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/**
ControllerActionBar
Shows a small preview next to the crew portraits of what happens on CON_Interact.
@authors Zapper, Clonkonaut
*/
// HUD margin and size in tenths of em.
// !!! Does also use the following constants from ControllerCrewBar.ocd:
// GUI_Controller_CrewBar_IconSize
// GUI_Controller_CrewBar_IconMargin
// GUI_Controller_CrewBar_CursorSize
// GUI_Controller_CrewBar_CursorMargin
// !!! Does also use all the ACTIONTYPE_* constants from ClonkControl.ocd
local current_interaction;
local actionbar_gui_menu;
local actionbar_gui_id;
/* GUI creation */
// For custom HUD graphics overload the following function as deemed fit.
func AssembleActionBar()
{
// Calculate margin + width of crew portraits
var icon_margin = GUI_Controller_CrewBar_CursorMargin +
GUI_Controller_CrewBar_CursorSize +
GUI_Controller_CrewBar_IconMargin +
GUI_Controller_CrewBar_IconSize +
GUI_Controller_CrewBar_IconMargin;
var icon_size = icon_margin + GUI_Controller_CrewBar_IconSize;
return
{
Target = this,
Player = NO_OWNER, // will be shown only if there is an interaction possible, e.g. standing in front of a vehicle
Style = GUI_Multiple | GUI_NoCrop | GUI_IgnoreMouse,
Left = ToEmString(icon_margin),
Right = ToEmString(icon_size),
Top = ToEmString(GUI_Controller_CrewBar_IconMargin),
Bottom = ToEmString(GUI_Controller_CrewBar_IconMargin + GUI_Controller_CrewBar_IconSize),
Symbol = Icon_Menu_RectangleRounded,
Priority = 1,
key =// the interaction key
{
Target = this,
Style = GUI_NoCrop | GUI_TextHCenter | GUI_TextBottom,
Left = "-50%",
Right = "150%",
Top = ToEmString(-6),
Bottom = ToEmString(4),
Text = Format("<c dddd00>[%s]</c>", GetPlayerControlAssignment(GetOwner(), CON_Interact, true)),
Priority = 2
},
symbol =// the object to interact with
{
Target = this,
Symbol = nil,
Priority = 3
},
icon =// small icon visualising the action
{
Target = this,
Style = GUI_NoCrop,
Left = "50%",
Top = "50%",
Symbol = nil,
Priority = 4
},
text =// interaction description
{
Target = this,
Style = GUI_NoCrop | GUI_TextHCenter,
Left = "-50%",
Right = "150%",
Top = ToEmString(GUI_Controller_CrewBar_IconSize - 5),
Bottom = ToEmString(GUI_Controller_CrewBar_IconMargin + GUI_Controller_CrewBar_IconSize + 15),
Text = "",
Priority = 5
},
plus =// shown if there are multiple interactions
{
Target = this,
Player = NO_OWNER,
ID = 1,
Style = GUI_NoCrop,
Left = ToEmString(GUI_Controller_CrewBar_IconSize / 2),
Right = ToEmString(GUI_Controller_CrewBar_IconSize * 3 / 2),
Bottom = ToEmString(GUI_Controller_CrewBar_IconSize / 2),
Symbol = Icon_Number,
GraphicsName = "PlusGreen",
Priority = 6
}
};
}
/* Creation / Destruction */
private func Construction()
{
actionbar_gui_menu = AssembleActionBar();
actionbar_gui_id = GuiOpen(actionbar_gui_menu);
EnableInteractionUpdating(true);
return _inherited(...);
}
private func Destruction()
{
GuiClose(actionbar_gui_id);
EnableInteractionUpdating(false);
current_interaction = nil;
_inherited(...);
}
public func SetCurrentInteraction(proplist interaction)
{
// Already showing?
if (DeepEqual(interaction, current_interaction)) return;
if (interaction == nil)
{
HideInteraction();
return;
}
// Display that information
current_interaction = interaction;
actionbar_gui_menu.Player = GetOwner();
// We can assert that we have a cursor here.
var cursor = GetCursor(GetOwner());
var help = GetInteractionHelp(current_interaction, cursor);
var update = {
Player = GetOwner(),
symbol =
{
Symbol = current_interaction.interaction_object
},
icon =
{
Symbol = help.help_icon,
GraphicsName = help.help_icon_graphics
},
text =
{
Text = help.help_text
}
};
GuiUpdate(update, actionbar_gui_id);
return help;
}
public func GetCurrentInteraction()
{
return current_interaction;
}
/* Timer */
public func EnableInteractionUpdating(bool enable)
{
var fx = GetEffect("IntUpdateInteraction", this);
if (fx && !enable)
RemoveEffect(nil, nil, fx);
else if (!fx && enable)
AddEffect("IntUpdateInteraction", this, 1, 10, this);
}
/*
Searched for interactable objects and updates the display.
*/
public func UpdateInteractionObject()
{
var cursor = GetCursor(GetOwner());
if (!cursor || !cursor->GetCrewEnabled())
{
HideInteraction();
return;
}
var interactables = cursor->~GetInteractableObjects();
if (!interactables || !GetLength(interactables))
{
HideInteraction();
return;
}
// Get the interaction with the highest priority
var high_prio = nil;
for (var interactable in interactables)
if (high_prio == nil || (interactable.priority < high_prio.priority)) high_prio = interactable;
// If there are multiple interactions, show plus sign
if (GetLength(interactables) > 1)
{
if (actionbar_gui_menu.plus.Player != GetOwner())
{
actionbar_gui_menu.plus.Player = GetOwner();
GuiUpdate({ Player = GetOwner() }, actionbar_gui_id, 1, this);
}
}
else
{
if (actionbar_gui_menu.plus.Player == GetOwner())
{
actionbar_gui_menu.plus.Player = NO_OWNER;
GuiUpdate({ Player = NO_OWNER }, actionbar_gui_id, 1, this);
}
}
SetCurrentInteraction(high_prio);
}
// Runs every 10 frames to look for possible interactable objects and shows the interaction icon if applicable
private func FxIntUpdateInteractionTimer()
{
UpdateInteractionObject();
return FX_OK;
}
// Does hide the interaction icon
private func HideInteraction()
{
// Already hidden, do nothing
if (actionbar_gui_menu.Player == NO_OWNER) return;
actionbar_gui_menu.Player = NO_OWNER;
current_interaction = nil;
GuiUpdate({ Player = NO_OWNER }, actionbar_gui_id);
}
/* Returns a proplist with the following properties to display:
help_text: A text describing the interaction or ""
help_icon: A pictographic icon definition symbolising the interaction or nil
help_icon_graphics: The graphics of the icon definition to use or ""
*/
private func GetInteractionHelp(proplist interaction, object clonk)
{
var actiontype = interaction.actiontype;
var to_interact = interaction.interaction_object;
var interaction_index = interaction.interaction_index;
var ret =
{
help_text = "",
help_icon = nil,
help_icon_graphics = ""
};
// Help text: Grabbing / Ungrabbing / Pushing out
if (actiontype == ACTIONTYPE_VEHICLE)
{
if (clonk->Contained() && to_interact->Contained() == clonk->Contained())
{
ret.help_text = Format("$TxtPushOut$", to_interact->GetName());
ret.help_icon = Icon_Exit;
}
else if (clonk->GetProcedure() == "PUSH" && clonk->GetActionTarget() == to_interact)
{
ret.help_text = Format("$TxtUnGrab$", to_interact->GetName());
ret.help_icon = Icon_LetGo;
}
else
{
ret.help_text = Format("$TxtGrab$", to_interact->GetName());
ret.help_icon = Icon_Grab;
}
}
// Help text: Enter / Exit
if (actiontype == ACTIONTYPE_STRUCTURE)
{
if (clonk->Contained() && clonk->Contained() == to_interact)
{
ret.help_text = Format("$TxtExit$", to_interact->GetName());
ret.help_icon = Icon_Exit;
}
else
{
ret.help_text = Format("$TxtEnter$", to_interact->GetName());
ret.help_icon = Icon_Enter;
}
}
// Help text: Script Interaction
if (actiontype == ACTIONTYPE_SCRIPT)
{
var metainfo = to_interact->~GetInteractionMetaInfo(clonk, interaction_index);
if (metainfo)
{
ret.help_text = metainfo.Description;
ret.help_icon = metainfo.IconID;
ret.help_icon_graphics = metainfo.IconName;
}
}
// Help text: Extra Interaction (already in proplist)
if (actiontype == ACTIONTYPE_EXTRA)
{
ret.help_text = interaction.extra_data.Description;
ret.help_icon = interaction.extra_data.IconID;
ret.help_icon_graphics = interaction.extra_data.IconName;
}
return ret;
}
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