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// Train genrated by blender2ogre 0.5.9
// This material can be derived from in order to use a normal map with a
// single base texture.
material Train
{
receive_shadows on
technique
{
pass
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
//colour_write on
cull_hardware clockwise
depth_check on
//depth_func less_equal
depth_write on
//illumination_stage
//light_clip_planes off
//light_scissor off
//lighting on
//normalise_normals off
//polygon_mode solid
scene_blend one zero
//scene_blend_op add
//shading gouraud
//transparent_sorting on
texture_unit base
{
texture train.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
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