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#appendto Dialogue
/* Matthi Dialogue */
func Dlg_Matthi_1(object clonk)
{
// If the player already has a sproutberry, he won't get another offer
if (clonk->FindContents(Sproutberry))
if (g_pyrit_spoken)
return Dlg_Matthi_100(clonk); // asking for oil
else
return Dlg_Matthi_6(clonk); // just a generic remark
MessageBox("$Matthi1$", clonk, dlg_target); // u want berry?
return true;
}
func Dlg_Matthi_2(object clonk)
{
MessageBox("$Matthi2$", clonk, clonk); // can't pay
return true;
}
func Dlg_Matthi_3(object clonk)
{
MessageBox("$Matthi3$", clonk, dlg_target); // no prob it's free
clonk->CreateContents(Sproutberry);
return true;
}
func Dlg_Matthi_4(object clonk)
{
MessageBox("$Matthi4$", clonk, clonk); // free beer or free speech?
return true;
}
func Dlg_Matthi_5(object clonk)
{
MessageBox("$Matthi5$", clonk, dlg_target); // what?
return true;
}
func Dlg_Matthi_6(object clonk)
{
MessageBox("$Matthi6$", clonk, dlg_target); // sproutberries r delicous!
StopDialogue();
SetDialogueProgress(1);
return true;
}
/* After speaking to Pyrit: Ask for oil */
func Dlg_Matthi_100(object clonk)
{
MessageBox("$Matthi100$", clonk, clonk); // where is oil?
SetDialogueProgress(101);
return true;
}
func Dlg_Matthi_101(object clonk)
{
MessageBox("$Matthi101$", clonk, dlg_target); // i h8 oil
return true;
}
func Dlg_Matthi_102(object clonk)
{
MessageBox("$Matthi102$", clonk, dlg_target); // sproutberry oil?
StopDialogue();
SetDialogueProgress(1);
return true;
}
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