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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>DrawParticleLine</title>
<category>Particles</category>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>
<param>
<type>string</type>
<name>particle</name>
<desc>Type of particle to be created.</desc>
</param>
<param>
<type>int</type>
<name>x0</name>
<desc>X coordinate of the starting point. Offset in local calls.</desc>
</param>
<param>
<type>int</type>
<name>y0</name>
<desc>Y coordinate of the starting point. Offset in local calls.</desc>
</param>
<param>
<type>int</type>
<name>x1</name>
<desc>X coordinate of the end point. Offset in local calls.</desc>
</param>
<param>
<type>int</type>
<name>y1</name>
<desc>Y coordinate of the end point. Offset in local calls.</desc>
</param>
<param>
<type>int</type>
<name>prtdist</name>
<desc>Distance between particles. This may not be applied exactly as particles are always spread evenly over the total distance.</desc>
</param>
<param>
<type>any</type>
<name>xdir</name>
<desc>Initial horizontal velocity in 1/10th pixels per frame or as a value provider.</desc>
</param>
<param>
<type>any</type>
<name>ydir</name>
<desc>Initial vertical velocity in 1/10th pixels per frame or as a value provider.</desc>
</param>
<param>
<type>any</type>
<name>lifetime</name>
<desc>Duration of particle in frames or as a value provider.</desc>
</param>
<param>
<type>proplist</type>
<name>prtdef</name>
<desc>Particle definition.</desc>
</param>
</params>
</syntax>
<desc>Creates a line of particles between two points. Returns the number of particles created.</desc>
<remark>For more information about the value provider and particle definition parameters, see <funclink>CreateParticle</funclink>.</remark>
<examples>
<example>
<code>DrawParticleLine("MagicSpark", 0, 0, <funclink>GetCursor</funclink>()-><funclink>GetX</funclink>()-<funclink>GetX</funclink>(), <funclink>GetCursor</funclink>()-><funclink>GetY</funclink>()-<funclink>GetY</funclink>(), 20, 0, 0, 12, {Prototype = Particles_Flash(), Size = 20, R = 50, G = 50, B = 255});</code>
<text>Creates a line from the calling object to the selected clonk of the first player using a blue flash particle.</text>
</example>
</examples>
<related>
<funclink>CreateParticle</funclink>
<funclink>CastParticles</funclink>
<funclink>RGB</funclink>
<funclink>RGBa</funclink>
</related>
</func>
<author>Sven2</author><date>2002-05</date>
</funcs>
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