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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>GetActTime</title>
<category>Objects</category>
<subcat>Activity</subcat>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Returns the time (in frames) that the object is already executing this same action.</desc>
<examples>
<example>
<code>private func Fusing()
{
// Countdown (~10 seconds)
<funclink>Message</funclink>("@%d",(370-GetActTime())/37);
// if GetActTime is a multiple of 37 (=every 37 frames do...)
if(!GetActTime()%37)
{
// Sound "tick" if the count is even, "tack" if it is odd
if(!(GetActTime()/37%2)) <funclink>Sound</funclink>("Tick");
else <funclink>Sound</funclink>("Tack");
}
// Explosion
if(GetActTime() > 370)
<funclink>Explode</funclink>(80);
}
</code>
<text>This could be the callback for the StartCall of a bomb's "Fuse" action. If the action goes on for less than 370 frames, only a countdown message is displayed and a sound played. If 370 or more frames have passed, the bomb explodes.</text>
</example>
</examples>
<related>
<funclink>GetAction</funclink>
<funclink>GetActionTarget</funclink>
<funclink>GetPhase</funclink>
<funclink>SetAction</funclink>
<funclink>SetPhase</funclink>
</related>
</func>
<author>Günther</author><date>2002-04</date>
</funcs>
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