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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>BlastFree</title>
<category>Landscape</category>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>
<param>
<type>int</type>
<name>x</name>
<desc>X coordinate</desc>
</param>
<param>
<type>int</type>
<name>y</name>
<desc>Y coordinate</desc>
</param>
<param>
<type>int</type>
<name>radius</name>
<desc>Radius</desc>
</param>
<param>
<type>int</type>
<name>caused_by</name>
<desc>The controller of objects that are created by the blast. See Blast2Objects in <emlink href="material/ocm.html">material definitions</emlink>. If not set, the controller is the owner of the calling object.</desc>
<optional />
</param>
<param>
<type>int</type>
<name>max_density</name>
<desc>Only materials of the given density or lower are blasted by this explosion. If not specified, any material is blasted.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Blasts a hole in solid materials. </desc>
<examples>
<example>
<code>BlastFree(300, 300, 40, nil, 70);</code>
<text>Blasts a hole into the landscape with the center of the blast being 300,300. Additionally, only materials of a density of 70 or lower are blasted, so this blast does not blast granite.</text>
</example>
</examples>
<related>
<funclink>Explode</funclink>
</related>
</func>
<date>2014-01</date>
</funcs>
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