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// NPC Gyro: Someone talking about catapult usage
#appendto Dialogue
func Dlg_Gyro_1(object clonk)
{
MessageBox("$Gyro1$", clonk, clonk); // That's a weird spot for a clonk to stand in.
return true;
}
func Dlg_Gyro_2(object clonk)
{
MessageBox("$Gyro2$", clonk); // Yeah, I know! I'm here at this weird place because one of my experiments went horribly wrong...
return true;
}
func Dlg_Gyro_3(object clonk)
{
MessageBox("$Gyro3$", clonk, clonk); // What happend?
return true;
}
func Dlg_Gyro_4(object clonk)
{
MessageBox("$Gyro4$", clonk); // You see, fuel has gotten pretty rare and expensive recently. To save money, I tried to reach remote places by launching myself with a catapult!
return true;
}
func Dlg_Gyro_5(object clonk)
{
MessageBox("$Gyro5$", clonk, clonk); // That sounds pretty dangerous.
return true;
}
func Dlg_Gyro_6(object clonk)
{
MessageBox("$Gyro6$", clonk); // Bah, if your aim is good, you can just hop into a catapult and off you go! It's a really good way to reach distant locations quickly. Only a few people seem to know this secret! And even fewer actually do it!
return true;
}
func Dlg_Gyro_7(object clonk)
{
MessageBox("$Gyro7$", clonk, clonk); // I wonder why...
return true;
}
func Dlg_Gyro_8(object clonk)
{
MessageBox("$Gyro8$", clonk); // Well, to be fair... it is pretty dangerous. I almost flung myself into the lava lake because I couldn't find my glasses. Fortunately I missed it by just a few inches and landed here.
return true;
}
func Dlg_Gyro_9(object clonk)
{
MessageBox("$Gyro9$", clonk); // Stubbed my toe pretty bad though. Should have put on my safety-sandals...
SetDialogueProgress(0);
return StopDialogue();
}
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