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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>GetActMapVal</title>
<category>Get*Val</category>
<version>5.1 OC</version>
<syntax>
<rtype>any</rtype>
<params>
<param>
<type>string</type>
<name>entry</name>
<desc>Name of the entry to be retrieved.</desc>
</param>
<param>
<type>string</type>
<name>action</name>
<desc>Name of the activity of which to get an entry.</desc>
<optional />
</param>
<param>
<type>id</type>
<name>definition</name>
<desc>Object definition of which to get action data. If not specified, the definition of the calling object is used.</desc>
<optional />
</param>
<param>
<type>int</type>
<name>entry_number</name>
<desc>Index of the value to be retrieved if an entry contains multiple values.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Gets activity data from <emlink href="definition/actmap.html">the ActMap</emlink> of an object.</desc>
<examples>
<example>
<code>var act_length = GetActMapVal("Length", <funclink>GetAction</funclink>()) * GetActMapVal("Delay", <funclink>GetAction</funclink>());</code>
<text>Calculates the time in ticks that the current action will take.</text>
</example>
</examples>
<related>
<funclink>GetDefCoreVal</funclink>
<funclink>GetObjectVal</funclink>
<funclink>GetObjectInfoCoreVal</funclink>
<funclink>GetScenarioVal</funclink>
<funclink>GetPlayerVal</funclink>
<funclink>GetPlayerInfoCoreVal</funclink>
</related>
</func>
<author>PeterW</author><date>2002-04</date>
</funcs>
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