File: Scene.material

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material Chemlab
{
    receive_shadows on
	technique
    {
		pass
        {
			diffuse 1.0 1.0 1.0 1.0
			scene_blend alpha_blend
			texture_unit
			{
				texture chemtex.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
    }
}