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/**
Cooked Mushroom
Yummier meal than an uncooked mushroom.
*/
#include Library_Edible
/*-- Engine Callbacks --*/
func Construction()
{
this.MeshTransformation = Trans_Rotate(RandomX(0, 359), 0, 1, 0);
}
func Hit()
{
Sound("Hits::GeneralHit?");
}
/*-- Eating --*/
public func NutritionalValue() { return 25; }
/*-- Production --*/
public func IsKitchenProduct() { return true; }
public func GetFuelNeed() { return 50; }
/*-- Display --*/
public func GetCarryMode()
{
return CARRY_Hand;
}
public func GetCarryTransform()
{
return Trans_Scale(750);
}
/*-- Properties --*/
local Name = "$Name$";
local Description = "$Description$";
local Collectible = true;
local Components = {Mushroom = 1};
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