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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>GetAnimationWeight</title>
<category>Animations</category>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>
<param>
<type>int</type>
<name>animation_number</name>
<desc>Animation number of which the weight must be queried.</desc>
</param>
<param>
<type>int</type>
<name>attach_number</name>
<desc>If given, refers to the number of the attached mesh to query instead of the object's main mesh.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Returns the weight of a combination node. The weight specifies the relative portion the combined animations contribute to the resulting animation. The number is always between 0 (only the first animation contributes) and 1000 (only the second animation contributes). Returns <code>nil</code> if there is no such animation with the calling number or if the number refers to an animation node.</desc>
<remark>See the <emlink href="definition/animations.html">animation documentation</emlink> for further explanations of the animation system.</remark>
<examples>
<example>
<code><funclink>if</funclink>(<funclink>GetAnimationWeight</funclink>(animation_number) == 1000) <funclink>StopAnimation</funclink>(animation_number);</code>
<text>Removes the combination node "animation_number" if its weight has reached the value 1000.</text>
</example>
</examples>
<related>
<funclink>PlayAnimation</funclink>
<funclink>GetAnimationPosition</funclink>
<funclink>SetAnimationPosition</funclink>
<funclink>SetAnimationWeight</funclink>
</related>
</func>
<author>Clonk-Karl</author><date>2010-01</date>
</funcs>
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