File: Objects.c

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/* Automatically created objects file */

func InitializeObjects()
{
	var Tree_Coniferous001 = CreateObjectAbove(Tree_Coniferous, 1864, 236);
	Tree_Coniferous001->SetCon(102);
	var Tree_Coniferous002 = CreateObjectAbove(Tree_Coniferous, 1904, 268);
	Tree_Coniferous002->SetCon(105);
	CreateObjectAbove(Tree_Coniferous, 1976, 260);
	CreateObjectAbove(Tree_Coniferous, 1939, 267);
	CreateObjectAbove(Tree_Coniferous, 2020, 244);
	var Tree_Coniferous003 = CreateObject(Tree_Coniferous, 1758, 130);
	Tree_Coniferous003->SetCon(102);
	Tree_Coniferous003->SetR(65);
	Tree_Coniferous003->SetPosition(1758, 130);
	CreateObjectAbove(Tree_Coniferous, 1997, 255);
	CreateObjectAbove(Tree_Coniferous, 1959, 271);

	CreateObjectAbove(Trunk, 1924, 272);

	var Rule_TeamAccount001 = CreateObject(Rule_TeamAccount, 50, 40);
	Rule_TeamAccount001->SetPosition(50, 40);

	var Rule_BuyAtFlagpole001 = CreateObject(Rule_BuyAtFlagpole, 50, 40);
	Rule_BuyAtFlagpole001->SetPosition(50, 40);

	var Goal_AcidDrilling001 = CreateObject(Goal_AcidDrilling);
	Goal_AcidDrilling001->SetPosition(0, 0);
	Goal_AcidDrilling001->SetBasinPosition(2338, 250);

	CreateObjectAbove(BigRock, 1124, 669);

	var BoilingLava001 = CreateObject(BoilingLava, 982, 756);
	BoilingLava001->SetPosition(982, 756);
	BoilingLava001->SetIntensity(2);
	BoilingLava001->SetArea(Shape->Rectangle(850, 672, 330, 118));

	var LargeCaveMushroom001 = CreateObject(LargeCaveMushroom, 347, 110);
	LargeCaveMushroom001->SetCon(84);
	LargeCaveMushroom001->SetR(8);
	LargeCaveMushroom001->SetClrModulation(0xffd4eed4);
	LargeCaveMushroom001->SetPosition(347, 110);
	var LargeCaveMushroom002 = CreateObject(LargeCaveMushroom, 302, 96);
	LargeCaveMushroom002->SetCon(50);
	LargeCaveMushroom002->SetR(10);
	LargeCaveMushroom002->SetClrModulation(0xffe5ccd6);
	LargeCaveMushroom002->SetPosition(302, 96);
	var LargeCaveMushroom003 = CreateObject(LargeCaveMushroom, 323, 101);
	LargeCaveMushroom003->SetCon(60);
	LargeCaveMushroom003->SetR(-9);
	LargeCaveMushroom003->SetClrModulation(0xffe9f2e8);
	LargeCaveMushroom003->SetPosition(323, 101);

	CreateObjectAbove(SproutBerryBush, 333, 130);

	var Diamond_Socket001 = CreateObject(Diamond_Socket, 733, 54);
	Diamond_Socket001->SetPosition(733, 54);
	var Diamond_Socket002 = CreateObject(Diamond_Socket, 718, 135);
	Diamond_Socket002->SetPosition(718, 135);
	var Diamond_Socket003 = CreateObject(Diamond_Socket, 1334, 84);
	Diamond_Socket003->SetPosition(1334, 84);
	var Diamond_Socket004 = CreateObject(Diamond_Socket, 1247, 225);
	Diamond_Socket004->SetPosition(1247, 225);
	var Diamond_Socket005 = CreateObject(Diamond_Socket, 1259, 333);
	Diamond_Socket005->SetPosition(1259, 333);
	var Diamond_Socket006 = CreateObject(Diamond_Socket, 897, 193);
	Diamond_Socket006->SetPosition(897, 193);
	var Diamond_Socket007 = CreateObject(Diamond_Socket, 932, 82);
	Diamond_Socket007->SetPosition(932, 82);
	var Diamond_Socket008 = CreateObject(Diamond_Socket, 131, 384);
	Diamond_Socket008->SetPosition(131, 384);
	var Diamond_Socket009 = CreateObject(Diamond_Socket, 122, 207);
	Diamond_Socket009->SetPosition(122, 207);

	var LargeCaveMushroom004 = CreateObjectAbove(LargeCaveMushroom, 426, 159);
	LargeCaveMushroom004->SetCon(84);
	LargeCaveMushroom004->SetClrModulation(0xffeff5ee);
	var LargeCaveMushroom005 = CreateObjectAbove(LargeCaveMushroom, 424, 161);
	LargeCaveMushroom005->SetCon(88);
	LargeCaveMushroom005->SetClrModulation(0xffedf3f0);

	CreateObjectAbove(Flower, 1879, 249);
	var Flower001 = CreateObjectAbove(Flower, 1913, 269);
	var Flower002 = CreateObjectAbove(Flower, 1940, 270);
	var Flower003 = CreateObjectAbove(Flower, 1987, 262);
	var Flower004 = CreateObjectAbove(Flower, 2010, 253);
	var Flower005 = CreateObject(Flower, 1949, 269);
	Flower005->SetCon(32);
	Flower005->SetPosition(1949, 269);
	var LargeCaveMushroom006 = CreateObjectAbove(LargeCaveMushroom, 362, 135);
	LargeCaveMushroom006->SetCon(65);
	LargeCaveMushroom006->SetClrModulation(0xffe9f6f0);

	var Flower006 = CreateObject(Flower, 1895, 254);
	Flower006->SetCon(15);
	Flower006->SetPosition(1895, 254);

	CreateObjectAbove(EnvPack_Guidepost2, 1741, 257);

	var LargeCaveMushroom007 = CreateObjectAbove(LargeCaveMushroom, 442, 159);
	LargeCaveMushroom007->SetCon(20);
	LargeCaveMushroom007->SetClrModulation(0xffebf5f1);

	var Flower007 = CreateObject(Flower, 1965, 269);
	Flower007->SetCon(1);
	Flower007->SetPosition(1965, 269);

	var Chest001 = CreateObjectAbove(Chest, 71, 222);

	var Column001 = CreateObject(Column, 965, 328);
	Column001->SetPosition(965, 328);

	var Catapult001 = CreateObjectAbove(Catapult, 1063, 225);
	Catapult001->SetRDir(-3);
	Catapult001->SetClrModulation(0xff808080);

	var Lorry001 = CreateObject(Lorry, 1169, 658);
	Lorry001->SetR(-5);
	Lorry001->SetPosition(1169, 658);
	var Bat001 = CreateObjectAbove(Bat, 385, 72);
	Bat001->SetComDir(COMD_None);
	Bat001->SetXDir(11);
	Bat001->Unstick(7);
	var Bat002 = CreateObjectAbove(Bat, 436, 123);
	Bat002->SetComDir(COMD_None);
	Bat002->SetXDir(12);
	Bat002->SetYDir(12);
	Bat002->Unstick(7);
	var Bat003 = CreateObjectAbove(Bat, 296, 87);
	Bat003->Unstick(7);
	var Bat004 = CreateObjectAbove(Bat, 42, 508);
	Bat004->SetComDir(COMD_None);
	Bat004->SetXDir(12);
	Bat004->SetYDir(-12);
	Bat004->Unstick(7);
	var Bat005 = CreateObjectAbove(Bat, 142, 520);
	Bat005->Unstick(7);
	var Bat006 = CreateObjectAbove(Bat, 383, 144);
	Bat006->SetComDir(COMD_None);
	Bat006->SetXDir(12);
	Bat006->SetYDir(-12);
	Bat006->Unstick(7);
	var Bat007 = CreateObjectAbove(Bat, 168, 614);
	Bat007->Kill(Bat007, true);
	Bat007->SetCon(65);
	Bat007->DoEnergy(-20);
	var Bat008 = CreateObjectAbove(Bat, 390, 158);
	Bat008->Kill(Bat008, true);
	Bat008->SetCon(33);
	Bat008->DoEnergy(-20);
	var Bat009 = CreateObjectAbove(Bat, 36, 497);
	Bat009->SetComDir(COMD_None);
	Bat009->SetCon(53);
	Bat009->Unstick(7);

	var Mosquito001 = CreateObjectAbove(Mosquito, 418, 128);
	Mosquito001->SetDir(DIR_Right);
	Mosquito001->Unstick(7);
	var Mosquito002 = CreateObjectAbove(Mosquito, 405, 105);
	Mosquito002->SetDir(DIR_Right);
	Mosquito002->SetComDir(COMD_Right);
	Mosquito002->Unstick(7);
	var Mosquito003 = CreateObjectAbove(Mosquito, 390, 98);
	Mosquito003->SetComDir(COMD_Left);
	Mosquito003->Unstick(7);
	var Mosquito004 = CreateObjectAbove(Mosquito, 404, 86);
	Mosquito004->SetDir(DIR_Right);
	Mosquito004->SetComDir(COMD_Left);
	Mosquito004->Unstick(7);
	var Mosquito005 = CreateObjectAbove(Mosquito, 79, 487);
	Mosquito005->Unstick(7);
	var Mosquito006 = CreateObjectAbove(Mosquito, 44, 469);
	Mosquito006->Unstick(7);
	var Mosquito007 = CreateObjectAbove(Mosquito, 341, 86);
	Mosquito007->SetComDir(COMD_Down);
	Mosquito007->Unstick(7);

	var Piranha001 = CreateObjectAbove(Piranha, 1992, 470);
	Piranha001->Unstick(7);
	var Piranha002 = CreateObjectAbove(Piranha, 1963, 490);
	Piranha002->Unstick(7);
	var Piranha003 = CreateObjectAbove(Piranha, 1837, 419);
	Piranha003->Unstick(7);
	var Piranha004 = CreateObjectAbove(Piranha, 1754, 469);
	Piranha004->Unstick(7);
	var Piranha005 = CreateObjectAbove(Piranha, 1741, 471);
	Piranha005->Unstick(7);
	var Piranha006 = CreateObjectAbove(Piranha, 1729, 471);
	Piranha006->Unstick(7);

	var PiranhaSmall001 = CreateObjectAbove(PiranhaSmall, 1979, 483);
	PiranhaSmall001->Unstick(7);
	var PiranhaSmall002 = CreateObjectAbove(PiranhaSmall, 2086, 715);
	PiranhaSmall002->Unstick(7);
	var PiranhaSmall003 = CreateObjectAbove(PiranhaSmall, 2273, 693);
	PiranhaSmall003->Unstick(7);

	var Fish001 = CreateObjectAbove(Fish, 2324, 468);
	Fish001->Unstick(7);

	var Butterfly001 = CreateObjectAbove(Butterfly, 1987, 207);
	Butterfly001->SetDir(DIR_Right);
	Butterfly001->Unstick(7);
	Butterfly001->SetCommand("Wait", nil, nil, 0, nil, 77);
	Butterfly001->SetAction("Fly");
	var Butterfly002 = CreateObjectAbove(Butterfly, 1837, 156);
	Butterfly002->Unstick(7);
	Butterfly002->SetCommand("Wait", nil, nil, 0, nil, 44);
	Butterfly002->SetAction("Fly");
	var Butterfly003 = CreateObjectAbove(Butterfly, 1922, 206);
	Butterfly003->SetDir(DIR_Right);
	Butterfly003->Unstick(7);
	Butterfly003->SetCommand("Wait", nil, nil, 0, nil, 63);
	Butterfly003->SetAction("Fly");
	var Butterfly004 = CreateObjectAbove(Butterfly, 2038, 157);
	Butterfly004->SetComDir(COMD_DownLeft);
	Butterfly004->SetXDir(-10);
	Butterfly004->SetYDir(6);
	Butterfly004->Unstick(7);
	Butterfly004->SetCommand("Call", Butterfly004, nil, 0, nil, "MissionComplete");
	Butterfly004->SetAction("Fly");
	var Butterfly005 = CreateObjectAbove(Butterfly, 1987, 199);
	Butterfly005->SetDir(DIR_Right);
	Butterfly005->SetComDir(COMD_DownRight);
	Butterfly005->SetXDir(10);
	Butterfly005->SetYDir(2);
	Butterfly005->Unstick(7);
	Butterfly005->SetCommand("Call", Butterfly005, nil, 0, nil, "MissionComplete");
	Butterfly005->SetAction("Fly");
	var Bone001 = CreateObject(Bone, 1147, 670);
	Bone001->SetR(-51);
	Bone001->SetXDir(2);
	Bone001->SetPosition(1147, 670);
	Bone001->Unstick(7);
	var Bone002 = CreateObject(Bone, 1156, 661);
	Bone002->SetR(-10);
	Bone002->SetPosition(1156, 661);
	Bone002->Unstick(7);
	var Bone003 = CreateObject(Bone, 1124, 678);
	Bone003->SetR(-37);
	Bone003->SetPosition(1124, 678);
	Bone003->Unstick(7);

	var LavaCore001 = CreateObjectAbove(LavaCore, 1035, 689);
	LavaCore001->SetComDir(COMD_None);
	LavaCore001->SetCon(47);
	LavaCore001->Unstick(7);
	var LavaCore002 = CreateObjectAbove(LavaCore, 497, 706);
	LavaCore002->SetComDir(COMD_None);
	LavaCore002->SetCon(50);
	LavaCore002->SetXDir(1);
	LavaCore002->SetYDir(1);
	LavaCore002->Unstick(7);
	var LavaCore003 = CreateObjectAbove(LavaCore, 936, 698);
	LavaCore003->SetComDir(COMD_None);
	LavaCore003->SetCon(47);
	LavaCore003->SetXDir(10);
	LavaCore003->SetYDir(-8);
	LavaCore003->Unstick(7);
	var LavaCore004 = CreateObjectAbove(LavaCore, 229, 571);
	LavaCore004->SetCon(50);
	LavaCore004->Unstick(7);
	var Ore001 = CreateObject(Ore, 1845, 297);
	Ore001->SetR(151);
	Ore001->SetPosition(1845, 297);
	var Ore002 = CreateObject(Ore, 1544, 204);
	Ore002->SetR(-129);
	Ore002->SetPosition(1544, 204);
	var Ore003 = CreateObject(Ore, 1568, 175);
	Ore003->SetR(-48);
	Ore003->SetPosition(1568, 175);
	var Ore004 = CreateObject(Ore, 1667, 230);
	Ore004->SetR(-166);
	Ore004->SetPosition(1667, 230);
	var Ore005 = CreateObject(Ore, 2197, 401);
	Ore005->SetR(145);
	Ore005->SetPosition(2197, 401);
	var Ore006 = CreateObject(Ore, 730, 343);
	Ore006->SetR(-99);
	Ore006->SetPosition(730, 343);
	var Ore007 = CreateObject(Ore, 1326, 172);
	Ore007->SetR(86);
	Ore007->SetPosition(1326, 172);
	var Ore008 = CreateObject(Ore, 1321, 209);
	Ore008->SetR(121);
	Ore008->SetPosition(1321, 209);
	var Ore009 = CreateObject(Ore, 810, 97);
	Ore009->SetR(-168);
	Ore009->SetPosition(810, 97);
	var Ore010 = CreateObject(Ore, 250, 165);
	Ore010->SetR(-171);
	Ore010->SetPosition(250, 165);
	var Ore011 = CreateObject(Ore, 271, 87);
	Ore011->SetR(122);
	Ore011->SetPosition(271, 87);
	var Ore012 = CreateObject(Ore, 539, 569);
	Ore012->SetR(109);
	Ore012->SetPosition(539, 569);
	var Ore013 = CreateObject(Ore, 392, 611);
	Ore013->SetR(-144);
	Ore013->SetPosition(392, 611);
	var Ore014 = CreateObject(Ore, 462, 522);
	Ore014->SetR(67);
	Ore014->SetPosition(462, 522);

	var Loam001 = CreateObject(Loam, 1144, 168);
	Loam001->SetR(-122);
	Loam001->SetPosition(1144, 168);
	var Loam002 = CreateObject(Loam, 1553, 360);
	Loam002->SetR(-95);
	Loam002->SetPosition(1553, 360);
	var Loam003 = CreateObject(Loam, 1353, 334);
	Loam003->SetR(-84);
	Loam003->SetPosition(1353, 334);
	var Loam004 = CreateObject(Loam, 915, 514);
	Loam004->SetR(-154);
	Loam004->SetPosition(915, 514);
	var Loam005 = CreateObject(Loam, 867, 290);
	Loam005->SetR(-79);
	Loam005->SetPosition(867, 290);
	var Loam006 = CreateObject(Loam, 891, 136);
	Loam006->SetR(59);
	Loam006->SetPosition(891, 136);
	var Loam007 = CreateObject(Loam, 880, 104);
	Loam007->SetR(-169);
	Loam007->SetPosition(880, 104);
	var Loam008 = CreateObject(Loam, 636, 223);
	Loam008->SetR(13);
	Loam008->SetPosition(636, 223);
	var Loam009 = CreateObject(Loam, 580, 266);
	Loam009->SetR(-171);
	Loam009->SetPosition(580, 266);
	var Loam010 = CreateObject(Loam, 1880, 268);
	Loam010->SetR(48);
	Loam010->SetPosition(1880, 268);
	var Loam011 = CreateObject(Loam, 2029, 262);
	Loam011->SetR(-6);
	Loam011->SetPosition(2029, 262);
	var Loam012 = CreateObject(Loam, 1706, 159);
	Loam012->SetR(-108);
	Loam012->SetPosition(1706, 159);
	var Loam013 = CreateObject(Loam, 87, 259);
	Loam013->SetR(31);
	Loam013->SetPosition(87, 259);
	var Loam014 = CreateObject(Loam, 460, 231);
	Loam014->SetR(-173);
	Loam014->SetPosition(460, 231);
	var Loam015 = CreateObject(Loam, 613, 394);
	Loam015->SetR(114);
	Loam015->SetPosition(613, 394);
	var Loam016 = CreateObject(Loam, 736, 375);
	Loam016->SetR(142);
	Loam016->SetPosition(736, 375);
	var Loam017 = CreateObject(Loam, 675, 382);
	Loam017->SetR(125);
	Loam017->SetPosition(675, 382);
	var Loam018 = CreateObject(Loam, 1711, 518);
	Loam018->SetR(-52);
	Loam018->SetPosition(1711, 518);
	var Loam019 = CreateObject(Loam, 1671, 478);
	Loam019->SetR(131);
	Loam019->SetPosition(1671, 478);
	var Loam020 = CreateObject(Loam, 1987, 657);
	Loam020->SetR(137);
	Loam020->SetPosition(1987, 657);
	var Loam021 = CreateObject(Loam, 2243, 680);
	Loam021->SetR(103);
	Loam021->SetPosition(2243, 680);
	var Loam022 = CreateObject(Loam, 1535, 674);
	Loam022->SetR(-50);
	Loam022->SetPosition(1535, 674);
	var Loam023 = CreateObject(Loam, 2008, 453);
	Loam023->SetR(-152);
	Loam023->SetPosition(2008, 453);
	var Loam024 = CreateObject(Loam, 2030, 444);
	Loam024->SetR(-136);
	Loam024->SetPosition(2030, 444);
	var Loam025 = Lorry001->CreateContents(Loam);
	Loam025->SetPosition(1169, 658);
	var Loam026 = Lorry001->CreateContents(Loam);
	Loam026->SetPosition(1169, 658);

	var Nugget001 = CreateObject(Nugget, 1421, 556);
	Nugget001->SetR(16);
	Nugget001->SetPosition(1421, 556);
	var Nugget002 = CreateObject(Nugget, 1391, 515);
	Nugget002->SetR(-23);
	Nugget002->SetPosition(1391, 515);
	var Nugget003 = CreateObject(Nugget, 1339, 562);
	Nugget003->SetR(-179);
	Nugget003->SetPosition(1339, 562);
	var Nugget004 = CreateObject(Nugget, 727, 564);
	Nugget004->SetR(-159);
	Nugget004->SetPosition(727, 564);
	var Nugget005 = CreateObject(Nugget, 111, 404);
	Nugget005->SetR(4);
	Nugget005->SetPosition(111, 404);
	var Nugget006 = CreateObject(Nugget, 70, 347);
	Nugget006->SetR(106);
	Nugget006->SetPosition(70, 347);
	var Nugget007 = CreateObject(Nugget, 72, 291);
	Nugget007->SetR(-117);
	Nugget007->SetPosition(72, 291);

	var Metal001 = CreateObject(Metal, 1551, 251);
	Metal001->SetR(-35);
	Metal001->SetPosition(1551, 251);
	var Metal002 = CreateObject(Metal, 2172, 404);
	Metal002->SetR(70);
	Metal002->SetPosition(2172, 404);
	var Metal003 = CreateObject(Metal, 1827, 279);
	Metal003->SetR(-3);
	Metal003->SetPosition(1827, 279);
	var Metal004 = CreateObject(Metal, 175, 677);
	Metal004->SetR(148);
	Metal004->SetPosition(175, 677);
	var Metal005 = CreateObject(Metal, 205, 697);
	Metal005->SetR(-50);
	Metal005->SetPosition(205, 697);
	var Metal006 = CreateObject(Metal, 571, 582);
	Metal006->SetR(166);
	Metal006->SetPosition(571, 582);
	var Metal007 = Chest001->CreateContents(Metal);
	Metal007->SetPosition(71, 211);
	var Metal008 = Chest001->CreateContents(Metal);
	Metal008->SetPosition(71, 211);
	var Metal009 = Chest001->CreateContents(Metal);
	Metal009->SetPosition(71, 211);
	var Metal010 = Chest001->CreateContents(Metal);
	Metal010->SetPosition(71, 211);

	var Wood001 = CreateObject(Wood, 79, 680);
	Wood001->SetR(44);
	Wood001->SetPosition(79, 680);
	var Wood002 = CreateObject(Wood, 148, 680);
	Wood002->SetR(-23);
	Wood002->SetPosition(148, 680);
	var Wood003 = CreateObject(Wood, 60, 680);
	Wood003->SetR(36);
	Wood003->SetPosition(60, 680);
	var Wood004 = CreateObject(Wood, 68, 680);
	Wood004->SetR(-37);
	Wood004->SetPosition(68, 680);
	var Wood005 = CreateObject(Wood, 2030, 686);
	Wood005->SetR(-84);
	Wood005->SetPosition(2030, 686);
	var Wood006 = CreateObject(Wood, 2035, 460);
	Wood006->SetR(95);
	Wood006->SetPosition(2035, 460);
	var Wood007 = CreateObject(Wood, 1734, 466);
	Wood007->SetR(-163);
	Wood007->SetPosition(1734, 466);
	Wood007->Unstick(7);
	var Wood008 = CreateObject(Wood, 1933, 434);
	Wood008->SetR(25);
	Wood008->SetPosition(1933, 434);
	var Wood009 = Chest001->CreateContents(Wood);
	Wood009->SetPosition(71, 211);
	var Wood010 = Chest001->CreateContents(Wood);
	Wood010->SetPosition(71, 211);
	var Wood011 = Chest001->CreateContents(Wood);
	Wood011->SetPosition(71, 211);
	var Wood012 = Chest001->CreateContents(Wood);
	Wood012->SetPosition(71, 211);
	var Wood013 = Chest001->CreateContents(Wood);
	Wood013->SetPosition(71, 211);
	var Wood014 = Chest001->CreateContents(Wood);
	Wood014->SetPosition(71, 211);
	var Wood015 = Chest001->CreateContents(Wood);
	Wood015->SetPosition(71, 211);
	var Wood016 = Chest001->CreateContents(Wood);
	Wood016->SetPosition(71, 211);

	var GoldBar001 = Chest001->CreateContents(GoldBar);
	GoldBar001->SetPosition(71, 211);
	var GoldBar002 = Chest001->CreateContents(GoldBar);
	GoldBar002->SetPosition(71, 211);
	var GoldBar003 = Lorry001->CreateContents(GoldBar);
	GoldBar003->SetPosition(1169, 658);

	var Diamond001;
	var Diamond002;
	var Diamond003;
	var Diamond004;
	var Diamond005;
	var Diamond006;
	var Diamond007;
	var Diamond008;
	var Diamond009;
	CreateObjectAbove(Mushroom, 1677, 230);
	CreateObjectAbove(Mushroom, 1602, 169);
	CreateObjectAbove(Mushroom, 1185, 622);
	CreateObjectAbove(Mushroom, 1197, 576);
	CreateObjectAbove(Mushroom, 616, 112);
	CreateObjectAbove(Mushroom, 605, 111);
	CreateObjectAbove(Mushroom, 688, 103);
	CreateObjectAbove(Mushroom, 310, 112);
	CreateObjectAbove(Mushroom, 102, 215);
	var Mushroom001 = CreateObjectAbove(Mushroom, 1152, 671);
	Mushroom001->SetCon(63);
	Mushroom001->Unstick(7);
	var Mushroom002 = CreateObjectAbove(Mushroom, 630, 105);
	Mushroom002->SetCon(38);
	var Mushroom003 = CreateObject(Mushroom, 667, 102);
	Mushroom003->SetCon(18);
	Mushroom003->SetPosition(667, 102);

	var WallKit001 = Chest001->CreateContents(WallKit);
	WallKit001->SetPosition(71, 211);
	var WallKit002 = Chest001->CreateContents(WallKit);
	WallKit002->SetPosition(71, 211);
	var WallKit003 = Chest001->CreateContents(WallKit);
	WallKit003->SetPosition(71, 211);

	var Bread001 = Lorry001->CreateContents(Bread);
	Bread001->SetPosition(1169, 658);
	var Bread002 = Lorry001->CreateContents(Bread);
	Bread002->SetPosition(1169, 658);
	var Bread003 = Lorry001->CreateContents(Bread);
	Bread003->SetPosition(1169, 658);
	var Bread004 = Lorry001->CreateContents(Bread);
	Bread004->SetPosition(1169, 658);
	var Bread005 = Lorry001->CreateContents(Bread);
	Bread005->SetPosition(1169, 658);
	var Bread006 = Chest001->CreateContents(Bread);
	Bread006->SetPosition(71, 211);
	var Bread007 = Chest001->CreateContents(Bread);
	Bread007->SetPosition(71, 211);

	CreateObjectAbove(Seaweed, 1959, 497);
	CreateObjectAbove(Seaweed, 1994, 499);
	CreateObjectAbove(Seaweed, 1841, 422);
	CreateObjectAbove(Seaweed, 2255, 478);
	CreateObjectAbove(Seaweed, 2335, 495);
	CreateObjectAbove(Seaweed, 2320, 670);
	CreateObjectAbove(Seaweed, 2063, 726);
	CreateObjectAbove(Seaweed, 1687, 660);
	var Seaweed001 = CreateObject(Seaweed, 2045, 489);
	Seaweed001->SetCon(1);
	Seaweed001->SetPosition(2045, 489);
	var Seaweed002 = CreateObject(Seaweed, 2025, 496);
	Seaweed002->SetCon(1);
	Seaweed002->SetPosition(2025, 496);
	var Seaweed003 = CreateObject(Seaweed, 2007, 705);
	Seaweed003->SetCon(1);
	Seaweed003->SetPosition(2007, 705);
	var Seaweed004 = CreateObject(Seaweed, 1665, 673);
	Seaweed004->SetCon(1);
	Seaweed004->SetPosition(1665, 673);
	var Seaweed005 = CreateObject(Seaweed, 1937, 476);
	Seaweed005->SetCon(1);
	Seaweed005->SetPosition(1937, 476);
	var Seaweed006 = CreateObject(Seaweed, 1718, 577);
	Seaweed006->SetCon(1);
	Seaweed006->SetPosition(1718, 577);
	var Seaweed007 = CreateObject(Seaweed, 1797, 388);
	Seaweed007->SetCon(1);
	Seaweed007->SetPosition(1797, 388);
	var Seaweed008 = CreateObject(Seaweed, 2397, 545);
	Seaweed008->SetCon(1);
	Seaweed008->SetPosition(2397, 545);
	var Seaweed009 = CreateObject(Seaweed, 1740, 649);
	Seaweed009->SetCon(1);
	Seaweed009->SetPosition(1740, 649);
	var Seaweed010 = CreateObject(Seaweed, 2227, 716);
	Seaweed010->SetCon(1);
	Seaweed010->SetPosition(2227, 716);
	var Seaweed011 = CreateObject(Seaweed, 1712, 658);
	Seaweed011->SetCon(1);
	Seaweed011->SetPosition(1712, 658);
	var Seaweed012 = CreateObject(Seaweed, 1609, 687);
	Seaweed012->SetCon(1);
	Seaweed012->SetPosition(1609, 687);
	var EnvPack_ManaAltar001 = CreateObject(EnvPack_ManaAltar, 1079, 700);
	EnvPack_ManaAltar001->SetR(-38);
	EnvPack_ManaAltar001->SetPosition(1079, 700);
	var Firestone001 = CreateObject(Firestone, 2082, 327);
	Firestone001->SetPosition(2082, 327);
	var Firestone002 = CreateObject(Firestone, 2171, 288);
	Firestone002->SetPosition(2171, 288);
	var Firestone003 = CreateObject(Firestone, 1672, 118);
	Firestone003->SetPosition(1672, 118);
	var Firestone004 = CreateObject(Firestone, 1856, 271);
	Firestone004->SetPosition(1856, 271);
	var Firestone005 = CreateObject(Firestone, 1332, 219);
	Firestone005->SetPosition(1332, 219);
	var Firestone006 = CreateObject(Firestone, 1264, 130);
	Firestone006->SetPosition(1264, 130);
	var Firestone007 = CreateObject(Firestone, 1157, 365);
	Firestone007->SetPosition(1157, 365);
	var Firestone008 = CreateObject(Firestone, 1134, 445);
	Firestone008->SetPosition(1134, 445);
	var Firestone009 = CreateObject(Firestone, 597, 143);
	Firestone009->SetPosition(597, 143);
	var Firestone010 = CreateObject(Firestone, 833, 93);
	Firestone010->SetPosition(833, 93);
	var Firestone011 = CreateObject(Firestone, 451, 504);
	Firestone011->SetPosition(451, 504);
	var Firestone012 = CreateObject(Firestone, 557, 566);
	Firestone012->SetPosition(557, 566);
	var Firestone013 = CreateObject(Firestone, 153, 481);
	Firestone013->SetPosition(153, 481);
	var Firestone014 = CreateObject(Firestone, 251, 510);
	Firestone014->SetPosition(251, 510);
	var Firestone015 = CreateObject(Firestone, 263, 148);
	Firestone015->SetPosition(263, 148);

	var Idol001 = CreateObject(Idol, 2335, 256);
	Idol001->SetR(-2);
	Idol001->SetMeshMaterial("IdolGrayColor", 0);
	Idol001->SetName("Fangor the El");
	Idol001->SetPosition(2335, 256);

	var Dialogue001 = Idol001->SetDialogue("Editor",true);
	Dialogue001->SetUserDialogue({
		Actions=[{
			AfterMessage="next",
			Function="message",
			Options=[],
			Speaker={Function="npc"},
			TargetPlayers={Function="triggering_player_list"},
			Text={Function="string_constant",
				Value={
					Function="Translate",
					DE="Ich fühl mich so steif und verkalkt...",
					US="I feel all stiff and rusty."
				}
			}
		},{
			AfterMessage="next",
			Function="message",
			Options=[],
			Speaker={Function="npc"},
			TargetPlayers={Function="triggering_player_list"},
			Text={
				Function="string_constant",
				Value={
					Function="Translate",
					DE="Ich wünschte, jemand würde mir ein schönes, warmes Säurebad einlassen.",
					US="I wish someone would give me a nice acid bath!"
				}
			}
		}],
		Function="sequence"
	}, "player", true);

	return true;
}