File: DlgLara.c

package info (click to toggle)
openclonk 8.1-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 169,516 kB
  • sloc: cpp: 180,479; ansic: 108,988; xml: 31,371; python: 1,223; php: 767; makefile: 145; sh: 101; javascript: 34
file content (166 lines) | stat: -rw-r--r-- 3,966 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
#appendto Dialogue

/* Lara Dialogue */

func Dlg_Lara_1(object clonk)
{
	MessageBox("$Lara1$", clonk, dlg_target); // we need more wood
	return true;
}

func Dlg_Lara_2(object clonk)
{
	MessageBox("$Lara2$", clonk, clonk); // why so hasty?
	return true;
}

func Dlg_Lara_3(object clonk)
{
	MessageBox("$Lara3$", clonk, dlg_target); // cuz of them
	return true;
}

func Dlg_Lara_4(object clonk)
{
	MessageBox("$Lara4$", clonk, clonk); // cuz of who?
	return true;
}

func Dlg_Lara_5(object clonk)
{
	MessageBox("$Lara5$", clonk, dlg_target); // later. get wood plz.
	StopDialogue();
	SetDialogueProgress(6);
	return true;
}

func Dlg_Lara_6(object clonk)
{
	MessageBox("$Lara6$", clonk, dlg_target); // get wood plz.
	StopDialogue();
	SetDialogueProgress(6);
	return true;
}

// post attack dialogue
func Dlg_Lara_100(object clonk)
{
	MessageBox("$Lara100$", clonk, dlg_target); // they will never leave us in peace
	StopDialogue();
	SetDialogueProgress(100);
	return true;
}


// Generic call on every dlg message of Lara
func Dlg_Lara(clonk)
{
	// Stop walking.
	if (dlg_target->GetCommand())
	{
		
		this.was_walk_interrupted = true;
		dlg_target->SetCommand("None");
		dlg_target->SetComDir(COMD_Stop);
		dlg_target->SetXDir();
	}
	// Yield activity
	this.anim_continue_frame = FrameCounter() + 50;
	return false; // do call specific functions
}


/* NPC activity */

func Dlg_Lara_Init(object clonk)
{
	// Clonk movement speed adjustment.
	clonk.ActMap = { Prototype = Clonk.ActMap, Walk = { Prototype = Clonk.ActMap.Walk } };
	clonk.ActMap.Walk.Speed /= 2;
	clonk->SetAction("Walk");
	// Carrying stuff around
	AddEffect("LaraWalking", clonk, 1, 12, this);
  return true;
}

func FxLaraWalkingTimer(object c, proplist fx, int time)
{
	var speed_factor = 50;
	// Interrupted by dialogue?
	if (FrameCounter() < this.anim_continue_frame) return FX_OK;
	// No player joined? Stay in place for proper scenario saving.
	if (!GetPlayerCount()) return FX_OK;
	// Busy lifting/dropping?
	if (GetEffect("IntLiftHeavy", c)) return FX_OK;
	if (GetEffect("IntDropHeavy", c)) return FX_OK;
	// Do we have something to carry?
	if (!fx.carry_obj)
	{
		// Relax for a random time...
		if (!Random(10))
			// ...and search new work after
			fx.carry_obj = fx.last_barrel = Lara_FindCarryObj(c, fx);
	}
	if (fx.carry_obj)
	{
		// need to pick it up?
		if (fx.carry_obj->Contained() != c)
		{
			// need to walk there?
			var dist = Abs(fx.carry_obj->GetX() - c->GetX());
			if (dist < 10)
			{
				// pick up!
				c->SetCommand("None");
				c->SetComDir(COMD_Stop);
				// short break - then pick up.
				if (c->GetXDir()) return FX_OK;
				c->SetXDir();
				fx.carry_obj->Enter(c);
				// find a target
				fx.target_pos = [[220+Random(11), 311], [495+Random(51),358]][fx.carry_obj->GetX() < 350];
			}
			else 
			{
				// we're close. slow down.
				if (dist < 40) speed_factor = 30;
				// make sure we have a command
				if (!c->GetCommand()) c->SetCommand("MoveTo", fx.carry_obj);
			}
		}
		else
		{
			// object is picked up. deliver to destination
			// need to walk there?
			var dist = Abs(fx.target_pos[0] - c->GetX());
			if (dist < 10)
			{
				// drop.
				c->SetCommand("None");
				c->SetComDir(COMD_Stop);
				// short break - then drop.
				if (c->GetXDir()) return FX_OK;
				c->SetXDir();
				fx.carry_obj->Exit();
				fx.carry_obj = fx.target_pos = nil;
			}
			else 
			{
				// we're close. slow down.
				if (dist < 40) speed_factor = 30;
				// make sure we have a command
				if (!c->GetCommand()) c->SetCommand("MoveTo", nil, fx.target_pos[0], fx.target_pos[1]);
			}
		}
	}
	// Update walk speed
	c.ActMap.Walk.Speed = Clonk.ActMap.Walk.Speed * speed_factor / 100;
}

func Lara_FindCarryObj(object c, proplist fx)
{
	var last_exclude;
	if (fx.last_barrel) last_exclude = Find_Exclude(fx.last_barrel);
	var objs = Global->FindObjects(Global->Find_InRect(200,200,650,180), Find_Func("IsBarrel"), last_exclude);
	return objs[Random(GetLength(objs))];
}