File: SceneAlchemist.material

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openclonk 8.1-2
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file content (80 lines) | stat: -rw-r--r-- 2,100 bytes parent folder | download | duplicates (6)
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material clonkAlchemist
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 3.000000
			emissive 0.000000 0.000000 0.000000 1.000000

			texture_unit Overlay
			{
				texture clonkAlchemistOverlay.png
				tex_address_mode wrap
				filtering trilinear
				colour_op_ex modulate src_texture src_player_colour
				// take alpha from texture only, ignore player alpha
				alpha_op_ex source1 src_texture src_player_colour
			}
			texture_unit Clonk
			{
				texture clonkAlchemist.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op_ex blend_current_alpha src_current src_texture
				// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
				alpha_op_ex add src_current src_texture
			}
			texture_unit Light
			{
				// apply lighting
				colour_op_ex modulate src_current src_diffuse
				alpha_op_ex modulate src_current src_diffuse
			}
		}
	}
}

material clonkAlchemistTunic
{
	receive_shadows on
	technique
	{
		pass
		{
			cull_hardware none
			ambient 1.000000 1.000000 1.000000 1.000000
			diffuse 0.810000 0.810000 0.810000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 3.000000
			emissive 0.000000 0.000000 0.000000 1.000000

			texture_unit Overlay
			{
				texture clonkAlchemistOverlay.png
				tex_address_mode wrap
				filtering trilinear
				colour_op_ex modulate src_texture src_player_colour
				// take alpha from texture only, ignore player alpha
				alpha_op_ex source1 src_texture src_player_colour
			}
			texture_unit Clonk
			{
				texture clonkAlchemist.jpg
				tex_address_mode wrap
				filtering trilinear
				colour_op_ex blend_current_alpha src_current src_texture
				// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
				alpha_op_ex add src_current src_texture
			}
			texture_unit Light
			{
				// apply lighting
				colour_op_ex modulate src_current src_diffuse
				alpha_op_ex modulate src_current src_diffuse
			}
		}
	}
}