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/* Frosty summit */
func Initialize()
{
// Goal
var goal = FindObject(Find_ID(Goal_SellGems));
if (!goal) goal = CreateObject(Goal_SellGems);
goal->SetTargetAmount(1);
// Rules
if (!ObjectCount(Find_ID(Rule_TeamAccount))) CreateObject(Rule_TeamAccount);
// Environment
var loc;
for (var i=0; i<5; ++i)
if (loc = FindLocation(Loc_InRect(0,80*8,40*8,20*8), Loc_Material("Earth")))
CreateObjectAbove(Rock, loc.x, loc.y+3);
SetSkyParallax(1, 20,20, 0,0, nil, nil);
var relaunch_rule = GetRelaunchRule();
relaunch_rule->SetInventoryTransfer(true);
relaunch_rule->SetFreeCrew(true);
relaunch_rule->SetRespawnDelay(1);
relaunch_rule->SetBaseRespawn(false);
relaunch_rule->SetDefaultRelaunchCount(nil);
relaunch_rule->SetAllowPlayerRestart(true);
relaunch_rule->SetLastClonkRespawn(true);
}
static g_was_player_init;
func InitializePlayer(int plr)
{
// First player init base
if (!g_was_player_init)
{
InitBase(plr);
g_was_player_init = true;
}
// Position.
var clonk = GetCrew(plr);
var pos = RelaunchPosition();
clonk->SetPosition(pos[0], pos[1]);
return true;
}
private func InitBase(int owner)
{
// Create standard base owned by player
var y = 90 * 8, x=40 * 8;
CreateObjectAbove(Flagpole, x+85,y, owner);
var hut = CreateObjectAbove(ToolsWorkshop, x+45,y, owner);
if (hut)
{
hut->CreateContents(Shovel, 1);
hut->CreateContents(Loam, 1);
}
for (var i = 0; i < 3; ++i)
CreateObjectAbove(Boompack, x+20+i*5+Random(4),y, owner);
return true;
}
public func RelaunchPlayer(int plr)
{
var clonk = CreateObjectAbove(Clonk, 50, 1000, plr);
clonk->MakeCrewMember(plr);
SetCursor(plr, clonk);
return true;
}
public func OnPlayerRelaunch(int plr, bool is_relaunch)
{
if (!is_relaunch)
{
var clonk = GetCrew(plr);
clonk->CreateContents(GrappleBow, 2);
clonk->CreateContents(WindBag);
clonk->CreateContents(TeleGlove);
clonk->CreateContents(Dynamite, 2);
}
}
public func RelaunchPosition()
{
return [40 * 8 + Random(40), 90 * 8 - 10];
}
func OnGoalsFulfilled()
{
GainScenarioAchievement("Done");
return false;
}
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