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// Created on: 2017-06-16
// Created by: Natalia ERMOLAEVA
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <inspector/View_Viewer.hxx>
#include <OpenGl_GraphicDriver.hxx>
// =======================================================================
// function : CreateView
// purpose :
// =======================================================================
void View_Viewer::CreateView()
{
if (myView.IsNull())
myView = myContext->CurrentViewer()->CreateView();
}
// =======================================================================
// function : CreateView
// purpose :
// =======================================================================
void View_Viewer::SetWindow(const Handle(Aspect_Window)& theWindow)
{
myView->SetWindow(theWindow);
if (!theWindow->IsMapped())
theWindow->Map();
}
// =======================================================================
// function : InitViewer
// purpose :
// =======================================================================
void View_Viewer::InitViewer(const Handle(AIS_InteractiveContext)& theContext)
{
myContext = theContext;
myViewer = myContext->CurrentViewer();
}
// =======================================================================
// function : CreateStandardViewer
// purpose :
// =======================================================================
Handle(AIS_InteractiveContext) View_Viewer::CreateStandardViewer()
{
Handle(Aspect_DisplayConnection) aDisplayConnection = new Aspect_DisplayConnection();
static Handle(OpenGl_GraphicDriver) aGraphicDriver = new OpenGl_GraphicDriver(aDisplayConnection);
Handle(V3d_Viewer) aViewer = new V3d_Viewer(aGraphicDriver);
aViewer->SetDefaultLights();
aViewer->SetLightOn();
aViewer->SetDefaultBackgroundColor(Quantity_NOC_GRAY30);
Handle(AIS_InteractiveContext) aContext = new AIS_InteractiveContext(aViewer);
aContext->UpdateCurrentViewer();
return aContext;
}
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