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#appendto Dialogue
/* Clonko Dialogue */
func Dlg_Clonko_1(object clonk)
{
MessageBox("$Clonko1$", clonk, dlg_target); // hello
return true;
}
func Dlg_Clonko_2(object clonk)
{
MessageBox("$Clonko2$", clonk, clonk); // where is Pyrit?
return true;
}
func Dlg_Clonko_3(object clonk)
{
MessageBox("$Clonko3$", clonk, dlg_target); // red guy 2 the left
return true;
}
func Dlg_Clonko_4(object clonk)
{
MessageBox("$Clonko4$", clonk, clonk); // thx
StopDialogue();
SetDialogueProgress(1);
return true;
}
/* After speaking to Pyrit: Ask for oil */
func Dlg_Clonko_100(object clonk)
{
MessageBox("$Clonko100$", clonk, clonk); // where is oil?
return true;
}
func Dlg_Clonko_101(object clonk)
{
MessageBox("$Clonko101$", clonk, dlg_target); // oil not allowed
return true;
}
func Dlg_Clonko_102(object clonk)
{
MessageBox("$Clonko102$", clonk, clonk); // nothing hidden?
return true;
}
func Dlg_Clonko_103(object clonk)
{
MessageBox("$Clonko103$", clonk, dlg_target); // nope
return true;
}
func Dlg_Clonko_104(object clonk)
{
MessageBox("$Clonko104$", clonk, dlg_target); // but rumours...
return true;
}
func Dlg_Clonko_105(object clonk)
{
MessageBox("$Clonko105$", clonk, clonk); // plz elaborate
return true;
}
func Dlg_Clonko_106(object clonk)
{
MessageBox("$Clonko106$", clonk, dlg_target); // underground oil lake
g_clonko_spoken = true;
Dialogue->FindByTarget(npc_dora)->AddAttention();
return true;
}
func Dlg_Clonko_107(object clonk)
{
// if player was already down there, skip to complaint
if (g_dora_spoken) return Dlg_Clonko_200(clonk);
MessageBox("$Clonko107$", clonk, clonk); // how 2 get there?
return true;
}
func Dlg_Clonko_108(object clonk)
{
MessageBox("$Clonko108$", clonk, dlg_target); // check below this town
return true;
}
func Dlg_Clonko_109(object clonk)
{
MessageBox("$Clonko109$", clonk, clonk); // on my way
StopDialogue();
SetDialogueProgress(107);
return true;
}
/* Dialogue after speaking to Dora */
func Dlg_Clonko_200(object clonk)
{
MessageBox("$Clonko200$", clonk, clonk); // there is no lake!
SetDialogueProgress(201);
return true;
}
func Dlg_Clonko_201(object clonk)
{
MessageBox("$Clonko201$", clonk, dlg_target); // tough luck.
StopDialogue();
SetDialogueProgress(106);
return true;
}
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