File: README.povray

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This file describes the extensions made for generating pictures with babel 
and povray. This extensions are copyrighted by 

Oliver Weichold (weichold@sas.upenn.edu)

and 

Steffen Reith (streit@streit.cc)

This software is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation version 2 of the License.

This software is provided on an "as is" basis, and without warranty of any 
kind, including but not limited to any implied warranty of merchantability 
or fitness for a particular purpose.

1. Installation
---------------

The extension is tested for Linux, but should work with any flavour of 
UNIX(TM).
Sorry: We did not test it for DOS/Windows, because we do _not_ use it.

(a) Install povray 3.1 or above (You _really_ need at least 3.1). See 
    http://www.povray.org/ for instructions, sources and binaries.
    Please read the povray manual. 

(b) Copy the file babel.inc  to a place where povray can find it as 
    an include file. 
    If you have set up povray properly, please try

     cat $POVINI | grep Library_Path=

    for a hint.

(c) Compile babel

(d) Do _NOT_ forget: READ.ME files are not IGNORE.ME files :-(
    But, as you are here, you seem to like readme files.

2. Usage
--------

The usage is quite simple. Supposing you have a mol2 file (probably generated
by Sybyl). You can convert this description of a molecule to a 
povray file by typing:

  babel -imol2 meer.mol2 -opov meer.inc

(The output-type 'pov' creates povray files. Of course, you can use any type 
of file supported by babel as input.)

The generated file for povray contains a povray object, representing
your molecule. The name of the object is simply the name of the 
output-file without extension (In the example above, you get
an object called 'meer').
Now you can use this object in your povray scene.

2.1 Modifiers & Variables
------------------------
At the moment, three types of models are supported. They are "Ball and Sticks",
"Space-Fill" and "Capped-Sticks". You have to "#declare" the desired type by
adding something like

#declare BAS = true //For Ball and Sticks (Default).
#declare SPF = true //For Space-Fill
#declare CST = true //For Capped-Sticks

to the scene description in your .pov file before you import the .inc file (see
below). If you don't select a type "Ball and Sticks" is the default. 

You can do transparent molecules by adding

#declare TRANS = true

to your .pov file. Please note, that we do not use this feature very often, so
the transparent texture is not optimal (Feel free to improve it and send us
your improvement.)

Any time you convert a file to a povray description (.inc file) the center of
the molecule is calculated, too. The name of the center is always 

'mol_name'_center

where 'mol_name' is the name of the generated povray file without 
extension. Note that this vector is already mulitplied by -1. So you
can easily center the molecule to (0|0|0) by adding 

'translate <mol_name>_center'.

to your .pov file.

2.2. Example
------------

Go to directory 'doc'. (These may have been moved if you are using a
binary package, like an RPM or .deb.) Here you find a file
'dioxin.mol2'. Convert it by typing:

 babel -imol2 dioxin.mol2 -opov dioxin.inc

Now have a look at the file 'dioxin.inc'

As a povray scene we use the file dioxin.pov

---------------------------------------------------------------------
#include "colors.inc"
#include "skies.inc"

#declare BAS = true //We do a ball and sticks model
#declare SPF = false 
#declare CST = false
#include "dioxin.inc" //Now we include the molecule

background{White}
sky_sphere{S_Cloud1}

//The molecule
object{
       dioxin
       translate dioxin_center //Translate to (0|0|0) 
      }

camera {
        location <0,0,-12>
        look_at <0,0,0>
       }

light_source {<0,10,0> 
              color White
             } 
-------------------------------------------------------------------------

now you can render a picture by typing

  x-povray +V +A +D0 +W320 +H200 +Q9 +I dioxin.pov

or
 
  povray +V +A -D +W320 +H200 +Q9 +I dioxin.pov

at the unix shell. (Read the povray-manual or ask your povray admin for
the right povray command)

Now do a sticks model by changing 

#declare BAS = true

to

#declare BAS = false

and 

#declare CST = false

to

#declare CST = true

Render the new picture (you already know the right command). Now you
can do a spacefill-model (#declare SPF = true).
If you do not want to learn much about povray you can use 'dioxin.pov' 
as a prototype. You only have to change the filename 'dioxin.inc', the
translate dioxin_center and the distance to the camera.
Note: Of course it is possible to have more than one molecule in one
povray scene. Just include all *.inc-files. You can also mix the
model types. Supposing, you want mol1 as a 'Ball and Sticks' and
mol2 as a 'Capped-Sticks'-model, you have to change the declarations to

#declare BAS = true 
#declare SPF = false 
#declare CST = false
#include "mol1.inc"
#declare BAS = false 
#declare SPF = false 
#declare CST = true
#include "mol2.inc"

3. Some pictures
------------------

See

http://www.streit.cc/ 

for some pictures.


                                      Have fun,
                                                Oliver & Steffen

P.S.: If you want to improve this file, feel free to do so. Please
send us your improvement :-)