File: Puka.material

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material Puka 
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 0.8 0.8 0.8 1.0
            diffuse 0.8 0.8 0.8 1.0
            specular 0.0 0.0 0.0 1.0 12.5
            emissive 0.0 0.0 0.0 1.0
			
			texture_unit Overlay
			{
				texture puka_overlay1.png
				tex_address_mode wrap
				filtering trilinear
				colour_op_ex modulate src_texture src_player_colour
				// take alpha from texture only, ignore player alpha
				alpha_op_ex source1 src_texture src_player_colour
			}
			
            texture_unit Base
            {
                texture puka.jpg
                tex_address_mode wrap
                filtering trilinear
                colour_op_ex blend_current_alpha src_current src_texture
				// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
				alpha_op_ex add src_current src_texture
            }
            
            texture_unit Light
			{
				// apply lighting -- note this texture unit does not need an
				// actual texture image: no hardware TIU will be used.
				colour_op_ex modulate src_current src_diffuse
				alpha_op_ex modulate src_current src_diffuse
			}
        }
    }
}

material Puka2 : Puka
{
    technique 0
    {
        pass 0
        {
			texture_unit Overlay
			{
				texture puka_overlay2.png
			}
        }
    }
}