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material MusketAlpha
{
receive_shadows on
technique
{
pass
{
cull_hardware none
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.702745 0.702745 0.702745 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
scene_blend alpha_blend
texture_unit
{
texture musketalpha.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material Musket
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture musket.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
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