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#ifndef _Handle_PStandard_ArrayNode_HeaderFile
#define _Handle_PStandard_ArrayNode_HeaderFile
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Handle_Standard_Persistent_HeaderFile
#include <Handle_Standard_Persistent.hxx>
#endif
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
class Standard_Persistent;
class Handle_Standard_Type;
class Handle(Standard_Persistent);
class PStandard_ArrayNode;
Standard_EXPORT Handle_Standard_Type& STANDARD_TYPE(PStandard_ArrayNode);
class Handle(PStandard_ArrayNode) : public Handle(Standard_Persistent) {
public:
Handle(PStandard_ArrayNode)():Handle(Standard_Persistent)() {}
Handle(PStandard_ArrayNode)(const Handle(PStandard_ArrayNode)& aHandle) : Handle(Standard_Persistent)(aHandle)
{
}
Handle(PStandard_ArrayNode)(const PStandard_ArrayNode* anItem) : Handle(Standard_Persistent)((Standard_Persistent *)anItem)
{
}
Handle(PStandard_ArrayNode)& operator=(const Handle(PStandard_ArrayNode)& aHandle)
{
Assign(aHandle.Access());
return *this;
}
Handle(PStandard_ArrayNode)& operator=(const PStandard_ArrayNode* anItem)
{
Assign((Standard_Persistent *)anItem);
return *this;
}
PStandard_ArrayNode* operator->() const
{
return (PStandard_ArrayNode *)ControlAccess();
}
Standard_EXPORT static const Handle(PStandard_ArrayNode) DownCast(const Handle(Standard_Persistent)& AnObject);
};
#endif
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