File: Intro.c

package info (click to toggle)
openclonk 8.1-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 169,516 kB
  • sloc: cpp: 180,479; ansic: 108,988; xml: 31,371; python: 1,223; php: 767; makefile: 145; sh: 101; javascript: 34
file content (209 lines) | stat: -rw-r--r-- 5,491 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209

static g_intro_initialized;

global func IntroStart()
{
	if(!g_intro_initialized && !GetEffect("IntIntro"))
	{
		AddEffect("IntIntro", nil, 1, 2, nil, nil);
		g_intro_initialized = true;
	}
}

global func IntroAddPlayer(int plr)
{
	var effect = GetEffect("IntIntro");
	if(!effect) return false;
	if(effect.Time > 30) return false;

	var crew;
	for(var index = 0; crew = GetCrew(plr, index); ++index)
	{
	        var skin = crew->GetCrewExtraData("Skin");
        	if (skin == nil) skin = GetPlrClonkSkin(plr);

		var container = effect.Cabin->CreateContents(Clonk);
		container->SetOwner(plr);
		if(skin != nil) container->SetSkin(skin);
		container->SetName(crew->GetName());
		container->SetAction("Walk");
		crew->Enter(container);

		container.ActMap = { Prototype = Clonk.ActMap };
		container.ActMap.Walk = { Prototype = Clonk.ActMap.Walk, Decel = 100 };
		container.ActMap.Jump = { Prototype = Clonk.ActMap.Jump, Speed = 0, Accel = 0 };
		container.JumpSpeed = 0;

		SetPlrView(plr, crew);
		SetPlayerViewLock(plr, true);
		SetPlayerZoomByViewRange(plr, 320, 240);

		container->SetCommand("None", container);
		crew->SetCommand("None", crew);

		// Give everyone but the first player a shovel -- the first
		// player's shovel can be found in the valley
		if(GetLength(effect.Players) != 0)
			crew->CreateContents(Shovel);

		effect.Players[GetLength(effect.Players)] = crew;
	}

	return true;
}

global func IntroCreateBoompack(int x, int y, int fuel)
{
	var boompack = CreateObjectAbove(Boompack, x, y, NO_OWNER);
	boompack->SetFuel(fuel);
	boompack->SetDirectionDeviation(8); // make sure direction of boompack is roughly kept
	boompack->SetControllable(false);
	return boompack;
}

global func FxIntIntroStart(object target, proplist effect)
{
	effect.Cabin = FindObject(Find_ID(WoodenCabin));
	if(!effect.Cabin) return -1;

	effect.Sister = CreateObjectAbove(Clonk, 174, 532, NO_OWNER);
	effect.Sister->MakeInvincible();
	effect.Sister->SetSkin(1);
	effect.Sister->SetName("$NameSister$");
	effect.Sister->SetColor(RGB(213, 68, 172));
	effect.Sister->SetObjectLayer(effect.Sister);
	effect.Sister->SetDir(DIR_Right);
	effect.Sister.ActMap = { Prototype = Clonk.ActMap };
	effect.Sister.ActMap.Walk = { Prototype = Clonk.ActMap.Walk, Decel = 100 };
	effect.Sister.ActMap.Jump = { Prototype = Clonk.ActMap.Jump, Speed = 0, Accel=0 };
	effect.Sister.JumpSpeed = 0;

	effect.Dialog = effect.Sister->SetDialogue("Sister");
	effect.Rock = effect.Sister->CreateContents(Rock);
	effect.Rock->SetObjectLayer(nil);
	effect.Players = [];
}

global func FxIntIntroTimer(object target, proplist effect, int time)
{
	if(effect.Time == 40)
	{
		effect.Sister->SetCommand("MoveTo", effect.Sister, effect.Cabin->GetX() + 65 - effect.Sister->GetX(), effect.Cabin->GetY() + 10 - effect.Sister->GetY());
	}

	if(effect.Time == 110)
		effect.Dialog->MessageBoxAll("$MsgIntro1$", effect.Sister);

	if(effect.Time == 150)
	{
		for(var crew in effect.Players)
		{
			crew = crew->Contained();

			crew->SetCommand("Exit", crew);
			crew->AppendCommand("MoveTo", crew, effect.Cabin->GetX() + RandomX(10,40) - crew->GetX(), effect.Cabin->GetY() - crew->GetY());
		}
	}

	if(effect.Time == 200)
		effect.Dialog->MessageBoxAll("$MsgIntro2$", GetCrew(GetPlayerByIndex(Random(GetPlayerCount())), 0));

	if(effect.Time == 270)
	{
		effect.Dialog->MessageBoxAll("$MsgIntro3$", effect.Sister);
	}

	if(effect.Time == 350)
	{
		effect.Sister->SetCommand("MoveTo", effect.Sister, 214 - effect.Sister->GetX(), 540 - effect.Sister->GetY());
	}

	if(effect.Time == 370)
	{
		for(var crew in effect.Players)
		{
			crew = crew->Contained();
			crew->SetCommand("MoveTo", crew, 245 - crew->GetX(), 555 - crew->GetY());
		}
	}

	if(effect.Time == 500)
	{
		effect.Sister->SetCommand("MoveTo", effect.Sister, 214 - effect.Sister->GetX(), 540 - effect.Sister->GetY());
		for(var crew in effect.Players)
			crew->Contained()->SetDir(DIR_Left);
		effect.Dialog->MessageBoxAll("$MsgIntro4$", GetCrew(GetPlayerByIndex(Random(GetPlayerCount())), 0));
	}

	if(effect.Time == 520)
		effect.Sister->SetDir(DIR_Right);

	if(effect.Time == 550)
	{
		effect.Sister->ObjectCommand("Throw", effect.Rock, 500, 100);
		for(var i = 0; i < GetPlayerCount(); ++i)
			SetPlrView(GetPlayerByIndex(i), effect.Sister);
	}
	
	if(effect.Time == 556)
	{
		for(var crew in effect.Players)
		{
			crew->Contained()->Fling(2,-2);
			crew->Contained()->PlaySoundScream();
		}
	}

	if(effect.Time == 570)
	{
		effect.Dialog->MessageBoxAll("$MsgIntro5$", effect.Sister);
	}

	if(effect.Time == 620)
	{
		effect.Dialog->MessageBoxAll("$MsgIntro6$", GetCrew(GetPlayerByIndex(Random(GetPlayerCount())), 0));
	}

	if(effect.Time == 700)
	{
		effect.Dialog->MessageBoxAll("$MsgIntro7$", effect.Sister);
	}

	if(effect.Time == 800)
	{
		effect.Dialog->MessageBoxAll("$MsgIntro8$", effect.Sister);
	}

	if(effect.Time == 860)
	{
		effect.Sister->SetCommand("Enter", effect.Cabin);
	}

	if(effect.Time == 920)
	{
		for(var i = 0; i < GetPlayerCount(); ++i)
			GetCursor(GetPlayerByIndex(i))->CloseMenu();
	}

	if(effect.Time == 950)
	{
		for(var crew in effect.Players)
		{
			SetPlrView(crew->GetOwner(), crew);
			SetPlayerViewLock(crew->GetOwner(), true);
			var container = crew->Contained();
			crew->Exit(0, 10);
			container->RemoveObject();
		}

		for(var i = 0; i < GetPlayerCount(); ++i)
			GetCursor(GetPlayerByIndex(i))->CloseMenu();
	}

	if(effect.Time >= 1000)
	{
		// just to be sure...
		effect.Sister->Enter(effect.Cabin);
		return -1;
	}
}