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/**********************************************************************
builder.cpp - Class to create structures.
Copyright (C) 2007-2008 by Tim Vandermeersch
<tim.vandermeersch@gmail.com>
This file is part of the Open Babel project.
For more information, see <http://openbabel.sourceforge.net/>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#include <openbabel/babelconfig.h>
#include <openbabel/builder.h>
#include <openbabel/mol.h>
#include <openbabel/atom.h>
#include <openbabel/bond.h>
#include <openbabel/obiter.h>
#include <openbabel/math/matrix3x3.h>
#include <openbabel/rotamer.h>
#include <openbabel/rotor.h>
#include <openbabel/obconversion.h>
#include <openbabel/locale.h>
/* OBBuilder::GetNewBondVector():
* - is based on OBAtom::GetNewBondVector()
* - but: when extending a long chain all the bonds are trans
*
* fragments.txt:
* - fragments should be ordered from complex to simple
* - practically speaking, this means they are ordered by the number of atoms
* */
using namespace std;
namespace OpenBabel
{
/** \class OBBuilder builder.h <openbabel/builder.h>
\brief Class for 3D structure generation
\since version 2.2
The OBBuilder class is used for generating 3D structures.
Below is and example which explain the basics.
\code
//
// code to read molecule from smiles goes here...
//
OBBuilder builder;
builder.Build(mol);
//
// code to write molecule to 3D file format goes here...
//
\endcode
**/
std::vector<std::pair<OBSmartsPattern*, std::vector<vector3> > > OBBuilder::_fragments;
void OBBuilder::LoadFragments() {
// open data/fragments.txt
ifstream ifs;
if (OpenDatafile(ifs, "fragments.txt").length() == 0) {
obErrorLog.ThrowError(__FUNCTION__, "Cannot open fragments.txt", obError);
return;
}
// Set the locale for number parsing to avoid locale issues: PR#1785463
// TODO: Use OpenDatafile()
obLocale.SetLocale();
char buffer[BUFF_SIZE];
vector<string> vs;
OBSmartsPattern *sp = NULL;
vector<vector3> coords;
while (ifs.getline(buffer, BUFF_SIZE)) {
if (buffer[0] == '#') // skip comment line (at the top)
continue;
tokenize(vs, buffer);
if (vs.size() == 1) { // SMARTS pattern
if (sp != NULL)
_fragments.push_back(pair<OBSmartsPattern*, vector<vector3> > (sp, coords));
coords.clear();
sp = new OBSmartsPattern;
if (!sp->Init(vs[0])) {
delete sp;
sp = NULL;
obErrorLog.ThrowError(__FUNCTION__, " Could not parse SMARTS from contribution data file", obInfo);
}
} else if (vs.size() == 3) { // XYZ coordinates
vector3 coord(atof(vs[0].c_str()), atof(vs[1].c_str()), atof(vs[2].c_str()));
coords.push_back(coord);
}
}
_fragments.push_back(pair<OBSmartsPattern*, vector<vector3> > (sp, coords));
// return the locale to the original one
obLocale.RestoreLocale();
}
vector3 GetCorrectedBondVector(OBAtom *atom1, OBAtom *atom2, int bondOrder = 1)
{
double bondLength = 0.0;
// We create an estimate of the bond length based on the two atoms
bondLength += etab.CorrectedBondRad(atom1->GetAtomicNum(), atom1->GetHyb());
bondLength += etab.CorrectedBondRad(atom2->GetAtomicNum(), atom2->GetHyb());
// These are based on OBBond::GetEquibLength
if (bondOrder == -1) // aromatic
bondLength *= 0.93;
else if (bondOrder == 2)
bondLength *= 0.91;
else if (bondOrder == 3)
bondLength *= 0.87;
return OBBuilder::GetNewBondVector(atom1, bondLength);
}
vector3 OBBuilder::GetNewBondVector(OBAtom *atom)
{
return GetNewBondVector(atom, 1.5);
}
vector3 OBBuilder::GetNewBondVector(OBAtom *atom, double length)
{
vector3 bond1, bond2, bond3, v1, v2, newbond;
bond1 = VZero;
bond2 = VZero;
bond3 = VZero;
if (atom == NULL)
return VZero;
int dimension = ((OBMol*)atom->GetParent())->GetDimension();
if (dimension != 2) {
////////////
// 3D //
////////////
//
// a ---> a--*
//
if (atom->GetValence() == 0) {
newbond = atom->GetVector() + VX * length;
return newbond;
}
// hyb * = 1
// ^^^^^^^^^
//
// (a-1)--a ---> (a-1)--a--* angle(a-1, a, *) = 180
//
// hyb * = 2
// ^^^^^^^^^
// make sure we place the new atom trans to a-2 (if there is an a-2 atom)
//
// (a-2) (a-2)
// \ \
// (a-1)==a ---> (a-1)==a angle(a-1, a, *) = 120
// \
// *
// hyb * = 3
// ^^^^^^^^^
// make sure we place the new atom trans to a-2 (if there is an a-2 atom)
//
// (a-2) (a-2)
// \ \
// (a-1)--a ---> (a-1)--a angle(a-1, a, *) = 109
// \
// *
if (atom->GetValence() == 1) {
bool isCarboxylateO = atom->IsCarboxylOxygen();
FOR_NBORS_OF_ATOM (nbr, atom) {
bond1 = atom->GetVector() - nbr->GetVector();
if (nbr->GetHyb() == 1) // Fix #2119034 & #2013814
continue;
FOR_NBORS_OF_ATOM (nbr2, &*nbr) {
if (&*nbr2 != atom)
bond2 = nbr->GetVector() - nbr2->GetVector();
if (isCarboxylateO && nbr2->IsOxygen())
break; // make sure that the hydrogen is trans to the C=O
}
}
bond1 = bond1.normalize();
if (bond2 == VZero) {
// there is no a-2 atom
v1 = cross(bond1, VY);
v2 = cross(bond1, v1);
} else {
v1 = cross(bond1, bond2);
v2 = cross(bond1, v1);
v2 = v2.normalize();
}
if (atom->GetHyb() == 1)
newbond = bond1;
else if (atom->GetHyb() == 2)
newbond = bond1 - v2 * tan(DEG_TO_RAD*60.0);
else if (atom->GetHyb() == 3)
newbond = bond1 - v2 * tan(DEG_TO_RAD*70.5);
newbond = newbond.normalize();
newbond *= length;
newbond += atom->GetVector();
return newbond;
}
//
// \ \
// X ---> X--*
// / /
//
if (atom->GetValence() == 2) {
FOR_NBORS_OF_ATOM (nbr, atom) {
if (bond1 == VZero)
bond1 = atom->GetVector() - nbr->GetVector();
else
bond2 = atom->GetVector() - nbr->GetVector();
}
bond1 = bond1.normalize();
bond2 = bond2.normalize();
v1 = bond1 + bond2;
v1 = v1.normalize();
if (atom->GetHyb() == 2)
newbond = v1;
if (atom->GetHyb() == 3) {
v2 = cross(bond1, bond2);
//v1 = v1.normalize();
newbond = v2 + v1 * tan(DEG_TO_RAD*35.25);
}
newbond = newbond.normalize();
newbond *= length;
newbond += atom->GetVector();
return newbond;
}
//
// \ \
// --X ---> --X--*
// / /
//
if (atom->GetValence() == 3) {
FOR_NBORS_OF_ATOM (nbr, atom) {
if (bond1 == VZero)
bond1 = atom->GetVector() - nbr->GetVector();
else if (bond2 == VZero)
bond2 = atom->GetVector() - nbr->GetVector();
else
bond3 = atom->GetVector() - nbr->GetVector();
}
bond1 = bond1.normalize();
bond2 = bond2.normalize();
bond3 = bond3.normalize();
newbond = bond1 + bond2 + bond3;
newbond = newbond.normalize();
newbond *= length;
newbond += atom->GetVector();
return newbond;
}
} else {
////////////
// 2D //
////////////
OBBondIterator i;
//
// a ---> a---*
//
if (atom->GetValence() == 0) {
newbond = atom->GetVector() + VX * length;
// Check that the vector is still finite before returning
if (!isfinite(newbond.x()) || !isfinite(newbond.y()))
newbond.Set(0.0, 0.0, 0.0);
return newbond;
}
// hyb * = 1 //
// ^^^^^^^^^ //
// //
// (a-1)--a ---> (a-1)--a--* angle(a-1, a, *) = 180 //
// //
// hyb * = 2 //
// ^^^^^^^^^ //
// make sure we place the new atom trans to a-2 (if there is an a-2 atom) //
// //
// (a-2) (a-2) //
// \ \ //
// (a-1)==a ---> (a-1)==a angle(a-1, a, *) = 120 //
// \ //
// * //
// hyb * = 3 //
// ^^^^^^^^^ //
// make sure we place the new atom trans to a-2 (if there is an a-2 atom) //
// //
// (a-2) (a-2) //
// \ \ //
// (a-1)--a ---> (a-1)--a angle(a-1, a, *) = 109 //
// \ //
// * //
if (atom->GetValence() == 1) {
OBAtom *nbr = atom->BeginNbrAtom(i);
if (!nbr)
return VZero;
bond1 = atom->GetVector() - nbr->GetVector(); // bond (a-1)--a
for (OBAtom *nbr2 = nbr->BeginNbrAtom(i); nbr2; nbr2 = nbr->NextNbrAtom(i))
if (nbr2 != atom)
bond2 = nbr->GetVector() - nbr2->GetVector(); // bond (a-2)--(a-1)
int hyb = atom->GetHyb();
if (hyb == 1)
newbond = bond1;
else if (hyb == 2 || hyb == 3) {
matrix3x3 m;
m.RotAboutAxisByAngle(VZ, 60.0);
newbond = m*bond1;
}
newbond.normalize();
newbond *= length;
newbond += atom->GetVector();
return newbond;
} // GetValence() == 1
// //
// \ \ //
// X ---> X--* //
// / / //
// //
if (atom->GetValence() == 2) {
for (OBAtom *nbr = atom->BeginNbrAtom(i); nbr; nbr = atom->NextNbrAtom(i)) {
if (bond1 == VZero)
bond1 = atom->GetVector() - nbr->GetVector();
else
bond2 = atom->GetVector() - nbr->GetVector();
}
bond1.normalize();
bond2.normalize();
newbond = bond1 + bond2;
newbond.normalize();
newbond *= length;
newbond += atom->GetVector();
return newbond;
}
// //
// \ \ //
// --X ---> --X--* //
// / / //
// //
if (atom->GetValence() == 3) {
if (atom->IsChiral()) {
OBBond *hash = 0;
OBBond *wedge = 0;
vector<OBBond*> plane;
for (OBAtom *nbr = atom->BeginNbrAtom(i); nbr; nbr = atom->NextNbrAtom(i)) {
OBBond *bond = atom->GetBond(nbr);
if (bond->IsWedge()) {
if (atom == bond->GetBeginAtom())
wedge = bond;
else
hash = bond;
} else
if (bond->IsHash()) {
if (atom == bond->GetBeginAtom())
hash = bond;
else
wedge = bond;
} else
plane.push_back(bond);
}
if (wedge && !plane.empty()) {
bond2 = atom->GetVector() - wedge->GetNbrAtom(atom)->GetVector();
bond3 = atom->GetVector() - plane[0]->GetNbrAtom(atom)->GetVector();
} else if (hash && !plane.empty()) {
bond2 = atom->GetVector() - hash->GetNbrAtom(atom)->GetVector();
bond3 = atom->GetVector() - plane[0]->GetNbrAtom(atom)->GetVector();
} else if (plane.size() >= 2) {
bond2 = atom->GetVector() - plane[0]->GetNbrAtom(atom)->GetVector();
bond3 = atom->GetVector() - plane[1]->GetNbrAtom(atom)->GetVector();
} else if (hash && wedge) {
bond2 = atom->GetVector() - wedge->GetNbrAtom(atom)->GetVector();
bond3 = atom->GetVector() - hash->GetNbrAtom(atom)->GetVector();
}
} else {
for (OBAtom *nbr = atom->BeginNbrAtom(i); nbr; nbr = atom->NextNbrAtom(i)) {
if (bond1 == VZero)
bond1 = atom->GetVector() - nbr->GetVector();
else if (bond2 == VZero)
bond2 = atom->GetVector() - nbr->GetVector();
else
bond3 = atom->GetVector() - nbr->GetVector();
}
}
bond2.normalize();
bond3.normalize();
newbond = -(bond2 + bond3);
newbond.normalize();
newbond *= length;
newbond += atom->GetVector();
return newbond;
}
}
return VZero; //previously undefined
}
// The OBMol mol contains both the molecule to which we want to connect the
// fragment and the fragment itself. The fragment containing b will be
// rotated and translated. Atom a is the atom from
// the main molecule to which we want to connect atom b.
// NOTE: newpos now uses CorrectedBondVector, so we don't do that below
bool OBBuilder::Connect(OBMol &mol, int idxA, int idxB,
vector3 &newpos, int bondOrder)
{
OBAtom *a = mol.GetAtom(idxA);
OBAtom *b = mol.GetAtom(idxB);
if (a == NULL)
return false;
if (b == NULL)
return false;
OBBitVec fragment = GetFragment(b);
if (fragment == GetFragment(a))
return false; // a and b are in the same fragment
vector3 posa = a->GetVector();
vector3 posb = b->GetVector();
//
// translate fragment so that atom b is at the origin
//
for (unsigned int i = 1; i <= mol.NumAtoms(); ++i) {
if (fragment.BitIsSet(i)) {
// the atom is part of the fragment, translate it
vector3 tmpvec = mol.GetAtom(i)->GetVector();
tmpvec -= posb;
mol.GetAtom(i)->SetVector(tmpvec);
}
}
//
// rotate the fragment to align the bond directions Mol-a-b and a-b-fragment
//
matrix3x3 xymat, xzmat, yzmat;
vector3 moldir = newpos - posa;
double xyang, yzang, xzang;
vector3 fragdir = GetNewBondVector(b); // b is at origin
xyang = vectorAngle(vector3(moldir.x(), moldir.y(), 0.0), vector3(fragdir.x(), fragdir.y(), 0.0));
if (cross(vector3(moldir.x(), moldir.y(), 0.0), vector3(fragdir.x(), fragdir.y(), 0.0)).z() > 0) {
xyang = 180 + xyang;
} else if (cross(vector3(moldir.x(), moldir.y(), 0.0), vector3(fragdir.x(), fragdir.y(), 0.0)).z() < 0) {
xyang = 180 - xyang;
} else {
xyang = 0.0;
}
xymat.SetupRotMat(0.0, 0.0, xyang);
for (unsigned int i = 1; i <= mol.NumAtoms(); ++i) {
if (fragment.BitIsSet(i)) {
vector3 tmpvec = mol.GetAtom(i)->GetVector();
tmpvec *= xymat; //apply the rotation
mol.GetAtom(i)->SetVector(tmpvec);
}
}
fragdir = GetNewBondVector(b);
xzang = vectorAngle(vector3(moldir.x(), moldir.z(), 0.0), vector3(fragdir.x(), fragdir.z(), 0.0));
if (cross(vector3(moldir.x(), moldir.z(), 0.0), vector3(fragdir.x(), fragdir.z(), 0.0)).z() > 0) {
xzang = 180 - xzang;
} else if (cross(vector3(moldir.x(), moldir.z(), 0.0), vector3(fragdir.x(), fragdir.z(), 0.0)).z() < 0) {
xzang = 180 + xzang;
} else {
xzang = 0.0;
}
xzmat.SetupRotMat(0.0, xzang, 0.0);
for (unsigned int i = 1; i <= mol.NumAtoms(); ++i) {
if (fragment.BitIsSet(i)) {
vector3 tmpvec = mol.GetAtom(i)->GetVector();
tmpvec *= xzmat; //apply the rotation
mol.GetAtom(i)->SetVector(tmpvec);
}
}
fragdir = GetNewBondVector(b);
yzang = vectorAngle(vector3(moldir.y(), moldir.z(), 0.0), vector3(fragdir.y(), fragdir.z(), 0.0));
if (cross(vector3(moldir.y(), moldir.z(), 0.0), vector3(fragdir.y(), fragdir.z(), 0.0)).z() > 0) {
yzang = 180 + yzang;
} else if (cross(vector3(moldir.y(), moldir.z(), 0.0), vector3(fragdir.y(), fragdir.z(), 0.0)).z() < 0) {
yzang = 180 - yzang;
} else {
yzang = 0.0;
}
yzmat.SetupRotMat(yzang, 0.0, 0.0);
for (unsigned int i = 1; i <= mol.NumAtoms(); ++i) {
if (fragment.BitIsSet(i)) {
vector3 tmpvec = mol.GetAtom(i)->GetVector();
tmpvec *= yzmat; //apply the rotation
mol.GetAtom(i)->SetVector(tmpvec);
}
}
//
// translate fragment
//
for (unsigned int i = 1; i <= mol.NumAtoms(); ++i) {
if (fragment.BitIsSet(i)) {
// translate the fragment
vector3 tmpvec = mol.GetAtom(i)->GetVector();
tmpvec += newpos;
mol.GetAtom(i)->SetVector(tmpvec);
}
}
//
// Create the bond between the two fragments
//
OBBond *bond = mol.NewBond();
bond->SetBegin(a);
bond->SetEnd(b);
bond->SetBondOrder(bondOrder);
a->AddBond(bond);
b->AddBond(bond);
return true;
}
bool OBBuilder::Connect(OBMol &mol, int idxA, int idxB, int bondOrder)
{
vector3 newpos = GetCorrectedBondVector(mol.GetAtom(idxA), mol.GetAtom(idxB), bondOrder);
return Connect(mol, idxA, idxB, newpos, bondOrder);
}
/*
matrix3x3 mat;
vector3 moldir = newpos - posa;
vector3 fragdir = GetNewBondVector(b); // b is at origin
moldir.normalize();
fragdir.normalize();
double angle = acos(dot(moldir, fragdir));
vector3 axis = cross(moldir, fragdir);
axis.normalize();
mat.RotAboutAxisByAngle(axis, angle);
for (unsigned int i = 1; i <= _workMol.NumAtoms(); ++i) {
if (fragment.BitIsSet(i)) {
vector3 tmpvec = _workMol.GetAtom(i)->GetVector();
tmpvec *= mat; //apply the rotation
_workMol.GetAtom(i)->SetVector(tmpvec);
}
}
*/
bool OBBuilder::Swap(OBMol &mol, int idxA, int idxB, int idxC, int idxD)
{
OBAtom *a = mol.GetAtom(idxA);
OBAtom *b = mol.GetAtom(idxB);
OBAtom *c = mol.GetAtom(idxC);
OBAtom *d = mol.GetAtom(idxD);
// make sure the atoms exist
if (a == NULL || b == NULL || c == NULL || d == NULL)
return false;
OBBond *bond1 = mol.GetBond(idxA, idxB);
OBBond *bond2 = mol.GetBond(idxC, idxD);
// save the original bond orders
int bondOrder1 = bond1->GetBondOrder();
int bondOrder2 = bond2->GetBondOrder();
// make sure a-b and c-d are connected
if (bond1 == NULL || bond2 == NULL)
return false;
// make sure the bonds are not in a ring
if (bond1->IsInRing() || bond2->IsInRing())
return false;
// delete the bonds
mol.DeleteBond(bond1);
mol.DeleteBond(bond2);
// save the original positions
vector3 posB = b->GetVector();
vector3 posD = d->GetVector();
// connect the fragments
if (!Connect(mol, idxA, idxD, posB, bondOrder2))
return false;
if (!Connect(mol, idxC, idxB, posD, bondOrder2))
return false;
return true;
}
void OBBuilder::AddNbrs(OBBitVec &fragment, OBAtom *atom)
{
FOR_NBORS_OF_ATOM (nbr, atom) {
if (!fragment.BitIsSet(nbr->GetIdx())) {
fragment.SetBitOn(nbr->GetIdx());
AddNbrs(fragment, &*nbr);
}
}
}
OBBitVec OBBuilder::GetFragment(OBAtom *atom)
{
OBBitVec fragment;
fragment.SetBitOn(atom->GetIdx());
AddNbrs(fragment, atom);
return fragment;
}
// Handle the case of 2D molecules
// Currently just a helper function since we can't add API in 2.2
void Convert2DCoords(OBMol *obMolecule)
{
if (obMolecule == NULL || obMolecule->GetDimension() != 2)
return;
double sum = 0.0;
FOR_BONDS_OF_MOL (bond, obMolecule) {
sum += bond->GetLength();
}
double scale = (1.5 * obMolecule->NumBonds()) / sum;
FOR_ATOMS_OF_MOL (atom, obMolecule) {
vector3 vec = atom->GetVector();
vec.SetX(vec.x() * scale);
vec.SetY(vec.y() * scale);
atom->SetVector(vec);
}
obMolecule->Center();
// Check for pairs of atoms on top of each other
// e.g. "OH" or "COOH" labels in 2D files.
// First check bonding pairs
FOR_BONDS_OF_MOL(bond, obMolecule)
{
if (bond->GetLength() < 1.0e-6) {
bond->SetLength(bond->GetEquibLength());
}
}
// Now check non-bonded pairs
FOR_PAIRS_OF_MOL(p, obMolecule)
{
OBAtom *a = obMolecule->GetAtom((*p)[0]);
OBAtom *b = obMolecule->GetAtom((*p)[1]);
if (fabs(a->GetDistance(b)) < 1.0e-6) {
vector3 v1;
v1.randomUnitVector();
a->SetVector(a->GetVector() + v1);
b->SetVector(b->GetVector() - v1);
}
}
// place end atoms of wedge bonds at +1.0 Z
// place end atoms of hash bonds at -1.0 Z
FOR_ATOMS_OF_MOL (atom, obMolecule) {
FOR_BONDS_OF_ATOM (bond, &*atom) {
if (bond->IsHash() && (&*atom == bond->GetBeginAtom())) {
vector3 vec = bond->GetEndAtom()->GetVector();
vec.SetZ(-1.0);
bond->GetEndAtom()->SetVector(vec);
} else if (bond->IsWedge() && (&*atom == bond->GetBeginAtom())) {
vector3 vec = bond->GetEndAtom()->GetVector();
vec.SetZ(1.0);
bond->GetEndAtom()->SetVector(vec);
}
}
}
// If someone wants actual coordinates from OBBuilder, they should
// call forcefields themselves
// OBForceField *ff = OBForceField::FindForceField("UFF");
// if (ff) {
// ff->Setup(*obMolecule);
// ff->ConjugateGradients(250);
// ff->GetCoordinates(*obMolecule);
// }
}
// First we find the most complex fragments in our molecule. Once we have a match,
// vfrag is set for all the atoms in the fragment. A second match (smaller, more
// simple part of the 1st match) is ignored.
//
// Next we iterate over the atoms. There are 3 possibilities:
//
// 1) The atom is already added (vdone is set) --> continue
// 2) The atom belongs to a fragment --> a) This is the first atom to add: leave fragment as it is
// b) Not the first atom: rotate, translate and connect the fragment
// 3) The atom doesn't belong to a fragment: a) First atom: place at origin
// b) Not first atom: Find position and place atom
bool OBBuilder::Build(OBMol &mol)
{
//cerr << "OBBuilder::Build(OBMol &mol)" << endl;
OBBitVec vdone; // Atoms that are done, need no further manipulation.
OBBitVec vfrag; // Atoms that are part of a fragment found in the database.
// These atoms have coordinates, but the fragment still has
// to be rotated and translated.
vector3 molvec, moldir;
vector<pair<OBSmartsPattern*, vector<vector3 > > >::iterator i;
vector<vector<int> >::iterator j;
vector<int>::iterator k, k2, k3;
vector<vector3>::iterator l;
vector<vector<int> > mlist; // match list for fragments
// copy the molecule to private data
OBMol workMol = mol;
if (workMol.GetDimension() == 2) {
Convert2DCoords(&workMol);
mol = workMol;
mol.SetDimension(3);
return true;
}
// How many ring atoms are there?
int ratoms = 0;
FOR_ATOMS_OF_MOL(a, mol)
if (a->IsInRing())
ratoms++;
// delete all bonds in the working molecule
// we will add them back at the end
while (workMol.NumBonds())
workMol.DeleteBond(workMol.GetBond(0));
workMol.SetHybridizationPerceived();
if (ratoms) {
//datafile is read only on first use of Build()
if(_fragments.empty())
LoadFragments();
// Skip all fragments that are too big to match
// Note: It would be better to compare to the size of the largest
// isolated ring system instead of comparing to ratoms
for (i = _fragments.begin();i != _fragments.end() && i->first->NumAtoms() > ratoms;++i);
// Loop through the remaining fragments and assign the coordinates from
// the first (most complex) fragment.
// Stop if there are no unassigned ring atoms (ratoms).
for (;i != _fragments.end() && ratoms;++i) {
if (i->first != NULL && i->first->Match(mol)) {
mlist = i->first->GetUMapList();
for (j = mlist.begin();j != mlist.end();++j) { // for all matches
// Has any atom of this match already been added?
bool alreadydone = false;
for (k = j->begin(); k != j->end(); ++k) { // for all atoms of the fragment
if (vfrag.BitIsSet(*k)) {
alreadydone = true;
break;
}
}
if (alreadydone) // the found match is already added
continue;
int index, index2, counter = 0;
for (k = j->begin(); k != j->end(); ++k) { // for all atoms of the fragment
index = *k;
vfrag.SetBitOn(index); // set vfrag for all atoms of fragment
if (mol.GetAtom(index)->IsInRing())
ratoms--;
// set coordinates for atoms
OBAtom *atom = workMol.GetAtom(index);
atom->SetVector(i->second[counter]);
counter++;
}
// add the bonds for the fragment
for (k = j->begin(); k != j->end(); ++k) {
index = *k;
OBAtom *atom1 = mol.GetAtom(index);
for (k2 = j->begin(); k2 != j->end(); ++k2) {
index2 = *k2;
OBAtom *atom2 = mol.GetAtom(index2);
OBBond *bond = atom1->GetBond(atom2);
if (bond != NULL)
workMol.AddBond(*bond);
}
}
}
}
}
} // if (ratoms)
// iterate over all atoms to place them in 3D space
FOR_DFS_OF_MOL (a, mol) {
if (vdone.BitIsSet(a->GetIdx())) // continue if the atom is already added
continue;
// find an atom connected to the current atom that is already added
OBAtom *prev = NULL;
FOR_NBORS_OF_ATOM (nbr, &*a) {
if (vdone.BitIsSet(nbr->GetIdx()))
prev = &*nbr;
}
if (vfrag.BitIsSet(a->GetIdx())) { // continue if the atom is already added
if (prev != NULL) { // if we have a previous atom, translate/rotate the fragment and connect it
Connect(workMol, prev->GetIdx(), a->GetIdx(), mol.GetBond(prev, &*a)->GetBondOrder());
// set the correct bond order
int bondOrder = mol.GetBond(prev->GetIdx(), a->GetIdx())->GetBondOrder();
workMol.GetBond(prev->GetIdx(), a->GetIdx())->SetBondOrder(bondOrder);
}
OBBitVec fragment = GetFragment(workMol.GetAtom(a->GetIdx()));
vdone |= fragment; // mark this fragment as done
continue;
}
//
// below is the code to add non-fragment atoms
//
// get the position for the new atom, this is done with GetNewBondVector
if (prev != NULL) {
int bondType = a->GetBond(prev)->GetBO();
if (a->GetBond(prev)->IsAromatic())
bondType = -1;
molvec = GetCorrectedBondVector(workMol.GetAtom(prev->GetIdx()),
workMol.GetAtom(a->GetIdx()),
bondType);
moldir = molvec - workMol.GetAtom(prev->GetIdx())->GetVector();
} else {
molvec = VX;
moldir = VX;
}
vdone.SetBitOn(a->GetIdx());
// place the atom the atom
OBAtom *atom = workMol.GetAtom(a->GetIdx());
atom->SetVector(molvec);
// add bond between previous part and added atom
if (prev != NULL) {
OBBond *bond = a->GetBond(prev); // from mol
workMol.AddBond(*bond);
}
}
// Ensure all bonds from the old molecule exist in the new molecule
int beginIdx, endIdx;
FOR_BONDS_OF_MOL(b, mol) {
beginIdx = b->GetBeginAtomIdx();
endIdx = b->GetEndAtomIdx();
if (!workMol.GetBond(beginIdx, endIdx)) {
// We need to duplicate the old bond
workMol.AddBond(beginIdx, endIdx, b->GetBO(), b->GetFlags());
}
}
// correct the chirality
CorrectStereoBonds(workMol);
CorrectStereoAtoms(workMol);
mol = workMol;
mol.SetDimension(3);
return true;
}
void OBBuilder::CorrectStereoBonds(OBMol &mol)
{
/*
cerr << "bond IsUp IsDown" << endl;
FOR_BONDS_OF_MOL (bond, mol) {
cerr << bond->GetIdx() << ": " << bond->IsUp() << " " << bond->IsDown() << " ("
<< bond->GetBeginAtomIdx() << "-" << bond->GetEndAtomIdx() << ")" << endl;
}
*/
OBAtom *a, *b, *c, *d;
OBBond *ab, *bc, *cd;
vector<int> done;
mol.DeleteData(OBGenericDataType::TorsionData); // bug #1954233
FOR_TORSIONS_OF_MOL(t, mol) {
a = mol.GetAtom((*t)[0] + 1);
b = mol.GetAtom((*t)[1] + 1);
c = mol.GetAtom((*t)[2] + 1);
d = mol.GetAtom((*t)[3] + 1);
ab = a->GetBond(b);
bc = b->GetBond(c);
cd = c->GetBond(d);
if (bc->IsAromatic() || !bc->IsDouble())
continue;
if (!(ab->IsUp() || ab->IsDown()) || !(cd->IsUp() || cd->IsDown())) {
//cerr << "no double bond stereochemistry set for bond " << bc->GetIdx() << endl;
continue;
}
for (unsigned int i = 0; i < done.size(); ++i)
if (done[i] == bc->GetIdx())
continue;
// Check if atom a is double bonded to an atom.
// If so, also check if we have visited the bond.
// This is the case in
//
// +---- this bond should be trans, the smiles parser assigns
// | both C/C bonds up. So we have to invert it
// F/C=C/C=C/C
// d u u (down/up)
//
// F/C=C/C/C=C/C
// d u d u
//
// See src/formats/smilesformat.cpp for details on OB's up/down implementation.
//
bool invert = false;
FOR_BONDS_OF_ATOM (bond, a) {
if (bond->IsDouble())
for (unsigned int i = 0; i < done.size(); ++i)
if (done[i] == bond->GetIdx())
invert = true;
}
//cerr << a->GetIdx() << "-" << b->GetIdx() << "-" << c->GetIdx() << "-" << d->GetIdx() << endl;
double angle;
if (ab->IsUp() && cd->IsUp())
angle = 0.0;
if (ab->IsUp() && cd->IsDown())
angle = M_PI;
if (ab->IsDown() && cd->IsUp())
angle = M_PI;
if (ab->IsDown() && cd->IsDown())
angle = 0.0;
if (invert)
mol.SetTorsion(a, b, c, d, angle + M_PI);
else
mol.SetTorsion(a, b, c, d, angle);
done.push_back(bc->GetIdx());
}
}
void OBBuilder::CorrectStereoAtoms(OBMol &mol)
{
FOR_ATOMS_OF_MOL (center, mol) {
if (center->HasData(OBGenericDataType::ChiralData)) {
OBChiralData *cd = (OBChiralData*) center->GetData(OBGenericDataType::ChiralData);
vector<unsigned int> refs = cd->GetAtom4Refs(input);
if (refs.size() < 4)
continue;
// We look along the refs[0]-center bond.
//
// 1 1
// \ eye /
// 0--2 --> 0---C-<2
// / \
// 3 3
//
// fig 1 fig2
OBAtom *a = mol.GetAtom(refs[0]);
OBAtom *b = mol.GetAtom(refs[1]);
OBAtom *c = mol.GetAtom(refs[2]);
OBAtom *d = mol.GetAtom(refs[3]);
double angbc = mol.GetTorsion(b, a, &*center, c); // angle 1-0-2 in fig 1
double angbd = mol.GetTorsion(b, a, &*center, d); // angle 1-0-3 in fig 1
// this should not never happen if the molecule was build using OBBuilder...
if ((angbc < 0.0) == (angbd < 0.0))
continue;
// invert chirality if needed
if (angbc > 0.0) {
if (center->IsAntiClockwise()) {
Swap(mol, center->GetIdx(), a->GetIdx(), center->GetIdx(), b->GetIdx());
}
} else {
if (center->IsClockwise()) {
Swap(mol, center->GetIdx(), a->GetIdx(), center->GetIdx(), b->GetIdx());
}
}
} // HasData
} // FOR_ATOMS_OF_MOL
}
} // end namespace OpenBabel
//! \file builder.cpp
//! \brief Handle OBBuilder class
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