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/*-- Coral --*/
#include Library_Edible
local Name = "$Name$";
local Description = "$Description$";
local Collectible = 0;
local mesh_attachments;
local ActMap = {
Exist = {
Prototype = Action,
Name = "Exist",
Procedure = DFA_FLOAT,
NextAction = "Exist",
Delay = 0,
FacetBase = 1,
}
};
func Place(int amount, proplist area, proplist settings)
{
var max_tries = 2 * amount;
var loc_area = nil;
if (area) loc_area = Loc_InArea(area);
while ((amount > 0) && (--max_tries > 0))
{
var spot = FindLocation(Loc_Material("Water"), Loc_Wall(CNAT_Bottom | CNAT_Top | CNAT_Left | CNAT_Right), loc_area);
if (!spot) continue;
var plant = CreateObject(this, spot.x, spot.y, NO_OWNER);
plant->SetClrModulation(HSL(Random(255), 255, 200));
plant->AddFork(nil, true);
--amount;
}
return true;
}
func StartFloating()
{
RemoveTimer("Seed");
SetAction("Idle");
this.Collectible = 1;
for (var attachment in mesh_attachments)
DetachMesh(attachment);
for (var obj in FindObjects(Find_Container(this)))
{
obj->Exit();
obj->StartFloating();
}
}
func Construction()
{
mesh_attachments = [];
ScheduleCall(this, "AdjustPosition", 1, 0);
this.MaxCon = RandomX(100, 200);
SetAction("Exist");
AddTimer("Seed", 60+Random(60));
}
public func MakeAttachment(object parent)
{
RemoveTimer("Seed");
SetClrModulation(parent->GetClrModulation());
}
private func SetScale(int scale)
{
this.MeshTransformation = Trans_Mul(Trans_Scale(scale, scale, scale), Trans_Rotate(Random(360), 0, 1, 0));
}
private func AddFork(int allowed_depth, bool is_root)
{
if (is_root)
{
allowed_depth = 3;
SetScale(750);
}
if (allowed_depth <= 0) return;
var bones = ["Bone.10", "Bone.11", "Bone.13", "Bone.17", "Bone.16"];
var attach_counts = BoundBy(RandomX(1, 3) + RandomX(-1, 1) + RandomX(-1, 0), 0, 3);
while (attach_counts-- > 0)
{
var bone_index = Random(GetLength(bones));
var bone = bones[bone_index];
RemoveArrayIndex(bones, bone_index, true);
var other_coral = CreateContents(GetID());
other_coral->MakeAttachment(this);
other_coral->SetScale(500);
var mesh = AttachMesh(other_coral, bone, "Bone.00", Trans_Mul(Trans_Rotate(Random(360), 1, 0, 0)));
PushBack(mesh_attachments, mesh);
other_coral->AddFork(allowed_depth - 1);
}
}
func AdjustPosition()
{
if (Contained()) return;
var vec = GetSurfaceVector();
var r = Angle(0, 0, vec[0], vec[1]);
SetR(r);
// project a bit out of the ground
r += 180;
var cnt = 10;
while (--cnt)
{
var stuck = Stuck();
var dir = 1;
if (!stuck) dir = -1;
var old_x = GetX(), old_y = GetY();
SetPosition(GetX() + dir * Sin(r - 180, 1), GetY() - dir * Cos(r - 180, 1));
if (stuck != Stuck())
{
if (stuck)
SetPosition(old_x, old_y);
break;
}
}
}
func Seed()
{
if (GetCon() < this.MaxCon)
{
if (!Random(2))
{
DoCon(1);
var cnt = 10, r = GetR();
while (!Stuck() && -cnt)
{
SetPosition(GetX() + Sin(r - 180, 1), GetY() - Cos(r - 180, 1));
}
}
}
else
if (GetCon() > 50 && !Random(50) && !GetEffect("Seeding", this))
{
AddEffect("Seeding", this, 1, 1, this);
}
if (!Stuck())
{
StartFloating();
}
}
func FxSeedingTimer()
{
if (!Random(20)) return -1;
if (!Random(2)) return;
var seed = CreateObjectAbove(CoralSeed, 0, 0, GetOwner());
seed->SetClrModulation(GetClrModulation());
}
/* Harvesting */
func IsCrop() { return false; }
func IsPlant(){return true;}
/* Eating */
// the nutritional value will the set to this function once the coral starts floating and
// can be collected by a Clonk.
// Otherwise, fish would eat fixed corals - that's not intended.
func NutritionalValue() { if (this.Collectible) return 5; else return 0; }
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