288 ) ( 0 96 -288 ) ( 64 32 -288 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 864 0 ) ( -96 864 0 ) ( -32 864 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 64 0 -32 ) ( 64 0 32 ) ( 64 64 -32 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 896 0 ) ( -32 896 64 ) ( -96 896 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 48 0 -64 ) ( 48 0 0 ) ( 48 -64 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.03125 0.00000 -28.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 656
// Map structure:g[2] -> poly:p[657]
 {
brushDef
 {
  ( 0 848 0 ) ( 64 848 0 ) ( 0 848 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -352 ) ( 0 64 -352 ) ( 64 0 -352 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 657
// Map structure:g[2] -> poly:p[658]
 {
brushDef
 {
  ( 0 848 0 ) ( 0 848 64 ) ( 64 848 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -344 ) ( 0 64 -344 ) ( 64 0 -344 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 658
// Map structure:g[2] -> poly:p[659]
 {
brushDef
 {
  ( 0 864 0 ) ( 0 864 64 ) ( 64 864 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 880 0 ) ( 64 880 0 ) ( 0 880 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -336 ) ( 0 64 -336 ) ( 64 0 -336 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 659
// Map structure:g[2] -> poly:p[660]
 {
brushDef
 {
  ( 0 880 0 ) ( 0 880 64 ) ( 64 880 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -328 ) ( 0 64 -328 ) ( 64 0 -328 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 660
// Map structure:g[2] -> poly:p[661]
 {
brushDef
 {
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 784 0 ) ( 64 784 0 ) ( 0 784 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 661
// Map structure:g[2] -> poly:p[662]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -376 ) ( 0 64 -376 ) ( 64 0 -376 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 800 0 ) ( 64 800 0 ) ( 0 800 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 784 0 ) ( 0 784 64 ) ( 64 784 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 662
// Map structure:g[2] -> poly:p[663]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -368 ) ( 0 64 -368 ) ( 64 0 -368 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 816 0 ) ( 64 816 0 ) ( 0 816 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 663
// Map structure:g[2] -> poly:p[664]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -360 ) ( 0 64 -360 ) ( 64 0 -360 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 816 0 ) ( 0 816 64 ) ( 64 816 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 664
// Map structure:g[2] -> poly:p[665]
 {
brushDef
 {
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -32 896 -32 ) ( -32 896 32 ) ( -96 896 -32 ) ( ( 0.00000 -0.01563 5.50000 ) ( -0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 64 0 -64 ) ( 64 0 0 ) ( 64 64 -64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 768 0 ) ( -96 768 0 ) ( -32 768 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 32 -320 ) ( 0 96 -320 ) ( 64 32 -320 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 665
// Map structure:g[2] -> poly:p[666]
 {
brushDef
 {
  ( -48 32 -384 ) ( 16 32 -384 ) ( -48 96 -384 ) ( ( 0.00000 -0.00781 1.37500 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -48 32 -320 ) ( -48 96 -320 ) ( 16 32 -320 ) ( ( 0.00000 0.00781 1.37500 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -16 768 0 ) ( -80 768 0 ) ( -16 768 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -16 896 -32 ) ( -16 896 32 ) ( -80 896 -32 ) ( ( 0.00000 -0.01563 5.50000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 666
// Map structure:g[2] -> poly:p[667]
 {
brushDef
 {
  ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 768 -32 ) ( 64 768 -32 ) ( 0 768 32 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 -32 ) ( 64 0 32 ) ( 64 64 -32 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 640 -32 ) ( 0 640 32 ) ( 64 640 -32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 -32 -192 ) ( 0 32 -192 ) ( 64 -32 -192 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 667
// Map structure:g[2] -> poly:p[668]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -832 0 0 ) ( -768 64 0 ) ( -832 0 64 ) ( ( -0.00552 0.00000 -3.75000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 1024 0 0 ) ( 1024 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 880 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00758 -2.64706 ) ) rpg3dm1/wall05 0 0 0
 }
 }
// Brush 668
// Map structure:g[2] -> poly:p[669]
 {
brushDef
 {
  ( -80 0 -64 ) ( -80 0 0 ) ( -80 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 928 -64 ) ( 0 944 0 ) ( -64 928 -64 ) ( ( 0.00000 -0.00758 -0.23529 ) ( -0.06250 0.00000 5.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 -64 ) ( 0 896 0 ) ( 64 896 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 928 -64 ) ( 64 928 -64 ) ( 0 928 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -96 0 -64 ) ( -96 64 -64 ) ( -96 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 669
// Map structure:g[2] -> poly:p[670]
 {
brushDef
 {
  ( -80 0 -64 ) ( -80 64 -64 ) ( -80 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -48 0 -64 ) ( -48 0 0 ) ( -48 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 928 -64 ) ( -16 944 0 ) ( -80 928 -64 ) ( ( 0.00000 -0.00758 -0.23529 ) ( -0.03125 0.00000 1.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 -64 ) ( 0 896 0 ) ( 64 896 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 928 -64 ) ( 64 928 -64 ) ( 0 928 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 670
// Map structure:g[2] -> poly:p[671]
 {
brushDef
 {
  ( -48 0 -64 ) ( -48 64 -64 ) ( -48 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 928 -64 ) ( 0 944 0 ) ( -64 928 -64 ) ( ( 0.00000 -0.00758 -0.23529 ) ( -0.06250 0.00000 2.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 -64 ) ( 0 896 0 ) ( 64 896 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 0 -64 ) ( -32 0 0 ) ( -32 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 928 -64 ) ( 64 928 -64 ) ( 0 928 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 671
// Map structure:g[2] -> poly:p[672]
 {
brushDef
 {
  ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 16 0 -992 ) ( 16 64 -928 ) ( -48 0 -992 ) ( ( 0.00000 -0.01105 -6.25000 ) ( -0.01562 0.00000 0.75000 ) ) rpg3dm1/trim06 0 0 0
  ( -48 0 -64 ) ( -48 64 -64 ) ( -48 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 0 -64 ) ( -32 0 0 ) ( -32 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 928 -64 ) ( 0 928 0 ) ( 64 928 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 672
// Map structure:g[2] -> poly:p[673]
 {
brushDef
 {
  ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 0 -992 ) ( 48 0 -992 ) ( -16 64 -928 ) ( ( -0.03125 0.00000 2.50000 ) ( 0.00000 0.02210 13.50000 ) ) base_light/proto_light 0 0 0
  ( -80 0 -64 ) ( -80 64 -64 ) ( -80 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -48 0 -64 ) ( -48 0 0 ) ( -48 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 928 -64 ) ( 0 928 0 ) ( 64 928 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 673
// Map structure:g[2] -> poly:p[674]
 {
brushDef
 {
  ( 0 -64 -32 ) ( 0 0 -32 ) ( 64 -64 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 7.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 0 -992 ) ( -32 64 -928 ) ( -96 0 -992 ) ( ( 0.00000 -0.01105 -6.25000 ) ( -0.01563 0.00000 1.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -80 0 -64 ) ( -80 0 0 ) ( -80 64 -64 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -96 0 -64 ) ( -96 64 -64 ) ( -96 0 0 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 928 -64 ) ( 0 928 0 ) ( 64 928 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 674
// Map structure:g[2] -> poly:p[675]
 {
brushDef
 {
  ( -128 0 96 ) ( -128 0 160 ) ( -128 64 96 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0
  ( -192 0 96 ) ( -192 64 96 ) ( -192 0 160 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 896 -32 ) ( 0 896 32 ) ( -64 896 -32 ) ( ( 0.00000 -0.00781 1.25000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 64 832 96 ) ( 64 832 160 ) ( 128 832 96 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0
  ( 64 64 -32 ) ( 64 128 -32 ) ( 128 64 -32 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 64 64 -160 ) ( 128 64 -160 ) ( 64 128 -160 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0
 }
 }
// Brush 675
// Map structure:g[2] -> poly:p[676]
 {
brushDef
 {
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 896 -32 ) ( 64 896 -32 ) ( 0 896 32 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.03125 0.00000 26.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 676
// Map structure:g[2] -> poly:p[677]
 {
brushDef
 {
  ( 0 0 96 ) ( 0 64 96 ) ( 0 0 160 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0
  ( -64 896 -32 ) ( -64 896 32 ) ( -128 896 -32 ) ( ( 0.00000 -0.00781 1.25000 ) ( -0.00781 0.00000 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 64 0 96 ) ( 64 0 160 ) ( 64 64 96 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0
  ( 64 832 96 ) ( 64 832 160 ) ( 128 832 96 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0
  ( 64 64 -32 ) ( 64 128 -32 ) ( 128 64 -32 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 64 64 -160 ) ( 128 64 -160 ) ( 64 128 -160 ) ( ( 0.00000 -0.00781 0.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0
 }
 }
// Brush 677
// Map structure:g[2] -> poly:p[678]
 {
brushDef
 {
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 896 -32 ) ( 64 896 -32 ) ( 0 896 32 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.03125 -6.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.03125 0.00000 26.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 678
// Map structure:g[2] -> poly:p[679]
 {
brushDef
 {
  ( -32 0 0 ) ( -32 64 0 ) ( -32 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 972.79999 0 ) ( 64 972.79999 0 ) ( 0 998.40002 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.01451 3.24138 ) ) base_trim/tinfx 0 0 0
  ( 64 784 96 ) ( 64 784 160 ) ( 128 784 96 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0
  ( 64 64 -32 ) ( 64 128 -32 ) ( 128 64 -32 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 679
// Map structure:g[2] -> poly:p[680]
 {
brushDef
 {
  ( -96 0 0 ) ( -96 0 64 ) ( -96 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 972.79999 0 ) ( 64 972.79999 0 ) ( 0 998.40002 64 ) ( ( -0.01563 0.00000 2.00000 ) ( 0.00000 0.01451 3.24138 ) ) base_trim/tinfx 0 0 0
  ( 64 784 96 ) ( 64 784 160 ) ( 128 784 96 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/wall07 0 0 0
  ( 64 64 -32 ) ( 64 128 -32 ) ( 128 64 -32 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 680
// Map structure:g[2] -> poly:p[681]
 {
brushDef
 {
  ( -96 0 0 ) ( -96 64 0 ) ( -96 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 0 0 ) ( -32 0 64 ) ( -32 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 784 0 ) ( 0 784 64 ) ( 64 784 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 681
// Map structure:g[2] -> poly:p[682]
 {
brushDef
 {
  ( -64 896 0 ) ( 0 896 0 ) ( -64 880 64 ) ( ( -0.00781 0.00000 2.50000 ) ( 0.00000 0.00758 -2.64706 ) ) rpg3dm1/wall05 0 0 0
  ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 704 0 0 ) ( 704 0 64 ) ( 640 64 0 ) ( ( 0.00552 0.00000 -4.25000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -1152 0 0 ) ( -1088 64 0 ) ( -1152 0 64 ) ( ( -0.00552 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -64 0 -64 ) ( 0 0 -64 ) ( -64 64 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/wall05 0 0 0
 }
 }
// Brush 682
// Map structure:g[2] -> poly:p[683]
 {
brushDef
 {
  ( 80 0 -64 ) ( 80 -64 -64 ) ( 80 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0
  ( -832 0 -64 ) ( -832 0 0 ) ( -896 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.04419 0.00000 -31.00000 ) ) rpg3dm1/trim02 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 683
// Map structure:g[2] -> poly:p[684]
 {
brushDef
 {
  ( 112 0 -64 ) ( 112 -64 -64 ) ( 112 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0
  ( 80 0 -64 ) ( 80 0 0 ) ( 80 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0
  ( -16 912 0 ) ( 48 912 0 ) ( -16 912 64 ) ( ( -0.01563 0.00000 -0.75000 ) ( 0.00000 0.01563 2.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 0 64 ) ( 48 0 64 ) ( -16 64 64 ) ( ( 0.00000 -0.03125 -2.50000 ) ( -0.03125 0.00000 28.00000 ) ) rpg3dm1/light02_2k 0 0 0
 }
 }
// Brush 684
// Map structure:g[2] -> poly:p[685]
 {
brushDef
 {
  ( 112 0 -64 ) ( 112 0 0 ) ( 112 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0
  ( 1024 0 -64 ) ( 1088 -64 -64 ) ( 1024 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.04419 0.00000 -25.00000 ) ) rpg3dm1/trim02 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 685
// Map structure:g[2] -> poly:p[686]
 {
brushDef
 {
  ( -64 0 64 ) ( 0 0 64 ) ( -64 64 64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 0 192 ) ( -64 64 192 ) ( 0 0 192 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -1152 0 -64 ) ( -1152 0 0 ) ( -1216 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.04419 0.00000 -21.00000 ) ) rpg3dm1/trim02 0 0 0
  ( -240 0 -64 ) ( -240 -64 -64 ) ( -240 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0
 }
 }
// Brush 686
// Map structure:g[2] -> poly:p[687]
 {
brushDef
 {
  ( -16 0 64 ) ( 48 0 64 ) ( -16 64 64 ) ( ( 0.00000 -0.03125 7.50000 ) ( -0.03125 0.00000 28.00000 ) ) rpg3dm1/light02_2k 0 0 0
  ( -64 0 192 ) ( -64 64 192 ) ( 0 0 192 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -16 912 0 ) ( 48 912 0 ) ( -16 912 64 ) ( ( -0.01563 0.00000 4.25000 ) ( 0.00000 0.01563 2.00000 ) ) base_trim/tinfx 0 0 0
  ( -240 0 -64 ) ( -240 0 0 ) ( -240 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0
  ( -208 0 -64 ) ( -208 -64 -64 ) ( -208 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0
 }
 }
// Brush 687
// Map structure:g[2] -> poly:p[688]
 {
brushDef
 {
  ( -64 0 64 ) ( 0 0 64 ) ( -64 64 64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 0 192 ) ( -64 64 192 ) ( 0 0 192 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 704 0 -64 ) ( 768 -64 -64 ) ( 704 0 0 ) ( ( 0.00000 -0.00781 -0.50000 ) ( 0.04419 0.00000 -35.00000 ) ) rpg3dm1/trim02 0 0 0
  ( -208 0 -64 ) ( -208 0 0 ) ( -208 -64 -64 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.06250 0.00000 -57.00000 ) ) rpg3dm1/trim02 0 0 0
 }
 }
// Brush 688
// Map structure:g[2] -> poly:p[689]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -847.50000 -15.50000 -64 ) ( -847.50000 -15.50000 0 ) ( -911.50000 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.04419 0.00000 -31.03125 ) ) rpg3dm1/trim02 0 0 0
  ( 80 -15.50000 -64 ) ( 80 -79.50000 -64 ) ( 80 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0
 }
 }
// Brush 689
// Map structure:g[2] -> poly:p[690]
 {
brushDef
 {
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 64 -192 ) ( ( 0.00000 -0.03125 -2.50000 ) ( -0.03125 0.00000 28.00000 ) ) rpg3dm1/light02_2k 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -16 912 0 ) ( 48 912 0 ) ( -16 912 64 ) ( ( -0.01563 0.00000 -0.75000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0
  ( 80 -15.50000 -64 ) ( 80 -15.50000 0 ) ( 80 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0
  ( 112 -15.50000 -64 ) ( 112 -79.50000 -64 ) ( 112 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0
 }
 }
// Brush 690
// Map structure:g[2] -> poly:p[691]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 1039.50000 -15.50000 -64 ) ( 1103.50000 -79.50000 -64 ) ( 1039.50000 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.04419 0.00000 -25.03125 ) ) rpg3dm1/trim02 0 0 0
  ( 112 -15.50000 -64 ) ( 112 -15.50000 0 ) ( 112 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0
 }
 }
// Brush 691
// Map structure:g[2] -> poly:p[692]
 {
brushDef
 {
  ( -240 -15.50000 -64 ) ( -240 -79.50000 -64 ) ( -240 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0
  ( -1167.50000 -15.50000 -64 ) ( -1167.50000 -15.50000 0 ) ( -1231.50000 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.04419 0.00000 -21.03125 ) ) rpg3dm1/trim02 0 0 0
  ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -64 0 -64 ) ( -64 64 -64 ) ( 0 0 -64 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 692
// Map structure:g[2] -> poly:p[693]
 {
brushDef
 {
  ( -208 -15.50000 -64 ) ( -208 -79.50000 -64 ) ( -208 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0
  ( -240 -15.50000 -64 ) ( -240 -15.50000 0 ) ( -240 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0
  ( -16 912 0 ) ( 48 912 0 ) ( -16 912 64 ) ( ( -0.01563 0.00000 4.25000 ) ( 0.00000 0.01563 -2.00000 ) ) base_trim/tinfx 0 0 0
  ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -64 0 -64 ) ( -64 64 -64 ) ( 0 0 -64 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 0 -192 ) ( 48 0 -192 ) ( -16 64 -192 ) ( ( 0.00000 -0.03125 7.50000 ) ( -0.03125 0.00000 28.00000 ) ) rpg3dm1/light02_2k 0 0 0
 }
 }
// Brush 693
// Map structure:g[2] -> poly:p[694]
 {
brushDef
 {
  ( -208 -15.50000 -64 ) ( -208 -15.50000 0 ) ( -208 -79.50000 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 -57.03125 ) ) rpg3dm1/trim02 0 0 0
  ( 719.50000 -15.50000 -64 ) ( 783.50000 -79.50000 -64 ) ( 719.50000 -15.50000 0 ) ( ( 0.00000 -0.00781 1.50000 ) ( 0.04419 0.00000 -35.03125 ) ) rpg3dm1/trim02 0 0 0
  ( -64 896 0 ) ( -64 896 64 ) ( 0 896 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall05 0 0 0
  ( -64 0 -64 ) ( -64 64 -64 ) ( 0 0 -64 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 0 -192 ) ( 0 0 -192 ) ( -64 64 -192 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 694
// Map structure:g[2] -> poly:p[695]
 {
brushDef
 {
  ( -64 -64 -320 ) ( -64 0 -320 ) ( -128 -64 -320 ) ( ( 0.00781 0.00000 -6.50000 ) ( 0.00000 -0.00781 1.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 -64 -192 ) ( -128 -64 -192 ) ( -64 0 -192 ) ( ( 0.00781 0.00000 -6.50000 ) ( 0.00000 0.00781 1.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 832 -64 ) ( -128 832 -64 ) ( -64 832 0 ) ( ( 0.00000 -0.00781 2.50000 ) ( 0.00781 0.00000 1.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -192 -64 -64 ) ( -192 -128 -64 ) ( -192 -64 0 ) ( ( 0.00000 -0.00781 2.50000 ) ( 0.00781 0.00000 -7.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 896 -64 ) ( -64 896 0 ) ( -128 896 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 1.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -256 -64 -64 ) ( -256 -64 0 ) ( -256 -128 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 -7.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 695
// Map structure:g[2] -> poly:p[696]
 {
brushDef
 {
  ( 64 0 -68 ) ( 64 0 -4 ) ( 64 -64 -68 ) ( ( 0.00000 -0.00781 2.53125 ) ( -0.00781 0.00000 -7.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 896 -64 ) ( 0 896 0 ) ( -64 896 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.00781 0.00000 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 128 0 -68 ) ( 128 -64 -68 ) ( 128 0 -4 ) ( ( 0.00000 -0.00781 2.53125 ) ( 0.00781 0.00000 -7.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 832 -68 ) ( -64 832 -68 ) ( 0 832 -4 ) ( ( 0.00000 -0.00781 2.53125 ) ( 0.00781 0.00000 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 -68 -192 ) ( -64 -68 -192 ) ( 0 -4 -192 ) ( ( 0.00781 0.00000 -6.46875 ) ( 0.00000 0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 -68 -320 ) ( 0 -4 -320 ) ( -64 -68 -320 ) ( ( 0.00781 0.00000 -6.46875 ) ( 0.00000 -0.00781 -1.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 696
// Map structure:g[2] -> poly:p[697]
 {
brushDef
 {
  ( -384 0 64 ) ( -384 64 64 ) ( -384 0 128 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall07 0 0 0
  ( -256 0 64 ) ( -256 0 128 ) ( -256 64 64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 832 64 ) ( 0 832 128 ) ( 64 832 64 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -1.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 64 -64 ) ( 0 128 -64 ) ( 64 64 -64 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 64 -320 ) ( 64 64 -320 ) ( 0 128 -320 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0
 }
 }
// Brush 697
// Map structure:g[2] -> poly:p[698]
 {
brushDef
 {
  ( -384 0 64 ) ( -384 64 64 ) ( -384 0 128 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 896 64 ) ( 64 896 64 ) ( 0 896 128 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( -256 0 64 ) ( -256 0 128 ) ( -256 64 64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 832 64 ) ( 0 832 128 ) ( 64 832 64 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 0 ) ( 0 128 0 ) ( 64 64 0 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 -64 ) ( 64 64 -64 ) ( 0 128 -64 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 698
// Map structure:g[2] -> poly:p[699]
 {
brushDef
 {
  ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 768 -64 ) ( 0 768 0 ) ( 64 768 -64 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall07 0 0 0
  ( -256 0 -64 ) ( -256 0 0 ) ( -256 64 -64 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 896 -64 ) ( 64 896 -64 ) ( 0 896 0 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall07 0 0 0
  ( -384 0 -64 ) ( -384 64 -64 ) ( -384 0 0 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall07 0 0 0
 }
 }
// Brush 699
// Map structure:g[2] -> poly:p[700]
 {
brushDef
 {
  ( 0 64 0 ) ( 64 64 0 ) ( 0 128 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 64 ) ( 0 128 64 ) ( 64 64 64 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 6.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 700
// Map structure:g[2] -> poly:p[701]
 {
brushDef
 {
  ( -352 0 0 ) ( -352 64 0 ) ( -352 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 701
// Map structure:g[2] -> poly:p[702]
 {
brushDef
 {
  ( -64 160 32 ) ( 0 160 32 ) ( -64 160 96 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( -64 32 -352 ) ( 0 32 -352 ) ( -64 96 -352 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0
  ( -64 32 -256 ) ( -64 96 -256 ) ( 0 32 -256 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0
  ( -64 128 -96 ) ( -64 128 -32 ) ( 0 128 -96 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( -266.66666 0 0 ) ( -277.33334 0 64 ) ( -266.66666 -64 0 ) ( ( 0.00000 -0.00771 2.66216 ) ( -0.03125 0.00000 -5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -192 64 -96 ) ( -192 64 -32 ) ( -192 128 -96 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 702
// Map structure:g[2] -> poly:p[703]
 {
brushDef
 {
  ( 0 160 32 ) ( 64 160 32 ) ( 0 160 96 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/wall03 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 -5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -192 0 -96 ) ( -192 0 -32 ) ( -192 64 -96 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 128 0 ) ( -96 128 0 ) ( -32 128 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 32 -352 ) ( 0 96 -352 ) ( 64 32 -352 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 703
// Map structure:g[2] -> poly:p[704]
 {
brushDef
 {
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 0 0 -352 ) ( 64 0 -352 ) ( 0 64 -352 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( -266.66666 0 0 ) ( -266.66666 64 0 ) ( -277.33334 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03082 -8.64865 ) ) common/caulk 0 4 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 704
// Map structure:g[2] -> poly:p[705]
 {
brushDef
 {
  ( -64 224 32 ) ( -64 224 96 ) ( 0 224 32 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( -64 32 -352 ) ( 0 32 -352 ) ( -64 96 -352 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0
  ( -64 32 -256 ) ( -64 96 -256 ) ( 0 32 -256 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 1.25000 ) ) rpg3dm1/door01 0 0 0
  ( -266.66666 0 0 ) ( -277.33334 0 64 ) ( -266.66666 -64 0 ) ( ( 0.00000 -0.00771 2.66216 ) ( -0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -64 256 -96 ) ( 0 256 -96 ) ( -64 256 -32 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( -192 64 -96 ) ( -192 64 -32 ) ( -192 128 -96 ) ( ( 0.00781 0.00000 -1.50000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 705
// Map structure:g[2] -> poly:p[706]
 {
brushDef
 {
  ( 0 224 32 ) ( 0 224 96 ) ( 64 224 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/wall03 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -32 256 0 ) ( -32 256 64 ) ( -96 256 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -192 0 -96 ) ( -192 0 -32 ) ( -192 64 -96 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -352 ) ( 0 96 -352 ) ( 64 32 -352 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 706
// Map structure:g[2] -> poly:p[707]
 {
brushDef
 {
  ( -32 0 -384 ) ( -32 64 -384 ) ( -96 0 -384 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 0 -352 ) ( -96 0 -352 ) ( -32 64 -352 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -192 -32 0 ) ( -192 -96 0 ) ( -192 -32 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 -6.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( -32 160 0 ) ( -96 160 0 ) ( -32 160 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 176 0 ) ( -32 176 64 ) ( -96 176 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 707
// Map structure:g[2] -> poly:p[708]
 {
brushDef
 {
  ( 16 0 -384 ) ( 16 64 -384 ) ( -48 0 -384 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 2.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 16 0 -352 ) ( -48 0 -352 ) ( 16 64 -352 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.75000 ) ) rpg3dm1/trim06 0 0 0
  ( -192 16 0 ) ( -192 -48 0 ) ( -192 16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -3.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 -64 0 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 -7.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 16 224 0 ) ( 16 224 64 ) ( -48 224 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 16 208 0 ) ( -48 208 0 ) ( 16 208 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.75000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 708
// Map structure:g[2] -> poly:p[709]
 {
brushDef
 {
  ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( -309.33334 0 0 ) ( -298.66666 0 64 ) ( -309.33334 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03082 -11.56757 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 12.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( 0 0 -352 ) ( 64 0 -352 ) ( 0 64 -352 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 709
// Map structure:g[2] -> poly:p[710]
 {
brushDef
 {
  ( 0 160 -96 ) ( 64 160 -96 ) ( 0 160 -32 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( -384 0 -96 ) ( -384 64 -96 ) ( -384 0 -32 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( -309.33334 0 0 ) ( -309.33334 -64 0 ) ( -298.66666 0 64 ) ( ( 0.00000 -0.00771 3.39189 ) ( 0.03125 0.00000 -5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 128 -96 ) ( 0 128 -32 ) ( 64 128 -96 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0
  ( 0 0 -352 ) ( 64 0 -352 ) ( 0 64 -352 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 710
// Map structure:g[2] -> poly:p[711]
 {
brushDef
 {
  ( 0 160 -96 ) ( 64 160 -96 ) ( 0 160 -32 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -384 0 -96 ) ( -384 64 -96 ) ( -384 0 -32 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.03125 0.00000 -5.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -16 128 0 ) ( -80 128 0 ) ( -16 128 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 32 -352 ) ( 0 96 -352 ) ( 64 32 -352 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 711
// Map structure:g[2] -> poly:p[712]
 {
brushDef
 {
  ( -32 176 0 ) ( -32 176 64 ) ( -96 176 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 160 0 ) ( -96 160 0 ) ( -32 160 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -384 -32 0 ) ( -384 -32 64 ) ( -384 -96 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.03125 12.00000 ) ( 0.03125 0.00000 -6.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( -32 0 -352 ) ( -96 0 -352 ) ( -32 64 -352 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 5.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 0 -384 ) ( -32 64 -384 ) ( -96 0 -384 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 -0.01563 5.50000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 712
// Map structure:g[2] -> poly:p[713]
 {
brushDef
 {
  ( 16 208 0 ) ( -48 208 0 ) ( 16 208 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 16 224 0 ) ( 16 224 64 ) ( -48 224 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.75000 ) ) rpg3dm1/trim06 0 0 0
  ( -384 16 0 ) ( -384 16 64 ) ( -384 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -3.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.03125 12.00000 ) ( 0.03125 0.00000 -7.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 16 0 -352 ) ( -48 0 -352 ) ( 16 64 -352 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 5.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 16 0 -384 ) ( 16 64 -384 ) ( -48 0 -384 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 -0.01563 5.75000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 713
// Map structure:g[2] -> poly:p[714]
 {
brushDef
 {
  ( 0 224 -96 ) ( 0 224 -32 ) ( 64 224 -96 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( -384 0 -96 ) ( -384 64 -96 ) ( -384 0 -32 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( 0 256 -96 ) ( 64 256 -96 ) ( 0 256 -32 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) rpg3dm1/door01 0 0 0
  ( -309.33334 0 0 ) ( -309.33334 -64 0 ) ( -298.66666 0 64 ) ( ( 0.00000 -0.00771 3.39189 ) ( 0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/door01 0 0 0
  ( 0 0 -352 ) ( 64 0 -352 ) ( 0 64 -352 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 714
// Map structure:g[2] -> poly:p[715]
 {
brushDef
 {
  ( 0 224 -96 ) ( 0 224 -32 ) ( 64 224 -96 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -384 0 -96 ) ( -384 64 -96 ) ( -384 0 -32 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -16 256 0 ) ( -16 256 64 ) ( -80 256 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.03125 0.00000 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 32 -352 ) ( 0 96 -352 ) ( 64 32 -352 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -384 ) ( 64 32 -384 ) ( 0 96 -384 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 1.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 715
// Map structure:g[2] -> poly:p[716]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 9.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.03125 9.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( -224 0 0 ) ( -224 0 64 ) ( -224 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( -352 0 0 ) ( -352 64 0 ) ( -352 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 716
// Map structure:g[2] -> poly:p[717]
 {
brushDef
 {
  ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 6.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 6.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.01563 6.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 717
// Map structure:g[2] -> poly:p[718]
 {
brushDef
 {
  ( -224 32 0 ) ( -224 32 64 ) ( -224 96 0 ) ( ( 0.00781 0.00000 -1.25000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -352 32 0 ) ( -352 96 0 ) ( -352 32 64 ) ( ( -0.00781 0.00000 -1.25000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 32 256 0 ) ( 96 256 0 ) ( 32 256 64 ) ( ( -0.00781 0.00000 2.75000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 32 224 0 ) ( 32 224 64 ) ( 96 224 0 ) ( ( 0.00781 0.00000 2.75000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 32 0 -224 ) ( 32 64 -224 ) ( 96 0 -224 ) ( ( 0.00000 0.00781 2.75000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 32 0 -256 ) ( 96 0 -256 ) ( 32 64 -256 ) ( ( 0.00000 -0.00781 2.75000 ) ( -0.03125 0.00000 7.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 718
// Map structure:g[2] -> poly:p[719]
 {
brushDef
 {
  ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 719
// Map structure:g[2] -> poly:p[720]
 {
brushDef
 {
  ( 0 -32 0 ) ( 0 -32 64 ) ( 64 -48 0 ) ( ( 0.00758 0.00000 0.94118 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 64 16 0 ) ( ( 0.00758 0.00000 0.00000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -32 -8 0 ) ( -32 -8 64 ) ( 32 -8 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -12.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 176 0 ) ( 0 208 64 ) ( 64 176 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.02795 -9.80000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 720
// Map structure:g[2] -> poly:p[721]
 {
brushDef
 {
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0
  ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 721
// Map structure:g[2] -> poly:p[722]
 {
brushDef
 {
  ( -384 0 0 ) ( -320 64 0 ) ( -384 0 64 ) ( ( -0.00552 0.00000 -0.50000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0
  ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -320 0 0 ) ( -320 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -1.23223 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 722
// Map structure:g[2] -> poly:p[723]
 {
brushDef
 {
  ( -704 0 0 ) ( -704 0 64 ) ( -640 64 0 ) ( ( 0.00552 0.00000 -0.25000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.11803 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -4.77639 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -896 0 0 ) ( -832 64 0 ) ( -896 0 64 ) ( ( -0.00781 0.00000 -1.05025 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 723
// Map structure:g[2] -> poly:p[724]
 {
brushDef
 {
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 320 0 ) ( 64 288 0 ) ( 0 320 64 ) ( ( -0.00699 0.00000 3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -576 0 0 ) ( -576 0 64 ) ( -512 64 0 ) ( ( 0.00552 0.00000 0.25000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 724
// Map structure:g[2] -> poly:p[725]
 {
brushDef
 {
  ( -704 0 0 ) ( -640 64 0 ) ( -704 0 64 ) ( ( -0.00552 0.00000 -0.25000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 32 64 0 ) ( ( 0.00699 0.00000 -3.80000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -680 0 0 ) ( -680 0 64 ) ( -616 64 0 ) ( ( 0.00552 0.00000 -0.34375 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 288 0 ) ( ( 0.00699 0.00000 3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 725
// Map structure:g[2] -> poly:p[726]
 {
brushDef
 {
  ( 64 0 0 ) ( 32 64 0 ) ( 64 0 64 ) ( ( -0.00699 0.00000 -3.80000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -512 0 0 ) ( -512 0 64 ) ( -448 64 0 ) ( ( 0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 726
// Map structure:g[2] -> poly:p[727]
 {
brushDef
 {
  ( -16 0 0 ) ( -16 64 0 ) ( -16 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -512 0 0 ) ( -448 64 0 ) ( -512 0 64 ) ( ( -0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 384 0 ) ( 0 384 64 ) ( 64 352 0 ) ( ( 0.00699 0.00000 1.20000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 727
// Map structure:g[2] -> poly:p[728]
 {
brushDef
 {
  ( 96 0 0 ) ( 64 64 0 ) ( 96 0 64 ) ( ( -0.00699 0.00000 -1.70000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -408 0 0 ) ( -344 64 0 ) ( -408 0 64 ) ( ( -0.00552 0.00000 -1.40625 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 384 0 ) ( 64 352 0 ) ( 0 384 64 ) ( ( -0.00699 0.00000 1.20000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 728
// Map structure:g[2] -> poly:p[729]
 {
brushDef
 {
  ( -576 0 0 ) ( -512 64 0 ) ( -576 0 64 ) ( ( -0.00552 0.00000 0.25000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 96 0 0 ) ( 96 0 64 ) ( 64 64 0 ) ( ( 0.00699 0.00000 -1.70000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -400 ) ( 64 0 -400 ) ( 0 64 -400 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 729
// Map structure:g[2] -> poly:p[730]
 {
brushDef
 {
  ( -256 -64 0 ) ( -256 0 0 ) ( -256 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 -64 0 ) ( 0 -64 64 ) ( 0 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 -64 -448 ) ( 0 0 -448 ) ( 64 -64 -448 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.50000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 -64 -512 ) ( 64 -64 -512 ) ( 0 0 -512 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.50000 ) ) rpg3dm1/metalmech1 0 0 0
 }
 }
// Brush 730
// Map structure:g[2] -> poly:p[731]
 {
brushDef
 {
  ( -256 0 0 ) ( -256 0 -64 ) ( -256 64 0 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 512 0 ) ( 0 512 -64 ) ( 64 512 0 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 -0.00781 3.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 -64 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 416 0 ) ( 64 416 0 ) ( 0 416 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.00781 3.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 -64 -448 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 0 -512 ) ( 0 -64 -512 ) ( 64 0 -512 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0
 }
 }
// Brush 731
// Map structure:g[2] -> poly:p[732]
 {
brushDef
 {
  ( 416 0 0 ) ( 416 0 64 ) ( 352 64 0 ) ( ( 0.02210 0.00000 -6.50000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( -544 0 0 ) ( -480 64 0 ) ( -544 0 64 ) ( ( -0.02210 0.00000 -4.50000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05_1k 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 0 0 176 ) ( 0 64 176 ) ( 64 0 176 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 12.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 732
// Map structure:g[2] -> poly:p[733]
 {
brushDef
 {
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -112 0 0 ) ( -112 64 0 ) ( -112 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -80 0 0 ) ( -80 0 64 ) ( -80 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -32 288 0 ) ( -32 288 64 ) ( 32 288 0 ) ( ( 0.00781 0.00000 1.25000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 16 -32 -32 ) ( 16 32 0 ) ( -48 -32 -32 ) ( ( 0.00000 -0.00699 -1.70000 ) ( -0.00781 0.00000 0.87500 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 733
// Map structure:g[2] -> poly:p[734]
 {
brushDef
 {
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -48 0 0 ) ( -48 0 64 ) ( -48 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 288 0 ) ( 0 288 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 0 -16 ) ( 48 0 -16 ) ( -16 64 16 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01398 4.90000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 734
// Map structure:g[2] -> poly:p[735]
 {
brushDef
 {
  ( -16 -32 160 ) ( -144 -32 160 ) ( -16 32 160 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.01563 0.25000 ) ) rpg3dm1/light01_1k 0 0 0
  ( -48 -32 -32 ) ( -48 32 0 ) ( -112 -32 -32 ) ( ( 0.00000 -0.00699 -1.70000 ) ( -0.00781 0.00000 0.37500 ) ) base_wall/c_met5_2 0 0 0
  ( 32 288 0 ) ( 32 288 64 ) ( 96 288 0 ) ( ( 0.00781 0.00000 0.75000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 0 0 ) ( -16 0 64 ) ( -16 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -48 0 0 ) ( -48 64 0 ) ( -48 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 735
// Map structure:g[2] -> poly:p[736]
 {
brushDef
 {
  ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0
  ( -16 0 -64 ) ( -16 64 -64 ) ( -16 0 0 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 784 -64 ) ( 0 784 0 ) ( -64 784 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 0.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.01563 0.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 0 -240 ) ( 0 64 -240 ) ( -64 0 -240 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.06250 0.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -1008 ) ( 0 64 -944 ) ( -64 0 -1008 ) ( ( 0.00000 -0.00552 -2.06250 ) ( -0.06250 0.00000 0.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 736
// Map structure:g[2] -> poly:p[737]
 {
brushDef
 {
  ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0
  ( 16 0 -1008 ) ( 80 0 -1008 ) ( 16 64 -944 ) ( ( -0.01563 0.00000 0.75000 ) ( 0.00000 0.01105 4.12500 ) ) base_trim/tinfx 0 0 0
  ( 16 0 -240 ) ( 80 0 -240 ) ( 16 64 -240 ) ( ( 0.00000 -0.01563 0.75000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0
  ( 16 0 -192 ) ( 16 64 -192 ) ( 80 0 -192 ) ( ( 0.00000 0.01563 0.75000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 0 -64 ) ( -16 0 0 ) ( -16 64 -64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 16 784 0 ) ( 80 784 0 ) ( 16 784 64 ) ( ( -0.01563 0.00000 0.75000 ) ( 0.00000 0.01563 -4.00000 ) ) base_trim/tinfx 0 0 0
  ( -48 0 -64 ) ( -48 64 -64 ) ( -48 0 0 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 737
// Map structure:g[2] -> poly:p[738]
 {
brushDef
 {
  ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0
  ( -16 0 -240 ) ( -16 64 -240 ) ( -80 0 -240 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.03125 1.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 22.00000 ) ) rpg3dm1/light02_2k 0 0 0
  ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -48 0 0 ) ( -48 0 64 ) ( -48 64 0 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/light02_2k 0 0 0
  ( -16 784 0 ) ( 48 784 0 ) ( -16 784 64 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 -7.00000 ) ) rpg3dm1/light02_2k 0 0 0
  ( -16 32 -976 ) ( 48 32 -976 ) ( -16 96 -912 ) ( ( -0.01563 0.00000 1.25000 ) ( 0.00000 0.01105 3.62500 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 738
// Map structure:g[2] -> poly:p[739]
 {
brushDef
 {
  ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0
  ( 16 0 -1008 ) ( 80 0 -1008 ) ( 16 64 -944 ) ( ( -0.01563 0.00000 1.75000 ) ( 0.00000 0.01105 4.12500 ) ) base_trim/tinfx 0 0 0
  ( -112 0 -64 ) ( -112 64 -64 ) ( -112 0 0 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 784 0 ) ( 48 784 0 ) ( -16 784 64 ) ( ( -0.01563 0.00000 2.25000 ) ( 0.00000 0.01563 -4.00000 ) ) base_trim/tinfx 0 0 0
  ( -80 0 -64 ) ( -80 0 0 ) ( -80 64 -64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 0 -192 ) ( -16 64 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.01563 2.25000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0
  ( -16 0 -240 ) ( 48 0 -240 ) ( -16 64 -240 ) ( ( 0.00000 -0.01563 2.25000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0
 }
 }
// Brush 739
// Map structure:g[2] -> poly:p[740]
 {
brushDef
 {
  ( 0 0 400 ) ( 64 0 400 ) ( 0 64 336 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.04419 26.50000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -1008 ) ( 0 64 -944 ) ( -64 0 -1008 ) ( ( 0.00000 -0.00552 -2.06250 ) ( -0.06250 0.00000 7.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -240 ) ( 0 64 -240 ) ( -64 0 -240 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.06250 7.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -16 0 -192 ) ( -16 64 -192 ) ( 48 0 -192 ) ( ( 0.00000 0.01563 2.25000 ) ( -0.01563 0.00000 11.00000 ) ) base_trim/tinfx 0 0 0
  ( 0 624 -64 ) ( 0 624 0 ) ( 64 624 -64 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.50000 ) ) base_trim/dark_tin2 0 0 0
  ( -112 0 -64 ) ( -112 0 0 ) ( -112 64 -64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.50000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 784 -64 ) ( 0 784 0 ) ( -64 784 -64 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.06250 0.00000 7.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 740
// Map structure:g[2] -> poly:p[741]
 {
brushDef
 {
  ( -96 0 0 ) ( -96 64 0 ) ( -96 0 32 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.06250 -24.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 32 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 -24.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( -32 0 0 ) ( -32 0 32 ) ( -32 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.06250 -24.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 0 -128 0 ) ( 0 -128 32 ) ( 64 -128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 -24.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( -32 0 -376 ) ( -32 64 -376 ) ( 32 0 -376 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.01563 0.00000 -2.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 32 -384 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.06250 0.00000 -6.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
 }
 }
// Brush 741
// Map structure:g[2] -> poly:p[742]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 32 -256 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.06250 0.00000 54.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 0 64 -248 ) ( 0 128 -248 ) ( 64 64 -248 ) ( ( 0.00000 0.01563 -10.00000 ) ( -0.01563 0.00000 13.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 832 0 ) ( 0 832 32 ) ( 64 832 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 704 0 0 ) ( 704 0 32 ) ( 704 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 32 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 32 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
 }
 }
// Brush 742
// Map structure:g[2] -> poly:p[743]
 {
brushDef
 {
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 0 0 ) ( -64 0 64 ) ( -64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 743
// Map structure:g[2] -> poly:p[744]
 {
brushDef
 {
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 0 ) ( 32 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -4.77639 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 744
// Map structure:g[2] -> poly:p[745]
 {
brushDef
 {
  ( -384 0 0 ) ( -320 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -1.87868 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -320 0 0 ) ( -320 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -1.23223 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 745
// Map structure:g[2] -> poly:p[746]
 {
brushDef
 {
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 746
// Map structure:g[2] -> poly:p[747]
 {
brushDef
 {
  ( 0 320 0 ) ( 64 288 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 4.11803 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 747
// Map structure:g[2] -> poly:p[748]
 {
brushDef
 {
  ( -704 0 0 ) ( -704 0 64 ) ( -640 64 0 ) ( ( 0.00781 0.00000 -1.11091 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 288 0 ) ( ( 0.00781 0.00000 4.11803 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -4.77639 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -896 0 0 ) ( -832 64 0 ) ( -896 0 64 ) ( ( -0.00781 0.00000 -1.05025 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 748
// Map structure:g[2] -> poly:p[749]
 {
brushDef
 {
  ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -576 0 0 ) ( -576 0 64 ) ( -512 64 0 ) ( ( 0.00552 0.00000 0.25000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 320 0 ) ( 64 288 0 ) ( 0 320 64 ) ( ( -0.00699 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 749
// Map structure:g[2] -> poly:p[750]
 {
brushDef
 {
  ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 288 0 ) ( ( 0.00699 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -680 0 0 ) ( -680 0 64 ) ( -616 64 0 ) ( ( 0.00552 0.00000 -0.34375 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 32 64 0 ) ( ( 0.00699 0.00000 -3.80000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -704 0 0 ) ( -640 64 0 ) ( -704 0 64 ) ( ( -0.00552 0.00000 -0.25000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 750
// Map structure:g[2] -> poly:p[751]
 {
brushDef
 {
  ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -512 0 0 ) ( -512 0 64 ) ( -448 64 0 ) ( ( 0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 64 0 0 ) ( 32 64 0 ) ( 64 0 64 ) ( ( -0.00699 0.00000 -3.80000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 751
// Map structure:g[2] -> poly:p[752]
 {
brushDef
 {
  ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 384 0 ) ( 0 384 64 ) ( 64 352 0 ) ( ( 0.00699 0.00000 1.20000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -512 0 0 ) ( -448 64 0 ) ( -512 0 64 ) ( ( -0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -16 0 0 ) ( -16 64 0 ) ( -16 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 752
// Map structure:g[2] -> poly:p[753]
 {
brushDef
 {
  ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 384 0 ) ( 64 352 0 ) ( 0 384 64 ) ( ( -0.00699 0.00000 1.20000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -408 0 0 ) ( -344 64 0 ) ( -408 0 64 ) ( ( -0.00552 0.00000 -1.40625 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 96 0 0 ) ( 64 64 0 ) ( 96 0 64 ) ( ( -0.00699 0.00000 -1.70000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 753
// Map structure:g[2] -> poly:p[754]
 {
brushDef
 {
  ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 96 0 0 ) ( 96 0 64 ) ( 64 64 0 ) ( ( 0.00699 0.00000 -1.70000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( 0 336 0 ) ( 64 336 0 ) ( 0 336 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
  ( -576 0 0 ) ( -512 64 0 ) ( -576 0 64 ) ( ( -0.00552 0.00000 0.25000 ) ( 0.00000 0.00781 -2.00000 ) ) rpg3dm1/rust01 0 0 0
 }
 }
// Brush 754
// Map structure:g[2] -> poly:p[755]
 {
brushDef
 {
  ( -16 0 -208 ) ( -16 64 -208 ) ( -80 0 -208 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.03125 4.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( 0 16 -176 ) ( 0 80 -176 ) ( 64 16 -176 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.03125 0.00000 12.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( 0 344 16 ) ( 0 344 80 ) ( 64 344 16 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( -144 0 16 ) ( -144 0 80 ) ( -144 64 16 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( 0 488 16 ) ( 64 488 16 ) ( 0 488 80 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( -176 0 16 ) ( -176 64 16 ) ( -176 0 80 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0
 }
 }
// Brush 755
// Map structure:g[2] -> poly:p[756]
 {
brushDef
 {
  ( -16 0 -208 ) ( -16 64 -208 ) ( -80 0 -208 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.03125 2.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( 0 16 -176 ) ( 0 80 -176 ) ( 64 16 -176 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.03125 0.00000 12.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( 0 344 16 ) ( 0 344 80 ) ( 64 344 16 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( -80 0 16 ) ( -80 0 80 ) ( -80 64 16 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( 0 488 16 ) ( 64 488 16 ) ( 0 488 80 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0
  ( -112 0 16 ) ( -112 64 16 ) ( -112 0 80 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.03125 -6.50000 ) ) rpg3dm1/msksupport02 0 256 0
 }
 }
// Brush 756
// Map structure:g[2] -> poly:p[757]
 {
brushDef
 {
  ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -136 0 0 ) ( -136 0 64 ) ( -136 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 344 0 ) ( 64 344 0 ) ( 0 344 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -184 0 0 ) ( -184 64 0 ) ( -184 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 757
// Map structure:g[2] -> poly:p[758]
 {
brushDef
 {
  ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 336 0 ) ( 0 336 64 ) ( 64 336 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -72 0 0 ) ( -72 0 64 ) ( -72 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 344 0 ) ( 64 344 0 ) ( 0 344 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -120 0 0 ) ( -120 64 0 ) ( -120 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 758
// Map structure:g[2] -> poly:p[759]
 {
brushDef
 {
  ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 488 0 ) ( 0 488 64 ) ( 64 488 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -72 0 0 ) ( -72 0 64 ) ( -72 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 496 0 ) ( 64 496 0 ) ( 0 496 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -120 0 0 ) ( -120 64 0 ) ( -120 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 759
// Map structure:g[2] -> poly:p[760]
 {
brushDef
 {
  ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 488 0 ) ( 0 488 64 ) ( 64 488 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -136 0 0 ) ( -136 0 64 ) ( -136 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 496 0 ) ( 64 496 0 ) ( 0 496 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -184 0 0 ) ( -184 64 0 ) ( -184 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 760
// Map structure:g[2] -> poly:p[761]
 {
brushDef
 {
  ( 0 -64 -128 ) ( 0 0 -128 ) ( 64 -64 -128 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 2.50000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 -64 -160 ) ( 64 -64 -160 ) ( 0 0 -160 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 2.50000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 320 96 ) ( 0 320 160 ) ( 64 320 96 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 -64 96 ) ( 0 -64 160 ) ( 0 0 96 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 416 96 ) ( 64 416 96 ) ( 0 416 160 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/metalmech1 0 0 0
  ( -256 -64 96 ) ( -256 0 96 ) ( -256 -64 160 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -1.25000 ) ) rpg3dm1/metalmech1 0 0 0
 }
 }
// Brush 761
// Map structure:g[2] -> poly:p[762]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 -64 -128 ) ( ( 0.00000 0.00781 1.00000 ) ( 0.00781 0.00000 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 0 -160 ) ( 0 -64 -160 ) ( 64 0 -160 ) ( ( 0.00000 -0.00781 1.00000 ) ( 0.00781 0.00000 -4.00000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 416 96 ) ( 64 416 96 ) ( 0 416 32 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 -0.00781 1.25000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 0 96 ) ( 0 64 96 ) ( 0 0 32 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 1.25000 ) ) rpg3dm1/metalmech1 0 0 0
  ( 0 512 96 ) ( 0 512 32 ) ( 64 512 96 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 -0.00781 1.25000 ) ) rpg3dm1/metalmech1 0 0 0
  ( -256 0 96 ) ( -256 0 32 ) ( -256 64 96 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 1.25000 ) ) rpg3dm1/metalmech1 0 0 0
 }
 }
// Brush 762
// Map structure:g[2] -> poly:p[763]
 {
brushDef
 {
  ( -16 -16 -80 ) ( -16 48 -80 ) ( -144 -16 -144 ) ( ( 0.03125 0.00000 -11.50000 ) ( 0.00000 -0.01398 3.70000 ) ) rpg3dm1/light02_2k 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -240 0 0 ) ( -240 64 0 ) ( -240 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 763
// Map structure:g[2] -> poly:p[764]
 {
brushDef
 {
  ( -48 0 0 ) ( -48 64 0 ) ( -48 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 0 0 ) ( -16 0 64 ) ( -16 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 432 0 ) ( 0 432 64 ) ( 64 432 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -16 -16 -192 ) ( -16 48 -192 ) ( -144 -16 -128 ) ( ( -0.03125 0.00000 -13.50000 ) ( 0.00000 0.01398 -1.00000 ) ) rpg3dm1/light02_2k 0 0 0
 }
 }
// Brush 764
// Map structure:g[2] -> poly:p[765]
 {
brushDef
 {
  ( -15.75000 16 -320 ) ( -15.75000 -48 -320 ) ( 16.25000 16 -320 ) ( ( -0.03125 0.00000 20.50000 ) ( 0.00000 0.06250 -13.98438 ) ) common/caulk 0 0 0
  ( -15.75000 16 -256 ) ( 16.25000 16 -256 ) ( -15.75000 -48 -256 ) ( ( -0.03125 0.00000 19.50000 ) ( 0.00000 -0.06250 -13.98438 ) ) common/caulk 0 0 0
  ( -16 480 0 ) ( 48 480 0 ) ( -16 464 32 ) ( ( -0.03125 0.00000 7.50000 ) ( 0.00000 0.05590 -30.00000 ) ) common/caulk 0 0 0
  ( 16 464 0 ) ( -112 464 0 ) ( 16 432 64 ) ( ( 0.00000 -0.02795 14.80000 ) ( 0.01563 0.00000 2.75000 ) ) rpg3dm1/light01_500 0 0 0
  ( -208 0 -0.50000 ) ( -208 -64 -0.50000 ) ( -208 0 63.50000 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 -9.01563 ) ) common/caulk 0 4 0
  ( -240 0 -0.50000 ) ( -240 0 63.50000 ) ( -240 -64 -0.50000 ) ( ( 0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 -9.01563 ) ) common/caulk 0 4 0
 }
 }
// Brush 765
// Map structure:g[2] -> poly:p[766]
 {
brushDef
 {
  ( 0 48 -384 ) ( 64 48 -384 ) ( 0 112 -384 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 9.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -31.50000 0 -320 ) ( 32.50000 0 -320 ) ( -31.50000 -64 -320 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 -0.03125 -6.98438 ) ) common/caulk 0 4 0
  ( -240 48 0 ) ( -240 112 0 ) ( -240 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 9.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 624 0 ) ( -48 624 0 ) ( 16 624 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -208 48 0 ) ( -208 48 64 ) ( -208 112 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 9.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 640 0 ) ( 16 640 64 ) ( -48 640 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 766
// Map structure:g[2] -> poly:p[767]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -31.50000 0 -320 ) ( 32.50000 0 -320 ) ( -31.50000 -64 -320 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 -0.03125 -7.98438 ) ) common/caulk 0 4 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -63.50000 624 0 ) ( -127.50000 624 0 ) ( -63.50000 624 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 3.99219 ) ) rpg3dm1/trim03 0 0 0
  ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -63.50000 640 0 ) ( -63.50000 640 64 ) ( -127.50000 640 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.99219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 767
// Map structure:g[2] -> poly:p[768]
 {
brushDef
 {
  ( 0 15.50000 -384 ) ( 64 15.50000 -384 ) ( 0 79.50000 -384 ) ( ( 0.00000 -0.01563 3.00000 ) ( -0.01563 0.00000 9.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -31.50000 0 -320 ) ( 32.50000 0 -320 ) ( -31.50000 -64 -320 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 -0.03125 -6.98438 ) ) common/caulk 0 4 0
  ( -208 15.50000 0 ) ( -208 79.50000 0 ) ( -208 15.50000 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 9.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 624 0 ) ( -79.50000 624 0 ) ( -15.50000 624 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 3.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -15.50000 640 0 ) ( -15.50000 640 64 ) ( -79.50000 640 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 768
// Map structure:g[2] -> poly:p[769]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/caulk 0 4 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
  ( -192 96 0 ) ( -192 32 0 ) ( -192 96 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -256 96 0 ) ( -256 96 64 ) ( -256 32 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -4.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 480 0 ) ( 0 448 64 ) ( 64 480 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.02795 -15.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 769
// Map structure:g[2] -> poly:p[770]
 {
brushDef
 {
  ( -111.50000 63.50000 -384 ) ( -111.50000 127.50000 -384 ) ( -175.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -9.99219 ) ( 0.00000 -0.01563 2.74219 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 6.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0
  ( -112 656 0 ) ( -176 656 0 ) ( -112 656 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -176 16 0 ) ( -176 -48 0 ) ( -176 16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -11.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -112 688 0 ) ( -112 688 64 ) ( -176 688 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -192 16 0 ) ( -192 16 64 ) ( -192 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -11.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 770
// Map structure:g[2] -> poly:p[771]
 {
brushDef
 {
  ( -63.50000 63.50000 -384 ) ( -63.50000 127.50000 -384 ) ( -127.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -9.99219 ) ( 0.00000 -0.01563 2.99219 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 6.50000 ) ( -0.06250 0.00000 40.00000 ) ) common/caulk 0 0 0
  ( 0 640 0 ) ( -64 640 0 ) ( 0 640 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -176 0 0 ) ( -176 -64 0 ) ( -176 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 656 0 ) ( 0 656 64 ) ( -64 656 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 771
// Map structure:g[2] -> poly:p[772]
 {
brushDef
 {
  ( -14.50000 63.50000 -384 ) ( -14.50000 127.50000 -384 ) ( -78.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -10.99219 ) ( 0.00000 -0.01563 2.22656 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 6.50000 ) ( -0.06250 0.00000 43.00000 ) ) common/caulk 0 0 0
  ( -15 688 0 ) ( -79 688 0 ) ( -15 688 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 2.23438 ) ) rpg3dm1/trim03 0 0 0
  ( -176 48 0 ) ( -176 -16 0 ) ( -176 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -10.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( -64 704 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -192 48 0 ) ( -192 48 64 ) ( -192 -16 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -10.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 772
// Map structure:g[2] -> poly:p[773]
 {
brushDef
 {
  ( -16 0 -320 ) ( 48 0 -320 ) ( -16 32 -320 ) ( ( 0.00000 -0.03125 6.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0
  ( -16 0 -256 ) ( -16 32 -256 ) ( 48 0 -256 ) ( ( 0.00000 0.03125 5.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0
  ( -32 16 0 ) ( -32 80 0 ) ( -16 16 32 ) ( ( -0.03125 0.00000 -20.50000 ) ( 0.00000 0.05590 -18.80000 ) ) common/caulk 0 0 0
  ( -16 16 0 ) ( -16 -112 0 ) ( 16 16 64 ) ( ( 0.00000 -0.02795 9.20000 ) ( 0.01563 0.00000 -11.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 688 0 ) ( 48 688 0 ) ( -16 688 32 ) ( ( -0.03125 0.00000 5.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
  ( -16 656 0 ) ( -16 656 32 ) ( 48 656 0 ) ( ( 0.03125 0.00000 5.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 773
// Map structure:g[2] -> poly:p[774]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.01563 3.00000 ) ( -0.01563 0.00000 10.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -64 704 0 ) ( -64 704 64 ) ( -128 704 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 640 0 ) ( -128 640 0 ) ( -64 640 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 0 0 ) ( 0 0 64 ) ( -32 64 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -9.40000 ) ) common/caulk 0 4 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 774
// Map structure:g[2] -> poly:p[775]
 {
brushDef
 {
  ( -64 640 0 ) ( -128 640 0 ) ( -64 640 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 0.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -160 -64 0 ) ( -160 -64 64 ) ( -160 -128 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -5.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 704 0 ) ( -32 704 64 ) ( -96 704 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -144 0 32 ) ( -144 0 96 ) ( -144 64 32 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 0 -224 ) ( -128 0 -224 ) ( -64 64 -224 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 0 -256 ) ( -64 64 -256 ) ( -128 0 -256 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.00781 0.50000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 775
// Map structure:g[2] -> poly:p[776]
 {
brushDef
 {
  ( -192 -64 0 ) ( -192 -128 0 ) ( -192 -64 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -5.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 640 0 ) ( -64 640 64 ) ( -128 640 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -256 16 0 ) ( -256 16 64 ) ( -256 -48 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -10.25000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 592 32 ) ( 0 592 96 ) ( 64 592 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 0 -224 ) ( -128 0 -224 ) ( -64 64 -224 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.50000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 0 -256 ) ( -64 64 -256 ) ( -128 0 -256 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 -0.00781 1.50000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 776
// Map structure:g[2] -> poly:p[777]
 {
brushDef
 {
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -784 -16 0 ) ( -784 -16 64 ) ( -720 48 0 ) ( ( 0.01105 0.00000 -2.75000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -144 -16 0 ) ( -144 -80 0 ) ( -144 -16 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 592 0 ) ( -64 592 0 ) ( 0 592 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 3.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 777
// Map structure:g[2] -> poly:p[778]
 {
brushDef
 {
  ( -208 0 0 ) ( -208 64 0 ) ( -208 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 592 0 ) ( 64 592 0 ) ( 0 592 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -192 0 0 ) ( -192 -64 0 ) ( -192 0 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 36.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -16 -48 384 ) ( -16 16 320 ) ( -80 -48 384 ) ( ( 0.00000 0.00552 -3.31250 ) ( 0.06250 0.00000 12.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 778
// Map structure:g[2] -> poly:p[779]
 {
brushDef
 {
  ( -16 -48 384 ) ( -16 16 320 ) ( -80 -48 384 ) ( ( 0.00000 0.00552 -3.31250 ) ( 0.06250 0.00000 15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -48 0 -224 ) ( -48 64 -224 ) ( 16 0 -224 ) ( ( 0.00000 0.00781 2.37500 ) ( -0.06250 0.00000 36.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -48 576 0 ) ( -48 576 64 ) ( 16 576 0 ) ( ( 0.00781 0.00000 2.37500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -48 592 0 ) ( 16 592 0 ) ( -48 592 64 ) ( ( -0.00781 0.00000 2.37500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -256 0 0 ) ( -256 0 64 ) ( -256 -64 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 779
// Map structure:g[2] -> poly:p[780]
 {
brushDef
 {
  ( -240 0 0 ) ( -240 64 0 ) ( -240 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 432 0 ) ( 0 432 64 ) ( 64 400 0 ) ( ( 0.00699 0.00000 3.35000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -16 -48 -240 ) ( -16 16 -240 ) ( -80 -48 -240 ) ( ( 0.00781 0.00000 -3.62500 ) ( 0.00000 -0.03125 6.50000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 780
// Map structure:g[2] -> poly:p[781]
 {
brushDef
 {
  ( -256 -64 0 ) ( -256 0 0 ) ( -256 -64 64 ) ( ( -0.00781 0.00000 -4.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -240 0 0 ) ( -240 0 64 ) ( -240 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 432 0 ) ( 0 432 64 ) ( 64 400 0 ) ( ( 0.00699 0.00000 3.35000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 35.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -16 -48 -240 ) ( -16 16 -240 ) ( -80 -48 -240 ) ( ( 0.00781 0.00000 -3.62500 ) ( 0.00000 -0.06250 15.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 781
// Map structure:g[2] -> poly:p[782]
 {
brushDef
 {
  ( -208 0 0 ) ( -208 64 0 ) ( -208 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -192 -64 0 ) ( -192 -64 64 ) ( -192 0 0 ) ( ( 0.00781 0.00000 -4.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 432 0 ) ( 0 432 64 ) ( 64 400 0 ) ( ( 0.00699 0.00000 3.35000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 34.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -16 -48 -240 ) ( -16 16 -240 ) ( -80 -48 -240 ) ( ( 0.00781 0.00000 -3.62500 ) ( 0.00000 -0.06250 12.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 782
// Map structure:g[2] -> poly:p[783]
 {
brushDef
 {
  ( -384 -48 0 ) ( -384 -48 64 ) ( -384 -112 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 496 0 ) ( -48 496 64 ) ( -112 496 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -368 -48 0 ) ( -368 -112 0 ) ( -368 -48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -8.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 464 0 ) ( -112 464 0 ) ( -48 464 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0
  ( -47.50000 -0.50000 -384 ) ( -47.50000 63.50000 -384 ) ( -111.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -6.99219 ) ( 0.00000 -0.01563 5.74219 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 783
// Map structure:g[2] -> poly:p[784]
 {
brushDef
 {
  ( -384 0 0 ) ( -384 0 64 ) ( -384 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 464 0 ) ( 0 464 64 ) ( -64 464 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 28.00000 ) ) common/caulk 0 0 0
  ( -63.50000 -0.50000 -384 ) ( -63.50000 63.50000 -384 ) ( -127.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -6.99219 ) ( 0.00000 -0.01563 5.99219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 784
// Map structure:g[2] -> poly:p[785]
 {
brushDef
 {
  ( -384 -16 0 ) ( -384 -16 64 ) ( -384 -80 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -368 -16 0 ) ( -368 -80 0 ) ( -368 -16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -7.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -15 496 0 ) ( -79 496 0 ) ( -15 496 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.23438 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 31.00000 ) ) common/caulk 0 0 0
  ( -14 -0.50000 -384 ) ( -14 63.50000 -384 ) ( -78 -0.50000 -384 ) ( ( 0.01563 0.00000 -7.99219 ) ( 0.00000 -0.01563 5.21875 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 785
// Map structure:g[2] -> poly:p[786]
 {
brushDef
 {
  ( -16 464 0 ) ( -16 464 32 ) ( 48 464 0 ) ( ( 0.03125 0.00000 11.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
  ( -16 496 0 ) ( 48 496 0 ) ( -16 496 32 ) ( ( -0.03125 0.00000 11.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
  ( -208 16 0 ) ( -208 -112 0 ) ( -176 16 64 ) ( ( 0.00000 -0.02795 11.60000 ) ( 0.01563 0.00000 -8.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -224 -16 0 ) ( -224 48 0 ) ( -208 -16 32 ) ( ( -0.03125 0.00000 -14.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0
  ( -16 0 -256 ) ( -16 32 -256 ) ( 48 0 -256 ) ( ( 0.00000 0.03125 11.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0
  ( -16 0 -320 ) ( 48 0 -320 ) ( -16 32 -320 ) ( ( 0.00000 -0.03125 12.50000 ) ( -0.06250 0.00000 30.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 786
// Map structure:g[2] -> poly:p[787]
 {
brushDef
 {
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
  ( -224 0 0 ) ( -192 0 64 ) ( -224 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0
  ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 -64 -256 ) ( 0 0 -256 ) ( 64 -64 -256 ) ( ( 0.00000 0.01563 6.00000 ) ( -0.01563 0.00000 7.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 787
// Map structure:g[2] -> poly:p[788]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -224 ) ( -64 0 -224 ) ( 0 64 -224 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -336 0 32 ) ( -336 0 96 ) ( -336 64 32 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -32 512 0 ) ( -32 512 64 ) ( -96 512 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 5.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -448 0 0 ) ( -448 0 64 ) ( -448 -64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 788
// Map structure:g[2] -> poly:p[789]
 {
brushDef
 {
  ( -80 16 0 ) ( -16 16 64 ) ( -80 80 0 ) ( ( 0.00000 -0.00552 2.31250 ) ( -0.06250 0.00000 28.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.06250 -21.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -320 0 0 ) ( -320 -64 0 ) ( -320 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -16 448 0 ) ( -80 448 0 ) ( -16 448 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -336 0 0 ) ( -336 0 64 ) ( -336 -64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 789
// Map structure:g[2] -> poly:p[790]
 {
brushDef
 {
  ( -16 512 0 ) ( -16 512 64 ) ( -80 512 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 5.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -336 48 0 ) ( -336 48 64 ) ( -336 -16 0 ) ( ( 0.00781 0.00000 4.37500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -320 48 0 ) ( -320 -16 0 ) ( -320 48 64 ) ( ( -0.00781 0.00000 4.37500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 48 -224 ) ( 64 48 -224 ) ( 0 -16 -224 ) ( ( -0.00781 0.00000 4.37500 ) ( 0.00000 -0.06250 -21.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -80 16 0 ) ( -16 16 64 ) ( -80 80 0 ) ( ( 0.00000 -0.00552 2.31250 ) ( -0.06250 0.00000 31.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 790
// Map structure:g[2] -> poly:p[791]
 {
brushDef
 {
  ( 0 496 0 ) ( 64 496 0 ) ( 0 496 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -336 16 0 ) ( -336 16 64 ) ( -336 -48 0 ) ( ( 0.00781 0.00000 4.12500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 464 0 ) ( 0 464 64 ) ( 64 464 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -320 16 0 ) ( -320 -48 0 ) ( -320 16 64 ) ( ( -0.00781 0.00000 4.12500 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 16 -224 ) ( 64 16 -224 ) ( 0 -48 -224 ) ( ( -0.00781 0.00000 4.12500 ) ( 0.00000 -0.06250 -21.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -80 16 0 ) ( -16 16 64 ) ( -80 80 0 ) ( ( 0.00000 -0.00552 2.31250 ) ( -0.03125 0.00000 14.50000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 791
// Map structure:g[2] -> poly:p[792]
 {
brushDef
 {
  ( -80 16 -240 ) ( -16 16 -240 ) ( -80 80 -240 ) ( ( 0.00000 -0.00781 2.62500 ) ( -0.03125 0.00000 14.50000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -48 0 0 ) ( -16 -64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 4.15000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 464 0 ) ( 0 464 64 ) ( 64 464 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -320 0 0 ) ( -320 0 64 ) ( -320 -64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 496 0 ) ( 64 496 0 ) ( 0 496 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 792
// Map structure:g[2] -> poly:p[793]
 {
brushDef
 {
  ( -80 16 -240 ) ( -16 16 -240 ) ( -80 80 -240 ) ( ( 0.00000 -0.00781 2.62500 ) ( -0.06250 0.00000 31.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.06250 -20.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -48 0 0 ) ( -16 -64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 4.15000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 496 0 ) ( 0 496 64 ) ( 64 496 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -320 0 0 ) ( -320 0 64 ) ( -320 -64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -64 512 0 ) ( 0 512 0 ) ( -64 512 64 ) ( ( -0.00781 0.00000 2.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 793
// Map structure:g[2] -> poly:p[794]
 {
brushDef
 {
  ( -80 16 -240 ) ( -16 16 -240 ) ( -80 80 -240 ) ( ( 0.00000 -0.00781 2.62500 ) ( -0.06250 0.00000 28.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 -0.06250 -19.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -48 0 0 ) ( -16 -64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 4.15000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -64 448 0 ) ( -64 448 64 ) ( 0 448 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -320 0 0 ) ( -320 0 64 ) ( -320 -64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 794
// Map structure:g[2] -> poly:p[795]
 {
brushDef
 {
  ( -856 -40 0 ) ( -792 24 0 ) ( -856 -40 64 ) ( ( -0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 432 0 ) ( 64 400 0 ) ( 0 432 64 ) ( ( -0.00699 0.00000 3.35000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -792 0 0 ) ( -792 0 64 ) ( -728 64 0 ) ( ( 0.00552 0.00000 -0.90625 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -48 0 0 ) ( -80 64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 -4.15000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 33.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -24.07699 7.10642 -240 ) ( 21.17785 52.36126 -240 ) ( -71.59456 54.62400 -240 ) ( ( 0.00552 -0.00552 -0.90625 ) ( -0.04209 -0.04209 33.31250 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 795
// Map structure:g[2] -> poly:p[796]
 {
brushDef
 {
  ( -24.07699 7.10642 -240 ) ( 21.17785 52.36126 -240 ) ( -71.59456 54.62400 -240 ) ( ( 0.00552 -0.00552 -0.90625 ) ( -0.04209 -0.04209 30.31250 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.06250 0.00000 31.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -48 0 0 ) ( -80 64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 -3.15000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -808 -88 0 ) ( -808 -88 64 ) ( -744 -24 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 432 0 ) ( 64 400 0 ) ( 0 432 64 ) ( ( -0.00699 0.00000 3.35000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -744 0 0 ) ( -680 64 0 ) ( -744 0 64 ) ( ( -0.00552 0.00000 -1.09375 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 796
// Map structure:g[2] -> poly:p[797]
 {
brushDef
 {
  ( -792 0 0 ) ( -728 64 0 ) ( -792 0 64 ) ( ( -0.00552 0.00000 -0.90625 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 432 0 ) ( 64 400 0 ) ( 0 432 64 ) ( ( -0.00699 0.00000 3.35000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -744 0 0 ) ( -744 0 64 ) ( -680 64 0 ) ( ( 0.00552 0.00000 -1.09375 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -48 0 0 ) ( -80 64 0 ) ( -48 0 64 ) ( ( -0.00699 0.00000 -3.15000 ) ( 0.00000 0.00781 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -24.07699 7.10642 -240 ) ( 21.17785 52.36126 -240 ) ( -71.59456 54.62400 -240 ) ( ( 0.00552 -0.00552 -0.90625 ) ( -0.02104 -0.02104 15.65625 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 797
// Map structure:g[2] -> poly:p[798]
 {
brushDef
 {
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0
  ( -896 0 0 ) ( -896 0 64 ) ( -832 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.01563 0.00000 9.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.01563 0.00000 9.00000 ) ) rpg3dm1/trim14 0 0 0
 }
 }
// Brush 798
// Map structure:g[2] -> poly:p[799]
 {
brushDef
 {
  ( -240 -16 -48 ) ( -240 -16 16 ) ( -240 -80 -48 ) ( ( 0.00000 -0.00781 2.37500 ) ( -0.03125 0.00000 -18.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -16 592 -48 ) ( -16 592 16 ) ( -80 592 -48 ) ( ( 0.00000 -0.00781 2.37500 ) ( -0.03125 0.00000 6.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -208 -16 -48 ) ( -208 -80 -48 ) ( -208 -16 16 ) ( ( 0.00000 -0.00781 2.37500 ) ( 0.03125 0.00000 -18.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -16 576 -48 ) ( -80 576 -48 ) ( -16 576 16 ) ( ( 0.00000 -0.00781 2.37500 ) ( 0.03125 0.00000 6.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -16 -48 -224 ) ( -80 -48 -224 ) ( -16 16 -224 ) ( ( 0.00781 0.00000 -4.62500 ) ( 0.00000 0.03125 6.50000 ) ) rpg3dm1/trim11 0 0 0
  ( -16 -48 384 ) ( -16 16 320 ) ( -80 -48 384 ) ( ( 0.00000 0.00552 -3.31250 ) ( 0.03125 0.00000 6.50000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 799
// Map structure:g[2] -> poly:p[800]
 {
brushDef
 {
  ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 18.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.03125 0.00000 18.00000 ) ) rpg3dm1/trim13 0 0 0
  ( -864 0 0 ) ( -864 0 64 ) ( -800 64 0 ) ( ( 0.00552 0.00000 -0.62500 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
 }
 }
// Brush 800
// Map structure:g[2] -> poly:p[801]
 {
brushDef
 {
  ( -256 0 64 ) ( -256 0 128 ) ( -256 64 64 ) ( ( 0.00391 0.00000 -2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
  ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00391 0.00000 2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
  ( 0 64 -320 ) ( 64 64 -320 ) ( 0 128 -320 ) ( ( 0.00000 -0.00391 2.00000 ) ( -0.00391 0.00000 2.25000 ) ) base_wall/rusted 0 0 0
  ( 0 64 -256 ) ( 0 128 -256 ) ( 64 64 -256 ) ( ( 0.00000 0.00391 2.00000 ) ( -0.00391 0.00000 2.25000 ) ) base_wall/rusted 0 0 0
  ( -704 0 64 ) ( -672 0 128 ) ( -640 64 64 ) ( ( 0.00391 0.00130 -0.19295 ) ( 0.00000 0.00412 -1.43479 ) ) base_wall/rusted 0 0 0
  ( 0 640 64 ) ( 64 640 64 ) ( 0 640 128 ) ( ( -0.00391 0.00000 2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
  ( -384 0 64 ) ( -384 64 64 ) ( -384 0 128 ) ( ( -0.00391 0.00000 -2.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 801
// Map structure:g[2] -> poly:p[802]
 {
brushDef
 {
  ( -47.50000 -0.50000 -384 ) ( -47.50000 63.50000 -384 ) ( -111.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -3.99219 ) ( 0.00000 -0.01563 5.74219 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0
  ( -48 272 0 ) ( -112 272 0 ) ( -48 272 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -368 -112 0 ) ( -368 -176 0 ) ( -368 -112 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
  ( -48 304 0 ) ( -48 304 64 ) ( -112 304 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 5.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -384 -112 0 ) ( -384 -112 64 ) ( -384 -176 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -5.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 802
// Map structure:g[2] -> poly:p[803]
 {
brushDef
 {
  ( -63.50000 -0.50000 -384 ) ( -63.50000 63.50000 -384 ) ( -127.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -3.99219 ) ( 0.00000 -0.01563 5.99219 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 16.00000 ) ) common/caulk 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 803
// Map structure:g[2] -> poly:p[804]
 {
brushDef
 {
  ( -13.50000 -0.50000 -384 ) ( -13.50000 63.50000 -384 ) ( -77.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -4.99219 ) ( 0.00000 -0.01563 5.21094 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 12.50000 ) ( -0.06250 0.00000 19.00000 ) ) common/caulk 0 0 0
  ( -15 304 0 ) ( -79 304 0 ) ( -15 304 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 5.23438 ) ) rpg3dm1/trim03 0 0 0
  ( -368 -16 0 ) ( -368 -80 0 ) ( -368 -16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -4.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( -64 320 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -384 -16 0 ) ( -384 -16 64 ) ( -384 -80 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -4.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 804
// Map structure:g[2] -> poly:p[805]
 {
brushDef
 {
  ( -16 0 -320 ) ( 48 0 -320 ) ( -16 32 -320 ) ( ( 0.00000 -0.03125 12.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0
  ( -16 0 -256 ) ( -16 32 -256 ) ( 48 0 -256 ) ( ( 0.00000 0.03125 11.50000 ) ( -0.06250 0.00000 18.00000 ) ) common/caulk 0 0 0
  ( -224 -16 0 ) ( -224 48 0 ) ( -208 -16 32 ) ( ( -0.03125 0.00000 -8.50000 ) ( 0.00000 0.05590 -23.60000 ) ) common/caulk 0 0 0
  ( -208 16 0 ) ( -208 -112 0 ) ( -176 16 64 ) ( ( 0.00000 -0.02795 11.60000 ) ( 0.01563 0.00000 -5.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 304 0 ) ( 48 304 0 ) ( -16 304 32 ) ( ( -0.03125 0.00000 11.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
  ( -16 272 0 ) ( -16 272 32 ) ( 48 272 0 ) ( ( 0.03125 0.00000 11.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 805
// Map structure:g[2] -> poly:p[806]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.01563 6.00000 ) ( -0.01563 0.00000 4.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( -64 320 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -224 0 0 ) ( -192 0 64 ) ( -224 64 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/caulk 0 4 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 806
// Map structure:g[2] -> poly:p[807]
 {
brushDef
 {
  ( -64 0 -320 ) ( -64 64 -320 ) ( 0 0 -320 ) ( ( 0.00000 0.00781 3.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 0 -384 ) ( 0 0 -384 ) ( -64 64 -384 ) ( ( 0.00000 -0.00781 3.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 3.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -384 -64 0 ) ( -384 -64 64 ) ( -384 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 3.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -448 -64 0 ) ( -448 0 0 ) ( -448 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 807
// Map structure:g[2] -> poly:p[808]
 {
brushDef
 {
  ( -64 0 -320 ) ( 0 0 -320 ) ( -64 64 -320 ) ( ( 0.00000 -0.00781 3.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 0 -256 ) ( -64 64 -256 ) ( 0 0 -256 ) ( ( 0.00000 0.00781 3.50000 ) ( -0.00781 0.00000 3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 320 0 ) ( -64 320 64 ) ( 0 320 0 ) ( ( 0.00781 0.00000 3.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -224 -64 0 ) ( -192 -64 64 ) ( -224 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.00699 -3.70000 ) ) rpg3dm1/wall03 0 0 0
  ( -64 448 0 ) ( 0 448 0 ) ( -64 448 64 ) ( ( -0.00781 0.00000 3.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
  ( -448 -64 0 ) ( -448 0 0 ) ( -448 -64 64 ) ( ( -0.00781 0.00000 -2.50000 ) ( 0.00000 0.00781 -3.00000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 808
// Map structure:g[2] -> poly:p[809]
 {
brushDef
 {
  ( -352 0 0 ) ( -352 64 0 ) ( -352 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( -336 -64 0 ) ( -336 -64 64 ) ( -336 0 0 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.03125 0.00000 11.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 -64 -256 ) ( 0 0 -256 ) ( -64 -64 -256 ) ( ( 0.00781 0.00000 -2.50000 ) ( 0.00000 -0.06250 21.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 809
// Map structure:g[2] -> poly:p[810]
 {
brushDef
 {
  ( -80 0 -0.50000 ) ( -80 -64 -0.50000 ) ( -80 0 63.50000 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -9.01563 ) ) common/caulk 0 4 0
  ( -112 0 -0.50000 ) ( -112 0 63.50000 ) ( -112 -64 -0.50000 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 -9.01563 ) ) common/caulk 0 4 0
  ( 16 432 0 ) ( 16 464 64 ) ( -112 432 0 ) ( ( 0.00000 -0.02795 3.60000 ) ( -0.01563 0.00000 0.75000 ) ) rpg3dm1/light01_500 0 0 0
  ( 16 416 0 ) ( 16 432 32 ) ( 80 416 0 ) ( ( 0.03125 0.00000 3.50000 ) ( 0.00000 0.05590 -7.60000 ) ) common/caulk 0 0 0
  ( 0.25000 16 -256 ) ( 32.25000 16 -256 ) ( 0.25000 -48 -256 ) ( ( -0.03125 0.00000 9.50000 ) ( 0.00000 -0.06250 -5.98438 ) ) common/caulk 0 0 0
  ( 0.25000 16 -320 ) ( 0.25000 -48 -320 ) ( 32.25000 16 -320 ) ( ( -0.03125 0.00000 8.50000 ) ( 0.00000 0.06250 -5.98438 ) ) common/caulk 0 0 0
 }
 }
// Brush 810
// Map structure:g[2] -> poly:p[811]
 {
brushDef
 {
  ( 80 256 0 ) ( 16 256 0 ) ( 80 256 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 0.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -112 48 0 ) ( -112 112 0 ) ( -112 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 272 0 ) ( 16 272 64 ) ( -48 272 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 0.75000 ) ) base_floor/proto_grate4 0 0 0
  ( -80 48 0 ) ( -80 48 64 ) ( -80 112 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
  ( 0.50000 0 -320 ) ( 64.50000 0 -320 ) ( 0.50000 -64 -320 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 -2.98438 ) ) common/caulk 0 4 0
  ( 0 48 -384 ) ( 64 48 -384 ) ( 0 112 -384 ) ( ( 0.00000 -0.01563 2.00000 ) ( -0.01563 0.00000 3.75000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 811
// Map structure:g[2] -> poly:p[812]
 {
brushDef
 {
  ( 0.50000 256 0 ) ( -63.50000 256 0 ) ( 0.50000 256 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 0.99219 ) ) rpg3dm1/trim03 0 0 0
  ( -80 0 0 ) ( -80 64 0 ) ( -80 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01562 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 272 0 ) ( -16 272 64 ) ( -80 272 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 1.25000 ) ) rpg3dm1/trim03 0 0 0
  ( -64 0 0 ) ( -64 -64 0 ) ( -64 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 0 -320 ) ( 64.50000 0 -320 ) ( 0.50000 -64 -320 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 -2.98438 ) ) common/caulk 0 4 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 1.00000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 812
// Map structure:g[2] -> poly:p[813]
 {
brushDef
 {
  ( 48.50000 256 0 ) ( -15.50000 256 0 ) ( 48.50000 256 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 1.24219 ) ) rpg3dm1/trim03 0 0 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -4.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 2.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -112 15.50000 0 ) ( -112 15.50000 64 ) ( -112 79.50000 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
  ( 0.50000 0 -320 ) ( 64.50000 0 -320 ) ( 0.50000 -64 -320 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 -0.03125 -3.98438 ) ) common/caulk 0 4 0
  ( 0 15.50000 -384 ) ( 64 15.50000 -384 ) ( 0 79.50000 -384 ) ( ( 0.00000 -0.01563 2.00000 ) ( -0.01563 0.00000 4.24219 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 813
// Map structure:g[2] -> poly:p[814]
 {
brushDef
 {
  ( 0 416 0 ) ( 64 416 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.02795 -3.80000 ) ) common/caulk 0 4 0
  ( -64 0 0 ) ( -64 -64 0 ) ( -64 0 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 -64 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 3.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 814
// Map structure:g[2] -> poly:p[815]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -256 ) ( -64 0 -256 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -224 ) ( -64 0 -224 ) ( 0 64 -224 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 304 32 ) ( 64 304 32 ) ( 0 304 96 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -64 16 0 ) ( -64 -48 0 ) ( -64 16 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -4.25000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 0.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -128 64 0 ) ( -128 64 64 ) ( -128 0 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -2.50000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 815
// Map structure:g[2] -> poly:p[816]
 {
brushDef
 {
  ( 64 0 -256 ) ( 128 0 -256 ) ( 64 64 -256 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 0 -224 ) ( 64 64 -224 ) ( 128 0 -224 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 304 0 ) ( 64 304 0 ) ( 0 304 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -192 48 0 ) ( -192 48 64 ) ( -192 -16 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -4.75000 ) ) rpg3dm1/trim06 0 0 0
  ( -480 -16 0 ) ( -416 48 0 ) ( -480 -16 64 ) ( ( -0.01105 0.00000 -0.12500 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 816
// Map structure:g[2] -> poly:p[817]
 {
brushDef
 {
  ( 16.50000 63.50000 -384 ) ( 16.50000 127.50000 -384 ) ( -47.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -5.99219 ) ( 0.00000 -0.01563 -1.25781 ) ) base_floor/proto_grate4 0 0 0
  ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 26.00000 ) ) common/caulk 0 0 0
  ( 16 432 0 ) ( 16 432 64 ) ( -48 432 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 48 16 0 ) ( 48 16 64 ) ( 48 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 400 0 ) ( -48 400 0 ) ( 16 400 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 64 80 0 ) ( 64 16 0 ) ( 64 80 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -7.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 817
// Map structure:g[2] -> poly:p[818]
 {
brushDef
 {
  ( 0 63.50000 -384 ) ( 0 127.50000 -384 ) ( -64 63.50000 -384 ) ( ( 0.01563 0.00000 -6.99219 ) ( 0.00000 -0.01563 -1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 27.00000 ) ) common/caulk 0 0 0
  ( -16 448 0 ) ( -16 448 64 ) ( -80 448 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 48 -16 0 ) ( 48 -16 64 ) ( 48 -80 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -6.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 432 0 ) ( -64 432 0 ) ( 0 432 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -7.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 818
// Map structure:g[2] -> poly:p[819]
 {
brushDef
 {
  ( 50 63.50000 -384 ) ( 50 127.50000 -384 ) ( -14 63.50000 -384 ) ( ( 0.01563 0.00000 -5.99219 ) ( 0.00000 -0.01563 -0.78125 ) ) rpg3dm1/trim03 0 0 0
  ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 24.00000 ) ) common/caulk 0 0 0
  ( 49 400 0 ) ( 49 400 64 ) ( -15 400 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.76563 ) ) rpg3dm1/trim03 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -6.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 384 0 ) ( -80 384 0 ) ( -16 384 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 48 0 ) ( 64 -16 0 ) ( 64 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -6.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 819
// Map structure:g[2] -> poly:p[820]
 {
brushDef
 {
  ( 16 0 -320 ) ( 80 0 -320 ) ( 16 32 -320 ) ( ( 0.00000 -0.03125 -1.50000 ) ( -0.06250 0.00000 26.00000 ) ) common/caulk 0 0 0
  ( 16 0 -256 ) ( 16 32 -256 ) ( 80 0 -256 ) ( ( 0.00000 0.03125 -0.50000 ) ( -0.06250 0.00000 26.00000 ) ) common/caulk 0 0 0
  ( -96 16 0 ) ( -112 16 32 ) ( -96 80 0 ) ( ( 0.03125 0.00000 -12.50000 ) ( 0.00000 0.05590 -15.60000 ) ) common/caulk 0 0 0
  ( -112 16 0 ) ( -144 16 64 ) ( -112 -112 0 ) ( ( 0.00000 -0.02795 7.60000 ) ( -0.01563 0.00000 -7.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( 16 400 0 ) ( 16 400 32 ) ( 80 400 0 ) ( ( 0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
  ( 16 432 0 ) ( 80 432 0 ) ( 16 432 32 ) ( ( -0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 820
// Map structure:g[2] -> poly:p[821]
 {
brushDef
 {
  ( 64 448 0 ) ( 64 448 64 ) ( 0 448 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -0.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 128 0 0 ) ( 128 -64 0 ) ( 128 0 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -4.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 32 384 0 ) ( -32 384 0 ) ( 32 384 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 16 0 32 ) ( 16 64 32 ) ( 16 0 96 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 -224 ) ( 0 0 -224 ) ( 64 64 -224 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 -256 ) ( 64 64 -256 ) ( 0 0 -256 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 -0.00781 -0.50000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 821
// Map structure:g[2] -> poly:p[822]
 {
brushDef
 {
  ( 64 0 -384 ) ( 128 0 -384 ) ( 64 64 -384 ) ( ( 0.00000 -0.00781 0.50000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 64 0 -320 ) ( 64 64 -320 ) ( 128 0 -320 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.01563 0.00000 4.00000 ) ) rpg3dm1/trim14 0 0 0
  ( -320 0 0 ) ( -256 64 0 ) ( -320 0 64 ) ( ( -0.00552 0.00000 -0.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim14 0 0 0
 }
 }
// Brush 822
// Map structure:g[2] -> poly:p[823]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 64 256 0 ) ( 64 256 64 ) ( 128 256 0 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( -344 24 0 ) ( -280 88 0 ) ( -344 24 64 ) ( ( -0.00552 0.00000 -0.75000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 64 0 -224 ) ( 64 64 -224 ) ( 128 0 -224 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.03125 0.00000 10.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 64 384 0 ) ( 128 384 0 ) ( 64 384 64 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
 }
 }
// Brush 823
// Map structure:g[2] -> poly:p[824]
 {
brushDef
 {
  ( 64 0 64 ) ( 64 0 128 ) ( 64 64 64 ) ( ( 0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
  ( 64 256 64 ) ( 64 256 128 ) ( 128 256 64 ) ( ( 0.00391 0.00000 0.75000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
  ( -512 0 64 ) ( -448 64 64 ) ( -544 0 128 ) ( ( -0.00391 -0.00130 -0.82149 ) ( 0.00000 0.00412 -1.25464 ) ) base_wall/rusted 0 0 0
  ( 64 64 -256 ) ( 64 128 -256 ) ( 128 64 -256 ) ( ( 0.00000 0.00391 0.75000 ) ( -0.00391 0.00000 1.25000 ) ) base_wall/rusted 0 0 0
  ( 64 64 -320 ) ( 128 64 -320 ) ( 64 128 -320 ) ( ( 0.00000 -0.00391 -0.25000 ) ( -0.00391 0.00000 1.25000 ) ) base_wall/rusted 0 0 0
  ( 64 384 64 ) ( 128 384 64 ) ( 64 384 128 ) ( ( -0.00391 0.00000 -0.25000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
  ( -64 0 64 ) ( -64 64 64 ) ( -64 0 128 ) ( ( -0.00391 0.00000 -1.00000 ) ( 0.00000 0.00391 -1.75000 ) ) base_wall/rusted 0 0 0
 }
 }
// Brush 824
// Map structure:g[2] -> poly:p[825]
 {
brushDef
 {
  ( 64 80 0 ) ( 64 16 0 ) ( 64 80 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -11.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 656 0 ) ( -48 656 0 ) ( 16 656 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 48 16 0 ) ( 48 16 64 ) ( 48 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -11.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 688 0 ) ( 16 688 64 ) ( -48 688 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0
  ( 16.50000 63.50000 -384 ) ( 16.50000 127.50000 -384 ) ( -47.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -9.99219 ) ( 0.00000 -0.01563 -1.25781 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 825
// Map structure:g[2] -> poly:p[826]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -11.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 688 0 ) ( -64 688 0 ) ( 0 688 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 48 48 0 ) ( 48 48 64 ) ( 48 -16 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -10.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 704 0 ) ( -16 704 64 ) ( -80 704 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 43.00000 ) ) common/caulk 0 0 0
  ( 0 63.50000 -384 ) ( 0 127.50000 -384 ) ( -64 63.50000 -384 ) ( ( 0.01563 0.00000 -10.99219 ) ( 0.00000 -0.01563 -1.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 826
// Map structure:g[2] -> poly:p[827]
 {
brushDef
 {
  ( 64 48 0 ) ( 64 -16 0 ) ( 64 48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -10.75000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 640 0 ) ( -80 640 0 ) ( -16 640 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -10.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 49 656 0 ) ( 49 656 64 ) ( -15 656 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.76563 ) ) rpg3dm1/trim03 0 0 0
  ( 16 0 -320 ) ( 16 32 -320 ) ( 80 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 40.00000 ) ) common/caulk 0 0 0
  ( 50.50000 63.50000 -384 ) ( 50.50000 127.50000 -384 ) ( -13.50000 63.50000 -384 ) ( ( 0.01563 0.00000 -9.99219 ) ( 0.00000 -0.01563 -0.78906 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 827
// Map structure:g[2] -> poly:p[828]
 {
brushDef
 {
  ( 16 688 0 ) ( 80 688 0 ) ( 16 688 32 ) ( ( -0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
  ( 16 656 0 ) ( 16 656 32 ) ( 80 656 0 ) ( ( 0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
  ( -112 16 0 ) ( -144 16 64 ) ( -112 -112 0 ) ( ( 0.00000 -0.02795 7.60000 ) ( -0.01563 0.00000 -11.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -96 16 0 ) ( -112 16 32 ) ( -96 80 0 ) ( ( 0.03125 0.00000 -20.50000 ) ( 0.00000 0.05590 -15.60000 ) ) common/caulk 0 0 0
  ( 16 0 -256 ) ( 16 32 -256 ) ( 80 0 -256 ) ( ( 0.00000 0.03125 -0.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0
  ( 16 0 -320 ) ( 80 0 -320 ) ( 16 32 -320 ) ( ( 0.00000 -0.03125 -1.50000 ) ( -0.06250 0.00000 42.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 828
// Map structure:g[2] -> poly:p[829]
 {
brushDef
 {
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 829
// Map structure:g[2] -> poly:p[830]
 {
brushDef
 {
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00699 -2.70000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 830
// Map structure:g[2] -> poly:p[831]
 {
brushDef
 {
  ( 16.50000 -0.50000 -384 ) ( 16.50000 63.50000 -384 ) ( -47.50000 -0.50000 -384 ) ( ( 0.01563 0.00000 -7.99219 ) ( 0.00000 -0.01563 -1.25781 ) ) base_floor/proto_grate4 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 34.00000 ) ) common/caulk 0 0 0
  ( 16 560 0 ) ( 16 560 64 ) ( -48 560 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 48 16 0 ) ( 48 16 64 ) ( 48 -48 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -9.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 16 528 0 ) ( -48 528 0 ) ( 16 528 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.25000 ) ) base_floor/proto_grate4 0 0 0
  ( 64 -48 0 ) ( 64 -112 0 ) ( 64 -48 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -9.25000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 831
// Map structure:g[2] -> poly:p[832]
 {
brushDef
 {
  ( 0 -0.50000 -384 ) ( 0 63.50000 -384 ) ( -64 -0.50000 -384 ) ( ( 0.01563 0.00000 -8.99219 ) ( 0.00000 -0.01563 -1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 35.00000 ) ) common/caulk 0 0 0
  ( -16 576 0 ) ( -16 576 64 ) ( -80 576 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 48 -16 0 ) ( 48 -16 64 ) ( 48 -80 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -8.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 0 560 0 ) ( -64 560 0 ) ( 0 560 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -1.00000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -9.00000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 832
// Map structure:g[2] -> poly:p[833]
 {
brushDef
 {
  ( -13 -0.50000 -384 ) ( -13 63.50000 -384 ) ( -77 -0.50000 -384 ) ( ( 0.01563 0.00000 -7.99219 ) ( 0.00000 -0.01563 -0.79688 ) ) rpg3dm1/trim03 0 0 0
  ( -16 0 -320 ) ( -16 32 -320 ) ( 48 0 -320 ) ( ( 0.00000 0.03125 -1.50000 ) ( -0.06250 0.00000 32.00000 ) ) common/caulk 0 0 0
  ( -15 528 0 ) ( -15 528 64 ) ( -79 528 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -0.76563 ) ) rpg3dm1/trim03 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.01563 6.00000 ) ( -0.01563 0.00000 -8.00000 ) ) rpg3dm1/trim03 0 0 0
  ( -16 512 0 ) ( -80 512 0 ) ( -16 512 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -0.75000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 -16 0 ) ( 64 -80 0 ) ( 64 -16 64 ) ( ( 0.00000 -0.01563 6.00000 ) ( 0.01563 0.00000 -8.75000 ) ) rpg3dm1/trim03 0 0 0
 }
 }
// Brush 833
// Map structure:g[2] -> poly:p[834]
 {
brushDef
 {
  ( -16 0 -320 ) ( 48 0 -320 ) ( -16 32 -320 ) ( ( 0.00000 -0.03125 -1.50000 ) ( -0.06250 0.00000 34.00000 ) ) common/caulk 0 0 0
  ( -16 0 -256 ) ( -16 32 -256 ) ( 48 0 -256 ) ( ( 0.00000 0.03125 -0.50000 ) ( -0.06250 0.00000 34.00000 ) ) common/caulk 0 0 0
  ( -96 -16 0 ) ( -112 -16 32 ) ( -96 48 0 ) ( ( 0.03125 0.00000 -16.50000 ) ( 0.00000 0.05590 -15.60000 ) ) common/caulk 0 0 0
  ( -112 16 0 ) ( -144 16 64 ) ( -112 -112 0 ) ( ( 0.00000 -0.02795 7.60000 ) ( -0.01563 0.00000 -9.25000 ) ) rpg3dm1/light01_500 0 0 0
  ( -16 528 0 ) ( -16 528 32 ) ( 48 528 0 ) ( ( 0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
  ( -16 560 0 ) ( 48 560 0 ) ( -16 560 32 ) ( ( -0.03125 0.00000 -0.50000 ) ( 0.00000 0.06250 -18.00000 ) ) common/caulk 0 0 0
 }
 }
// Brush 834
// Map structure:g[2] -> poly:p[835]
 {
brushDef
 {
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 835
// Map structure:g[2] -> poly:p[836]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 9.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.01563 0.00000 -9.00000 ) ( 0.00000 0.01398 -4.40000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 836
// Map structure:g[2] -> poly:p[837]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
  ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/caulk 0 4 0
  ( 32 384 0 ) ( -32 384 0 ) ( 32 384 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 32 448 0 ) ( 32 448 64 ) ( -32 448 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 32 0 -256 ) ( 32 64 -256 ) ( 96 0 -256 ) ( ( 0.00000 0.01563 -0.50000 ) ( -0.01563 0.00000 6.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 837
// Map structure:g[2] -> poly:p[838]
 {
brushDef
 {
  ( 32 0 -256 ) ( 32 64 -256 ) ( 96 0 -256 ) ( ( 0.00000 0.01563 -0.50000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 32 576 0 ) ( 32 576 64 ) ( -32 576 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 32 512 0 ) ( -32 512 0 ) ( 32 512 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/caulk 0 4 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 838
// Map structure:g[2] -> poly:p[839]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/caulk 0 4 0
  ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/caulk 0 4 0
  ( 32 640 0 ) ( -32 640 0 ) ( 32 640 64 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 32 704 0 ) ( 32 704 64 ) ( -32 704 0 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 -0.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 32 0 -256 ) ( 32 64 -256 ) ( 96 0 -256 ) ( ( 0.00000 0.01563 -0.50000 ) ( -0.01563 0.00000 10.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 839
// Map structure:g[2] -> poly:p[840]
 {
brushDef
 {
  ( -160 0 0 ) ( -160 0 64 ) ( -160 -64 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 -9.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -128 0 0 ) ( -128 -64 0 ) ( -128 0 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.03125 0.00000 -9.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.03125 0.00000 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -256 ) ( -64 0 -256 ) ( 0 64 -256 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( -64 0 -384 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 840
// Map structure:g[2] -> poly:p[841]
 {
brushDef
 {
  ( -160 0 0 ) ( -160 -64 0 ) ( -160 0 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.06250 0.00000 -17.00000 ) ) rpg3dm1/trim01 0 0 0
  ( -448 0 0 ) ( -448 0 64 ) ( -512 -64 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.04419 0.00000 -3.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 272 0 ) ( 0 272 64 ) ( -64 272 0 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.06250 0.00000 10.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 256 0 ) ( -64 256 0 ) ( 0 256 64 ) ( ( 0.00000 -0.00781 3.00000 ) ( 0.06250 0.00000 11.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -256 ) ( -64 0 -256 ) ( 0 64 -256 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 10.00000 ) ) rpg3dm1/trim01 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( -64 0 -384 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 -0.06250 10.00000 ) ) rpg3dm1/trim01 0 0 0
 }
 }
// Brush 841
// Map structure:g[2] -> poly:p[842]
 {
brushDef
 {
  ( 16 704 0 ) ( 16 704 64 ) ( -48 704 0 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 -0.25000 ) ) rpg3dm1/trim06 0 0 0
  ( 16 0 -256 ) ( 16 64 -256 ) ( -48 0 -256 ) ( ( 0.01563 0.00000 -9.00000 ) ( 0.00000 -0.01563 -0.25000 ) ) rpg3dm1/trim03 0 0 0
  ( 64 0 -224 ) ( 64 64 -224 ) ( 128 0 -224 ) ( ( 0.00000 0.00781 0.50000 ) ( -0.03125 0.00000 18.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 16 0 32 ) ( 16 64 32 ) ( 16 0 96 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 448 0 ) ( 64 448 64 ) ( 128 448 0 ) ( ( 0.00781 0.00000 0.50000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 -8.00000 ) ) rpg3dm1/trim13 0 0 0
 }
 }
// Brush 842
// Map structure:g[2] -> poly:p[843]
 {
brushDef
 {
  ( -16 16 152 ) ( 48 16 152 ) ( -16 80 152 ) ( ( 0.00000 -0.03125 2.50000 ) ( -0.03125 0.00000 11.50000 ) ) base_light/proto_light 0 0 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.01563 1.00000 ) ( -0.03125 0.00000 12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 368 0 ) ( 0 368 64 ) ( 64 368 0 ) ( ( 0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -48 64 0 ) ( -48 64 64 ) ( -48 128 0 ) ( ( 0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 400 0 ) ( 64 400 0 ) ( 0 400 64 ) ( ( -0.01563 0.00000 1.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -80 64 0 ) ( -80 128 0 ) ( -80 64 64 ) ( ( -0.01563 0.00000 -6.00000 ) ( 0.00000 0.03125 5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 843
// Map structure:g[2] -> poly:p[844]
 {
brushDef
 {
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 844
// Map structure:g[2] -> poly:p[845]
 {
brushDef
 {
  ( -832 0 0 ) ( -832 64 0 ) ( -832 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.03125 0.00000 26.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( -784 0 0 ) ( -784 0 64 ) ( -784 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 26.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.03125 26.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 26.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 845
// Map structure:g[2] -> poly:p[846]
 {
brushDef
 {
  ( -784 0 0 ) ( -784 64 0 ) ( -784 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( -320 0 0 ) ( -320 0 64 ) ( -384 64 0 ) ( ( 0.02210 0.00000 -19.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( -768 0 0 ) ( -768 0 64 ) ( -768 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 846
// Map structure:g[2] -> poly:p[847]
 {
brushDef
 {
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 22.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 22.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 4 0
  ( -640 0 0 ) ( -640 0 64 ) ( -640 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( -320 0 0 ) ( -384 64 0 ) ( -320 0 64 ) ( ( -0.02210 0.00000 -19.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.03125 0.00000 23.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 847
// Map structure:g[2] -> poly:p[848]
 {
brushDef
 {
  ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/caulk 0 4 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( -768 0 0 ) ( -768 0 64 ) ( -768 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( -320 0 0 ) ( -320 0 64 ) ( -384 64 0 ) ( ( 0.02210 0.00000 -19.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( -784 0 0 ) ( -784 64 0 ) ( -784 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 848
// Map structure:g[2] -> poly:p[849]
 {
brushDef
 {
  ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.03125 0.00000 23.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( -320 0 0 ) ( -384 64 0 ) ( -320 0 64 ) ( ( -0.02210 0.00000 -19.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( -640 0 0 ) ( -640 0 64 ) ( -640 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 22.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 4 0
  ( 0 0 96 ) ( 64 0 96 ) ( 0 64 96 ) ( ( 0.00000 -0.03125 22.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 849
// Map structure:g[2] -> poly:p[850]
 {
brushDef
 {
  ( -784 0 0 ) ( -784 64 0 ) ( -784 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 23.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( -640 0 0 ) ( -640 0 64 ) ( -640 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 464 0 ) ( 0 464 64 ) ( 64 464 0 ) ( ( 0.03125 0.00000 23.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.03125 23.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 23.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 850
// Map structure:g[2] -> poly:p[851]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 32 0 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.06250 0.00000 -6.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( -32 0 8 ) ( -32 64 8 ) ( 32 0 8 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.01563 0.00000 -2.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 -128 0 ) ( 0 -128 32 ) ( 64 -128 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( -32 0 0 ) ( -32 0 32 ) ( -32 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 0 -64 0 ) ( 64 -64 0 ) ( 0 -64 32 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( -96 0 0 ) ( -96 64 0 ) ( -96 0 32 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
 }
 }
// Brush 851
// Map structure:g[2] -> poly:p[852]
 {
brushDef
 {
  ( -96 0 0 ) ( -96 64 0 ) ( -96 0 32 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 32 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( -32 0 0 ) ( -32 0 32 ) ( -32 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( 0 512 0 ) ( 0 512 32 ) ( 64 512 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.06250 0.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
  ( -32 0 8 ) ( -32 64 8 ) ( 32 0 8 ) ( ( 0.00000 0.01563 1.50000 ) ( -0.01563 0.00000 8.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 32 0 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.06250 0.00000 34.00000 ) ) rpg3dm1/trlight04_1k 0 0 0
 }
 }
// Brush 852
// Map structure:g[2] -> poly:p[853]
 {
brushDef
 {
  ( -16 208 0 ) ( 48 208 0 ) ( -16 208 64 ) ( ( -0.01563 0.00000 6.25000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 176 0 ) ( -16 176 64 ) ( 48 176 0 ) ( ( 0.01563 0.00000 6.25000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -384 -16 0 ) ( -384 48 0 ) ( -384 -16 64 ) ( ( -0.01563 0.00000 -2.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -368 -16 0 ) ( -368 -16 64 ) ( -368 48 0 ) ( ( 0.01563 0.00000 -2.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 0 -352 ) ( -16 64 -352 ) ( 48 0 -352 ) ( ( 0.00000 0.01563 6.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 0 -384 ) ( 48 0 -384 ) ( -16 64 -384 ) ( ( 0.00000 -0.01563 6.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 853
// Map structure:g[2] -> poly:p[854]
 {
brushDef
 {
  ( -16 0 -384 ) ( 48 0 -384 ) ( -16 64 -384 ) ( ( 0.00000 -0.01563 3.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 0 -352 ) ( -16 64 -352 ) ( 48 0 -352 ) ( ( 0.00000 0.01563 3.25000 ) ( -0.01563 0.00000 3.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -192 -16 0 ) ( -192 -16 64 ) ( -192 48 0 ) ( ( 0.01563 0.00000 -2.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -208 -16 0 ) ( -208 48 0 ) ( -208 -16 64 ) ( ( -0.01563 0.00000 -2.75000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 208 0 ) ( 48 208 0 ) ( -16 208 64 ) ( ( -0.01563 0.00000 3.25000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 176 0 ) ( -16 176 64 ) ( 48 176 0 ) ( ( 0.01563 0.00000 3.25000 ) ( 0.00000 0.01563 -6.00000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 854
// Map structure:g[2] -> poly:p[855]
 {
brushDef
 {
  ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -48 0 -384 ) ( -112 0 -384 ) ( -48 64 -384 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 2.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 855
// Map structure:g[2] -> poly:p[856]
 {
brushDef
 {
  ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 -32 -384 ) ( -64 -32 -384 ) ( 0 32 -384 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 6.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 856
// Map structure:g[2] -> poly:p[857]
 {
brushDef
 {
  ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.01563 0.00000 -2.00000 ) ( 0.00000 0.01563 5.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 857
// Map structure:g[2] -> poly:p[858]
 {
brushDef
 {
  ( 0 160 0 ) ( 0 160 64 ) ( 64 160 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 224 0 ) ( 64 224 0 ) ( 0 224 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 -32 -384 ) ( -64 -32 -384 ) ( 0 32 -384 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 11.00000 ) ) rpg3dm1/light01_1k 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 858
// Map structure:g[2] -> poly:p[859]
 {
brushDef
 {
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -208 0 0 ) ( -208 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -48 0 -384 ) ( -112 0 -384 ) ( -48 64 -384 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 2.75000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 859
// Map structure:g[2] -> poly:p[860]
 {
brushDef
 {
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -352 0 0 ) ( -352 0 64 ) ( -352 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.01563 0.00000 -3.00000 ) ( 0.00000 0.01563 5.00000 ) ) rpg3dm1/trim06 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 860
// Map structure:g[2] -> poly:p[861]
 {
brushDef
 {
  ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 464 0 ) ( 64 464 0 ) ( 0 464 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 14.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 861
// Map structure:g[2] -> poly:p[862]
 {
brushDef
 {
  ( -480 0 0 ) ( -480 64 0 ) ( -480 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( -416 0 0 ) ( -416 0 64 ) ( -416 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 240 0 ) ( 0 240 64 ) ( 64 240 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 862
// Map structure:g[2] -> poly:p[863]
 {
brushDef
 {
  ( -608 0 0 ) ( -608 0 64 ) ( -640 64 0 ) ( ( 0.02795 0.00000 -16.60000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( -746.66669 0 0 ) ( -736 0 64 ) ( -746.66669 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03082 -3.78379 ) ) common/clip 0 13 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 0 96 ) ( 0 64 96 ) ( 64 0 96 ) ( ( 0.00000 0.03125 24.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.03125 24.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 863
// Map structure:g[2] -> poly:p[864]
 {
brushDef
 {
  ( -752 0 0 ) ( -752 0 64 ) ( -752 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( -608 0 0 ) ( -608 0 64 ) ( -640 64 0 ) ( ( 0.02795 0.00000 -16.60000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.03125 24.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 24.00000 ) ( -0.03125 0.00000 8.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 864
// Map structure:g[2] -> poly:p[865]
 {
brushDef
 {
  ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( -373.33334 0 0 ) ( -362.66666 0 64 ) ( -373.33334 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03082 0.10810 ) ) common/clip 0 13 0
  ( -448 0 0 ) ( -448 0 64 ) ( -416 64 0 ) ( ( 0.02795 0.00000 0.60000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 865
// Map structure:g[2] -> poly:p[866]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 12.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -448 0 0 ) ( -448 0 64 ) ( -416 64 0 ) ( ( 0.02795 0.00000 1.60000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -368 0 0 ) ( -368 0 64 ) ( -368 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 866
// Map structure:g[2] -> poly:p[867]
 {
brushDef
 {
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -208 0 0 ) ( -208 64 0 ) ( -208 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -128 0 0 ) ( -160 64 0 ) ( -128 0 64 ) ( ( -0.02795 0.00000 -5.60000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 867
// Map structure:g[2] -> poly:p[868]
 {
brushDef
 {
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( -128 0 0 ) ( -160 64 0 ) ( -128 0 64 ) ( ( -0.02795 0.00000 -6.60000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( -202.66667 0 0 ) ( -202.66667 64 0 ) ( -213.33333 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03082 3.02703 ) ) common/clip 0 13 0
  ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 868
// Map structure:g[2] -> poly:p[869]
 {
brushDef
 {
  ( 320 0 0 ) ( 288 64 0 ) ( 320 0 64 ) ( ( -0.02795 0.00000 -1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 245.33333 0 0 ) ( 245.33333 64 0 ) ( 234.66667 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03082 0.75676 ) ) common/clip 0 13 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 869
// Map structure:g[2] -> poly:p[870]
 {
brushDef
 {
  ( 240 0 0 ) ( 240 64 0 ) ( 240 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 320 0 0 ) ( 288 64 0 ) ( 320 0 64 ) ( ( -0.02795 0.00000 0.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -7.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 870
// Map structure:g[2] -> poly:p[871]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 32 ) ( 0 64 32 ) ( 64 0 32 ) ( ( 0.00000 0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 0 0 64 ) ( 32 64 0 ) ( ( 0.02795 0.00000 -4.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 80 0 0 ) ( 80 0 64 ) ( 80 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 871
// Map structure:g[2] -> poly:p[872]
 {
brushDef
 {
  ( 0 0 32 ) ( 64 0 32 ) ( 0 64 32 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -2.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 64 192 0 ) ( 0 192 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 74.66666 0 0 ) ( 85.33334 0 64 ) ( 74.66666 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03082 2.37838 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 0 0 64 ) ( 32 64 0 ) ( ( 0.02795 0.00000 -5.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 872
// Map structure:g[2] -> poly:p[873]
 {
brushDef
 {
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.03125 4.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 384 0 64 ) ( 384 64 64 ) ( 384 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 128 ) ( 64 64 128 ) ( 0 128 128 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 640 0 64 ) ( 640 0 128 ) ( 640 64 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 873
// Map structure:g[2] -> poly:p[874]
 {
brushDef
 {
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 1280 0 32 ) ( 1280 0 96 ) ( 1216 64 32 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 576 32 ) ( 64 576 32 ) ( 0 576 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 1.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 64 128 ) ( 64 64 128 ) ( 0 128 128 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 640 0 64 ) ( 640 64 64 ) ( 640 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 874
// Map structure:g[2] -> poly:p[875]
 {
brushDef
 {
  ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 576 64 ) ( 64 576 64 ) ( 0 576 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 512 0 64 ) ( 512 64 64 ) ( 512 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 640 0 64 ) ( 640 0 128 ) ( 640 64 64 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 875
// Map structure:g[2] -> poly:p[876]
 {
brushDef
 {
  ( 0 64 64 ) ( 64 64 64 ) ( 0 128 64 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 512 64 ) ( 0 512 128 ) ( 64 512 64 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 0.00000 ) ) rpg3dm1/wall05 0 0 0
  ( 0 64 128 ) ( 0 128 128 ) ( 64 64 128 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 3.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 640 0 64 ) ( 640 64 64 ) ( 640 0 128 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 0.50000 ) ) rpg3dm1/wall03 0 0 0
 }
 }
// Brush 876
// Map structure:g[2] -> poly:p[877]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -18.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -18.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 1280 0 0 ) ( 1280 0 64 ) ( 1216 64 0 ) ( ( 0.02210 0.00000 1.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 512 0 0 ) ( 512 64 0 ) ( 512 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 877
// Map structure:g[2] -> poly:p[878]
 {
brushDef
 {
  ( 0 40 0 ) ( 0 40 64 ) ( 64 24 0 ) ( ( 0.00781 0.00000 -3.92421 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -248 ) ( 0 64 -248 ) ( 64 0 -248 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 -32 0 ) ( 64 -32 0 ) ( 0 -32 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 878
// Map structure:g[2] -> poly:p[879]
 {
brushDef
 {
  ( 0 0 -248 ) ( 64 0 -248 ) ( 0 64 -248 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.06250 0.00000 -8.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 40 0 ) ( 64 24 0 ) ( 0 40 64 ) ( ( -0.01562 0.00000 -7.84842 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -16.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -240 ) ( 0 64 -240 ) ( 64 0 -240 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 82.28571 0 ) ( 0 82.28571 64 ) ( 64 54.85714 0 ) ( ( 0.00781 0.00000 -3.74677 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 879
// Map structure:g[2] -> poly:p[880]
 {
brushDef
 {
  ( 0 0 -240 ) ( 64 0 -240 ) ( 0 64 -240 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.06250 0.00000 -11.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 32 0 ) ( ( 0.00699 0.00000 -3.80000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -232 ) ( 0 64 -232 ) ( 64 0 -232 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 82.28571 0 ) ( 64 54.85714 0 ) ( 0 82.28571 64 ) ( ( -0.01563 0.00000 -8.49353 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 416 0 0 ) ( 416 64 0 ) ( 416 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 880
// Map structure:g[2] -> poly:p[881]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.06250 0.00000 -28.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 1.50000 ) ( 0.00000 0.06250 -12.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00699 0.00000 4.10000 ) ( 0.00000 0.06250 -12.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -184 ) ( 0 64 -184 ) ( 64 0 -184 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 35.84000 0 0 ) ( 35.84000 0 64 ) ( -7.68000 64 0 ) ( ( 0.01563 0.00000 8.31489 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 0.90641 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 881
// Map structure:g[2] -> poly:p[882]
 {
brushDef
 {
  ( 0 0 -200 ) ( 64 0 -200 ) ( 0 64 -200 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.06250 0.00000 -25.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( -64 64 0 ) ( ( 0.01562 0.00000 8.00000 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 0.50000 ) ( 0.00000 0.06250 -13.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 35.84000 0 0 ) ( -7.68000 64 0 ) ( 35.84000 0 64 ) ( ( -0.00781 0.00000 4.15745 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 0.90641 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 882
// Map structure:g[2] -> poly:p[883]
 {
brushDef
 {
  ( 0 0 -208 ) ( 64 0 -208 ) ( 0 64 -208 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.06250 0.00000 -22.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 0 ) ( -64 64 0 ) ( 0 0 64 ) ( ( -0.00552 0.00000 3.00000 ) ( 0.00000 0.06250 -13.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 0.50000 ) ( 0.00000 0.06250 -13.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -200 ) ( 0 64 -200 ) ( 64 0 -200 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 0 64 0 ) ( ( 0.01562 0.00000 8.70711 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -0.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 883
// Map structure:g[2] -> poly:p[884]
 {
brushDef
 {
  ( 0 0 -216 ) ( 64 0 -216 ) ( 0 64 -216 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.06250 0.00000 -20.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 128 0 0 ) ( 128 0 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 8.41421 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -14.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -208 ) ( 0 64 -208 ) ( 64 0 -208 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 64 0 0 ) ( 0 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 4.35355 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -0.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 884
// Map structure:g[2] -> poly:p[885]
 {
brushDef
 {
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 64 -224 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.06250 0.00000 -18.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 128 0 0 ) ( 64 64 0 ) ( 128 0 64 ) ( ( -0.00552 0.00000 3.50000 ) ( 0.00000 0.06250 -14.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -14.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -216 ) ( 0 64 -216 ) ( 64 0 -216 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 71.68000 0 ) ( 64 28.16000 0 ) ( 0 71.68000 64 ) ( ( -0.01563 0.00000 -8.37021 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -0.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 885
// Map structure:g[2] -> poly:p[886]
 {
brushDef
 {
  ( 0 0 -232 ) ( 64 0 -232 ) ( 0 64 -232 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.06250 0.00000 -14.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.01562 0.00000 -8.55279 ) ( 0.00000 0.03125 -7.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 896 0 0 ) ( 896 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 -0.50000 ) ( 0.00000 0.06250 -15.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 71.68000 0 ) ( 0 71.68000 64 ) ( 64 28.16000 0 ) ( ( 0.00781 0.00000 -3.68511 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 560 0 0 ) ( 624 64 0 ) ( 560 0 64 ) ( ( -0.00781 0.00000 -1.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 886
// Map structure:g[2] -> poly:p[887]
 {
brushDef
 {
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -160 0 0 ) ( -128 64 0 ) ( -160 0 64 ) ( ( -0.00699 0.00000 4.50000 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -152 ) ( 0 64 -152 ) ( 64 0 -152 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.01563 0.00000 8.00000 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -352 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 887
// Map structure:g[2] -> poly:p[888]
 {
brushDef
 {
  ( 0 0 -168 ) ( 64 0 -168 ) ( 0 64 -168 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -265.14285 0 0 ) ( -265.14285 0 64 ) ( -301.71429 64 0 ) ( ( 0.01563 0.00000 6.94457 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -160 ) ( 0 64 -160 ) ( 64 0 -160 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -352 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 888
// Map structure:g[2] -> poly:p[889]
 {
brushDef
 {
  ( 0 0 -176 ) ( 64 0 -176 ) ( 0 64 -176 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -265.14285 0 0 ) ( -301.71429 64 0 ) ( -265.14285 0 64 ) ( ( -0.00678 0.00000 3.10769 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.06250 -11.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -168 ) ( 0 64 -168 ) ( 64 0 -168 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -137.14285 0 0 ) ( -137.14285 0 64 ) ( -173.71428 64 0 ) ( ( 0.01563 0.00000 7.93685 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -352 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 889
// Map structure:g[2] -> poly:p[890]
 {
brushDef
 {
  ( 0 0 -184 ) ( 64 0 -184 ) ( 0 64 -184 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.06250 0.00000 -29.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 0 64 0 ) ( ( 0.01563 0.00000 8.22361 ) ( 0.00000 0.03125 -6.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.06250 -12.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -176 ) ( 0 64 -176 ) ( 64 0 -176 ) ( ( 0.00000 0.00781 -1.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -137.14285 0 0 ) ( -173.71428 64 0 ) ( -137.14285 0 64 ) ( ( -0.00781 0.00000 3.46842 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 -352 0 ) ( 64 -352 0 ) ( 0 -352 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 890
// Map structure:g[2] -> poly:p[891]
 {
brushDef
 {
  ( 0 0 -152 ) ( 64 0 -152 ) ( 0 64 -152 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 -28.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -144 ) ( 0 64 -144 ) ( 64 0 -144 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.01563 0.00000 9.11803 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 1.00000 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -163.84000 0 0 ) ( -120.32000 64 0 ) ( -163.84000 0 64 ) ( ( -0.00646 0.00000 4.59519 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 0.31250 ) ( 0.00000 0.06250 -10.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 891
// Map structure:g[2] -> poly:p[892]
 {
brushDef
 {
  ( 0 0 -80 ) ( 64 0 -80 ) ( 0 64 -80 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -72 ) ( 0 64 -72 ) ( 64 0 -72 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 11.00000 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -5.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 892
// Map structure:g[2] -> poly:p[893]
 {
brushDef
 {
  ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 1.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 155.42857 0 ) ( 0 155.42857 64 ) ( 64 173.71428 0 ) ( ( 0.01563 0.00000 10.33282 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -80 ) ( 0 64 -80 ) ( 64 0 -80 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 64 0 ) ( 64 64 0 ) ( 0 64 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 893
// Map structure:g[2] -> poly:p[894]
 {
brushDef
 {
  ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -5.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 155.42857 0 ) ( 64 173.71428 0 ) ( 0 155.42857 64 ) ( ( -0.00751 0.00000 4.67925 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -88 ) ( 0 64 -88 ) ( 64 0 -88 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 169.14285 0 ) ( 0 169.14285 64 ) ( 64 196.57143 0 ) ( ( 0.01563 0.00000 9.95893 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -6.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 894
// Map structure:g[2] -> poly:p[895]
 {
brushDef
 {
  ( 0 0 -104 ) ( 64 0 -104 ) ( 0 64 -104 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -10.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -96 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 160 0 ) ( ( 0.01563 0.00000 11.10557 ) ( 0.00000 0.03125 -3.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.06250 -7.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 169.14285 0 ) ( 64 196.57143 0 ) ( 0 169.14285 64 ) ( ( -0.00718 0.00000 4.52155 ) ( 0.00000 0.06250 -7.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -544 0 0 ) ( -544 0 64 ) ( -544 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.06250 -7.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 895
// Map structure:g[2] -> poly:p[896]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -96 ) ( -64 0 -96 ) ( 0 64 -96 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.03125 16.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 -128 0 ) ( 64 -128 0 ) ( 0 -128 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -544 0 0 ) ( -544 64 0 ) ( -544 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 160 0 ) ( ( 0.00781 0.00000 4.55279 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 896
// Map structure:g[2] -> poly:p[897]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -3.42063 -3.42063 -144 ) ( -52.06958 -52.06958 -144 ) ( -48.67546 41.83421 -144 ) ( ( 0.00552 -0.00552 0.00000 ) ( 0.02056 0.02056 13.14062 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 0 ) ( 64 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -688 0 0 ) ( -752 64 0 ) ( -688 0 64 ) ( ( -0.00781 0.00000 0.19930 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -160 0 0 ) ( -160 0 64 ) ( -128 64 0 ) ( ( 0.00781 0.00000 3.55902 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 897
// Map structure:g[2] -> poly:p[898]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -176 ) ( 0 -64 -176 ) ( -64 0 -176 ) ( ( 0.00000 -0.00781 2.00000 ) ( 0.03125 0.00000 10.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 -352 0 ) ( 0 -352 64 ) ( 64 -352 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 32 0 0 ) ( 32 0 64 ) ( 0 64 0 ) ( ( 0.00781 0.00000 3.11180 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 898
// Map structure:g[2] -> poly:p[899]
 {
brushDef
 {
  ( 256 0 0 ) ( 256 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 3.41421 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 12.54231 -12.54231 -192 ) ( 61.19125 -61.19125 -192 ) ( -32.71253 -57.79714 -180.68629 ) ( ( 0.00000 -0.00769 1.25713 ) ( 0.02907 0.00000 10.51563 ) ) rpg3dm1/trim11 0 0 0
  ( 512 0 0 ) ( 576 64 0 ) ( 512 0 64 ) ( ( -0.00781 0.00000 0.17157 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 32 0 0 ) ( 0 64 0 ) ( 32 0 64 ) ( ( -0.00781 0.00000 3.11180 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 560 0 0 ) ( 560 0 64 ) ( 624 64 0 ) ( ( 0.00781 0.00000 -0.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 12.54231 -12.54231 -176 ) ( 61.19125 -61.19125 -176 ) ( -32.71253 -57.79714 -176 ) ( ( -0.00552 -0.00552 0.00000 ) ( 0.02056 -0.02056 10.51563 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 899
// Map structure:g[2] -> poly:p[900]
 {
brushDef
 {
  ( 256 0 0 ) ( 192 64 0 ) ( 256 0 64 ) ( ( -0.00781 0.00000 3.41421 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 560 0 0 ) ( 560 0 64 ) ( 624 64 0 ) ( ( 0.00781 0.00000 -1.09359 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 12.54231 -12.54231 -224 ) ( 61.19125 -61.19125 -224 ) ( -32.71253 -57.79714 -224 ) ( ( -0.00552 -0.00552 2.00000 ) ( 0.02056 -0.02056 10.51563 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 64 0 ) ( 64 32 0 ) ( 0 64 64 ) ( ( -0.00781 0.00000 -2.77639 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 900
// Map structure:g[2] -> poly:p[901]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 -64 -240 ) ( ( 0.00000 -0.00758 0.47059 ) ( 0.03125 0.00000 12.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 416 0 0 ) ( 416 0 64 ) ( 416 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -224 ) ( 64 0 -224 ) ( 0 -64 -224 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 -0.03125 12.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 -1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 32 0 ) ( ( 0.00781 0.00000 -2.77639 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 901
// Map structure:g[2] -> poly:p[902]
 {
brushDef
 {
  ( -256 0 0 ) ( -256 0 64 ) ( -192 64 0 ) ( ( 0.01562 0.00000 9.82843 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -112 ) ( 0 64 -112 ) ( 64 0 -112 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 -1.00000 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 158.72000 0 ) ( 64 202.24001 0 ) ( 0 158.72000 64 ) ( ( -0.00646 0.00000 4.42341 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 -0.68750 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -120 ) ( 64 0 -120 ) ( 0 64 -120 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -18.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 902
// Map structure:g[2] -> poly:p[903]
 {
brushDef
 {
  ( -256 0 0 ) ( -192 64 0 ) ( -256 0 64 ) ( ( -0.00552 0.00000 4.00000 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -120 ) ( 0 64 -120 ) ( 64 0 -120 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 -1.00000 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -128 64 0 ) ( ( 0.01562 0.00000 10.12132 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 -0.68750 ) ( 0.00000 0.06250 -8.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.06250 0.00000 -20.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 903
// Map structure:g[2] -> poly:p[904]
 {
brushDef
 {
  ( -128 0 0 ) ( -128 0 64 ) ( -64 64 0 ) ( ( 0.01563 0.00000 9.41421 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -128 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -192 0 0 ) ( -128 64 0 ) ( -192 0 64 ) ( ( -0.00552 0.00000 3.75000 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 -0.68750 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -136 ) ( 64 0 -136 ) ( 0 64 -136 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 -22.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 904
// Map structure:g[2] -> poly:p[905]
 {
brushDef
 {
  ( -128 0 0 ) ( -64 64 0 ) ( -128 0 64 ) ( ( -0.00552 0.00000 3.50000 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -136 ) ( 0 64 -136 ) ( 64 0 -136 ) ( ( 0.00000 0.00781 4.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00552 0.00000 0.00000 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0
  ( -163.84000 0 0 ) ( -163.84000 0 64 ) ( -120.32000 64 0 ) ( ( 0.01563 0.00000 9.43951 ) ( 0.00000 0.03125 -5.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00552 0.00000 0.31250 ) ( 0.00000 0.06250 -9.00000 ) ) rpg3dm1/trim04 0 0 0
  ( 0 0 -144 ) ( 64 0 -144 ) ( 0 64 -144 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.06250 0.00000 -25.00000 ) ) rpg3dm1/trim04 0 0 0
 }
 }
// Brush 905
// Map structure:g[2] -> poly:p[906]
 {
brushDef
 {
  ( 0 0 -80 ) ( -64 0 -80 ) ( 0 64 -72 ) ( ( 0.00000 -0.00775 0.07692 ) ( 0.03125 0.00000 16.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -544 0 0 ) ( -544 64 0 ) ( -544 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -512 0 0 ) ( -512 0 64 ) ( -512 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 0.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 -128 0 ) ( 0 -128 64 ) ( 64 -128 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 906
// Map structure:g[2] -> poly:p[907]
 {
brushDef
 {
  ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 192 0 0 ) ( 192 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -164 ) ( 0 -64 -164 ) ( -64 0 -160 ) ( ( 0.00000 -0.00780 0.07977 ) ( 0.03125 0.00000 10.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 0 -352 0 ) ( 0 -352 64 ) ( 64 -352 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 -3.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -160 0 0 ) ( -128 64 0 ) ( -160 0 64 ) ( ( -0.00781 0.00000 3.55902 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 -144 ) ( 0 -64 -144 ) ( -64 0 -144 ) ( ( 0.00000 -0.00781 -2.00000 ) ( 0.03125 0.00000 10.00000 ) ) rpg3dm1/trim11 0 0 0
 }
 }
// Brush 907
// Map structure:g[2] -> poly:p[908]
 {
brushDef
 {
  ( 0 0 -112 ) ( 64 0 -112 ) ( 0 64 -112 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -104 ) ( 0 64 -104 ) ( 64 0 -104 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 158.72000 0 ) ( 0 158.72000 64 ) ( 64 202.24001 0 ) ( ( 0.01563 0.00000 10.60547 ) ( 0.00000 0.03125 -4.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -688 0 0 ) ( -688 0 64 ) ( -752 64 0 ) ( ( 0.00781 0.00000 -1.80070 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 5.55279 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -1024 0 0 ) ( -1088 64 0 ) ( -1024 0 64 ) ( ( -0.00781 0.00000 -2.65685 ) ( 0.00000 0.00781 -1.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 908
// Map structure:g[2] -> poly:p[909]
 {
brushDef
 {
  ( 0 128 0 ) ( 64 160 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 4.55279 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -3.42063 -3.42063 -96 ) ( -52.06958 -52.06958 -96 ) ( -48.67546 41.83421 -96 ) ( ( 0.00552 -0.00552 -2.00000 ) ( 0.02056 0.02056 13.14062 ) ) rpg3dm1/trim11 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.00781 4.00000 ) ( -0.00781 0.00000 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -688 0 0 ) ( -752 64 0 ) ( -688 0 64 ) ( ( -0.00781 0.00000 -0.80070 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -3.42063 -3.42063 -144 ) ( -52.06958 -52.06958 -144 ) ( -48.67546 41.83421 -132.68629 ) ( ( 0.00000 -0.00769 -0.80715 ) ( 0.02907 0.00000 13.14063 ) ) rpg3dm1/trim11 0 0 0
  ( -640 0 0 ) ( -640 0 64 ) ( -704 64 0 ) ( ( 0.00781 0.00000 -0.53553 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 -2.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 909
// Map structure:g[2] -> poly:p[910]
 {
brushDef
 {
  ( -16 0 32 ) ( 16 0 96 ) ( -16 64 32 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00699 -2.85000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -224 ) ( 0 96 -224 ) ( 64 32 -224 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 5.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 704 32 ) ( 0 704 96 ) ( 64 704 32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
  ( -160 0 32 ) ( -160 0 96 ) ( -160 64 32 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.01563 0.00000 3.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -192 0 32 ) ( -192 64 32 ) ( -192 0 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -2.75000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 910
// Map structure:g[2] -> poly:p[911]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 4.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.01563 4.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.01563 0.00000 4.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 911
// Map structure:g[2] -> poly:p[912]
 {
brushDef
 {
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 64 0 0 ) ( 64 64 0 ) ( 64 0 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.01563 0.00000 -1.00000 ) ( 0.00000 0.01563 -6.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.01563 -1.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.01563 -1.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 912
// Map structure:g[2] -> poly:p[913]
 {
brushDef
 {
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.01563 0.00000 ) ( -0.01563 0.00000 11.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 -4.00000 ) ) base_floor/proto_grate4 0 0 0
  ( -96 0 0 ) ( -96 64 0 ) ( -128 0 64 ) ( ( -0.01563 0.00000 -11.00000 ) ( 0.00000 0.01398 -4.40000 ) ) base_floor/proto_grate4 0 0 0
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.01563 0.00000 0.00000 ) ( 0.00000 0.01563 -4.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 32 0 32 ) ( 32 64 32 ) ( 32 0 96 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -1.75000 ) ) base_wall/c_met5_2 0 0 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.01563 -5.00000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 913
// Map structure:g[2] -> poly:p[914]
 {
brushDef
 {
  ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 640 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 914
// Map structure:g[2] -> poly:p[915]
 {
brushDef
 {
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 915
// Map structure:g[2] -> poly:p[916]
 {
brushDef
 {
  ( 0 768 0 ) ( 0 768 64 ) ( -64 768 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -23.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 -0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 704 0 ) ( -64 704 0 ) ( 0 704 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -23.00000 ) ) rpg3dm1/light01_500 0 0 0
 }
 }
// Brush 916
// Map structure:g[2] -> poly:p[917]
 {
brushDef
 {
  ( -192 0 0 ) ( -192 0 64 ) ( -192 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -23.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( -64 768 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 -0.03125 5.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 704 0 ) ( -64 704 0 ) ( 0 704 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 5.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( -176 0 0 ) ( -176 -64 0 ) ( -176 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -23.00000 ) ) rpg3dm1/light01_500 0 0 0
 }
 }
// Brush 917
// Map structure:g[2] -> poly:p[918]
 {
brushDef
 {
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 384 0 ) ( 0 384 64 ) ( 64 384 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 0.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 918
// Map structure:g[2] -> poly:p[919]
 {
brushDef
 {
  ( 0 512 0 ) ( 0 512 64 ) ( -64 512 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -15.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 448 0 ) ( -64 448 0 ) ( 0 448 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 -0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -15.00000 ) ) rpg3dm1/light01_500 0 0 0
 }
 }
// Brush 919
// Map structure:g[2] -> poly:p[920]
 {
brushDef
 {
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 64 0 0 ) ( 32 64 0 ) ( 64 0 64 ) ( ( -0.00781 0.00000 -4.77639 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 1.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 920
// Map structure:g[2] -> poly:p[921]
 {
brushDef
 {
  ( 0 576 0 ) ( -64 576 0 ) ( 0 576 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 64 0 0 ) ( 64 -64 0 ) ( 64 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -19.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 -0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( -64 640 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -2.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -19.00000 ) ) rpg3dm1/light01_500 0 0 0
 }
 }
// Brush 921
// Map structure:g[2] -> poly:p[922]
 {
brushDef
 {
  ( 0 320 0 ) ( 64 288 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 4.11803 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 922
// Map structure:g[2] -> poly:p[923]
 {
brushDef
 {
  ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.01563 -7.00000 ) ) rpg3dm1/trim14 0 0 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -384 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( -368 0 0 ) ( -368 64 0 ) ( -368 0 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -4.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 923
// Map structure:g[2] -> poly:p[924]
 {
brushDef
 {
  ( 0 0 -448 ) ( 0 64 -448 ) ( -64 0 -448 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 -0.03125 11.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 0 -384 ) ( -64 0 -384 ) ( 0 64 -384 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 11.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 320 0 ) ( -64 320 0 ) ( 0 320 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 11.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 -64 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 -12.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( -64 448 0 ) ( ( 0.00000 -0.03125 13.00000 ) ( -0.03125 0.00000 11.00000 ) ) rpg3dm1/light01_500 0 0 0
  ( -368 0 0 ) ( -368 -64 0 ) ( -368 0 64 ) ( ( 0.00000 -0.03125 13.00000 ) ( 0.03125 0.00000 -12.00000 ) ) rpg3dm1/light01_500 0 0 0
 }
 }
// Brush 924
// Map structure:g[2] -> poly:p[925]
 {
brushDef
 {
  ( 1792 0 0 ) ( 1792 0 64 ) ( 1728 64 0 ) ( ( 0.01563 0.00000 1.79899 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 880 0 0 ) ( 880 64 0 ) ( 880 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 96 0 0 ) ( 160 64 0 ) ( 96 0 64 ) ( ( -0.01562 0.00000 -19.06066 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 0 64 ) ( 1024 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -18.18198 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -15.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1632 0 0 ) ( 1568 64 0 ) ( 1632 0 64 ) ( ( -0.01563 0.00000 3.03122 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 925
// Map structure:g[2] -> poly:p[926]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -232 ) ( 0 64 -232 ) ( 64 0 -232 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -18.18198 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 0 64 ) ( 1024 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 64 0 0 ) ( 128 64 0 ) ( 64 0 64 ) ( ( -0.01563 0.00000 -18.70711 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1792 0 0 ) ( 1792 0 64 ) ( 1728 64 0 ) ( ( 0.01563 0.00000 1.79899 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1600 0 0 ) ( 1536 64 0 ) ( 1600 0 64 ) ( ( -0.01563 0.00000 2.67767 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 926
// Map structure:g[2] -> poly:p[927]
 {
brushDef
 {
  ( 1792 0 0 ) ( 1792 0 64 ) ( 1728 64 0 ) ( ( 0.01563 0.00000 1.79899 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 848 0 0 ) ( 848 64 0 ) ( 848 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 32 0 0 ) ( 96 64 0 ) ( 32 0 64 ) ( ( -0.01563 0.00000 -18.35355 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 0 64 ) ( 1024 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -18.18198 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -240 ) ( 0 64 -240 ) ( 64 0 -240 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1568 0 0 ) ( 1504 64 0 ) ( 1568 0 64 ) ( ( -0.01563 0.00000 2.32412 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 927
// Map structure:g[2] -> poly:p[928]
 {
brushDef
 {
  ( 0 0 -264 ) ( 64 0 -264 ) ( 0 64 -264 ) ( ( 0.00000 -0.01563 -14.00000 ) ( -0.03125 0.00000 23.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -248 ) ( 0 64 -248 ) ( 64 0 -248 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -18.18198 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1024 0 0 ) ( 1024 0 64 ) ( 1024 64 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 0 ) ( 64 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -19.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 832 0 0 ) ( 832 64 0 ) ( 832 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1792 0 0 ) ( 1792 0 64 ) ( 1728 64 0 ) ( ( 0.01563 0.00000 1.79899 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 1536 0 0 ) ( 1472 64 0 ) ( 1536 0 64 ) ( ( -0.01563 0.00000 2.97056 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 928
// Map structure:g[2] -> poly:p[929]
 {
brushDef
 {
  ( 1408 -64 0 ) ( 1344 0 0 ) ( 1408 -64 64 ) ( ( -0.02210 0.00000 3.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0
  ( 192 -64 0 ) ( 192 -64 64 ) ( 256 0 0 ) ( ( 0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0
  ( 1600 -64 0 ) ( 1600 -64 64 ) ( 1536 0 0 ) ( ( 0.02210 0.00000 3.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0
  ( 0 -64 0 ) ( 64 0 0 ) ( 0 -64 64 ) ( ( -0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0
  ( 736 -64 0 ) ( 736 0 0 ) ( 736 -64 64 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0
  ( 96 704 0 ) ( 160 704 0 ) ( 96 704 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0
  ( 864 -64 0 ) ( 864 -64 64 ) ( 864 0 0 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0
  ( 96 576 0 ) ( 96 576 64 ) ( 160 576 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -9.00000 ) ) sfx/bouncepad01_xarch 0 0 0
  ( 96 -64 -264 ) ( 96 0 -264 ) ( 160 -64 -264 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 20.00000 ) ) sfx/bouncepad01_xarch 0 0 0
  ( 96 -64 -320 ) ( 160 -64 -320 ) ( 96 0 -320 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 20.00000 ) ) sfx/bouncepad01_xarch 0 0 0
 }
 }
// Brush 929
// Map structure:g[2] -> poly:p[930]
 {
brushDef
 {
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 1024 0 ) ( 64 1024 0 ) ( 0 1024 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 0 ) ( 32 64 0 ) ( 0 0 64 ) ( ( -0.01563 0.00000 -15.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 930
// Map structure:g[2] -> poly:p[931]
 {
brushDef
 {
  ( 736 0 0 ) ( 736 0 64 ) ( 736 64 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 931
// Map structure:g[2] -> poly:p[932]
 {
brushDef
 {
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 736 0 0 ) ( 736 64 0 ) ( 736 0 64 ) ( ( -0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1344 0 0 ) ( 1344 0 64 ) ( 1280 64 0 ) ( ( 0.01563 0.00000 1.84924 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 932
// Map structure:g[2] -> poly:p[933]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 0 64 ) ( 128 64 0 ) ( ( 0.01563 0.00000 -15.70711 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 736 0 0 ) ( 736 64 0 ) ( 736 0 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 933
// Map structure:g[2] -> poly:p[934]
 {
brushDef
 {
  ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 576 0 ) ( 64 576 0 ) ( 0 576 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.01563 0.00000 -8.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -8.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.01563 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -264 ) ( 64 0 -264 ) ( 0 64 -264 ) ( ( 0.00000 -0.01563 -12.00000 ) ( -0.03125 0.00000 17.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 934
// Map structure:g[2] -> poly:p[935]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 37.00000 ) ) common/clip 0 13 0
  ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 37.00000 ) ) common/clip 0 13 0
  ( 0 1200 0 ) ( 0 1200 64 ) ( 64 1200 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( -1232 0 0 ) ( -1232 0 64 ) ( -1168 64 0 ) ( ( 0.02210 0.00000 -17.75000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
  ( 1104 0 0 ) ( 1040 64 0 ) ( 1104 0 64 ) ( ( -0.02210 0.00000 -19.75000 ) ( 0.00000 0.03125 -4.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 935
// Map structure:g[2] -> poly:p[936]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0
  ( -352 0 0 ) ( -352 0 64 ) ( -336 64 0 ) ( ( 0.03032 0.00000 -18.41176 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 936
// Map structure:g[2] -> poly:p[937]
 {
brushDef
 {
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 224 0 0 ) ( 208 64 0 ) ( 224 0 64 ) ( ( -0.03032 0.00000 -19.35294 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 24.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 937
// Map structure:g[2] -> poly:p[938]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -13.00000 ) ( -0.03125 0.00000 20.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 5.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.01563 0.00000 2.97056 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 864 0 0 ) ( 864 64 0 ) ( 864 0 64 ) ( ( -0.01563 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 341.33334 0 ) ( ( 0.01563 0.00000 -15.58114 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 938
// Map structure:g[2] -> poly:p[939]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.01563 -13.00000 ) ( -0.03125 0.00000 18.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 4.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 288 0 0 ) ( 288 0 64 ) ( 352 64 0 ) ( ( 0.01563 0.00000 -16.18198 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 320 0 ) ( 64 341.33334 0 ) ( 0 320 64 ) ( ( -0.01562 0.00000 -15.58114 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 256 0 0 ) ( 320 64 0 ) ( 256 0 64 ) ( ( -0.01562 0.00000 -15.82843 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 939
// Map structure:g[2] -> poly:p[940]
 {
brushDef
 {
  ( 32 816 0 ) ( 32 816 64 ) ( -32 816 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 32 800 0 ) ( -32 800 0 ) ( 32 800 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -1.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 48 0 64 ) ( 48 0 128 ) ( 48 -64 64 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -26.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 64 32 0 ) ( 64 -32 0 ) ( 64 32 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -12.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 32 0 -288 ) ( -32 0 -288 ) ( 32 64 -288 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 -1.50000 ) ) rpg3dm1/trim06 0 0 0
  ( 32 0 -320 ) ( 32 64 -320 ) ( -32 0 -320 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 -0.01563 -1.50000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 940
// Map structure:g[2] -> poly:p[941]
 {
brushDef
 {
  ( 15.50000 848 0 ) ( -48.50000 848 0 ) ( 15.50000 848 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -1.24219 ) ) rpg3dm1/trim06 0 0 0
  ( 15.50000 864 0 ) ( 15.50000 864 64 ) ( -48.50000 864 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 -1.24219 ) ) rpg3dm1/trim06 0 0 0
  ( 48 0 64 ) ( 48 0 128 ) ( 48 -64 64 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -27.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 64 15.50000 0 ) ( 64 -48.50000 0 ) ( 64 15.50000 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 -13.24219 ) ) rpg3dm1/trim06 0 0 0
  ( 15.50000 0 -288 ) ( -48.50000 0 -288 ) ( 15.50000 64 -288 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.01563 -1.24219 ) ) rpg3dm1/trim06 0 0 0
  ( 15.50000 0 -320 ) ( 15.50000 64 -320 ) ( -48.50000 0 -320 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 -0.01563 -1.24219 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 941
// Map structure:g[2] -> poly:p[942]
 {
brushDef
 {
  ( -32 0 -320 ) ( -32 64 -320 ) ( -96 0 -320 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 -0.01563 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 0 -288 ) ( -96 0 -288 ) ( -32 64 -288 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.01563 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -176 0 64 ) ( -176 -64 64 ) ( -176 0 128 ) ( ( 0.00000 -0.03125 10.00000 ) ( 0.03125 0.00000 -26.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( -192 32 0 ) ( -192 32 64 ) ( -192 -32 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 -12.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 800 0 ) ( -96 800 0 ) ( -32 800 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0
  ( -32 816 0 ) ( -32 816 64 ) ( -96 816 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 2.50000 ) ) rpg3dm1/trim06 0 0 0
 }
 }
// Brush 942
// Map structure:g[2] -> poly:p[943]
 {
brushDef
 {
  ( -16 0 -320 ) ( 48 0 -320 ) ( -16 64 -320 ) ( ( 0.00000 -0.01563 3.25000 ) ( -0.01563 0.00000 13.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 0 -288 ) ( -16 64 -288 ) ( 48 0 -288 ) ( ( 0.00000 0.01563 3.25000 ) ( -0.01563 0.00000 13.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -176 48 0 ) ( -176 48 64 ) ( -176 112 0 ) ( ( 0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -192 48 0 ) ( -192 112 0 ) ( -192 48 64 ) ( ( -0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 816 0 ) ( -16 816 64 ) ( 48 816 0 ) ( ( 0.01563 0.00000 3.25000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0
  ( -16 848 0 ) ( 48 848 0 ) ( -16 848 64 ) ( ( -0.01563 0.00000 3.25000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 943
// Map structure:g[2] -> poly:p[944]
 {
brushDef
 {
  ( 48 816 0 ) ( 48 816 64 ) ( 112 816 0 ) ( ( 0.01563 0.00000 -0.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 48 848 0 ) ( 112 848 0 ) ( 48 848 64 ) ( ( -0.01563 0.00000 -0.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 48 48 0 ) ( 48 112 0 ) ( 48 48 64 ) ( ( -0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 64 48 0 ) ( 64 48 64 ) ( 64 112 0 ) ( ( 0.01563 0.00000 -12.75000 ) ( 0.00000 0.01563 -5.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 48 0 -288 ) ( 48 64 -288 ) ( 112 0 -288 ) ( ( 0.00000 0.01563 -0.75000 ) ( -0.01563 0.00000 13.00000 ) ) rpg3dm1/trim09 0 0 0
  ( 48 0 -320 ) ( 112 0 -320 ) ( 48 64 -320 ) ( ( 0.00000 -0.01563 -0.75000 ) ( -0.01563 0.00000 13.00000 ) ) rpg3dm1/trim09 0 0 0
 }
 }
// Brush 944
// Map structure:g[2] -> poly:p[945]
 {
brushDef
 {
  ( 64 64 0 ) ( 64 0 0 ) ( 64 64 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -14.00000 ) ) base_floor/proto_grate4 0 0 0
  ( 64 896 -32 ) ( 128 896 -32 ) ( 64 896 32 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
  ( 10.66667 0 -64 ) ( 0 0 0 ) ( 10.66667 -64 -64 ) ( ( 0.00000 -0.00771 2.50000 ) ( -0.03125 0.00000 -28.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 64 32 -192 ) ( 64 96 -192 ) ( 128 32 -192 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 6.25000 ) ) rpg3dm1/door01 0 0 0
  ( 64 32 -288 ) ( 128 32 -288 ) ( 64 96 -288 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 6.25000 ) ) rpg3dm1/door01 0 0 0
  ( 64 864 32 ) ( 64 864 96 ) ( 128 864 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.75000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 945
// Map structure:g[2] -> poly:p[946]
 {
brushDef
 {
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 0 64 0 ) ( -10.66667 0 64 ) ( ( -0.03125 0.00000 -26.00000 ) ( 0.00000 0.03082 -8.00000 ) ) common/caulk 0 4 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0
  ( 0 0 -288 ) ( 64 0 -288 ) ( 0 64 -288 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0
  ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 946
// Map structure:g[2] -> poly:p[947]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -272 ) ( 64 0 -256 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 -0.03032 -2.11765 ) ) common/caulk 0 4 0
  ( 448 0 0 ) ( 448 64 0 ) ( 400 0 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00625 -3.68000 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -22.00000 ) ( -0.03125 0.00000 -4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 947
// Map structure:g[2] -> poly:p[948]
 {
brushDef
 {
  ( 0 0 -256 ) ( 0 64 -224 ) ( 64 0 -256 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.02795 -1.20000 ) ) common/caulk 0 4 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 -2.00000 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -22.00000 ) ( -0.03125 0.00000 2.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 948
// Map structure:g[2] -> poly:p[949]
 {
brushDef
 {
  ( 0 128 0 ) ( 0 160 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -2.40000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -224 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.02795 -1.20000 ) ) common/caulk 0 4 0
  ( 576 0 0 ) ( 584 64 0 ) ( 560 0 64 ) ( ( -0.00775 -0.00023 -0.52174 ) ( 0.00000 0.00758 -2.04348 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 949
// Map structure:g[2] -> poly:p[950]
 {
brushDef
 {
  ( 0 0 -64 ) ( 0 64 -32 ) ( 64 0 -64 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -2.80000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -2.40000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -272 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 -0.03032 -2.11765 ) ) common/caulk 0 4 0
  ( 576 0 0 ) ( 584 64 0 ) ( 560 0 64 ) ( ( -0.00775 -0.00023 0.47826 ) ( 0.00000 0.00758 -2.04348 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 950
// Map structure:g[2] -> poly:p[951]
 {
brushDef
 {
  ( 0 -160 0 ) ( 0 -128 64 ) ( 64 -160 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -4.00000 ) ) common/caulk 0 4 0
  ( 0 0 32 ) ( 0 64 16 ) ( 64 0 32 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 -0.03032 -0.23529 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -32 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -2.80000 ) ) common/caulk 0 4 0
  ( 608 0 0 ) ( 600 64 0 ) ( 624 0 64 ) ( ( -0.00775 -0.00023 1.55072 ) ( 0.00000 0.00758 0.10145 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 951
// Map structure:g[2] -> poly:p[952]
 {
brushDef
 {
  ( 0 -160 0 ) ( 64 -160 0 ) ( 0 -128 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 -4.00000 ) ) common/caulk 0 4 0
  ( 0 0 106.66666 ) ( 0 64 128 ) ( 64 0 106.66666 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02965 -6.00000 ) ) common/caulk 0 4 0
  ( 680 0 0 ) ( 700.79999 64 0 ) ( 681.59998 0 64 ) ( ( -0.00743 0.00006 0.43927 ) ( 0.00000 0.00781 -0.87995 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 0 -320 0 ) ( 0 -341.33334 64 ) ( 64 -320 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02965 0.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 952
// Map structure:g[2] -> poly:p[953]
 {
brushDef
 {
  ( 0 0 96 ) ( 0 64 112 ) ( 64 0 96 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.03032 0.70588 ) ) common/caulk 0 4 0
  ( 0 0 32 ) ( 64 0 32 ) ( 0 64 16 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 -0.03032 -0.23529 ) ) common/caulk 0 4 0
  ( 608 0 0 ) ( 600 64 0 ) ( 624 0 64 ) ( ( -0.00775 -0.00023 0.55072 ) ( 0.00000 0.00758 1.10145 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 953
// Map structure:g[2] -> poly:p[954]
 {
brushDef
 {
  ( 0 0 32 ) ( 0 64 16 ) ( 64 0 32 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 -0.03032 -8.23529 ) ) common/caulk 0 4 0
  ( 0 0 106.66666 ) ( 64 0 106.66666 ) ( 0 64 128 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02965 -6.00000 ) ) common/caulk 0 4 0
  ( 633.14288 0 0 ) ( 644.57141 64 0 ) ( 662.85712 0 64 ) ( ( -0.00769 0.00057 1.29192 ) ( 0.00000 0.00711 1.84100 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 -320 0 ) ( 0 -352 64 ) ( 64 -320 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 954
// Map structure:g[2] -> poly:p[955]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -128 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 -0.02210 -6.00000 ) ) common/caulk 0 4 0
  ( 0 0 164.57143 ) ( 0 64 146.28572 ) ( 64 0 164.57143 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 -0.03005 -4.35849 ) ) common/caulk 0 4 0
  ( 0 0 96 ) ( 64 0 96 ) ( 0 64 112 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03032 0.70588 ) ) common/caulk 0 4 0
  ( 624 0 0 ) ( 618.66669 64 0 ) ( 629.33331 0 64 ) ( ( -0.00779 -0.00005 1.40068 ) ( 0.00000 0.00779 1.40068 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 955
// Map structure:g[2] -> poly:p[956]
 {
brushDef
 {
  ( 0 0 -64 ) ( 0 64 -128 ) ( 64 0 -64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 -0.02210 -6.00000 ) ) common/caulk 0 4 0
  ( 0 0 32 ) ( 64 0 32 ) ( 0 64 16 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 -0.03032 -8.23529 ) ) common/caulk 0 4 0
  ( 638.22223 0 0 ) ( 647.11108 64 0 ) ( 657.77777 0 64 ) ( ( -0.00774 0.00031 1.37760 ) ( 0.00000 0.00748 2.36928 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 -448 0 ) ( 0 -416 64 ) ( 64 -448 0 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.02795 0.40000 ) ) common/caulk 0 4 0
 }
 }
// Brush 956
// Map structure:g[2] -> poly:p[957]
 {
brushDef
 {
  ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 -3.00000 ) ) common/caulk 0 4 0
  ( 0 0 164.57143 ) ( 64 0 164.57143 ) ( 0 64 146.28572 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 -0.03005 -4.35849 ) ) common/caulk 0 4 0
  ( 493.71429 0 0 ) ( 502.85715 64 0 ) ( 549.71429 0 64 ) ( ( -0.00773 0.00072 -0.30852 ) ( 0.00000 0.00591 2.88966 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 957
// Map structure:g[2] -> poly:p[958]
 {
brushDef
 {
  ( 0 0 384 ) ( 0 64 320 ) ( 64 0 384 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 -0.02210 -1.00000 ) ) common/caulk 0 4 0
  ( 592 0 0 ) ( 552 64 0 ) ( 648 0 64 ) ( ( -0.00662 -0.00247 1.34058 ) ( 0.00000 0.00627 2.87681 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.02210 5.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 958
// Map structure:g[2] -> poly:p[959]
 {
brushDef
 {
  ( 768 0 0 ) ( 768 64 0 ) ( 789.33331 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.02965 10.19999 ) ) common/caulk 0 4 0
  ( 0 0 905.14288 ) ( 0 64 905.14288 ) ( 64 0 850.28571 ) ( ( 0.00000 0.02373 -15.02353 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 426.66666 0 ) ( 64 412.44446 0 ) ( 0 410.07407 64 ) ( ( -0.00763 0.00042 -6.33661 ) ( 0.00000 0.00757 0.22604 ) ) stone/pjrock17 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -28.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 959
// Map structure:g[2] -> poly:p[960]
 {
brushDef
 {
  ( 768 0 0 ) ( 789.33331 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 10.19999 ) ) common/caulk 0 4 0
  ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 1024 0 0 ) ( 1024 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) stone/pjrock17 0 0 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 -640 ) ( 0 64 -640 ) ( 64 0 -576 ) ( ( 0.00000 -0.02210 -15.00000 ) ( 0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 960
// Map structure:g[2] -> poly:p[961]
 {
brushDef
 {
  ( 665.59998 0 0 ) ( 720 64 0 ) ( 617.59998 0 64 ) ( ( -0.00595 -0.00251 0.06565 ) ( 0.00000 0.00678 -2.70678 ) ) stone/pjrock17 0 0 0
  ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0
  ( 0 0 -307.20001 ) ( 64 0 -307.20001 ) ( 0 64 -320 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 -0.03064 -11.15385 ) ) common/caulk 0 4 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 961
// Map structure:g[2] -> poly:p[962]
 {
brushDef
 {
  ( 761.59998 0 0 ) ( 816 64 0 ) ( 745.59998 0 64 ) ( ( -0.00595 -0.00095 1.16667 ) ( 0.00000 0.00767 -1.83333 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -19.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 4 0
  ( 0 0 -243.20000 ) ( 0 64 -256 ) ( 64 0 -243.20000 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 -0.03064 -11.53846 ) ) common/caulk 0 4 0
 }
 }
// Brush 962
// Map structure:g[2] -> poly:p[963]
 {
brushDef
 {
  ( 878.85712 0 0 ) ( 939.42859 64 0 ) ( 893.71429 0 64 ) ( ( -0.00567 0.00089 -0.33309 ) ( 0.00000 0.00770 -1.18245 ) ) stone/pjrock17 0 0 0
  ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -341.33334 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02965 0.00000 ) ) common/caulk 0 4 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 0 64 192 ) ( 64 0 160 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -12.00000 ) ) common/caulk 0 4 0
  ( 0 0 -243.20000 ) ( 64 0 -243.20000 ) ( 0 64 -256 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 -0.03064 -11.53846 ) ) common/caulk 0 4 0
 }
 }
// Brush 963
// Map structure:g[2] -> poly:p[964]
 {
brushDef
 {
  ( 789.33331 0 0 ) ( 832 64 0 ) ( 840 0 64 ) ( ( -0.00650 0.00238 2.01509 ) ( 0.00000 0.00652 0.35708 ) ) stone/pjrock17 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 0 -512 0 ) ( 0 -480 64 ) ( 64 -512 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.02795 -8.40000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 192 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -12.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.03125 -20.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 964
// Map structure:g[2] -> poly:p[965]
 {
brushDef
 {
  ( 789.33331 0 0 ) ( 832 64 0 ) ( 834.66669 0 64 ) ( ( -0.00650 0.00220 0.88760 ) ( 0.00000 0.00673 1.24443 ) ) stone/pjrock17 0 0 0
  ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -352 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 6.00000 ) ) common/caulk 0 4 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 -20.00000 ) ( -0.03125 0.00000 -13.00000 ) ) common/caulk 0 4 0
  ( 0 0 512 ) ( 0 64 576 ) ( 64 0 512 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.02210 -6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 965
// Map structure:g[2] -> poly:p[966]
 {
brushDef
 {
  ( 800 0 0 ) ( 832 64 0 ) ( 808 0 64 ) ( ( -0.00699 0.00039 0.53086 ) ( 0.00000 0.00776 1.61728 ) ) stone/pjrock17 0 0 0
  ( 0 -448 0 ) ( 64 -448 0 ) ( 0 -416 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.02795 0.40000 ) ) common/caulk 0 4 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -22.00000 ) ( -0.03125 0.00000 -12.00000 ) ) common/caulk 0 4 0
  ( 0 -320 0 ) ( 0 -352 64 ) ( 64 -320 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 10.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 966
// Map structure:g[2] -> poly:p[967]
 {
brushDef
 {
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 -2.00000 ) ) stone/pjrock17 0 0 0
  ( 272 0 0 ) ( 256 0 64 ) ( 272 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03032 -7.00000 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( 0 0 -163.76471 ) ( 0 64 -163.76471 ) ( 64 0 -156.23529 ) ( ( 0.00000 -0.03104 -4.40614 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 967
// Map structure:g[2] -> poly:p[968]
 {
brushDef
 {
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 -603.29413 0 ) ( 64 -602.03925 0 ) ( 0 -613.96075 64 ) ( ( -0.00781 -0.00003 -0.91012 ) ( 0.00000 0.00771 -0.23598 ) ) stone/pjrock17 0 0 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 0 -163.76471 ) ( 64 0 -156.23529 ) ( 0 64 -163.76471 ) ( ( 0.00000 -0.03104 -4.40614 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( 0 0 -56.47059 ) ( 0 64 -56.47059 ) ( 64 0 -71.52941 ) ( ( 0.00000 0.03042 -5.39344 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 968
// Map structure:g[2] -> poly:p[969]
 {
brushDef
 {
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 -600.54547 0 ) ( 64 -606.72729 0 ) ( 0 -612.18182 64 ) ( ( -0.00778 0.00013 -1.43475 ) ( 0.00000 0.00769 0.81836 ) ) stone/pjrock17 0 0 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 0 -80 ) ( 64 0 -48 ) ( 0 64 -80 ) ( ( 0.00000 -0.02795 -4.00000 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
  ( 0 0 118 ) ( 0 64 118 ) ( 64 0 106 ) ( ( 0.00000 0.03071 -4.33208 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 969
// Map structure:g[2] -> poly:p[970]
 {
brushDef
 {
  ( 0 -585.37933 0 ) ( 64 -593.10345 0 ) ( 0 -605.24139 64 ) ( ( -0.00776 0.00028 -1.49685 ) ( 0.00000 0.00747 2.27763 ) ) stone/pjrock17 0 0 0
  ( 320 0 0 ) ( 288 0 64 ) ( 320 64 0 ) ( ( 0.03125 0.00000 23.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 118 ) ( 64 0 106 ) ( 0 64 118 ) ( ( 0.00000 0.03071 -4.33208 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
  ( 0 0 83.20000 ) ( 0 64 83.20000 ) ( 64 0 140.80000 ) ( ( 0.00000 -0.02323 -4.29282 ) ( 0.03125 0.00000 -23.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 970
// Map structure:g[2] -> poly:p[971]
 {
brushDef
 {
  ( 118.15385 0 0 ) ( 118.15385 64 0 ) ( 68.92308 0 64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.02477 4.21561 ) ) common/caulk 0 4 0
  ( 0 -607.41815 0 ) ( 64 -630.40002 0 ) ( 0 -610.32727 64 ) ( ( -0.00735 0.00011 -1.50666 ) ( 0.00000 0.00781 1.19072 ) ) stone/pjrock17 0 0 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 294.39999 ) ( 0 64 294.39999 ) ( 64 0 281.60001 ) ( ( 0.00000 0.03064 0.76923 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
  ( 0 0 83.20000 ) ( 64 0 140.80000 ) ( 0 64 83.20000 ) ( ( 0.00000 -0.02323 -4.29282 ) ( -0.03125 0.00000 -23.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 971
// Map structure:g[2] -> poly:p[972]
 {
brushDef
 {
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -288 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 -0.02795 -14.80000 ) ) common/caulk 0 4 0
  ( 0 0 224 ) ( 0 64 240 ) ( 64 0 224 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03032 -14.35294 ) ) common/caulk 0 4 0
  ( 0 0 512 ) ( 64 0 512 ) ( 0 64 576 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.02210 -6.00000 ) ) common/caulk 0 4 0
  ( 0 -858.83868 0 ) ( 64 -809.29034 0 ) ( 0 -862.96771 64 ) ( ( -0.00618 -0.00024 0.23945 ) ( 0.00000 0.00780 0.26995 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 972
// Map structure:g[2] -> poly:p[973]
 {
brushDef
 {
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 224 ) ( 64 0 224 ) ( 0 64 240 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03032 -14.35294 ) ) common/caulk 0 4 0
  ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -352 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.02795 10.00000 ) ) common/caulk 0 4 0
  ( 0 0 704 ) ( 0 64 768 ) ( 64 0 704 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.02210 -6.00000 ) ) common/caulk 0 4 0
  ( 0 -855.81396 0 ) ( 64 -802.23254 0 ) ( 0 -881.11627 64 ) ( ( -0.00599 -0.00145 0.01398 ) ( 0.00000 0.00748 1.42327 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 973
// Map structure:g[2] -> poly:p[974]
 {
brushDef
 {
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 18.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 -640 0 ) ( 0 -640 64 ) ( 64 -640 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -19.00000 ) ( -0.03125 0.00000 -17.00000 ) ) common/caulk 0 4 0
  ( 0 0 704 ) ( 64 0 704 ) ( 0 64 768 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02210 -6.00000 ) ) common/caulk 0 4 0
  ( 0 -859.42859 0 ) ( 64 -804.57141 0 ) ( 0 -886.85712 64 ) ( ( -0.00593 -0.00157 0.00000 ) ( 0.00000 0.00743 1.50000 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 974
// Map structure:g[2] -> poly:p[975]
 {
brushDef
 {
  ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -9.00000 ) ( -0.03125 0.00000 -23.00000 ) ) common/caulk 0 4 0
  ( 320 0 0 ) ( 320 64 0 ) ( 288 0 64 ) ( ( -0.03125 0.00000 23.00000 ) ( 0.00000 0.02795 1.00000 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 256 0 0 ) ( 288 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.02795 8.20000 ) ) common/caulk 0 4 0
  ( 0 -704 0 ) ( 64 -688 0 ) ( 0 -712 64 ) ( ( -0.00758 -0.00023 -0.72464 ) ( 0.00000 0.00776 1.63768 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 975
// Map structure:g[2] -> poly:p[976]
 {
brushDef
 {
  ( 118.15385 0 0 ) ( 68.92308 0 64 ) ( 118.15385 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.02477 4.21561 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 -632.07080 0 ) ( 64 -641.69910 0 ) ( 0 -624.70795 64 ) ( ( -0.00773 -0.00013 0.28283 ) ( 0.00000 0.00776 0.45157 ) ) stone/pjrock17 0 0 0
  ( -160 0 0 ) ( -160 64 0 ) ( -153.60001 0 64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03109 4.50495 ) ) common/caulk 0 4 0
  ( 0 0 93.33334 ) ( 64 0 130.66667 ) ( 0 64 93.33334 ) ( ( 0.00000 -0.02699 0.73057 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 976
// Map structure:g[2] -> poly:p[977]
 {
brushDef
 {
  ( 0 0 -53.33333 ) ( 64 0 -74.66666 ) ( 0 64 -53.33333 ) ( ( 0.00000 0.02965 1.50000 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 -604.36365 0 ) ( 64 -602.90912 0 ) ( 0 -616 64 ) ( ( -0.00781 -0.00003 1.10382 ) ( 0.00000 0.00769 0.83058 ) ) stone/pjrock17 0 0 0
  ( 0 0 93.33334 ) ( 0 64 93.33334 ) ( 64 0 130.66667 ) ( ( 0.00000 -0.02699 0.73057 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 977
// Map structure:g[2] -> poly:p[978]
 {
brushDef
 {
  ( 0 -643.55554 0 ) ( 64 -657.77777 0 ) ( 0 -656.35553 64 ) ( ( -0.00763 0.00032 0.97439 ) ( 0.00000 0.00767 -0.07695 ) ) stone/pjrock17 0 0 0
  ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0
  ( 0 0 88.88889 ) ( 0 64 88.88889 ) ( 64 0 124.44444 ) ( ( 0.00000 -0.02732 8.82075 ) ( 0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 978
// Map structure:g[2] -> poly:p[979]
 {
brushDef
 {
  ( 0 -576.57141 0 ) ( 64 -564 0 ) ( 0 -571.42859 64 ) ( ( -0.00767 0.00012 2.84667 ) ( 0.00000 0.00779 0.65364 ) ) stone/pjrock17 0 0 0
  ( -160 0 0 ) ( -153.60001 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03109 4.50495 ) ) common/caulk 0 4 0
  ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 405.33334 ) ( 0 64 405.33334 ) ( 64 0 448 ) ( ( 0.00000 -0.02600 1.15385 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( -160 0 0 ) ( -160 64 0 ) ( -213.33333 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.02401 5.45902 ) ) common/caulk 0 4 0
 }
 }
// Brush 979
// Map structure:g[2] -> poly:p[980]
 {
brushDef
 {
  ( -554.66669 0 0 ) ( -554.66669 64 0 ) ( -597.33331 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.02600 4.00000 ) ) common/caulk 0 4 0
  ( 0 -603.67566 0 ) ( 64 -601.94592 0 ) ( 0 -645.18921 64 ) ( ( -0.00781 -0.00011 3.08967 ) ( 0.00000 0.00656 1.15211 ) ) stone/pjrock17 0 0 0
  ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 0 88.88889 ) ( 64 0 124.44444 ) ( 0 64 88.88889 ) ( ( 0.00000 -0.02732 8.82075 ) ( -0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0
  ( 0 0 29.09091 ) ( 0 64 29.09091 ) ( 64 0 40.72727 ) ( ( 0.00000 -0.03075 10.84000 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 980
// Map structure:g[2] -> poly:p[981]
 {
brushDef
 {
  ( 0 -618.52631 0 ) ( 64 -622.73682 0 ) ( 0 -627.36841 64 ) ( ( -0.00780 0.00007 2.68936 ) ( 0.00000 0.00774 0.65234 ) ) stone/pjrock17 0 0 0
  ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 11.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( -464 0 0 ) ( -464 64 0 ) ( -416 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.02500 -4.96000 ) ) common/caulk 0 4 0
  ( -160 0 0 ) ( -213.33333 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.02401 5.45902 ) ) common/caulk 0 4 0
  ( 0 0 29.09091 ) ( 64 0 40.72727 ) ( 0 64 29.09091 ) ( ( 0.00000 -0.03075 10.84000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 981
// Map structure:g[2] -> poly:p[982]
 {
brushDef
 {
  ( 0 -426.32257 0 ) ( 64 -397.93549 0 ) ( 0 -444.90323 64 ) ( ( -0.00714 -0.00081 4.15322 ) ( 0.00000 0.00755 2.75484 ) ) stone/pjrock17 0 0 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( 0 0 339.20001 ) ( 0 64 339.20001 ) ( 64 0 348.79999 ) ( ( 0.00000 -0.03090 7.44499 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
  ( 0 0 405.33334 ) ( 64 0 448 ) ( 0 64 405.33334 ) ( ( 0.00000 -0.02600 1.15385 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
  ( 0 0 -8 ) ( 64 0 -48 ) ( 0 64 -8 ) ( ( 0.00000 0.02650 11.88764 ) ( 0.03125 0.00000 -23.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 982
// Map structure:g[2] -> poly:p[983]
 {
brushDef
 {
  ( -533.33331 0 0 ) ( -533.33331 64 0 ) ( -554.66669 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.02965 6.00001 ) ) common/caulk 0 4 0
  ( 0 -811.07690 0 ) ( 64 -841.84613 0 ) ( 0 -800 64 ) ( ( -0.00704 -0.00052 1.58431 ) ( 0.00000 0.00772 0.13035 ) ) stone/pjrock17 0 0 0
  ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( -464 0 0 ) ( -416 0 64 ) ( -464 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.02500 -4.96000 ) ) common/caulk 0 4 0
  ( 0 0 272 ) ( 0 64 272 ) ( 64 0 288 ) ( ( 0.00000 -0.03032 12.00000 ) ( 0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 983
// Map structure:g[2] -> poly:p[984]
 {
brushDef
 {
  ( 0 0 272 ) ( 64 0 288 ) ( 0 64 272 ) ( ( 0.00000 -0.03032 12.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/caulk 0 4 0
  ( 0 0 -8 ) ( 0 64 -8 ) ( 64 0 -48 ) ( ( 0.00000 0.02650 11.88764 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( -689.77777 0 0 ) ( -689.77777 64 0 ) ( -632.88892 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.02336 -5.70345 ) ) common/caulk 0 4 0
  ( 0 0 -357.17648 ) ( 0 64 -409.88235 ) ( 64 0 -364.23529 ) ( ( -0.00774 0.00080 3.81793 ) ( -0.00104 -0.00596 -3.64052 ) ) stone/pjrock17 0 0 0
  ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 984
// Map structure:g[2] -> poly:p[985]
 {
brushDef
 {
  ( -975.18646 0 0 ) ( -979.52545 0 64 ) ( -1026.16943 64 0 ) ( ( 0.00611 0.00026 0.29750 ) ( 0.00000 0.00780 0.31511 ) ) stone/pjrock17 0 0 0
  ( -533.33331 0 0 ) ( -554.66669 0 64 ) ( -533.33331 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.02965 6.00001 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 0 -96 ) ( 64 0 -100 ) ( 0 64 -96 ) ( ( 0.00000 0.03119 19.81323 ) ( 0.03125 0.00000 -19.00000 ) ) common/caulk 0 4 0
  ( 0 0 656 ) ( 0 64 656 ) ( 64 0 714.66669 ) ( ( 0.00000 -0.02304 10.78868 ) ( 0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 985
// Map structure:g[2] -> poly:p[986]
 {
brushDef
 {
  ( 0 0 -316.79999 ) ( 0 64 -316.79999 ) ( 64 0 -339.20001 ) ( ( 0.00000 0.02950 15.91314 ) ( -0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 19.00000 ) ( -0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 -870.40002 0 ) ( 64 -921.59998 0 ) ( 0 -870.40002 64 ) ( ( -0.00610 0.00000 1.68293 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 986
// Map structure:g[2] -> poly:p[987]
 {
brushDef
 {
  ( 0 0 -96 ) ( 0 64 -96 ) ( 64 0 -100 ) ( ( 0.00000 0.03119 19.81323 ) ( -0.03125 0.00000 -19.00000 ) ) common/caulk 0 4 0
  ( 0 0 -316.79999 ) ( 64 0 -339.20001 ) ( 0 64 -316.79999 ) ( ( 0.00000 0.02950 15.91314 ) ( 0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 18.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( -554.66669 0 0 ) ( -597.33331 0 64 ) ( -554.66669 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.02600 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 -872.88892 ) ( 0 64 -913.77777 ) ( 64 0 -928 ) ( ( -0.00466 0.00428 3.26831 ) ( -0.00627 -0.00317 -3.97326 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 987
// Map structure:g[2] -> poly:p[988]
 {
brushDef
 {
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( -744 0 0 ) ( -728 0 64 ) ( -744 64 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00758 -2.36765 ) ) stone/pjrock17 0 0 0
  ( 0 0 -96 ) ( 64 0 -96 ) ( 0 64 -96 ) ( ( 0.00000 -0.03125 27.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/caulk 0 4 0
  ( 0 0 -53.33333 ) ( 0 64 -42.66667 ) ( 64 0 -53.33333 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.03082 -2.27027 ) ) common/caulk 0 4 0
 }
 }
// Brush 988
// Map structure:g[2] -> poly:p[989]
 {
brushDef
 {
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( -757.33331 0 0 ) ( -757.33331 0 64 ) ( -754.66669 64 0 ) ( ( 0.00781 0.00000 1.24610 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0
  ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 0 -53.33333 ) ( 64 0 -53.33333 ) ( 0 64 -42.66667 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03082 -2.27027 ) ) common/caulk 0 4 0
  ( 0 0 -37.33333 ) ( 0 64 -34.66667 ) ( 64 0 -37.33333 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.03122 -2.04853 ) ) common/caulk 0 4 0
 }
 }
// Brush 989
// Map structure:g[2] -> poly:p[990]
 {
brushDef
 {
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( -773.76001 0 0 ) ( -801.91998 0 64 ) ( -769.91998 64 0 ) ( ( 0.00780 -0.00019 1.30296 ) ( 0.00000 0.00715 2.22168 ) ) stone/pjrock17 0 0 0
  ( 0 0 -37.33333 ) ( 64 0 -37.33333 ) ( 0 64 -34.66667 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03122 -2.04853 ) ) common/caulk 0 4 0
  ( 0 0 96 ) ( 0 64 32 ) ( 64 0 96 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 -0.02210 0.50000 ) ) common/caulk 0 4 0
  ( 0 0 51.55556 ) ( 0 64 76.44444 ) ( 64 0 51.55556 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02913 -3.45576 ) ) common/caulk 0 4 0
 }
 }
// Brush 990
// Map structure:g[2] -> poly:p[991]
 {
brushDef
 {
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( -944.74768 0 0 ) ( -969.86914 0 64 ) ( -984.22430 64 0 ) ( ( 0.00665 0.00130 -0.96679 ) ( 0.00000 0.00741 1.88795 ) ) stone/pjrock17 0 0 0
  ( 0 -286.54544 0 ) ( 0 -327.27274 64 ) ( 64 -286.54544 0 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.02636 5.05588 ) ) common/caulk 0 4 0
  ( 0 0 61.09091 ) ( 0 64 49.45454 ) ( 64 0 61.09091 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 -0.03075 -9.33600 ) ) common/caulk 0 4 0
  ( 0 -234.66667 0 ) ( 64 -234.66667 0 ) ( 0 -206.22223 64 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02856 -2.72165 ) ) common/caulk 0 4 0
 }
 }
// Brush 991
// Map structure:g[2] -> poly:p[992]
 {
brushDef
 {
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( -806.40002 0 0 ) ( -812.79999 0 64 ) ( -780.79999 64 0 ) ( ( 0.00725 -0.00027 2.15385 ) ( 0.00000 0.00778 0.53846 ) ) stone/pjrock17 0 0 0
  ( 0 0 96 ) ( 64 0 96 ) ( 0 64 32 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 -0.02210 0.50000 ) ) common/caulk 0 4 0
  ( 0 0 42.66667 ) ( 0 64 85.33334 ) ( 64 0 42.66667 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02600 2.61538 ) ) common/caulk 0 4 0
 }
 }
// Brush 992
// Map structure:g[2] -> poly:p[993]
 {
brushDef
 {
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( -810.66669 0 0 ) ( -810.66669 0 64 ) ( -789.33331 64 0 ) ( ( 0.00741 0.00000 1.90000 ) ( 0.00000 0.00781 1.00000 ) ) stone/pjrock17 0 0 0
  ( 0 0 42.66667 ) ( 64 0 42.66667 ) ( 0 64 85.33334 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02600 2.61538 ) ) common/caulk 0 4 0
  ( 0 -6.40000 0 ) ( 0 32 64 ) ( 64 -6.40000 0 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02680 3.91176 ) ) common/caulk 0 4 0
 }
 }
// Brush 993
// Map structure:g[2] -> poly:p[994]
 {
brushDef
 {
  ( 0 -480 0 ) ( 64 -480 0 ) ( 0 -424 64 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02352 -1.43363 ) ) common/caulk 0 4 0
  ( 0 0 -126.76923 ) ( 64 0 -126.76923 ) ( 0 64 -171.07692 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 -0.02569 -13.14600 ) ) common/caulk 0 4 0
  ( 0 0 243.20000 ) ( 0 64 240 ) ( 64 0 243.20000 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 -0.03121 -13.37905 ) ) common/caulk 0 4 0
  ( -856.81439 0 0 ) ( -901.65271 0 64 ) ( -887.85626 64 0 ) ( ( 0.00703 0.00182 1.11903 ) ( 0.00000 0.00661 3.71695 ) ) stone/pjrock17 0 0 0
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 994
// Map structure:g[2] -> poly:p[995]
 {
brushDef
 {
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 1.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 172.80000 ) ( 0 64 198.39999 ) ( 64 0 172.80000 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02901 0.86207 ) ) common/caulk 0 4 0
  ( -810.94739 0 0 ) ( -809.26318 0 64 ) ( -792.42108 64 0 ) ( ( 0.00750 0.00005 1.69109 ) ( 0.00000 0.00781 0.84626 ) ) stone/pjrock17 0 0 0
  ( 0 -6.40000 0 ) ( 64 -6.40000 0 ) ( 0 32 64 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02680 3.91176 ) ) common/caulk 0 4 0
  ( 0 0 68.57143 ) ( 64 0 68.57143 ) ( 0 64 59.42857 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 -0.03094 -3.30000 ) ) common/caulk 0 4 0
 }
 }
// Brush 995
// Map structure:g[2] -> poly:p[996]
 {
brushDef
 {
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( -804 0 0 ) ( -818 0 64 ) ( -791 64 0 ) ( ( 0.00766 -0.00033 2.17149 ) ( 0.00000 0.00764 2.26160 ) ) stone/pjrock17 0 0 0
  ( 0 0 298.66666 ) ( 0 64 309.33334 ) ( 64 0 298.66666 ) ( ( 0.03125 0.00000 29.00000 ) ( 0.00000 0.03082 -0.48648 ) ) common/caulk 0 4 0
  ( 0 -153.60001 0 ) ( 0 -179.20000 64 ) ( 64 -153.60001 0 ) ( ( 0.03125 0.00000 29.00000 ) ( 0.00000 0.02901 6.65517 ) ) common/caulk 0 4 0
  ( 0 0 230.39999 ) ( 64 0 230.39999 ) ( 0 64 275.20001 ) ( ( -0.03125 0.00000 29.00000 ) ( 0.00000 0.02560 2.38255 ) ) common/caulk 0 4 0
 }
 }
// Brush 996
// Map structure:g[2] -> poly:p[997]
 {
brushDef
 {
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 21.00000 ) ( -0.03125 0.00000 -19.00000 ) ) common/caulk 0 4 0
  ( 0 0 656 ) ( 64 0 714.66669 ) ( 0 64 656 ) ( ( 0.00000 -0.02304 10.78868 ) ( -0.03125 0.00000 -18.00000 ) ) common/caulk 0 4 0
  ( 0 -862.54547 0 ) ( 64 -910.54547 0 ) ( 0 -903.27271 64 ) ( ( -0.00625 0.00213 3.43121 ) ( 0.00000 0.00696 0.17957 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 997
// Map structure:g[2] -> poly:p[998]
 {
brushDef
 {
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 21.00000 ) ( -0.03125 0.00000 -19.00000 ) ) common/caulk 0 4 0
  ( 0 0 -304 ) ( 0 64 -304 ) ( 64 0 -352 ) ( ( 0.00000 0.02500 16.44000 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( 0 0 -525.53845 ) ( 0 64 -569.84613 ) ( 64 0 -558.76923 ) ( ( -0.00625 0.00354 5.78103 ) ( -0.00469 -0.00473 -4.37471 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 998
// Map structure:g[2] -> poly:p[999]
 {
brushDef
 {
  ( 0 0 51.55556 ) ( 64 0 51.55556 ) ( 0 64 76.44444 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02913 -3.45576 ) ) common/caulk 0 4 0
  ( 0 0 68.57143 ) ( 0 64 59.42857 ) ( 64 0 68.57143 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 -0.03094 -3.30000 ) ) common/caulk 0 4 0
  ( 0 -234.66667 0 ) ( 0 -206.22223 64 ) ( 64 -234.66667 0 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02856 -2.72165 ) ) common/caulk 0 4 0
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( -757.97015 0 0 ) ( -805.73132 0 64 ) ( -746.50745 64 0 ) ( ( 0.00769 -0.00082 1.66746 ) ( 0.00000 0.00630 2.78109 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 999
// Map structure:g[2] -> poly:p[1000]
 {
brushDef
 {
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 9.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 -480 0 ) ( 0 -424 64 ) ( 64 -480 0 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.02352 -1.43363 ) ) common/caulk 0 4 0
  ( 0 0 61.09091 ) ( 64 0 61.09091 ) ( 0 64 49.45454 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 -0.03075 -9.33600 ) ) common/caulk 0 4 0
  ( 0 -153.60001 0 ) ( 64 -153.60001 0 ) ( 0 -179.20000 64 ) ( ( -0.03125 0.00000 29.00000 ) ( 0.00000 0.02901 6.65517 ) ) common/caulk 0 4 0
  ( -934.58826 0 0 ) ( -970.35297 0 64 ) ( -976 64 0 ) ( ( 0.00656 0.00180 -0.72938 ) ( 0.00000 0.00707 2.35720 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 1000
// Map structure:g[2] -> poly:p[1001]
 {
brushDef
 {
  ( 0 0 172.80000 ) ( 64 0 172.80000 ) ( 0 64 198.39999 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.02901 0.86207 ) ) common/caulk 0 4 0
  ( 0 0 230.39999 ) ( 0 64 275.20001 ) ( 64 0 230.39999 ) ( ( 0.03125 0.00000 29.00000 ) ( 0.00000 0.02560 2.38255 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 28.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( -662.40002 0 0 ) ( -715.73334 0 64 ) ( -621.86664 64 0 ) ( ( 0.00660 -0.00241 2.56403 ) ( 0.00000 0.00639 3.05793 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 1001
// Map structure:g[2] -> poly:p[1002]
 {
brushDef
 {
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 320 0 ) ( 64 320 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1002
// Map structure:g[2] -> poly:p[1003]
 {
brushDef
 {
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 224 ) ( 0 64 224 ) ( 64 0 224 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/wall07 0 0 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -384 0 0 ) ( -384 0 64 ) ( -384 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 1003
// Map structure:g[2] -> poly:p[1004]
 {
brushDef
 {
  ( 0 0 224 ) ( 64 0 224 ) ( 0 64 224 ) ( ( 0.00000 -0.03125 27.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( -768 0 0 ) ( -768 0 64 ) ( -768 64 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00781 2.00000 ) ) stone/pjrock17 0 0 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 176 ) ( 64 0 128 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.02500 7.92000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1004
// Map structure:g[2] -> poly:p[1005]
 {
brushDef
 {
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 28.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 28.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( -661.33331 0 0 ) ( -714.66669 0 64 ) ( -621.33331 64 0 ) ( ( 0.00662 -0.00239 1.54871 ) ( 0.00000 0.00638 4.06495 ) ) stone/pjrock17 0 0 0
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 9.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 176 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.02500 7.92000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1005
// Map structure:g[2] -> poly:p[1006]
 {
brushDef
 {
  ( 0 0 298.66666 ) ( 64 0 298.66666 ) ( 0 64 309.33334 ) ( ( -0.00781 0.00000 7.00000 ) ( 0.00000 0.00771 -0.62162 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.00781 0.00000 8.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( -869.33331 0 0 ) ( -869.33331 0 64 ) ( -858.66669 64 0 ) ( ( 0.00771 0.00000 2.10135 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 7.00000 ) ( -0.00781 0.00000 -1.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1006
// Map structure:g[2] -> poly:p[1007]
 {
brushDef
 {
  ( 0 0 243.20000 ) ( 64 0 243.20000 ) ( 0 64 240 ) ( ( 0.00781 0.00000 7.00000 ) ( 0.00000 -0.00780 -4.09476 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.00781 0.00000 7.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( -1027.19995 0 0 ) ( -1027.19995 0 64 ) ( -1056 64 0 ) ( ( 0.00712 0.00000 0.99688 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.00781 0.00000 8.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.00781 0.00000 4.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 7.00000 ) ( -0.00781 0.00000 -4.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1007
// Map structure:g[2] -> poly:p[1008]
 {
brushDef
 {
  ( 0 0 339.20001 ) ( 64 0 348.79999 ) ( 0 64 339.20001 ) ( ( 0.00000 -0.00773 2.61125 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -524.79999 0 ) ( 64 -499.20001 0 ) ( 0 -524.79999 64 ) ( ( -0.00725 0.00000 4.41379 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( -448 0 0 ) ( -448 64 0 ) ( -448 0 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 3.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1008
// Map structure:g[2] -> poly:p[1009]
 {
brushDef
 {
  ( 0 0 272 ) ( 64 0 272 ) ( 0 64 272 ) ( ( 0.00000 -0.00781 5.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( -448 0 0 ) ( -448 0 64 ) ( -448 64 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -883.20001 0 ) ( 64 -908.79999 0 ) ( 0 -883.20001 64 ) ( ( -0.00725 0.00000 2.62069 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( -768 0 0 ) ( -768 64 0 ) ( -768 0 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 5.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1009
// Map structure:g[2] -> poly:p[1010]
 {
brushDef
 {
  ( 0 0 294.39999 ) ( 64 0 281.60001 ) ( 0 64 294.39999 ) ( ( 0.00000 0.00766 0.44231 ) ( 0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.00781 0.00000 0.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 192 0 0 ) ( 192 0 64 ) ( 192 64 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -620.79999 0 ) ( 64 -643.20001 0 ) ( 0 -620.79999 64 ) ( ( -0.00737 0.00000 -1.51225 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 0.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1010
// Map structure:g[2] -> poly:p[1011]
 {
brushDef
 {
  ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 717.71429 0 0 ) ( 726.85712 64 0 ) ( 717.71429 0 64 ) ( ( -0.00773 0.00000 0.21500 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -320 0 ) ( 0 -320 64 ) ( 64 -320 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -1.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1011
// Map structure:g[2] -> poly:p[1012]
 {
brushDef
 {
  ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -3.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -448 0 ) ( 0 -448 64 ) ( 64 -448 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 3.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -320 0 ) ( 64 -320 0 ) ( 0 -320 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 832 0 0 ) ( 864 64 0 ) ( 832 0 64 ) ( ( -0.00699 0.00000 0.40000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -3.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1012
// Map structure:g[2] -> poly:p[1013]
 {
brushDef
 {
  ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 -5.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.00781 0.00000 5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -448 0 ) ( 64 -448 0 ) ( 0 -448 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -969.14288 0 ) ( 64 -914.28571 0 ) ( 0 -969.14288 64 ) ( ( -0.00593 0.00000 -0.25882 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -640 0 ) ( 0 -640 64 ) ( 64 -640 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 -5.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1013
// Map structure:g[2] -> poly:p[1014]
 {
brushDef
 {
  ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -2.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -736 0 ) ( 64 -720 0 ) ( 0 -736 64 ) ( ( -0.00758 0.00000 -0.64706 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 192 0 0 ) ( 192 64 0 ) ( 192 0 64 ) ( ( -0.00781 0.00000 6.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -2.00000 ) ( -0.00781 0.00000 -6.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1014
// Map structure:g[2] -> poly:p[1015]
 {
brushDef
 {
  ( 0 5.64706 0 ) ( 64 16.94118 0 ) ( 0 18.82353 64 ) ( ( -0.00769 0.00027 -7.00725 ) ( 0.00000 0.00766 1.00846 ) ) stone/pjrock17 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 0 905.14288 ) ( 64 0 850.28571 ) ( 0 64 905.14288 ) ( ( 0.00000 0.02373 -15.02353 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 400 ) ( 0 64 400 ) ( 64 0 384 ) ( ( 0.00000 0.03032 -27.05882 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 1056 0 0 ) ( 1072 0 64 ) ( 1056 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03032 9.76471 ) ) common/caulk 0 4 0
 }
 }
// Brush 1015
// Map structure:g[2] -> poly:p[1016]
 {
brushDef
 {
  ( 0 69.81818 0 ) ( 64 78.54546 0 ) ( 0 72.72727 64 ) ( ( -0.00774 0.00005 -7.07287 ) ( 0.00000 0.00780 1.02429 ) ) stone/pjrock17 0 0 0
  ( 1130.66663 0 0 ) ( 1109.33337 0 64 ) ( 1130.66663 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.02965 -3.59997 ) ) common/caulk 0 4 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 0 400 ) ( 64 0 384 ) ( 0 64 400 ) ( ( 0.00000 0.03032 -27.05882 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 -362.66666 ) ( 0 64 -362.66666 ) ( 64 0 -320 ) ( ( 0.00000 -0.02600 -23.76923 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1016
// Map structure:g[2] -> poly:p[1017]
 {
brushDef
 {
  ( 0 0 1024 ) ( 64 0 960 ) ( 0 64 1024 ) ( ( 0.00000 0.02210 -9.00000 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 198.39999 0 ) ( 64 192 0 ) ( 0 224 64 ) ( ( -0.00777 -0.00029 -5.86752 ) ( 0.00000 0.00726 1.52991 ) ) stone/pjrock17 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 80 ) ( ( 0.00000 -0.03032 -28.47059 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 -362.66666 ) ( 64 0 -320 ) ( 0 64 -362.66666 ) ( ( 0.00000 -0.02600 -23.76923 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1017
// Map structure:g[2] -> poly:p[1018]
 {
brushDef
 {
  ( 0 0 384 ) ( 64 0 384 ) ( 0 64 320 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 -0.02210 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 -122.18182 ) ( 0 64 -133.81818 ) ( 64 0 -87.27273 ) ( ( -0.00247 -0.00643 -4.60870 ) ( 0.00741 -0.00214 1.13043 ) ) stone/pjrock17 0 0 0
  ( 0 96 0 ) ( 64 96 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 7.20000 ) ) common/caulk 0 4 0
  ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 1024 ) ( 0 64 1024 ) ( 64 0 960 ) ( ( 0.00000 0.02210 -8.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1018
// Map structure:g[2] -> poly:p[1019]
 {
brushDef
 {
  ( 0 96 0 ) ( 0 128 64 ) ( 64 96 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 7.20000 ) ) common/caulk 0 4 0
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 -23.00000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( 1120 0 0 ) ( 1088 0 64 ) ( 1056 64 0 ) ( ( 0.00552 0.00184 1.88889 ) ( 0.00000 0.00737 0.05556 ) ) stone/pjrock17 0 0 0
  ( 0 -32 0 ) ( 64 0 0 ) ( 0 -64 64 ) ( ( -0.02795 -0.00571 -20.66667 ) ( 0.00000 0.02853 2.33333 ) ) common/caulk 0 4 0
 }
 }
// Brush 1019
// Map structure:g[2] -> poly:p[1020]
 {
brushDef
 {
  ( 0 96 0 ) ( 0 128 64 ) ( 64 96 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00699 2.30000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 -128 ) ( 64 0 -96 ) ( 0 64 -128 ) ( ( 0.00000 -0.00699 -4.60000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 416 0 ) ( 64 400 0 ) ( 0 416 64 ) ( ( -0.00758 0.00000 -4.23529 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1020
// Map structure:g[2] -> poly:p[1021]
 {
brushDef
 {
  ( 0 352 0 ) ( 64 352 0 ) ( 0 320 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00699 -0.10000 ) ) stone/pjrock17 0 0 0
  ( 0 -32 0 ) ( 0 -64 64 ) ( 64 0 0 ) ( ( 0.02795 -0.00571 -20.66667 ) ( 0.00000 0.02853 2.33333 ) ) common/caulk 0 4 0
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -96 ) ( ( 0.00000 -0.02795 -19.40000 ) ( 0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1021
// Map structure:g[2] -> poly:p[1022]
 {
brushDef
 {
  ( 0 202.66667 0 ) ( 64 197.33333 0 ) ( 0 224 64 ) ( ( -0.00779 -0.00020 -5.88199 ) ( 0.00000 0.00741 2.47205 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 832 ) ( 64 0 792.61536 ) ( 0 64 802.46155 ) ( ( 0.00469 0.00495 -3.48699 ) ( 0.00625 -0.00372 1.11524 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 232 ) ( 64 0 248 ) ( 0 64 184 ) ( ( 0.00741 -0.00194 -6.27885 ) ( -0.00247 -0.00581 -0.83654 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1022
// Map structure:g[2] -> poly:p[1023]
 {
brushDef
 {
  ( 0 -117.33334 0 ) ( 0 -117.33334 64 ) ( 64 -96 0 ) ( ( 0.00741 0.00000 -5.72500 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 232 ) ( 0 64 184 ) ( 64 0 248 ) ( ( -0.00741 -0.00194 -6.27885 ) ( 0.00247 -0.00581 -0.83654 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 693.33331 0 0 ) ( 714.66669 64 0 ) ( 693.33331 0 64 ) ( ( -0.00741 0.00000 -2.62500 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 82.66666 ) ( 64 0 98.66666 ) ( 0 64 77.33334 ) ( ( 0.00247 -0.00717 -6.15097 ) ( -0.00741 -0.00239 0.94968 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1023
// Map structure:g[2] -> poly:p[1024]
 {
brushDef
 {
  ( 952.61536 0 0 ) ( 1001.84613 64 0 ) ( 974.76923 0 64 ) ( ( -0.00619 0.00126 -6.34486 ) ( 0.00000 0.00753 1.50519 ) ) stone/pjrock17 0 0 0
  ( 1328 0 0 ) ( 1344 0 64 ) ( 1328 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03032 9.76471 ) ) common/caulk 0 4 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -38.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 -832 ) ( 0 64 -832 ) ( 64 0 -789.33331 ) ( ( 0.00000 -0.02600 -27.00000 ) ( 0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1024
// Map structure:g[2] -> poly:p[1025]
 {
brushDef
 {
  ( 864 0 0 ) ( 928 64 0 ) ( 864 0 64 ) ( ( -0.00552 0.00000 -4.37500 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 1056 0 0 ) ( 1056 64 0 ) ( 1056 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 -34.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 704 ) ( 0 64 704 ) ( 64 0 661.33331 ) ( ( 0.00000 0.02600 -23.84615 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1025
// Map structure:g[2] -> poly:p[1026]
 {
brushDef
 {
  ( 864 0 0 ) ( 928 64 0 ) ( 864 0 64 ) ( ( -0.00552 0.00000 -5.37500 ) ( 0.00000 0.00781 0.00000 ) ) stone/pjrock17 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 1056 0 0 ) ( 1056 64 0 ) ( 1072 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03032 9.76471 ) ) common/caulk 0 4 0
  ( 0 0 704 ) ( 64 0 661.33331 ) ( 0 64 704 ) ( ( 0.00000 0.02600 -23.84615 ) ( 0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 1130.66663 0 0 ) ( 1109.33337 0 64 ) ( 1130.66663 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 -9.59997 ) ) common/caulk 0 4 0
 }
 }
// Brush 1026
// Map structure:g[2] -> poly:p[1027]
 {
brushDef
 {
  ( 0 -581.33331 0 ) ( 64 -533.33331 0 ) ( 0 -586.66669 64 ) ( ( -0.00625 -0.00031 -6.82965 ) ( 0.00000 0.00780 0.24115 ) ) stone/pjrock17 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -36.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 1173.33337 0 0 ) ( 1194.66663 0 64 ) ( 1173.33337 64 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 11.99997 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 0 64 128 ) ( 64 0 128 ) ( ( 0.00000 0.03125 -36.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 1130.66663 0 0 ) ( 1130.66663 64 0 ) ( 1109.33337 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 -9.59997 ) ) common/caulk 0 4 0
 }
 }
// Brush 1027
// Map structure:g[2] -> poly:p[1028]
 {
brushDef
 {
  ( 0 -624 0 ) ( 64 -576 0 ) ( 0 -608 64 ) ( ( -0.00625 0.00092 -6.75000 ) ( 0.00000 0.00766 2.25000 ) ) stone/pjrock17 0 0 0
  ( 0 0 -1088 ) ( 64 0 -1024 ) ( 0 64 -1088 ) ( ( 0.00000 -0.02210 -23.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 128 ) ( 64 0 128 ) ( 0 64 128 ) ( ( 0.00000 -0.03125 -36.00000 ) ( -0.03125 0.00000 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -416 ) ( 0 64 -416 ) ( 64 0 -384 ) ( ( 0.00000 -0.02795 -32.80000 ) ( 0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1028
// Map structure:g[2] -> poly:p[1029]
 {
brushDef
 {
  ( 0 -624 0 ) ( 64 -576 0 ) ( 0 -608 64 ) ( ( -0.00625 0.00092 -6.75000 ) ( 0.00000 0.00766 2.25000 ) ) stone/pjrock17 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -36.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( 1130.66663 0 0 ) ( 1130.66663 64 0 ) ( 1109.33337 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.02965 -3.59997 ) ) common/caulk 0 4 0
  ( 0 0 524.79999 ) ( 0 64 524.79999 ) ( 64 0 512 ) ( ( 0.00000 0.03064 -33.84616 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
  ( 0 0 -416 ) ( 64 0 -384 ) ( 0 64 -416 ) ( ( 0.00000 -0.02795 -32.80000 ) ( -0.03125 0.00000 6.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1029
// Map structure:g[2] -> poly:p[1030]
 {
brushDef
 {
  ( 1173.33337 0 0 ) ( 1173.33337 64 0 ) ( 1194.66663 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.02965 11.99997 ) ) common/caulk 0 4 0
  ( 0 0 736 ) ( 0 64 736 ) ( 64 0 704 ) ( ( 0.00000 0.02795 -30.80000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 -832 ) ( 64 0 -789.33331 ) ( 0 64 -832 ) ( ( 0.00000 -0.02600 -27.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 912 0 0 ) ( 968 64 0 ) ( 924 0 64 ) ( ( -0.00588 0.00072 -6.46204 ) ( 0.00000 0.00774 0.74187 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 1030
// Map structure:g[2] -> poly:p[1031]
 {
brushDef
 {
  ( 923.42859 0 0 ) ( 978.28571 64 0 ) ( 932.57141 0 64 ) ( ( -0.00593 0.00055 -6.52326 ) ( 0.00000 0.00777 1.58721 ) ) stone/pjrock17 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 736 ) ( 64 0 704 ) ( 0 64 736 ) ( ( 0.00000 0.02795 -30.80000 ) ( 0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
  ( 1344 0 0 ) ( 1344 0 64 ) ( 1344 64 0 ) ( ( 0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -1088 ) ( 0 64 -1088 ) ( 64 0 -1024 ) ( ( 0.00000 -0.02210 -23.00000 ) ( 0.03125 0.00000 7.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1031
// Map structure:g[2] -> poly:p[1032]
 {
brushDef
 {
  ( 1024 0 0 ) ( 1024 0 64 ) ( 960 64 0 ) ( ( 0.00552 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) stone/pjrock17 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 -640 ) ( 64 0 -576 ) ( 0 64 -640 ) ( ( 0.00000 -0.02210 -15.00000 ) ( -0.03125 0.00000 4.00000 ) ) common/caulk 0 4 0
  ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1032
// Map structure:g[2] -> poly:p[1033]
 {
brushDef
 {
  ( 1314 0 0 ) ( 1318 64 0 ) ( 1347 0 64 ) ( ( -0.00780 0.00022 -4.50529 ) ( 0.00000 0.00695 3.16862 ) ) stone/pjrock17 0 0 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 480 0 ) ( 0 464 64 ) ( 64 480 0 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.03032 -6.52941 ) ) common/caulk 0 4 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -43.00000 ) ( -0.03125 0.00000 20.00000 ) ) common/caulk 0 4 0
  ( 0 0 52.70588 ) ( 0 64 37.64706 ) ( 64 0 52.70588 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 -0.03042 18.63279 ) ) common/caulk 0 4 0
 }
 }
// Brush 1033
// Map structure:g[2] -> poly:p[1034]
 {
brushDef
 {
  ( 1065.59998 0 0 ) ( 1084.80005 64 0 ) ( 1065.59998 0 64 ) ( ( -0.00748 0.00000 -9.29129 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0
  ( 0 928 0 ) ( 64 928 0 ) ( 0 928 64 ) ( ( -0.03125 0.00000 -44.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 0 -128 ) ( 64 0 -128 ) ( 0 64 -128 ) ( ( 0.00000 -0.03125 -43.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0
  ( 0 0 -512 ) ( 0 64 -480 ) ( 64 0 -512 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.02795 19.60000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1034
// Map structure:g[2] -> poly:p[1035]
 {
brushDef
 {
  ( 1341.17651 0 0 ) ( 1337.41174 64 0 ) ( 1341.17651 0 64 ) ( ( -0.00780 0.00000 -4.38577 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 52.70588 ) ( 64 0 52.70588 ) ( 0 64 37.64706 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 -0.03042 18.63279 ) ) common/caulk 0 4 0
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 -355.76471 ) ( 0 64 -318.11765 ) ( 64 0 -355.76471 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.02694 14.14139 ) ) common/caulk 0 4 0
 }
 }
// Brush 1035
// Map structure:g[2] -> poly:p[1036]
 {
brushDef
 {
  ( 1421.58899 0 0 ) ( 1409.31506 64 0 ) ( 1436.05481 0 64 ) ( ( -0.00767 -0.00032 -2.04210 ) ( 0.00000 0.00763 2.30755 ) ) stone/pjrock17 0 0 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 488 0 ) ( 0 480 64 ) ( 64 488 0 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.03101 -1.87692 ) ) common/caulk 0 4 0
  ( 0 0 10.66667 ) ( 0 64 17.77778 ) ( 64 0 10.66667 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.03106 19.03659 ) ) common/caulk 0 4 0
  ( 0 0 -355.76471 ) ( 64 0 -355.76471 ) ( 0 64 -318.11765 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 0.02694 14.14139 ) ) common/caulk 0 4 0
 }
 }
// Brush 1036
// Map structure:g[2] -> poly:p[1037]
 {
brushDef
 {
  ( 1065.59998 0 0 ) ( 1084.80005 64 0 ) ( 1065.59998 0 64 ) ( ( -0.00748 0.00000 -8.29129 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 -512 ) ( 64 0 -512 ) ( 0 64 -480 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 0.02795 19.60000 ) ) common/caulk 0 4 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 787.20001 ) ( 0 64 729.59998 ) ( 64 0 787.20001 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 -0.02323 13.76795 ) ) common/caulk 0 4 0
 }
 }
// Brush 1037
// Map structure:g[2] -> poly:p[1038]
 {
brushDef
 {
  ( 845.64703 0 0 ) ( 880.94116 64 0 ) ( 863.52942 0 64 ) ( ( -0.00684 0.00090 -8.63593 ) ( 0.00000 0.00759 2.33554 ) ) stone/pjrock17 0 0 0
  ( 0 912.84210 0 ) ( 64 912.84210 0 ) ( 0 892.63159 64 ) ( ( -0.03125 0.00000 -44.00000 ) ( 0.00000 0.02980 -5.19143 ) ) common/caulk 0 4 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 0 729.59998 0 ) ( 0 755.20001 64 ) ( 64 729.59998 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.02901 12.86208 ) ) common/caulk 0 4 0
  ( 0 0 787.20001 ) ( 64 0 787.20001 ) ( 0 64 729.59998 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 -0.02323 13.76795 ) ) common/caulk 0 4 0
 }
 }
// Brush 1038
// Map structure:g[2] -> poly:p[1039]
 {
brushDef
 {
  ( 1187.19995 0 0 ) ( 1192.53333 64 0 ) ( 1217.06665 0 64 ) ( ( -0.00779 0.00027 -5.63110 ) ( 0.00000 0.00708 4.53414 ) ) stone/pjrock17 0 0 0
  ( 0 729.59998 0 ) ( 64 729.59998 0 ) ( 0 755.20001 64 ) ( ( -0.03125 0.00000 -44.00000 ) ( 0.00000 0.02901 12.86208 ) ) common/caulk 0 4 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -44.00000 ) ( -0.03125 0.00000 20.00000 ) ) common/caulk 0 4 0
  ( 0 0 480 ) ( 64 0 480 ) ( 0 64 448 ) ( ( 0.03125 0.00000 -43.00000 ) ( 0.00000 -0.02795 13.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1039
// Map structure:g[2] -> poly:p[1040]
 {
brushDef
 {
  ( 1424.29089 0 0 ) ( 1413.81824 64 0 ) ( 1422.54541 0 64 ) ( ( -0.00771 0.00003 -2.22795 ) ( 0.00000 0.00781 0.70465 ) ) stone/pjrock17 0 0 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 490.66666 0 ) ( 0 480 64 ) ( 64 490.66666 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.03082 2.51352 ) ) common/caulk 0 4 0
  ( 0 0 10.66667 ) ( 64 0 10.66667 ) ( 0 64 17.77778 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 0.03106 19.03659 ) ) common/caulk 0 4 0
  ( 0 0 480 ) ( 0 64 448 ) ( 64 0 480 ) ( ( -0.03125 0.00000 -43.00000 ) ( 0.00000 -0.02795 13.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1040
// Map structure:g[2] -> poly:p[1041]
 {
brushDef
 {
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( 0 928 0 ) ( 0 928 64 ) ( 64 928 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 2059.78955 0 ) ( 0 2059.78955 64 ) ( 64 2005.89478 0 ) ( ( 0.00598 0.00000 -1.07131 ) ( 0.00000 0.00781 -1.00000 ) ) stone/pjrock17 0 0 0
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -41.00000 ) ( -0.03125 0.00000 33.00000 ) ) common/caulk 0 4 0
  ( 0 0 474 ) ( 0 64 438 ) ( 64 0 474 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 -0.02724 26.67062 ) ) common/caulk 0 4 0
 }
 }
// Brush 1041
// Map structure:g[2] -> poly:p[1042]
 {
brushDef
 {
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 2241.68433 0 ) ( 0 2248.42114 64 ) ( 64 2179.36841 0 ) ( ( 0.00560 -0.00041 -0.29604 ) ( 0.00000 0.00779 0.94096 ) ) stone/pjrock17 0 0 0
  ( 0 0 16 ) ( 0 64 32 ) ( 64 0 16 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.03032 34.11765 ) ) common/caulk 0 4 0
  ( 0 965.56525 0 ) ( 64 965.56525 0 ) ( 0 1015.65216 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.02461 18.64478 ) ) common/caulk 0 4 0
  ( 0 933.05261 0 ) ( 0 939.78949 64 ) ( 64 933.05261 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.03108 6.03563 ) ) common/caulk 0 4 0
 }
 }
// Brush 1042
// Map structure:g[2] -> poly:p[1043]
 {
brushDef
 {
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 912.84210 0 ) ( 0 892.63159 64 ) ( 64 912.84210 0 ) ( ( 0.03125 0.00000 -44.00000 ) ( 0.00000 0.02980 -5.19143 ) ) common/caulk 0 4 0
  ( 1577.26318 0 0 ) ( 1561.26318 64 0 ) ( 1578.94739 0 64 ) ( ( -0.00758 -0.00005 -4.10251 ) ( 0.00000 0.00781 1.30500 ) ) stone/pjrock17 0 0 0
  ( 0 0 256 ) ( 0 64 256 ) ( 64 0 256 ) ( ( 0.00000 0.03125 -44.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/caulk 0 4 0
  ( 0 933.05261 0 ) ( 64 933.05261 0 ) ( 0 939.78949 64 ) ( ( -0.03125 0.00000 -44.00000 ) ( 0.00000 0.03108 6.03563 ) ) common/caulk 0 4 0
 }
 }
// Brush 1043
// Map structure:g[2] -> poly:p[1044]
 {
brushDef
 {
  ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.03125 0.00000 -38.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/caulk 0 4 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 2161.23071 0 ) ( 0 2151.38452 64 ) ( 64 2102.15381 0 ) ( ( 0.00574 0.00060 0.30915 ) ( 0.00000 0.00776 -0.38486 ) ) stone/pjrock17 0 0 0
  ( 0 0 -821.33331 ) ( 0 64 -768 ) ( 64 0 -821.33331 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.02401 20.37705 ) ) common/caulk 0 4 0
  ( 0 0 -202.66667 ) ( 64 0 -202.66667 ) ( 0 64 -192 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 31.97297 ) ) common/caulk 0 4 0
 }
 }
// Brush 1044
// Map structure:g[2] -> poly:p[1045]
 {
brushDef
 {
  ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 1675.06763 0 ) ( 0 1701.05261 64 ) ( 64 1640.42102 0 ) ( ( 0.00687 -0.00125 -3.14072 ) ( 0.00000 0.00736 2.64446 ) ) stone/pjrock17 0 0 0
  ( 0 965.56525 0 ) ( 0 1015.65216 64 ) ( 64 965.56525 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.02461 18.64478 ) ) common/caulk 0 4 0
  ( 0 0 -821.33331 ) ( 64 0 -821.33331 ) ( 0 64 -768 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.02401 20.37705 ) ) common/caulk 0 4 0
 }
 }
// Brush 1045
// Map structure:g[2] -> poly:p[1046]
 {
brushDef
 {
  ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1226.66663 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03082 3.16214 ) ) common/caulk 0 4 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 0 474 ) ( 64 0 474 ) ( 0 64 438 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 -0.02724 26.67062 ) ) common/caulk 0 4 0
  ( 0 0 -202.66667 ) ( 0 64 -192 ) ( 64 0 -202.66667 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 31.97297 ) ) common/caulk 0 4 0
  ( 0 2123.34180 0 ) ( 0 2129.28271 64 ) ( 64 2066.63281 0 ) ( ( 0.00585 -0.00036 -0.80555 ) ( 0.00000 0.00779 -1.14154 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 1046
// Map structure:g[2] -> poly:p[1047]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -29.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0
  ( 0 1062.40002 0 ) ( 0 1091.19995 64 ) ( 64 1075.19995 0 ) ( ( 0.00766 0.00062 -8.33601 ) ( 0.00000 0.00715 1.00603 ) ) stone/pjrock17 0 0 0
  ( 1088 0 0 ) ( 1104 0 64 ) ( 1088 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03032 1.00000 ) ) common/caulk 0 4 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 0 -570.18182 ) ( 0 64 -570.18182 ) ( 64 0 -546.90912 ) ( ( 0.00000 -0.02937 -23.27738 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1047
// Map structure:g[2] -> poly:p[1048]
 {
brushDef
 {
  ( 0 1522.52637 0 ) ( 0 1509.05261 64 ) ( 64 1475.36841 0 ) ( ( 0.00629 0.00077 2.52182 ) ( 0.00000 0.00770 -2.57767 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 64 0 -85.33334 ) ( 0 64 -64 ) ( ( 0.00000 0.02965 -15.60000 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 442.43478 0 0 ) ( 409.04349 0 64 ) ( 442.43478 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.02771 -8.67013 ) ) common/caulk 0 4 0
 }
 }
// Brush 1048
// Map structure:g[2] -> poly:p[1049]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -15.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 0 1536 0 ) ( 0 1536 64 ) ( 64 1493.33337 0 ) ( ( 0.00650 0.00000 2.53846 ) ( 0.00000 0.00781 -2.00000 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -85.33334 ) ( ( 0.00000 0.02965 -15.60000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1049
// Map structure:g[2] -> poly:p[1050]
 {
brushDef
 {
  ( 689.77777 0 0 ) ( 718.22223 0 64 ) ( 689.77777 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.02856 2.00000 ) ) common/caulk 0 4 0
  ( 442.43478 0 0 ) ( 442.43478 64 0 ) ( 409.04349 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02771 -8.67013 ) ) common/caulk 0 4 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 1276.16003 0 ) ( 0 1281.28003 64 ) ( 64 1264.64001 0 ) ( ( 0.00769 -0.00011 -2.27243 ) ( 0.00000 0.00779 -0.23219 ) ) stone/pjrock17 0 0 0
  ( 0 0 448 ) ( 0 64 448 ) ( 64 0 392 ) ( ( 0.00000 0.02352 -9.06195 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1050
// Map structure:g[2] -> poly:p[1051]
 {
brushDef
 {
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 184 ) ( 0 64 184 ) ( 64 0 172 ) ( ( 0.00000 0.03071 -14.95849 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -17.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 0 1393.45459 0 ) ( 0 1381.81824 64 ) ( 64 1367.27271 0 ) ( ( 0.00723 0.00049 -0.29001 ) ( 0.00000 0.00770 -1.64888 ) ) stone/pjrock17 0 0 0
  ( 0 0 448 ) ( 64 0 392 ) ( 0 64 448 ) ( ( 0.00000 0.02352 -9.06195 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1051
// Map structure:g[2] -> poly:p[1052]
 {
brushDef
 {
  ( 0 0 490.66666 ) ( 64 0 448 ) ( 0 64 490.66666 ) ( ( 0.00000 0.02600 -6.92308 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 656 0 0 ) ( 640 0 64 ) ( 656 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03032 1.17647 ) ) common/caulk 0 4 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -13.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( 0 1399.19995 0 ) ( 0 1408 64 ) ( 64 1370.40002 0 ) ( ( 0.00712 -0.00040 1.02737 ) ( 0.00000 0.00775 2.23059 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 1052
// Map structure:g[2] -> poly:p[1053]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -22.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0
  ( 0 1228.64197 0 ) ( 0 1231.80249 64 ) ( 64 1221.53088 0 ) ( ( 0.00776 -0.00004 -3.94901 ) ( 0.00000 0.00780 -1.53289 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0
  ( 689.77777 0 0 ) ( 689.77777 64 0 ) ( 718.22223 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02856 2.00000 ) ) common/caulk 0 4 0
  ( 0 0 299.42856 ) ( 0 64 299.42856 ) ( 64 0 258.28571 ) ( ( 0.00000 0.02629 -18.74368 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1053
// Map structure:g[2] -> poly:p[1054]
 {
brushDef
 {
  ( 0 1024.96973 0 ) ( 0 1013.33331 64 ) ( 64 1035.63635 0 ) ( ( 0.00771 -0.00023 -6.25806 ) ( 0.00000 0.00769 -1.37244 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/caulk 0 4 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0
  ( 0 0 -698.66669 ) ( 64 0 -640 ) ( 0 64 -698.66669 ) ( ( 0.00000 -0.02304 -12.12453 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1054
// Map structure:g[2] -> poly:p[1055]
 {
brushDef
 {
  ( 0 880.84210 0 ) ( 0 889.26318 64 ) ( 64 901.05261 0 ) ( ( 0.00745 0.00029 -8.94544 ) ( 0.00000 0.00775 -0.18940 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( 0 0 -570.18182 ) ( 64 0 -546.90912 ) ( 0 64 -570.18182 ) ( ( 0.00000 -0.02937 -23.27738 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
  ( 884 0 0 ) ( 832 0 64 ) ( 884 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.02425 -15.52000 ) ) common/caulk 0 4 0
  ( 838.40002 0 0 ) ( 838.40002 64 0 ) ( 832 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03109 -5.59407 ) ) common/caulk 0 4 0
 }
 }
// Brush 1055
// Map structure:g[2] -> poly:p[1056]
 {
brushDef
 {
  ( 0 1216 0 ) ( 0 1221.86255 64 ) ( 64 1210.62598 0 ) ( ( 0.00779 -0.00006 -5.21442 ) ( 0.00000 0.00778 -0.14301 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 0 299.42856 ) ( 64 0 258.28571 ) ( 0 64 299.42856 ) ( ( 0.00000 0.02629 -18.74368 ) ( 0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0
  ( 0 0 -698.66669 ) ( 0 64 -698.66669 ) ( 64 0 -640 ) ( ( 0.00000 -0.02304 -12.12453 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
  ( 838.40002 0 0 ) ( 832 0 64 ) ( 838.40002 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03109 -5.59407 ) ) common/caulk 0 4 0
 }
 }
// Brush 1056
// Map structure:g[2] -> poly:p[1057]
 {
brushDef
 {
  ( 0 994.66669 0 ) ( 0 1013.33331 64 ) ( 64 1005.33331 0 ) ( ( 0.00771 0.00036 -6.16380 ) ( 0.00000 0.00751 3.03666 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 -23.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/caulk 0 4 0
  ( 0 0 896 ) ( 0 64 896 ) ( 64 0 832 ) ( ( 0.00000 0.02210 -8.00000 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
  ( 656 0 0 ) ( 656 64 0 ) ( 640 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.03032 1.17647 ) ) common/caulk 0 4 0
 }
 }
// Brush 1057
// Map structure:g[2] -> poly:p[1058]
 {
brushDef
 {
  ( 0 875.20001 0 ) ( 0 902.40002 64 ) ( 64 894.40002 0 ) ( ( 0.00748 0.00085 -7.61436 ) ( 0.00000 0.00724 4.28701 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -23.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 0 0 896 ) ( 64 0 832 ) ( 0 64 896 ) ( ( 0.00000 0.02210 -8.00000 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
  ( 816 0 0 ) ( 832 0 64 ) ( 816 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03032 12.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1058
// Map structure:g[2] -> poly:p[1059]
 {
brushDef
 {
  ( 0 1498.66663 0 ) ( 0 1514.66663 64 ) ( 64 1477.33337 0 ) ( ( 0.00741 -0.00057 -3.67457 ) ( 0.00000 0.00760 3.49408 ) ) stone/pjrock17 0 0 0
  ( 848 0 0 ) ( 896 0 64 ) ( 848 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.02500 20.72000 ) ) common/caulk 0 4 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -31.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -31.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 1136 0 0 ) ( 1136 64 0 ) ( 1088 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.02500 -9.04000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1059
// Map structure:g[2] -> poly:p[1060]
 {
brushDef
 {
  ( 0 1120 0 ) ( 0 1152 64 ) ( 64 1120 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00699 4.50000 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 0 -601.59998 ) ( 64 0 -550.40002 ) ( 0 64 -601.59998 ) ( ( 0.00000 -0.02440 -18.82927 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
  ( 816 0 0 ) ( 816 64 0 ) ( 832 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03032 12.00000 ) ) common/caulk 0 4 0
  ( 1136 0 0 ) ( 1088 0 64 ) ( 1136 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.02500 -9.04000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1060
// Map structure:g[2] -> poly:p[1061]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 0 1266.28577 0 ) ( 0 1307.42859 64 ) ( 64 1302.85718 0 ) ( ( 0.00678 0.00189 -4.24927 ) ( 0.00000 0.00682 1.65542 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/caulk 0 4 0
  ( 192 0 0 ) ( 192 64 0 ) ( 176 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03032 -10.41176 ) ) common/caulk 0 4 0
  ( 0 0 -128 ) ( 0 64 -128 ) ( 64 0 -160 ) ( ( 0.00000 0.02795 -11.60000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1061
// Map structure:g[2] -> poly:p[1062]
 {
brushDef
 {
  ( 0 1184 0 ) ( 0 1184 64 ) ( 64 1200 0 ) ( ( 0.00758 0.00000 -4.17647 ) ( 0.00000 0.00781 -2.00000 ) ) stone/pjrock17 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 0 -384 ) ( 0 64 -384 ) ( 64 0 -352 ) ( ( 0.00000 -0.02795 -5.20000 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 0 0 -128 ) ( 64 0 -160 ) ( 0 64 -128 ) ( ( 0.00000 0.02795 -11.60000 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1062
// Map structure:g[2] -> poly:p[1063]
 {
brushDef
 {
  ( 0 1213.53845 0 ) ( 0 1218.46155 64 ) ( 64 1227.07690 0 ) ( ( 0.00764 0.00012 -3.90883 ) ( 0.00000 0.00779 -0.30588 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 0 0 -384 ) ( 64 0 -352 ) ( 0 64 -384 ) ( ( 0.00000 -0.02795 -5.20000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 314.18182 0 0 ) ( 290.90909 0 64 ) ( 314.18182 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.02937 -4.15329 ) ) common/caulk 0 4 0
 }
 }
// Brush 1063
// Map structure:g[2] -> poly:p[1064]
 {
brushDef
 {
  ( 0 1461.89478 0 ) ( 0 1448.42102 64 ) ( 64 1424.84216 0 ) ( ( 0.00676 0.00070 2.79317 ) ( 0.00000 0.00769 -1.74298 ) ) stone/pjrock17 0 0 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/caulk 0 4 0
  ( 0 0 256 ) ( 0 64 256 ) ( 64 0 232 ) ( ( 0.00000 0.02926 -7.36986 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 314.18182 0 0 ) ( 314.18182 64 0 ) ( 290.90909 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.02937 -4.15329 ) ) common/caulk 0 4 0
 }
 }
// Brush 1064
// Map structure:g[2] -> poly:p[1065]
 {
brushDef
 {
  ( 0 1331.19995 0 ) ( 0 1350.40002 64 ) ( 64 1306.40002 0 ) ( ( 0.00728 -0.00076 1.24958 ) ( 0.00000 0.00752 3.51582 ) ) stone/pjrock17 0 0 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -9.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 256 ) ( 64 0 232 ) ( 0 64 256 ) ( ( 0.00000 0.02926 -7.36986 ) ( 0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 452.92307 0 0 ) ( 413.53845 0 64 ) ( 452.92307 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.02661 -0.31760 ) ) common/caulk 0 4 0
 }
 }
// Brush 1065
// Map structure:g[2] -> poly:p[1066]
 {
brushDef
 {
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -13.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 452.92307 0 0 ) ( 452.92307 64 0 ) ( 413.53845 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.02661 -0.31760 ) ) common/caulk 0 4 0
  ( 0 0 490.66666 ) ( 0 64 490.66666 ) ( 64 0 448 ) ( ( 0.00000 0.02600 -6.92308 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 0 0 184 ) ( 64 0 172 ) ( 0 64 184 ) ( ( 0.00000 0.03071 -14.95849 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
  ( 0 1296 0 ) ( 0 1318.26086 64 ) ( 64 1276.17395 0 ) ( ( 0.00746 -0.00073 -0.42262 ) ( 0.00000 0.00741 3.89391 ) ) stone/pjrock17 0 0 0
 }
 }
// Brush 1066
// Map structure:g[2] -> poly:p[1067]
 {
brushDef
 {
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( 0 1232 0 ) ( 0 1251.19995 64 ) ( 64 1232 0 ) ( ( 0.00781 0.00000 -1.00000 ) ( 0.00000 0.00748 3.64908 ) ) stone/pjrock17 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.03125 0.00000 42.00000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 200 ) ( ( 0.00000 -0.02650 -6.24719 ) ( 0.03125 0.00000 42.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1067
// Map structure:g[2] -> poly:p[1068]
 {
brushDef
 {
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( 0 1270.40002 0 ) ( 0 1274.23999 64 ) ( 64 1280 0 ) ( ( 0.00773 0.00007 -1.45088 ) ( 0.00000 0.00780 2.58035 ) ) stone/pjrock17 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -3.00000 ) ( -0.03125 0.00000 42.00000 ) ) common/caulk 0 4 0
  ( 0 0 160 ) ( 64 0 200 ) ( 0 64 160 ) ( ( 0.00000 -0.02650 -6.24719 ) ( -0.03125 0.00000 42.00000 ) ) common/caulk 0 4 0
  ( 64 0 0 ) ( 64 64 0 ) ( 38.40000 0 64 ) ( ( -0.03125 0.00000 -42.00000 ) ( 0.00000 0.02901 6.31034 ) ) common/caulk 0 4 0
 }
 }
// Brush 1068
// Map structure:g[2] -> poly:p[1069]
 {
brushDef
 {
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 1248 0 ) ( 0 1260.80005 64 ) ( 64 1280 0 ) ( ( 0.00699 0.00062 -2.77907 ) ( 0.00000 0.00769 2.51163 ) ) stone/pjrock17 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 3.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( 64 0 0 ) ( 38.40000 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -42.00000 ) ( 0.00000 0.02901 6.31034 ) ) common/caulk 0 4 0
  ( -320 0 0 ) ( -320 64 0 ) ( -268.79999 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.02440 2.12195 ) ) common/caulk 0 4 0
 }
 }
// Brush 1069
// Map structure:g[2] -> poly:p[1070]
 {
brushDef
 {
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( 0 1301.33337 0 ) ( 0 1305.59998 64 ) ( 64 1344 0 ) ( ( 0.00650 0.00024 -2.67791 ) ( 0.00000 0.00780 2.46778 ) ) stone/pjrock17 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 5.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/caulk 0 4 0
  ( -320 0 0 ) ( -268.79999 0 64 ) ( -320 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.02440 2.12195 ) ) common/caulk 0 4 0
  ( -128 0 0 ) ( -128 64 0 ) ( -153.60001 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02901 8.37931 ) ) common/caulk 0 4 0
 }
 }
// Brush 1070
// Map structure:g[2] -> poly:p[1071]
 {
brushDef
 {
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 6.00000 ) ) common/caulk 0 4 0
  ( 0 1248 0 ) ( 0 1241.59998 64 ) ( 64 1264 0 ) ( ( 0.00758 -0.00018 -0.27273 ) ( 0.00000 0.00778 0.09091 ) ) stone/pjrock17 0 0 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 8.00000 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
  ( -128 0 0 ) ( -153.60001 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.02901 8.37931 ) ) common/caulk 0 4 0
  ( -384 0 0 ) ( -384 64 0 ) ( -358.39999 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02901 2.86207 ) ) common/caulk 0 4 0
 }
 }
// Brush 1071
// Map structure:g[2] -> poly:p[1072]
 {
brushDef
 {
  ( -960 0 0 ) ( -934.40002 0 64 ) ( -928 64 0 ) ( ( 0.00699 0.00118 -6.34042 ) ( 0.00000 0.00736 0.87234 ) ) stone/pjrock17 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 34.00000 ) ) common/caulk 0 4 0
  ( 0 1280 0 ) ( 0 1228.80005 64 ) ( 64 1280 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.02440 -12.51219 ) ) common/caulk 0 4 0
 }
 }
// Brush 1072
// Map structure:g[2] -> poly:p[1073]
 {
brushDef
 {
  ( 0 0 1088 ) ( 64 0 1088 ) ( 0 64 1024 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 -0.02210 9.00000 ) ) common/caulk 0 4 0
  ( -416 0 0 ) ( -448 0 64 ) ( -400 64 0 ) ( ( 0.00758 -0.00083 -5.38095 ) ( 0.00000 0.00703 2.23810 ) ) stone/pjrock17 0 0 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -28.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 15.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/caulk 0 4 0
  ( 0 0 -704 ) ( 64 0 -704 ) ( 0 64 -640 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.02210 19.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1073
// Map structure:g[2] -> poly:p[1074]
 {
brushDef
 {
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0
  ( 0 0 1088 ) ( 0 64 1024 ) ( 64 0 1088 ) ( ( -0.03125 0.00000 15.00000 ) ( 0.00000 -0.02210 9.00000 ) ) common/caulk 0 4 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( -416 0 0 ) ( -448 0 64 ) ( -400 64 0 ) ( ( 0.00758 -0.00083 -5.38095 ) ( 0.00000 0.00703 2.23810 ) ) stone/pjrock17 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 15.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1074
// Map structure:g[2] -> poly:p[1075]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 0 192 ) ( 0 64 192 ) ( 64 0 192 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -192 0 0 ) ( -192 0 64 ) ( -192 64 0 ) ( ( 0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 1.00000 ) ) base_trim/dark_tin2 0 0 0
 }
 }
// Brush 1075
// Map structure:g[2] -> poly:p[1076]
 {
brushDef
 {
  ( -139.42857 0 0 ) ( -146.28572 0 64 ) ( -148.57143 64 0 ) ( ( 0.00773 0.00012 -8.15080 ) ( 0.00000 0.00777 1.11310 ) ) stone/pjrock17 0 0 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 0 -704 ) ( 0 64 -640 ) ( 64 0 -704 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.02210 19.00000 ) ) common/caulk 0 4 0
  ( 0 0 864 ) ( 64 0 864 ) ( 0 64 816 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 -0.02500 19.04000 ) ) common/caulk 0 4 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1126.40002 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.02901 -7.41378 ) ) common/caulk 0 4 0
 }
 }
// Brush 1076
// Map structure:g[2] -> poly:p[1077]
 {
brushDef
 {
  ( -160 0 0 ) ( -166.39999 0 64 ) ( -168 64 0 ) ( ( 0.00775 0.00010 -8.15235 ) ( 0.00000 0.00777 1.12188 ) ) stone/pjrock17 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -34.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/caulk 0 4 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1228.80005 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.02440 -12.51219 ) ) common/caulk 0 4 0
  ( 0 1152 0 ) ( 0 1126.40002 64 ) ( 64 1152 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.02901 -7.41378 ) ) common/caulk 0 4 0
 }
 }
// Brush 1077
// Map structure:g[2] -> poly:p[1078]
 {
brushDef
 {
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/caulk 0 4 0
  ( -448 0 0 ) ( -432 0 64 ) ( -440 64 0 ) ( ( 0.00775 0.00023 -6.59420 ) ( 0.00000 0.00758 0.18841 ) ) stone/pjrock17 0 0 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 0 864 ) ( 0 64 816 ) ( 64 0 864 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 -0.02500 19.04000 ) ) common/caulk 0 4 0
  ( 0 0 288 ) ( 64 0 288 ) ( 0 64 272 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 -0.03032 29.88235 ) ) common/caulk 0 4 0
 }
 }
// Brush 1078
// Map structure:g[2] -> poly:p[1079]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 31.00000 ) ) common/caulk 0 4 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/caulk 0 4 0
  ( -85.33334 0 0 ) ( -96 0 64 ) ( -101.33334 64 0 ) ( ( 0.00758 0.00030 -7.15287 ) ( 0.00000 0.00771 -1.89809 ) ) stone/pjrock17 0 0 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 -6.00000 ) ) common/caulk 0 4 0
  ( 0 928 0 ) ( 64 928 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.02795 -15.60000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1079
// Map structure:g[2] -> poly:p[1080]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 35.00000 ) ) common/caulk 0 4 0
  ( -16 0 0 ) ( -12.80000 0 64 ) ( -32 64 0 ) ( ( 0.00758 -0.00009 -9.02934 ) ( 0.00000 0.00780 -2.00587 ) ) stone/pjrock17 0 0 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 -5.00000 ) ) common/caulk 0 4 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -35.00000 ) ( 0.00000 0.03125 -7.00000 ) ) common/caulk 0 4 0
  ( 0 1152 0 ) ( 0 1164.80005 64 ) ( 64 1152 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.03064 1.92310 ) ) common/caulk 0 4 0
 }
 }
// Brush 1080
// Map structure:g[2] -> poly:p[1081]
 {
brushDef
 {
  ( -372.57144 0 0 ) ( -373.33334 0 64 ) ( -368.76190 64 0 ) ( ( 0.00780 -0.00001 -7.82738 ) ( 0.00000 0.00781 -0.96548 ) ) stone/pjrock17 0 0 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/caulk 0 4 0
  ( 0 0 288 ) ( 0 64 272 ) ( 64 0 288 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 -0.03032 29.88235 ) ) common/caulk 0 4 0
  ( 0 928 0 ) ( 0 896 64 ) ( 64 928 0 ) ( ( 0.03125 0.00000 14.00000 ) ( 0.00000 0.02795 -15.60000 ) ) common/caulk 0 4 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1164.80005 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03064 1.92310 ) ) common/caulk 0 4 0
 }
 }
// Brush 1081
// Map structure:g[2] -> poly:p[1082]
 {
brushDef
 {
  ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -11.00000 ) ( -0.00781 0.00000 5.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -11.00000 ) ( -0.00781 0.00000 5.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 832 0 ) ( 64 832 0 ) ( 0 832 64 ) ( ( -0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 1306.66663 0 0 ) ( 1312 64 0 ) ( 1306.66663 0 64 ) ( ( -0.00779 0.00000 -5.84483 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1082
// Map structure:g[2] -> poly:p[1083]
 {
brushDef
 {
  ( 0 0 256 ) ( 64 0 256 ) ( 0 64 256 ) ( ( 0.00000 -0.00781 -11.00000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -11.00000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 832 0 ) ( 0 832 64 ) ( 64 832 0 ) ( ( 0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 960 0 ) ( 64 960 0 ) ( 0 960 64 ) ( ( -0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 1584 0 0 ) ( 1568 64 0 ) ( 1584 0 64 ) ( ( -0.00758 0.00000 -4.08824 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1083
// Map structure:g[2] -> poly:p[1084]
 {
brushDef
 {
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -10.00000 ) ( -0.00781 0.00000 8.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 960 0 ) ( 0 960 64 ) ( 64 960 0 ) ( ( 0.00781 0.00000 -11.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 1472 0 0 ) ( 1472 0 64 ) ( 1472 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 2304 0 0 ) ( 2240 64 0 ) ( 2304 0 64 ) ( ( -0.00552 0.00000 1.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 16 ) ( 64 0 16 ) ( 0 64 32 ) ( ( -0.00781 0.00000 -10.00000 ) ( 0.00000 0.00758 8.02941 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1084
// Map structure:g[2] -> poly:p[1085]
 {
brushDef
 {
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.00781 -9.00000 ) ( -0.00781 0.00000 1.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 1344 0 0 ) ( 1344 0 64 ) ( 1344 64 0 ) ( ( 0.00781 0.00000 -2.00000 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 -492.79999 0 ) ( 64 -448 0 ) ( 0 -492.79999 64 ) ( ( -0.00640 0.00000 -7.19128 ) ( 0.00000 0.00781 2.00000 ) ) rpg3dm1/toxicskydim 0 0 0
  ( 0 0 524.79999 ) ( 64 0 512 ) ( 0 64 524.79999 ) ( ( 0.00000 0.00766 -8.21154 ) ( 0.00781 0.00000 1.00000 ) ) rpg3dm1/toxicskydim 0 0 0
 }
 }
// Brush 1085
// Map structure:g[2] -> poly:p[1086]
 {
brushDef
 {
  ( 15.50000 0 -768 ) ( -48.50000 0 -768 ) ( 15.50000 64 -736 ) ( ( 0.00000 -0.01398 -8.20000 ) ( 0.01563 0.00000 -1.24219 ) ) rpg3dm1/trim06 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/caulk 0 4 0
  ( 0 864 0 ) ( 0 864 64 ) ( 64 864 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0
  ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.02795 16.60000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1086
// Map structure:g[2] -> poly:p[1087]
 {
brushDef
 {
  ( 15.50000 32 -752 ) ( -48.50000 32 -752 ) ( 15.50000 96 -720 ) ( ( 0.00000 -0.02795 -16.40000 ) ( 0.03125 0.00000 -1.48438 ) ) rpg3dm1/light01_1k 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0
  ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.02795 15.60000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1087
// Map structure:g[2] -> poly:p[1088]
 {
brushDef
 {
  ( 15.50000 0 -768 ) ( -48.50000 0 -768 ) ( 15.50000 64 -736 ) ( ( 0.00000 -0.01398 -7.20000 ) ( 0.01563 0.00000 -1.24219 ) ) rpg3dm1/trim06 0 0 0
  ( 48 0 0 ) ( 48 0 64 ) ( 48 64 0 ) ( ( 0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 800 0 ) ( 64 800 0 ) ( 0 800 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.02795 13.60000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1088
// Map structure:g[2] -> poly:p[1089]
 {
brushDef
 {
  ( 48 0 -64 ) ( 48 0 0 ) ( 48 -64 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.03125 0.00000 -25.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 64 800 -32 ) ( 128 800 -32 ) ( 64 800 32 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
  ( 64 64 -32 ) ( 64 64 32 ) ( 64 128 -32 ) ( ( 0.00781 0.00000 -5.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
  ( 64 768 -32 ) ( 64 768 32 ) ( 128 768 -32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
  ( 64 -32 -288 ) ( 64 32 -288 ) ( 128 -32 -288 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 5.75000 ) ) rpg3dm1/door01 0 0 0
  ( 64 -32 -320 ) ( 128 -32 -320 ) ( 64 32 -320 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 5.75000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 1089
// Map structure:g[2] -> poly:p[1090]
 {
brushDef
 {
  ( -64 0 -288 ) ( 0 0 -288 ) ( -64 64 -288 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/door01 0 0 0
  ( -64 0 -192 ) ( -64 64 -192 ) ( 0 0 -192 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 6.00000 ) ) rpg3dm1/door01 0 0 0
  ( -64 768 -32 ) ( -64 768 32 ) ( 0 768 -32 ) ( ( 0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
  ( -138.66667 0 -64 ) ( -138.66667 -64 -64 ) ( -128 0 0 ) ( ( 0.00000 -0.00771 2.66216 ) ( 0.03125 0.00000 -25.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
  ( 0 800 -32 ) ( 64 800 -32 ) ( 0 800 32 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 1090
// Map structure:g[2] -> poly:p[1091]
 {
brushDef
 {
  ( 0 0 -288 ) ( 64 0 -288 ) ( 0 64 -288 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0
  ( 0 0 -192 ) ( 0 64 -192 ) ( 64 0 -192 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/caulk 0 4 0
  ( -128 0 0 ) ( -117.33334 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03082 -8.64865 ) ) common/caulk 0 4 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
  ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1091
// Map structure:g[2] -> poly:p[1092]
 {
brushDef
 {
  ( 0 32 -320 ) ( 64 32 -320 ) ( 0 96 -320 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -288 ) ( 0 96 -288 ) ( 64 32 -288 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -16 768 0 ) ( -80 768 0 ) ( -16 768 64 ) ( ( 0.00000 -0.01563 5.00000 ) ( 0.01563 0.00000 2.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -176 0 -64 ) ( -176 -64 -64 ) ( -176 0 0 ) ( ( 0.00000 -0.00781 2.50000 ) ( 0.03125 0.00000 -25.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -6.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 800 -32 ) ( 64 800 -32 ) ( 0 800 32 ) ( ( -0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 1092
// Map structure:g[2] -> poly:p[1093]
 {
brushDef
 {
  ( -64 0 -288 ) ( 0 0 -288 ) ( -64 64 -288 ) ( ( 0.00000 -0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/door01 0 0 0
  ( -64 0 -192 ) ( -64 64 -192 ) ( 0 0 -192 ) ( ( 0.00000 0.00781 1.50000 ) ( -0.00781 0.00000 7.00000 ) ) rpg3dm1/door01 0 0 0
  ( -138.66667 0 -64 ) ( -138.66667 -64 -64 ) ( -128 0 0 ) ( ( 0.00000 -0.00771 2.66216 ) ( 0.03125 0.00000 -28.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -64 896 -32 ) ( 0 896 -32 ) ( -64 896 32 ) ( ( -0.00781 0.00000 1.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
  ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
  ( 0 864 -32 ) ( 0 864 32 ) ( 64 864 -32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
 }
 }
// Brush 1093
// Map structure:g[2] -> poly:p[1094]
 {
brushDef
 {
  ( 0 32 -320 ) ( 64 32 -320 ) ( 0 96 -320 ) ( ( 0.00000 -0.00781 2.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 32 -288 ) ( 0 96 -288 ) ( 64 32 -288 ) ( ( 0.00000 0.00781 2.00000 ) ( -0.00781 0.00000 6.25000 ) ) base_wall/c_met5_2 0 0 0
  ( -176 0 -64 ) ( -176 -64 -64 ) ( -176 0 0 ) ( ( 0.00000 -0.00781 2.50000 ) ( 0.03125 0.00000 -28.00000 ) ) rpg3dm1/trim11 0 0 0
  ( -16 896 0 ) ( -16 896 64 ) ( -80 896 0 ) ( ( 0.00000 -0.01563 5.00000 ) ( -0.01563 0.00000 2.25000 ) ) rpg3dm1/trim06 0 0 0
  ( -192 0 -32 ) ( -192 64 -32 ) ( -192 0 32 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0
  ( 0 864 -32 ) ( 0 864 32 ) ( 64 864 -32 ) ( ( 0.00781 0.00000 2.00000 ) ( 0.00000 0.00781 -2.25000 ) ) base_wall/c_met5_2 0 0 0
 }
 }
// Brush 1094
// Map structure:g[2] -> poly:p[1095]
 {
brushDef
 {
  ( 0 64 -320 ) ( 0 128 -320 ) ( -64 64 -320 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 -0.03125 5.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 64 -288 ) ( -64 64 -288 ) ( 0 128 -288 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 5.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 848 64 ) ( -64 848 64 ) ( 0 848 128 ) ( ( 0.00000 -0.03125 10.00000 ) ( 0.03125 0.00000 5.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( -176 0 64 ) ( -176 -64 64 ) ( -176 0 128 ) ( ( 0.00000 -0.03125 10.00000 ) ( 0.03125 0.00000 -27.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( 0 864 64 ) ( 0 864 128 ) ( -64 864 64 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 5.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
  ( -192 0 64 ) ( -192 0 128 ) ( -192 -64 64 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -27.00000 ) ) rpg3dm1/trlight05glow_500 0 0 0
 }
 }
// Brush 1095
// Map structure:g[2] -> poly:p[1096]
 {
brushDef
 {
  ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.02795 13.60000 ) ) common/caulk 0 4 0
  ( 63.50000 0 -768 ) ( -0.50000 0 -768 ) ( 63.50000 64 -736 ) ( ( 0.00000 -0.01398 -7.20000 ) ( 0.01563 0.00000 2.00781 ) ) rpg3dm1/trim06 0 0 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.01563 0.00000 -12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -24.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
  ( 0 800 0 ) ( 64 800 0 ) ( 0 800 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1096
// Map structure:g[2] -> poly:p[1097]
 {
brushDef
 {
  ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.02795 15.60000 ) ) common/caulk 0 4 0
  ( 15.50000 32 -752 ) ( -48.50000 32 -752 ) ( 15.50000 96 -720 ) ( ( 0.00000 -0.02795 -16.40000 ) ( 0.03125 0.00000 4.51562 ) ) rpg3dm1/light01_1k 0 0 0
  ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0
  ( 0 864 0 ) ( 64 864 0 ) ( 0 864 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0
  ( 0 800 0 ) ( 0 800 64 ) ( 64 800 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1097
// Map structure:g[2] -> poly:p[1098]
 {
brushDef
 {
  ( 0 0 -832 ) ( 64 0 -832 ) ( 0 64 -800 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.02795 16.60000 ) ) common/caulk 0 4 0
  ( 63.50000 0 -768 ) ( -0.50000 0 -768 ) ( 63.50000 64 -736 ) ( ( 0.00000 -0.01398 -8.20000 ) ( 0.01563 0.00000 2.00781 ) ) rpg3dm1/trim06 0 0 0
  ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.01563 0.00000 -13.00000 ) ( 0.00000 0.03125 -12.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/caulk 0 4 0
  ( -176 0 0 ) ( -176 64 0 ) ( -176 0 64 ) ( ( -0.03125 0.00000 -27.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0
  ( 0 864 0 ) ( 0 864 64 ) ( 64 864 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -12.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1098
// Map structure:g[2] -> poly:p[1099]
 {
brushDef
 {
  ( 0 -612.79999 0 ) ( 64 -614.08002 0 ) ( 0 -634.23999 64 ) ( ( -0.00781 0.00005 -1.08606 ) ( 0.00000 0.00741 0.44147 ) ) stone/pjrock17 0 0 0
  ( 293.33334 0 0 ) ( 288 0 64 ) ( 293.33334 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03114 -1.75862 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 0 0 -56.47059 ) ( 64 0 -71.52941 ) ( 0 64 -56.47059 ) ( ( 0.00000 0.03042 -5.39344 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( 0 0 -80 ) ( 0 64 -80 ) ( 64 0 -48 ) ( ( 0.00000 -0.02795 -4.00000 ) ( 0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1099
// Map structure:g[2] -> poly:p[1100]
 {
brushDef
 {
  ( 0 0 -304 ) ( 64 0 -352 ) ( 0 64 -304 ) ( ( 0.00000 0.02500 16.44000 ) ( 0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( 0 -617.24445 0 ) ( 64 -642.84442 0 ) ( 0 -679.82220 64 ) ( ( -0.00725 0.00195 3.08845 ) ( 0.00000 0.00578 2.22824 ) ) stone/pjrock17 0 0 0
  ( -689.77777 0 0 ) ( -632.88892 0 64 ) ( -689.77777 64 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.02336 -4.70345 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 19.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/caulk 0 4 0
  ( 0 0 272 ) ( 0 64 272 ) ( 64 0 272 ) ( ( 0.00000 0.03125 19.00000 ) ( -0.03125 0.00000 -22.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1100
// Map structure:g[2] -> poly:p[1101]
 {
brushDef
 {
  ( 64 768 32 ) ( 64 768 96 ) ( 128 768 32 ) ( ( 0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -1.75000 ) ) rpg3dm1/door01 0 0 0
  ( 64 -64 -288 ) ( 128 -64 -288 ) ( 64 0 -288 ) ( ( 0.00000 -0.00781 -0.50000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/door01 0 0 0
  ( 64 -64 -192 ) ( 64 0 -192 ) ( 128 -64 -192 ) ( ( 0.00000 0.00781 -0.50000 ) ( -0.00781 0.00000 5.50000 ) ) rpg3dm1/door01 0 0 0
  ( 10.66667 0 -64 ) ( 0 0 0 ) ( 10.66667 -64 -64 ) ( ( 0.00000 -0.00771 2.50000 ) ( -0.03125 0.00000 -25.00000 ) ) rpg3dm1/trim11 0 0 0
  ( 64 800 -32 ) ( 128 800 -32 ) ( 64 800 32 ) ( ( -0.00781 0.00000 -0.50000 ) ( 0.00000 0.00781 -2.25000 ) ) rpg3dm1/door01 0 0 0
  ( 64 -32 0 ) ( 64 -96 0 ) ( 64 -32 64 ) ( ( 0.00000 -0.01563 4.00000 ) ( 0.01563 0.00000 -12.50000 ) ) base_floor/proto_grate4 0 0 0
 }
 }
// Brush 1101
// Map structure:g[2] -> poly:p[1102]
 {
brushDef
 {
  ( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( -816 0 0 ) ( -816 0 64 ) ( -784 64 0 ) ( ( 0.02795 0.00000 7.20000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( -800 0 0 ) ( -800 64 0 ) ( -800 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( 0 0 -32 ) ( 0 64 -32 ) ( 64 0 -32 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1102
// Map structure:g[2] -> poly:p[1103]
 {
brushDef
 {
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -810.66669 0 0 ) ( -800 0 64 ) ( -778.66669 64 0 ) ( ( 0.02795 0.00206 6.91304 ) ( 0.00000 0.03091 -3.30435 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -800 0 0 ) ( -800 64 0 ) ( -800 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 0 64 64 ) ( 64 0 64 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1103
// Map structure:g[2] -> poly:p[1104]
 {
brushDef
 {
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0
  ( 0 64 0 ) ( 0 64 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 25.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( -800 0 0 ) ( -800 0 64 ) ( -768 64 0 ) ( ( 0.02795 0.00000 7.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( -800 0 0 ) ( -800 64 0 ) ( -800 0 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 3.00000 ) ) common/clip 0 13 0
  ( 0 0 64 ) ( 64 0 64 ) ( 0 64 64 ) ( ( 0.00000 -0.03125 25.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1104
// Map structure:g[2] -> poly:p[1105]
 {
brushDef
 {
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 896 0 ) ( 64 896 0 ) ( 0 896 64 ) ( ( -0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 128 0 0 ) ( 128 0 64 ) ( 128 64 0 ) ( ( 0.03125 0.00000 -26.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 768 0 ) ( 0 768 64 ) ( 64 768 0 ) ( ( 0.03125 0.00000 4.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/clip 0 13 0
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 26.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1105
// Map structure:g[2] -> poly:p[1106]
 {
brushDef
 {
  ( -1088 0 0 ) ( -1024 64 0 ) ( -1088 0 64 ) ( ( -0.02210 0.00000 -12.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 960 0 ) ( 64 960 0 ) ( 0 960 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 960 0 0 ) ( 960 0 64 ) ( 896 64 0 ) ( ( 0.02210 0.00000 -14.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 29.00000 ) ) common/clip 0 13 0
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 29.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1106
// Map structure:g[2] -> poly:p[1107]
 {
brushDef
 {
  ( -832 0 0 ) ( -768 64 0 ) ( -832 0 64 ) ( ( -0.02210 0.00000 -15.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 912 0 ) ( 64 912 0 ) ( 0 912 64 ) ( ( -0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 1024 0 0 ) ( 1024 0 64 ) ( 960 64 0 ) ( ( 0.02210 0.00000 -12.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -3.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/clip 0 13 0
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 -3.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1107
// Map structure:g[2] -> poly:p[1108]
 {
brushDef
 {
  ( -1152 0 0 ) ( -1088 64 0 ) ( -1152 0 64 ) ( ( -0.02210 0.00000 -10.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 912 0 ) ( 64 912 0 ) ( 0 912 64 ) ( ( -0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 704 0 0 ) ( 704 0 64 ) ( 640 64 0 ) ( ( 0.02210 0.00000 -17.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 7.00000 ) ( 0.00000 0.03125 8.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 7.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/clip 0 13 0
  ( 0 0 192 ) ( 64 0 192 ) ( 0 64 192 ) ( ( 0.00000 -0.03125 7.00000 ) ( -0.03125 0.00000 28.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1108
// Map structure:g[2] -> poly:p[1109]
 {
brushDef
 {
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 39.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1109
// Map structure:g[2] -> poly:p[1110]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 -4.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 256 0 0 ) ( 256 0 64 ) ( 256 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 0 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 1216 0 0 ) ( 1152 64 0 ) ( 1216 0 64 ) ( ( -0.02210 0.00000 -18.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( -960 0 0 ) ( -960 0 64 ) ( -896 64 0 ) ( ( 0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 0 1152 0 ) ( 0 1152 64 ) ( 64 1152 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -4.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1110
// Map structure:g[2] -> poly:p[1111]
 {
brushDef
 {
  ( 0 0 160 ) ( 64 0 160 ) ( 0 64 160 ) ( ( 0.00000 -0.03125 8.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 8.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0
  ( 0 1152 0 ) ( 0 1152 64 ) ( 64 1152 0 ) ( ( 0.03125 0.00000 8.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( -1344 0 0 ) ( -1344 0 64 ) ( -1280 64 0 ) ( ( 0.02210 0.00000 -16.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( -128 0 0 ) ( -128 0 64 ) ( -128 64 0 ) ( ( 0.03125 0.00000 -39.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
  ( 832 0 0 ) ( 768 64 0 ) ( 832 0 64 ) ( ( -0.02210 0.00000 -24.00000 ) ( 0.00000 0.03125 7.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1111
// Map structure:g[2] -> poly:p[1112]
 {
brushDef
 {
  ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0
  ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( -736 0 0 ) ( -720 0 64 ) ( -736 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03032 -7.41176 ) ) common/clip 0 13 0
  ( -736 0 0 ) ( -736 0 64 ) ( -736 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0
  ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03082 -3.78379 ) ) common/clip 0 13 0
  ( -776 0 0 ) ( -768 0 64 ) ( -760 64 0 ) ( ( 0.03032 0.00091 1.62319 ) ( 0.00000 0.03102 -2.81159 ) ) common/clip 0 13 0
 }
 }
// Brush 1112
// Map structure:g[2] -> poly:p[1113]
 {
brushDef
 {
  ( -680 0 0 ) ( -672 0 64 ) ( -696 64 0 ) ( ( 0.03032 -0.00091 -11.92754 ) ( 0.00000 0.03102 -3.46377 ) ) common/clip 0 13 0
  ( -746.66669 0 0 ) ( -746.66669 64 0 ) ( -736 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03082 -3.78379 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0
  ( -736 0 0 ) ( -736 0 64 ) ( -736 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( -736 0 0 ) ( -720 0 64 ) ( -736 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03032 -7.41176 ) ) common/clip 0 13 0
  ( -752 0 0 ) ( -752 64 0 ) ( -752 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 24.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1113
// Map structure:g[2] -> poly:p[1114]
 {
brushDef
 {
  ( -504 0 0 ) ( -520 64 0 ) ( -512 0 64 ) ( ( -0.03032 0.00091 -7.65217 ) ( 0.00000 0.03102 1.82609 ) ) common/clip 0 13 0
  ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03082 2.70271 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 0 128 64 ) ( 64 128 0 ) ( ( 0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0
  ( -544 0 0 ) ( -544 64 0 ) ( -544 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( -544 0 0 ) ( -544 64 0 ) ( -560 0 64 ) ( ( -0.03125 0.00000 -4.00000 ) ( 0.00000 0.03032 2.00000 ) ) common/clip 0 13 0
  ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.03125 0.00000 -4.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( 0 160 0 ) ( 64 160 0 ) ( 0 160 64 ) ( ( -0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1114
// Map structure:g[2] -> poly:p[1115]
 {
brushDef
 {
  ( 0 224 0 ) ( 0 224 64 ) ( 64 224 0 ) ( ( 0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0
  ( -528 0 0 ) ( -528 0 64 ) ( -528 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/clip 0 13 0
  ( -544 0 0 ) ( -544 64 0 ) ( -560 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03032 2.00000 ) ) common/clip 0 13 0
  ( -544 0 0 ) ( -544 64 0 ) ( -544 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 64 256 0 ) ( 0 256 64 ) ( ( -0.03125 0.00000 17.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/clip 0 13 0
  ( -533.33331 0 0 ) ( -544 0 64 ) ( -533.33331 64 0 ) ( ( 0.03125 0.00000 -7.00000 ) ( 0.00000 0.03082 2.70271 ) ) common/clip 0 13 0
  ( -600 0 0 ) ( -584 64 0 ) ( -608 0 64 ) ( ( -0.03032 -0.00091 -2.65217 ) ( 0.00000 0.03102 1.17391 ) ) common/clip 0 13 0
 }
 }
// Brush 1115
// Map structure:g[2] -> poly:p[1116]
 {
brushDef
 {
  ( 0 854.58826 0 ) ( 0 858.35297 64 ) ( 64 877.17645 0 ) ( ( 0.00737 0.00014 -9.08895 ) ( 0.00000 0.00780 1.34816 ) ) stone/pjrock17 0 0 0
  ( 1024 0 0 ) ( 1013.33331 0 64 ) ( 1024 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03082 -2.18920 ) ) common/caulk 0 4 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -29.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/caulk 0 4 0
  ( 0 0 341.33334 ) ( 64 0 320 ) ( 0 64 341.33334 ) ( ( 0.00000 0.02965 -25.80000 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
  ( 0 0 -601.59998 ) ( 0 64 -601.59998 ) ( 64 0 -550.40002 ) ( ( 0.00000 -0.02440 -18.82927 ) ( 0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1116
// Map structure:g[2] -> poly:p[1117]
 {
brushDef
 {
  ( 0 806.40002 0 ) ( 0 819.20001 64 ) ( 64 832 0 ) ( ( 0.00725 0.00053 -9.10000 ) ( 0.00000 0.00768 1.05000 ) ) stone/pjrock17 0 0 0
  ( 1024 0 0 ) ( 1018.66669 0 64 ) ( 1024 64 0 ) ( ( 0.03125 0.00000 -40.00000 ) ( 0.00000 0.03114 -5.64827 ) ) common/caulk 0 4 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -30.00000 ) ( 0.00000 0.03125 -2.00000 ) ) common/caulk 0 4 0
  ( 884 0 0 ) ( 884 64 0 ) ( 832 0 64 ) ( ( -0.03125 0.00000 -40.00000 ) ( 0.00000 0.02425 -15.52000 ) ) common/caulk 0 4 0
  ( 0 0 341.33334 ) ( 0 64 341.33334 ) ( 64 0 320 ) ( ( 0.00000 0.02965 -25.80000 ) ( -0.03125 0.00000 40.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1117
// Map structure:g[2] -> poly:p[1118]
 {
brushDef
 {
  ( 0 -488 0 ) ( 64 -456 0 ) ( 0 -488 64 ) ( ( -0.02795 0.00000 12.10000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0
  ( -224 0 0 ) ( -224 64 0 ) ( -224 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0
  ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0
  ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.03125 6.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/clip 0 13 0
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1118
// Map structure:g[2] -> poly:p[1119]
 {
brushDef
 {
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 -2.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 0 64 0 ) ( 64 0 0 ) ( ( 0.00000 0.03125 -2.00000 ) ( -0.03125 0.00000 -20.00000 ) ) common/clip 0 13 0
  ( 0 -704 0 ) ( 0 -704 64 ) ( 64 -704 0 ) ( ( 0.03125 0.00000 -2.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0
  ( 96 0 0 ) ( 96 0 64 ) ( 96 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0
  ( 0 -552 0 ) ( 64 -584 0 ) ( 0 -552 64 ) ( ( -0.02795 0.00000 -8.90000 ) ( 0.00000 0.03125 -3.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1119
// Map structure:g[2] -> poly:p[1120]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -21.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -21.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/clip 0 13 0
  ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 613.33331 0 0 ) ( 618.66669 64 0 ) ( 613.33331 0 64 ) ( ( -0.03114 0.00000 0.41378 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1120
// Map structure:g[2] -> poly:p[1121]
 {
brushDef
 {
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -17.00000 ) ( -0.03125 0.00000 -17.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -17.00000 ) ( -0.03125 0.00000 -17.00000 ) ) common/clip 0 13 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 768 0 0 ) ( 768 0 64 ) ( 768 64 0 ) ( ( 0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 -21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 822.40002 0 0 ) ( 880 64 0 ) ( 822.40002 0 64 ) ( ( -0.02323 0.00000 0.22099 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 304 0 0 ) ( 304 64 0 ) ( 304 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1121
// Map structure:g[2] -> poly:p[1122]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -5.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 304 0 0 ) ( 304 0 64 ) ( 304 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 32 0 0 ) ( 32 64 0 ) ( 32 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1122
// Map structure:g[2] -> poly:p[1123]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 10.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 10.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( -160 0 0 ) ( -160 0 64 ) ( -160 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 -611.55554 0 ) ( 64 -625.77777 0 ) ( 0 -611.55554 64 ) ( ( -0.03051 0.00000 5.95294 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( -448 0 0 ) ( -448 64 0 ) ( -448 0 64 ) ( ( -0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1123
// Map structure:g[2] -> poly:p[1124]
 {
brushDef
 {
  ( 0 0 0 ) ( 64 0 0 ) ( 0 64 0 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 -21.00000 ) ) common/clip 0 13 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/clip 0 13 0
  ( 32 0 0 ) ( 32 0 64 ) ( 32 64 0 ) ( ( 0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/clip 0 13 0
  ( 0 -576 0 ) ( 64 -576 0 ) ( 0 -576 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/clip 0 13 0
  ( -160 0 0 ) ( -160 64 0 ) ( -160 0 64 ) ( ( -0.03125 0.00000 21.00000 ) ( 0.00000 0.03125 5.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1124
// Map structure:g[2] -> poly:p[1125]
 {
brushDef
 {
  ( 0 0 -192 ) ( 64 0 -192 ) ( 0 64 -192 ) ( ( 0.00000 -0.03125 23.00000 ) ( -0.03125 0.00000 -16.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 23.00000 ) ( -0.03125 0.00000 -16.00000 ) ) common/clip 0 13 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 22.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( -448 0 0 ) ( -448 0 64 ) ( -448 64 0 ) ( ( 0.03125 0.00000 20.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 -870.40002 0 ) ( 64 -921.59998 0 ) ( 0 -870.40002 64 ) ( ( -0.02440 0.00000 5.73171 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 16.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 -256 0 ) ( 64 -256 0 ) ( 0 -256 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1125
// Map structure:g[2] -> poly:p[1126]
 {
brushDef
 {
  ( 0 0 -48 ) ( 64 0 -48 ) ( 0 64 -48 ) ( ( 0.00000 -0.03125 27.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 27.00000 ) ( -0.03125 0.00000 -2.00000 ) ) common/clip 0 13 0
  ( 0 -256 0 ) ( 0 -256 64 ) ( 64 -256 0 ) ( ( 0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( -768 0 0 ) ( -768 0 64 ) ( -768 64 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 27.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
  ( -960 0 0 ) ( -960 64 0 ) ( -960 0 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 4.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1126
// Map structure:g[2] -> poly:p[1127]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 -10.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -10.00000 ) ( -0.03125 0.00000 41.00000 ) ) common/clip 0 13 0
  ( 0 1216 0 ) ( 0 1216 64 ) ( 64 1216 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 0 64 ) ( 384 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 256 0 0 ) ( 256 64 0 ) ( 256 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1127
// Map structure:g[2] -> poly:p[1128]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 14.00000 ) ( -0.03125 0.00000 32.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 14.00000 ) ( -0.03125 0.00000 32.00000 ) ) common/clip 0 13 0
  ( 0 896 0 ) ( 0 896 64 ) ( 64 896 0 ) ( ( 0.03125 0.00000 13.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -88 0 0 ) ( -88 0 64 ) ( -100 64 0 ) ( ( 0.03071 0.00000 -32.49811 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 14.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
  ( -576 0 0 ) ( -576 64 0 ) ( -576 0 64 ) ( ( -0.03125 0.00000 -32.00000 ) ( 0.00000 0.03125 0.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1128
// Map structure:g[2] -> poly:p[1129]
 {
brushDef
 {
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( -368 0 0 ) ( -368 0 64 ) ( -368 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1129
// Map structure:g[2] -> poly:p[1130]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 12.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 12.00000 ) ) common/clip 0 13 0
  ( -224 0 0 ) ( -224 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 -11.80000 ) ) common/clip 0 13 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( -208 0 0 ) ( -176 0 64 ) ( -208 64 0 ) ( ( 0.03125 0.00000 -12.00000 ) ( 0.00000 0.02795 -11.60000 ) ) common/clip 0 13 0
  ( 0 448 0 ) ( 64 448 0 ) ( 0 448 64 ) ( ( -0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1130
// Map structure:g[2] -> poly:p[1131]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 6.00000 ) ( -0.03125 0.00000 23.00000 ) ) common/clip 0 13 0
  ( -32 0 0 ) ( -32 64 0 ) ( 0 0 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 -10.40000 ) ) common/clip 0 13 0
  ( -192 0 0 ) ( -192 64 0 ) ( -192 0 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( -176 0 0 ) ( -176 0 64 ) ( -176 64 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.03125 0.00000 6.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1131
// Map structure:g[2] -> poly:p[1132]
 {
brushDef
 {
  ( 0 768 0 ) ( 64 768 0 ) ( 0 768 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( -96 0 0 ) ( -128 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.02795 -8.80000 ) ) common/clip 0 13 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 23.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1132
// Map structure:g[2] -> poly:p[1133]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1133
// Map structure:g[2] -> poly:p[1134]
 {
brushDef
 {
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( -112 0 0 ) ( -112 64 0 ) ( -144 0 64 ) ( ( -0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -7.60000 ) ) common/clip 0 13 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( -96 0 0 ) ( -128 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 0.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 19.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1134
// Map structure:g[2] -> poly:p[1135]
 {
brushDef
 {
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 48 0 0 ) ( 48 64 0 ) ( 48 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 -1.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1135
// Map structure:g[2] -> poly:p[1136]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 -1.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 0.00000 ) ( -0.03125 0.00000 15.00000 ) ) common/clip 0 13 0
  ( -96 0 0 ) ( -128 0 64 ) ( -96 64 0 ) ( ( 0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 -7.80000 ) ) common/clip 0 13 0
  ( 0 448 0 ) ( 0 448 64 ) ( 64 448 0 ) ( ( 0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( -112 0 0 ) ( -112 64 0 ) ( -144 0 64 ) ( ( -0.03125 0.00000 -15.00000 ) ( 0.00000 0.02795 -7.60000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1136
// Map structure:g[2] -> poly:p[1137]
 {
brushDef
 {
  ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 0.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 0.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0
  ( -336 0 0 ) ( -272 64 0 ) ( -336 0 64 ) ( ( -0.02210 0.00000 -4.75000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1137
// Map structure:g[2] -> poly:p[1138]
 {
brushDef
 {
  ( -64 0 0 ) ( -64 64 0 ) ( -64 0 64 ) ( ( -0.03125 0.00000 -8.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( 0 384 0 ) ( 64 384 0 ) ( 0 384 64 ) ( ( -0.03125 0.00000 -1.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 0.00000 ) ( -0.03125 0.00000 9.00000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 0.00000 ) ( -0.03125 0.00000 10.00000 ) ) common/clip 0 13 0
  ( -496 0 0 ) ( -432 64 0 ) ( -528 0 64 ) ( ( -0.02210 -0.00737 -6.11111 ) ( 0.00000 0.02946 -9.55556 ) ) common/clip 0 13 0
  ( 0 256 0 ) ( 0 256 64 ) ( 64 256 0 ) ( ( 0.03125 0.00000 0.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( 64 0 0 ) ( 64 0 64 ) ( 64 64 0 ) ( ( 0.03125 0.00000 -10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1138
// Map structure:g[2] -> poly:p[1139]
 {
brushDef
 {
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( -880 0 0 ) ( -880 0 64 ) ( -816 64 0 ) ( ( 0.02210 0.00000 -3.25000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( 0 0 -320 ) ( 0 64 -320 ) ( 64 0 -320 ) ( ( 0.00000 0.03125 11.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
  ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1139
// Map structure:g[2] -> poly:p[1140]
 {
brushDef
 {
  ( -384 0 0 ) ( -384 64 0 ) ( -384 0 64 ) ( ( -0.03125 0.00000 -18.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( 0 640 0 ) ( 64 640 0 ) ( 0 640 64 ) ( ( -0.03125 0.00000 10.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( -720 0 0 ) ( -688 0 64 ) ( -656 64 0 ) ( ( 0.02210 0.00737 -5.00000 ) ( 0.00000 0.02946 -7.00000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 10.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 11.00000 ) ( -0.03125 0.00000 18.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 0 512 64 ) ( 64 512 0 ) ( ( 0.03125 0.00000 12.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
  ( -256 0 0 ) ( -256 0 64 ) ( -256 64 0 ) ( ( 0.03125 0.00000 -19.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1140
// Map structure:g[2] -> poly:p[1141]
 {
brushDef
 {
  ( 448 0 0 ) ( 448 0 64 ) ( 480 64 0 ) ( ( 0.02795 0.00000 -42.60000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 64 0 -256 ) ( 0 64 -256 ) ( ( 0.00000 -0.03125 -24.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0
  ( 0 0 320 ) ( 0 64 320 ) ( 64 0 320 ) ( ( 0.00000 0.03125 -24.00000 ) ( -0.03125 0.00000 38.00000 ) ) common/clip 0 13 0
  ( 0 1120 0 ) ( 0 1120 64 ) ( 64 1120 0 ) ( ( 0.03125 0.00000 -23.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 1056 0 0 ) ( 1056 0 64 ) ( 1056 64 0 ) ( ( 0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 1408 0 ) ( 64 1408 0 ) ( 0 1408 64 ) ( ( -0.03125 0.00000 -22.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 384 0 0 ) ( 384 64 0 ) ( 384 0 64 ) ( ( -0.03125 0.00000 -41.00000 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 947.20001 0 ) ( 0 947.20001 64 ) ( 64 960 0 ) ( ( 0.03064 0.00000 -34.69230 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
  ( 0 1360 0 ) ( 0 1360 64 ) ( 64 1336 0 ) ( ( 0.02926 0.00000 -2.02740 ) ( 0.00000 0.03125 1.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1141
// Map structure:g[2] -> poly:p[1142]
 {
brushDef
 {
  ( -704 0 0 ) ( -640 64 0 ) ( -704 0 64 ) ( ( -0.02210 0.00000 -4.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0
  ( -384 0 0 ) ( -384 0 64 ) ( -320 64 0 ) ( ( 0.02210 0.00000 -5.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0
  ( 0 0 -448 ) ( 64 0 -448 ) ( 0 64 -448 ) ( ( 0.00000 -0.03125 4.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/clip 0 13 0
  ( 0 0 -392 ) ( 0 64 -392 ) ( 64 0 -392 ) ( ( 0.00000 0.03125 4.00000 ) ( -0.03125 0.00000 13.00000 ) ) common/clip 0 13 0
  ( 0 320 0 ) ( 0 320 64 ) ( 64 320 0 ) ( ( 0.03125 0.00000 5.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -14.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0
  ( 0 512 0 ) ( 64 512 0 ) ( 0 512 64 ) ( ( -0.03125 0.00000 3.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0
  ( -256 0 0 ) ( -256 64 0 ) ( -256 0 64 ) ( ( -0.03125 0.00000 -12.00000 ) ( 0.00000 0.03125 -13.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1142
// Map structure:g[2] -> poly:p[1143]
 {
brushDef
 {
  ( 0 -820.96552 0 ) ( 64 -776.82758 0 ) ( 0 -838.62067 64 ) ( ( -0.00643 -0.00098 0.85058 ) ( 0.00000 0.00762 0.14023 ) ) stone/pjrock17 0 0 0
  ( 293.33334 0 0 ) ( 293.33334 64 0 ) ( 288 0 64 ) ( ( -0.03125 0.00000 22.00000 ) ( 0.00000 0.03114 -1.75862 ) ) common/caulk 0 4 0
  ( 0 -768 0 ) ( 0 -768 64 ) ( 64 -768 0 ) ( ( 0.03125 0.00000 -11.00000 ) ( 0.00000 0.03125 -1.00000 ) ) common/caulk 0 4 0
  ( 0 0 -398.22223 ) ( 64 0 -341.33334 ) ( 0 64 -398.22223 ) ( ( 0.00000 -0.02336 -4.82069 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
  ( 0 0 179.20000 ) ( 0 64 179.20000 ) ( 64 0 153.60001 ) ( ( 0.00000 0.02901 -9.06897 ) ( -0.03125 0.00000 -21.00000 ) ) common/caulk 0 4 0
 }
 }
// Brush 1143
// Map structure:g[2] -> poly:p[1144]
 {
brushDef
 {
  ( 0 1194.66663 0 ) ( 64 1184 0 ) ( 0 1194.66663 64 ) ( ( -0.00781 0.00000 -4.46562 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 832 0 0 ) ( 832 0 64 ) ( 832 64 0 ) ( ( 0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -5.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 640 0 0 ) ( 640 64 0 ) ( 640 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 704 0 ) ( 0 704 64 ) ( 64 704 0 ) ( ( 0.01563 0.00000 -11.00000 ) ( 0.00000 0.03125 -9.00000 ) ) base_wall/bluemetalsupport2e 0 0 0
 }
 }
// Brush 1144
// Map structure:g[2] -> poly:p[1145]
 {
brushDef
 {
  ( 0 1088 0 ) ( 64 1088 0 ) ( 0 1088 64 ) ( ( -0.00781 0.00000 -5.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 1194.66663 0 ) ( 0 1194.66663 64 ) ( 64 1184 0 ) ( ( 0.00781 0.00000 -4.46562 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 1888 0 0 ) ( 1888 0 64 ) ( 1824 64 0 ) ( ( 0.00781 0.00000 -1.57017 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -6.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 1145
// Map structure:g[2] -> poly:p[1146]
 {
brushDef
 {
  ( 0 1152 64 ) ( 0 1152 128 ) ( 64 1152 64 ) ( ( 0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 384 0 64 ) ( 384 64 64 ) ( 384 0 128 ) ( ( -0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 0 1280 0 ) ( 64 1280 0 ) ( 0 1280 64 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 576 0 0 ) ( 576 0 64 ) ( 576 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -3.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -3.00000 ) ( -0.00781 0.00000 9.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 1146
// Map structure:g[2] -> poly:p[1147]
 {
brushDef
 {
  ( 1728 0 0 ) ( 1728 0 64 ) ( 1664 64 0 ) ( ( 0.00781 0.00000 -2.45406 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 1152 64 ) ( 64 1152 64 ) ( 0 1152 128 ) ( ( -0.00781 0.00000 -3.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 1536 0 64 ) ( 1472 64 64 ) ( 1536 0 128 ) ( ( -0.00552 0.00000 -2.00000 ) ( 0.00000 0.00781 -2.50000 ) ) rpg3dm1/wall03 0 0 0
  ( 640 0 0 ) ( 640 0 64 ) ( 640 64 0 ) ( ( 0.00781 0.00000 -8.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 1024 0 ) ( 0 1024 64 ) ( 64 1024 0 ) ( ( 0.00781 0.00000 -4.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -4.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -4.00000 ) ( -0.00781 0.00000 8.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 1147
// Map structure:g[2] -> poly:p[1148]
 {
brushDef
 {
  ( 0 640 0 ) ( 64 672 0 ) ( 0 640 64 ) ( ( -0.00781 0.00000 -10.23607 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 0 ) ( 0 0 64 ) ( 64 64 0 ) ( ( 0.00781 0.00000 -9.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 448 0 0 ) ( 448 0 64 ) ( 480 64 0 ) ( ( 0.00781 0.00000 -10.56525 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 832 0 0 ) ( 832 64 0 ) ( 832 0 64 ) ( ( -0.00781 0.00000 -7.00000 ) ( 0.00000 0.00781 -3.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.00781 -7.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 7.00000 ) ) base_floor/clang_floor2 0 0 0
 }
 }
// Brush 1148
// Map structure:g[2] -> poly:p[1149]
 {
brushDef
 {
  ( 304 0 0 ) ( 336 64 0 ) ( 304 0 64 ) ( ( -0.00699 0.00000 -8.95000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 672 0 ) ( ( 0.00699 0.00000 -9.00000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0
  ( 0 947.20001 0 ) ( 64 960 0 ) ( 0 947.20001 64 ) ( ( -0.00766 0.00000 -8.42308 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0
  ( 0 0 -519.11108 ) ( 0 64 -501.33334 ) ( 64 0 -522.66669 ) ( ( 0.00766 0.00147 -7.20857 ) ( -0.00153 0.00737 6.95714 ) ) stone/pjrock6 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -7.00000 ) ( -0.00781 0.00000 8.00000 ) ) stone/pjrock6 0 0 0
 }
 }
// Brush 1149
// Map structure:g[2] -> poly:p[1150]
 {
brushDef
 {
  ( 0 996.57141 0 ) ( 64 1005.71429 0 ) ( 0 996.57141 64 ) ( ( -0.00773 0.00000 -7.09000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0
  ( 304 0 0 ) ( 304 0 64 ) ( 336 64 0 ) ( ( 0.00699 0.00000 -8.95000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0
  ( 0 1194.66663 0 ) ( 0 1194.66663 64 ) ( 64 1184 0 ) ( ( 0.00771 0.00000 -3.48649 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0
  ( 0 0 -547.69232 ) ( 0 64 -532.92310 ) ( 64 0 -545.23077 ) ( ( 0.00771 -0.00125 -5.84397 ) ( 0.00128 0.00750 7.06382 ) ) stone/pjrock6 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -6.00000 ) ( -0.00781 0.00000 8.00000 ) ) stone/pjrock6 0 0 0
 }
 }
// Brush 1150
// Map structure:g[2] -> poly:p[1151]
 {
brushDef
 {
  ( 0 996.57141 0 ) ( 0 996.57141 64 ) ( 64 1005.71429 0 ) ( ( 0.00773 0.00000 -7.09000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0
  ( 1728 0 0 ) ( 1664 64 0 ) ( 1728 0 64 ) ( ( -0.00552 0.00000 -1.25000 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0
  ( 0 1216 0 ) ( 64 1208.88892 0 ) ( 0 1216 64 ) ( ( -0.00776 0.00000 -3.95732 ) ( 0.00000 0.00781 -3.00000 ) ) stone/pjrock6 0 0 0
  ( 0 0 -598 ) ( 0 64 -580 ) ( 64 0 -596 ) ( ( 0.00776 -0.00083 -4.86483 ) ( 0.00086 0.00747 6.78345 ) ) stone/pjrock6 0 0 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.00781 -5.00000 ) ( -0.00781 0.00000 8.00000 ) ) stone/pjrock6 0 0 0
 }
 }
// Brush 1151
// Map structure:g[2] -> poly:p[1152]
 {
brushDef
 {
  ( 1728 0 0 ) ( 1664 64 0 ) ( 1728 0 64 ) ( ( -0.02210 0.00000 -8.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/clip 0 13 0
  ( 0 1152 0 ) ( 64 1152 0 ) ( 0 1152 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/clip 0 13 0
  ( 0 640 0 ) ( 0 640 64 ) ( 64 672 0 ) ( ( 0.02795 0.00000 -37.00000 ) ( 0.00000 0.03125 -10.00000 ) ) common/clip 0 13 0
  ( 0 1194.66663 0 ) ( 0 1194.66663 64 ) ( 64 1184 0 ) ( ( 0.03082 0.00000 -16.94597 ) ( 0.00000 0.03125 -10.00000 ) ) common/clip 0 13 0
  ( 0 0 -256 ) ( 0 64 -256 ) ( 64 0 -256 ) ( ( 0.00000 0.03125 -24.00000 ) ( -0.03125 0.00000 34.00000 ) ) common/clip 0 13 0
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -24.00000 ) ( -0.03125 0.00000 34.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1152
// Map structure:g[2] -> poly:p[1153]
 {
brushDef
 {
  ( 768 0 0 ) ( 768 64 0 ) ( 768 0 64 ) ( ( -0.03125 0.00000 -7.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 656 0 ) ( 64 624 0 ) ( 0 656 64 ) ( ( -0.02795 0.00000 -16.80000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.03125 0.00000 -6.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 192 0 ) ( 0 192 64 ) ( 64 192 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 2.00000 ) ) common/clip 0 13 0
  ( 0 0 160 ) ( 0 64 160 ) ( 64 0 160 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
  ( 0 0 -32 ) ( 64 0 -32 ) ( 0 64 -32 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 7.00000 ) ) common/clip 0 13 0
 }
 }
// Brush 1153
// cube:p[4]
 {
brushDef
 {
  ( -320 -896 -64 ) ( -192 -896 -64 ) ( -320 -768 -64 ) ( ( 0.00000 -0.00781 2.50000 ) ( -0.03125 0.00000 -28.00000 ) ) base_trim/yellow_rustb
  ( -320 -896 64 ) ( -320 -768 64 ) ( -192 -896 64 ) ( ( 0.00000 0.00781 2.50000 ) ( -0.03125 0.00000 -28.00000 ) ) base_trim/yellow_rustb
  ( -320 -960 0 ) ( -320 -960 128 ) ( -192 -960 0 ) ( ( 0.00781 0.00000 2.50000 ) ( 0.00000 0.03125 0.00000 ) ) base_trim/yellow_rustb
  ( -320 -832 0 ) ( -192 -832 0 ) ( -320 -832 128 ) ( ( -0.00781 0.00000 2.50000 ) ( 0.00000 0.03125 0.00000 ) ) base_trim/yellow_rustb
  ( -384 -896 0 ) ( -384 -768 0 ) ( -384 -896 128 ) ( ( -0.00781 0.00000 7.00000 ) ( 0.00000 0.03125 0.00000 ) ) base_trim/yellow_rustb
  ( -256 -896 0 ) ( -256 -896 128 ) ( -256 -768 0 ) ( ( 0.00781 0.00000 7.00000 ) ( 0.00000 0.03125 0.00000 ) ) base_trim/yellow_rustb
 }
 }
// Bezier 0 (Brush 1154)
// Map beziers:g[3] -> bezier:b2[1]
 {
  patchDef2
  {
   rpg3dm1/wall03
   ( 5 3 0 0 0 )
(
( ( -223.99998 128 160 0 1 ) ( -223.99998 128 192 0 0.75000 ) ( -223.99998 128 224 0 0.50000 ) )
( ( -223.99998 -32 160 1 1 ) ( -223.99998 -32 192 1 0.75000 ) ( -223.99998 -32 224 1 0.50000 ) )
( ( -63.99998 -32 160 2 1 ) ( -63.99998 -32 192 2 0.75000 ) ( -63.99998 -32 224 2 0.50000 ) )
( ( 96.00004 -32 160 3 1 ) ( 96.00004 -32 192 3 0.75000 ) ( 96.00004 -32 224 3 0.50000 ) )
( ( 96.00004 128 160 4 1 ) ( 96.00004 128 192 4 0.75000 ) ( 96.00004 128 224 4 0.50000 ) )
)
  }
 }
// Bezier 1 (Brush 1155)
// Map beziers:g[3] -> bezier:b2[2]
 {
  patchDef2
  {
   rpg3dm1/trim11
   ( 5 3 0 0 0 )
(
( ( -192 128 160 0 1 ) ( -208 128 160 0 0.50000 ) ( -224 128 160 0 0 ) )
( ( -192 0 160 1 1 ) ( -208 -16 160 1 0.50000 ) ( -224 -32 160 1 0 ) )
( ( -64 0 160 2 1 ) ( -64 -16 160 2 0.50000 ) ( -64 -32 160 2 0 ) )
( ( 64 0 160 3 1 ) ( 80 -16 160 3 0.50000 ) ( 96 -32 160 3 0 ) )
( ( 64 128 160 4 1 ) ( 80 128 160 4 0.50000 ) ( 96 128 160 4 0 ) )
)
  }
 }
// Bezier 2 (Brush 1156)
// Map beziers:g[3] -> bezier:b2[3]
 {
  patchDef2
  {
   base_support/cable
   ( 5 3 0 0 0 )
(
( ( -191.99998 128 0 0 1 ) ( -191.99998 128 16 0 0.50000 ) ( -191.99998 128 32 0 0 ) )
( ( -191.99998 0 0 1 1 ) ( -191.99998 0 16 1 0.50000 ) ( -191.99998 0 32 1 0 ) )
( ( -63.99998 0 0 2 1 ) ( -63.99998 0 16 2 0.50000 ) ( -63.99998 0 32 2 0 ) )
( ( 64.00005 0 0 3 1 ) ( 64.00005 0 16 3 0.50000 ) ( 64.00005 0 32 3 0 ) )
( ( 64.00005 128 0 4 1 ) ( 64.00005 128 16 4 0.50000 ) ( 64.00005 128 32 4 0 ) )
)
  }
 }
// Bezier 3 (Brush 1157)
// Map beziers:g[3] -> bezier:b2[4]
 {
  patchDef2
  {
   rpg3dm1/cretemetl03
   ( 5 3 0 0 0 )
(
( ( -176 128 32 0 1 ) ( -184 128 96 0 0.50000 ) ( -192 128 160 0 0 ) )
( ( -176 16 32 0.50000 1 ) ( -184 8 96 0.50000 0.50000 ) ( -192 0 160 0.50000 0 ) )
( ( -64 16 32 1 1 ) ( -64 8 96 1 0.50000 ) ( -64 0 160 1 0 ) )
( ( 48 16 32 1.50000 1 ) ( 56 8 96 1.50000 0.50000 ) ( 64 0 160 1.50000 0 ) )
( ( 48 128 32 2 1 ) ( 56 128 96 2 0.50000 ) ( 64 128 160 2 0 ) )
)
  }
 }
// Bezier 4 (Brush 1158)
// Map beziers:g[3] -> bezier:b2[5]
 {
  patchDef2
  {
   rpg3dm1/trlight05_1k
   ( 5 3 0 0 0 )
(
( ( -192 128 32 0 1 ) ( -184 128 32 0 0.50000 ) ( -176 128 32 0 0 ) )
( ( -192 0 32 0.50000 1 ) ( -184 8 32 0.50000 0.50000 ) ( -176 16 32 0.50000 0 ) )
( ( -64 0 32 1 1 ) ( -64 8 32 1 0.50000 ) ( -64 16 32 1 0 ) )
( ( 64 0 32 1.50000 1 ) ( 56 8 32 1.50000 0.50000 ) ( 48 16 32 1.50000 0 ) )
( ( 64 128 32 2 1 ) ( 56 128 32 2 0.50000 ) ( 48 128 32 2 0 ) )
)
  }
 }
// Bezier 5 (Brush 1159)
// Map beziers:g[3] -> bezier:b2[6]
 {
  patchDef2
  {
   rpg3dm1/trim11
   ( 5 3 0 0 0 )
(
( ( -224 128 0 0 0 ) ( -208 128 0 0 0.50000 ) ( -192 128 0 0 1 ) )
( ( -224 -32 0 1 0 ) ( -208 -16 0 1 0.50000 ) ( -192 0 0 1 1 ) )
( ( -64 -32 0 2 0 ) ( -64 -16 0 2 0.50000 ) ( -64 0 0 2 1 ) )
( ( 96 -32 0 3 0 ) ( 80 -16 0 3 0.50000 ) ( 64 0 0 3 1 ) )
( ( 96 128 0 4 0 ) ( 80 128 0 4 0.50000 ) ( 64 128 0 4 1 ) )
)
  }
 }
// Bezier 6 (Brush 1160)
// Map beziers:g[3] -> bezier:b2[7]
 {
  patchDef2
  {
   base_floor/clangdark
   ( 5 3 0 0 0 )
(
( ( -352 128 0 0 1 ) ( -288.00003 128 0 0 0 ) ( -224 128 0 0 -1 ) )
( ( -352 -160 0 3 1 ) ( -288.00003 -96 0 3 0 ) ( -224 -32 0 3 -1 ) )
( ( -63.99998 -160 0 6 1 ) ( -63.99998 -96 0 6 0 ) ( -63.99998 -32 0 6 -1 ) )
( ( 224.00003 -160 0 9 1 ) ( 160.00006 -96 0 9 0 ) ( 96.00003 -32 0 9 -1 ) )
( ( 224.00003 128 0 12 1 ) ( 160.00006 128 0 12 0 ) ( 96.00003 128 0 12 -1 ) )
)
  }
 }
// Bezier 7 (Brush 1161)
// Map beziers:g[3] -> bezier:b2[8]
 {
  patchDef2
  {
   base_support/cable
   ( 5 3 0 0 0 )
(
( ( -384.00009 128 -64 0 1 ) ( -384.00009 128 -32 0 0.75000 ) ( -384.00009 128 0 0 0.50000 ) )
( ( -384.00009 -192 -64 2 1 ) ( -384.00009 -192 -32 2 0.75000 ) ( -384.00009 -192 0 2 0.50000 ) )
( ( -64.00008 -192 -64 4 1 ) ( -64.00008 -192 -32 4 0.75000 ) ( -64.00008 -192 0 4 0.50000 ) )
( ( 256 -192 -64 6 1 ) ( 256 -192 -32 6 0.75000 ) ( 256 -192 0 6 0.50000 ) )
( ( 256 128 -64 8 1 ) ( 256 128 -32 8 0.75000 ) ( 256 128 0 8 0.50000 ) )
)
  }
 }
// Bezier 8 (Brush 1162)
// Map beziers:g[3] -> bezier:b2[9]
 {
  patchDef2
  {
   rpg3dm1/trlight03_1k
   ( 5 3 0 0 0 )
(
( ( -192 128 -64 0 1 ) ( -208 128 -64 0 0.50000 ) ( -224 128 -64 0 0 ) )
( ( -192 0 -64 1 1 ) ( -208 -16 -64 1 0.50000 ) ( -224 -32 -64 1 0 ) )
( ( -64 0 -64 2 1 ) ( -64 -16 -64 2 0.50000 ) ( -64 -32 -64 2 0 ) )
( ( 64 0 -64 3 1 ) ( 80 -16 -64 3 0.50000 ) ( 96 -32 -64 3 0 ) )
( ( 64 128 -64 4 1 ) ( 80 128 -64 4 0.50000 ) ( 96 128 -64 4 0 ) )
)
  }
 }
// Bezier 9 (Brush 1163)
// Map beziers:g[3] -> bezier:b2[10]
 {
  patchDef2
  {
   base_support/cable
   ( 5 3 0 0 0 )
(
( ( -352 128 -64 0 1 ) ( -368.00003 128 -64 0 0.50000 ) ( -384 128 -64 0 0 ) )
( ( -352 -160 -64 2 1 ) ( -368.00003 -176 -64 2 0.50000 ) ( -384 -192 -64 2 0 ) )
( ( -63.99998 -160 -64 4 1 ) ( -63.99998 -176 -64 4 0.50000 ) ( -63.99998 -192 -64 4 0 ) )
( ( 224.00003 -160 -64 6 1 ) ( 240.00006 -176 -64 6 0.50000 ) ( 256.00003 -192 -64 6 0 ) )
( ( 224.00003 128 -64 8 1 ) ( 240.00006 128 -64 8 0.50000 ) ( 256.00003 128 -64 8 0 ) )
)
  }
 }
// Bezier 10 (Brush 1164)
// Map beziers:g[3] -> bezier:b2[11]
 {
  patchDef2
  {
   base_floor/clang_floor
   ( 5 3 0 0 0 )
(
( ( -224 128 -64 0 1 ) ( -288.00003 128 -64 0 0 ) ( -352 128 -64 0 -1 ) )
( ( -224 -32 -64 3 1 ) ( -288.00003 -96 -64 3 0 ) ( -352 -160 -64 3 -1 ) )
( ( -63.99998 -32 -64 6 1 ) ( -63.99998 -96 -64 6 0 ) ( -63.99998 -160 -64 6 -1 ) )
( ( 96.00003 -32 -64 9 1 ) ( 160.00006 -96 -64 9 0 ) ( 224.00003 -160 -64 9 -1 ) )
( ( 96.00003 128 -64 12 1 ) ( 160.00006 128 -64 12 0 ) ( 224.00003 128 -64 12 -1 ) )
)
  }
 }
// Bezier 11 (Brush 1165)
// Map beziers:g[3] -> bezier:b2[12]
 {
  patchDef2
  {
   rpg3dm1/wall03
   ( 5 3 0 0 0 )
(
( ( -191.99998 128 -128 0 1 ) ( -191.99998 128 -96 0 0.75000 ) ( -191.99998 128 -64 0 0.50000 ) )
( ( -191.99998 0 -128 0.50000 1 ) ( -191.99998 0 -96 0.50000 0.75000 ) ( -191.99998 0 -64 0.50000 0.50000 ) )
( ( -63.99998 0 -128 1 1 ) ( -63.99998 0 -96 1 0.75000 ) ( -63.99998 0 -64 1 0.50000 ) )
( ( 64.00005 0 -128 1.50000 1 ) ( 64.00005 0 -96 1.50000 0.75000 ) ( 64.00005 0 -64 1.50000 0.50000 ) )
( ( 64.00005 128 -128 2 1 ) ( 64.00005 128 -96 2 0.75000 ) ( 64.00005 128 -64 2 0.50000 ) )
)
  }
 }
// Bezier 12 (Brush 1166)
// Map beziers:g[3] -> bezier:b2[13]
 {
  patchDef2
  {
   rpg3dm1/trlight05_1k
   ( 5 3 0 0 0 )
(
( ( -176 128 -128 0 0 ) ( -184 128 -128 0 0.50000 ) ( -192 128 -128 0 1 ) )
( ( -176 16 -128 0.50000 0 ) ( -184 8 -128 0.50000 0.50000 ) ( -192 0 -128 0.50000 1 ) )
( ( -64 16 -128 1 0 ) ( -64 8 -128 1 0.50000 ) ( -64 0 -128 1 1 ) )
( ( 48 16 -128 1.50000 0 ) ( 56 8 -128 1.50000 0.50000 ) ( 64 0 -128 1.50000 1 ) )
( ( 48 128 -128 2 0 ) ( 56 128 -128 2 0.50000 ) ( 64 128 -128 2 1 ) )
)
  }
 }
// Bezier 13 (Brush 1167)
// Map beziers:g[3] -> bezier:b2[14]
 {
  patchDef2
  {
   rpg3dm1/cretemetl03
   ( 5 3 0 0 0 )
(
( ( -176 128 -256 0 1 ) ( -176 128 -192 0 0.50000 ) ( -176 128 -128 0 0 ) )
( ( -176 16 -256 0.50000 1 ) ( -176 16 -192 0.50000 0.50000 ) ( -176 16 -128 0.50000 0 ) )
( ( -64 16 -256 1 1 ) ( -64 16 -192 1 0.50000 ) ( -64 16 -128 1 0 ) )
( ( 48 16 -256 1.50000 1 ) ( 48 16 -192 1.50000 0.50000 ) ( 48 16 -128 1.50000 0 ) )
( ( 48 128 -256 2 1 ) ( 48 128 -192 2 0.50000 ) ( 48 128 -128 2 0 ) )
)
  }
 }
// Bezier 14 (Brush 1168)
// Map beziers:g[3] -> bezier:b2[15]
 {
  patchDef2
  {
   rpg3dm1/trlight05_1k
   ( 5 3 0 0 0 )
(
( ( -192 128 -256 0 1 ) ( -184 128 -256 0 0.50000 ) ( -176 128 -256 0 0 ) )
( ( -192 0 -256 0.50000 1 ) ( -184 8 -256 0.50000 0.50000 ) ( -176 16 -256 0.50000 0 ) )
( ( -64 0 -256 1 1 ) ( -64 8 -256 1 0.50000 ) ( -64 16 -256 1 0 ) )
( ( 64 0 -256 1.50000 1 ) ( 56 8 -256 1.50000 0.50000 ) ( 48 16 -256 1.50000 0 ) )
( ( 64 128 -256 2 1 ) ( 56 128 -256 2 0.50000 ) ( 48 128 -256 2 0 ) )
)
  }
 }
// Bezier 15 (Brush 1169)
// Map beziers:g[3] -> bezier:b2[16]
 {
  patchDef2
  {
   rpg3dm1/wall03
   ( 5 3 0 0 0 )
(
( ( -191.99998 128 -352 0 1 ) ( -191.99998 128 -304 0 0.62500 ) ( -191.99998 128 -256 0 0.25000 ) )
( ( -191.99998 0 -352 1 1 ) ( -191.99998 0 -304 1 0.62500 ) ( -191.99998 0 -256 1 0.25000 ) )
( ( -63.99998 0 -352 2 1 ) ( -63.99998 0 -304 2 0.62500 ) ( -63.99998 0 -256 2 0.25000 ) )
( ( 64.00005 0 -352 3 1 ) ( 64.00005 0 -304 3 0.62500 ) ( 64.00005 0 -256 3 0.25000 ) )
( ( 64.00005 128 -352 4 1 ) ( 64.00005 128 -304 4 0.62500 ) ( 64.00005 128 -256 4 0.25000 ) )
)
  }
 }
// Bezier 16 (Brush 1170)
// Map beziers:g[3] -> bezier:b2[17]
 {
  patchDef2
  {
   rpg3dm1/wall03
   ( 3 3 0 0 0 )
(
( ( -512 128 -384 0 1 ) ( -512 128 -320 0 0.50000 ) ( -512 64 -256 0 0 ) )
( ( -448 128 -384 0.50000 1 ) ( -448 128 -320 0.50000 0.50000 ) ( -448 64 -256 0.50000 0 ) )
( ( -384 128 -384 1 1 ) ( -384 128 -320 1 0.50000 ) ( -384 64 -256 1 0 ) )
)
  }
 }
// Bezier 17 (Brush 1171)
// Map beziers:g[3] -> bezier:b2[18]
 {
  patchDef2
  {
   rpg3dm1/metalbase
   ( 3 3 0 0 0 )
(
( ( -384 64 -256 0.50000 2 ) ( -384 128 -256 1 2 ) ( -384 128 -256 1 2 ) )
( ( -384 64 -256 0.50000 2 ) ( -384 128 -320 1 2.50000 ) ( -384 128 -256 1 2 ) )
( ( -384 64 -256 0.50000 2 ) ( -384 128 -320 1 2.50000 ) ( -384 128 -384 1 3 ) )
)
  }
 }
// Bezier 18 (Brush 1172)
// Map beziers:g[3] -> bezier:b2[19]
 {
  patchDef2
  {
   rpg3dm1/wall01
   ( 3 3 0 0 0 )
(
( ( -320 96 -224 0 1 ) ( -320 128 -224 0 0.75000 ) ( -320 128 -128 0 0 ) )
( ( -288 96 -224 0.50000 1 ) ( -288 128 -224 0.50000 0.75000 ) ( -288 128 -128 0.50000 0 ) )
( ( -256 96 -224 1 1 ) ( -256 128 -224 1 0.75000 ) ( -256 128 -128 1 0 ) )
)
  }
 }
// Bezier 19 (Brush 1173)
// Map beziers:g[3] -> bezier:b2[20]
 {
  patchDef2
  {
   rpg3dm1/metalbase
   ( 3 3 0 0 0 )
(
( ( -256 128 -224 1 1.75000 ) ( -256 128 -224 1 1.75000 ) ( -256 96 -224 0.75000 1.75000 ) )
( ( -256 128 -224 1 1.75000 ) ( -256 128 -224 1 1.75000 ) ( -256 96 -224 0.75000 1.75000 ) )
( ( -256 128 -128 1 1 ) ( -256 128 -224 1 1.75000 ) ( -256 96 -224 0.75000 1.75000 ) )
)
  }
 }
// Bezier 20 (Brush 1174)
// Map beziers:g[3] -> bezier:b2[21]
 {
  patchDef2
  {
   rpg3dm1/metalbase
   ( 3 3 0 0 0 )
(
( ( -320 96 -224 0.75000 1.75000 ) ( -320 128 -224 1 1.75000 ) ( -320 128 -224 1 1.75000 ) )
( ( -320 96 -224 0.75000 1.75000 ) ( -320 128 -224 1 1.75000 ) ( -320 128 -224 1 1.75000 ) )
( ( -320 96 -224 0.75000 1.75000 ) ( -320 128 -224 1 1.75000 ) ( -320 128 -128 1 1 ) )
)
  }
 }
// Bezier 21 (Brush 1175)
// Map beziers:g[3] -> bezier:b2[22]
 {
  patchDef2
  {
   rpg3dm1/wall03
   ( 3 3 0 0 0 )
(
( ( 256 128 -384 0 1 ) ( 256 128 -320 0 0.50000 ) ( 256 64 -256 0 0 ) )
( ( 320 128 -384 0.50000 1 ) ( 320 128 -320 0.50000 0.50000 ) ( 320 64 -256 0.50000 0 ) )
( ( 384 128 -384 1 1 ) ( 384 128 -320 1 0.50000 ) ( 384 64 -256 1 0 ) )
)
  }
 }
// Bezier 22 (Brush 1176)
// Map beziers:g[3] -> bezier:b2[23]
 {
  patchDef2
  {
   rpg3dm1/metalbase
   ( 3 3 0 0 0 )
(
( ( 256 128 -256 1 2 ) ( 256 128 -256 1 2 ) ( 256 64 -256 0.50000 2 ) )
( ( 256 128 -256 1 2 ) ( 256 128 -320 1 2.50000 ) ( 256 64 -256 0.50000 2 ) )
( ( 256 128 -384 1 3 ) ( 256 128 -320 1 2.50000 ) ( 256 64 -256 0.50000 2 ) )
)
  }
 }
// Bezier 23 (Brush 1177)
// Map beziers:g[3] -> bezier:b2[24]
 {
  patchDef2
  {
   rpg3dm1/green1_2
   ( 3 3 0 0 0 )
(
( ( -464 -144 -192 0 0.50000 ) ( -456 -136 -224 0 0.25000 ) ( -448 -128 -256 0 0 ) )
( ( -400 -208 -192 1 0.50000 ) ( -392 -200 -224 1 0.25000 ) ( -384 -192 -256 1 0 ) )
( ( -336 -272 -192 2 0.50000 ) ( -328 -264 -224 2 0.25000 ) ( -320 -256 -256 2 0 ) )
)
  }
 }
// Bezier 24 (Brush 1178)
// Map beziers:g[3] -> bezier:b2[25]
 {
  patchDef2
  {
   rpg3dm1/green1_2
   ( 3 3 0 0 0 )
(
( ( 320 -128 -288 0 0 ) ( 328 -136 -256 0 0.25000 ) ( 336 -144 -224 0 0.50000 ) )
( ( 256 -192 -288 1 0 ) ( 264 -200 -256 1 0.25000 ) ( 272 -208 -224 1 0.50000 ) )
( ( 192 -256 -288 2 0 ) ( 200 -264 -256 2 0.25000 ) ( 208 -272 -224 2 0.50000 ) )
)
  }
 }
// Bezier 25 (Brush 1179)
// Map beziers:g[3] -> bezier:b2[26]
 {
  patchDef2
  {
   rpg3dm1/metalbase
   ( 5 3 0 0 0 )
(
( ( -64 -32 224 -0.50000 0.25000 ) ( -224 -32 224 -1.75000 0.25000 ) ( -224 128 224 -1.75000 -1 ) )
( ( -64 -32 224 -0.50000 0.25000 ) ( -64 -32 224 -0.50000 0.25000 ) ( -64 128 224 -0.50000 -1 ) )
( ( -64 -32 224 -0.50000 0.25000 ) ( -64 -32 224 -0.50000 0.25000 ) ( -64 128 224 -0.50000 -1 ) )
( ( -64 -32 224 -0.50000 0.25000 ) ( 96 -32 224 0.75000 0.25000 ) ( 96 128 224 0.75000 -1 ) )
( ( -64 -32 224 -0.50000 0.25000 ) ( 96 -32 224 0.75000 0.25000 ) ( 96 128 224 0.75000 -1 ) )
)
  }
 }
// Bezier 26 (Brush 1180)
// Map beziers:g[3] -> bezier:b2[27]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 448 -192 0 0 ) ( 624 456 -192 0 0.12500 ) ( 624 464 -192 0 0.25000 ) )
( ( 608 448 -160 0.50000 0 ) ( 608 456 -160 0.50000 0.12500 ) ( 608 464 -160 0.50000 0.25000 ) )
( ( 592 448 -128 1 0 ) ( 592 456 -128 1 0.12500 ) ( 592 464 -128 1 0.25000 ) )
)
  }
 }
// Bezier 27 (Brush 1181)
// Map beziers:g[3] -> bezier:b2[28]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 640 448 -192 0 0.25000 ) ( 632 448 -192 0 0.12500 ) ( 624 448 -192 0 0 ) )
( ( 624 448 -160 0.50000 0.25000 ) ( 616 448 -160 0.50000 0.12500 ) ( 608 448 -160 0.50000 0 ) )
( ( 608 448 -128 1 0.25000 ) ( 600 448 -128 1 0.12500 ) ( 592 448 -128 1 0 ) )
)
  }
 }
// Bezier 28 (Brush 1182)
// Map beziers:g[3] -> bezier:b2[29]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 512 -192 0 0 ) ( 632 512 -192 0 0.12500 ) ( 640 512 -192 0 0.25000 ) )
( ( 608 512 -160 0.50000 0 ) ( 616 512 -160 0.50000 0.12500 ) ( 624 512 -160 0.50000 0.25000 ) )
( ( 592 512 -128 1 0 ) ( 600 512 -128 1 0.12500 ) ( 608 512 -128 1 0.25000 ) )
)
  }
 }
// Bezier 29 (Brush 1183)
// Map beziers:g[3] -> bezier:b2[30]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 496 -192 0 0 ) ( 624 504 -192 0 0.12500 ) ( 624 512 -192 0 0.25000 ) )
( ( 608 496 -160 0.50000 0 ) ( 608 504 -160 0.50000 0.12500 ) ( 608 512 -160 0.50000 0.25000 ) )
( ( 592 496 -128 1 0 ) ( 592 504 -128 1 0.12500 ) ( 592 512 -128 1 0.25000 ) )
)
  }
 }
// Bezier 30 (Brush 1184)
// Map beziers:g[3] -> bezier:b2[31]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 512 -192 0 0.25000 ) ( 400 504 -192 0 0.12500 ) ( 400 496 -192 0 0 ) )
( ( 416 512 -160 0.50000 0.25000 ) ( 416 504 -160 0.50000 0.12500 ) ( 416 496 -160 0.50000 0 ) )
( ( 432 512 -128 1 0.25000 ) ( 432 504 -128 1 0.12500 ) ( 432 496 -128 1 0 ) )
)
  }
 }
// Bezier 31 (Brush 1185)
// Map beziers:g[3] -> bezier:b2[32]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 384 512 -192 0 0.25000 ) ( 392 512 -192 0 0.12500 ) ( 400 512 -192 0 0 ) )
( ( 400 512 -160 0.50000 0.25000 ) ( 408 512 -160 0.50000 0.12500 ) ( 416 512 -160 0.50000 0 ) )
( ( 416 512 -128 1 0.25000 ) ( 424 512 -128 1 0.12500 ) ( 432 512 -128 1 0 ) )
)
  }
 }
// Bezier 32 (Brush 1186)
// Map beziers:g[3] -> bezier:b2[33]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 448 -192 0 0 ) ( 392 448 -192 0 0.12500 ) ( 384 448 -192 0 0.25000 ) )
( ( 416 448 -160 0.50000 0 ) ( 408 448 -160 0.50000 0.12500 ) ( 400 448 -160 0.50000 0.25000 ) )
( ( 432 448 -128 1 0 ) ( 424 448 -128 1 0.12500 ) ( 416 448 -128 1 0.25000 ) )
)
  }
 }
// Bezier 33 (Brush 1187)
// Map beziers:g[3] -> bezier:b2[34]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 464 -192 0 0.25000 ) ( 400 456 -192 0 0.12500 ) ( 400 448 -192 0 0 ) )
( ( 416 464 -160 0.50000 0.25000 ) ( 416 456 -160 0.50000 0.12500 ) ( 416 448 -160 0.50000 0 ) )
( ( 432 464 -128 1 0.25000 ) ( 432 456 -128 1 0.12500 ) ( 432 448 -128 1 0 ) )
)
  }
 }
// Bezier 34 (Brush 1188)
// Map beziers:g[3] -> bezier:b2[35]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 272 -192 0 0.25000 ) ( 400 264 -192 0 0.12500 ) ( 400 256 -192 0 0 ) )
( ( 416 272 -160 0.50000 0.25000 ) ( 416 264 -160 0.50000 0.12500 ) ( 416 256 -160 0.50000 0 ) )
( ( 432 272 -128 1 0.25000 ) ( 432 264 -128 1 0.12500 ) ( 432 256 -128 1 0 ) )
)
  }
 }
// Bezier 35 (Brush 1189)
// Map beziers:g[3] -> bezier:b2[36]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 256 -192 0 0 ) ( 392 256 -192 0 0.12500 ) ( 384 256 -192 0 0.25000 ) )
( ( 416 256 -160 0.50000 0 ) ( 408 256 -160 0.50000 0.12500 ) ( 400 256 -160 0.50000 0.25000 ) )
( ( 432 256 -128 1 0 ) ( 424 256 -128 1 0.12500 ) ( 416 256 -128 1 0.25000 ) )
)
  }
 }
// Bezier 36 (Brush 1190)
// Map beziers:g[3] -> bezier:b2[37]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 384 320 -192 0 0.25000 ) ( 392 320 -192 0 0.12500 ) ( 400 320 -192 0 0 ) )
( ( 400 320 -160 0.50000 0.25000 ) ( 408 320 -160 0.50000 0.12500 ) ( 416 320 -160 0.50000 0 ) )
( ( 416 320 -128 1 0.25000 ) ( 424 320 -128 1 0.12500 ) ( 432 320 -128 1 0 ) )
)
  }
 }
// Bezier 37 (Brush 1191)
// Map beziers:g[3] -> bezier:b2[38]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 320 -192 0 0.25000 ) ( 400 312 -192 0 0.12500 ) ( 400 304 -192 0 0 ) )
( ( 416 320 -160 0.50000 0.25000 ) ( 416 312 -160 0.50000 0.12500 ) ( 416 304 -160 0.50000 0 ) )
( ( 432 320 -128 1 0.25000 ) ( 432 312 -128 1 0.12500 ) ( 432 304 -128 1 0 ) )
)
  }
 }
// Bezier 38 (Brush 1192)
// Map beziers:g[3] -> bezier:b2[39]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 192 -192 0 0.25000 ) ( 400 184 -192 0 0.12500 ) ( 400 176 -192 0 0 ) )
( ( 416 192 -160 0.50000 0.25000 ) ( 416 184 -160 0.50000 0.12500 ) ( 416 176 -160 0.50000 0 ) )
( ( 432 192 -128 1 0.25000 ) ( 432 184 -128 1 0.12500 ) ( 432 176 -128 1 0 ) )
)
  }
 }
// Bezier 39 (Brush 1193)
// Map beziers:g[3] -> bezier:b2[40]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 384 192 -192 0 0.25000 ) ( 392 192 -192 0 0.12500 ) ( 400 192 -192 0 0 ) )
( ( 400 192 -160 0.50000 0.25000 ) ( 408 192 -160 0.50000 0.12500 ) ( 416 192 -160 0.50000 0 ) )
( ( 416 192 -128 1 0.25000 ) ( 424 192 -128 1 0.12500 ) ( 432 192 -128 1 0 ) )
)
  }
 }
// Bezier 40 (Brush 1194)
// Map beziers:g[3] -> bezier:b2[41]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 128 -192 0 0 ) ( 392 128 -192 0 0.12500 ) ( 384 128 -192 0 0.25000 ) )
( ( 416 128 -160 0.50000 0 ) ( 408 128 -160 0.50000 0.12500 ) ( 400 128 -160 0.50000 0.25000 ) )
( ( 432 128 -128 1 0 ) ( 424 128 -128 1 0.12500 ) ( 416 128 -128 1 0.25000 ) )
)
  }
 }
// Bezier 41 (Brush 1195)
// Map beziers:g[3] -> bezier:b2[42]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 144 -192 0 0.25000 ) ( 400 136 -192 0 0.12500 ) ( 400 128 -192 0 0 ) )
( ( 416 144 -160 0.50000 0.25000 ) ( 416 136 -160 0.50000 0.12500 ) ( 416 128 -160 0.50000 0 ) )
( ( 432 144 -128 1 0.25000 ) ( 432 136 -128 1 0.12500 ) ( 432 128 -128 1 0 ) )
)
  }
 }
// Bezier 42 (Brush 1196)
// Map beziers:g[3] -> bezier:b2[43]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 304 -192 0 0 ) ( 624 312 -192 0 0.12500 ) ( 624 320 -192 0 0.25000 ) )
( ( 608 304 -160 0.50000 0 ) ( 608 312 -160 0.50000 0.12500 ) ( 608 320 -160 0.50000 0.25000 ) )
( ( 592 304 -128 1 0 ) ( 592 312 -128 1 0.12500 ) ( 592 320 -128 1 0.25000 ) )
)
  }
 }
// Bezier 43 (Brush 1197)
// Map beziers:g[3] -> bezier:b2[44]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 320 -192 0 0 ) ( 632 320 -192 0 0.12500 ) ( 640 320 -192 0 0.25000 ) )
( ( 608 320 -160 0.50000 0 ) ( 616 320 -160 0.50000 0.12500 ) ( 624 320 -160 0.50000 0.25000 ) )
( ( 592 320 -128 1 0 ) ( 600 320 -128 1 0.12500 ) ( 608 320 -128 1 0.25000 ) )
)
  }
 }
// Bezier 44 (Brush 1198)
// Map beziers:g[3] -> bezier:b2[45]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 640 256 -192 0 0.25000 ) ( 632 256 -192 0 0.12500 ) ( 624 256 -192 0 0 ) )
( ( 624 256 -160 0.50000 0.25000 ) ( 616 256 -160 0.50000 0.12500 ) ( 608 256 -160 0.50000 0 ) )
( ( 608 256 -128 1 0.25000 ) ( 600 256 -128 1 0.12500 ) ( 592 256 -128 1 0 ) )
)
  }
 }
// Bezier 45 (Brush 1199)
// Map beziers:g[3] -> bezier:b2[46]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 256 -192 0 0 ) ( 624 264 -192 0 0.12500 ) ( 624 272 -192 0 0.25000 ) )
( ( 608 256 -160 0.50000 0 ) ( 608 264 -160 0.50000 0.12500 ) ( 608 272 -160 0.50000 0.25000 ) )
( ( 592 256 -128 1 0 ) ( 592 264 -128 1 0.12500 ) ( 592 272 -128 1 0.25000 ) )
)
  }
 }
// Bezier 46 (Brush 1200)
// Map beziers:g[3] -> bezier:b2[47]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 128 -192 0 0 ) ( 624 136 -192 0 0.12500 ) ( 624 144 -192 0 0.25000 ) )
( ( 608 128 -160 0.50000 0 ) ( 608 136 -160 0.50000 0.12500 ) ( 608 144 -160 0.50000 0.25000 ) )
( ( 592 128 -128 1 0 ) ( 592 136 -128 1 0.12500 ) ( 592 144 -128 1 0.25000 ) )
)
  }
 }
// Bezier 47 (Brush 1201)
// Map beziers:g[3] -> bezier:b2[48]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 640 128 -192 0 0.25000 ) ( 632 128 -192 0 0.12500 ) ( 624 128 -192 0 0 ) )
( ( 624 128 -160 0.50000 0.25000 ) ( 616 128 -160 0.50000 0.12500 ) ( 608 128 -160 0.50000 0 ) )
( ( 608 128 -128 1 0.25000 ) ( 600 128 -128 1 0.12500 ) ( 592 128 -128 1 0 ) )
)
  }
 }
// Bezier 48 (Brush 1202)
// Map beziers:g[3] -> bezier:b2[49]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 192 -192 0 0 ) ( 632 192 -192 0 0.12500 ) ( 640 192 -192 0 0.25000 ) )
( ( 608 192 -160 0.50000 0 ) ( 616 192 -160 0.50000 0.12500 ) ( 624 192 -160 0.50000 0.25000 ) )
( ( 592 192 -128 1 0 ) ( 600 192 -128 1 0.12500 ) ( 608 192 -128 1 0.25000 ) )
)
  }
 }
// Bezier 49 (Brush 1203)
// Map beziers:g[3] -> bezier:b2[50]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 176 -192 0 0 ) ( 624 184 -192 0 0.12500 ) ( 624 192 -192 0 0.25000 ) )
( ( 608 176 -160 0.50000 0 ) ( 608 184 -160 0.50000 0.12500 ) ( 608 192 -160 0.50000 0.25000 ) )
( ( 592 176 -128 1 0 ) ( 592 184 -128 1 0.12500 ) ( 592 192 -128 1 0.25000 ) )
)
  }
 }
// Bezier 50 (Brush 1204)
// Map beziers:g[3] -> bezier:b2[51]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 576 -192 0 0 ) ( 624 584 -192 0 0.12500 ) ( 624 592 -192 0 0.25000 ) )
( ( 608 576 -160 0.50000 0 ) ( 608 584 -160 0.50000 0.12500 ) ( 608 592 -160 0.50000 0.25000 ) )
( ( 592 576 -128 1 0 ) ( 592 584 -128 1 0.12500 ) ( 592 592 -128 1 0.25000 ) )
)
  }
 }
// Bezier 51 (Brush 1205)
// Map beziers:g[3] -> bezier:b2[52]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 640 576 -192 0 0.25000 ) ( 632 576 -192 0 0.12500 ) ( 624 576 -192 0 0 ) )
( ( 624 576 -160 0.50000 0.25000 ) ( 616 576 -160 0.50000 0.12500 ) ( 608 576 -160 0.50000 0 ) )
( ( 608 576 -128 1 0.25000 ) ( 600 576 -128 1 0.12500 ) ( 592 576 -128 1 0 ) )
)
  }
 }
// Bezier 52 (Brush 1206)
// Map beziers:g[3] -> bezier:b2[53]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 640 -192 0 0 ) ( 632 640 -192 0 0.12500 ) ( 640 640 -192 0 0.25000 ) )
( ( 608 640 -160 0.50000 0 ) ( 616 640 -160 0.50000 0.12500 ) ( 624 640 -160 0.50000 0.25000 ) )
( ( 592 640 -128 1 0 ) ( 600 640 -128 1 0.12500 ) ( 608 640 -128 1 0.25000 ) )
)
  }
 }
// Bezier 53 (Brush 1207)
// Map beziers:g[3] -> bezier:b2[54]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 624 624 -192 0 0 ) ( 624 632 -192 0 0.12500 ) ( 624 640 -192 0 0.25000 ) )
( ( 608 624 -160 0.50000 0 ) ( 608 632 -160 0.50000 0.12500 ) ( 608 640 -160 0.50000 0.25000 ) )
( ( 592 624 -128 1 0 ) ( 592 632 -128 1 0.12500 ) ( 592 640 -128 1 0.25000 ) )
)
  }
 }
// Bezier 54 (Brush 1208)
// Map beziers:g[3] -> bezier:b2[55]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 640 -192 0 0.25000 ) ( 400 632 -192 0 0.12500 ) ( 400 624 -192 0 0 ) )
( ( 416 640 -160 0.50000 0.25000 ) ( 416 632 -160 0.50000 0.12500 ) ( 416 624 -160 0.50000 0 ) )
( ( 432 640 -128 1 0.25000 ) ( 432 632 -128 1 0.12500 ) ( 432 624 -128 1 0 ) )
)
  }
 }
// Bezier 55 (Brush 1209)
// Map beziers:g[3] -> bezier:b2[56]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 384 640 -192 0 0.25000 ) ( 392 640 -192 0 0.12500 ) ( 400 640 -192 0 0 ) )
( ( 400 640 -160 0.50000 0.25000 ) ( 408 640 -160 0.50000 0.12500 ) ( 416 640 -160 0.50000 0 ) )
( ( 416 640 -128 1 0.25000 ) ( 424 640 -128 1 0.12500 ) ( 432 640 -128 1 0 ) )
)
  }
 }
// Bezier 56 (Brush 1210)
// Map beziers:g[3] -> bezier:b2[57]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 576 -192 0 0 ) ( 392 576 -192 0 0.12500 ) ( 384 576 -192 0 0.25000 ) )
( ( 416 576 -160 0.50000 0 ) ( 408 576 -160 0.50000 0.12500 ) ( 400 576 -160 0.50000 0.25000 ) )
( ( 432 576 -128 1 0 ) ( 424 576 -128 1 0.12500 ) ( 416 576 -128 1 0.25000 ) )
)
  }
 }
// Bezier 57 (Brush 1211)
// Map beziers:g[3] -> bezier:b2[58]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 592 -192 0 0.25000 ) ( 400 584 -192 0 0.12500 ) ( 400 576 -192 0 0 ) )
( ( 416 592 -160 0.50000 0.25000 ) ( 416 584 -160 0.50000 0.12500 ) ( 416 576 -160 0.50000 0 ) )
( ( 432 592 -128 1 0.25000 ) ( 432 584 -128 1 0.12500 ) ( 432 576 -128 1 0 ) )
)
  }
 }
// Bezier 58 (Brush 1212)
// Map beziers:g[3] -> bezier:b2[59]
 {
  patchDef2
  {
   rpg3dm1/trim15
   ( 9 3 0 0 0 )
(
( ( 528 160 0 0 1 ) ( 528 160 80 0 -1 ) ( 384 160 80 0 -3 ) )
( ( 528 144 0 0.12500 1 ) ( 528 144 80 0.12500 -1 ) ( 384 144 80 0.12500 -3 ) )
( ( 544 144 0 0.25000 1 ) ( 544 144 96 0.25000 -1 ) ( 384 144 96 0.25000 -3 ) )
( ( 560 144 0 0.37500 1 ) ( 560 144 112 0.37500 -1 ) ( 384 144 112 0.37500 -3 ) )
( ( 560 160 0 0.50000 1 ) ( 560 160 112 0.50000 -1 ) ( 384 160 112 0.50000 -3 ) )
( ( 560 176 0 0.62500 1 ) ( 560 176 112 0.62500 -1 ) ( 384 176 112 0.62500 -3 ) )
( ( 544 176 0 0.75000 1 ) ( 544 176 96 0.75000 -1 ) ( 384 176 96 0.75000 -3 ) )
( ( 528 176 0 0.87500 1 ) ( 528 176 80 0.87500 -1 ) ( 384 176 80 0.87500 -3 ) )
( ( 528 160 0 1 1 ) ( 528 160 80 1 -1 ) ( 384 160 80 1 -3 ) )
)
  }
 }
// Bezier 59 (Brush 1213)
// Map beziers:g[3] -> bezier:b2[60]
 {
  patchDef2
  {
   rpg3dm1/trim15
   ( 9 3 0 0 0 )
(
( ( 464 208 32 0 1 ) ( 464 176 32 0 0 ) ( 384 176 32 0 -1 ) )
( ( 464 208 16 0.12500 1 ) ( 464 176 16 0.12500 0 ) ( 384 176 16 0.12500 -1 ) )
( ( 480 208 16 0.25000 1 ) ( 480 160 16 0.25000 0 ) ( 384 160 16 0.25000 -1 ) )
( ( 496 208 16 0.37500 1 ) ( 496 144 16 0.37500 0 ) ( 384 144 16 0.37500 -1 ) )
( ( 496 208 32 0.50000 1 ) ( 496 144 32 0.50000 0 ) ( 384 144 32 0.50000 -1 ) )
( ( 496 208 48 0.62500 1 ) ( 496 144 48 0.62500 0 ) ( 384 144 48 0.62500 -1 ) )
( ( 480 208 48 0.75000 1 ) ( 480 160 48 0.75000 0 ) ( 384 160 48 0.75000 -1 ) )
( ( 464 208 48 0.87500 1 ) ( 464 176 48 0.87500 0 ) ( 384 176 48 0.87500 -1 ) )
( ( 464 208 32 1 1 ) ( 464 176 32 1 0 ) ( 384 176 32 1 -1 ) )
)
  }
 }
// Bezier 60 (Brush 1214)
// Map beziers:g[3] -> bezier:b2[61]
 {
  patchDef2
  {
   rpg3dm1/trim01
   ( 3 3 0 0 0 )
(
( ( -640 448 96 0 0 ) ( -640 448 88 0 0.50000 ) ( -640 448 80 0 1 ) )
( ( -768 448 96 0.50000 0 ) ( -768 448 88 0.50000 0.50000 ) ( -768 448 80 0.50000 1 ) )
( ( -768 320 96 1 0 ) ( -768 320 88 1 0.50000 ) ( -768 320 80 1 1 ) )
)
  }
 }
// Bezier 61 (Brush 1215)
// Map beziers:g[3] -> bezier:b2[62]
 {
  patchDef2
  {
   rpg3dm1/trlight05glow_500
   ( 3 3 0 0 0 )
(
( ( -640 448 80 0 0 ) ( -640 456 80 0 0.50000 ) ( -640 464 80 0 1 ) )
( ( -768 448 80 0.50000 0 ) ( -776 456 80 0.50000 0.50000 ) ( -784 464 80 0.50000 1 ) )
( ( -768 320 80 1 0 ) ( -776 320 80 1 0.50000 ) ( -784 320 80 1 1 ) )
)
  }
 }
// Bezier 62 (Brush 1216)
// Map beziers:g[3] -> bezier:b2[63]
 {
  patchDef2
  {
   rpg3dm1/trlight05glow_500
   ( 3 3 0 0 0 )
(
( ( -640 464 -48 0 1 ) ( -640 456 -48 0 0.50000 ) ( -640 448 -48 0 0 ) )
( ( -784 464 -48 0.50000 1 ) ( -776 456 -48 0.50000 0.50000 ) ( -768 448 -48 0.50000 0 ) )
( ( -784 320 -48 1 1 ) ( -776 320 -48 1 0.50000 ) ( -768 320 -48 1 0 ) )
)
  }
 }
// Bezier 63 (Brush 1217)
// Map beziers:g[3] -> bezier:b2[64]
 {
  patchDef2
  {
   rpg3dm1/trim01
   ( 3 3 0 0 0 )
(
( ( -640 448 -48 0 0 ) ( -640 448 -56 0 0.50000 ) ( -640 448 -64 0 1 ) )
( ( -768 448 -48 0.50000 0 ) ( -768 448 -56 0.50000 0.50000 ) ( -768 448 -64 0.50000 1 ) )
( ( -768 320 -48 1 0 ) ( -768 320 -56 1 0.50000 ) ( -768 320 -64 1 1 ) )
)
  }
 }
// Bezier 64 (Brush 1218)
// Map beziers:g[3] -> bezier:b2[65]
 {
  patchDef2
  {
   rpg3dm1/cretemetl02
   ( 3 3 0 0 0 )
(
( ( -640 464 80 0 1 ) ( -640 464 16 0 1.50000 ) ( -640 464 -48 0 2 ) )
( ( -784 464 80 1 1 ) ( -784 464 16 1 1.50000 ) ( -784 464 -48 1 2 ) )
( ( -784 320 80 2 1 ) ( -784 320 16 2 1.50000 ) ( -784 320 -48 2 2 ) )
)
  }
 }
// Bezier 65 (Brush 1219)
// Map beziers:g[3] -> bezier:b2[66]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( -648 216 64 0 1 ) ( -648 216 48 0 1.25000 ) ( -648 216 32 0 1.50000 ) )
( ( -640 222 64 2 1 ) ( -640 222 48 2 1.25000 ) ( -640 222 32 2 1.50000 ) )
( ( -632 216 64 4 1 ) ( -632 216 48 4 1.25000 ) ( -632 216 32 4 1.50000 ) )
( ( -632 192 64 6 1 ) ( -632 192 48 6 1.25000 ) ( -632 192 32 6 1.50000 ) )
( ( -632 168 64 8 1 ) ( -632 168 48 8 1.25000 ) ( -632 168 32 8 1.50000 ) )
( ( -640 162 64 10 1 ) ( -640 162 48 10 1.25000 ) ( -640 162 32 10 1.50000 ) )
( ( -648 168 64 12 1 ) ( -648 168 48 12 1.25000 ) ( -648 168 32 12 1.50000 ) )
( ( -648 192 64 14 1 ) ( -648 192 48 14 1.25000 ) ( -648 192 32 14 1.50000 ) )
( ( -648 216 64 16 1 ) ( -648 216 48 16 1.25000 ) ( -648 216 32 16 1.50000 ) )
)
  }
 }
// Bezier 66 (Brush 1220)
// Map beziers:g[3] -> bezier:b2[67]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( -460 96 -88 0 1 ) ( -460 96 -72 0 1.25000 ) ( -460 96 -56 0 1.50000 ) )
( ( -460 84 -88 2 1 ) ( -460 84 -72 2 1.25000 ) ( -460 84 -56 2 1.50000 ) )
( ( -448 84 -88 4 1 ) ( -448 84 -72 4 1.25000 ) ( -448 84 -56 4 1.50000 ) )
( ( -436 84 -88 6 1 ) ( -436 84 -72 6 1.25000 ) ( -436 84 -56 6 1.50000 ) )
( ( -436 96 -88 8 1 ) ( -436 96 -72 8 1.25000 ) ( -436 96 -56 8 1.50000 ) )
( ( -436 108 -88 10 1 ) ( -436 108 -72 10 1.25000 ) ( -436 108 -56 10 1.50000 ) )
( ( -448 108 -88 12 1 ) ( -448 108 -72 12 1.25000 ) ( -448 108 -56 12 1.50000 ) )
( ( -460 108 -88 14 1 ) ( -460 108 -72 14 1.25000 ) ( -460 108 -56 14 1.50000 ) )
( ( -460 96 -88 16 1 ) ( -460 96 -72 16 1.25000 ) ( -460 96 -56 16 1.50000 ) )
)
  }
 }
// Bezier 67 (Brush 1221)
// Map beziers:g[3] -> bezier:b2[68]
 {
  patchDef2
  {
   rpg3dm1/trim01
   ( 3 3 0 0 0 )
(
( ( -320 512 144 0 1 ) ( -320 512 152 0 0.50000 ) ( -320 512 160 0 0 ) )
( ( -192 512 144 0.50000 1 ) ( -192 512 152 0.50000 0.50000 ) ( -192 512 160 0.50000 0 ) )
( ( -192 640 144 1 1 ) ( -192 640 152 1 0.50000 ) ( -192 640 160 1 0 ) )
)
  }
 }
// Bezier 68 (Brush 1222)
// Map beziers:g[3] -> bezier:b2[69]
 {
  patchDef2
  {
   rpg3dm1/trlight05glow_500
   ( 3 3 0 0 0 )
(
( ( -320 528 144 0 0 ) ( -320 520 144 0 0.50000 ) ( -320 512 144 0 1 ) )
( ( -208 528 144 0.50000 0 ) ( -200 520 144 0.50000 0.50000 ) ( -192 512 144 0.50000 1 ) )
( ( -208 640 144 1 0 ) ( -200 640 144 1 0.50000 ) ( -192 640 144 1 1 ) )
)
  }
 }
// Bezier 69 (Brush 1223)
// Map beziers:g[3] -> bezier:b2[70]
 {
  patchDef2
  {
   rpg3dm1/trlight05glow_500
   ( 3 3 0 0 0 )
(
( ( -320 512 16 0 1 ) ( -320 520 16 0 0.50000 ) ( -320 528 16 0 0 ) )
( ( -192 512 16 0.50000 1 ) ( -200 520 16 0.50000 0.50000 ) ( -208 528 16 0.50000 0 ) )
( ( -192 640 16 1 1 ) ( -200 640 16 1 0.50000 ) ( -208 640 16 1 0 ) )
)
  }
 }
// Bezier 70 (Brush 1224)
// Map beziers:g[3] -> bezier:b2[71]
 {
  patchDef2
  {
   rpg3dm1/trim01
   ( 3 3 0 0 0 )
(
( ( -320 512 0 0 1 ) ( -320 512 8 0 0.50000 ) ( -320 512 16 0 0 ) )
( ( -192 512 0 0.50000 1 ) ( -192 512 8 0.50000 0.50000 ) ( -192 512 16 0.50000 0 ) )
( ( -192 640 0 1 1 ) ( -192 640 8 1 0.50000 ) ( -192 640 16 1 0 ) )
)
  }
 }
// Bezier 71 (Brush 1225)
// Map beziers:g[3] -> bezier:b2[72]
 {
  patchDef2
  {
   rpg3dm1/cretemetl02
   ( 3 3 0 0 0 )
(
( ( -320 528 16 0 2 ) ( -320 528 80 0 1.50000 ) ( -320 528 144 0 1 ) )
( ( -208 528 16 0.50000 2 ) ( -208 528 80 0.50000 1.50000 ) ( -208 528 144 0.50000 1 ) )
( ( -208 640 16 1 2 ) ( -208 640 80 1 1.50000 ) ( -208 640 144 1 1 ) )
)
  }
 }
// Bezier 72 (Brush 1226)
// Map beziers:g[3] -> bezier:b2[73]
 {
  patchDef2
  {
   rpg3dm1/trim01
   ( 3 3 0 0 0 )
(
( ( 192 512 160 0 0 ) ( 192 512 152 0 0.50000 ) ( 192 512 144 0 1 ) )
( ( 64 512 160 0.50000 0 ) ( 64 512 152 0.50000 0.50000 ) ( 64 512 144 0.50000 1 ) )
( ( 64 640 160 1 0 ) ( 64 640 152 1 0.50000 ) ( 64 640 144 1 1 ) )
)
  }
 }
// Bezier 73 (Brush 1227)
// Map beziers:g[3] -> bezier:b2[74]
 {
  patchDef2
  {
   rpg3dm1/trlight05glow_500
   ( 3 3 0 0 0 )
(
( ( 192 512 144 0 1 ) ( 192 520 144 0 0.50000 ) ( 192 528 144 0 0 ) )
( ( 64 512 144 0.50000 1 ) ( 72 520 144 0.50000 0.50000 ) ( 80 528 144 0.50000 0 ) )
( ( 64 640 144 1 1 ) ( 72 640 144 1 0.50000 ) ( 80 640 144 1 0 ) )
)
  }
 }
// Bezier 74 (Brush 1228)
// Map beziers:g[3] -> bezier:b2[75]
 {
  patchDef2
  {
   rpg3dm1/trlight05glow_500
   ( 3 3 0 0 0 )
(
( ( 192 528 16 0 0 ) ( 192 520 16 0 0.50000 ) ( 192 512 16 0 1 ) )
( ( 80 528 16 0.50000 0 ) ( 72 520 16 0.50000 0.50000 ) ( 64 512 16 0.50000 1 ) )
( ( 80 640 16 1 0 ) ( 72 640 16 1 0.50000 ) ( 64 640 16 1 1 ) )
)
  }
 }
// Bezier 75 (Brush 1229)
// Map beziers:g[3] -> bezier:b2[76]
 {
  patchDef2
  {
   rpg3dm1/trim01
   ( 3 3 0 0 0 )
(
( ( 192 512 16 0 0 ) ( 192 512 8 0 0.50000 ) ( 192 512 0 0 1 ) )
( ( 64 512 16 0.50000 0 ) ( 64 512 8 0.50000 0.50000 ) ( 64 512 0 0.50000 1 ) )
( ( 64 640 16 1 0 ) ( 64 640 8 1 0.50000 ) ( 64 640 0 1 1 ) )
)
  }
 }
// Bezier 76 (Brush 1230)
// Map beziers:g[3] -> bezier:b2[77]
 {
  patchDef2
  {
   rpg3dm1/cretemetl02
   ( 3 3 0 0 0 )
(
( ( 192 528 144 0 1 ) ( 192 528 80 0 1.50000 ) ( 192 528 16 0 2 ) )
( ( 80 528 144 0.50000 1 ) ( 80 528 80 0.50000 1.50000 ) ( 80 528 16 0.50000 2 ) )
( ( 80 640 144 1 1 ) ( 80 640 80 1 1.50000 ) ( 80 640 16 1 2 ) )
)
  }
 }
// Bezier 77 (Brush 1231)
// Map beziers:g[3] -> bezier:b2[78]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 400 496 64 0 0.25000 ) ( 392 496 64 0 0.12500 ) ( 384 496 64 0 0 ) )
( ( 400 480 96 0.50000 0.25000 ) ( 392 480 96 0.50000 0.12500 ) ( 384 480 96 0.50000 0 ) )
( ( 400 464 128 1 0.25000 ) ( 392 464 128 1 0.12500 ) ( 384 464 128 1 0 ) )
)
  }
 }
// Bezier 78 (Brush 1232)
// Map beziers:g[3] -> bezier:b2[79]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 384 496 64 0 0 ) ( 384 504 64 0 0.12500 ) ( 384 512 64 0 0.25000 ) )
( ( 384 480 96 0.50000 0 ) ( 384 488 96 0.50000 0.12500 ) ( 384 496 96 0.50000 0.25000 ) )
( ( 384 464 128 1 0 ) ( 384 472 128 1 0.12500 ) ( 384 480 128 1 0.25000 ) )
)
  }
 }
// Bezier 79 (Brush 1233)
// Map beziers:g[3] -> bezier:b2[80]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 448 512 64 0 0.25000 ) ( 448 504 64 0 0.12500 ) ( 448 496 64 0 0 ) )
( ( 448 496 96 0.50000 0.25000 ) ( 448 488 96 0.50000 0.12500 ) ( 448 480 96 0.50000 0 ) )
( ( 448 480 128 1 0.25000 ) ( 448 472 128 1 0.12500 ) ( 448 464 128 1 0 ) )
)
  }
 }
// Bezier 80 (Brush 1234)
// Map beziers:g[3] -> bezier:b2[81]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 448 496 64 0 0.25000 ) ( 440 496 64 0 0.12500 ) ( 432 496 64 0 0 ) )
( ( 448 480 96 0.50000 0.25000 ) ( 440 480 96 0.50000 0.12500 ) ( 432 480 96 0.50000 0 ) )
( ( 448 464 128 1 0.25000 ) ( 440 464 128 1 0.12500 ) ( 432 464 128 1 0 ) )
)
  }
 }
// Bezier 81 (Brush 1235)
// Map beziers:g[3] -> bezier:b2[82]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 320 496 64 0 0.25000 ) ( 312 496 64 0 0.12500 ) ( 304 496 64 0 0 ) )
( ( 320 480 96 0.50000 0.25000 ) ( 312 480 96 0.50000 0.12500 ) ( 304 480 96 0.50000 0 ) )
( ( 320 464 128 1 0.25000 ) ( 312 464 128 1 0.12500 ) ( 304 464 128 1 0 ) )
)
  }
 }
// Bezier 82 (Brush 1236)
// Map beziers:g[3] -> bezier:b2[83]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 320 512 64 0 0.25000 ) ( 320 504 64 0 0.12500 ) ( 320 496 64 0 0 ) )
( ( 320 496 96 0.50000 0.25000 ) ( 320 488 96 0.50000 0.12500 ) ( 320 480 96 0.50000 0 ) )
( ( 320 480 128 1 0.25000 ) ( 320 472 128 1 0.12500 ) ( 320 464 128 1 0 ) )
)
  }
 }
// Bezier 83 (Brush 1237)
// Map beziers:g[3] -> bezier:b2[84]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 256 496 64 0 0 ) ( 256 504 64 0 0.12500 ) ( 256 512 64 0 0.25000 ) )
( ( 256 480 96 0.50000 0 ) ( 256 488 96 0.50000 0.12500 ) ( 256 496 96 0.50000 0.25000 ) )
( ( 256 464 128 1 0 ) ( 256 472 128 1 0.12500 ) ( 256 480 128 1 0.25000 ) )
)
  }
 }
// Bezier 84 (Brush 1238)
// Map beziers:g[3] -> bezier:b2[85]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 272 496 64 0 0.25000 ) ( 264 496 64 0 0.12500 ) ( 256 496 64 0 0 ) )
( ( 272 480 96 0.50000 0.25000 ) ( 264 480 96 0.50000 0.12500 ) ( 256 480 96 0.50000 0 ) )
( ( 272 464 128 1 0.25000 ) ( 264 464 128 1 0.12500 ) ( 256 464 128 1 0 ) )
)
  }
 }
// Bezier 85 (Brush 1239)
// Map beziers:g[3] -> bezier:b2[86]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 256 272 64 0 0 ) ( 264 272 64 0 0.12500 ) ( 272 272 64 0 0.25000 ) )
( ( 256 288 96 0.50000 0 ) ( 264 288 96 0.50000 0.12500 ) ( 272 288 96 0.50000 0.25000 ) )
( ( 256 304 128 1 0 ) ( 264 304 128 1 0.12500 ) ( 272 304 128 1 0.25000 ) )
)
  }
 }
// Bezier 86 (Brush 1240)
// Map beziers:g[3] -> bezier:b2[87]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 256 256 64 0 0.25000 ) ( 256 264 64 0 0.12500 ) ( 256 272 64 0 0 ) )
( ( 256 272 96 0.50000 0.25000 ) ( 256 280 96 0.50000 0.12500 ) ( 256 288 96 0.50000 0 ) )
( ( 256 288 128 1 0.25000 ) ( 256 296 128 1 0.12500 ) ( 256 304 128 1 0 ) )
)
  }
 }
// Bezier 87 (Brush 1241)
// Map beziers:g[3] -> bezier:b2[88]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 320 272 64 0 0 ) ( 320 264 64 0 0.12500 ) ( 320 256 64 0 0.25000 ) )
( ( 320 288 96 0.50000 0 ) ( 320 280 96 0.50000 0.12500 ) ( 320 272 96 0.50000 0.25000 ) )
( ( 320 304 128 1 0 ) ( 320 296 128 1 0.12500 ) ( 320 288 128 1 0.25000 ) )
)
  }
 }
// Bezier 88 (Brush 1242)
// Map beziers:g[3] -> bezier:b2[89]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 304 272 64 0 0 ) ( 312 272 64 0 0.12500 ) ( 320 272 64 0 0.25000 ) )
( ( 304 288 96 0.50000 0 ) ( 312 288 96 0.50000 0.12500 ) ( 320 288 96 0.50000 0.25000 ) )
( ( 304 304 128 1 0 ) ( 312 304 128 1 0.12500 ) ( 320 304 128 1 0.25000 ) )
)
  }
 }
// Bezier 89 (Brush 1243)
// Map beziers:g[3] -> bezier:b2[90]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 384 272 64 0 0 ) ( 392 272 64 0 0.12500 ) ( 400 272 64 0 0.25000 ) )
( ( 384 288 96 0.50000 0 ) ( 392 288 96 0.50000 0.12500 ) ( 400 288 96 0.50000 0.25000 ) )
( ( 384 304 128 1 0 ) ( 392 304 128 1 0.12500 ) ( 400 304 128 1 0.25000 ) )
)
  }
 }
// Bezier 90 (Brush 1244)
// Map beziers:g[3] -> bezier:b2[91]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 384 256 64 0 0.25000 ) ( 384 264 64 0 0.12500 ) ( 384 272 64 0 0 ) )
( ( 384 272 96 0.50000 0.25000 ) ( 384 280 96 0.50000 0.12500 ) ( 384 288 96 0.50000 0 ) )
( ( 384 288 128 1 0.25000 ) ( 384 296 128 1 0.12500 ) ( 384 304 128 1 0 ) )
)
  }
 }
// Bezier 91 (Brush 1245)
// Map beziers:g[3] -> bezier:b2[92]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 448 272 64 0 0 ) ( 448 264 64 0 0.12500 ) ( 448 256 64 0 0.25000 ) )
( ( 448 288 96 0.50000 0 ) ( 448 280 96 0.50000 0.12500 ) ( 448 272 96 0.50000 0.25000 ) )
( ( 448 304 128 1 0 ) ( 448 296 128 1 0.12500 ) ( 448 288 128 1 0.25000 ) )
)
  }
 }
// Bezier 92 (Brush 1246)
// Map beziers:g[3] -> bezier:b2[93]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 432 272 64 0 0 ) ( 440 272 64 0 0.12500 ) ( 448 272 64 0 0.25000 ) )
( ( 432 288 96 0.50000 0 ) ( 440 288 96 0.50000 0.12500 ) ( 448 288 96 0.50000 0.25000 ) )
( ( 432 304 128 1 0 ) ( 440 304 128 1 0.12500 ) ( 448 304 128 1 0.25000 ) )
)
  }
 }
// Bezier 93 (Brush 1247)
// Map beziers:g[3] -> bezier:b2[94]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 640 496 64 0 0 ) ( 632 496 64 0 0.12500 ) ( 624 496 64 0 0.25000 ) )
( ( 640 480 96 0.50000 0 ) ( 632 480 96 0.50000 0.12500 ) ( 624 480 96 0.50000 0.25000 ) )
( ( 640 464 128 1 0 ) ( 632 464 128 1 0.12500 ) ( 624 464 128 1 0.25000 ) )
)
  }
 }
// Bezier 94 (Brush 1248)
// Map beziers:g[3] -> bezier:b2[95]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 640 512 64 0 0.25000 ) ( 640 504 64 0 0.12500 ) ( 640 496 64 0 0 ) )
( ( 640 496 96 0.50000 0.25000 ) ( 640 488 96 0.50000 0.12500 ) ( 640 480 96 0.50000 0 ) )
( ( 640 480 128 1 0.25000 ) ( 640 472 128 1 0.12500 ) ( 640 464 128 1 0 ) )
)
  }
 }
// Bezier 95 (Brush 1249)
// Map beziers:g[3] -> bezier:b2[96]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 576 496 64 0 0 ) ( 576 504 64 0 0.12500 ) ( 576 512 64 0 0.25000 ) )
( ( 576 480 96 0.50000 0 ) ( 576 488 96 0.50000 0.12500 ) ( 576 496 96 0.50000 0.25000 ) )
( ( 576 464 128 1 0 ) ( 576 472 128 1 0.12500 ) ( 576 480 128 1 0.25000 ) )
)
  }
 }
// Bezier 96 (Brush 1250)
// Map beziers:g[3] -> bezier:b2[97]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 592 496 64 0 0 ) ( 584 496 64 0 0.12500 ) ( 576 496 64 0 0.25000 ) )
( ( 592 480 96 0.50000 0 ) ( 584 480 96 0.50000 0.12500 ) ( 576 480 96 0.50000 0.25000 ) )
( ( 592 464 128 1 0 ) ( 584 464 128 1 0.12500 ) ( 576 464 128 1 0.25000 ) )
)
  }
 }
// Bezier 97 (Brush 1251)
// Map beziers:g[3] -> bezier:b2[98]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 720 496 64 0 0 ) ( 712 496 64 0 0.12500 ) ( 704 496 64 0 0.25000 ) )
( ( 720 480 96 0.50000 0 ) ( 712 480 96 0.50000 0.12500 ) ( 704 480 96 0.50000 0.25000 ) )
( ( 720 464 128 1 0 ) ( 712 464 128 1 0.12500 ) ( 704 464 128 1 0.25000 ) )
)
  }
 }
// Bezier 98 (Brush 1252)
// Map beziers:g[3] -> bezier:b2[99]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 704 496 64 0 0 ) ( 704 504 64 0 0.12500 ) ( 704 512 64 0 0.25000 ) )
( ( 704 480 96 0.50000 0 ) ( 704 488 96 0.50000 0.12500 ) ( 704 496 96 0.50000 0.25000 ) )
( ( 704 464 128 1 0 ) ( 704 472 128 1 0.12500 ) ( 704 480 128 1 0.25000 ) )
)
  }
 }
// Bezier 99 (Brush 1253)
// Map beziers:g[3] -> bezier:b2[100]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 768 512 64 0 0.25000 ) ( 768 504 64 0 0.12500 ) ( 768 496 64 0 0 ) )
( ( 768 496 96 0.50000 0.25000 ) ( 768 488 96 0.50000 0.12500 ) ( 768 480 96 0.50000 0 ) )
( ( 768 480 128 1 0.25000 ) ( 768 472 128 1 0.12500 ) ( 768 464 128 1 0 ) )
)
  }
 }
// Bezier 100 (Brush 1254)
// Map beziers:g[3] -> bezier:b2[101]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 768 496 64 0 0 ) ( 760 496 64 0 0.12500 ) ( 752 496 64 0 0.25000 ) )
( ( 768 480 96 0.50000 0 ) ( 760 480 96 0.50000 0.12500 ) ( 752 480 96 0.50000 0.25000 ) )
( ( 768 464 128 1 0 ) ( 760 464 128 1 0.12500 ) ( 752 464 128 1 0.25000 ) )
)
  }
 }
// Bezier 101 (Brush 1255)
// Map beziers:g[3] -> bezier:b2[102]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 752 272 64 0 0.25000 ) ( 760 272 64 0 0.12500 ) ( 768 272 64 0 0 ) )
( ( 752 288 96 0.50000 0.25000 ) ( 760 288 96 0.50000 0.12500 ) ( 768 288 96 0.50000 0 ) )
( ( 752 304 128 1 0.25000 ) ( 760 304 128 1 0.12500 ) ( 768 304 128 1 0 ) )
)
  }
 }
// Bezier 102 (Brush 1256)
// Map beziers:g[3] -> bezier:b2[103]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 768 272 64 0 0 ) ( 768 264 64 0 0.12500 ) ( 768 256 64 0 0.25000 ) )
( ( 768 288 96 0.50000 0 ) ( 768 280 96 0.50000 0.12500 ) ( 768 272 96 0.50000 0.25000 ) )
( ( 768 304 128 1 0 ) ( 768 296 128 1 0.12500 ) ( 768 288 128 1 0.25000 ) )
)
  }
 }
// Bezier 103 (Brush 1257)
// Map beziers:g[3] -> bezier:b2[104]
 {
  patchDef2
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( ( 704 288 128 1 0.25000 ) ( 704 296 128 1 0.12500 ) ( 704 304 128 1 0 ) )
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// Bezier 104 (Brush 1258)
// Map beziers:g[3] -> bezier:b2[105]
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( ( 704 304 128 1 0.25000 ) ( 712 304 128 1 0.12500 ) ( 720 304 128 1 0 ) )
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// Bezier 105 (Brush 1259)
// Map beziers:g[3] -> bezier:b2[106]
 {
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( ( 624 304 128 1 0.25000 ) ( 632 304 128 1 0.12500 ) ( 640 304 128 1 0 ) )
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// Bezier 106 (Brush 1260)
// Map beziers:g[3] -> bezier:b2[107]
 {
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(
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( ( 640 304 128 1 0 ) ( 640 296 128 1 0.12500 ) ( 640 288 128 1 0.25000 ) )
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// Bezier 107 (Brush 1261)
// Map beziers:g[3] -> bezier:b2[108]
 {
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(
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( ( 576 272 96 0.50000 0.25000 ) ( 576 280 96 0.50000 0.12500 ) ( 576 288 96 0.50000 0 ) )
( ( 576 288 128 1 0.25000 ) ( 576 296 128 1 0.12500 ) ( 576 304 128 1 0 ) )
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// Bezier 108 (Brush 1262)
// Map beziers:g[3] -> bezier:b2[109]
 {
  patchDef2
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(
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( ( 576 288 96 0.50000 0.25000 ) ( 584 288 96 0.50000 0.12500 ) ( 592 288 96 0.50000 0 ) )
( ( 576 304 128 1 0.25000 ) ( 584 304 128 1 0.12500 ) ( 592 304 128 1 0 ) )
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// Bezier 109 (Brush 1263)
// Map beziers:g[3] -> bezier:b2[110]
 {
  patchDef2
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(
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( ( 512 624 16 0.12500 1 ) ( 624 624 16 0.12500 2.50000 ) ( 624 624 -64 0.12500 4 ) )
( ( 512 624 32 0.25000 1 ) ( 640 624 32 0.25000 2.50000 ) ( 640 624 -64 0.25000 4 ) )
( ( 512 624 48 0.37500 1 ) ( 656 624 48 0.37500 2.50000 ) ( 656 624 -64 0.37500 4 ) )
( ( 512 608 48 0.50000 1 ) ( 656 608 48 0.50000 2.50000 ) ( 656 608 -64 0.50000 4 ) )
( ( 512 592 48 0.62500 1 ) ( 656 592 48 0.62500 2.50000 ) ( 656 592 -64 0.62500 4 ) )
( ( 512 592 32 0.75000 1 ) ( 640 592 32 0.75000 2.50000 ) ( 640 592 -64 0.75000 4 ) )
( ( 512 592 16 0.87500 1 ) ( 624 592 16 0.87500 2.50000 ) ( 624 592 -64 0.87500 4 ) )
( ( 512 608 16 1 1 ) ( 624 608 16 1 2.50000 ) ( 624 608 -64 1 4 ) )
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// Bezier 110 (Brush 1264)
// Map beziers:g[3] -> bezier:b2[111]
 {
  patchDef2
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(
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( ( 512 592 -48 0.12500 -1 ) ( 592 592 -48 0.12500 0 ) ( 592 576 -48 0.12500 1 ) )
( ( 512 608 -48 0.25000 -1 ) ( 608 608 -48 0.25000 0 ) ( 608 576 -48 0.25000 1 ) )
( ( 512 624 -48 0.37500 -1 ) ( 624 624 -48 0.37500 0 ) ( 624 576 -48 0.37500 1 ) )
( ( 512 624 -32 0.50000 -1 ) ( 624 624 -32 0.50000 0 ) ( 624 576 -32 0.50000 1 ) )
( ( 512 624 -16 0.62500 -1 ) ( 624 624 -16 0.62500 0 ) ( 624 576 -16 0.62500 1 ) )
( ( 512 608 -16 0.75000 -1 ) ( 608 608 -16 0.75000 0 ) ( 608 576 -16 0.75000 1 ) )
( ( 512 592 -16 0.87500 -1 ) ( 592 592 -16 0.87500 0 ) ( 592 576 -16 0.87500 1 ) )
( ( 512 592 -32 1 -1 ) ( 592 592 -32 1 0 ) ( 592 576 -32 1 1 ) )
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// Bezier 111 (Brush 1265)
// Map beziers:g[3] -> bezier:b2[112]
 {
  patchDef2
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   ( 3 3 0 0 0 )
(
( ( 128 640 160 0 1 ) ( 128 640 160 0 0 ) ( 128 640 160 0 -1 ) )
( ( 384 640 160 1 1 ) ( 384 896 160 1 0 ) ( 128 896 160 1 -1 ) )
( ( 384 640 0 2 1 ) ( 384 896 0 2 0 ) ( 128 896 0 2 -1 ) )
)
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// Bezier 112 (Brush 1266)
// Map beziers:g[3] -> bezier:b2[113]
 {
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   ( 3 3 0 0 0 )
(
( ( -640 448 80 0 4 ) ( -640 448 16 0 2 ) ( -640 448 -48 0 0 ) )
( ( -768 448 80 4 4 ) ( -768 448 16 4 2 ) ( -768 448 -48 4 0 ) )
( ( -768 320 80 8 4 ) ( -768 320 16 8 2 ) ( -768 320 -48 8 0 ) )
)
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// Bezier 113 (Brush 1267)
// Map beziers:g[3] -> bezier:b2[114]
 {
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   ( 3 3 0 0 0 )
(
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( ( 0 272 96 0.50000 0 ) ( 0 264 96 0.50000 0.12500 ) ( 0 256 96 0.50000 0.25000 ) )
( ( 0 288 128 1 0 ) ( 0 280 128 1 0.12500 ) ( 0 272 128 1 0.25000 ) )
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// Bezier 114 (Brush 1268)
// Map beziers:g[3] -> bezier:b2[115]
 {
  patchDef2
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   ( 3 3 0 0 0 )
(
( ( -16 256 64 0 0 ) ( -8 256 64 0 0.12500 ) ( 0 256 64 0 0.25000 ) )
( ( -16 272 96 0.50000 0 ) ( -8 272 96 0.50000 0.12500 ) ( 0 272 96 0.50000 0.25000 ) )
( ( -16 288 128 1 0 ) ( -8 288 128 1 0.12500 ) ( 0 288 128 1 0.25000 ) )
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// Bezier 115 (Brush 1269)
// Map beziers:g[3] -> bezier:b2[116]
 {
  patchDef2
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   ( 3 3 0 0 0 )
(
( ( -128 256 64 0 0 ) ( -120 256 64 0 0.12500 ) ( -112 256 64 0 0.25000 ) )
( ( -128 272 96 0.50000 0 ) ( -120 272 96 0.50000 0.12500 ) ( -112 272 96 0.50000 0.25000 ) )
( ( -128 288 128 1 0 ) ( -120 288 128 1 0.12500 ) ( -112 288 128 1 0.25000 ) )
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// Bezier 116 (Brush 1270)
// Map beziers:g[3] -> bezier:b2[117]
 {
  patchDef2
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(
( ( -128 240 64 0 0.25000 ) ( -128 248 64 0 0.12500 ) ( -128 256 64 0 0 ) )
( ( -128 256 96 0.50000 0.25000 ) ( -128 264 96 0.50000 0.12500 ) ( -128 272 96 0.50000 0 ) )
( ( -128 272 128 1 0.25000 ) ( -128 280 128 1 0.12500 ) ( -128 288 128 1 0 ) )
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// Bezier 117 (Brush 1271)
// Map beziers:g[3] -> bezier:b2[118]
 {
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(
( ( -178 872 88 0 1 ) ( -162 872 84 0 1.25000 ) ( -146 872 80 0 1.50000 ) )
( ( -176.50000 864 94 2 1 ) ( -160.50000 864 90 2 1.25000 ) ( -144.50000 864 86 2 1.50000 ) )
( ( -178 856 88 4 1 ) ( -162 856 84 4 1.25000 ) ( -146 856 80 4 1.50000 ) )
( ( -184 856 64 6 1 ) ( -168 856 60 6 1.25000 ) ( -152 856 56 6 1.50000 ) )
( ( -190 856 40 8 1 ) ( -174 856 36 8 1.25000 ) ( -158 856 32 8 1.50000 ) )
( ( -191.50000 864 34 10 1 ) ( -175.50000 864 30 10 1.25000 ) ( -159.50000 864 26 10 1.50000 ) )
( ( -190 872 40 12 1 ) ( -174 872 36 12 1.25000 ) ( -158 872 32 12 1.50000 ) )
( ( -184 872 64 14 1 ) ( -168 872 60 14 1.25000 ) ( -152 872 56 14 1.50000 ) )
( ( -178 872 88 16 1 ) ( -162 872 84 16 1.25000 ) ( -146 872 80 16 1.50000 ) )
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// Bezier 118 (Brush 1272)
// Map beziers:g[3] -> bezier:b2[119]
 {
  patchDef2
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(
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( ( -76 956 -36 2 1 ) ( -76 972 -52 2 1.25000 ) ( -76 988 -68 2 1.50000 ) )
( ( -64 956 -36 4 1 ) ( -64 972 -52 4 1.25000 ) ( -64 988 -68 4 1.50000 ) )
( ( -52 956 -36 6 1 ) ( -52 972 -52 6 1.25000 ) ( -52 988 -68 6 1.50000 ) )
( ( -52 944 -48 8 1 ) ( -52 960 -64 8 1.25000 ) ( -52 976 -80 8 1.50000 ) )
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( ( -64 932 -60 12 1 ) ( -64 948 -76 12 1.25000 ) ( -64 964 -92 12 1.50000 ) )
( ( -76 932 -60 14 1 ) ( -76 948 -76 14 1.25000 ) ( -76 964 -92 14 1.50000 ) )
( ( -76 944 -48 16 1 ) ( -76 960 -64 16 1.25000 ) ( -76 976 -80 16 1.50000 ) )
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// Bezier 119 (Brush 1273)
// Map beziers:g[3] -> bezier:b2[120]
 {
  patchDef2
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(
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( ( -352 208 -256 0.50000 1 ) ( -352 192 -256 0.50000 0.50000 ) ( -352 176 -256 0.50000 0 ) )
( ( -288 208 -256 1 1 ) ( -288 192 -256 1 0.50000 ) ( -288 176 -256 1 0 ) )
( ( -224 208 -256 1.50000 1 ) ( -224 192 -256 1.50000 0.50000 ) ( -224 176 -256 1.50000 0 ) )
( ( -208 208 -352 2 1 ) ( -208 192 -352 2 0.50000 ) ( -208 176 -352 2 0 ) )
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// Bezier 120 (Brush 1274)
// Map beziers:g[3] -> bezier:b2[121]
 {
  patchDef2
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(
( ( -368 224 -352 0 1 ) ( -368 216 -352 0 0.50000 ) ( -368 208 -352 0 0 ) )
( ( -352 224 -256 0.50000 1 ) ( -352 216 -256 0.50000 0.50000 ) ( -352 208 -256 0.50000 0 ) )
( ( -288 224 -256 1 1 ) ( -288 216 -256 1 0.50000 ) ( -288 208 -256 1 0 ) )
( ( -224 224 -256 1.50000 1 ) ( -224 216 -256 1.50000 0.50000 ) ( -224 208 -256 1.50000 0 ) )
( ( -208 224 -352 2 1 ) ( -208 216 -352 2 0.50000 ) ( -208 208 -352 2 0 ) )
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// Bezier 121 (Brush 1275)
// Map beziers:g[3] -> bezier:b2[122]
 {
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(
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( ( -352 176 -256 0.50000 1 ) ( -352 168 -256 0.50000 0.50000 ) ( -352 160 -256 0.50000 0 ) )
( ( -288 176 -256 1 1 ) ( -288 168 -256 1 0.50000 ) ( -288 160 -256 1 0 ) )
( ( -224 176 -256 1.50000 1 ) ( -224 168 -256 1.50000 0.50000 ) ( -224 160 -256 1.50000 0 ) )
( ( -208 176 -352 2 1 ) ( -208 168 -352 2 0.50000 ) ( -208 160 -352 2 0 ) )
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// Bezier 122 (Brush 1276)
// Map beziers:g[3] -> bezier:b2[123]
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(
( ( -368 160 -352 -2.87500 2.75000 ) ( -352 160 -256 -2.75000 2 ) ( -352 160 -256 -2.75000 2 ) )
( ( -352 160 -256 -2.75000 2 ) ( -352 160 -256 -2.75000 2 ) ( -352 160 -256 -2.75000 2 ) )
( ( -288 160 -256 -2.25000 2 ) ( -288 160 -256 -2.25000 2 ) ( -288 160 -256 -2.25000 2 ) )
( ( -224 160 -256 -1.75000 2 ) ( -224 160 -256 -1.75000 2 ) ( -224 160 -256 -1.75000 2 ) )
( ( -208 160 -352 -1.62500 2.75000 ) ( -224 160 -256 -1.75000 2 ) ( -224 160 -256 -1.75000 2 ) )
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// Bezier 123 (Brush 1277)
// Map beziers:g[3] -> bezier:b2[124]
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(
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( ( -224 224 -256 -1.75000 2 ) ( -224 224 -256 -1.75000 2 ) ( -208 224 -352 -1.62500 2.75000 ) )
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// Bezier 124 (Brush 1278)
// Map beziers:g[3] -> bezier:b2[125]
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(
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( ( -144 512 -400 0.62500 1 ) ( -144 448 -400 0.62500 0 ) ( -256 400 -400 0.62500 -1 ) )
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( ( -176 512 -400 0.87500 1 ) ( -176 480 -400 0.87500 0 ) ( -256 432 -400 0.87500 -1 ) )
( ( -176 512 -416 1 1 ) ( -176 480 -416 1 0 ) ( -256 432 -416 1 -1 ) )
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// Bezier 125 (Brush 1279)
// Map beziers:g[3] -> bezier:b2[126]
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( ( -16 368 -416 1 -1 ) ( -48 416 -416 1 0 ) ( 0 448 -416 1 1 ) )
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// Bezier 126 (Brush 1280)
// Map beziers:g[3] -> bezier:b2[127]
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// Bezier 127 (Brush 1281)
// Map beziers:g[3] -> bezier:b2[128]
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( ( -96 416 -448 0.50000 1.38433 ) ( -80 416 -400 0.50000 1.03078 ) ( -64 512 -400 0.50000 0 ) )
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// Bezier 128 (Brush 1282)
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( ( -144 320 -400 0.62500 3.62961 ) ( -192 416 -400 0.62500 1.95256 ) ( -112 512 -400 0.62500 0 ) )
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// Bezier 129 (Brush 1283)
// Map beziers:g[3] -> bezier:b2[130]
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( ( -224 320 -440 1 2.39564 ) ( -192 384 -416 1 1.14564 ) ( -176 400 -448 1 0 ) )
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// Bezier 130 (Brush 1284)
// Map beziers:g[3] -> bezier:b2[131]
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// Bezier 131 (Brush 1285)
// Map beziers:g[3] -> bezier:b2[132]
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(
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( ( 64 512 144 4 0 ) ( 64 512 80 4 2 ) ( 64 512 16 4 4 ) )
( ( 64 640 144 8 0 ) ( 64 640 80 8 2 ) ( 64 640 16 8 4 ) )
)
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// Bezier 132 (Brush 1286)
// Map beziers:g[3] -> bezier:b2[133]
 {
  patchDef2
  {
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   ( 3 3 0 0 0 )
(
( ( -192 624 -320 0 0.25000 ) ( -200 624 -320 0 0.12500 ) ( -208 624 -320 0 0 ) )
( ( -192 608 -288 0.50000 0.25000 ) ( -200 608 -288 0.50000 0.12500 ) ( -208 608 -288 0.50000 0 ) )
( ( -192 592 -256 1 0.25000 ) ( -200 592 -256 1 0.12500 ) ( -208 592 -256 1 0 ) )
)
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 }
// Bezier 133 (Brush 1287)
// Map beziers:g[3] -> bezier:b2[134]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -192 640 -320 0 0.25000 ) ( -192 632 -320 0 0.12500 ) ( -192 624 -320 0 0 ) )
( ( -192 624 -288 0.50000 0.25000 ) ( -192 616 -288 0.50000 0.12500 ) ( -192 608 -288 0.50000 0 ) )
( ( -192 608 -256 1 0.25000 ) ( -192 600 -256 1 0.12500 ) ( -192 592 -256 1 0 ) )
)
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 }
// Bezier 134 (Brush 1288)
// Map beziers:g[3] -> bezier:b2[135]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -256 624 -320 0 0 ) ( -256 632 -320 0 0.12500 ) ( -256 640 -320 0 0.25000 ) )
( ( -256 608 -288 0.50000 0 ) ( -256 616 -288 0.50000 0.12500 ) ( -256 624 -288 0.50000 0.25000 ) )
( ( -256 592 -256 1 0 ) ( -256 600 -256 1 0.12500 ) ( -256 608 -256 1 0.25000 ) )
)
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 }
// Bezier 135 (Brush 1289)
// Map beziers:g[3] -> bezier:b2[136]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -240 624 -320 0 0.25000 ) ( -248 624 -320 0 0.12500 ) ( -256 624 -320 0 0 ) )
( ( -240 608 -288 0.50000 0.25000 ) ( -248 608 -288 0.50000 0.12500 ) ( -256 608 -288 0.50000 0 ) )
( ( -240 592 -256 1 0.25000 ) ( -248 592 -256 1 0.12500 ) ( -256 592 -256 1 0 ) )
)
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 }
// Bezier 136 (Brush 1290)
// Map beziers:g[3] -> bezier:b2[137]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -176 704 -320 0 0.25000 ) ( -176 696 -320 0 0.12500 ) ( -176 688 -320 0 0 ) )
( ( -160 704 -288 0.50000 0.25000 ) ( -160 696 -288 0.50000 0.12500 ) ( -160 688 -288 0.50000 0 ) )
( ( -144 704 -256 1 0.25000 ) ( -144 696 -256 1 0.12500 ) ( -144 688 -256 1 0 ) )
)
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 }
// Bezier 137 (Brush 1291)
// Map beziers:g[3] -> bezier:b2[138]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -192 704 -320 0 0.25000 ) ( -184 704 -320 0 0.12500 ) ( -176 704 -320 0 0 ) )
( ( -176 704 -288 0.50000 0.25000 ) ( -168 704 -288 0.50000 0.12500 ) ( -160 704 -288 0.50000 0 ) )
( ( -160 704 -256 1 0.25000 ) ( -152 704 -256 1 0.12500 ) ( -144 704 -256 1 0 ) )
)
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 }
// Bezier 138 (Brush 1292)
// Map beziers:g[3] -> bezier:b2[139]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -176 640 -320 0 0 ) ( -184 640 -320 0 0.12500 ) ( -192 640 -320 0 0.25000 ) )
( ( -160 640 -288 0.50000 0 ) ( -168 640 -288 0.50000 0.12500 ) ( -176 640 -288 0.50000 0.25000 ) )
( ( -144 640 -256 1 0 ) ( -152 640 -256 1 0.12500 ) ( -160 640 -256 1 0.25000 ) )
)
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 }
// Bezier 139 (Brush 1293)
// Map beziers:g[3] -> bezier:b2[140]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -176 656 -320 0 0.25000 ) ( -176 648 -320 0 0.12500 ) ( -176 640 -320 0 0 ) )
( ( -160 656 -288 0.50000 0.25000 ) ( -160 648 -288 0.50000 0.12500 ) ( -160 640 -288 0.50000 0 ) )
( ( -144 656 -256 1 0.25000 ) ( -144 648 -256 1 0.12500 ) ( -144 640 -256 1 0 ) )
)
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 }
// Bezier 140 (Brush 1294)
// Map beziers:g[3] -> bezier:b2[141]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -368 512 -320 0 0.25000 ) ( -368 504 -320 0 0.12500 ) ( -368 496 -320 0 0 ) )
( ( -352 512 -288 0.50000 0.25000 ) ( -352 504 -288 0.50000 0.12500 ) ( -352 496 -288 0.50000 0 ) )
( ( -336 512 -256 1 0.25000 ) ( -336 504 -256 1 0.12500 ) ( -336 496 -256 1 0 ) )
)
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 }
// Bezier 141 (Brush 1295)
// Map beziers:g[3] -> bezier:b2[142]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -384 512 -320 0 0.25000 ) ( -376 512 -320 0 0.12500 ) ( -368 512 -320 0 0 ) )
( ( -368 512 -288 0.50000 0.25000 ) ( -360 512 -288 0.50000 0.12500 ) ( -352 512 -288 0.50000 0 ) )
( ( -352 512 -256 1 0.25000 ) ( -344 512 -256 1 0.12500 ) ( -336 512 -256 1 0 ) )
)
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 }
// Bezier 142 (Brush 1296)
// Map beziers:g[3] -> bezier:b2[143]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -368 448 -320 0 0 ) ( -376 448 -320 0 0.12500 ) ( -384 448 -320 0 0.25000 ) )
( ( -352 448 -288 0.50000 0 ) ( -360 448 -288 0.50000 0.12500 ) ( -368 448 -288 0.50000 0.25000 ) )
( ( -336 448 -256 1 0 ) ( -344 448 -256 1 0.12500 ) ( -352 448 -256 1 0.25000 ) )
)
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 }
// Bezier 143 (Brush 1297)
// Map beziers:g[3] -> bezier:b2[144]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -368 464 -320 0 0.25000 ) ( -368 456 -320 0 0.12500 ) ( -368 448 -320 0 0 ) )
( ( -352 464 -288 0.50000 0.25000 ) ( -352 456 -288 0.50000 0.12500 ) ( -352 448 -288 0.50000 0 ) )
( ( -336 464 -256 1 0.25000 ) ( -336 456 -256 1 0.12500 ) ( -336 448 -256 1 0 ) )
)
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 }
// Bezier 144 (Brush 1298)
// Map beziers:g[3] -> bezier:b2[145]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -368 320 -320 0 0.25000 ) ( -368 312 -320 0 0.12500 ) ( -368 304 -320 0 0 ) )
( ( -352 320 -288 0.50000 0.25000 ) ( -352 312 -288 0.50000 0.12500 ) ( -352 304 -288 0.50000 0 ) )
( ( -336 320 -256 1 0.25000 ) ( -336 312 -256 1 0.12500 ) ( -336 304 -256 1 0 ) )
)
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 }
// Bezier 145 (Brush 1299)
// Map beziers:g[3] -> bezier:b2[146]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -384 320 -320 0 0.25000 ) ( -376 320 -320 0 0.12500 ) ( -368 320 -320 0 0 ) )
( ( -368 320 -288 0.50000 0.25000 ) ( -360 320 -288 0.50000 0.12500 ) ( -352 320 -288 0.50000 0 ) )
( ( -352 320 -256 1 0.25000 ) ( -344 320 -256 1 0.12500 ) ( -336 320 -256 1 0 ) )
)
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 }
// Bezier 146 (Brush 1300)
// Map beziers:g[3] -> bezier:b2[147]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -368 256 -320 0 0 ) ( -376 256 -320 0 0.12500 ) ( -384 256 -320 0 0.25000 ) )
( ( -352 256 -288 0.50000 0 ) ( -360 256 -288 0.50000 0.12500 ) ( -368 256 -288 0.50000 0.25000 ) )
( ( -336 256 -256 1 0 ) ( -344 256 -256 1 0.12500 ) ( -352 256 -256 1 0.25000 ) )
)
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 }
// Bezier 147 (Brush 1301)
// Map beziers:g[3] -> bezier:b2[148]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -368 272 -320 0 0.25000 ) ( -368 264 -320 0 0.12500 ) ( -368 256 -320 0 0 ) )
( ( -352 272 -288 0.50000 0.25000 ) ( -352 264 -288 0.50000 0.12500 ) ( -352 256 -288 0.50000 0 ) )
( ( -336 272 -256 1 0.25000 ) ( -336 264 -256 1 0.12500 ) ( -336 256 -256 1 0 ) )
)
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 }
// Bezier 148 (Brush 1302)
// Map beziers:g[3] -> bezier:b2[149]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -128 272 -320 0 0.25000 ) ( -120 272 -320 0 0.12500 ) ( -112 272 -320 0 0 ) )
( ( -128 288 -288 0.50000 0.25000 ) ( -120 288 -288 0.50000 0.12500 ) ( -112 288 -288 0.50000 0 ) )
( ( -128 304 -256 1 0.25000 ) ( -120 304 -256 1 0.12500 ) ( -112 304 -256 1 0 ) )
)
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 }
// Bezier 149 (Brush 1303)
// Map beziers:g[3] -> bezier:b2[150]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -128 256 -320 0 0.25000 ) ( -128 264 -320 0 0.12500 ) ( -128 272 -320 0 0 ) )
( ( -128 272 -288 0.50000 0.25000 ) ( -128 280 -288 0.50000 0.12500 ) ( -128 288 -288 0.50000 0 ) )
( ( -128 288 -256 1 0.25000 ) ( -128 296 -256 1 0.12500 ) ( -128 304 -256 1 0 ) )
)
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 }
// Bezier 150 (Brush 1304)
// Map beziers:g[3] -> bezier:b2[151]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -64 272 -320 0 0 ) ( -64 264 -320 0 0.12500 ) ( -64 256 -320 0 0.25000 ) )
( ( -64 288 -288 0.50000 0 ) ( -64 280 -288 0.50000 0.12500 ) ( -64 272 -288 0.50000 0.25000 ) )
( ( -64 304 -256 1 0 ) ( -64 296 -256 1 0.12500 ) ( -64 288 -256 1 0.25000 ) )
)
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 }
// Bezier 151 (Brush 1305)
// Map beziers:g[3] -> bezier:b2[152]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( -80 272 -320 0 0.25000 ) ( -72 272 -320 0 0.12500 ) ( -64 272 -320 0 0 ) )
( ( -80 288 -288 0.50000 0.25000 ) ( -72 288 -288 0.50000 0.12500 ) ( -64 288 -288 0.50000 0 ) )
( ( -80 304 -256 1 0.25000 ) ( -72 304 -256 1 0.12500 ) ( -64 304 -256 1 0 ) )
)
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 }
// Bezier 152 (Brush 1306)
// Map beziers:g[3] -> bezier:b2[153]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 48 384 -320 0 0.25000 ) ( 48 392 -320 0 0.12500 ) ( 48 400 -320 0 0 ) )
( ( 32 384 -288 0.50000 0.25000 ) ( 32 392 -288 0.50000 0.12500 ) ( 32 400 -288 0.50000 0 ) )
( ( 16 384 -256 1 0.25000 ) ( 16 392 -256 1 0.12500 ) ( 16 400 -256 1 0 ) )
)
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 }
// Bezier 153 (Brush 1307)
// Map beziers:g[3] -> bezier:b2[154]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 64 384 -320 0 0.25000 ) ( 56 384 -320 0 0.12500 ) ( 48 384 -320 0 0 ) )
( ( 48 384 -288 0.50000 0.25000 ) ( 40 384 -288 0.50000 0.12500 ) ( 32 384 -288 0.50000 0 ) )
( ( 32 384 -256 1 0.25000 ) ( 24 384 -256 1 0.12500 ) ( 16 384 -256 1 0 ) )
)
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 }
// Bezier 154 (Brush 1308)
// Map beziers:g[3] -> bezier:b2[155]
 {
  patchDef2
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   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 48 448 -320 0 0 ) ( 56 448 -320 0 0.12500 ) ( 64 448 -320 0 0.25000 ) )
( ( 32 448 -288 0.50000 0 ) ( 40 448 -288 0.50000 0.12500 ) ( 48 448 -288 0.50000 0.25000 ) )
( ( 16 448 -256 1 0 ) ( 24 448 -256 1 0.12500 ) ( 32 448 -256 1 0.25000 ) )
)
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 }
// Bezier 155 (Brush 1309)
// Map beziers:g[3] -> bezier:b2[156]
 {
  patchDef2
  {
   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 48 432 -320 0 0.25000 ) ( 48 440 -320 0 0.12500 ) ( 48 448 -320 0 0 ) )
( ( 32 432 -288 0.50000 0.25000 ) ( 32 440 -288 0.50000 0.12500 ) ( 32 448 -288 0.50000 0 ) )
( ( 16 432 -256 1 0.25000 ) ( 16 440 -256 1 0.12500 ) ( 16 448 -256 1 0 ) )
)
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 }
// Bezier 156 (Brush 1310)
// Map beziers:g[3] -> bezier:b2[157]
 {
  patchDef2
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   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 48 640 -320 0 0.25000 ) ( 48 648 -320 0 0.12500 ) ( 48 656 -320 0 0 ) )
( ( 32 640 -288 0.50000 0.25000 ) ( 32 648 -288 0.50000 0.12500 ) ( 32 656 -288 0.50000 0 ) )
( ( 16 640 -256 1 0.25000 ) ( 16 648 -256 1 0.12500 ) ( 16 656 -256 1 0 ) )
)
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 }
// Bezier 157 (Brush 1311)
// Map beziers:g[3] -> bezier:b2[158]
 {
  patchDef2
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   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 64 640 -320 0 0.25000 ) ( 56 640 -320 0 0.12500 ) ( 48 640 -320 0 0 ) )
( ( 48 640 -288 0.50000 0.25000 ) ( 40 640 -288 0.50000 0.12500 ) ( 32 640 -288 0.50000 0 ) )
( ( 32 640 -256 1 0.25000 ) ( 24 640 -256 1 0.12500 ) ( 16 640 -256 1 0 ) )
)
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 }
// Bezier 158 (Brush 1312)
// Map beziers:g[3] -> bezier:b2[159]
 {
  patchDef2
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   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 48 704 -320 0 0 ) ( 56 704 -320 0 0.12500 ) ( 64 704 -320 0 0.25000 ) )
( ( 32 704 -288 0.50000 0 ) ( 40 704 -288 0.50000 0.12500 ) ( 48 704 -288 0.50000 0.25000 ) )
( ( 16 704 -256 1 0 ) ( 24 704 -256 1 0.12500 ) ( 32 704 -256 1 0.25000 ) )
)
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 }
// Bezier 159 (Brush 1313)
// Map beziers:g[3] -> bezier:b2[160]
 {
  patchDef2
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   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 48 688 -320 0 0.25000 ) ( 48 696 -320 0 0.12500 ) ( 48 704 -320 0 0 ) )
( ( 32 688 -288 0.50000 0.25000 ) ( 32 696 -288 0.50000 0.12500 ) ( 32 704 -288 0.50000 0 ) )
( ( 16 688 -256 1 0.25000 ) ( 16 696 -256 1 0.12500 ) ( 16 704 -256 1 0 ) )
)
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// Bezier 160 (Brush 1314)
// Map beziers:g[3] -> bezier:b2[161]
 {
  patchDef2
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   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 48 512 -320 0 0.25000 ) ( 48 520 -320 0 0.12500 ) ( 48 528 -320 0 0 ) )
( ( 32 512 -288 0.50000 0.25000 ) ( 32 520 -288 0.50000 0.12500 ) ( 32 528 -288 0.50000 0 ) )
( ( 16 512 -256 1 0.25000 ) ( 16 520 -256 1 0.12500 ) ( 16 528 -256 1 0 ) )
)
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// Bezier 161 (Brush 1315)
// Map beziers:g[3] -> bezier:b2[162]
 {
  patchDef2
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   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 64 512 -320 0 0.25000 ) ( 56 512 -320 0 0.12500 ) ( 48 512 -320 0 0 ) )
( ( 48 512 -288 0.50000 0.25000 ) ( 40 512 -288 0.50000 0.12500 ) ( 32 512 -288 0.50000 0 ) )
( ( 32 512 -256 1 0.25000 ) ( 24 512 -256 1 0.12500 ) ( 16 512 -256 1 0 ) )
)
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// Bezier 162 (Brush 1316)
// Map beziers:g[3] -> bezier:b2[163]
 {
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   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 48 576 -320 0 0 ) ( 56 576 -320 0 0.12500 ) ( 64 576 -320 0 0.25000 ) )
( ( 32 576 -288 0.50000 0 ) ( 40 576 -288 0.50000 0.12500 ) ( 48 576 -288 0.50000 0.25000 ) )
( ( 16 576 -256 1 0 ) ( 24 576 -256 1 0.12500 ) ( 32 576 -256 1 0.25000 ) )
)
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// Bezier 163 (Brush 1317)
// Map beziers:g[3] -> bezier:b2[164]
 {
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   rpg3dm1/trim03
   ( 3 3 0 0 0 )
(
( ( 48 560 -320 0 0.25000 ) ( 48 568 -320 0 0.12500 ) ( 48 576 -320 0 0 ) )
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( ( 16 560 -256 1 0.25000 ) ( 16 568 -256 1 0.12500 ) ( 16 576 -256 1 0 ) )
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// Bezier 164 (Brush 1318)
// Map beziers:g[3] -> bezier:b2[165]
 {
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(
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( ( -64 372 120 4 1.50000 ) ( -64 372 136 4 1.25000 ) ( -64 372 152 4 1 ) )
( ( -52 372 120 6 1.50000 ) ( -52 372 136 6 1.25000 ) ( -52 372 152 6 1 ) )
( ( -52 384 120 8 1.50000 ) ( -52 384 136 8 1.25000 ) ( -52 384 152 8 1 ) )
( ( -52 396 120 10 1.50000 ) ( -52 396 136 10 1.25000 ) ( -52 396 152 10 1 ) )
( ( -64 396 120 12 1.50000 ) ( -64 396 136 12 1.25000 ) ( -64 396 152 12 1 ) )
( ( -76 396 120 14 1.50000 ) ( -76 396 136 14 1.25000 ) ( -76 396 152 14 1 ) )
( ( -76 384 120 16 1.50000 ) ( -76 384 136 16 1.25000 ) ( -76 384 152 16 1 ) )
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// Bezier 165 (Brush 1319)
// Map beziers:g[3] -> bezier:b2[166]
 {
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   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
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( ( -224 398 -184 2 1 ) ( -216 398 -200 2 1.25000 ) ( -208 398 -216 2 1.50000 ) )
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( ( -216 384 -180 6 1 ) ( -208 384 -196 6 1.25000 ) ( -200 384 -212 6 1.50000 ) )
( ( -216 376 -180 8 1 ) ( -208 376 -196 8 1.25000 ) ( -200 376 -212 8 1.50000 ) )
( ( -224 370 -184 10 1 ) ( -216 370 -200 10 1.25000 ) ( -208 370 -216 10 1.50000 ) )
( ( -232 376 -188 12 1 ) ( -224 376 -204 12 1.25000 ) ( -216 376 -220 12 1.50000 ) )
( ( -232 384 -188 14 1 ) ( -224 384 -204 14 1.25000 ) ( -216 384 -220 14 1.50000 ) )
( ( -232 392 -188 16 1 ) ( -224 392 -204 16 1.25000 ) ( -216 392 -220 16 1.50000 ) )
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// Bezier 166 (Brush 1320)
// Map beziers:g[3] -> bezier:b2[167]
 {
  patchDef2
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   sfx/beam_dusty2
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(
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( ( -256 1108 -318 4 1 ) ( -256 1100 -302 4 1.25000 ) ( -256 1092 -286 4 1.50000 ) )
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( ( -244 1120 -312 8 1 ) ( -244 1112 -296 8 1.25000 ) ( -244 1104 -280 8 1.50000 ) )
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( ( -268 1132 -306 14 1 ) ( -268 1124 -290 14 1.25000 ) ( -268 1116 -274 14 1.50000 ) )
( ( -268 1120 -312 16 1 ) ( -268 1112 -296 16 1.25000 ) ( -268 1104 -280 16 1.50000 ) )
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// Bezier 167 (Brush 1321)
// Map beziers:g[3] -> bezier:b2[168]
 {
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   sfx/beam_dusty2
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(
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( ( 280 300 120 16 1 ) ( 280 316 112 16 1.25000 ) ( 280 332 104 16 1.50000 ) )
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// Bezier 168 (Brush 1322)
// Map beziers:g[3] -> bezier:b2[169]
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   sfx/beam_dusty2
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(
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( ( -168 824 140 4 1 ) ( -160 824 124 4 1.25000 ) ( -152 824 108 4 1.50000 ) )
( ( -168 800 140 6 1 ) ( -160 800 124 6 1.25000 ) ( -152 800 108 6 1.50000 ) )
( ( -168 776 140 8 1 ) ( -160 776 124 8 1.25000 ) ( -152 776 108 8 1.50000 ) )
( ( -176 770 136 10 1 ) ( -168 770 120 10 1.25000 ) ( -160 770 104 10 1.50000 ) )
( ( -184 776 132 12 1 ) ( -176 776 116 12 1.25000 ) ( -168 776 100 12 1.50000 ) )
( ( -184 800 132 14 1 ) ( -176 800 116 14 1.25000 ) ( -168 800 100 14 1.50000 ) )
( ( -184 824 132 16 1 ) ( -176 824 116 16 1.25000 ) ( -168 824 100 16 1.50000 ) )
)
  }
 }
// Bezier 169 (Brush 1323)
// Map beziers:g[3] -> bezier:b2[170]
 {
  patchDef2
  {
   rpg3dm1/trim11
   ( 5 3 0 0 0 )
(
( ( -176 848 -288 0 1 ) ( -176 832 -288 0 0.50000 ) ( -176 816 -288 0 0 ) )
( ( -160 848 -192 0.75000 1 ) ( -160 832 -192 0.75000 0.50000 ) ( -160 816 -192 0.75000 0 ) )
( ( -64 848 -192 1.50000 1 ) ( -64 832 -192 1.50000 0.50000 ) ( -64 816 -192 1.50000 0 ) )
( ( 32 848 -192 2.25000 1 ) ( 32 832 -192 2.25000 0.50000 ) ( 32 816 -192 2.25000 0 ) )
( ( 48 848 -288 3 1 ) ( 48 832 -288 3 0.50000 ) ( 48 816 -288 3 0 ) )
)
  }
 }
// Bezier 170 (Brush 1324)
// Map beziers:g[3] -> bezier:b2[171]
 {
  patchDef2
  {
   rpg3dm1/trlight05glow_500
   ( 5 3 0 0 0 )
(
( ( -176 864 -288 0 1 ) ( -176 856 -288 0 0.50000 ) ( -176 848 -288 0 0 ) )
( ( -160 864 -192 0.75000 1 ) ( -160 856 -192 0.75000 0.50000 ) ( -160 848 -192 0.75000 0 ) )
( ( -64 864 -192 1.50000 1 ) ( -64 856 -192 1.50000 0.50000 ) ( -64 848 -192 1.50000 0 ) )
( ( 32 864 -192 2.25000 1 ) ( 32 856 -192 2.25000 0.50000 ) ( 32 848 -192 2.25000 0 ) )
( ( 48 864 -288 3 1 ) ( 48 856 -288 3 0.50000 ) ( 48 848 -288 3 0 ) )
)
  }
 }
// Bezier 171 (Brush 1325)
// Map beziers:g[3] -> bezier:b2[172]
 {
  patchDef2
  {
   rpg3dm1/trlight05glow_500
   ( 5 3 0 0 0 )
(
( ( -176 816 -288 0 1 ) ( -176 808 -288 0 0.50000 ) ( -176 800 -288 0 0 ) )
( ( -160 816 -192 0.75000 1 ) ( -160 808 -192 0.75000 0.50000 ) ( -160 800 -192 0.75000 0 ) )
( ( -64 816 -192 1.50000 1 ) ( -64 808 -192 1.50000 0.50000 ) ( -64 800 -192 1.50000 0 ) )
( ( 32 816 -192 2.25000 1 ) ( 32 808 -192 2.25000 0.50000 ) ( 32 800 -192 2.25000 0 ) )
( ( 48 816 -288 3 1 ) ( 48 808 -288 3 0.50000 ) ( 48 800 -288 3 0 ) )
)
  }
 }
// Bezier 172 (Brush 1326)
// Map beziers:g[3] -> bezier:b2[173]
 {
  patchDef2
  {
   rpg3dm1/metalbase
   ( 5 3 0 0 0 )
(
( ( -160 864 -192 -1.25000 1.50000 ) ( -160 864 -192 -1.25000 1.50000 ) ( -176 864 -288 -1.37500 2.25000 ) )
( ( -160 864 -192 -1.25000 1.50000 ) ( -160 864 -192 -1.25000 1.50000 ) ( -160 864 -192 -1.25000 1.50000 ) )
( ( -64 864 -192 -0.50000 1.50000 ) ( -64 864 -192 -0.50000 1.50000 ) ( -64 864 -192 -0.50000 1.50000 ) )
( ( 32 864 -192 0.25000 1.50000 ) ( 32 864 -192 0.25000 1.50000 ) ( 32 864 -192 0.25000 1.50000 ) )
( ( 32 864 -192 0.25000 1.50000 ) ( 32 864 -192 0.25000 1.50000 ) ( 48 864 -288 0.37500 2.25000 ) )
)
  }
 }
// Bezier 173 (Brush 1327)
// Map beziers:g[3] -> bezier:b2[174]
 {
  patchDef2
  {
   rpg3dm1/metalbase
   ( 5 3 0 0 0 )
(
( ( -176 800 -288 -1.37500 2.25000 ) ( -160 800 -192 -1.25000 1.50000 ) ( -160 800 -192 -1.25000 1.50000 ) )
( ( -160 800 -192 -1.25000 1.50000 ) ( -160 800 -192 -1.25000 1.50000 ) ( -160 800 -192 -1.25000 1.50000 ) )
( ( -64 800 -192 -0.50000 1.50000 ) ( -64 800 -192 -0.50000 1.50000 ) ( -64 800 -192 -0.50000 1.50000 ) )
( ( 32 800 -192 0.25000 1.50000 ) ( 32 800 -192 0.25000 1.50000 ) ( 32 800 -192 0.25000 1.50000 ) )
( ( 48 800 -288 0.37500 2.25000 ) ( 32 800 -192 0.25000 1.50000 ) ( 32 800 -192 0.25000 1.50000 ) )
)
  }
 }
// Bezier 174 (Brush 1328)
// Map beziers:g[3] -> bezier:b2[175]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( -178 744 88 0 1 ) ( -162 744 84 0 1.25000 ) ( -146 744 80 0 1.50000 ) )
( ( -176.50000 736 94 2 1 ) ( -160.50000 736 90 2 1.25000 ) ( -144.50000 736 86 2 1.50000 ) )
( ( -178 728 88 4 1 ) ( -162 728 84 4 1.25000 ) ( -146 728 80 4 1.50000 ) )
( ( -184 728 64 6 1 ) ( -168 728 60 6 1.25000 ) ( -152 728 56 6 1.50000 ) )
( ( -190 728 40 8 1 ) ( -174 728 36 8 1.25000 ) ( -158 728 32 8 1.50000 ) )
( ( -191.50000 736 34 10 1 ) ( -175.50000 736 30 10 1.25000 ) ( -159.50000 736 26 10 1.50000 ) )
( ( -190 744 40 12 1 ) ( -174 744 36 12 1.25000 ) ( -158 744 32 12 1.50000 ) )
( ( -184 744 64 14 1 ) ( -168 744 60 14 1.25000 ) ( -152 744 56 14 1.50000 ) )
( ( -178 744 88 16 1 ) ( -162 744 84 16 1.25000 ) ( -146 744 80 16 1.50000 ) )
)
  }
 }
// Bezier 175 (Brush 1329)
// Map beziers:g[3] -> bezier:b2[176]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 18 872 80 0 1.50000 ) ( 34 872 84 0 1.25000 ) ( 50 872 88 0 1 ) )
( ( 16.50000 864 86 2 1.50000 ) ( 32.50000 864 90 2 1.25000 ) ( 48.50000 864 94 2 1 ) )
( ( 18 856 80 4 1.50000 ) ( 34 856 84 4 1.25000 ) ( 50 856 88 4 1 ) )
( ( 24 856 56 6 1.50000 ) ( 40 856 60 6 1.25000 ) ( 56 856 64 6 1 ) )
( ( 30 856 32 8 1.50000 ) ( 46 856 36 8 1.25000 ) ( 62 856 40 8 1 ) )
( ( 31.50000 864 26 10 1.50000 ) ( 47.50000 864 30 10 1.25000 ) ( 63.50000 864 34 10 1 ) )
( ( 30 872 32 12 1.50000 ) ( 46 872 36 12 1.25000 ) ( 62 872 40 12 1 ) )
( ( 24 872 56 14 1.50000 ) ( 40 872 60 14 1.25000 ) ( 56 872 64 14 1 ) )
( ( 18 872 80 16 1.50000 ) ( 34 872 84 16 1.25000 ) ( 50 872 88 16 1 ) )
)
  }
 }
// Bezier 176 (Brush 1330)
// Map beziers:g[3] -> bezier:b2[177]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 18 744 80 0 1.50000 ) ( 34 744 84 0 1.25000 ) ( 50 744 88 0 1 ) )
( ( 16.50000 736 86 2 1.50000 ) ( 32.50000 736 90 2 1.25000 ) ( 48.50000 736 94 2 1 ) )
( ( 18 728 80 4 1.50000 ) ( 34 728 84 4 1.25000 ) ( 50 728 88 4 1 ) )
( ( 24 728 56 6 1.50000 ) ( 40 728 60 6 1.25000 ) ( 56 728 64 6 1 ) )
( ( 30 728 32 8 1.50000 ) ( 46 728 36 8 1.25000 ) ( 62 728 40 8 1 ) )
( ( 31.50000 736 26 10 1.50000 ) ( 47.50000 736 30 10 1.25000 ) ( 63.50000 736 34 10 1 ) )
( ( 30 744 32 12 1.50000 ) ( 46 744 36 12 1.25000 ) ( 62 744 40 12 1 ) )
( ( 24 744 56 14 1.50000 ) ( 40 744 60 14 1.25000 ) ( 56 744 64 14 1 ) )
( ( 18 744 80 16 1.50000 ) ( 34 744 84 16 1.25000 ) ( 50 744 88 16 1 ) )
)
  }
 }
// Bezier 177 (Brush 1331)
// Map beziers:g[3] -> bezier:b2[178]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 40 824 100 0 1.50000 ) ( 48 824 116 0 1.25000 ) ( 56 824 132 0 1 ) )
( ( 32 830 104 2 1.50000 ) ( 40 830 120 2 1.25000 ) ( 48 830 136 2 1 ) )
( ( 24 824 108 4 1.50000 ) ( 32 824 124 4 1.25000 ) ( 40 824 140 4 1 ) )
( ( 24 800 108 6 1.50000 ) ( 32 800 124 6 1.25000 ) ( 40 800 140 6 1 ) )
( ( 24 776 108 8 1.50000 ) ( 32 776 124 8 1.25000 ) ( 40 776 140 8 1 ) )
( ( 32 770 104 10 1.50000 ) ( 40 770 120 10 1.25000 ) ( 48 770 136 10 1 ) )
( ( 40 776 100 12 1.50000 ) ( 48 776 116 12 1.25000 ) ( 56 776 132 12 1 ) )
( ( 40 800 100 14 1.50000 ) ( 48 800 116 14 1.25000 ) ( 56 800 132 14 1 ) )
( ( 40 824 100 16 1.50000 ) ( 48 824 116 16 1.25000 ) ( 56 824 132 16 1 ) )
)
  }
 }
// Bezier 178 (Brush 1332)
// Map beziers:g[3] -> bezier:b2[179]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( -76 544 128 0 1.50000 ) ( -76 544 144 0 1.25000 ) ( -76 544 160 0 1 ) )
( ( -76 532 128 2 1.50000 ) ( -76 532 144 2 1.25000 ) ( -76 532 160 2 1 ) )
( ( -64 532 128 4 1.50000 ) ( -64 532 144 4 1.25000 ) ( -64 532 160 4 1 ) )
( ( -52 532 128 6 1.50000 ) ( -52 532 144 6 1.25000 ) ( -52 532 160 6 1 ) )
( ( -52 544 128 8 1.50000 ) ( -52 544 144 8 1.25000 ) ( -52 544 160 8 1 ) )
( ( -52 556 128 10 1.50000 ) ( -52 556 144 10 1.25000 ) ( -52 556 160 10 1 ) )
( ( -64 556 128 12 1.50000 ) ( -64 556 144 12 1.25000 ) ( -64 556 160 12 1 ) )
( ( -76 556 128 14 1.50000 ) ( -76 556 144 14 1.25000 ) ( -76 556 160 14 1 ) )
( ( -76 544 128 16 1.50000 ) ( -76 544 144 16 1.25000 ) ( -76 544 160 16 1 ) )
)
  }
 }
// Bezier 179 (Brush 1333)
// Map beziers:g[3] -> bezier:b2[180]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 116 384 128 0 1.50000 ) ( 116 384 144 0 1.25000 ) ( 116 384 160 0 1 ) )
( ( 116 372 128 2 1.50000 ) ( 116 372 144 2 1.25000 ) ( 116 372 160 2 1 ) )
( ( 128 372 128 4 1.50000 ) ( 128 372 144 4 1.25000 ) ( 128 372 160 4 1 ) )
( ( 140 372 128 6 1.50000 ) ( 140 372 144 6 1.25000 ) ( 140 372 160 6 1 ) )
( ( 140 384 128 8 1.50000 ) ( 140 384 144 8 1.25000 ) ( 140 384 160 8 1 ) )
( ( 140 396 128 10 1.50000 ) ( 140 396 144 10 1.25000 ) ( 140 396 160 10 1 ) )
( ( 128 396 128 12 1.50000 ) ( 128 396 144 12 1.25000 ) ( 128 396 160 12 1 ) )
( ( 116 396 128 14 1.50000 ) ( 116 396 144 14 1.25000 ) ( 116 396 160 14 1 ) )
( ( 116 384 128 16 1.50000 ) ( 116 384 144 16 1.25000 ) ( 116 384 160 16 1 ) )
)
  }
 }
// Bezier 180 (Brush 1334)
// Map beziers:g[3] -> bezier:b2[181]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( -268 384 128 0 1.50000 ) ( -268 384 144 0 1.25000 ) ( -268 384 160 0 1 ) )
( ( -268 372 128 2 1.50000 ) ( -268 372 144 2 1.25000 ) ( -268 372 160 2 1 ) )
( ( -256 372 128 4 1.50000 ) ( -256 372 144 4 1.25000 ) ( -256 372 160 4 1 ) )
( ( -244 372 128 6 1.50000 ) ( -244 372 144 6 1.25000 ) ( -244 372 160 6 1 ) )
( ( -244 384 128 8 1.50000 ) ( -244 384 144 8 1.25000 ) ( -244 384 160 8 1 ) )
( ( -244 396 128 10 1.50000 ) ( -244 396 144 10 1.25000 ) ( -244 396 160 10 1 ) )
( ( -256 396 128 12 1.50000 ) ( -256 396 144 12 1.25000 ) ( -256 396 160 12 1 ) )
( ( -268 396 128 14 1.50000 ) ( -268 396 144 14 1.25000 ) ( -268 396 160 14 1 ) )
( ( -268 384 128 16 1.50000 ) ( -268 384 144 16 1.25000 ) ( -268 384 160 16 1 ) )
)
  }
 }
// Bezier 181 (Brush 1335)
// Map beziers:g[3] -> bezier:b2[182]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( -460 352 80 0 1.50000 ) ( -460 352 96 0 1.25000 ) ( -460 352 112 0 1 ) )
( ( -460 340 80 2 1.50000 ) ( -460 340 96 2 1.25000 ) ( -460 340 112 2 1 ) )
( ( -448 340 80 4 1.50000 ) ( -448 340 96 4 1.25000 ) ( -448 340 112 4 1 ) )
( ( -436 340 80 6 1.50000 ) ( -436 340 96 6 1.25000 ) ( -436 340 112 6 1 ) )
( ( -436 352 80 8 1.50000 ) ( -436 352 96 8 1.25000 ) ( -436 352 112 8 1 ) )
( ( -436 364 80 10 1.50000 ) ( -436 364 96 10 1.25000 ) ( -436 364 112 10 1 ) )
( ( -448 364 80 12 1.50000 ) ( -448 364 96 12 1.25000 ) ( -448 364 112 12 1 ) )
( ( -460 364 80 14 1.50000 ) ( -460 364 96 14 1.25000 ) ( -460 364 112 14 1 ) )
( ( -460 352 80 16 1.50000 ) ( -460 352 96 16 1.25000 ) ( -460 352 112 16 1 ) )
)
  }
 }
// Bezier 182 (Brush 1336)
// Map beziers:g[3] -> bezier:b2[183]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( -652 352 48 0 1.50000 ) ( -652 352 64 0 1.25000 ) ( -652 352 80 0 1 ) )
( ( -652 340 48 2 1.50000 ) ( -652 340 64 2 1.25000 ) ( -652 340 80 2 1 ) )
( ( -640 340 48 4 1.50000 ) ( -640 340 64 4 1.25000 ) ( -640 340 80 4 1 ) )
( ( -628 340 48 6 1.50000 ) ( -628 340 64 6 1.25000 ) ( -628 340 80 6 1 ) )
( ( -628 352 48 8 1.50000 ) ( -628 352 64 8 1.25000 ) ( -628 352 80 8 1 ) )
( ( -628 364 48 10 1.50000 ) ( -628 364 64 10 1.25000 ) ( -628 364 80 10 1 ) )
( ( -640 364 48 12 1.50000 ) ( -640 364 64 12 1.25000 ) ( -640 364 80 12 1 ) )
( ( -652 364 48 14 1.50000 ) ( -652 364 64 14 1.25000 ) ( -652 364 80 14 1 ) )
( ( -652 352 48 16 1.50000 ) ( -652 352 64 16 1.25000 ) ( -652 352 80 16 1 ) )
)
  }
 }
// Bezier 183 (Brush 1337)
// Map beziers:g[3] -> bezier:b2[184]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 408 300 120 0 1 ) ( 408 316 112 0 1.25000 ) ( 408 332 104 0 1.50000 ) )
( ( 416 303 126 2 1 ) ( 416 319 118 2 1.25000 ) ( 416 335 110 2 1.50000 ) )
( ( 424 300 120 4 1 ) ( 424 316 112 4 1.25000 ) ( 424 332 104 4 1.50000 ) )
( ( 424 288 96 6 1 ) ( 424 304 88 6 1.25000 ) ( 424 320 80 6 1.50000 ) )
( ( 424 276 72 8 1 ) ( 424 292 64 8 1.25000 ) ( 424 308 56 8 1.50000 ) )
( ( 416 273 66 10 1 ) ( 416 289 58 10 1.25000 ) ( 416 305 50 10 1.50000 ) )
( ( 408 276 72 12 1 ) ( 408 292 64 12 1.25000 ) ( 408 308 56 12 1.50000 ) )
( ( 408 288 96 14 1 ) ( 408 304 88 14 1.25000 ) ( 408 320 80 14 1.50000 ) )
( ( 408 300 120 16 1 ) ( 408 316 112 16 1.25000 ) ( 408 332 104 16 1.50000 ) )
)
  }
 }
// Bezier 184 (Brush 1338)
// Map beziers:g[3] -> bezier:b2[185]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 600 300 120 0 1 ) ( 600 316 112 0 1.25000 ) ( 600 332 104 0 1.50000 ) )
( ( 608 303 126 2 1 ) ( 608 319 118 2 1.25000 ) ( 608 335 110 2 1.50000 ) )
( ( 616 300 120 4 1 ) ( 616 316 112 4 1.25000 ) ( 616 332 104 4 1.50000 ) )
( ( 616 288 96 6 1 ) ( 616 304 88 6 1.25000 ) ( 616 320 80 6 1.50000 ) )
( ( 616 276 72 8 1 ) ( 616 292 64 8 1.25000 ) ( 616 308 56 8 1.50000 ) )
( ( 608 273 66 10 1 ) ( 608 289 58 10 1.25000 ) ( 608 305 50 10 1.50000 ) )
( ( 600 276 72 12 1 ) ( 600 292 64 12 1.25000 ) ( 600 308 56 12 1.50000 ) )
( ( 600 288 96 14 1 ) ( 600 304 88 14 1.25000 ) ( 600 320 80 14 1.50000 ) )
( ( 600 300 120 16 1 ) ( 600 316 112 16 1.25000 ) ( 600 332 104 16 1.50000 ) )
)
  }
 }
// Bezier 185 (Brush 1339)
// Map beziers:g[3] -> bezier:b2[186]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 728 300 120 0 1 ) ( 728 316 112 0 1.25000 ) ( 728 332 104 0 1.50000 ) )
( ( 736 303 126 2 1 ) ( 736 319 118 2 1.25000 ) ( 736 335 110 2 1.50000 ) )
( ( 744 300 120 4 1 ) ( 744 316 112 4 1.25000 ) ( 744 332 104 4 1.50000 ) )
( ( 744 288 96 6 1 ) ( 744 304 88 6 1.25000 ) ( 744 320 80 6 1.50000 ) )
( ( 744 276 72 8 1 ) ( 744 292 64 8 1.25000 ) ( 744 308 56 8 1.50000 ) )
( ( 736 273 66 10 1 ) ( 736 289 58 10 1.25000 ) ( 736 305 50 10 1.50000 ) )
( ( 728 276 72 12 1 ) ( 728 292 64 12 1.25000 ) ( 728 308 56 12 1.50000 ) )
( ( 728 288 96 14 1 ) ( 728 304 88 14 1.25000 ) ( 728 320 80 14 1.50000 ) )
( ( 728 300 120 16 1 ) ( 728 316 112 16 1.25000 ) ( 728 332 104 16 1.50000 ) )
)
  }
 }
// Bezier 186 (Brush 1340)
// Map beziers:g[3] -> bezier:b2[187]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 280 436 104 0 1.50000 ) ( 280 452 112 0 1.25000 ) ( 280 468 120 0 1 ) )
( ( 288 433 110 2 1.50000 ) ( 288 449 118 2 1.25000 ) ( 288 465 126 2 1 ) )
( ( 296 436 104 4 1.50000 ) ( 296 452 112 4 1.25000 ) ( 296 468 120 4 1 ) )
( ( 296 448 80 6 1.50000 ) ( 296 464 88 6 1.25000 ) ( 296 480 96 6 1 ) )
( ( 296 460 56 8 1.50000 ) ( 296 476 64 8 1.25000 ) ( 296 492 72 8 1 ) )
( ( 288 463 50 10 1.50000 ) ( 288 479 58 10 1.25000 ) ( 288 495 66 10 1 ) )
( ( 280 460 56 12 1.50000 ) ( 280 476 64 12 1.25000 ) ( 280 492 72 12 1 ) )
( ( 280 448 80 14 1.50000 ) ( 280 464 88 14 1.25000 ) ( 280 480 96 14 1 ) )
( ( 280 436 104 16 1.50000 ) ( 280 452 112 16 1.25000 ) ( 280 468 120 16 1 ) )
)
  }
 }
// Bezier 187 (Brush 1341)
// Map beziers:g[3] -> bezier:b2[188]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 408 436 104 0 1.50000 ) ( 408 452 112 0 1.25000 ) ( 408 468 120 0 1 ) )
( ( 416 433 110 2 1.50000 ) ( 416 449 118 2 1.25000 ) ( 416 465 126 2 1 ) )
( ( 424 436 104 4 1.50000 ) ( 424 452 112 4 1.25000 ) ( 424 468 120 4 1 ) )
( ( 424 448 80 6 1.50000 ) ( 424 464 88 6 1.25000 ) ( 424 480 96 6 1 ) )
( ( 424 460 56 8 1.50000 ) ( 424 476 64 8 1.25000 ) ( 424 492 72 8 1 ) )
( ( 416 463 50 10 1.50000 ) ( 416 479 58 10 1.25000 ) ( 416 495 66 10 1 ) )
( ( 408 460 56 12 1.50000 ) ( 408 476 64 12 1.25000 ) ( 408 492 72 12 1 ) )
( ( 408 448 80 14 1.50000 ) ( 408 464 88 14 1.25000 ) ( 408 480 96 14 1 ) )
( ( 408 436 104 16 1.50000 ) ( 408 452 112 16 1.25000 ) ( 408 468 120 16 1 ) )
)
  }
 }
// Bezier 188 (Brush 1342)
// Map beziers:g[3] -> bezier:b2[189]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 600 436 104 0 1.50000 ) ( 600 452 112 0 1.25000 ) ( 600 468 120 0 1 ) )
( ( 608 433 110 2 1.50000 ) ( 608 449 118 2 1.25000 ) ( 608 465 126 2 1 ) )
( ( 616 436 104 4 1.50000 ) ( 616 452 112 4 1.25000 ) ( 616 468 120 4 1 ) )
( ( 616 448 80 6 1.50000 ) ( 616 464 88 6 1.25000 ) ( 616 480 96 6 1 ) )
( ( 616 460 56 8 1.50000 ) ( 616 476 64 8 1.25000 ) ( 616 492 72 8 1 ) )
( ( 608 463 50 10 1.50000 ) ( 608 479 58 10 1.25000 ) ( 608 495 66 10 1 ) )
( ( 600 460 56 12 1.50000 ) ( 600 476 64 12 1.25000 ) ( 600 492 72 12 1 ) )
( ( 600 448 80 14 1.50000 ) ( 600 464 88 14 1.25000 ) ( 600 480 96 14 1 ) )
( ( 600 436 104 16 1.50000 ) ( 600 452 112 16 1.25000 ) ( 600 468 120 16 1 ) )
)
  }
 }
// Bezier 189 (Brush 1343)
// Map beziers:g[3] -> bezier:b2[190]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 728 436 104 0 1.50000 ) ( 728 452 112 0 1.25000 ) ( 728 468 120 0 1 ) )
( ( 736 433 110 2 1.50000 ) ( 736 449 118 2 1.25000 ) ( 736 465 126 2 1 ) )
( ( 744 436 104 4 1.50000 ) ( 744 452 112 4 1.25000 ) ( 744 468 120 4 1 ) )
( ( 744 448 80 6 1.50000 ) ( 744 464 88 6 1.25000 ) ( 744 480 96 6 1 ) )
( ( 744 460 56 8 1.50000 ) ( 744 476 64 8 1.25000 ) ( 744 492 72 8 1 ) )
( ( 736 463 50 10 1.50000 ) ( 736 479 58 10 1.25000 ) ( 736 495 66 10 1 ) )
( ( 728 460 56 12 1.50000 ) ( 728 476 64 12 1.25000 ) ( 728 492 72 12 1 ) )
( ( 728 448 80 14 1.50000 ) ( 728 464 88 14 1.25000 ) ( 728 480 96 14 1 ) )
( ( 728 436 104 16 1.50000 ) ( 728 452 112 16 1.25000 ) ( 728 468 120 16 1 ) )
)
  }
 }
// Bezier 190 (Brush 1344)
// Map beziers:g[3] -> bezier:b2[191]
 {
  patchDef2
  {
   sfx/beam_dusty2
   ( 9 3 0 0 0 )
(
( ( 428 616 -136 0 1 ) ( 444 616 -144 0 1.25000 ) ( 460 616 -152 0 1.50000 ) )
( ( 431 608 -130 2 1 ) ( 447 608 -138 2 1.25000 ) ( 463 608 -146 2 1.50000 ) )
( ( 428 600 -136 4 1 ) ( 444 600 -144 4 1.25000 ) ( 460 600 -152 4 1.50000 ) )
( ( 416 600 -160 6 1 ) ( 432 600 -168 6 1.25000 ) ( 448 600 -176 6 1.50000 ) )
( ( 404 600 -184 8 1 ) ( 420 600 -192 8 1.25000 ) ( 436 600 -200 8 1.50000 ) )
( ( 401 608 -190 10 1 ) ( 417 608 -198 10 1.25000 ) ( 433 608 -206 10 1.50000 ) )
( ( 404 616 -184 12 1 ) ( 420 616 -192 12 1.25000 ) ( 436 616 -200 12 1.50000 ) )
( ( 416 616 -160 14 1 ) ( 432 616 -168 14 1.25000 ) ( 448 616 -176 14 1.50000 ) )
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( ( -223.99998 -32 224 5 3 ) ( -223.99998 -32 272 5 1.50000 ) ( -223.99998 -32 320 5 0 ) )
( ( -63.99998 -32 224 10 3 ) ( -63.99998 -32 272 10 1.50000 ) ( -63.99998 -32 320 10 0 ) )
( ( 96.00004 -32 224 15 3 ) ( 96.00004 -32 272 15 1.50000 ) ( 96.00004 -32 320 15 0 ) )
( ( 96.00004 128 224 20 3 ) ( 96.00004 128 272 20 1.50000 ) ( 96.00004 128 320 20 0 ) )
)
  }
 }
// Bezier 212 (Brush 1366)
// Map beziers:g[3] -> bezier:b2[213]
 {
  patchDef2
  {
   rpg3dm1/mskfloor01
   ( 3 3 0 0 0 )
(
( ( -240 336 -392 0 2.50000 ) ( -240 416 -392 0 1.25000 ) ( -240 496 -392 0 0 ) )
( ( -128 336 -392 1.75000 2.50000 ) ( -128 416 -392 1.75000 1.25000 ) ( -128 496 -392 1.75000 0 ) )
( ( -16 336 -392 3.50000 2.50000 ) ( -16 416 -392 3.50000 1.25000 ) ( -16 496 -392 3.50000 0 ) )
)
  }
 }
// Bezier 213 (Brush 1367)
// Map beziers:g[3] -> bezier:b2[214]
 {
  patchDef2
  {
   base_support/cable
   ( 5 3 0 0 0 )
(
( ( -384 128 0 0 1 ) ( -368.00003 128 0 0 0.50000 ) ( -352 128 0 0 0 ) )
( ( -384 -192 0 2 1 ) ( -368.00003 -176 0 2 0.50000 ) ( -352 -160 0 2 0 ) )
( ( -63.99998 -192 0 4 1 ) ( -63.99998 -176 0 4 0.50000 ) ( -63.99998 -160 0 4 0 ) )
( ( 256.00003 -192 0 6 1 ) ( 240.00005 -176 0 6 0.50000 ) ( 224.00003 -160 0 6 0 ) )
( ( 256.00003 128 0 8 1 ) ( 240.00005 128 0 8 0.50000 ) ( 224.00003 128 0 8 0 ) )
)
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 }
}
// Entity 1
// Entities:g[1] -> target_position:e[1]
{
 "classname" "target_position"
 "origin" "-512 -336 96"
 "targetname" "intermission"
}
// Entity 2
// Entities:g[1] -> info_player_intermission:e[2]
{
 "classname" "info_player_intermission"
 "target" "intermission"
 "origin" "-640 -384 144"
}
// Entity 3
// Entities:g[1] -> target_position:e[3]
{
 "classname" "target_position"
 "targetname" "jumppad"
 "origin" "832 528 48"
}
// Entity 4
// Entities:g[1] -> trigger_push:b[4]
{
 "classname" "trigger_push"
 "target" "jumppad"
// Brush 0
// Entities:g[1] -> trigger_push:b[4] -> poly:p[1]
 {
brushDef
 {
  ( 0 0 -264 ) ( 64 0 -264 ) ( 0 64 -264 ) ( ( 0.00000 -0.03125 -25.00000 ) ( -0.03125 0.00000 20.00000 ) ) common/trigger 0 7 0
  ( 0 0 -248 ) ( 0 64 -248 ) ( 64 0 -248 ) ( ( 0.00000 0.03125 -25.00000 ) ( -0.03125 0.00000 20.00000 ) ) common/trigger 0 7 0
  ( 0 576 0 ) ( 0 576 64 ) ( 64 576 0 ) ( ( 0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0
  ( 864 0 0 ) ( 864 0 64 ) ( 864 64 0 ) ( ( 0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0
  ( 0 704 0 ) ( 64 704 0 ) ( 0 704 64 ) ( ( -0.03125 0.00000 -25.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0
  ( 736 0 0 ) ( 736 64 0 ) ( 736 0 64 ) ( ( -0.03125 0.00000 -20.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0
  ( 64 0 0 ) ( 128 64 0 ) ( 64 0 64 ) ( ( -0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0
  ( 1536 0 0 ) ( 1536 0 64 ) ( 1472 64 0 ) ( ( 0.02210 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0
  ( 256 0 0 ) ( 256 0 64 ) ( 320 64 0 ) ( ( 0.02210 0.00000 -22.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0
  ( 1344 0 0 ) ( 1280 64 0 ) ( 1344 0 64 ) ( ( -0.02210 0.00000 3.00000 ) ( 0.00000 0.03125 -8.00000 ) ) common/trigger 0 7 0
 }
 }
}
// Entity 5
// Entities:g[1] -> light:e[5]
{
 "classname" "light"
 "origin" "-224 904 56"
 "light" "100"
 "target" "t4"
 "radius" "32"
}
// Entity 6
// Entities:g[1] -> info_null:e[6]
{
 "classname" "info_null"
 "origin" "-224 904 -8"
 "targetname" "t4"
}
// Entity 7
// Entities:g[1] -> info_null:e[7]
{
 "classname" "info_null"
 "targetname" "t3"
 "origin" "-224 904 -264"
}
// Entity 8
// Entities:g[1] -> light:e[8]
{
 "classname" "light"
 "radius" "32"
 "target" "t3"
 "light" "100"
 "origin" "-224 904 -200"
}
// Entity 9
// Entities:g[1] -> light:e[9]
{
 "classname" "light"
 "origin" "96 904 -200"
 "light" "100"
 "target" "t2"
 "radius" "32"
}
// Entity 10
// Entities:g[1] -> info_null:e[10]
{
 "classname" "info_null"
 "origin" "96 904 -264"
 "targetname" "t2"
}
// Entity 11
// Entities:g[1] -> info_null:e[11]
{
 "classname" "info_null"
 "targetname" "t1"
 "origin" "96 904 -8"
}
// Entity 12
// Entities:g[1] -> light:e[12]
{
 "classname" "light"
 "radius" "32"
 "target" "t1"
 "light" "100"
 "origin" "96 904 56"
}
// Entity 13
// Entities:g[1] -> item_armor_combat:e[13]
{
 "classname" "item_armor_combat"
 "origin" "512 368 -256"
}
// Entity 14
// Entities:g[1] -> info_player_deathmatch:e[14]
{
 "classname" "info_player_deathmatch"
 "origin" "-32 352 -360"
 "angle" "135"
}
// Entity 15
// Entities:g[1] -> item_health_mega:e[15]
{
 "classname" "item_health_mega"
 "origin" "-64 -96 -360"
}
// Entity 16
// Entities:g[1] -> item_armor_body:e[16]
{
 "classname" "item_armor_body"
 "origin" "-64 1248 20"
}
// Entity 17
// Entities:g[1] -> weapon_grenadelauncher:e[17]
{
 "classname" "weapon_grenadelauncher"
 "origin" "-64 -96 24"
}
// Entity 18
// Entities:g[1] -> weapon_rocketlauncher:e[18]
{
 "classname" "weapon_rocketlauncher"
 "origin" "-64 -448 -144"
}
// Entity 19
// Entities:g[1] -> weapon_shotgun:e[19]
{
 "classname" "weapon_shotgun"
 "origin" "-64 544 24"
}
// Entity 20
// Entities:g[1] -> trigger_teleport:b[20]
{
 "classname" "trigger_teleport"
 "target" "tele1"
// Brush 0
// Entities:g[1] -> trigger_teleport:b[20] -> poly:p[1]
 {
brushDef
 {
  ( 0 0 -320 ) ( 64 0 -320 ) ( 0 64 -320 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 37.00000 ) ) common/trigger 0 7 0
  ( 0 0 -224 ) ( 0 64 -224 ) ( 64 0 -224 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 37.00000 ) ) common/trigger 0 7 0
  ( 0 1192 0 ) ( 0 1192 64 ) ( 64 1192 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/trigger 0 7 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 -37.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/trigger 0 7 0
  ( 0 1216 0 ) ( 64 1216 0 ) ( 0 1216 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/trigger 0 7 0
  ( -128 0 0 ) ( -128 64 0 ) ( -128 0 64 ) ( ( -0.03125 0.00000 -37.00000 ) ( 0.00000 0.03125 -9.00000 ) ) common/trigger 0 7 0
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 }
}
// Entity 21
// Entities:g[1] -> misc_teleporter_dest:e[21]
{
 "classname" "misc_teleporter_dest"
 "origin" "-64 1136 -296"
 "angle" "270"
 "targetname" "tele2"
}
// Entity 22
// Entities:g[1] -> trigger_teleport:b[22]
{
 "classname" "trigger_teleport"
 "target" "tele2"
// Brush 0
// Entities:g[1] -> trigger_teleport:b[22] -> poly:p[1]
 {
brushDef
 {
  ( 0 0 -160 ) ( 64 0 -160 ) ( 0 64 -160 ) ( ( 0.00000 -0.03125 2.00000 ) ( -0.03125 0.00000 -18.00000 ) ) common/trigger 0 7 0
  ( 0 0 -64 ) ( 0 64 -64 ) ( 64 0 -64 ) ( ( 0.00000 0.03125 2.00000 ) ( -0.03125 0.00000 -18.00000 ) ) common/trigger 0 7 0
  ( 0 -576 0 ) ( 0 -576 64 ) ( 64 -576 0 ) ( ( 0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/trigger 0 7 0
  ( 0 0 0 ) ( 0 0 64 ) ( 0 64 0 ) ( ( 0.03125 0.00000 18.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/trigger 0 7 0
  ( 0 -552 0 ) ( 64 -552 0 ) ( 0 -552 64 ) ( ( -0.03125 0.00000 2.00000 ) ( 0.00000 0.03125 -4.00000 ) ) common/trigger 0 7 0
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}
// Entity 23
// Entities:g[1] -> misc_teleporter_dest:e[23]
{
 "classname" "misc_teleporter_dest"
 "origin" "-64 -496 -136"
 "angle" "90"
 "targetname" "tele1"
}
// Entity 24
// Entities:g[1] -> trigger_teleport:b[24]
{
 "classname" "trigger_teleport"
 "target" "tele3"
// Brush 0
// Entities:g[1] -> trigger_teleport:b[24] -> poly:p[1]
 {
brushDef
 {
  ( 0 0 -384 ) ( 64 0 -384 ) ( 0 64 -384 ) ( ( 0.00000 -0.03125 -5.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/trigger 0 7 0
  ( 0 0 -288 ) ( 0 64 -288 ) ( 64 0 -288 ) ( ( 0.00000 0.03125 -5.00000 ) ( -0.03125 0.00000 3.00000 ) ) common/trigger 0 7 0
  ( 0 104 0 ) ( 0 104 64 ) ( 64 104 0 ) ( ( 0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/trigger 0 7 0
  ( 224 0 0 ) ( 224 0 64 ) ( 224 64 0 ) ( ( 0.03125 0.00000 -3.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/trigger 0 7 0
  ( 0 128 0 ) ( 64 128 0 ) ( 0 128 64 ) ( ( -0.03125 0.00000 -5.00000 ) ( 0.00000 0.03125 -11.00000 ) ) common/trigger 0 7 0
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 }
}
// Entity 25
// Entities:g[1] -> misc_teleporter_dest:e[25]
{
 "classname" "misc_teleporter_dest"
 "origin" "704 1088 -232"
 "angle" "270"
 "targetname" "tele3"
}
// Entity 26
// Entities:g[1] -> info_player_deathmatch:e[26]
{
 "classname" "info_player_deathmatch"
 "angle" "90"
 "origin" "800 544 -40"
}
// Entity 27
// Entities:g[1] -> info_player_deathmatch:e[27]
{
 "classname" "info_player_deathmatch"
 "origin" "-64 -32 24"
 "angle" "270"
}
// Entity 28
// Entities:g[1] -> info_player_deathmatch:e[28]
{
 "classname" "info_player_deathmatch"
 "angle" "90"
 "origin" "-64 288 24"
}
// Entity 29
// Entities:g[1] -> info_player_deathmatch:e[29]
{
 "classname" "info_player_deathmatch"
 "origin" "-64 -240 -376"
 "angle" "90"
}
// Entity 30
// Entities:g[1] -> item_armor_shard:e[30]
{
 "classname" "item_armor_shard"
 "origin" "1168 368 -48"
}
// Entity 31
// Entities:g[1] -> item_armor_shard:e[31]
{
 "classname" "item_armor_shard"
 "origin" "1120 320 -48"
}
// Entity 32
// Entities:g[1] -> item_armor_shard:e[32]
{
 "classname" "item_armor_shard"
 "origin" "1072 272 -48"
}
// Entity 33
// Entities:g[1] -> item_armor_shard:e[33]
{
 "classname" "item_armor_shard"
 "origin" "-320 512 -368"
}
// Entity 34
// Entities:g[1] -> item_armor_shard:e[34]
{
 "classname" "item_armor_shard"
 "origin" "-288 544 -368"
}
// Entity 35
// Entities:g[1] -> item_armor_shard:e[35]
{
 "classname" "item_armor_shard"
 "origin" "-256 576 -368"
}
// Entity 36
// Entities:g[1] -> item_health_small:e[36]
{
 "classname" "item_health_small"
 "origin" "560 384 0"
}
// Entity 37
// Entities:g[1] -> item_health_small:e[37]
{
 "classname" "item_health_small"
 "origin" "512 384 0"
}
// Entity 38
// Entities:g[1] -> item_health_small:e[38]
{
 "classname" "item_health_small"
 "origin" "464 384 0"
}
// Entity 39
// Entities:g[1] -> ammo_shells:e[39]
{
 "classname" "ammo_shells"
 "origin" "-688 416 -48"
}
// Entity 40
// Entities:g[1] -> weapon_rocketlauncher:e[40]
{
 "classname" "weapon_rocketlauncher"
 "origin" "672 864 -232"
}
// Entity 41
// Entities:g[1] -> item_health:e[41]
{
 "classname" "item_health"
 "origin" "-240 1008 -304"
}
// Entity 42
// Entities:g[1] -> ammo_grenades:e[42]
{
 "classname" "ammo_grenades"
 "origin" "928 800 -208"
}
// Entity 43
// Entities:g[1] -> ammo_shells:e[43]
{
 "classname" "ammo_shells"
 "origin" "928 736 -208"
}
// Entity 44
// Entities:g[1] -> item_health:e[44]
{
 "classname" "item_health"
 "origin" "512 1120 -240"
}
// Entity 45
// Entities:g[1] -> item_health:e[45]
{
 "classname" "item_health"
 "origin" "576 1120 -240"
}
// Entity 46
// Entities:g[1] -> item_health:e[46]
{
 "classname" "item_health"
 "origin" "-448 96 -72"
}
// Entity 47
// Entities:g[1] -> item_health:e[47]
{
 "classname" "item_health"
 "origin" "16 -528 -144"
}
// Entity 48
// Entities:g[1] -> ammo_rockets:e[48]
{
 "classname" "ammo_rockets"
 "origin" "-64 -32 -368"
}
// Entity 49
// Entities:g[1] -> ammo_rockets:e[49]
{
 "classname" "ammo_rockets"
 "origin" "-240 1056 -304"
}
// Entity 50
// Entities:g[1] -> ammo_rockets:e[50]
{
 "classname" "ammo_rockets"
 "origin" "320 96 -72"
}
// Entity 51
// Entities:g[1] -> light:e[51]
{
 "classname" "light"
 "origin" "-256 -64 -320"
 "light" "20"
}
// Entity 52
// Entities:g[1] -> light:e[52]
{
 "classname" "light"
 "light" "20"
 "origin" "-64 -96 -320"
}
// Entity 53
// Entities:g[1] -> light:e[53]
{
 "classname" "light"
 "origin" "128 -64 -320"
 "light" "20"
}
// Entity 54
// Entities:g[1] -> item_armor_shard:e[54]
{
 "classname" "item_armor_shard"
 "origin" "1216 416 -48"
}
// Entity 55
// Entities:g[1] -> weapon_lightning:e[55]
{
 "classname" "weapon_lightning"
 "origin" "-128 416 -376"
}
// Entity 56
// Entities:g[1] -> ammo_lightning:e[56]
{
 "classname" "ammo_lightning"
 "origin" "-240 960 -304"
}
// Entity 57
// Entities:g[1] -> ammo_lightning:e[57]
{
 "classname" "ammo_lightning"
 "origin" "-144 -528 -144"
}
// Entity 58
// Entities:g[1] -> ammo_lightning:e[58]
{
 "classname" "ammo_lightning"
 "origin" "-736 352 -48"
}
// Entity 59
// Entities:g[1] -> target_speaker:e[59]
{
 "classname" "target_speaker"
 "origin" "320 -64 128"
 "spawnflags" "1"
 "noise" "sound/world/wind1.wav"
}
// Entity 60
// Entities:g[1] -> target_speaker:e[60]
{
 "classname" "target_speaker"
 "noise" "sound/world/wind1.wav"
 "spawnflags" "1"
 "origin" "-64 -176 128"
}
// Entity 61
// Entities:g[1] -> target_speaker:e[61]
{
 "classname" "target_speaker"
 "origin" "-448 -64 128"
 "spawnflags" "1"
 "noise" "sound/world/wind1.wav"
}
// Entity 62
// Entities:g[1] -> target_speaker:e[62]
{
 "classname" "target_speaker"
 "noise" "sound/world/wind1.wav"
 "spawnflags" "1"
 "origin" "896 384 128"
}
// Entity 63
// Entities:g[1] -> target_speaker:e[63]
{
 "classname" "target_speaker"
 "origin" "1024 704 128"
 "spawnflags" "1"
 "noise" "sound/world/wind1.wav"
}
// Entity 64
// Entities:g[1] -> target_speaker:e[64]
{
 "classname" "target_speaker"
 "noise" "sound/world/wind1.wav"
 "spawnflags" "1"
 "origin" "-64 1088 128"
}
// Entity 65
// Entities:g[1] -> target_speaker:e[65]
{
 "classname" "target_speaker"
 "origin" "-64 1184 -272"
 "spawnflags" "1"
 "noise" "sound/world/portal01.wav"
}
// Entity 66
// Entities:g[1] -> target_speaker:e[66]
{
 "classname" "target_speaker"
 "noise" "sound/world/fan4.wav"
 "spawnflags" "1"
 "origin" "-192 512 64"
}
// Entity 67
// Entities:g[1] -> target_speaker:e[67]
{
 "classname" "target_speaker"
 "origin" "-704 384 0"
 "spawnflags" "1"
 "noise" "sound/world/ambience03.wav"
}
// Entity 68
// Entities:g[1] -> target_speaker:e[68]
{
 "classname" "target_speaker"
 "origin" "-160 416 -288"
 "spawnflags" "1"
 "noise" "sound/world/machinerydrone02.wav"
}
// Entity 69
// Entities:g[1] -> target_speaker:e[69]
{
 "classname" "target_speaker"
 "origin" "64 512 64"
 "spawnflags" "1"
 "noise" "sound/world/fan4.wav"
}
// Entity 70
// Entities:g[1] -> target_speaker:e[70]
{
 "classname" "target_speaker"
 "noise" "sound/world/portal01.wav"
 "spawnflags" "1"
 "origin" "160 96 -336"
}
// Entity 71
// Entities:g[1] -> target_speaker:e[71]
{
 "classname" "target_speaker"
 "origin" "-64 -544 -112"
 "spawnflags" "1"
 "noise" "sound/world/portal01.wav"
}
// Entity 72
// Entities:g[1] -> target_speaker:e[72]
{
 "classname" "target_speaker"
 "noise" "sound/world/drone6.wav"
 "spawnflags" "1"
 "origin" "-64 -64 -256"
}
// Entity 73
// Entities:g[1] -> target_speaker:e[73]
{
 "classname" "target_speaker"
 "noise" "sound/world/machinerydrone01.wav"
 "spawnflags" "1"
 "origin" "512 384 64"
}
// Entity 74
// Entities:g[1] -> target_speaker:e[74]
{
 "classname" "target_speaker"
 "origin" "512 384 -192"
 "spawnflags" "1"
 "noise" "sound/world/machinerydrone01.wav"
}
// Entity 75
// Entities:g[1] -> target_speaker:e[75]
{
 "classname" "target_speaker"
 "origin" "-64 1248 64"
 "spawnflags" "1"
 "noise" "sound/world/drone6.wav"
}