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# OpenClonk, http://www.openclonk.org
#
# Copyright (c) 2009-2014, The OpenClonk Team and contributors
#
# Distributed under the terms of the ISC license; see accompanying file
# "COPYING" for details.
#
# "Clonk" is a registered trademark of Matthes Bender, used with permission.
# See accompanying file "TRADEMARK" for details.
#
# To redistribute this file separately, substitute the full license texts
# for the above references.
cmake_minimum_required (VERSION 2.8.4)
project (openclonk CXX C)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(Version.txt)
set(CMAKE_ADDITIONAL_DEPS_PATH "${CMAKE_CURRENT_BINARY_DIR}/deps" CACHE PATH "Additional directory to search for libraries and headers")
list(APPEND CMAKE_PREFIX_PATH ${CMAKE_ADDITIONAL_DEPS_PATH})
set(OC_CXX_FLAGS ${CMAKE_CXX_FLAGS})
separate_arguments(OC_CXX_FLAGS)
set(OC_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
separate_arguments(OC_CXX_FLAGS_DEBUG)
set(OC_EXE_LINKER_FLAGS ${CMAKE_EXE_LINKER_FLAGS})
separate_arguments(OC_EXE_LINKER_FLAGS)
set(OC_EXE_LINKER_FLAGS_DEBUG ${CMAKE_EXE_LINKER_FLAGS_DEBUG})
separate_arguments(OC_EXE_LINKER_FLAGS_DEBUG)
function(unseparate_arguments _var _list)
foreach(_arg ${_list})
set(_string "${_string} ${_arg}")
endforeach()
set(${_var} "${_string}" PARENT_SCOPE)
endfunction()
############################################################################
# User selectable options
############################################################################
include(CMakeDependentOption)
option(PROJECT_FOLDERS "Put source files into subfolders in project file" ON)
option(USE_CONSOLE "Build dedicated server" OFF)
CMAKE_DEPENDENT_OPTION(USE_SDL_MAINLOOP "Use SDL to create windows etc." OFF "NOT USE_CONSOLE" OFF)
CMAKE_DEPENDENT_OPTION(USE_X11 "Use X11 to create windows etc." ON
"UNIX AND NOT APPLE AND NOT USE_SDL_MAINLOOP AND NOT USE_CONSOLE" OFF)
CMAKE_DEPENDENT_OPTION(USE_GTK "Use GTK for the developer mode" ON "USE_X11" OFF)
CMAKE_DEPENDENT_OPTION(USE_GTK3 "Use GTK3 instead of GTK2" OFF "USE_GTK" OFF)
CMAKE_DEPENDENT_OPTION(USE_COCOA "Use Apple Cocoa for the developer mode and the windows." ON "APPLE" OFF)
option(WITH_AUTOMATIC_UPDATE "Automatic updates are downloaded from the project website." OFF)
# We link Boost statically because that makes it easier for us to distribute
# the resulting binary. Distributions have the ability to guarantee a certain
# version of the library exists on the system though, so they may prefer
# dynamic linking.
option(USE_STATIC_BOOST "Link Boost libraries statically" ON)
# Allow distributions to use the system tinyxml instead of our bundled copy.
option(USE_SYSTEM_TINYXML "Use system tinyxml library" OFF)
# Remove obsolete options
unset(OC_BUILD_MULTIPROCESSOR CACHE)
unset(USE_APPLE_CLANG CACHE)
############################################################################
# Check for compiler quirks and features
############################################################################
include(CheckCXXCompilerFlag)
include(CheckCXXSourceCompiles)
include(RequireCXXSourceCompiles)
CHECK_CXX_COMPILER_FLAG("-std=gnu++0x" USE_GCC_STD_0X)
if(USE_GCC_STD_0X)
list(APPEND OC_CXX_FLAGS "-std=gnu++0x")
endif()
# Convert the OC_CXX_FLAGS list to a CMAKE_CXX_FLAGS string
foreach(FLAG ${OC_CXX_FLAGS})
set(OC_REQUIRED_FLAGS "${OC_REQUIRED_FLAGS} ${FLAG}")
endforeach()
set(CMAKE_CXX_FLAGS ${OC_REQUIRED_FLAGS})
REQUIRE_CXX_SOURCE_COMPILES("#include <memory>\nint main() { std::unique_ptr<int> a; std::shared_ptr<int> b; }" HAVE_C11_SMART_PTRS)
CHECK_CXX_SOURCE_COMPILES("void f(struct D&&); int main() { return 0; }" HAVE_RVALUE_REF)
CHECK_CXX_SOURCE_COMPILES("int main() { void *d = nullptr; }" HAVE_NULLPTR)
CHECK_CXX_SOURCE_COMPILES("int main() { static_assert(true, \"\"); }" HAVE_STATIC_ASSERT)
# g++'s libstdc++ doesn't properly support <regex> until 4.9.
# They ship a header that declares functions, but they don't ship an
# implementation for some things (like std::regex_iterator).
# This needs to test *linking*, not compilation; cmake does both at the same
# time, so the test below works.
CHECK_CXX_SOURCE_COMPILES("#include <regex>\nint main() { std::cregex_iterator ri; }" HAVE_WORKING_REGEX)
CMAKE_DEPENDENT_OPTION(USE_BOOST_REGEX "Use Boost.Regex even if the C++ runtime has a working implementation of <regex>" OFF "HAVE_WORKING_REGEX" ON)
if(MSVC_VERSION GREATER 1499)
list(APPEND OC_CXX_FLAGS /MP)
list(REMOVE_ITEM OC_CXX_FLAGS_DEBUG /Gm)
if (NOT CMAKE_CL_64)
# Activate edit-and-continue
list(REMOVE_ITEM OC_CXX_FLAGS_DEBUG /Zi)
list(APPEND OC_CXX_FLAGS_DEBUG /ZI /Gy)
endif()
# do not link the release CRT in debug builds
list(APPEND OC_EXE_LINKER_FLAGS_DEBUG "/NODEFAULTLIB:MSVCRT")
set(HAVE_PRECOMPILED_HEADERS ON CACHE INTERNAL "Compiler supports precompiled headers")
endif()
if(MSVC_VERSION)
# Suppress warnings about "non-secure" functions
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
# Disable warning C4244: 'conversion' conversion from 'type1' to 'type2', possible loss of data
list(APPEND OC_CXX_FLAGS "/wd4244")
# Disable warning C4267: 'var' : conversion from 'size_t' to 'type', possible loss of data (64 bit build only)
list(APPEND OC_CXX_FLAGS "/wd4267")
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
list(APPEND OC_CXX_FLAGS "-Wall -Wextra -Wredundant-decls -Wendif-labels -Wpointer-arith -Wcast-qual -Wcast-align -Wwrite-strings -Winit-self -Wsign-promo -Wno-reorder -Wno-unused-parameter -Wnon-virtual-dtor -Woverloaded-virtual")
endif()
if(WIN32 AND MINGW)
# Activate DEP and ASLR
list(APPEND OC_EXE_LINKER_FLAGS "-Wl,--nxcompat -Wl,--dynamicbase")
endif()
############################################################################
# List target source files. Don't directly create a target since we condi-
# tionally add more sources depending on configuration options later.
############################################################################
# OC_CLONK_SOURCES: Sources for OpenClonk that are needed by every build.
# OC_SYSTEM_SOURCES: Sources for OpenClonk that are only needed by specific
# configurations.
set(OC_CLONK_SOURCES
src/C4Globals.cpp
src/c4group/C4Components.h
src/c4group/C4Extra.cpp
src/c4group/C4Extra.h
src/c4group/C4Language.cpp
src/c4group/C4Language.h
src/C4Include.h
src/C4Prototypes.h
src/C4Version.h
src/config/C4Config.cpp
src/config/C4Config.h
src/config/C4Constants.h
src/config/C4Reloc.cpp
src/config/C4Reloc.h
src/control/C4Control.cpp
src/control/C4Control.h
src/control/C4GameControl.cpp
src/control/C4GameControl.h
src/control/C4GameParameters.cpp
src/control/C4GameParameters.h
src/control/C4GameSave.cpp
src/control/C4GameSave.h
src/control/C4PlayerControl.cpp
src/control/C4PlayerControl.h
src/control/C4PlayerInfoConflicts.cpp
src/control/C4PlayerInfo.cpp
src/control/C4PlayerInfo.h
src/control/C4Record.cpp
src/control/C4Record.h
src/control/C4RoundResults.cpp
src/control/C4RoundResults.h
src/control/C4Teams.cpp
src/control/C4Teams.h
src/editor/C4Console.cpp
src/editor/C4ConsoleGUICommon.h
src/editor/C4ConsoleGUI.h
src/editor/C4Console.h
src/editor/C4EditCursor.cpp
src/editor/C4EditCursor.h
src/editor/C4ObjectListDlg.cpp
src/editor/C4ObjectListDlg.h
src/editor/C4ToolsDlg.cpp
src/editor/C4ToolsDlg.h
src/editor/C4ViewportWindow.cpp
src/editor/C4ViewportWindow.h
src/game/C4Application.cpp
src/game/C4Application.h
src/game/C4FullScreen.cpp
src/game/C4FullScreen.h
src/game/C4Game.cpp
src/game/C4Game.h
src/game/C4GameVersion.h
src/game/C4GraphicsSystem.cpp
src/game/C4GraphicsSystem.h
src/game/C4Physics.h
src/game/C4Viewport.cpp
src/game/C4Viewport.h
src/gamescript/C4Effect.cpp
src/gamescript/C4Effect.h
src/gamescript/C4FindObject.cpp
src/gamescript/C4FindObject.h
src/gamescript/C4GameScript.cpp
src/gamescript/C4Script.h
src/gamescript/C4TransferZone.cpp
src/gamescript/C4TransferZone.h
src/graphics/Bitmap256.cpp
src/graphics/Bitmap256.h
src/graphics/C4Draw.cpp
src/graphics/C4DrawGL.cpp
src/graphics/C4DrawGLCtx.cpp
src/graphics/C4DrawGL.h
src/graphics/C4DrawMeshGL.cpp
src/graphics/C4DrawT.cpp
src/graphics/C4DrawT.h
src/graphics/C4Draw.h
src/graphics/C4Facet.cpp
src/graphics/C4FacetEx.cpp
src/graphics/C4FacetEx.h
src/graphics/C4Facet.h
src/graphics/C4FontLoader.cpp
src/graphics/C4FontLoader.h
src/graphics/C4GraphicsResource.cpp
src/graphics/C4GraphicsResource.h
src/graphics/C4Surface.cpp
src/graphics/C4Surface.h
src/graphics/C4SurfaceLoaders.cpp
src/graphics/CSurface8.cpp
src/graphics/CSurface8.h
src/graphics/StdPNG.cpp
src/graphics/StdPNG.h
src/gui/C4ChatDlg.cpp
src/gui/C4ChatDlg.h
src/gui/C4DownloadDlg.cpp
src/gui/C4DownloadDlg.h
src/gui/C4FileSelDlg.cpp
src/gui/C4FileSelDlg.h
src/gui/C4Folder.cpp
src/gui/C4Folder.h
src/gui/C4GameDialogs.cpp
src/gui/C4GameDialogs.h
src/gui/C4GameLobby.cpp
src/gui/C4GameLobby.h
src/gui/C4GameMessage.cpp
src/gui/C4GameMessage.h
src/gui/C4GameOptions.cpp
src/gui/C4GameOptions.h
src/gui/C4GameOverDlg.cpp
src/gui/C4GameOverDlg.h
src/gui/C4GfxErrorDlg.cpp
src/gui/C4GfxErrorDlg.h
src/gui/C4GuiButton.cpp
src/gui/C4GuiCheckBox.cpp
src/gui/C4GuiComboBox.cpp
src/gui/C4GuiContainers.cpp
src/gui/C4Gui.cpp
src/gui/C4GuiDialogs.cpp
src/gui/C4GuiEdit.cpp
src/gui/C4Gui.h
src/gui/C4GuiLabels.cpp
src/gui/C4GuiListBox.cpp
src/gui/C4GuiMenu.cpp
src/gui/C4GuiTabular.cpp
src/gui/C4KeyboardInput.cpp
src/gui/C4KeyboardInput.h
src/gui/C4LoaderScreen.cpp
src/gui/C4LoaderScreen.h
src/gui/C4MainMenu.cpp
src/gui/C4MainMenu.h
src/gui/C4Menu.cpp
src/gui/C4Menu.h
src/gui/C4MessageBoard.cpp
src/gui/C4MessageBoard.h
src/gui/C4MessageInput.cpp
src/gui/C4MessageInput.h
src/gui/C4MouseControl.cpp
src/gui/C4MouseControl.h
src/gui/C4PlayerInfoListBox.cpp
src/gui/C4PlayerInfoListBox.h
src/gui/C4Scoreboard.cpp
src/gui/C4Scoreboard.h
src/gui/C4StartupAboutDlg.cpp
src/gui/C4StartupAboutDlg.h
src/gui/C4Startup.cpp
src/gui/C4Startup.h
src/gui/C4StartupMainDlg.cpp
src/gui/C4StartupMainDlg.h
src/gui/C4StartupNetDlg.cpp
src/gui/C4StartupNetDlg.h
src/gui/C4StartupOptionsDlg.cpp
src/gui/C4StartupOptionsDlg.h
src/gui/C4StartupPlrSelDlg.cpp
src/gui/C4StartupPlrSelDlg.h
src/gui/C4StartupScenSelDlg.cpp
src/gui/C4StartupScenSelDlg.h
src/gui/C4UpperBoard.cpp
src/gui/C4UpperBoard.h
src/landscape/C4Landscape.cpp
src/landscape/C4Landscape.h
src/landscape/C4LandscapeRenderClassic.cpp
src/landscape/C4LandscapeRender.cpp
src/landscape/C4LandscapeRender.h
src/landscape/C4Map.cpp
src/landscape/C4MapCreatorS2.cpp
src/landscape/C4MapCreatorS2.h
src/landscape/C4Map.h
src/landscape/C4MapScript.cpp
src/landscape/C4MapScriptAlgo.cpp
src/landscape/C4MapScript.h
src/landscape/C4MassMover.cpp
src/landscape/C4MassMover.h
src/landscape/C4Material.cpp
src/landscape/C4Material.h
src/landscape/C4MaterialList.cpp
src/landscape/C4MaterialList.h
src/landscape/C4Particles.cpp
src/landscape/C4Particles.h
src/landscape/C4PathFinder.cpp
src/landscape/C4PathFinder.h
src/landscape/C4PXS.cpp
src/landscape/C4PXS.h
src/landscape/C4Scenario.cpp
src/landscape/C4ScenarioSection.cpp
src/landscape/C4Scenario.h
src/landscape/C4Sky.cpp
src/landscape/C4Sky.h
src/landscape/C4SolidMask.cpp
src/landscape/C4SolidMask.h
src/landscape/C4Texture.cpp
src/landscape/C4Texture.h
src/landscape/C4Weather.cpp
src/landscape/C4Weather.h
src/lib/C4LogBuf.cpp
src/lib/C4LogBuf.h
src/lib/C4Log.cpp
src/lib/C4Log.h
src/lib/C4NameList.cpp
src/lib/C4NameList.h
src/lib/C4Rect.cpp
src/lib/C4Rect.h
src/lib/C4RTF.cpp
src/lib/C4RTF.h
src/lib/C4Stat.cpp
src/lib/C4Stat.h
src/lib/PathFinder.cpp
src/lib/PathFinder.h
src/lib/StdAdaptors.h
src/lib/StdColors.h
src/lib/StdMesh.cpp
src/lib/StdMesh.h
src/lib/StdMeshLoaderBinaryChunks.cpp
src/lib/StdMeshLoaderBinaryChunks.h
src/lib/StdMeshLoaderBinary.cpp
src/lib/StdMeshLoaderDataStream.h
src/lib/StdMeshLoader.h
src/lib/StdMeshLoaderXml.cpp
src/lib/StdMeshMaterial.cpp
src/lib/StdMeshMaterial.h
src/lib/StdMeshMath.cpp
src/lib/StdMeshMath.h
src/lib/StdMeshUpdate.cpp
src/lib/StdMeshUpdate.h
src/network/C4Client.cpp
src/network/C4Client.h
src/network/C4GameControlNetwork.cpp
src/network/C4GameControlNetwork.h
src/network/C4InteractiveThread.cpp
src/network/C4InteractiveThread.h
src/network/C4League.cpp
src/network/C4League.h
src/network/C4Network2Client.cpp
src/network/C4Network2Client.h
src/network/C4Network2.cpp
src/network/C4Network2Dialogs.cpp
src/network/C4Network2Dialogs.h
src/network/C4Network2Discover.cpp
src/network/C4Network2Discover.h
src/network/C4Network2.h
src/network/C4Network2IO.cpp
src/network/C4Network2IO.h
src/network/C4Network2IRC.cpp
src/network/C4Network2IRC.h
src/network/C4Network2Players.cpp
src/network/C4Network2Players.h
src/network/C4Network2Reference.cpp
src/network/C4Network2Reference.h
src/network/C4Network2Res.cpp
src/network/C4Network2ResDlg.cpp
src/network/C4Network2Res.h
src/network/C4Network2Stats.cpp
src/network/C4Network2Stats.h
src/network/C4Network2UPnP.h
src/network/C4Packet2.cpp
src/network/C4PacketBase.h
src/object/C4Action.cpp
src/object/C4Command.cpp
src/object/C4Command.h
src/object/C4Def.cpp
src/object/C4DefGraphics.cpp
src/object/C4DefGraphics.h
src/object/C4Def.h
src/object/C4DefList.cpp
src/object/C4DefList.h
src/object/C4GameObjects.cpp
src/object/C4GameObjects.h
src/object/C4Id.cpp
src/object/C4Id.h
src/object/C4IDList.cpp
src/object/C4IDList.h
src/object/C4InfoCore.cpp
src/object/C4InfoCore.h
src/object/C4MeshAnimation.cpp
src/object/C4MeshAnimation.h
src/object/C4Movement.cpp
src/object/C4ObjectCom.cpp
src/object/C4ObjectCom.h
src/object/C4Object.cpp
src/object/C4Object.h
src/object/C4ObjectInfo.cpp
src/object/C4ObjectInfo.h
src/object/C4ObjectInfoList.cpp
src/object/C4ObjectInfoList.h
src/object/C4ObjectList.cpp
src/object/C4ObjectList.h
src/object/C4ObjectMenu.cpp
src/object/C4ObjectMenu.h
src/object/C4ObjectPtr.cpp
src/object/C4ObjectPtr.h
src/object/C4ObjectScript.cpp
src/object/C4Sector.cpp
src/object/C4Sector.h
src/object/C4Shape.cpp
src/object/C4Shape.h
src/platform/C4App.cpp
src/platform/C4App.h
src/platform/C4AppWin32Impl.h
src/platform/C4FileMonitor.cpp
src/platform/C4FileMonitor.h
src/platform/C4GamePadCon.cpp
src/platform/C4GamePadCon.h
src/platform/C4MusicFile.cpp
src/platform/C4MusicFile.h
src/platform/C4MusicSystem.cpp
src/platform/C4MusicSystem.h
src/platform/C4SoundLoaders.cpp
src/platform/C4SoundLoaders.h
src/platform/C4SoundIncludes.h
src/platform/C4SoundSystem.cpp
src/platform/C4SoundSystem.h
src/platform/C4TimeMilliseconds.cpp
src/platform/C4TimeMilliseconds.h
src/platform/C4StdInProc.cpp
src/platform/C4StdInProc.h
src/platform/C4Video.cpp
src/platform/C4Video.h
src/platform/C4Window.h
src/platform/C4windowswrapper.h
src/platform/PlatformAbstraction.cpp
src/platform/PlatformAbstraction.h
src/platform/StdSync.h
src/platform/StdVideo.cpp
src/platform/StdVideo.h
src/player/C4Player.cpp
src/player/C4Player.h
src/player/C4PlayerList.cpp
src/player/C4PlayerList.h
src/player/C4RankSystem.cpp
src/player/C4RankSystem.h
src/player/C4ScenarioParameters.cpp
src/player/C4ScenarioParameters.h
src/script/C4AulDebug.cpp
src/script/C4AulDebug.h
thirdparty/timsort/sort.h
)
set(MAPE_BASE_SOURCES
src/landscape/C4MapCreatorS2.cpp
src/landscape/C4MapCreatorS2.h
src/landscape/C4MapScriptAlgo.cpp
src/landscape/C4MapScript.cpp
src/landscape/C4MapScript.h
src/landscape/C4Material.cpp
src/landscape/C4Material.h
src/landscape/C4Texture.cpp
src/landscape/C4Texture.h
src/landscape/C4Scenario.cpp
src/landscape/C4Scenario.h
src/graphics/Bitmap256.cpp
src/graphics/Bitmap256.h
src/graphics/CSurface8.cpp
src/graphics/CSurface8.h
src/lib/C4NameList.cpp
src/lib/C4NameList.h
src/lib/C4Rect.cpp
src/lib/C4Rect.h
src/object/C4Id.cpp
src/object/C4Id.h
)
set(MAPE_SOURCES
src/mape/cpp-handles/c4def-handle.cpp
src/mape/cpp-handles/group-handle.h
src/mape/cpp-handles/group-handle.cpp
src/mape/cpp-handles/log-handle.h
src/mape/cpp-handles/log-handle.cpp
src/mape/cpp-handles/mapgen-handle.h
src/mape/cpp-handles/mapgen-handle.cpp
src/mape/cpp-handles/material-handle.h
src/mape/cpp-handles/material-handle.cpp
src/mape/cpp-handles/random-handle.h
src/mape/cpp-handles/random-handle.cpp
src/mape/cpp-handles/texture-handle.h
src/mape/cpp-handles/texture-handle.cpp
src/mape/cpp-handles/version-handle.h
src/mape/cpp-handles/version-handle.cpp
src/mape/cpp-handles/stub-handle.cpp
src/mape/configfile.c
src/mape/configfile.h
src/mape/diskview.c
src/mape/diskview.h
src/mape/editview.c
src/mape/editview.h
src/mape/fileicon.c
src/mape/fileicon.h
src/mape/forward.h
src/mape/group.c
src/mape/group.h
src/mape/header.c
src/mape/header.h
src/mape/iconview.c
src/mape/iconview.h
src/mape/mape.c
src/mape/mapgen.c
src/mape/mapgen.h
src/mape/material.c
src/mape/material.h
src/mape/mattexview.c
src/mape/mattexview.h
src/mape/preferences.c
src/mape/preferences.h
src/mape/preferencesdialog.c
src/mape/preferencesdialog.h
src/mape/preview.c
src/mape/preview.h
src/mape/random.c
src/mape/random.h
src/mape/statusbar.c
src/mape/statusbar.h
src/mape/texture.c
src/mape/texture.h
src/mape/window.c
src/mape/window.h
)
# generated source files
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mape-icons.h
COMMAND
gdk-pixbuf-csource "--raw" "--static" "--build-list"
"mape_icon_ocd" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocd.ico"
"mape_icon_ocf" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocf.ico"
"mape_icon_ocg" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocg.ico"
"mape_icon_ocm" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocm.ico"
"mape_icon_ocs" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocs.ico"
> ${CMAKE_CURRENT_BINARY_DIR}/mape-icons.h
DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocd.ico
${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocf.ico
${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocg.ico
${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocm.ico
${CMAKE_CURRENT_SOURCE_DIR}/src/res/ocs.ico
VERBATIM
)
list(APPEND MAPE_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/mape-icons.h)
# source files specific to an operating system
if(APPLE)
list(APPEND OC_SYSTEM_SOURCES
src/platform/C4FileMonitorMac.mm
src/platform/C4AppDelegate.h
src/platform/C4AppDelegate.mm
src/platform/StdSchedulerMac.mm
)
else()
list(APPEND OC_SYSTEM_SOURCES
src/game/ClonkMain.cpp
)
endif()
if(WIN32)
list(APPEND OC_SYSTEM_SOURCES
src/platform/C4CrashHandlerWin32.cpp
src/res/engine.rc
src/res/resource.h
)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/res/openclonk.manifest" "${CMAKE_CURRENT_BINARY_DIR}/openclonk.manifest" COPYONLY)
endif()
# source files specific to a GUI library
if(USE_GTK)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/editor-icons.h
COMMAND
gdk-pixbuf-csource "--raw" "--rle" "--static" "--build-list"
"brush_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Brush_Trans.png"
"halt_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Halt_Trans.png"
"picker_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Picker_Trans.png"
"cursor_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Cursor_Trans.png"
"ift_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Ift_Trans.png"
"play_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Play_Trans.png"
"dynamic_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Dynamic_Trans.png"
"line_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Line_Trans.png"
"rect_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Rect_Trans.png"
"exact_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Exact_Trans.png"
"mouse_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Mouse_Trans.png"
"static_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Static_Trans.png"
"fill_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Fill_Trans.png"
"no_ift_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/NoIft_Trans.png"
> ${CMAKE_CURRENT_BINARY_DIR}/editor-icons.h
DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Brush_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Halt_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Picker_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Cursor_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Ift_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Play_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Dynamic_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Line_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Rect_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Exact_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Mouse_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Static_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/Fill_Trans.png
${CMAKE_CURRENT_SOURCE_DIR}/src/res/NoIft_Trans.png
VERBATIM
)
list(APPEND OC_CLONK_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/editor-icons.h)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/oc-icon.h
COMMAND
gdk-pixbuf-csource "--raw" "--rle" "--static" "--build-list"
"oc_icon_pixbuf_data" "${CMAKE_CURRENT_SOURCE_DIR}/src/res/oc.ico"
> ${CMAKE_CURRENT_BINARY_DIR}/oc-icon.h
DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/src/res/oc.ico
VERBATIM
)
list(APPEND OC_CLONK_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/oc-icon.h)
list(APPEND OC_SYSTEM_SOURCES
src/editor/C4ConsoleGTK.cpp
src/editor/C4ConsoleGTKDlg.cpp
src/editor/C4ConsoleGTKDlg.h
src/platform/C4AppGTK.cpp
src/platform/C4AppGTKImpl.h
src/platform/C4WindowGTK.cpp
)
elseif(USE_SDL_MAINLOOP)
list(APPEND OC_SYSTEM_SOURCES
src/platform/C4AppSDL.cpp
src/platform/C4WindowSDL.cpp
)
elseif(USE_CONSOLE)
list(APPEND OC_SYSTEM_SOURCES
src/platform/C4AppT.cpp
)
elseif(WIN32)
list(APPEND OC_SYSTEM_SOURCES
src/editor/C4ConsoleWin32.cpp
src/platform/C4WindowWin32.cpp
src/platform/StdJoystick.cpp
src/platform/StdJoystick.h
)
elseif(USE_COCOA)
list(APPEND OC_SYSTEM_SOURCES
src/editor/C4ConsoleCocoa.mm
src/platform/C4AppMac.mm
src/platform/C4WindowMac.mm
src/platform/C4AppDelegate+MainMenuActions.h
src/platform/C4AppDelegate+MainMenuActions.mm
src/graphics/C4DrawGLMac.h
src/graphics/C4DrawGLMac.mm
src/platform/C4WindowController.h
src/platform/C4WindowController.mm
src/platform/CocoaKeycodeMap.h
src/editor/C4EditorWindowController.h
src/editor/C4EditorWindowController.mm
src/platform/ObjectiveCAssociated.h
)
endif()
if(WITH_AUTOMATIC_UPDATE)
list(APPEND OC_CLONK_SOURCES
src/gui/C4UpdateDlg.cpp
src/gui/C4UpdateDlg.h
)
endif()
if(PROJECT_FOLDERS)
source_group("Core" src/.*)
source_group("Platform abstraction" src/platform/.*)
source_group("Utility" src/lib/.*)
source_group("C4Group" src/c4group/.*)
source_group("Graphics" src/graphics/.*)
source_group("GUI" src/gui/.*)
source_group("Network" src/network/.*)
source_group("Object" src/object/.*)
source_group("Landscape" src/landscape/.*)
source_group("Player" src/player/.*)
source_group("Script" REGULAR_EXPRESSION .*script/.*)
source_group("Config" src/config/.*)
source_group("Control" src/control/.*)
source_group("Editing" src/editor/.*)
source_group("Mape" src/mape/.*)
endif()
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/c4group
${CMAKE_CURRENT_SOURCE_DIR}/src/config
${CMAKE_CURRENT_SOURCE_DIR}/src/control
${CMAKE_CURRENT_SOURCE_DIR}/src/editor
${CMAKE_CURRENT_SOURCE_DIR}/src/game
${CMAKE_CURRENT_SOURCE_DIR}/src/gamescript
${CMAKE_CURRENT_SOURCE_DIR}/src/graphics
${CMAKE_CURRENT_SOURCE_DIR}/src/gui
${CMAKE_CURRENT_SOURCE_DIR}/src/landscape
${CMAKE_CURRENT_SOURCE_DIR}/src/lib
${CMAKE_CURRENT_SOURCE_DIR}/src/network
${CMAKE_CURRENT_SOURCE_DIR}/src/object
${CMAKE_CURRENT_SOURCE_DIR}/src/platform
${CMAKE_CURRENT_SOURCE_DIR}/src/player
${CMAKE_CURRENT_SOURCE_DIR}/src/res
${CMAKE_CURRENT_SOURCE_DIR}/src/script
${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
)
############################################################################
# Check for required system headers
############################################################################
include(CheckIncludeFileCXX)
include(CheckIncludeFilesCXX)
CHECK_INCLUDE_FILE_CXX(direct.h HAVE_DIRECT_H)
CHECK_INCLUDE_FILE_CXX(io.h HAVE_IO_H)
CHECK_INCLUDE_FILE_CXX(locale.h HAVE_LOCALE_H)
CHECK_INCLUDE_FILE_CXX(share.h HAVE_SHARE_H)
CHECK_INCLUDE_FILE_CXX(signal.h HAVE_SIGNAL_H)
CHECK_INCLUDE_FILE_CXX(stdint.h HAVE_STDINT_H)
CHECK_INCLUDE_FILE_CXX(sys/stat.h HAVE_SYS_STAT_H)
CHECK_INCLUDE_FILE_CXX(sys/types.h HAVE_SYS_TYPES_H)
CHECK_INCLUDE_FILE_CXX(unistd.h HAVE_UNISTD_H)
CHECK_INCLUDE_FILE_CXX(execinfo.h HAVE_EXECINFO_H)
CHECK_INCLUDE_FILE_CXX(langinfo.h HAVE_LANGINFO_H)
CHECK_INCLUDE_FILE_CXX(poll.h HAVE_POLL_H)
CHECK_INCLUDE_FILE_CXX(sys/inotify.h HAVE_SYS_INOTIFY_H)
CHECK_INCLUDE_FILE_CXX(sys/timerfd.h HAVE_SYS_TIMERFD_H)
CHECK_INCLUDE_FILE_CXX(sys/socket.h HAVE_SYS_SOCKET_H)
CHECK_INCLUDE_FILE_CXX(sys/eventfd.h HAVE_SYS_EVENTFD_H)
CHECK_INCLUDE_FILE_CXX(sys/file.h HAVE_SYS_FILE_H)
if(USE_CONSOLE)
CHECK_INCLUDE_FILE_CXX(readline.h HAVE_READLINE_H)
CHECK_INCLUDE_FILE_CXX(readline/readline.h HAVE_READLINE_READLINE_H)
endif()
CHECK_INCLUDE_FILE_CXX(natupnp.h HAVE_NATUPNP_H)
if(WIN32 AND NOT HAVE_NATUPNP_H)
include_directories(thirdparty/natupnp)
set(HAVE_NATUPNP_H TRUE CACHE BOOL "natupnp.h available" FORCE)
endif()
CHECK_INCLUDE_FILES_CXX("X11/Xlib.h;X11/extensions/Xrandr.h" HAVE_X11_EXTENSIONS_XRANDR_H)
CHECK_INCLUDE_FILES_CXX("X11/Xlib.h;X11/keysym.h" HAVE_X11_KEYSYM_H)
############################################################################
# Locate necessary libraries
############################################################################
# Find win32 SDK, since a lot of users don't have the include path in their environment
if(MSVC)
get_filename_component(WINSDK_ROOT "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" ABSOLUTE CACHE)
mark_as_advanced(WINSDK_ROOT)
include_directories(SYSTEM ${WINSDK_ROOT}/Include)
if(${FIND_LIBRARY_USE_LIB64_PATHS})
list(APPEND CMAKE_LIBRARY_PATH ${WINSDK_ROOT}/Lib/x64)
else()
list(APPEND CMAKE_LIBRARY_PATH ${WINSDK_ROOT}/Lib)
endif()
endif()
if(NOT USE_CONSOLE)
SET(JPEG_NAMES ${JPEG_NAMES} libjpeg jpeg-static)
include(FindJPEG)
endif()
include(FindPNG)
include(FindZLIB)
include_directories(${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
find_package("Boost" 1.40.0 REQUIRED)
include_directories(SYSTEM ${Boost_INCLUDE_DIR})
if(CMAKE_SYSTEM MATCHES "Windows")
message(STATUS "Using Win32 threading.")
else()
find_package("Threads" REQUIRED)
SET(HAVE_PTHREAD ${CMAKE_USE_PTHREADS_INIT} CACHE INTERNAL "libpthread available")
endif()
if(NOT USE_CONSOLE)
if(APPLE)
include(LegacyFindFreetype)
include_directories(${FREETYPE_INCLUDE_DIRS})
else()
find_package(Freetype REQUIRED)
include_directories(${FREETYPE_INCLUDE_DIRS})
endif()
endif()
# FINDLIB works the same as find_library, but also marks the resulting var as
# advanced so it doesn't show in GUIs by default
macro(FINDLIB lib)
find_library(${ARGV})
mark_as_advanced(${lib})
endmacro(FINDLIB)
include(CheckCXXSymbolExists)
check_cxx_symbol_exists(vasprintf stdio.h HAVE_VASPRINTF)
check_cxx_symbol_exists(__mingw_vasprintf stdio.h HAVE___MINGW_VASPRINTF)
if(HAVE_EXECINFO_H)
check_cxx_symbol_exists(backtrace execinfo.h HAVE_EXECINFO_WO_LINK)
mark_as_advanced(HAVE_EXECINFO_WO_LINK)
if(NOT HAVE_EXECINFO_WO_LINK)
FINDLIB(EXECINFO_LIBRARY execinfo)
endif()
endif()
if(HAVE_NATUPNP_H)
list(APPEND OC_SYSTEM_SOURCES
src/network/C4Network2UPnPWin32.cpp
)
else()
FIND_PACKAGE(Upnp)
SET(HAVE_UPNP ${UPNP_FOUND})
if(UPNP_FOUND)
list(APPEND OC_SYSTEM_SOURCES
src/network/C4Network2UPnPLinux.cpp
)
else()
list(APPEND OC_SYSTEM_SOURCES
src/network/C4Network2UPnPDummy.cpp
)
endif()
endif()
if(USE_CONSOLE)
find_package(Readline)
include_directories(${READLINE_INCLUDE_DIRS})
SET(HAVE_LIBREADLINE ${READLINE_FOUND} CACHE INTERNAL "libreadline available")
endif()
# Set GTK link directory. This needs to be done before add_executable,
# otherwise the path is not used for linking clonk
if(USE_GTK)
include(FindPkgConfig)
if (USE_GTK3)
pkg_check_modules(GTK3 REQUIRED "glib-2.0 >= 2.32" "gtk+-3.0 >= 3.4")
include_directories(${GTK3_INCLUDE_DIRS})
link_directories(${GTK3_LIBRARY_DIRS})
else()
pkg_check_modules(GTK REQUIRED "glib-2.0 >= 2.28" "gtk+-2.0 >= 2.20")
include_directories(${GTK_INCLUDE_DIRS})
link_directories(${GTK_LIBRARY_DIRS})
endif()
endif()
# Try to find GTK for mape
include(FindPkgConfig)
if (PKG_CONFIG_FOUND)
if (USE_GTK3)
pkg_check_modules(MAPE_GTK glib-2.0>=2.32 gthread-2.0 gtk+-3.0>=3.4 gtksourceview-3.0)
else()
pkg_check_modules(MAPE_GTK glib-2.0>=2.28 gthread-2.0 gtk+-2.0>=2.20 gtksourceview-2.0)
endif()
endif()
if(MAPE_GTK_FOUND)
# hrm, cmake doesn't have target_include_directories...
include_directories(${MAPE_GTK_INCLUDE_DIRS})
link_directories(${MAPE_GTK_LIBRARY_DIRS})
endif()
# Select an audio library
find_package("Audio")
############################################################################
# Precompiled header support, part 1 (pre-target)
############################################################################
if(HAVE_PRECOMPILED_HEADERS)
if(MSVC_VERSION)
list(INSERT OC_SYSTEM_SOURCES 0 src/C4Include.cpp)
endif()
endif()
############################################################################
# Mac OS bundle setup
############################################################################
if(APPLE)
list(APPEND OC_BUNDLE_RESOURCES
src/res/oc.icns
src/res/ocd.icns src/res/ocf.icns src/res/ocg.icns
src/res/C4P.icns src/res/ocs.icns src/res/ocu.icns
src/res/Mouse_Trans.png
src/res/Cursor_Trans.png
src/res/Brush_Trans.png
src/res/Play_Trans.png
src/res/Halt_Trans.png
src/res/Dynamic_Trans.png
src/res/Static_Trans.png
src/res/Exact_Trans.png
src/res/Line_Trans.png
src/res/Rect_Trans.png
src/res/Fill_Trans.png
src/res/Picker_Trans.png
src/res/Ift_Trans.png
src/res/NoIft_Trans.png
)
if (CMAKE_GENERATOR STREQUAL Xcode)
list(APPEND OC_BUNDLE_RESOURCES
src/res/MainMenu.xib
src/res/FullScreen.xib
src/res/EditorGUIWindow.xib
src/res/EditorViewport.xib
src/res/Editor.xib
)
else()
list(APPEND OC_BUNDLE_RESOURCES
src/res/nib/MainMenu.nib
src/res/nib/FullScreen.nib
src/res/nib/EditorGUIWindow.nib
src/res/nib/EditorViewport.nib
src/res/nib/Editor.nib
)
endif()
# Add icon resources
set_source_files_properties(
${OC_BUNDLE_RESOURCES}
PROPERTIES MACOSX_PACKAGE_LOCATION Resources
)
list(APPEND OC_SYSTEM_SOURCES ${OC_BUNDLE_RESOURCES})
endif()
############################################################################
# Generate output files
############################################################################
add_definitions(-DHAVE_CONFIG_H)
add_executable(openclonk WIN32 MACOSX_BUNDLE
${OC_SYSTEM_SOURCES}
${OC_CLONK_SOURCES}
)
if(MAPE_GTK_FOUND)
add_executable(mape ${MAPE_BASE_SOURCES} ${MAPE_SOURCES})
unseparate_arguments(MAPE_GTK_CFLAGS "${MAPE_GTK_CFLAGS}")
set_property(TARGET mape PROPERTY COMPILE_FLAGS "${MAPE_GTK_CFLAGS}")
unseparate_arguments(MAPE_GTK_LDFLAGS "${MAPE_GTK_LDFLAGS}")
set_property(TARGET mape PROPERTY LINK_FLAGS "${MAPE_GTK_LDFLAGS}")
endif()
add_executable(c4group
src/c4group/C4GroupMain.cpp
)
add_executable(netpuncher EXCLUDE_FROM_ALL
src/netpuncher/main.cpp
)
add_library(libmisc
src/c4group/C4Group.cpp
src/c4group/C4Group.h
src/c4group/C4Update.cpp
src/c4group/C4Update.h
src/c4group/CStdFile.cpp
src/c4group/CStdFile.h
src/lib/C4InputValidation.cpp
src/lib/C4InputValidation.h
src/lib/SHA1.h
src/lib/Standard.cpp
src/lib/Standard.h
src/lib/StdBuf.cpp
src/lib/StdBuf.h
src/lib/StdCompiler.cpp
src/lib/StdCompiler.h
src/lib/C4Markup.cpp
src/lib/C4Markup.h
src/lib/StdResStr2.cpp
src/network/C4NetIO.cpp
src/network/C4NetIO.h
src/platform/StdFile.cpp
src/platform/StdFile.h
src/platform/StdRegistry.cpp
src/platform/StdRegistry.h
src/platform/StdScheduler.cpp
src/platform/StdSchedulerWin32.cpp
src/platform/StdSchedulerPoll.cpp
src/platform/StdScheduler.h
src/platform/C4TimeMilliseconds.cpp
src/platform/C4TimeMilliseconds.h
src/zlib/gzio.c
src/zlib/gzio.h
src/zlib/zutil.h
src/C4Include.cpp
src/lib/C4SimpleLog.cpp
)
target_link_libraries(libmisc ${ZLIB_LIBRARIES})
add_library(libc4script
src/c4group/C4GroupSet.cpp
src/c4group/C4GroupSet.h
src/c4group/C4ComponentHost.cpp
src/c4group/C4ComponentHost.h
src/c4group/C4LangStringTable.cpp
src/c4group/C4LangStringTable.h
src/lib/C4Real.cpp
src/lib/C4Real.h
src/lib/C4Random.cpp
src/lib/C4Random.h
src/script/C4Aul.cpp
src/script/C4AulDefFunc.h
src/script/C4AulExec.cpp
src/script/C4AulExec.h
src/script/C4AulFunc.cpp
src/script/C4AulFunc.h
src/script/C4Aul.h
src/script/C4AulLink.cpp
src/script/C4AulParse.cpp
src/script/C4PropList.cpp
src/script/C4PropList.h
src/script/C4Script.cpp
src/script/C4ScriptHost.cpp
src/script/C4ScriptHost.h
src/script/C4StringTable.cpp
src/script/C4StringTable.h
src/script/C4ValueArray.cpp
src/script/C4ValueArray.h
src/script/C4Value.cpp
src/script/C4Value.h
src/script/C4ValueMap.cpp
src/script/C4ValueMap.h
)
add_executable(c4script
include/c4script/c4script.h
src/script/C4ScriptMain.cpp
src/script/C4ScriptStandalone.cpp
)
target_link_libraries(openclonk
${FREETYPE_LIBRARIES}
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${EXECINFO_LIBRARY}
libc4script
libmisc
)
if(Audio_FOUND)
target_link_libraries(openclonk ${Audio_LIBRARIES})
include_directories(${Audio_INCLUDE_DIRS})
endif()
if(MAPE_GTK_FOUND)
target_link_libraries(mape
libc4script
libmisc
)
endif()
target_link_libraries(netpuncher
libmisc
)
target_link_libraries(c4group
libmisc
)
target_link_libraries(c4script
libc4script
libmisc
)
if(HAVE_PTHREAD)
target_link_libraries(openclonk
pthread
)
target_link_libraries(netpuncher
pthread
)
target_link_libraries(c4script
pthread
)
if(MAPE_GTK_FOUND)
target_link_libraries(mape
pthread
)
endif()
endif()
if(USE_CONSOLE)
target_link_libraries(openclonk
${READLINE_LIBRARIES}
)
endif()
if(UNIX AND NOT APPLE)
target_link_libraries(c4group rt)
target_link_libraries(c4script rt)
target_link_libraries(netpuncher rt)
target_link_libraries(openclonk rt)
if(MAPE_GTK_FOUND)
target_link_libraries(mape rt)
endif()
endif()
set_property(TARGET openclonk APPEND PROPERTY COMPILE_DEFINITIONS GLEW_STATIC)
#set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG _DEBUG)
# This expands some variables in Info.plist as a side-effect. XCode might then
# expand a second time, using the same syntax. Try not to get confused by this!
set_target_properties(openclonk PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Info.plist")
if(MSVC)
# set target output filenames to a per-configuration value
function(oc_set_target_names target_name)
foreach(CONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER "${CONFIG}" CONFIG_UPPER)
string(TOLOWER "${CONFIG}" CONFIG_LOWER)
set_target_properties(${target_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${CONFIG_UPPER} "${CMAKE_CURRENT_BINARY_DIR}")
if(NOT "${CONFIG}" STREQUAL "RelWithDebInfo")
set_target_properties(${target_name} PROPERTIES RUNTIME_OUTPUT_NAME_${CONFIG_UPPER} "${target_name}-${CONFIG_LOWER}")
endif()
endforeach()
endfunction()
oc_set_target_names(openclonk)
oc_set_target_names(c4group)
oc_set_target_names(c4script)
oc_set_target_names(netpuncher)
# cmake does not support embedding arbitrary manifests,
# so we add it to the resource file ourselves and tell
# MSVC not to create its own.
set_property(TARGET openclonk APPEND PROPERTY LINK_FLAGS "/MANIFEST:NO")
endif()
# Suppress the console window for mape even though only a main() and not
# a WinMain() entry point is provided.
if(MINGW)
set_target_properties(mape PROPERTIES LINK_FLAGS -mwindows)
endif()
############################################################################
# Precompiled header support, part 2 (post-target)
############################################################################
if(HAVE_PRECOMPILED_HEADERS)
if(MSVC_VERSION)
get_property(OC_SOURCES TARGET openclonk PROPERTY SOURCES)
foreach(FILE ${OC_SOURCES})
get_filename_component(FILE_EXT ${FILE} EXT)
get_filename_component(FILE_NAME_WE ${FILE} NAME_WE)
if(FILE_EXT STREQUAL ".cpp")
# This check is necessary since gzio.c gets compiled as C
# code, which can't use C++ PCH.
set_property(SOURCE ${FILE} PROPERTY COMPILE_FLAGS /YuC4Include.h)
endif()
endforeach()
set_property(SOURCE src/C4Include.cpp PROPERTY COMPILE_FLAGS /YcC4Include.h)
endif()
endif()
############################################################################
# Assemble compiler flags
############################################################################
if(UNIX)
# Don't put this into CMAKE_CXX_FLAGS because otherwise it is cached,
# and when the path is changed both the old and new definition appears
# in the list of flags.
add_definitions("-DOC_SYSTEM_DATA_DIR=\"${CMAKE_INSTALL_PREFIX}/share/games/openclonk\"")
endif()
if(OC_CXX_FLAGS)
list(REMOVE_DUPLICATES OC_CXX_FLAGS)
endif()
set(CMAKE_CXX_FLAGS "" CACHE STRING "C++ compiler flags" FORCE)
foreach(FLAG ${OC_CXX_FLAGS})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAG}" CACHE STRING "C++ compiler flags" FORCE)
endforeach()
if(OC_CXX_FLAGS_DEBUG)
list(REMOVE_DUPLICATES OC_CXX_FLAGS_DEBUG)
endif()
set(CMAKE_CXX_FLAGS_DEBUG "" CACHE STRING "Flags used by the compiler during debug builds." FORCE)
foreach(FLAG ${OC_CXX_FLAGS_DEBUG})
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}" CACHE STRING "Flags used by the compiler during debug builds." FORCE)
endforeach()
if(OC_EXE_LINKER_FLAGS)
list(REMOVE_DUPLICATES OC_EXE_LINKER_FLAGS)
endif()
set(CMAKE_EXE_LINKER_FLAGS "" CACHE STRING "Flags used by the linker." FORCE)
foreach(FLAG ${OC_EXE_LINKER_FLAGS})
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${FLAG}" CACHE STRING "Flags used by the linker." FORCE)
endforeach()
if(OC_EXE_LINKER_FLAGS_DEBUG)
list(REMOVE_DUPLICATES OC_EXE_LINKER_FLAGS_DEBUG)
endif()
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "" CACHE STRING "Flags used by the linker during debug builds." FORCE)
foreach(FLAG ${OC_EXE_LINKER_FLAGS_DEBUG})
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${FLAG}" CACHE STRING "Flags used by the linker during debug builds." FORCE)
endforeach()
############################################################################
# Some Xcode/OSX specific settings involving building with clang, precompiled headers...
############################################################################
if (APPLE)
# for good measure - seems to be part of default OSX installation
# linking with static freetype library requires it
target_link_libraries(openclonk "/usr/lib/libbz2.dylib")
set(HAVE_RVALUE_REF ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++ -std=c++0x -g -Wall -fobjc-arc")
if(CMAKE_GENERATOR STREQUAL Xcode)
add_custom_command(TARGET openclonk
POST_BUILD COMMAND "/usr/bin/ruby" "${CMAKE_CURRENT_SOURCE_DIR}/tools/osx_bundle_libs"
)
set(CMAKE_XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES)
set(CMAKE_XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/src/C4Include.h")
set_target_properties(openclonk PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES)
set_target_properties(openclonk PROPERTIES XCODE_ATTRIBUTE_GCC_PFE_FILE_C_DIALECTS "c++ objective-c++")
set_target_properties(openclonk PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/src/C4Include.h")
set_target_properties(c4group PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES)
set_target_properties(c4group PROPERTIES XCODE_ATTRIBUTE_GCC_PFE_FILE_C_DIALECTS "c++ objective-c++")
set_target_properties(c4group PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/src/C4Include.h")
set_target_properties(libmisc PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES)
set_target_properties(libmisc PROPERTIES XCODE_ATTRIBUTE_GCC_PFE_FILE_C_DIALECTS "c++ objective-c++")
set_target_properties(libmisc PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/src/C4Include.h")
set_target_properties(openclonk PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvm.clang.1_0")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++0x")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
set_target_properties(c4group PROPERTIES XCODE_ATTRIBUTE_GCC_PFE_FILE_C_DIALECTS "c++0x objective-c++0x")
set_target_properties(openclonk PROPERTIES XCODE_ATTRIBUTE_GCC_PFE_FILE_C_DIALECTS "c++0x objective-c++0x")
endif()
endif()
############################################################################
# Locate optional libraries (if so desired)
############################################################################
CHECK_INCLUDE_FILE_CXX(getopt.h HAVE_GETOPT_H)
if(NOT HAVE_GETOPT_H)
include_directories(thirdparty/getopt)
add_subdirectory(thirdparty/getopt)
target_link_libraries(openclonk getopt)
elseif(MINGW)
# Link libiberty which my contain getopt with mingw
FINDLIB(iberty_LIBRARIES iberty)
if(iberty_LIBRARIES)
target_link_libraries(openclonk iberty)
endif()
endif()
CHECK_INCLUDE_FILE_CXX(getopt.h HAVE_GETOPT_H)
find_package(ICONV)
if(ICONV_FOUND)
set(HAVE_ICONV true)
target_link_libraries(openclonk ${ICONV_LIBRARIES})
if(ICONV_IS_CONST)
set(ICONV_CONST "const")
endif()
endif()
# TinyXML
if(WITH_SYSTEM_TINYXML)
pkg_search_module(TINYXML REQUIRED tinyxml)
target_link_libraries(openclonk ${TINYXML_LIBRARIES})
else()
add_subdirectory(thirdparty/tinyxml)
include_directories(thirdparty/tinyxml)
target_link_libraries(openclonk tinyxml)
endif()
if(WIN32)
find_package(DbgHelp)
if(DBGHELP_FOUND)
target_link_libraries(openclonk ${DBGHELP_LIBRARIES})
include_directories(${DBGHELP_INCLUDE_DIR})
endif()
set(HAVE_DBGHELP ${DBGHELP_FOUND})
endif()
if(NOT USE_CONSOLE)
include(FindOpenGL)
FINDLIB(GLEW_LIBRARIES NAMES GLEW glew32 glew32s)
FIND_PATH(GLEW_INCLUDE_DIR NAMES GL/glew.h)
target_link_libraries(openclonk
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
)
include_directories(${GLEW_INCLUDE_DIR})
endif()
if(USE_GTK)
SET(WITH_DEVELOPER_MODE ${GTK_FOUND})
SET(WITH_GLIB ${GTK_FOUND})
if(USE_GTK3)
target_link_libraries(openclonk
${GTK3_LIBRARIES}
)
else()
target_link_libraries(openclonk
${GTK_LIBRARIES}
)
endif()
endif()
if(MAPE_GTK_FOUND)
target_link_libraries(mape ${MAPE_GTK_LIBRARIES})
endif()
if(USE_X11)
FINDLIB(X11_LIBRARIES X11)
FINDLIB(XRANDR_LIBRARIES Xrandr)
target_link_libraries(openclonk
${X11_LIBRARIES}
${XRANDR_LIBRARIES}
)
endif()
if(USE_COCOA)
TARGET_LINK_LIBRARIES(openclonk "-framework Cocoa -framework AppKit -framework Quartz -framework OpenAL -framework AudioToolBox")
endif()
if (WIN32)
# CMake is too incompetent to check whether these libraries can be linked to
# So just pretend that everything is fine
FINDLIB(VFW32_LIBRARIES vfw32)
FINDLIB(wavifil32_LIBRARIES wavifil32)
if (VFW32_LIBRARIES)
target_link_libraries(openclonk vfw32)
set(HAVE_VFW32 TRUE)
elseif(wavifil32_LIBRARIES)
target_link_libraries(openclonk wavifil32 msvfw32)
set(HAVE_VFW32 TRUE)
endif()
target_link_libraries(openclonk ws2_32 winmm)
target_link_libraries(c4group ws2_32)
target_link_libraries(netpuncher ws2_32 winmm)
target_link_libraries(c4script ws2_32 winmm)
if(MAPE_GTK_FOUND)
target_link_libraries(mape winmm)
endif()
endif()
if(HAVE_UPNP)
include_directories(${UPNP_INCLUDE_DIR})
target_link_libraries(openclonk ${UPNP_LIBRARIES})
endif()
if(USE_BOOST_REGEX)
SET(Boost_USE_STATIC_LIBS ${USE_STATIC_BOOST})
find_package(Boost 1.40.0 REQUIRED COMPONENTS regex)
# Disable automatic linking, we'll do it ourselves
add_definitions(-DBOOST_REGEX_NO_LIB)
target_link_libraries(libc4script ${Boost_REGEX_LIBRARY})
target_link_libraries(c4group ${Boost_REGEX_LIBRARY})
endif()
add_subdirectory(tests EXCLUDE_FROM_ALL)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/config.h)
# CMake support for MSVC 2010 is broken. Change the .sln file to avoid
# millions of "reload X project?" dialog boxes.
# For best results, also change CMake's ReloadProjects macro to only
# call StopBuild().
if(MSVC_VERSION EQUAL 1600)
file(APPEND "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_PROJECT_NAME}.sln" "\n# reload me\n")
endif()
############################################################################
# Precompiled header support, gcc part (it needs the cxx flags)
############################################################################
if(CMAKE_COMPILER_IS_GNUCXX)
include(GccPchSupport)
option(USE_GCC_PCH "Use GCC precompiled headers" OFF)
endif()
if(USE_GCC_PCH)
add_precompiled_header(libmisc src/C4Include.h)
add_precompiled_header(libc4script src/C4Include.h)
add_precompiled_header(openclonk src/C4Include.h)
endif()
############################################################################
# installation
############################################################################
# Don't allow installation for WITH_AUTOMATIC_UPDATE because otherwise
# the installed binary wouldn't find its game data in the system data path.
IF(WITH_AUTOMATIC_UPDATE)
INSTALL(CODE "MESSAGE(SEND_ERROR \"Installation is only supported for WITH_AUTOMATIC_UPDATE disabled\")")
ENDIF()
# hack to build the data on install, see
# http://public.kitware.com/Bug/view.php?id=8438
add_custom_target(data)
install(
CODE
"execute_process(
COMMAND ${CMAKE_COMMAND} --build ${CMAKE_BINARY_DIR} --target data
)"
)
if (NOT APPLE)
install(
FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/res/oc32.png
DESTINATION share/icons/hicolor/32x32/apps
RENAME openclonk.png
)
install(
FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/res/oc64.png
DESTINATION share/icons/hicolor/64x64/apps
RENAME openclonk.png
)
install(
FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/res/oc128.png
DESTINATION share/icons/hicolor/128x128/apps
RENAME openclonk.png
)
install(
FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/res/oc256.png
DESTINATION share/icons/hicolor/256x256/apps
RENAME openclonk.png
)
install(
FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/res/oc512.png
DESTINATION share/icons/hicolor/512x512/apps
RENAME openclonk.png
)
endif()
# NOTE: The scripts that does the autobuilds and ultimately the automated
# releases as well do keep their own list of group files around currently.
# So if you change anything here, change it in the release scripts as well.
# See openclonk-release-scripts.git/groupcontent.py
set(OC_C4GROUPS
Graphics.ocg
Material.ocg
Music.ocg
Sound.ocg
System.ocg
Objects.ocd
Decoration.ocd
Arena.ocf
Parkour.ocf
Missions.ocf
Tutorial.ocf
Worlds.ocf
)
foreach(group ${OC_C4GROUPS})
if (APPLE)
if (CMAKE_GENERATOR STREQUAL Xcode)
add_custom_command(TARGET openclonk
POST_BUILD COMMAND "/bin/sh" "${CMAKE_CURRENT_SOURCE_DIR}/tools/osx_pack_gamedata.sh"
"$<TARGET_FILE:c4group>"
"${CMAKE_CURRENT_SOURCE_DIR}/planet/${group}"
# leave out third parameter here so the script can figure out Xcode-ish paths as usual
DEPENDS c4group
)
else()
add_custom_command(TARGET openclonk
POST_BUILD COMMAND "/bin/sh" "${CMAKE_CURRENT_SOURCE_DIR}/tools/osx_pack_gamedata.sh"
"$<TARGET_FILE:c4group>"
"${CMAKE_CURRENT_SOURCE_DIR}/planet/${group}"
"${CMAKE_CURRENT_BINARY_DIR}/openclonk.app/Contents/Resources"
DEPENDS c4group
)
endif()
else()
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${group}
COMMAND c4group ARGS "${CMAKE_CURRENT_SOURCE_DIR}/planet/${group}" -t "${CMAKE_CURRENT_BINARY_DIR}/${group}"
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/planet/${group}
DEPENDS c4group
VERBATIM
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${group} DESTINATION share/games/openclonk)
endif()
endforeach()
if (NOT APPLE)
add_custom_target(groups DEPENDS ${OC_C4GROUPS})
add_dependencies(data groups)
# Install new files
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION share/applications)
# Install binaries
install(TARGETS openclonk DESTINATION games)
install(TARGETS c4group DESTINATION bin)
else()
install(TARGETS openclonk
BUNDLE DESTINATION .
)
install(TARGETS c4group c4script
RUNTIME DESTINATION .
)
endif()
############################################################################
# setup_openclonk.exe
############################################################################
find_program(MAKENSIS makensis PATHS [HKEY_LOCAL_MACHINE\\SOFTWARE\\NSIS])
add_custom_command(
OUTPUT setup_openclonk.exe
COMMAND ${MAKENSIS} -NOCD -DSRCDIR=${CMAKE_CURRENT_SOURCE_DIR} -DPROGRAMFILES=$PROGRAMFILES "-DPRODUCT_NAME=${C4ENGINENAME}${C4VERSIONBUILDNAME}" "-DPRODUCT_COMPANY=${C4PROJECT}" "-DCLONK=$<TARGET_FILE_DIR:openclonk>\\$<TARGET_FILE_NAME:openclonk>" "-DC4GROUP=$<TARGET_FILE_DIR:c4group>\\$<TARGET_FILE_NAME:c4group>" ${CMAKE_CURRENT_SOURCE_DIR}/tools/install/oc.nsi "-XOutFile setup_openclonk.exe"
MAIN_DEPENDENCY
${CMAKE_CURRENT_SOURCE_DIR}/tools/install/oc.nsi
DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/tools/install/header.bmp
${CMAKE_CURRENT_SOURCE_DIR}/tools/install/inst.ico
${CMAKE_CURRENT_SOURCE_DIR}/tools/install/uninst.ico
${OC_C4GROUPS} openclonk c4group
VERBATIM
)
add_custom_target(setup
DEPENDS setup_openclonk.exe groups
)
############################################################################
# CPack support
############################################################################
set(CPACK_PACKAGE_NAME "openclonk")
set(CPACK_PACKAGE_VENDOR "${C4PROJECT_URL}")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "OpenClonk - A game mix out of tactic, strategy and Jump & Run")
set(CPACK_PACKAGE_VERSION "${C4XVER1}.${C4XVER2}.${C4XVER3}")
set(CPACK_PACKAGE_VERSION_MAJOR "${C4XVER1}")
set(CPACK_PACKAGE_VERSION_MINOR "${C4XVER2}")
set(CPACK_PACKAGE_VERSION_PATCH "${C4XVER3}")
set(CPACK_PACKAGE_FILE_NAME "openclonk-${C4XVER1}.${C4XVER2}.${C4XVER3}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "openclonk-src-${C4XVER1}.${C4XVER2}.${C4XVER3}")
set(CPACK_SOURCE_GENERATOR "TGZ;ZIP")
# Somebody who uses Debian/Ubuntu should set this
#set(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6, libgcc1, libx11, libXrandr, libXpm, libGLEW, libGL, libpng, libSDL-1.2, libSDL_mixer-1.2, gtk2, libjpeg, zlib")
set(CPACK_RPM_PACKAGE_LICENSE "MIT")
set(CPACK_RPM_PACKAGE_REQUIRES "libc6, libgcc1, libx11, libXrandr, libXpm, libGLEW, libGL, libpng, libSDL-1.2, libSDL_mixer-1.2, gtk2, libjpeg, zlib")
include(CPack)
|