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/**
Treasure Hunt
Find the treasure and swap it for a barrel of oil
@authors Sven2
*/
static g_is_initialized; // set after first player join
static g_max_player_num; // max number of players that were ever joined
// Set in Objects.c
//static npc_dagobert, npc_tarzan, g_golden_shovel, g_flagpole, g_golden_idol, g_last_stone_door;
static g_got_gem_task, g_got_oil, g_goal, g_treasure_collected;
static npc_pyrit;
func DoInit(int first_player)
{
var relaunch_rule = GetRelaunchRule();
relaunch_rule->SetInventoryTransfer(true);
relaunch_rule->SetFreeCrew(true);
relaunch_rule->SetRespawnDelay(1);
relaunch_rule->SetBaseRespawn(true);
relaunch_rule->SetDefaultRelaunchCount(nil);
relaunch_rule->SetAllowPlayerRestart(true);
relaunch_rule->SetLastClonkRespawn(true);
relaunch_rule->SetInitialRelaunch(false);
ClearFreeRect(530,1135, 50,2);
if (g_last_stone_door) g_last_stone_door->DoDamage(170 - g_last_stone_door->GetDamage());
if (g_golden_idol)
{
g_golden_idol->SetLightRange(150,15);
g_golden_idol->SetLightColor(0xffc000);
}
if (g_golden_shovel)
{
g_golden_shovel->SetLightRange(25,15);
g_golden_shovel->SetLightColor(0xffc000);
}
npc_dagobert->SetAlternativeSkin("Beggar");
// Start Intro.
StartSequence("Intro", 0, g_flagpole);
return true;
}
func InitializePlayer(int plr)
{
// Players only
if (GetPlayerType(plr)!=C4PT_User) return;
// Scenario init
if (!g_is_initialized) g_is_initialized = DoInit(plr);
// Harsh zoom range
for (var flag in [PLRZOOM_LimitMax, PLRZOOM_Direct])
SetPlayerZoomByViewRange(plr,400,250,flag);
SetPlayerViewLock(plr, true);
// Create per-player-counted tools
if (g_max_player_num < GetPlayerCount(C4PT_User))
{
++g_max_player_num;
for (var obj in FindObjects(Find_ID(Chest)))
if (obj.tool_spawn)
obj->CreateContents(obj.tool_spawn);
}
// Initial join
JoinPlayer(plr);
GetCrew(plr)->CreateContents(Shovel);
return true;
}
func JoinPlayer(int plr)
{
// Place in village
var crew;
for(var index = 0; crew = GetCrew(plr, index); ++index)
{
var x = 190 + Random(20);
var y = 1175;
crew->SetPosition(x , y);
crew->SetDir(DIR_Right);
crew->DoEnergy(1000);
}
return true;
}
/* Enemy encounter messages */
func EncounterCastle(object enemy, object player)
{
Dialogue->MessageBoxAll("$MsgEncounterCastle$", enemy, true);
return true;
}
func EncounterFinal(object enemy, object player)
{
Dialogue->MessageBoxAll("$MsgEncounterFinal$", enemy, true);
return true;
}
/* Events */
func OnTreasureCollected(object treasure)
{
g_treasure_collected = true;
Dialogue->MessageBoxAll("$MsgTreasureCollected$", treasure->Contained(), true);
// Dagobert has something new to say now
if (npc_dagobert)
{
var dlg = Dialogue->FindByTarget(npc_dagobert);
if (dlg) dlg->AddAttention();
}
return true;
}
func OnPlaneLoaded(object plane, object oil)
{
if (!plane || !oil) return false; // disappeared in that one frame?
oil->Enter(plane);
g_goal->OnOilDelivered();
return StartSequence("Outro", 0, plane);
}
static g_num_goldbars;
static const MAX_GOLD_BARS = 20;
func OnGoldBarCollected(object collector)
{
++g_num_goldbars;
var sAchievement = "";
if (g_num_goldbars==MAX_GOLD_BARS/4)
{
sAchievement = "|$Achieve5$";
GainScenarioAchievement("Bars", 1);
}
else if (g_num_goldbars==MAX_GOLD_BARS/2)
{
sAchievement = "|$Achieve10$";
GainScenarioAchievement("Bars", 2);
}
else if (g_num_goldbars==MAX_GOLD_BARS)
{
sAchievement = "|$Achieve20$";
GainScenarioAchievement("Bars", 3);
}
UpdateLeagueScores();
Dialogue->MessageBoxAll(Format("$MsgGoldBarCollected$%s", g_num_goldbars, MAX_GOLD_BARS, sAchievement), collector, true);
return true;
}
public func OnGoalsFulfilled()
{
SetNextMission("Missions.ocf/DarkCastle.ocs");
GainScenarioAchievement("Done");
GainMissionAccess("S2Treasure");
UpdateLeagueScores();
// Return true to force goal rule to not call GameOver() yet, as it will be done by outro sequence
return true;
}
func OnGameOver()
{
// In case gems are collected after game end.
UpdateLeagueScores();
return true;
}
func UpdateLeagueScores()
{
// +50 for finishing and +5 for every gold bar
var goal_finished = (g_goal && g_goal->IsFulfilled());
return SetLeagueProgressScore(g_num_goldbars, g_num_goldbars * 5 + goal_finished * 50);
}
func OnInvincibleDamage(object damaged_target)
{
// Closest Clonk remarks that the door is invincible
if (damaged_target && damaged_target->GetID() == StoneDoor)
{
var observer = damaged_target->FindObject(Find_ID(Clonk), Find_OCF(OCF_Alive), damaged_target->Sort_Distance());
if (observer)
{
Dialogue->MessageBoxAll("$MsgStoneDoorNoDamage$", observer, true);
}
}
return true;
}
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