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#appendto Dialogue
/* Rocky dialogue */
func Dlg_Rocky_1(object clonk)
{
if (clonk->FindContents(Axe))
{
MessageBox("$Rocky3$", clonk, clonk); // he's dnd
StopDialogue();
SetDialogueProgress(1);
}
else
{
MessageBox("$Rocky1$", clonk, clonk); // u got axe?
}
return true;
}
func Dlg_Rocky_2(object clonk)
{
MessageBox("$Rocky2$", clonk, dlg_target); // check lorry
StopDialogue();
SetDialogueProgress(1);
return true;
}
// post attack dialogue
func Dlg_Rocky_100(object clonk)
{
MessageBox("$Rocky100$", clonk, clonk); // u can stop
return true;
}
func Dlg_Rocky_101(object clonk)
{
MessageBox("$Rocky101$", clonk, dlg_target); // stfu. must work.
StopDialogue();
SetDialogueProgress(101);
return true;
}
// Generic call on every dlg message of Rocky
func Dlg_Rocky(object clonk)
{
// Only if Clonk is actually talking
if (clonk->FindContents(Axe)) return false;
// Yield animation
if (this.anim) dlg_target->StopAnimation(this.anim);
this.anim = 0;
this.anim_continue_frame = FrameCounter() + 50;
return false; // do call specific functions
}
/* NPC animations */
static const Rocky_Pickaxe_SwingTime = 60;
func Dlg_Rocky_Init(object clonk)
{
// Big pickaxe!
var pickaxe = clonk->FindContents(Pickaxe);
if (!pickaxe) pickaxe = clonk->CreateContents(Pickaxe);
pickaxe.GetCarryTransform = Dialogue.Inventory_GetCarryTransform; // defined in Newton's dialogue
var h_scale = 2000;
pickaxe.ExtraTransform = Trans_Scale(h_scale,h_scale,h_scale);
clonk.pickaxe_particle = new Particles_Glimmer() { Size = PV_Linear(5, 0) };
// Pickaxeing animation
AddEffect("RockyPickaxeing", clonk, 1, Rocky_Pickaxe_SwingTime, this);
return true;
}
func FxRockyPickaxeingTimer(object c, proplist fx, int time)
{
if (FrameCounter() < this.anim_continue_frame) { fx.phase=false; return FX_OK; }
c->SetDir(DIR_Right);
var len = c->GetAnimationLength("StrikePickaxe");
this.anim = c->PlayAnimation("StrikePickaxe", CLONK_ANIM_SLOT_Arms, Anim_Linear(0,0,len, Rocky_Pickaxe_SwingTime, ANIM_Remove));
c->Sound("Objects::Pickaxe::Clang?");
var x = (c->GetDir()*2-1) * 9;
var y = 9;
c->CreateParticle("StarSpark", x,y, PV_Random(-20, 20), PV_Random(-20, 20), 20, c.pickaxe_particle, Random(10)+3);
return FX_OK;
}
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