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// NPC Pilot: The one that can really fly the airplane.
#appendto Dialogue
func Dlg_Pilot_1(object clonk)
{
MessageBox("$MsgCrashedPlane$", clonk);
return true;
}
func Dlg_Pilot_2(object clonk)
{
var options = [["$PyritQPlane$", "Dlg_Pilot_Plane"], ["$PyritQLake$", "Dlg_Pilot_Lake"], ["$PyritQDone$", "StopDialogue()"]];
MessageBox("$AnsCrashedPlane$", clonk, clonk, nil, false, options);
SetDialogueProgress(1);
return true;
}
func Dlg_Pilot_Plane(object clonk, q)
{
MessageBox("$PyritAPlane$", clonk);
return StopDialogue();
}
func Dlg_Pilot_Lake(object clonk, q)
{
MessageBox("$PyritALake$", clonk);
return StopDialogue();
}
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