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from opencamlib import ocl, pyocl, camvtk
import math
def drawPoints(myscreen, clpoints, ccpoints):
c=camvtk.PointCloud( pointlist=clpoints, collist=ccpoints)
c.SetPoints()
myscreen.addActor(c )
if __name__ == "__main__":
print(ocl.version())
myscreen = camvtk.VTKScreen()
# triangle
a=ocl.Point(1,0,0.4)
b=ocl.Point(0,1,0)
c=ocl.Point(0,0,-0.2)
t = ocl.Triangle(b,c,a)
# draw the triangle with VTK
myscreen.addActor(camvtk.Point(center=(a.x,a.y,a.z), color=(1,0,1)))
myscreen.addActor(camvtk.Point(center=(b.x,b.y,b.z), color=(1,0,1)))
myscreen.addActor(camvtk.Point(center=(c.x,c.y,c.z), color=(1,0,1)))
myscreen.addActor( camvtk.Line(p1=(a.x,a.y,a.z),p2=(c.x,c.y,c.z)) )
myscreen.addActor( camvtk.Line(p1=(c.x,c.y,c.z),p2=(b.x,b.y,b.z)) )
myscreen.addActor( camvtk.Line(p1=(a.x,a.y,a.z),p2=(b.x,b.y,b.z)) )
# cutter
radius1=1
length=5
angle = math.pi/4
#cutter = ocl.ConeCutter(0.37, angle)
cutter = ocl.BallCutter(0.532, length)
#cutter = ocl.CylCutter(0.3, length)
#cutter = ocl.BullCutter(0.5,0.123, length)
print(cutter)
# grid on which we run drop-cutter
minx=-0.5
dx=0.0051
maxx=1.5
miny=-0.7
dy=dx
maxy=1.5
z=-0.7
clpoints = pyocl.CLPointGrid(minx,dx,maxx,miny,dy,maxy,z)
print(len(clpoints), "cl-points to evaluate")
n=0
for cl in clpoints:
#cutter.vertexDrop(cl,t)
#cutter.edgeDrop(cl,t)
#cutter.facetDrop(cl,t)
cutter.dropCutter(cl,t) # this calls all three above: vertex,facet,edge
n=n+1
if (n % int(len(clpoints)/10)) == 0:
print(n/int(len(clpoints)/10), " ",)
print("done.")
print("rendering...")
print(" len(clpoints)=", len(clpoints))
camvtk.drawCLPointCloud(myscreen, clpoints)
print("done.")
# draw a sphere, just for fun
origo = camvtk.Sphere(center=(0,0,0) , radius=0.1, color=camvtk.blue)
origo.SetOpacity(0.2)
myscreen.addActor( origo )
myscreen.camera.SetPosition(0.5, 3, 2)
myscreen.camera.SetFocalPoint(0.5, 0.5, 0)
myscreen.camera.SetClippingRange(-20,20)
myscreen.render()
myscreen.iren.Start()
#raw_input("Press Enter to terminate")
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