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material Sproutberry: NormalMap
{
receive_shadows off
technique 0
{
pass 0
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.316192 0.800000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
scene_blend alpha_blend
depth_write off
texture_unit base
{
texture SproutBerries.png
tex_address_mode wrap
filtering trilinear
colour_op_ex source1 src_texture src_texture
}
texture_unit normal
{
texture SproutBerriesNormals.png
tex_address_mode wrap
}
}
}
}
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