File: Scene.material

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material wheat_material
{
    receive_shadows on
    technique
    {
        pass
        {
			cull_hardware none
			alpha_rejection greater_equal 128.0
			
			diffuse 1.0 1.0 1.0
			
            texture_unit
            {
                texture wheat_green.png
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}

material wheat_material_ripe
{
    receive_shadows on
    technique
    {
        pass
        {
			cull_hardware none
			alpha_rejection greater_equal 128.0
			
			diffuse 1.0 1.0 1.0
			
            texture_unit
            {
                texture wheat.png
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}