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/***************************************************************************
propertymanager.cpp - description
-------------------
begin : feb 6th, 2004
copyright : (C) 2004-2010 by Duong Khang NGUYEN
email : neoneurone @ gmail com
$Id: propertymanager.cpp 450 2010-11-21 19:11:43Z neoneurone $
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* any later version. *
* *
***************************************************************************/
// Useful enumerations
#include "opencity_structure_type.h"
// OpenCity headers
#include "propertymanager.h"
#include "structure.h"
// Standard headers
#include <algorithm> // We use STL algorithms
#include <sstream> // We use stringstream or data conversion
/*=====================================================================*/
PropertyManager::PropertyManager():
_vpConf(OC_GRAPHIC_CODE_MAX, NULL)
{
OPENCITY_DEBUG( "ctor" );
string strAc = string(".ac");
string strConf = string(".conf");
// Read the main graphism configuration file
Conf* pConf = new Conf();
string fileName = ocConfigDirPrefix(OC_GRAPHISM_FILE_FILENAME);
if (pConf->Open( fileName ) != OC_ERR_FREE) {
cerr << "WARNING: Error opening graphism config file: " << fileName << endl;
delete pConf;
pConf = NULL;
abort();
}
// Initialize the Conf* vector
string strValue;
string::size_type pos;
std::stringstream ss;
Conf* pconfFile;
for (uint i = 0; i < OC_GRAPHIC_CODE_MAX; i++ ) {
ss << i;
strValue = pConf->GetValue(ss.str(), "");
ss.str("");
// IF the key is not defined in the config file THEN
if (strValue == "")
continue;
// Reverse search for the ".ac" file extension
pos = strValue.rfind( strAc );
if (pos != strValue.npos ) {
// Replace the file extension ".ac" by ".conf"
strValue.replace( pos, strConf.size(), strConf );
}
pconfFile = new Conf();
fileName = ocDataDirPrefix(strValue);
if (pconfFile->Open( fileName ) == OC_ERR_FREE) {
_vpConf[i] = pconfFile;
}
else {
delete pconfFile;
pconfFile = NULL;
}
} // for
pConf->Close();
delete pConf;
pConf = NULL;
}
/*=====================================================================*/
PropertyManager::~PropertyManager()
{
OPENCITY_DEBUG( "dtor" );
// delete the Conf* vector
for (int i = 0; i < OC_GRAPHIC_CODE_MAX; i++ ) {
if (_vpConf[i] != NULL) {
_vpConf[i]->Close(); // Close the file
delete _vpConf[i]; // NOTE: delete NULL pointer has no effect
}
}
}
/*=====================================================================*/
const int
PropertyManager::Get(
const OPENCITY_PROPERTY_CODE & pCode,
const OPENCITY_STRUCTURE_CODE & sCode,
const Structure* pcStruct ) const
{
static int value;
switch (pCode) {
case OC_TOOL_COST:
switch (sCode) {
case OC_STRUCTURE_RES:
case OC_STRUCTURE_COM:
value = 5; break;
case OC_STRUCTURE_IND:
value = 8; break;
case OC_STRUCTURE_PARK:
value = 100; break;
case OC_STRUCTURE_ELINE:
value = 3; break;
case OC_STRUCTURE_EPLANT_COAL:
value = 2000; break;
case OC_STRUCTURE_EPLANT_NUCLEAR:
value = 5000; break;
case OC_STRUCTURE_FIREDEPT:
case OC_STRUCTURE_POLICEDEPT:
case OC_STRUCTURE_HOSPITALDEPT:
case OC_STRUCTURE_EDUCATIONDEPT:
value = 1500; break;
case OC_STRUCTURE_ROAD:
case OC_STRUCTURE_FLORA:
value = 5; break;
case OC_STRUCTURE_TEST: // Development test feature
value = 0; break;
default:
value = 0;
OPENCITY_DEBUG("WARNING: game design error");
assert( 0 );
}
break;
case OC_DESTROY_COST:
assert( pcStruct != NULL );
switch (sCode) {
case OC_STRUCTURE_RES:
case OC_STRUCTURE_COM:
value = 2*(pcStruct->GetLevel() + 1); break;
case OC_STRUCTURE_IND:
value = 3*(pcStruct->GetLevel() + 1); break;
case OC_STRUCTURE_PARK:
value = 10; break;
case OC_STRUCTURE_ELINE:
value = 1; break;
case OC_STRUCTURE_ROAD:
case OC_STRUCTURE_FLORA:
value = 4; break;
case OC_STRUCTURE_PART:
case OC_STRUCTURE_EPLANT_COAL:
case OC_STRUCTURE_FIREDEPT:
case OC_STRUCTURE_POLICEDEPT:
case OC_STRUCTURE_HOSPITALDEPT:
case OC_STRUCTURE_EDUCATIONDEPT:
value = 200; break;
case OC_STRUCTURE_EPLANT_NUCLEAR:
value = 800; break;
case OC_STRUCTURE_TEST: // Development test feature
value = 0; break;
default:
value = 0;
OPENCITY_DEBUG("WARNING: game design error");
assert( 0 );
}
break;
case OC_MAINTENANCE_COST:
switch (sCode) {
case OC_STRUCTURE_RES:
case OC_STRUCTURE_COM:
case OC_STRUCTURE_IND:
case OC_STRUCTURE_PART:
value = 0; break;
case OC_STRUCTURE_PARK:
value = 1; break;
case OC_STRUCTURE_ELINE:
value = 1; break;
case OC_STRUCTURE_EPLANT_COAL:
value = 20; break;
case OC_STRUCTURE_EPLANT_NUCLEAR:
value = 80; break;
case OC_STRUCTURE_FIREDEPT:
case OC_STRUCTURE_POLICEDEPT:
case OC_STRUCTURE_HOSPITALDEPT:
case OC_STRUCTURE_EDUCATIONDEPT:
value = 15; break;
case OC_STRUCTURE_ROAD:
case OC_STRUCTURE_FLORA:
value = 1; break;
case OC_STRUCTURE_TEST: // Development test feature
value = 0; break;
default:
value = 0;
OPENCITY_DEBUG( "WARNING: game design error" );
assert( 0 );
}
break;
default:
value = 0;
OPENCITY_DEBUG("WARNING: game design error");
assert( 0 );
}
/*
#ifndef NDEBUG
// Debug code
if ( value == 0 ) {
cerr << "pCode: " << pCode << "/ sCode: " << sCode
<< "/ pcStruct: " << pcStruct << endl;
assert( 0 );
}
#endif
*/
return value;
}
/*=====================================================================*/
const OPENCITY_GRAPHIC_CODE
PropertyManager::GetGC(
const OPENCITY_STRUCTURE_CODE scode ) const
{
// For better readability and performance (use of "static" keyword)
static OPENCITY_GRAPHIC_CODE gcode;
switch (scode) {
case OC_STRUCTURE_UNDEFINED:
gcode = OC_EMPTY;
break;
// Multi level graphic code
case OC_STRUCTURE_RES:
gcode = OC_RES_ZONE0;
break;
case OC_STRUCTURE_COM:
gcode = OC_COM_ZONE0;
break;
case OC_STRUCTURE_IND:
gcode = OC_IND_ZONE0;
break;
case OC_STRUCTURE_PARK:
gcode = OC_PARK0;
break;
case OC_STRUCTURE_FLORA:
gcode = OC_TREE_BEGIN;
break;
// Special path type structure
case OC_STRUCTURE_ROAD:
gcode = OC_ROAD_O_N;
break;
case OC_STRUCTURE_ELINE:
gcode = OC_ELINE_O_N;
break;
// Single level graphic code
case OC_STRUCTURE_TEST:
gcode = OC_TEST_BUILDING;
break;
case OC_STRUCTURE_PART:
gcode = OC_EMPTY;
break;
case OC_STRUCTURE_EPLANT_COAL:
gcode = OC_EPLANT_COAL;
break;
case OC_STRUCTURE_EPLANT_NUCLEAR:
gcode = OC_EPLANT_NUCLEAR;
break;
case OC_STRUCTURE_FIREDEPT:
gcode = OC_FIRE_DEPT;
break;
case OC_STRUCTURE_POLICEDEPT:
gcode = OC_POLICE_DEPT;
break;
case OC_STRUCTURE_HOSPITALDEPT:
gcode = OC_HOSPITAL_DEPT;
break;
case OC_STRUCTURE_EDUCATIONDEPT:
gcode = OC_EDUCATION_DEPT;
break;
default:
gcode = OC_EMPTY;
OPENCITY_DEBUG( "WARNING: game design error, unknown structure !" );
assert( 0 );
break;
}
return gcode;
}
/*=====================================================================*/
const OPENCITY_STRUCTURE_TYPE
PropertyManager::GetST(
const OPENCITY_STRUCTURE_CODE scode ) const
{
// For better readability and performance (use of "static" keyword)
static OPENCITY_STRUCTURE_TYPE tcode;
switch (scode) {
case OC_STRUCTURE_RES:
case OC_STRUCTURE_PARK:
tcode = OC_TYPE_RESIDENCE; break;
case OC_STRUCTURE_COM:
tcode = OC_TYPE_COMMERCE; break;
case OC_STRUCTURE_IND:
tcode = OC_TYPE_INDUSTRY; break;
case OC_STRUCTURE_EPLANT_COAL:
case OC_STRUCTURE_EPLANT_NUCLEAR:
tcode = OC_TYPE_ELECTRICITY; break;
case OC_STRUCTURE_ROAD:
case OC_STRUCTURE_ELINE:
tcode = OC_TYPE_PATH; break;
case OC_STRUCTURE_FIREDEPT:
case OC_STRUCTURE_POLICEDEPT:
case OC_STRUCTURE_HOSPITALDEPT:
case OC_STRUCTURE_MILITARYDEPT:
case OC_STRUCTURE_EDUCATIONDEPT:
tcode = OC_TYPE_GOVERNMENT; break;
case OC_STRUCTURE_FLORA:
tcode = OC_TYPE_TREE; break;
case OC_STRUCTURE_PART:
tcode = OC_TYPE_UNDEFINED; break;
// TODO
case OC_STRUCTURE_UNDEFINED:
case OC_STRUCTURE_ANY:
case OC_STRUCTURE_ELECTRIC:
tcode = OC_TYPE_UNDEFINED; assert( 0 ); break;
case OC_STRUCTURE_TEST: // Development test feature
tcode = OC_TYPE_UNDEFINED; break;
default:
tcode = OC_TYPE_UNDEFINED;
OPENCITY_DEBUG( "WARNING: game design error" );
assert( 0 );
}
return tcode;
}
/*=====================================================================*/
void
PropertyManager::GetWLH(
const OPENCITY_GRAPHIC_CODE gcode,
uint& w, const uint defw,
uint& l, const uint defl,
uint& h, const uint defh)
{
static OC_LINT width, length, height;
propertymanagerGetLint( gcode, "width", width, defw );
w = (uint)width;
propertymanagerGetLint( gcode, "length", length, defl );
l = (uint)length;
propertymanagerGetLint( gcode, "height", height, defh );
h = (uint)height;
/* debug
cout << "code: " << gcode
<< "/ w: " << w
<< "/ l: " << l
<< "/ h: " << h << endl;
*/
}
/*=====================================================================*/
/* PRIVATE METHODS */
/*=====================================================================*/
const string
PropertyManager::propertymanagerGetStr(
const OPENCITY_GRAPHIC_CODE gcode,
const string& key,
const string& defaultValue)
{
return "";
}
/*=====================================================================*/
const OPENCITY_ERR_CODE
PropertyManager::propertymanagerGetLint(
const OPENCITY_GRAPHIC_CODE gcode,
const string& key,
OC_LINT& rlint,
const OC_LINT defaultValue)
{
// Preconditions
assert( (uint)gcode < _vpConf.size() );
// Get the configuration pointer.
Conf* pConf = _vpConf[gcode];
assert( pConf != NULL );
return pConf->GetLint( key, rlint, defaultValue );
}
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