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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>GetPlayerVal</title>
<category>Get*Val</category>
<version>5.1 OC</version>
<syntax>
<rtype>any</rtype>
<params>
<param>
<type>string</type>
<name>entry</name>
<desc>Name of the entry to be retrieved.</desc>
</param>
<param>
<type>string</type>
<name>section</name>
<desc>Section of the entry to be retrieved. If not specified, all sections will be searched for an entry of the specified name.</desc>
<optional />
</param>
<param>
<type>int</type>
<name>player</name>
<desc>Number of the player of which you want to retrieve an entry.</desc>
<optional />
</param>
<param>
<type>int</type>
<name>entry_number</name>
<desc>Index of the value to be retrieved if an entry contains multiple values.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Retrieves properties of a player by way of the name under which they are stored in the Game.txt component of a savegame.</desc>
<remark>Warning: the retrieved values may not be synchronization safe, meaning they may differ from computer to computer in a network game. Using these values may cause sync loss in a network game.</remark>
<remark>Most useful applications for entry are already implemented in System.ocg/GetXVal.c.</remark>
<examples>
<example>
<code><funclink>Log</funclink>("Player %d has %d objects!", player, GetPlrObjectsOwned(player));</code>
<text>Writes the number of objects owned by this player into the log file.</text>
</example>
</examples>
<related>
<funclink>GetDefCoreVal</funclink>
<funclink>GetObjectVal</funclink>
<funclink>GetObjectInfoCoreVal</funclink>
<funclink>GetActMapVal</funclink>
<funclink>GetScenarioVal</funclink>
<funclink>GetPlayerInfoCoreVal</funclink>
</related>
</func>
<author>PeterW</author><date>2002-04</date>
</funcs>
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