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/*-- Yet Another Additional Coniferous Tree --*/
#include Library_Plant
#include Library_Tree
local plant_seed_chance = 20;
local plant_seed_area = 400;
local plant_seed_amount = 10;
local lib_tree_burned = Tree_Coniferous4_Burned;
public func GetTreetopPosition(pos)
{
return Shape->Rectangle(-10,-8, 20,10)->GetRandomPoint(pos);
}
public func Definition(def, ...)
{
SetProperty("PictureTransformation", Trans_Mul(Trans_Translate(-25000, -8000, 22000), Trans_Rotate(40,0,0,1), Trans_Rotate(-10,1), Trans_Rotate(50,0,1)), def);
return _inherited(def, ...);
}
local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = true;
local Components = {Wood = 3};
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