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/**
CoralSeed
*/
local Name = "$Name$";
local Description = "$Description$";
local ActMap = {
Swim = {
Prototype = Action,
Name = "Swim",
Procedure = DFA_SWIM,
Speed = 100,
Accel = 16,
Decel = 16,
Length = 1,
Delay = 0,
FacetBase=1,
NextAction = "Swim"
}
};
func Initialize()
{
SetCategory(C4D_None);
AddTimer("SwimAround", 15);
SetAction("Swim");
SetComDir(COMD_None);
}
func SwimAround()
{
if (!GBackLiquid() || !Random(20)) return RemoveObject();
SetVelocity(Random(360), 1);
}
// for fishes
func NutritionalValue() { return 1; }
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