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/**
Liquid Tank
A structure that can contain liquids. Connecting pipes to the
structure can be allowed, but this has to be implemented by the
object. This is controlled with the callbacks
- QueryConnectPipe
- OnPipeConnect
- OnPipeDisconnect
in that structure.
@author Marky
*/
#include Library_LiquidContainer
static const LIBRARY_TANK_Menu_Action_Add_Drain = "adddrain";
static const LIBRARY_TANK_Menu_Action_Add_Source = "addsource";
static const LIBRARY_TANK_Menu_Action_Add_Neutral = "addneutral";
static const LIBRARY_TANK_Menu_Action_Cut_Drain = "cutdrain";
static const LIBRARY_TANK_Menu_Action_Cut_Source = "cutsource";
static const LIBRARY_TANK_Menu_Action_Cut_Neutral = "cutneutral";
static const LIBRARY_TANK_Menu_Action_Swap_SourceDrain = "swapsourcedrain";
static const LIBRARY_TANK_Menu_Action_Description = "description";
local lib_tank; // proplist for local variables
/*-- Callbacks --*/
public func Construction()
{
lib_tank = {
drain_pipe = nil,
source_pipe = nil,
neutral_pipe = nil,
custom_entry =
{
Right = "100%", Bottom = "2em",
BackgroundColor = {Std = 0, OnHover = 0x50ff0000},
image = {Right = "2em"},
text = {Left = "2em"}
},
};
_inherited(...);
}
public func IsLiquidTank() { return true; }
/*-- Menu Entries --*/
public func HasInteractionMenu() { return true; }
public func GetInteractionMenus(object clonk)
{
var menus = _inherited(clonk, ...) ?? [];
if (CanConnectPipe())
{
var pipe_menu =
{
title = "$MenuPipeControl$",
entries_callback = this.GetPipeControlMenuEntries,
entries_callback_target = this,
callback = "OnPipeControl",
callback_hover = "OnPipeControlHover",
callback_target = this,
BackgroundColor = RGB(0, 50, 50),
Priority = 30
};
PushBack(menus, pipe_menu);
}
return menus;
}
public func GetPipeControlMenuEntries(object clonk)
{
var menu_entries = [];
// Add info message about pipe control.
PushBack(menu_entries, {symbol = this, extra_data = LIBRARY_TANK_Menu_Action_Description,
custom =
{
Prototype = lib_tank.custom_entry,
Bottom = "1.2em",
Priority = -1,
BackgroundColor = RGB(25, 100, 100),
text = {Prototype = lib_tank.custom_entry.text, Text = "$MenuPipeControl$"},
image = {Prototype = lib_tank.custom_entry.image, Symbol = Pipe}
}});
var source_pipe = FindAvailablePipe(clonk, Find_Func("IsSourcePipe"));
var drain_pipe = FindAvailablePipe(clonk, Find_Func("IsDrainPipe"));
var neutral_pipe = FindAvailablePipe(clonk, Find_Func("IsNeutralPipe"));
if (GetSourcePipe())
{
if (!GetSourcePipe()->QueryCutLineConnection(this))
PushBack(menu_entries, GetTankMenuEntry(Icon_Cancel, GetConnectedPipeMessage("$MsgCutSource$", GetSourcePipe()), 1, LIBRARY_TANK_Menu_Action_Cut_Source, RGB(102, 136, 34)));
}
else if (source_pipe)
PushBack(menu_entries, GetTankMenuEntry(source_pipe, GetConnectedPipeMessage("$MsgConnectSource$", source_pipe), 1, LIBRARY_TANK_Menu_Action_Add_Source, RGB(102, 136, 34)));
if (GetDrainPipe())
{
if (!GetDrainPipe()->QueryCutLineConnection(this))
PushBack(menu_entries, GetTankMenuEntry(Icon_Cancel, GetConnectedPipeMessage("$MsgCutDrain$", GetDrainPipe()), 2, LIBRARY_TANK_Menu_Action_Cut_Drain, RGB(238, 102, 0)));
}
else if (drain_pipe)
PushBack(menu_entries, GetTankMenuEntry(drain_pipe, GetConnectedPipeMessage("$MsgConnectDrain$", drain_pipe), 2, LIBRARY_TANK_Menu_Action_Add_Drain, RGB(238, 102, 0)));
if (GetNeutralPipe())
{
if (!GetNeutralPipe()->QueryCutLineConnection(this))
PushBack(menu_entries, GetTankMenuEntry(Icon_Cancel, GetConnectedPipeMessage("$MsgCutNeutral$", GetNeutralPipe()), 3, LIBRARY_TANK_Menu_Action_Cut_Neutral, RGB(80, 80, 120)));
}
else if (neutral_pipe)
PushBack(menu_entries, GetTankMenuEntry(neutral_pipe, GetConnectedPipeMessage("$MsgConnectNeutral$", neutral_pipe), 3, LIBRARY_TANK_Menu_Action_Add_Neutral, RGB(80, 80, 120)));
if (IsAllowedSwapSourceDrain())
PushBack(menu_entries, GetTankMenuEntry(Icon_Swap, GetConnectedPipeMessage("$MsgSwapSourceDrain$", GetSourcePipe(), GetDrainPipe()), 10, LIBRARY_TANK_Menu_Action_Swap_SourceDrain, nil));
return menu_entries;
}
public func GetTankMenuEntry(symbol, string text, int priority, extra_data, int clr)
{
return {symbol = symbol, extra_data = extra_data,
custom =
{
Prototype = lib_tank.custom_entry,
Priority = priority,
text = {Prototype = lib_tank.custom_entry.text, Text = text},
image = {Prototype = lib_tank.custom_entry.image, Symbol = symbol, BackgroundColor = clr},
}};
}
public func OnPipeControlHover(symbol_or_object, string action, desc_menu_target, menu_id)
{
var text = "";
if (action == LIBRARY_TANK_Menu_Action_Add_Drain) text = GetConnectedPipeDescription("$DescConnectDrain$", symbol_or_object);
else if (action == LIBRARY_TANK_Menu_Action_Cut_Drain) text = GetConnectedPipeDescription("$DescCutDrain$", GetDrainPipe());
else if (action == LIBRARY_TANK_Menu_Action_Add_Source) text = GetConnectedPipeDescription("$DescConnectSource$", symbol_or_object);
else if (action == LIBRARY_TANK_Menu_Action_Cut_Source) text = GetConnectedPipeDescription("$DescCutSource$", GetSourcePipe());
else if (action == LIBRARY_TANK_Menu_Action_Add_Neutral) text = GetConnectedPipeDescription("$DescConnectNeutral$", symbol_or_object);
else if (action == LIBRARY_TANK_Menu_Action_Cut_Neutral) text = GetConnectedPipeDescription("$DescCutNeutral$", GetNeutralPipe());
else if (action == LIBRARY_TANK_Menu_Action_Swap_SourceDrain) text = GetConnectedPipeDescription("$DescSwapSourceDrain$", GetSourcePipe(), GetDrainPipe());
else if (action == LIBRARY_TANK_Menu_Action_Description) text = this.Description;
GuiUpdateText(text, menu_id, 1, desc_menu_target);
}
public func OnPipeControl(symbol_or_object, string action, bool alt)
{
if (action == LIBRARY_TANK_Menu_Action_Add_Source)
this->DoConnectPipe(symbol_or_object, PIPE_STATE_Source);
else if (action == LIBRARY_TANK_Menu_Action_Cut_Source)
this->DoCutPipe(GetSourcePipe());
else if (action == LIBRARY_TANK_Menu_Action_Add_Drain)
this->DoConnectPipe(symbol_or_object, PIPE_STATE_Drain);
else if (action == LIBRARY_TANK_Menu_Action_Cut_Drain)
this->DoCutPipe(GetDrainPipe());
else if (action == LIBRARY_TANK_Menu_Action_Add_Neutral)
this->DoConnectPipe(symbol_or_object, PIPE_STATE_Neutral);
else if (action == LIBRARY_TANK_Menu_Action_Cut_Neutral)
this->DoCutPipe(GetNeutralPipe());
else if (action == LIBRARY_TANK_Menu_Action_Swap_SourceDrain)
this->DoSwapSourceDrain(GetSourcePipe(), GetDrainPipe());
UpdateInteractionMenus(this.GetPipeControlMenuEntries);
}
public func GetConnectedPipeMessage(string base_msg, object pipe1, object pipe2)
{
var connected1 = (pipe1->GetConnectedObject(this) ?? pipe1->GetConnectedObject(pipe1)) ?? pipe1;
var msg = Format("%s $MsgConnectedTo$", base_msg, connected1->GetID());
if (pipe2)
{
var connected2 = (pipe2->GetConnectedObject(this) ?? pipe2->GetConnectedObject(pipe1)) ?? pipe2;
msg = Format("%s $MsgConnectedToMultiple$", base_msg, connected1->GetID(), connected2->GetID());
}
return msg;
}
public func GetConnectedPipeDescription(string base_desc, object pipe1, object pipe2)
{
var connected1 = (pipe1->GetConnectedObject(this) ?? pipe1->GetConnectedObject(pipe1)) ?? pipe1;
var desc = Format("%s $DescConnectedTo$", base_desc, connected1->GetID());
if (pipe2)
{
var connected2 = (pipe2->GetConnectedObject(this) ?? pipe2->GetConnectedObject(pipe1)) ?? pipe2;
desc = Format("%s $DescConnectedToMultiple$", base_desc, connected1->GetID(), connected2->GetID());
}
return desc;
}
/*-- Handle Connections --*/
public func GetDrainPipe() { return lib_tank.drain_pipe;}
public func GetSourcePipe() { return lib_tank.source_pipe;}
public func GetNeutralPipe() { return lib_tank.neutral_pipe;}
public func SetDrainPipe(object drain_pipe)
{
lib_tank.drain_pipe = drain_pipe;
return lib_tank.drain_pipe;
}
public func SetSourcePipe(object source_pipe)
{
lib_tank.source_pipe = source_pipe;
return lib_tank.source_pipe;
}
public func SetNeutralPipe(object neutral_pipe)
{
lib_tank.neutral_pipe = neutral_pipe;
return lib_tank.neutral_pipe;
}
/*-- Menu Callbacks --*/
public func DoConnectPipe(object pipe, string specific_pipe_state)
{
pipe->ConnectPipeTo(this, specific_pipe_state);
}
public func DoCutPipe(object pipe)
{
if (pipe)
{
pipe->CutLineConnection(this);
}
}
public func IsAllowedSwapSourceDrain()
{
if (!GetSourcePipe() || !GetDrainPipe())
return false;
var source_line = GetSourcePipe()->GetConnectedLine();
var drain_line = GetDrainPipe()->GetConnectedLine();
if (source_line && drain_line)
{
var source = source_line->GetConnectedObject(this);
var drain = drain_line->GetConnectedObject(this);
// Allow swapping if both ends are pipes.
if (source->GetID() == Pipe && drain->GetID() == Pipe)
return true;
}
// TODO: Also allow swapping if non pipe objects are on the other end and accept the drain or source.
return false;
}
public func DoSwapSourceDrain(object source, object drain)
{
SetDrainPipe(source);
SetSourcePipe(drain);
source->SetDrainPipe();
drain->SetSourcePipe();
// TODO: Also change the state of the objects on the other end of the pipe.
}
public func FindAvailablePipe(object container, find_state)
{
for (var pipe in FindObjects(Find_ID(Pipe), Find_Container(container), find_state))
{
if (this->~QueryConnectPipe(pipe, false))
continue;
// Because of the delayed entrance into the pipeline of 1 frame the pipe may still be considered available.
// Therefore check also there there exists no connection of the line to this object.
var line = pipe->GetConnectedLine();
if (line && line->IsConnectedTo(this, true))
continue;
return pipe;
}
return nil;
}
/*-- Pipe Callbacks --*/
public func CanConnectPipe(){ return true;}
public func OnPipeDisconnect(object pipe)
{
// pipe objects have to be reset!
if (pipe == GetDrainPipe()) SetDrainPipe();
if (pipe == GetSourcePipe()) SetSourcePipe();
if (pipe == GetNeutralPipe()) SetNeutralPipe();
}
/*-- Scenario Saving --*/
public func SaveScenarioObject(props)
{
if (!inherited(props, ...)) return false;
if (lib_tank.drain_pipe) props->AddCall("DrainPipe", this, "SetDrainPipe", lib_tank.drain_pipe);
if (lib_tank.source_pipe) props->AddCall("SourcePipe", this, "SetSourcePipe", lib_tank.source_pipe);
if (lib_tank.neutral_pipe) props->AddCall("NeutralPipe", this, "SetNeutralPipe", lib_tank.neutral_pipe);
return true;
}
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