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/*--
Treasure Hunt
Author: Sven2
Must find the treasure and sell it
--*/
#include Library_Goal
local has_gem_task, got_oil, is_fulfilled;
public func IsFulfilled() { return is_fulfilled; }
public func OnGotGemTask() { SetGraphics("Hunt"); SetName("$Name2$"); return has_gem_task = true; }
public func OnTreasureSold() { SetGraphics(nil); SetName("$Name$"); return got_oil = true; }
public func OnOilDelivered() { return is_fulfilled = true; }
public func GetDescription(int plr)
{
var desc;
if (is_fulfilled)
desc = "$MsgGoalFulfilled$";
else if (got_oil)
desc = "$MsgGotOil$";
else if (has_gem_task)
desc = "$MsgGoalUnFulfilled$";
else
desc = "$MsgGoalOil$";
if (has_gem_task || g_num_goldbars) desc = Format("%s|%s", desc, Format("$MsgSideGoal$", g_num_goldbars, MAX_GOLD_BARS));
return desc;
}
public func GetShortDescription(int plr) {}
/*-- Proplist --*/
local Name = "$Name$";
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