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//
// This code was created by Jeff Molofee '99
// (ported to SDL by Sam Lantinga '2000)
//
// If you've found this code useful, please let me know.
//
// Visit me at www.demonews.com/hosted/nehe
//
// Code modifed by Frederic Rodrigo 2005-2007 as viewer of object loaded by OpenCity
/*
TODO:
- add geometry commands line argument
- improve help display: key
- mine type for .ac
*/
// Useful enumerations
#include "opencity_direction.h"
#include "opencity_structure_type.h"
// OpenCity headers
#include "buildinglayer.h"
#include "conf.h"
#include "macros.h"
#include "modelloader.h"
#include "model.h"
#include "structure.h"
#include "texture.h"
#include "property.h"
// Standard headers
#include <string>
// Libraries headers
#include "pngfuncs.h"
#include "SimpleOpt.h" // Simple command line argument parser
int W = 640;
int H = 480;
/* floats for x rotation, y rotation, z rotation */
float xrot=30, yrot=30, zrot=0, zoom=3;
/* A general OpenGL initialization function. Sets all of the initial parameters. */
int initGL( const int width, const int height ) // We call this right after our OpenGL window is created.
{
glViewport(0, 0, width, height);
glEnable(GL_TEXTURE_2D); // Enable Texture Mapping
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
// glBlendFunc( GL_ONE, GL_ZERO );
glClearColor(0.5f, 0.5f, 0.8f, 1.0f); // Clear The Background Color To Blue
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
glDepthFunc(GL_LESS); // The Type Of Depth Test To Do
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
// glDepthMask(GL_FALSE); // Disable depth buffer writing
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
glMatrixMode(GL_PROJECTION);
glLoadIdentity(); // Reset The Projection Matrix
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
glMatrixMode(GL_MODELVIEW);
// glEnable( GL_LIGHTING );
// glColor3f ( 1.0f, 0.0f, 0.0f ) ;
// glColorMaterial ( GL_FRONT_AND_BACK, GL_EMISSION ) ;
glEnable ( GL_COLOR_MATERIAL ) ;
return 0;
}
/* The main drawing function. */
void DrawGLScene( float width, float length, float height, const Model *model )
{
OC_BYTE tabY [] = { 0, 0, 0, 0};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
glLoadIdentity(); // Reset The View
glTranslatef(0.0f,0.0f,-zoom); // move 5 units into the screen.
glRotatef(xrot,1.0f,0.0f,0.0f); // Rotate On The X Axis
glRotatef(yrot,0.0f,1.0f,0.0f); // Rotate On The Y Axis
glRotatef(zrot,0.0f,0.0f,1.0f); // Rotate On The Z Axis
model->DisplayList( -width/2, -length/2, tabY );
// swap buffers to display, since we're double buffered.
SDL_GL_SwapBuffers();
}
/* FIXME : Not sure about portability of this function */
void screenshot( const string name, int w, int h )
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); // save context
// make screenshot file name
string file = name.substr( 0, name.length()-3 ) + "_screenshot.png";
// Build the screen shot surface
unsigned int* someBuffer = new unsigned int[ w * h * 4 ];
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff;
#else
rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000;
#endif
SDL_Surface *shot = SDL_CreateRGBSurfaceFrom( someBuffer, w, h, 8*4, w*4, rmask, gmask, bmask, amask );
// SDL_Surface *shot = SDL_CreateRGBSurfaceFrom( someBuffer, w, h, 8*4, w*4, 0, 0, 0, 0 );
// set screenshot context
glPixelStorei( GL_PACK_ROW_LENGTH, 0 );
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
glReadPixels( 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, someBuffer );
if( shot != NULL )
{
SDL_Surface *shotMirorred = Texture::HorizontalMirror( shot );
if( shotMirorred != NULL )
{
if( png_save_surface( file.c_str(), shotMirorred ) == 0 )
{
OPENCITY_INFO( "Capture saved under \"" << file << "\"" );
}
else
{
OPENCITY_ERROR( "Failing save capture under \"" << file << "\"" );
}
SDL_FreeSurface( shotMirorred );
}
else
{
OPENCITY_ERROR( "Failing working whith capture for \"" << file << "\"" );
}
SDL_FreeSurface( shot );
}
else
{
OPENCITY_ERROR( "Failling take a shot." );
}
glPopClientAttrib(); // restor context
delete [] someBuffer;
}
Conf *loadConf( const string &acFile )
{
string confFile = acFile.substr( 0, acFile.length()-3 ) + ".conf";
Conf* pConf = new Conf();
int openStatus = pConf->Open( confFile );
if( openStatus != OC_ERR_FREE )
{
OPENCITY_DEBUG( "fail load confFile = " << confFile );
delete pConf;
pConf = NULL;
}
else
{
OPENCITY_DEBUG( "load confFile = " << confFile );
}
return pConf;
}
Property *loadProperty( const string &acFile )
{
string propertyFile = acFile.substr( 0, acFile.length()-3 ) + ".xml";
Property* pProperty = Property::LoadProperties( propertyFile );
OPENCITY_DEBUG( "load propertyFile = " << propertyFile );
return pProperty;
}
string parseArgLine( int argc, char **argv, bool *shot )
{
enum {
OPT_SCREENSHOT,
OPT_HELP
};
CSimpleOpt::SOption g_rgOptions[] = {
{ OPT_SCREENSHOT, (char*)"--screenshot", SO_NONE },
{ OPT_SCREENSHOT, (char*)"-s", SO_NONE },
{ OPT_HELP, (char*)"--help", SO_NONE },
{ OPT_HELP, (char*)"-h", SO_NONE },
SO_END_OF_OPTIONS // END
};
CSimpleOpt args(argc, argv, g_rgOptions, SO_O_EXACT | SO_O_NOSLASH | SO_O_SHORTARG | SO_O_CLUMP );
while (args.Next()) {
switch (args.LastError()) {
case SO_OPT_INVALID:
cout << "<OPTION> " << args.OptionText() << " unrecognized" << endl;
break;
case SO_OPT_MULTIPLE:
cout << "<OPTION> " << args.OptionText() << " matched multiple options" << endl;
break;
case SO_ARG_INVALID:
cout << "<OPTION> " << args.OptionText() << " does not accept argument" << endl;
break;
case SO_ARG_INVALID_TYPE:
cout << "<OPTION> " << args.OptionText() << " has an invalid argument format" << endl;
break;
case SO_ARG_MISSING:
cout << "<OPTION> " << args.OptionText() << " require an argument" << endl;
break;
case SO_ARG_INVALID_DATA:
cout << "<OPTION> " << args.OptionText() << " has an invalid argument data" << endl;
break;
case SO_SUCCESS:
break;
}
switch (args.LastError()) {
case SO_SUCCESS:
cout << "<OPTION> " << args.OptionText() << " detected" << endl;
break;
default:
cout << "try " << argv[0] << " --help for usage information" << endl;
exit( -1 );
break;
}
switch (args.OptionId()) {
case OPT_SCREENSHOT:
*shot = true;
break;
case OPT_HELP:
cout << "Usage: " << argv[0]
<< " [-s|--screenshot] model.ac" << endl << endl;
exit( -1 );
break;
}
}
if( args.FileCount() >= 1 ) {
return args.File(0);
}
else {
return "";
}
}
int initDisplay( const uint w, const uint h )
{
/* Create a OpenGL screen */
if ( SDL_SetVideoMode( w, h, 24, SDL_OPENGLBLIT | SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_RESIZABLE ) == NULL )
{
fprintf( stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError() );
SDL_Quit();
return -1;
}
return initGL( w, h );
}
Model *loadModel( const string &modelFile, float *width, float *length, float *height )
{
OPENCITY_INFO( "Open model \"" << modelFile << "\"" );
Model *model = ModelLoader::Load( modelFile );
if( model != NULL )
{
*width = 1;
*length = 1;
*height = 1;
Property *pProperty = loadProperty( modelFile );
if( pProperty != NULL )
{
*width = pProperty->uiWidth;
*length = pProperty->uiLength;
*height = pProperty->fHeight;
OPENCITY_DEBUG( "Model : " << *width << "x" << *length << "x" << *height );
delete pProperty;
}
// heuristic
zoom = ( (*width) + (*length) )/2*1.5 + .5;
OPENCITY_DEBUG( "Zoom : " << zoom );
if( zoom < (*height) * 3 )
{
zoom = (*height) * 3;
}
return model;
}
else
{
return NULL;
}
}
int main( int argc, char **argv )
{
bool shot = false;
string modelFile = parseArgLine( argc, argv, &shot );
if( modelFile == "" )
{
exit( 0 );
}
/* Initialize SDL for video output */
if ( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0 )
{
fprintf( stderr, "Unable to initialize SDL: %s\n", SDL_GetError() );
return -1;
}
int isInitDisplay = initDisplay( W, H );
if( isInitDisplay < 0 )
{
exit( isInitDisplay );
}
float width, length, height;
Model *model = loadModel( modelFile, &width, &length, &height );
if( model == NULL )
{
OPENCITY_ERROR( "Can't load model from file : \"" << modelFile << "\"" );
exit( -3 );
}
DrawGLScene( width, length, height, model );
if( shot )
{
screenshot( modelFile, W, H );
}
else
{
int done = 0;
while ( ! done )
{
bool redraw = false;
SDL_Event event;
while ( SDL_PollEvent(&event) )
{
switch( event.type )
{
case SDL_QUIT:
done = 1;
break;
case SDL_KEYDOWN:
redraw = true;
switch( event.key.keysym.sym )
{
case SDLK_ESCAPE:
done = 1;
redraw = false;
break;
case SDLK_SPACE:
break;
case SDLK_UP:
xrot -= 15;
break;
case SDLK_DOWN:
xrot += 15;
break;
case SDLK_PAGEUP:
case SDLK_LEFT:
yrot -= 15;
break;
case SDLK_PAGEDOWN:
case SDLK_RIGHT:
yrot += 15;
break;
case SDLK_INSERT:
zoom -= 1;
break;
case SDLK_DELETE:
zoom += 1;
break;
case SDLK_l:
zoom=3;
yrot=45;
xrot=30;
break;
case SDLK_m:
zoom=3;
yrot=45+90;
xrot=30;
break;
case SDLK_p:
zoom=3;
yrot=45+180;
xrot=30;
break;
case SDLK_o:
zoom=3;
yrot=45+270;
xrot=30;
break;
// Chose the wireframe polygon mode
case SDLK_f:
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
break;
// Chose the textured polygon mode
case SDLK_t:
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
break;
case SDLK_s:
screenshot( modelFile, W, H );
break;
default:
redraw=false;
};
break;
case SDL_VIDEOEXPOSE:
redraw = true;
break;
case SDL_VIDEORESIZE:
W = event.resize.w;
H = event.resize.h;
initDisplay( W, H );
default: ;
}
}
if( redraw == true )
{
DrawGLScene( width, length, height, model );
}
SDL_Delay( 50 );
}
} // shot
delete model;
SDL_Quit();
return 1;
}
string ocDataDirPrefix( const string& s )
{
return s;
}
string ocConfigDirPrefix( const string& s )
{
return s;
}
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