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material Puka
{
receive_shadows on
technique
{
pass
{
ambient 0.8 0.8 0.8 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
texture_unit Overlay
{
texture puka_overlay1.png
tex_address_mode wrap
filtering trilinear
colour_op_ex modulate src_texture src_player_colour
// take alpha from texture only, ignore player alpha
alpha_op_ex source1 src_texture src_player_colour
}
texture_unit Base
{
texture puka.jpg
tex_address_mode wrap
filtering trilinear
colour_op_ex blend_current_alpha src_current src_texture
// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
alpha_op_ex add src_current src_texture
}
texture_unit Light
{
// apply lighting -- note this texture unit does not need an
// actual texture image: no hardware TIU will be used.
colour_op_ex modulate src_current src_diffuse
alpha_op_ex modulate src_current src_diffuse
}
}
}
}
material Puka2 : Puka
{
technique 0
{
pass 0
{
texture_unit Overlay
{
texture puka_overlay2.png
}
}
}
}
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