File: normal_map.material

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vertex_program normal_map_vertex glsl
{
    source normal_map_vertex.glsl
}

fragment_program normal_map_fragment glsl
{
    source normal_map_fragment.glsl
}

// This material can be derived from in order to use a normal map with a
// single base texture.
material NormalMap
{
    receive_shadows on 

    technique
    {
        pass
        {
            texture_unit base
            {
            }

            texture_unit normal
            {
            }

            vertex_program_ref normal_map_vertex
            {
            }

            fragment_program_ref normal_map_fragment
            {
                param_named basemap int 0
                param_named normalTex int 1
            }
        }
    }
}