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from opencamlib import ocl, camvtk
# 2018.08: Weave not wrapped
def drawVertices(myscreen, weave, vertexType, vertexRadius, vertexColor):
pts = weave.getVertices( vertexType )
print(" got ",len(pts)," of type ", vertexType)
for p in pts:
myscreen.addActor( camvtk.Sphere(center=(p.x,p.y,p.z), radius=vertexRadius, color=vertexColor ) )
if __name__ == "__main__":
print(ocl.version())
myscreen = camvtk.VTKScreen()
a = ocl.Point(0,1,0.3)
#myscreen.addActor(camvtk.Point(center=(a.x,a.y,a.z), color=(1,0,1)))
b = ocl.Point(1,0.5,0.3)
#myscreen.addActor(camvtk.Point(center=(b.x,b.y,b.z), color=(1,0,1)))
c = ocl.Point(0,0,0.1)
#myscreen.addActor(camvtk.Point(center=(c.x,c.y,c.z), color=(1,0,1)))
#myscreen.addActor( camvtk.Line(p1=(a.x,a.y,a.z),p2=(c.x,c.y,c.z)) )
#myscreen.addActor( camvtk.Line(p1=(c.x,c.y,c.z),p2=(b.x,b.y,b.z)) )
#myscreen.addActor( camvtk.Line(p1=(a.x,a.y,a.z),p2=(b.x,b.y,b.z)) )
# a second triangle
offset=ocl.Point(0.51,0.51,0)
a2 = a+ offset
b2 = b+ offset
c2 = c+ offset
t2 = ocl.Triangle(b2,c2,a2)
t = ocl.Triangle(b,c,a)
s = ocl.STLSurf()
s.addTriangle(t) # a one-triangle STLSurf
s.addTriangle(t2)
cutter = ocl.CylCutter(0.3, 5)
#cutter = ocl.BallCutter(0.4, 5)
#cutter = ocl.BullCutter(0.4, 0.1, 5)
print("fiber...")
fiber_range=7
Nmax = 200
yvals = [float(n-float(Nmax)/2)/Nmax*float(fiber_range) for n in range(0,Nmax+1)]
xvals = [float(n-float(Nmax)/2)/Nmax*float(fiber_range) for n in range(0,Nmax+1)]
zvals=[ 0.23]
bpc_x = ocl.BatchPushCutter()
bpc_y = ocl.BatchPushCutter()
bpc_x.setXDirection()
bpc_y.setYDirection()
bpc_x.setSTL(s)
bpc_y.setSTL(s)
bpc_x.setCutter(cutter)
bpc_y.setCutter(cutter)
# create fibers
for zh in zvals:
for y in yvals:
f1 = ocl.Point(-5.5,y,zh) # start point of fiber
f2 = ocl.Point(5.5,y,zh) # end point of fiber
f = ocl.Fiber( f1, f2)
bpc_x.appendFiber(f)
for x in xvals:
f1 = ocl.Point(x,-5.5,zh) # start point of fiber
f2 = ocl.Point(x,5.5,zh) # end point of fiber
f = ocl.Fiber( f1, f2)
bpc_y.appendFiber(f)
# run
bpc_x.run()
bpc_y.run()
#clpoints = bpc_x.getCLPoints()
#clp2 = bpc_y.getCLPoints()
#clpoints+=clp2
xfibers = bpc_x.getFibers()
yfibers = bpc_y.getFibers()
fibers = xfibers+yfibers
print(" got ",len(xfibers)," xfibers")
print(" got ",len(yfibers)," yfibers")
print("rendering fibers and CL-points.")
w = ocl.Weave()
print("push fibers to Weave...",)
for f in fibers:
w.addFiber(f)
print("done.")
print("Weave build()...",)
#w.build()
w.build()
print("done")
print("face_traverse...")
w.face_traverse()
print("done.")
w_clpts = w.getCLVertices()
w_ipts = w.getINTVertices()
w_edges = w.getEdges()
w_loop = w.getLoops()
vertexRadius = 0.007
drawVertices(myscreen, w, ocl.WeaveVertexType.CL, vertexRadius, camvtk.red)
drawVertices(myscreen, w, ocl.WeaveVertexType.INT, vertexRadius, camvtk.orange)
drawVertices(myscreen, w, ocl.WeaveVertexType.FULLINT, vertexRadius, camvtk.yellow)
drawVertices(myscreen, w, ocl.WeaveVertexType.ADJ, vertexRadius, camvtk.green)
drawVertices(myscreen, w, ocl.WeaveVertexType.TWOADJ, vertexRadius, camvtk.lblue)
print(" got: ", len(w_edges), " edges")
print(" got: ", len(w_loop), " loop points")
previous = 0
# draw the loop as a yellow line
for loop in w_loop:
np = 0
for p in loop:
#myscreen.addActor( camvtk.Sphere(center=(p.x,p.y,p.z+zoffset2), radius=0.006, color=camvtk.pink ) )
if np is not 0:
myscreen.addActor( camvtk.Line( p1=(previous.x,previous.y, previous.z),
p2=(p.x,p.y,p.z), color=camvtk.yellow) )
np=np+1
previous = p
# draw edges of weave
ne = 0
zoffset=0.0 # 1
dzoffset = 0.000 # 5
for e in w_edges:
p1 = e[0]
p2 = e[1]
myscreen.addActor( camvtk.Line( p1=( p1.x,p1.y,p1.z+zoffset+ne*dzoffset), p2=(p2.x,p2.y,p2.z+zoffset+ne*dzoffset) ) )
ne = ne+1
print("done.")
myscreen.camera.SetPosition(0.8051, 0.8051, 3.5)
myscreen.camera.SetFocalPoint(0.805, 0.805, 0)
camvtk.drawArrows(myscreen,center=(-0.5,-0.5,-0.5))
camvtk.drawOCLtext(myscreen)
myscreen.render()
myscreen.iren.Start()
#raw_input("Press Enter to terminate")
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