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/*
Cotton Seed
Author: Clonkonaut
For planting cotton plants or to get cloth
*/
#include Library_Seed
#include Library_Flammable
local lib_seed_plant = Cotton;
public func GetCarryMode() { return CARRY_HandBack; }
public func GetCarryBone() { return "main"; }
private func Hit()
{
Sound("Hits::GeneralHit?");
}
public func IsFuel() { return true; }
public func GetFuelAmount(int requested_amount)
{
// disregard the parameter, because only a complete chunk should be removed
if (this != CottonSeed) return GetCon()/2;
return 50;
}
local Collectible = 1;
local Name = "$Name$";
local Description = "$Description$";
local Plane = 460;
local BlastIncinerate = 5;
local ContactIncinerate = 2;
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