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vertex_program normal_map_vertex glsl
{
source normal_map_vertex.glsl
}
fragment_program normal_map_fragment glsl
{
source normal_map_fragment.glsl
}
// This material can be derived from in order to use a normal map with a
// single base texture.
material NormalMap
{
receive_shadows on
technique
{
pass
{
texture_unit base
{
}
texture_unit normal
{
}
vertex_program_ref normal_map_vertex
{
}
fragment_program_ref normal_map_fragment
{
param_named basemap int 0
param_named normalTex int 1
}
}
}
}
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