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material Lantern
{
receive_shadows on
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_check on
depth_write on
scene_blend one zero
texture_unit
{
texture Lantern.png
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
material LanternGlass
{
receive_shadows on
technique
{
pass glass
{
ambient 1.0 1.0 1.0 1.0
diffuse 0.5 0.5 0.5 1.0
specular 0.5 0.5 0.5 0.0 12.5
emissive 0.2 0.2 0.2 0.2
cull_hardware none
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture Lantern.png
tex_address_mode wrap
colour_op modulate
}
}
}
}
material LanternLit
{
receive_shadows on
technique
{
pass glass
{
ambient 0.956 0.886 0.475 0.0
diffuse 0.9 0.8 0.4 0.0
specular 0.5 0.5 0.5 0.0 12.5
emissive 0.0 0.0 0.0 0.0
alpha_to_coverage off
cull_hardware clockwise
depth_check on
depth_write on
scene_blend one zero
}
}
}
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