File: Scene.material

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material Cotton_Branch
{
	receive_shadows on
	technique
	{
		pass
		{
			cull_hardware clockwise
			depth_check on

			ambient 1.0 1.0 1.0 1.0
			diffuse 1.0 1.0 1.0 1.0
			specular 0.0 0.0 0.0 1.0 12.5
			emissive 0.0 0.0 0.0 1.0

			texture_unit
			{
				texture cottonbranch.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}