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/*-- Goal --*/
#include Library_Goal
public func IsFulfilled()
{
return is_fulfilled;
}
public func SetStageNewton()
{
Description = "$Description2$";
SetGraphics("Newton");
NotifyHUD();
return true;
}
public func SetStagePyrit()
{
Description = "$Description3$";
SetGraphics("Pyrit");
NotifyHUD();
return true;
}
public func SetStagePlane()
{
Description = "$Description4$";
SetGraphics("Plane");
NotifyHUD();
return true;
}
public func SetStageDone()
{
Description = "$Description5$";
NotifyHUD();
return true;
}
public func SetFulfilled()
{
is_fulfilled = true;
NotifyHUD();
return true;
}
local is_fulfilled = false;
local Name = "$Name$";
local Description = "$Description1$";
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