1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310
|
/*
KOTH
Author: Zapper
This object keeps track of the points and deaths of the players.
Additionally it creates a KingOfTheHill_Location that does the rest.
Interface:
Radius of the area:
SetRadius(int x);
GetRadius();
points to achieve for the victory:
SetPointLimit(int x);
GetPointLimit();
automatically place the area on the map:
SearchPosition();
*/
#include Library_Goal
#include Scoreboard_Death
local player_points;
local player_deaths;
local location;
local point_limit;
local radius;
local player_suicides;
func Initialize()
{
// standards
player_points=[];
player_deaths=[];
player_suicides=[];
SetRadius(300);
SetPointLimit(10);
Scoreboard->Init(
[{key = "koth", title = Goal_KingOfTheHill, sorted = true, desc = true, default = 0, priority = 80}]
);
Scoreboard->SetTitle("King of the Hill");
//CalculatePosition();
ScheduleCall(this, "PostInitialize", 3);
// Assure relaunching is enabled and infinite.
GetRelaunchRule()->SetDefaultRelaunchCount(nil);
return _inherited(...);
}
func PostInitialize()
{
Init();
}
func Init()
{
location=CreateObjectAbove(KingOfTheHill_Location, 0, 5, NO_OWNER);
location->SetKotH(this);
}
func Destruction()
{
if(location) location->RemoveObject();
}
func SearchPosition()
{
var a=0, b=LandscapeHeight();
var lastX;
var lastY;
while(Abs(a - b) > 10)
{
var m=(a + b) / 2;
var block=PathFree2(0, m, LandscapeWidth(), m);
if(!block)
{
a=m;
}
else
{
b=m;
lastX=block[0];
lastY=block[1];
}
}
location->SetPosition(lastX + 10, lastY - 10);
location->NewPosition();
}
public func GetPointLimit()
{
return point_limit;
}
public func SetPointLimit(int x)
{
point_limit=x;
}
public func GetRadius()
{
return radius;
}
public func SetRadius(int to)
{
radius=to;
}
func DoPoint(int player, int count)
{
if (count == nil)
count = 1;
player_points[player] = Max(player_points[player] + count, 0);
Scoreboard->SetPlayerData(player, "koth", player_points[player]);
}
protected func InitializePlayer(int plr, int x, int y, object base, int team)
{
Scoreboard->NewPlayerEntry(plr);
player_suicides[plr]=0;
Goal_Melee->MakeHostileToAll(plr, team);
return inherited(plr, x, y, base, team, ...);
}
public func IsFulfilled()
{
return Goal_Melee->IsFulfilled(); // the same condition as a normal melee
}
func OnClonkDeath(object clonk, int killer)
{
_inherited(clonk, killer, ...);
if (clonk->GetAlive()) return;
if (GetPlayerName(clonk->GetOwner()))
++player_deaths[clonk->GetOwner()];
if(GetPlayerName(clonk->GetOwner()))
if (killer == clonk->GetOwner() || killer == NO_OWNER)
{
// shame on the king who kills himself
if (location->GetKing() == clonk)
{
DoPoint(clonk->GetOwner(),-1);
return;
}
else
{
// non-king suicide
player_suicides[clonk->GetOwner()]++;
if(player_suicides[clonk->GetOwner()] % 2 == 0)
{
DoPoint(clonk->GetOwner(),-1);
}
}
}
if (location->GetKing() != nil)
{
if (location->GetKing()->GetOwner() == killer)
DoPoint(killer);
else if (location->GetKing() == clonk)
{
DoPoint(killer);
location->SetKing(GetCursor(killer));
// for the kill logs
AddEffect("NewKing", GetCursor(killer), 1, 3, nil);
}
}
CheckForWinner();
return;
}
public func GetAdditionalPlayerRelaunchString(object clonk, int plr, int killed_by)
{
if (!Hostile(killed_by, plr)) return;
if (!location->GetKing()) return;
if (location->GetKing()->GetOwner() != killed_by) return;
if (!GetEffect("NewKing", GetCursor(killed_by))) return;
var msg = Format("$IsNowKing$", GetTaggedPlayerName(killed_by));
return msg;
}
private func CheckForWinner()
{
for (var i = 0; i < GetPlayerCount(); i++)
{
var plr = GetPlayerByIndex(i);
if (player_points[plr] >= GetPointLimit())
{
for (var j = 0; j < GetPlayerCount(); j++)
{
var check_plr = GetPlayerByIndex(j);
if (check_plr == plr)
continue;
if (GetPlayerTeam(check_plr) != 0 && GetPlayerTeam(check_plr) == GetPlayerTeam(plr))
continue;
EliminatePlayer(check_plr);
}
break;
}
}
return;
}
public func GetDescription(int plr)
{
var teams=GetTeamPoints();
var lines=[];
for(var i=0;i<GetLength(teams);++i)
{
lines[GetLength(lines)]=Format("%s: %d", teams[i]["player_names"], teams[i]["points"] );
}
var msg=Format("$MsgGoalDesc$", GetPointLimit());
for(var i=0;i<GetLength(lines);++i)
msg=Format("%s|%s", msg, lines[i]);
return msg;
}
public func Activate(int byplr)
{
var teams=GetTeamPoints();
var lines=[];
for(var i=0;i<GetLength(teams);++i)
{
lines[GetLength(lines)]=Format("%s: %d", teams[i]["player_names"], teams[i]["points"] );
}
var msg=Format("$MsgGoalDesc$", GetPointLimit());
for(var i=0;i<GetLength(lines);++i)
msg=Format("%s|%s", msg, lines[i]);
return MessageWindow(msg, byplr);
}
// returns a list of the teams ingame
private func GetTeamList()
{
var teams=[];
for(var i = 0; i < GetPlayerCount(); i++)
{
var p=GetPlayerByIndex(i);
var t=GetPlayerTeam(p);
var found = false;
for(var x=0;x<GetLength(teams);++x)
if(teams[x] == t) {found = true; break;}
if(found) continue;
teams[GetLength(teams)]=t;
}
return teams;
}
private func GetTeamPoints()
{
var teams=GetTeamList();
var ret=[];
for(var i=0;i<GetLength(teams);++i)
{
var t = teams[i];
var p = 0;
var names = "";
for(var d=0;d<GetPlayerCount();++d)
{
var p=GetPlayerByIndex(d);
if(GetPlayerTeam(p) != t) continue;
p += player_points[p];
var comma = ", ";
if(GetLength(names) == 0) comma = "";
names = Format("%s%s%s", names, comma, GetTaggedPlayerName(p));
}
ret[GetLength(ret)]={nr=t, points=p, player_names=names};
}
return ret;
}
public func GetShortDescription(int plr)
{
return ""; // TODO
}
public func SaveScenarioObject(props)
{
if (!inherited(props, ...)) return false;
if (GetPointLimit() != 10) props->AddCall("Goal", this, "SetPointLimit", GetPointLimit());
if (GetRadius() != 300) props->AddCall("Goal", this, "SetRadius", GetRadius());
return true;
}
local Name = "$Name$";
|