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material SawmillBlade
{
receive_shadows on
technique
{
pass
{
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.000000 0.000000 0.000000 0.000000 0.250000
emissive 0.000000 0.000000 0.000000 0.000000
texture_unit
{
texture Blade.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SawmillBlade.Spin : SawmillBlade
{
receive_shadows on
technique 0
{
pass 0
{
texture_unit 0
{
texture BladeSpin.png
}
}
}
}
material SawmillBelt
{
receive_shadows on
technique
{
pass
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Belt.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material BeltSpin : SawmillBelt
{
technique 0
{
pass 0
{
texture_unit 0
{
tex_address_mode wrap
scroll_anim -1 0
}
}
}
}
material Sawmill
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 3.250000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Sawmill.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
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