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#appendto Dialogue
/* Lisa Dialogue */
func Dlg_Lisa_1(object clonk)
{
MessageBox("$Lisa1$", clonk, dlg_target); // we're making progress
return true;
}
func Dlg_Lisa_2(object clonk)
{
MessageBox("$Lisa2$", clonk, clonk); // why are you building?
return true;
}
func Dlg_Lisa_3(object clonk)
{
MessageBox("$Lisa3$", clonk, dlg_target); // we're being attacked
return true;
}
func Dlg_Lisa_4(object clonk)
{
MessageBox("$Lisa4$", clonk, clonk); // by whom?
return true;
}
func Dlg_Lisa_5(object clonk)
{
MessageBox("$Lisa5$", clonk, dlg_target); // later. help with the site now.
StopDialogue();
SetDialogueProgress(6);
return true;
}
func Dlg_Lisa_6(object clonk)
{
MessageBox("$Lisa6$", clonk, dlg_target); // help with the site now.
StopDialogue();
SetDialogueProgress(6);
return true;
}
// post attack dialogue
func Dlg_Lisa_100(object clonk)
{
MessageBox("$Lisa100$", clonk, dlg_target); // plz do sth
StopDialogue();
SetDialogueProgress(100);
return true;
}
func Dlg_Lisa_200(object clonk)
{
MessageBox("$Lisa200$", clonk, dlg_target); // thx for helping
StopDialogue();
SetDialogueProgress(200);
return true;
}
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