File: Scene.material

package info (click to toggle)
openclonk 8.1-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 169,484 kB
  • sloc: cpp: 180,478; ansic: 108,988; xml: 31,371; python: 1,223; php: 767; makefile: 139; sh: 101
file content (81 lines) | stat: -rw-r--r-- 1,600 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
material Lantern
{
    receive_shadows on
 
    technique
    {
        pass
        {
            ambient 1.0 1.0 1.0 1.0
            diffuse 1.0 1.0 1.0 1.0
            specular 0.5 0.5 0.5 1.0 12.5
            emissive 0.0 0.0 0.0 1.0
 
            alpha_to_coverage off
            cull_hardware clockwise
            depth_check on
            depth_write on
            scene_blend one zero
 
            texture_unit
            {
                texture Lantern.png
                tex_address_mode wrap
                scale 1.0 1.0
                colour_op modulate
            }
        }
    }
}
 
material LanternGlass
{
    receive_shadows on
 
    technique
    {
        pass glass
        {
            ambient 1.0 1.0 1.0 1.0
            diffuse 0.5 0.5 0.5 1.0
            specular 0.5 0.5 0.5 0.0 12.5
            emissive 0.2 0.2 0.2 0.2
 
            cull_hardware none
            depth_check on
            depth_write off
            scene_blend alpha_blend
 
            texture_unit
            {
                texture Lantern.png
                tex_address_mode wrap
                colour_op modulate
            }
 
        }
    }
}
 
material LanternLit
{
    receive_shadows on
 
    technique
    {
        pass glass
        {
            ambient 0.956 0.886 0.475 0.0
            diffuse 0.9 0.8 0.4 0.0
            specular 0.5 0.5 0.5 0.0 12.5
            emissive 0.0 0.0 0.0 0.0
 
            alpha_to_coverage off
            cull_hardware clockwise
            depth_check on
            depth_write on
            scene_blend one zero

        }
    }
}