File: DlgClonko.c

package info (click to toggle)
openclonk 8.1-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 169,516 kB
  • sloc: cpp: 180,479; ansic: 108,988; xml: 31,371; python: 1,223; php: 767; makefile: 145; sh: 101; javascript: 34
file content (116 lines) | stat: -rw-r--r-- 2,283 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
#appendto Dialogue

/* Clonko Dialogue */

func Dlg_Clonko_1(object clonk)
{
	MessageBox("$Clonko1$", clonk, dlg_target); // hello
	return true;
}

func Dlg_Clonko_2(object clonk)
{
	MessageBox("$Clonko2$", clonk, clonk); // where is Pyrit?
	return true;
}

func Dlg_Clonko_3(object clonk)
{
	MessageBox("$Clonko3$", clonk, dlg_target); // red guy 2 the left
	return true;
}

func Dlg_Clonko_4(object clonk)
{
	MessageBox("$Clonko4$", clonk, clonk); // thx
	StopDialogue();
	SetDialogueProgress(1);
	return true;
}


/* After speaking to Pyrit: Ask for oil */

func Dlg_Clonko_100(object clonk)
{
	MessageBox("$Clonko100$", clonk, clonk); // where is oil?
	return true;
}

func Dlg_Clonko_101(object clonk)
{
	MessageBox("$Clonko101$", clonk, dlg_target); // oil not allowed
	return true;
}

func Dlg_Clonko_102(object clonk)
{
	MessageBox("$Clonko102$", clonk, clonk); // nothing hidden?
	return true;
}

func Dlg_Clonko_103(object clonk)
{
	MessageBox("$Clonko103$", clonk, dlg_target); // nope
	return true;
}

func Dlg_Clonko_104(object clonk)
{
	MessageBox("$Clonko104$", clonk, dlg_target); // but rumours...
	return true;
}

func Dlg_Clonko_105(object clonk)
{
	MessageBox("$Clonko105$", clonk, clonk); // plz elaborate
	return true;
}

func Dlg_Clonko_106(object clonk)
{
	MessageBox("$Clonko106$", clonk, dlg_target); // underground oil lake
	g_clonko_spoken = true;
	Dialogue->FindByTarget(npc_dora)->AddAttention();
	return true;
}

func Dlg_Clonko_107(object clonk)
{
	// if player was already down there, skip to complaint
	if (g_dora_spoken) return Dlg_Clonko_200(clonk);
	MessageBox("$Clonko107$", clonk, clonk); // how 2 get there?
	return true;
}

func Dlg_Clonko_108(object clonk)
{
	MessageBox("$Clonko108$", clonk, dlg_target); // check below this town
	return true;
}

func Dlg_Clonko_109(object clonk)
{
	MessageBox("$Clonko109$", clonk, clonk); // on my way
	StopDialogue();
	SetDialogueProgress(107);
	return true;
}


/* Dialogue after speaking to Dora */

func Dlg_Clonko_200(object clonk)
{
	MessageBox("$Clonko200$", clonk, clonk); // there is no lake!
	SetDialogueProgress(201);
	return true;
}

func Dlg_Clonko_201(object clonk)
{
	MessageBox("$Clonko201$", clonk, dlg_target); // tough luck.
	StopDialogue();
	SetDialogueProgress(106);
	return true;
}